Chimera Heavy Destroyer

Overview
Starfleet Corps of Engineers (SCE) has been working on a special new destroyer class starship, designed for high-level combat situations. The project was so secret that access to the Utopia Planitia shipyard was restricted for months while the project was completed. Now, Starfleet Command has decided to offer ships of this class to its most experienced captains. When in Sector Space, the Chimera ' s pylons angle upwards, like those of the Intrepid class and its sister classes.

The Chimera ' s most striking trait is by far the change in appearance enabled by the Dynamic Tactical System. The console effectively turns the Chimera into a "transformer", with three different appearances. When engaging Tactical Mode, the Chimera ' s saucer splits, with the outer edges expanding and locking into 3 sections. Portions in the middle of the saucer sink lower, pushing the lower saucer to partially obscure the deflector dish. The center portions of the saucer, near the bridge, also raise up to expose the Chimera ' s Phaser Lotus Array, and the rear pylons angle downwards to move the nacelles below the saucer.

Universal console
The can utilize  or  from her Tier 6 counterpart. When equipped in any console slot, these consoles allow the Chimera to switch between Regenerative and Tactical modes. It also unlocks two new abilities, depending on the selected mode:

In Regenerative Mode, player gains access to Tachyon Inversion Beam, which can siphon shields from multiple targets. Activating Tactical Mode transfers power to Weapon Systems and enables a powerful multi-targeting lotus, which is capable of piercing multiple targets.
 * Tactical Mode
 * Phaser Lotus

Standard configuration
Federation starships come with standard equipment and weapons of the lowest mark available at the ship's minimum rank. The items provided are appropriate to the type of vessel and its related playing style.

Ship comparison

 * Following table compares all Veteran Destroyers.

External link

 * Official Blog - Season 6 Dev Blog #31 (October 9, 2012)