Ability: Kinetic Magnet

Overview
Kinetic Magnet causes the enemy's hull to resonate, causing it to take greater damage from all kinetic sources. This resonance will also draw in all nearby mines and targetable torpedoes, regardless of their allegiance.

Basic Information

 * Profession: Intelligence
 * Locale: Space
 * Game Description: Resonate the targeted enemy's hull to increase the damage they receive from kinetic weaponry. While in effect, an energy signature override will also convince all nearby mines and targetable torpedoes to be drawn toward the affected foe, regardless of their Friend/Foe status. The effect will end prematurely if an excessive amoutn of kinetic damage is dealt to the target.

Detailed Information

 * Used by: Captain
 * Target: Enemy
 * Ability Type: Single Target Debuff
 * Activation: Instant
 * Range: 10km
 * Starts cooldown on:
 * Self 60 Sec
 * Modified by:
 * Skills
 * None
 * Doffs
 * None
 * Trained by:
 * Rank I & II: Bridge Officer Trainer
 * Rank III: Captain Training
 *  Countered by: 

Notes/References
The following items are excluded from being affected by "Kinetic Magnet":
 * Aceton Assimilators for Gorn, Voth and Player
 * All Cluster Torpedoes
 * All Tailpipe Torpedoes
 * B'Ger Plasma Torpedo
 * Destabilized Plasma Torpedo
 * Gorn Repair Platforms
 * Hirogen Feign Death "Loot" Container
 * Intel EMP Probes
 * Malon and Voth Depth Charge targets
 * Projected Singularity
 * T5 Counter-Command Shield Generator
 * Undine Plasma Torpedo
 * VATA Console torpedoes, and KDF equivalent Mines

Release notes 2014 10 30