Foundry:Tug of War

After forty years of virtually no contact, the Federation, the Cardassian Empire and the Dominion have signed their first major treaty. As part of the treaty, the Dominion has acknowledged a ten light year working area around the Gamma Quadrant exit of the Bajoran Wormhole as joint Federation-Cardassian Space.

Starfleet Admiral Arin Zeinn, commanding the USS New Hampshire, orders a Federation Starship to accompany him through the wormhole with the objective of deploying territorial beacons and selecting the best location for construction of a new starbase to act as Deep Space Nine's counterpart station at the mouth of the wormhole's remote end.

Fleet Continuity
This mission serves as the first episode of the first season of an internal Fleet storyline for the Starfleet Logistics 4th Division fleet. However, membership in the Fleet is not required and very little of the story is impacted by being a member or non-member of the Fleet.

Synopsis
The mission begins with Admiral Zeinn hailing the ship. After a brief amount of small talk, orders are given to rendez-vous with the New Hampshire in the Chapel system and head together to Deep Space Nine and, ultimately, the Wormhole.

Upon arrival, the player discovers the New Hampshire being attacked by a small squad of Jem'Hadar fighters loyal to the True Way. After defeating the fighters, the player is asked to beam aboard the New Hampshire and attend a briefing on the way to the Bajoran Wormhole. During the briefing, the treaty is revealed and the details of the mission, including deploying territorial markers and scanning the space where the Starbase will be constructed, are given to the player. The player is given an opportunity to ask questions; however, before they can finish, the New Hampshire's bridge crew reports a problem in the wormhole and Admiral Zeinn orders the player back to his own ship.

The wormhole interior is littered with debris. Unable to delay an important meeting with the Dominion, Admiral Zeinn proceeds forward immediately, warning the player that, as the Dominion has not yet finalized the agreement and formally notified the Gamma Quadrant Jem'Hadar to treat Federation ships as non-hostile, the New Hampshire will be operating cloaked and radio silent in the Gamma Quadrant - the player is on their own from that point forward.

Several cubic meters of debris are beamed aboard the player's ship, and primary sensors indicate that the wormhole's interior may have suffered damage as a result of all the junk intersecting the wormhole "walls". The player is given an option to launch a probe for investigation, or hold the probe back for their survey mission (this choice will impact a future episode of the Fleet storyline). After the debris is gathered, the player's ship exits the wormhole to discover the source - a floating junkyard of parts which an opportunistic Ferengi Daemon, Vrak, who has somehow learned of the impending treaty and has been trying to hastily scrap together a space station in order to lay claim to the space before the Federation or Cardassian governments can formally do so.

A diplomatic parley with Vrak leads to a suggested 'inspection' to confirm that his current hodgepodge qualifies as a space station by the definitions laid out in Interstellar Law, including presence of a permanent living space, a communications array, and sufficient power systems. The Daemon warns the inspection team that several holographic 'workers' are malfunctioning and that such an inspection might be too dangerous, but the player's team assures the Daemon that they can handle it.

The station has no atmosphere and the 'malfunctioning workers' are all mysteriously armed and dangerous. The inspection team gets the atmospheric controls working before exploring the station, dealing with the holograms, and confirming the station is insufficient to qualify as a working space station. They then beam over to the Daemon's ship and confronts him with this information. The Daemon is unmoved - surely he can get these details worked over before a Federation equivalent can plant a flag here! - but his pleas are cut short by an angry and out-of-the-loop Dominion squadron threatening to destroy him and his station for daring to set up a foothold in the Gamma Quadrant.

Daemon Vrak agrees to turn his project over to Starfleet in return for protection from the Dominion, and the player beams back to his ship and negotiates with the Vorta (note that the dialogue choices allow this negotiation to possibly be successful - one of the question choices during the briefing with Admiral Zeinn provides an 'authentication code' which should make some Dominion forces back down - but even if the fight does not officially occur, the player still has to play out the fight because multiple story branches are not yet possible in Foundry design). The New Hampshire returns from it's diplomatic mission right after the battle ends (as cavalries often do), and the player is again summoned to the New Hampshire for a debriefing.

The original orders - deploying beacons and surveying - are re-delegated to someone else, leaving the player free to return to the Alpha Quadrant and inform Starfleet Command of the possible damage to the wormhole and the need to be expedient in the construction of the new Starbase.

Objectives
Sector Space: Chapel System: USS New Hampshire: Bajoran Wormhole: Wormhole Exit, Gamma Quadrant: Exchequer Station Ferengi Cruiser Wormhole Exit, Gamma Quadrant USS New Hampshire
 * Rendez-Vous with the New Hampshire
 * Approach the Sensor Readings
 * Destroy the Attacking Ships
 * Beam to USS New Hampshire
 * Talk to Admiral Zeinn
 * Beam back to Ship
 * Approach the Debris Field
 * Remove Debris
 * Remove More Debris
 * Remove Even More Debris
 * Exit Wormhole
 * Hail the Ferengi
 * Beam over to Exchequer Station
 * Access Holographic Matrix
 * Access Environmental Controls
 * Deactivate Forcefield
 * Defeat Holograms
 * Deactivate Forcefield
 * Defeat Holograms
 * Examine Reactor Controls
 * Prove Reactors Insufficient
 * Prove Lack of Living Space
 * Prove Lack of Communications Array
 * Deactivate Forcefield
 * Attempt to Breach Airlock
 * Set up Transporter Enhancers
 * Talk with Vrak
 * Access Ship's Comm System
 * Talk with Vrak
 * Hail the Dominion
 * Destroy Attacking Squadron
 * Debriefing


 * Admiral Arin Zeinn


 * Daemon Vrak


 * USS New Hampshire - Galaxy-X Class Dreadnought


 * Daemon Vrak's Ferengi Cruiser

Gallery
Images will be forthcoming.

Notes - Mission Development

 * Version 1.0 - Original Mission.
 * Version 1.1 - Made cosmetic modifications to Vrak and Zeinn.