Ship device

Ship devices allow for an ability to be operated independently of one's career path or bridge officers. ships may have from as few as one (Runabout) up to four device slots. There are both consumable (e.g. batteries, holoemitters) and permanent ship devices.

Consumable
There are four basic batteries that repair a disabled subsystem and give it a short-term power boost, and are stackable up to 20. Regular size batteries may be purchased from several vendors, whilst their large versions must be crafted:

There are four hybrid batteries that work similarly, and provide a boost to two subsystems when used. They are available for 1 each via the Lobi Store;

There are six rare batteries that provide alternative effects for a short duration, and must be crafted via R&D;

There is one consumable device that is a stronger, obtainable from completing the daily at Alhena System in the Eta Eridani Sector Block, and are stackable up to 5:

There is one consumable device, available from the Chef at the Fleet Embassy, that provides a temporary boost to accuracy.

Fighters are available as a mission reward from, holding 50 charges: Fighters are also available as a reward from the Space Combat Pet - Fighter Squadron, available from the Phoenix Prize Pack:
 * Starfleet Reward:
 * KDF Reward:

Holoemitters can be used multiple times, but only for a cumulative time of 15 minutes. They temporarily change the ship's appearance (enemy ships will still attack, however):

Transwarp Beaming Devices can be obtained by opening a Kelvin Divergence Lock Box, and are stackable up to 20. They can be used from inventory via the Transwarp menu in space, and will initiate a transwarp to the corresponding preset ground map the device is named for.

Deployable devices
Deployable devices such as Satellite Turrets and Torpedo Platforms can only be obtained through specific Duty Officer Assignments. The Klingon Defense Force versions have 10 items in a rewarded stack (or 20 in Critical Success) and are obtained through Marauding assignments. The Federation versions are obtained through Engineering assignments and require Prototype Plans to construct. These devices come in a rewarded stack of 20, no matter if it is Success or Critical Success. The devices are not bind-on-pickup or bind-on-equip, have a single charge per item and are Consumable.



'' See complete list of deployable ship devices and more info on the Deployable Devices (Space) page. ''

Permanent
There are seven reusable ship devices that provide a temporary benefit: There are eight non-combat pets, usable in inventory instead of only a ship device slot:
 * (from purchasing the Collector's Edition of the game, or redeeming 1 Prize Token of the )
 * (from )
 * (from Delta Recruitment Global Event )
 * Distress Calls: These devices do not need to be placed in a device slot to use, and have a shared cooldown of 2 minutes.
 * (from )
 * (from )
 * (from )
 * (from redeeming 14 of )