Release notes/20140605

General

 * Alienware keyboards and mice now have colored glow effects depending on what faction and state your captain is in.
 * This applies to when the player is on ground or space maps.
 * The keyboard and mouse will glow red for all captains when in a Red Alert state.
 * The keyboard and mouse will glow blue for FED captains when in an idle state.
 * The keyboard and mouse will glow orange for KDF captains when in an idle state.
 * The keyboard and mouse will glow green for ROM captains when in an idle state.
 * The keyboard and mouse will have no glow when map transitioning or when in menus.
 * This applies to all Alienware keyboards and mice which have this interactive backlight function.
 * Resolved an issue with Loadouts which would occasionally cause bridge officer powers, captain powers, and slotted duty officers to be removed when transitioning to another map.
 * Kit pieces in the tailor are now accessible to bridge officers regardless of bridge officer’s rank.
 * This only applies to bridge officers whose uniform can be edited.
 * Resolved an issue which prevented combo buttons from closing when clicking on the button directly.
 * Resolved an issue that could cause Bridge Officers to become trapped in the Overflow Bag.
 * For those players experiencing this, the Bridge Officers will be able to be removed from the Overflow Bag upon logging in.
 * Update to Dyson Shields, from the reputation system, to be partially transparent while stealthed, instead of completely opaque.
 * Resolved an issue causing the neck line to be incorrect for Gorn wearing Dyson jackets.
 * The trim now correctly tints for Romulan Republic Upper - Undershirt 1.
 * Klingon Males can now correctly equip the Honor Guard Quv Helmets, provided they have the correct unlock.
 * Federation affiliated Klingon females no longer has a missing torso when wearing the Mirror Universe midriff shirt.
 * Starfleet Personnel on Memory Alpha are wearing the newly standard Starfleet Uniform.
 * Starfleet Personnel on Deep Space Station K-7 are now wearing Odyssey-type Starfleet uniforms.
 * Starfleet Personnel on Starbase 39 Sierra are now wearing updated Starfleet uniforms.

Systems

 * Reputations 8472 Counter-Command:
 * Added a mission that is automatically granted upon completing Tier 5 of this reputation that will grant a large Dilithium, Experience, Energy Credit, and Undine Mark reward.
 * If the player has already reached tier 5, they will automatically receive the mission upon logging in.
 * Powers:
 * Bio-Molecular Fluidic Space Counter Blast:
 * Resolved a potential fault that was allowing Fluidic Puddles to ignore this ability being used in its proximity.
 * This ability should more reliably destroy fluidic puddles when used.
 * The Jem'Hadar Transporter Officer "Etak'Kas" no longer summons engineering generators at very low levels.
 * They will now be the appropriate level for the character that has him on Active Duty.
 * The damage dealt by Omega Graviton Amplifier is now correctly increased when inflicted on the Borg.
 * Hyperonic Radiation now has a minimum cooldown of 15 seconds.
 * It cannot be reduced below this threshold.
 * Exothermic Induction Field now has a minimum cooldown of 15 seconds.
 * It cannot be reduced below this threshold.
 * Nanite Health Monitor will no longer consume charges attempting to remove Debuffs that it cannot cleanse.
 * Weapons Malfunction now correctly grants 30 seconds of resistance on expiration, instead of only 5 seconds.
 * Thalaron Pulse:
 * While charging, this power will no longer instantly trigger if interrupted by offline subsystems.
 * This applies to both Player and NPC versions.
 * The version used by Donatra in Khitomer Accord is different, in that it cannot be interrupted under any circumstances.
 * Shield Absorptive Frequency Generator:
 * The effects of the Shield Absorptive Frequency Generator console will no longer become active until the user has at least one shield facing below 90% maximum capacity.
 * Updated all descriptions and tooltips to reflect these changes.
 * Replaced the [Acc] mod on Tricobalt Mines that were incorrectly using it, with the [Radius] mod that increases their explosion size.
 * This will automatically update all existing versions of the item, and any new ones obtained going forward.
 * Advanced Fleet Polaron Sniper Rifle Mk XII [Dmg]x3 [CritX] now properly have both Crit Chance and Crit Severity, instead of only Crit Severity mods.
 * Bio-Molecular Mine Launchers:
 * All [Acc] modifiers on these Mines have been replaced with [Radius] modifiers.
 * For each [Radius] enhancement attached to the mine, its detonation explosion will be expanded by 0.5km, above its base range of 1.0km.
 * Enhanced Bio-Molecular Photon Torpedo Launcher Mk XII:
 * Resolved an issue that was causing Torpedo Spread 2 and 3 to yield more explosions than intended.
 * Increased the damage dealt by High Yield 3.
 * Updated long description on Ferengi Missile Launcher to clarify bridge officer ability interaction.
 * Tachyon Detection Grid:
 * Target cap on initial activation is now set to 10.
 * This was previously unlimited.
 * Target cap on chained effect is now set to 5.
 * This was previously unlimited.
 * Both activation and chained effect will no longer affect Torpedoes, Mines, and Hangar Pets.
 * Enhanced Plasma Manifold (Oberth Console):
 * No longer shares a cooldown with Batteries.
 * Now affects Engine subsystems in the same manner as existing Aux/Shield bonuses.
 * Now grants immunity to Shields, Engines, and Aux offline for full duration.
 * Now grants +10 Maximum Shield, Engine, and Aux power for full duration.
 * Increased base power bonus from 33 to 50, and gains additional benefit from the Starship Batteries skill.
 * Base duration reduced from 20 seconds to 15 seconds, but now gains more benefit from the Starship Batteries skill.
 * Fluidic Phase Decoupler can now be activated while under effects which typically prevent Cloaking.
 * Examples: Sensor Analysis, Charged Particle Burst, Antiproton Sweep.
 * Resolved an issue which was allowing the infection of Active Immunity Overload to spread to non-foe targets under certain circumstances.
 * Fleet Mark Consultant Duty Officers now apply the correct bonus to Fleet Alert and No Win Scenario queue events.
 * Reputation Traits:
 * Omega Kinetic Shearing:
 * Changed the damage from this power so that it will no longer cause a player with this trait equipped to re-appear when their torpedoes or mines detonate when using a ship with Enhanced Battle Cloak.
 * Resolved an issue where the “Enhanced Personal Shields” Trait was causing shields to be zeroed out.
 * Resolved an issue where slotting the Fleet Technician trait was incorrectly granting access to the Fleet Physicist enhancement.
 * The knockback proc added by the Physical Strength trait can now be resisted, and is subject to immunity.
 * Improved the tooltip text for all of the following Traits:
 * Conduit
 * Covert
 * Creative
 * Crippling Fire
 * Disassembler
 * EPS Manifold Efficiency
 * Field Researcher
 * Firearms Specialist
 * Fleet Physicist
 * Fleet Tactician
 * Fleet Technician
 * Inspirational Leader
 * Intimidating Strikes
 * Medical Vanguard
 * Mental Discipline
 * Photonic Capacitor
 * Physical Strength
 * Precise
 * Singularity Specialist
 * Strike Team Specialist
 * Stubborn
 * Sure Footed
 * Tactical Vigilance
 * A new Featured Project has been made available to Fleets that have already completed their Tier 5 Starbases.
 * This project requires no other inputs than 2000 Fleet Marks.
 * It is specifically designed to supply large fleets with a steady stream of Fleet Credits in return for surplus Fleet Marks.
 * The Fleet Credits received from this project are *HALF* of what is received from all other projects.
 * This project completes in 5 minutes after all inputs are filled.
 * Undine Marks are now a valid choice from All Mark Choice Packages.
 * Romulans that use Very Rare / Purple Armory Duty Officers that have a chance of spawning additional turrets will now see two turrets instead of one when the officer activates.
 * Resolved a few issues involving the Hirogen version of Photonic Fleet:
 * Photonic Hirogen vessels no longer have a chance to drop loot.
 * Photonic Hirogen vessels no longer have access to special bridge officer abilities such as Boarding Party, Tractor Beam, and Subnucleonic Beam.
 * Photonic Hirogen vessels no longer cause a Warp Core breach when they are killed.
 * The odds of spawning a Photonic Hirogen Battleship were incorrectly set higher than intended.
 * Frigates and Escorts should now be more commonly seen when this power is used by the Hirogen.
 * Resolved an issue that was causing all Even-Mark Kit Frames (Mk II, Mk IV, etc) to have a higher rank requirement than intended.
 * Resolved an issue that was causing all Kit Frames to be slightly lower level than intended.
 * This will cause their passive bonuses to increase very slightly, but should have no impact on the potency of equipped modules.
 * Owners of the Fleet Atrox or the Fleet Kar'Fi can now purchase their appropriate ship-restricted hangar pets, even if they do not own the C-Store versions of these ships.
 * Uras'Kalan, the Unique Jem'Hadar Assault Squad Officer, will now cause your Boarding Parties to have point defense turrets with a frequency that more closely matches the odds listed on the description.
 * Counter Command Ordnance: "Degenerative Wave Signature" will now populate a condensed version of the set bonus' tooltip on your Energy Weapons.
 * Romulan Drone Ships now use the updated Undine Ship art, introduced with Season 9.
 * Removed the word "Bonus" from the Honor Guard 2 piece Space Set bonus.
 * The Kinetic damage increase is not classified as bonus damage.
 * This is a text change only.

Content

 * Rai can now be obtained as a duty officer for Romulan Borg captains in the episode “Mine Enemy”.
 * Resolved an issue which would occasionally block progression in the Klingon episode “Alpha”.
 * The Jouret System Patrol can now be completed.
 * All repeatable PVP missions for FED and KLG (arena and scenario) are now set to a 20 hour cooldown.
 * Resolved an issue that was causing players to get stuck in the starbase during Starbase Fleet Defense.
 * Updated Officer of The Watch mission rewards from 5 Fleet Marks to 20 Fleet Marks.

Foundry

 * Added all of the props from New ESD to the Foundry.
 * Added a few sets of basic floor planes with FED, KLG, and ROM textures.
 * Each set contains a 10 foot, 20 foot, 40 foot, 100 foot, and 500 foot square.
 * Added a few sets of water planes with water volumes attached.
 * Each set contains a 10 foot, 20 foot, 40 foot, 100 foot, and 500 foot square.

Known Issues

 * New kit modules do not have their own search category in the Exchange.
 * Kits in your inventory cannot be equipped by double-clicking on them.
 * You can drag and drop slot them.
 * Cannot create private queues for Undine Assault.