User talk:Cdor Sarvour

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I created a Foundry map (named Shipyard) and place, in a straight line, Foundry contacts for whatever chart I'm making with at least one being a model with a known length (Defiant for smaller ships, Intrepid for medium ones and Oddy for larger ones). I then publish the map and take a demorecording of it, then using free cam, find a profile shot and overlay it on top of the known ship and calculate pixels.

However, for ships not in the Foundry I rely on either players comparisons on Reddit or sizes listed on blog posts (like the New Orleans and its refit).

Sometimes there's issues with the models themselves where changing them to another throws off the scale, so originally I had a Defiant of 170m and a Valiant at over a 1000m because I changed the Eclipse model into a Valiant rather than creating a new one. I think I'll need to look at the Fed pilot escorts again because they seem overly large. They are significantly larger than the Defiant (they have more decks than a Conni) but they do seem too big currently.

For ships that don't appear in the game I'm using the sizes give from the Official Starship Collection but there are a number of errors with that (Prometheus, Obreth, and Yeager spring to mind) that I may find another source. Kingofall420

Thank you for the info!
Sounds like the use of game models (in Foundry), is contextual. And that what happened in the example you gave, was you got the Valiant skin over the Eclipse model, resulting in a Valiant that was over 1,000m long. While your reasoning seems sound, it seems a bit subjective. I am not familiar enough with how the Foundry works to trust it much yet. If I had the right program or file editor to view the ingame assets and count the pixels of the unaltered models, that I think I could use. Thank you for your help and sight! Cdor Sarvour (talk) 18:40, 10 February 2019 (UTC)