Tribble (server)/Release notes/20110120

General

 * ESD Updates:
 * Quinns office has been updated
 * Club 47 has been updated
 * The ship yard has been updated
 * A lot of general changes have been made
 * Some new PA chatter has been added
 * Fixed Dreadnought Galaxy cloaking device color
 * In the Fleet Bank, right-click menu options (""Discard"", ""Equip"") are now disabled if player doesn't have Fleet Withdraw permission for items.
 * Tellarite Species – Upped the maximum allowed height to account for more variety in the species.
 * New 360 degree beam items, tier 1-10, have been added to stores for use exclusively in shuttles.
 * Players can now view and purchase C-Store costumes and ships directly from their respective tailors.
 * The combat log dialogue for plasma fire has been updated. It will now read “Target takes X Plasma Damage from Plasma Grenade Fire”.
 * Torpedo audio has been cleaned up.
 * Updated all the Polaron Phase Modulator Consoles to fix various bugs that included incorrect Mk's, levels, ranks, icons, level ranges, and all qualities are now tradeable.
 * Updated the Tachyon Deflector Arrays to fix a few bugs with level ranges, quality, mks, icons, and rank requirements.
 * If another player's location is empty (i.e. map transferring) then the social tables will now show "Unknown" instead of a “blank cell."
 * Fixed the right-click behavior in Sector Space; right click will now show the standard character menu (same as system space).
 * Fixed a crash that can occur when a mouse-down and mouse up happens in the same frame while dragging your cursor.
 * Corrected an issue where some players would get a “bags are full” message when their bags were not full.

Powers

 * The Romulan space and ground critter group has been updated visually and systematically in anticipation of the Romulan Featured Episodes.
 * The 2pc Aegis Set bonus has been updated. It now has a range of 15%-5% bonus defense depending on speed.
 * The slower you’re moving the greater the bonus.
 * Starship Mines skill:
 * Fixed incorrect text that described unlocking Dispersal Pattern Alpha III to the correct text of unlocking Dispersal Pattern Beta III."
 * Damage Resistance Abilities
 * No longer receive an improvement from damage buff abilities (like attack patterns).
 * Feedback Pulse:
 * No longer receives an improvement to reflected damage from a damage buff abilities, but would still inflict more damage upon a target that has a damage resistance debuff.
 * Tyken's Rift:
 * Remains active even if its initial target is destroyed."
 * Beam Overload:
 * Updated description text to remove mention of taking beam weapons offline, which was an old side effect that no longer applies."
 * Engineering Team, Science Team, and Tactical Team:
 * Fixed issue that caused buffs to be removed with debuffs for certain abilities.
 * Defense Values:
 * Reduced maximum Defense from speed from 50% to 45%.
 * Evasive Maneuvers now grants a 9%, 12%, or 15% Defense (versions I, II, III) as long as the ship is moving at a minimal speed.
 * Escort/Raider/Raptor innate Defense set to 10% max. The Defense bonus is tied to the ship's speed, but reaches the max bonus at average speeds.
 * Sensor Analysis
 * Sensor Analysis is a new passive power that science vessels receive.
 * While maintaining a target selection lock on an enemy within 10k, a stacking buff to the science vessel's weapons and subsystem targeting will build to a maximum 10 stack over ~60 seconds against that target.
 * Each scan stack adds a 3.33% buff, maxing at 33.3%. Switching targets has a very high chance of removing the buff, so target swapping or having your sensors jammed will reset the stack.
 * Carriers do not receive this power. Only pure science ships gain the sensor analysis buff.
 * Shield Damage Removal:
 * Shield power now provides 10% more shield damage removal at max power (35% at 125 shield power, or .28% per point).
 * Each power that provided shield damage removal has been reduced as follows: Version I by 6%, Version II by 8%, Version III by 10%.
 * Extend Shields:
 * Increased range from 5k to 7.5k.
 * The power is maintained over the duration. If the target leaves the 7.5k max range, the buff will drop while out of range. If the target comes back into range, the buff will be restored.
 * The visual beam fx remains up to help the target know where the extend shield is coming from, while the extra shield ring fx is only active when the buff is present.
 * Vo'quv Carrier:
 * Reduced To'Duj fighters down to three wings of 3, rather than four wings of 3 (9 per hanger, instead of 12).
 * Reduced the hull strength of the Bird-of-Prey, but retained their current number of 3 per hanger.
 * Altered the Vo'quv power bonus to +10 Auxiliary, instead of +5 Weapons and +5 Auxiliary.
 * The shields of the carrier have been tuned down.
 * The Auxiliary power bonus on science vessels has been Increased from +10 Auxiliary to +15 Auxiliary.
 * Photonic Shockwave now adds knockback immunity to its targets for 8 seconds after use.
 * Tricobalt hits now add stun immunity to its targets for 15 seconds after use.
 * Gravity Well no longer expires upon the death of its main target. It now correctly expires based on its duration, or having no targets within its area of effect.
 * The Subnucleonic Beam speed recharge debuff no longer stacks. Only the strongest debuff will apply at any given time.
 * Added Feedback Pulse II to the power stores. Its previous ommission was an oversight.
 * Updated Tactical Team:
 * Duration of 10 seconds
 * Added automated shield strength distribution over duration
 * Removed Crew healing
 * Made available beam target subsystem I abilities to tactical bridge officers using an ensign slot.
 * These abilities are available at the power trainer.

Missions

 * The azura has been updated with cutscenes and new optional missions. There is still work going into it, but please enjoy this first pass at a remastered mission!

Known Issues

 * Pardon our space dust! Earth Space Dock is still under construction so you’re likely to find issues, missing areas, and some broken parts.