Release notes/20190110

General

 * Resolved an issue that was causing the Discovery Klingons to not use modern torpedoes.
 * Resolved an issue that was causing the Type 7 Shuttle to not appear in the reclaim store.
 * The Borg engine attachment is now properly seated on the nacelle for the Dinaes Warbird Destroyer (T6)
 * Resolved an issue that was causing the Male Caitian Ears to clip through the Vedek Hood.
 * Resolved an issue that was causing the Duty Officer weekend to display on the Calendar.

Content

 * Captains can now access and begin playing the first episode in any story arc.


 * The Crystalline Entity TFO has been updated with various changes to match the Event version:
 * There is now a 30 second Mission Briefing time before the TFO begins.
 * This allows players time to join the TFO and read the briefing if necessary, before taking on the Entity.
 * The Entity shards that it deploys are now immune to control effects.
 * Small Shards will no longer buff the Entity’s damage for the entire TFO.
 * Instead, they will give the entity buff stacks towards a more powerful Energy Release after its Absorption Phase.
 * This change results in a potentially stronger Energy Release attack.
 * In response to that, we’ve added a growing AoE indicator to show the area of the Energy Release and how long it will be before it goes off.
 * The Energy Release attack no longer is guaranteed to hit if caught in the AoE indicator when it releases, allowing players to outrun the blast if fast enough.
 * The Entity Beam attacks no longer apply a Flight Speed debuff to players.
 * Instead, Large Shards on Advanced Difficulties will apply a Flight Speed debuff if they are able to explode on a player.
 * The Entity is now entirely immune to damage while in its Absorption Phase.
 * We wanted this phase to be about avoiding the Energy Release and preventing the shards from buffing the attack.
 * The Entity Absorption Phase is now 15 seconds long rather than 30 seconds.
 * This was the case on advanced versions of the queue but is now in parity with Normal.
 * Once the Entity has been destroyed it will explode into many Small Salvageable Crystal Fragments, these fragments can be destroyed to gain 1-5 Salvage from each of them.
 * Resolved an issue that was causing enemies in the TFO, “Tzenkethi Front” to not appear with a bombs needed to complete the mission objectives.
 * Tzenkethi Battlezone has received several updates:
 * Increased timer for area reset from 10 minutes to 15 minutes.
 * Adjusted waypoints for blockade arrays so that they match the centers of the array areas as closely as possible.
 * Resolved an issue that could cause problems with the display of various area control UI on the overhead map.
 * Resolved an issue that caused the asteroid towing game UI to show score from 0-10 instead of 0-3.
 * Resolved an issue that prevented minimum height characters from be able to a "Scan Continuum" and "Activate transporter" Console in the mission, “Stormbound”.
 * Resolved an issue during the Discovery Era Tutorial that could sometimes block progression when breaching the Engineering room.
 * Resolved an issue that prevented mission replay from working with "Wasteland" story arc (Nimbus III missions).
 * Tesseract communications receiver (Delta Recruit) now no longer requires completion of removed Klingon missions for credit on its "collect all tech" and "collect all info" sections.
 * Resolved an issue that prevented the “Yesterday’s War” accolade from completing.
 * Resolved an issue that prevented KDF Captains from accessing “Spectres” and “Lost Dominion” missions.
 * Fixed an issue that caused Temporal Agents not to get automatic completion credit for "The Kuvah'magh."
 * Resolved an issue that could sometimes prevent the “Grand Acquisitor Accolade” from completing.
 * Resolved an issue that prevent FED aligned Dominion Captains from accessing the mission, “Beyond the Nexus”.
 * Resolved an issue in the Romulan tutorial missions that could sometimes block mission progression.
 * Resolved an issue with the console in the mission, “Tangled Webs”, which could cause the player to be stuck.
 * The Doomsday Device has received brand new cutscenes and animations!
 * Resolved an issue that prevented FED Aligned Romulans from taking the shuttle to Starfleet Academy on ESD.
 * Resolved an issue where certain NPC’s would use Discovery Era Phaser Rifles.
 * There is now no limit to the number of flashlights you can own, but you can only have one equipped at a time during Starbase Incursion TFO.
 * Resolved an issue that allowed the Temporal Portal to be knocked back in the mission, “Everything Old is New”.

UI

 * Reputation Donation UI has been updated to provide a cleaner more efficient user experience.
 * Streamlined UI for quicker access to Reputation projects.
 * “Fill All” button added to allow quicker contributions.
 * Resolved an issue where Admiralty Roster sorting wasn’t working as intended.
 * Resolved an issue that caused some information about rewards to be missing on the Reputation UI.
 * Increased the width of number entry field in the Exchange so numbers greater than one digit are visible.
 * Added count of items to items in the store buyback.
 * Resolved a typo in the description names in the Ship Tailor when modifying the 31st Century Agents of Yesterday Mega bundle ships.

Systems

 * Resolved an issue that caused some Heavy Crescent Wave Cannons to be missing modifiers.
 * This fixes existing items.
 * Resolved an issue that caused Mixed Armaments Synergy to share a cooldown with Boarding Party.
 * Brace for Impact will now provide resistance to Kinetic damage and Torpedo damage.
 * With this change Energy Torpedoes will now be affected by Brace for Impact.
 * Updated ground weapons to list knockback distances in meters instead of feet
 * Resolved an issue that caused the Reputation Discount to fail to apply to the Antiproton Compression Rifle.
 * Resolved an issue where some Personal Mobility Shields had weapon modifiers instead of shield modifiers.
 * This fixes existing items.
 * Resolved an issue that was causing the Universal Endeavor, “Participate in a PvP match” to not respect losing in addition to a victory.
 * Resolved an issue with the Supercharged SIF Conduits console that could allow stacks of the buff to persist for more than 5 seconds in some cases.
 * Resolved an issue that would cause the Elachi Torpedo to fail to detonate under High Yield.
 * Resolved an issue that caused Omega Graviton Pulse Module II to not slow the rate of Borg Adaptation correctly.
 * Resolved an issue that prevented the Jem'Hadar Vanguard Species Traits from applying.
 * The Physical and Kinetic debuffs applied by "Resonating Payload Modifications" now both last the same duration.
 * No longer applied by pets (just your weapons).
 * Respects the 5-max stack limit reflected in the tooltip.
 * Duration of the debuff has been increased to 20sec, and may now be applied with Torpedo Spread.
 * Cover Shields now only have a 60 second duration.
 * Cooldown remains unchanged.
 * Resolved an issue that could cause Maneuvering Thrusters to flicker on and off sometimes.
 * Resolved an issue with NPC version of Isometric Charge which caused it to use the improper source to calculate damage in most scenarios.
 * It will now always use the ability's original source to calculate damage.
 * Resolved an issue in the display name of the "Mempa Sector" Transwarp so it shows the correct destination instead of just reading "Transwarp".