Ability: Supplemental Weaponry

Overview
Supplemental Weaponry is a space ability which causes heavy kinetic damage on to up to 5 targets over 5 seconds, with each hit having a chance to knock a target's shields offline. This ability is granted by, which comes with the Amarie-class Smuggler's Heavy Escort.

When activated, two artillery launchers will unleash a series of kinetic blasts into the ship's 180' frontal arc, which can strike enemies up to 5km away. The artillery launchers each fire once per second (for a total of 10 shots over 5 seconds), but can only hit enemies on their half of the frontal arc. Every hit also has a 10% chance of knocking the target's shields offline for 4 seconds.

Basic Information

 * Profession: Any
 * Locale: Space
 * Game Description: Fire a volley of shots at enemies in your forward 180' degree arc, alternating between right and left mounted weapons, choosing targets at random. Each hit deals heavy Kinetic Damage and deals increased damage against any shield it impacts. Every hit also has a small chance for knocking the affected foe's shields offline for a short duration.

Detailed Information

 * Used by:
 * Player
 * Target: Foe (Max 5)
 * Attack Type: Kinetic Dmg, High Shield Dmg, Chance of Shields Offline
 * Starts cooldown: 2 min
 * Self
 * Modified by:
 * Skills
 * (Improves All Weapon Damage)
 * Science_Skill_3_R1.png
 * (Improves Energy & Shield Drain / Resistance to Same)
 * Stats
 * None
 * Trained by:
 * This ability cannot be trained
 * This ability cannot be trained