Release notes/20130117

General

 * Updated the audio for Breaking the Planet.
 * Replaced the missing ambient audio in Starfleet Academy's interior.
 * Updates to "The New Link" mission:
 * The changeling boss, Laas, now uses the updated changeling combat sequence.
 * When you defeat Laas, you must capture him and place him in a container to complete the mission.
 * This is noted with a new mini-contact.
 * Updated Lamat'ukan to use a minicontact when he is defeated, instead of a system message.
 * The New Link no longer places characters into combat mode just by stepping into it, but it does cause them to be slowed.
 * The 700-day android engineering bridge officer is now available as a synthetic female or male.
 * Also added science and tactical versions of the android Bridge Officers, both male and female.
 * The female versions of the androids have the same skills.
 * You may still only have one android per captain.
 * If you discharge an android officer, you may claim a replacement at no cost.
 * Go to the Bridge Officer Requisitions at Earth Spacedock/Qo'noS to claim an android officer.
 * Forest Epohh Duty Officer missions will now properly evolve epohhs from tier 2 to 3 and 3 to 4, moppet to adult and adult to mature.
 * Starbase Fleet Defense, 20-player:
 * Adjusted spawn positions for players with Tier 5 starbases so that they are less likely to spawn inside the starbase.
 * Adjusted the first enemy wave so that enemies should always spawn, even if the freighters are having trouble reaching the warp-out beacons.
 * Added a GPL turn-in entry for the "Holiday Gift Receipts" from the 2011 Winter Event.
 * Implemented a change to possibly address the game client failures reported on machines with Intel integrated drivers.
 * This may address crashes, black-screen hangs, "Display driver has stopped responding and has been reset" system messages, and blue screens.
 * This change will also assist with gathering information about the failures should they persist.

Foundry

 * Added new interior detail objects:
 * Wall Intercom – TOS
 * Tapestry – Night Scene
 * Console – TOS Table 01
 * Vase – TOS 01
 * Vase – TOS 02
 * Statue – TOS 01
 * Decor – TOS Jeep
 * Generator – TOS 01
 * Consoles – Federation TOS Ship 01
 * Added new NPC Groups:
 * Species M-113 – ground
 * Tholian EV Suit – ground
 * Tholian – space

Gateway

 * Fleets! Basic fleet support is in.
 * This is in a beta state, and not all features have complete functionality.
 * Headshots look much better and now support inventory items that change costumes.
 * Live data updates for ships, Bridge Officers, and captain, e.g. inventory items.
 * Updated logging in:
 * Refreshing a page will no longer require a login.
 * Returning to Gateway after leaving it doesn't require a login unless you've been away for 30 minutes.
 * If you Log Out on the main page, you will need to log in again.
 * Added sounds on mouseover and click.
 * When an item has no cost it does not display the credit icon.
 * Added the option to hide your character in Gateway.
 * The button can be found in the in-game Social Window Search tab by clicking on the Privacy button.

Ships

 * The Vesta and its variants now properly display set piece shield FX correctly on all ship parts.
 * Updated the following ships so their textures display correctly:
 * Steamrunner
 * Aeon
 * Wells
 * Mobius

Systems

 * The full description for the Starbase T5 Engineering Unlock should now display in the UI.
 * The Assimilated Tractor Beam, from the Borg Space Set – 3pc Bonus, has had its cooldown reduced from 4 minutes to 3 minutes.
 * Updated the Adaptive Shielding proc on Elite Fleet Space Shields.
 * This now has a stack limit of 10, but offers much less resistance per stack.
 * Updated the tooltip with better information on the functionality of the proc.
 * All Subsystem Targeting Bridge Officer powers now have thorough Tooltips explaining their exact effects when activated, complete with stat representations that scale with the appropriate modifers.
 * The Omega Plasma Torpedo Launcher no longer triggers the cooldown reduction procs of Projectile Weapons Duty Officers.
 * Removed reference to the Breen Warship reward pack being tradeable.
 * This is a text change only.
 * There is now a wider range of debuffs classified as "Mental" which can be cleansed using Melorazine.
 * This list includes most Undine psionic attacks, Lethean Rapture, Orion Seduce, and more.
 * Duty Officer Warp Theorists' Tachyon Beam turn-rate debuff now lasts the full intended duration.
 * The magnitude of the associated debuff can now be reduced with the appropriate resistances.
 * Omega Reputation Updates:
 * Updated the names of both Adapted Mk XII Ground Weapons to reflect the correct damage types.
 * Corrected energy types on Adapted Mk XII MACO and KHG weaponry to match up with their visual FX.
 * The Klingon Honor Guard Armors Mk XI and Mk XII now have the correct item icons.
 * Romulan Reputation Updates:
 * Fixed description error where Duty Officer requirements were being listed as "Uncommon" or "Rare" but actually accepting "Common."
 * All descriptions now properly refer to "Common" Duty Officers.
 * Fixed a description error in Romulan Tier I, III and V unlocks that referred to the incorrect quality for the associated Scorpion Fighter unlocks.
 * Requirements scaling for Duty Officers on all Scorpion Fighter projects were backwards across the ranks.
 * This change will reduce the number of Duty Officers required at Tier 1, while increasing the requirements at Tier 5.
 * Tier 3 is unchanged.
 * Several requirements for Distress Calls and Reinforcements consumables were also improperly scaled, and have been adjusted accordingly.
 * This will result in several increases and decreases in requirements across all tiers.
 * Tier 4 Romulan Distress Call, Mogai Escort, now properly accepts Common/White duty officers, instead of Uncommon/Green, to match the descriptive text.
 * Corrected a typo in the number of Duty Officers required for the Tier 1 Romulan Security consumable.
 * It now properly requires 1 Doff instead of 51.
 * The Tier 5 Distress Call now accepts White quality Duty Officers, as the description states, instead of Blues.
 * All "Nanoenergy Cell" devices have been modified:
 * Chance to proc increased from 5% to 10%.
 * Kinetic damage associated with "Kinetic Capacitor" now has 100% shield penetration, and has been increased by 80%.
 * Toxic damage associated with "Anti-Coagulant" has been increased by 100%, but now ticks half as quickly.
 * The description of the Atrox Carrier has been slightly updated to conform to the formatting guidelines of other ships.
 * This is a text change only.
 * Corrected a typo in the Vesta's Quantum Slip Stream power's display name.
 * Relativity Stasis Pistol and Relativity Self-Targeting Rifle have each had their DPS increased, as well as both gaining a [CrtH] and [CrtD] mod.
 * The Auto-Targeting Beam secondary fire on the Relativity Self-Targeting Rifle updated:
 * Narrowed the firing arc from 135-degrees to 90-degrees.
 * Reduced the cooldown from 16 seconds to 14 seconds.
 * The cooldown on Relativity Stasis Pistol's secondary fire has been increased from 12 seconds to 20 seconds.
 * Tricobalt Mines updated:
 * The damage dealt by Tricobalt Mine Explosions have been reduced by 10% across-the-board.
 * The damage variance of Tricobalt Mine Explosions has been reduced from 20% to 5%.
 * This will lead to more predictable damage – fewer highs, fewer lows.
 * The stealth value on Tricobalt Mines has been reduced by approximately 25%.
 * This should allow them to be seen from about 1k further than previous.
 * The Tachyon Mine Launcher no longer shares a cooldown with Tachyon Beam.
 * Resolved an issue that was preventing the Omega Reputation power "Medical Nanite Cloud" from properly curing players who were completely assimilated.
 * Significantly increased the damage of the Kinetic Cutting Beam, but drastically reduced the damage and crew damage of the combo with the Assimilated Tractor Beam.
 * Omega Graviton Amplifier will no longer damage the player if the player deploys mines.
 * It will now properly damage enemies that are hit by the mines.
 * All Set Powers now scale with the set's Mark instead of using the player's level.
 * This will result in a slight boost to Mk XI Set Powers, and a larger boost to Mk XII Set Powers.
 * This change does not affect sets that are made up of items that do not have a level, such as the Aegis Space Set.
 * Plasma Hyperflux now has a real description. – The actual power has not changed and is still "fantastic stuff that is awesome and rad."
 * Antiproton Carrier Wave consumables no longer stack.
 * Applying one will clear all existing Weapon Augmentation buffs currently active.
 * Antiproton Carrier Wave now only deals its damage on the first application tick of your weapon firing.
 * Damage has been increased to compensate for this limitation.
 * Antiproton Carrier Wave buffs no longer expire after 10 shots, but last their full listed duration.
 * Fuse Armor can now be properly cleansed by debuff cures such as Quick Fix.
 * Updated description of all Duty Officer Active Roster powers:
 * Removed "Ground" or "Space" indicators from Specializations
 * All active roster powers now indicate "Ground" or "Space" at the beginning of their short descriptions, instead.
 * Powers that are not region-restricted do not indicate a region.
 * They work everywhere.
 * Race-specific Bridge Officer traits should now work as intended.
 * This includes the following:
 * Subterfuge
 * Covert Operative
 * Leadership

UI

 * Items linked in chat now correctly display their color when first displayed, instead of requiring mouseover.
 * Removed the non-functional "Add Slot" button from the Away Team chooser window.
 * The holdings tab of the Fleet window will now display the fleet name and fleet level above the list of holdings.
 * The Reward, Challenge, and Players filters in the PvE windows now start with all the options checked.
 * Resolved issue that caused the View holding button on the fleet overview screen to go to the wrong screen.
 * Updated the Chat Channel Admin window to resolve an issue where large channels were occasionally unable to make admin changes.
 * This includes the issue with muting and un-muting players.
 * Removed the nonfunctional radio buttons from the login screen.