Skill: Damage Control

Overview


Damage Control is a Commander Engineering skill that is available to all Commanders. There are three total skills in this chain, each costing 1 Space Point to purchase.

Abilities Affected
Starship Passive Hull Regeneration

Modifiers

 * Deflector with Hull Regen Modifiers
 * : (4%) +40 Hull Regeneration for 30 sec

Consoles

 * Console - Science - Nanite-Reinforced Circuitry: +28% Hull Regeneration (+14% in combat)
 * : +500% Hull Regeneration for 20 seconds
 * : +250% Hull Regeneration for 20 seconds (Increases based on )
 * Console - Universal - Obfuscation Screen +13.3 (2.5%) Hull Regeneration

Traits

 * Automated Protomatter Conduits icon.png : +100% Hull Regeneration for 15 sec
 * Enlightened icon.png : +15% Hull Regeneration
 * Hull-Repairing Nanites icon.png : 20% Hull Regeneration (40% out of combat)
 * Living Hull icon.png : +30% Hull Regeneration (+15% in combat)
 * Regenerative Control Synergy icon.png: 45% Hull Regeneration for 10 sec
 * Repair Crews icon.png: +5% Hull Repair Rate (stacks up to 5 times).
 * : +28.5% Hull Regeneration for 15 sec (Increases based on )
 * : +20 (20%) Hull Regeneration for 15 sec (stacks up to 3 times)
 * : +25 (5%) Hull Regeneration to team for 20 sec (stacks up to 3 times)

Set Bonus

 * : +2.5% Hull Regeneration
 * Kobali Reactive Hull Regeneration: +20% Hull Regeneration (Scaling as hull takes damage)
 * Autonomous Regeneration Sequencer: +1% Hull Regeneration every 2 sec
 * Nothing is Lost Forever: 120% Hull Regeneration (Half during combat)

Other
Protomatter Regenerative Influx increases Hull Regeneration by 150% for 10 sec. (Turn_the_Tide): Up to 300% hull regen per minute for 15 sec
 * Duty Officer - (Hull recovery variant): Up to 20% (Can stack up to 3)