Release notes/20150226

General

 * Resolved an issue where occasionally, a new Bridge Officer could not learn a new power or change their default powers.
 * Commodities may now be purchased in bulk up to 250 units at a time.
 * The captain's chair on the APU Bridge can now be sat in.
 * The KDF version of the "Summon Freighter" power has its proper icon.
 * Applied new FX and Animations to Heavy Artillery Vessels' siege mode bonuses, which match the player version of this ability.
 * Resolved an issue with the Juvenile Passion Wing Risian Tropical Bird which caused it to have long tail feathers.
 * The Tholian Sword has had some art updates so the crystals on the back of the sword are more integrated into it.
 * Content:
 * Additional rewards have been added to many areas of content:
 * Dilithium has been added to all Episodes in the Episode journal.
 * These rewards are automatically granted just like Skill Points and Expertise is when completing an Episode.
 * This also includes Replays of Episodes but at a lower amount.
 * The amount of Dilithium earned depends on the scale of the Episode itself and is displayed in the reward list of each Episode.
 * Players will now earn more Skill Points when completing PvE queues in all 3 difficulties.
 * Battle and Adventure Zones:
 * Skill Points and Expertise have been added to each mission in these zones.
 * Borg Neural Processors have been added as a once per day reward to the following missions on the Defera Invasion Zone:
 * Modus Operandi
 * Getting to the Bottom of Things
 * Uninvited Guests
 * Counter Offensive
 * Ancient Power Cells have been added as a once per day reward to the following missions on the Kobali Prime Adventure Zone:
 * At the Gates
 * The Last Stand
 * Delta Quadrant and Tau Dewa Patrol Systems:
 * Dilithium rewards have been added to all Delta Quadrant and Tau Dewa Sector patrol systems.
 * There is now a 30 minute cooldown for replaying a patrol in these sectors.
 * All patrol rewards of Skill Points, Expertise and Dilithium are relative to the amount of time they take to complete.
 * The Tau Dewa Sector wrapper missions for patrols have been removed.
 * The associated wrapper mission rewards have been dispersed among each patrol available in Tau Dewa.
 * Each patrol now awards 10 Romulan Marks.
 * All first play rewards for all repeatable Delta Rising episodes have been increased from Mark 13 rare rewards to Mark 13 very rare rewards.
 * Replay rewards for those missions remain as Mark 12 rare rewards.
 * Resolved an issue with the episode "Taris" where Taris could enter a state where she could not be captured.
 * Resolved an issue where interacting with the Anomaly in "Viscous Cycle", an Optional Objective, would be interrupted before completion.
 * The Anomaly can no longer be interrupted.
 * Hive Onslaught:
 * Decreased HP buff on Queen from +300% to +100% and on the Unimatrix Command Ship from +250% to +100% on Normal and Advanced mode.
 * Elite mode remains the same.
 * Decreased the optional time for defeating guards on Normal from 10 minutes to 6 minutes.
 * Advanced and Elite mode still retains the 10 minute requirement.
 * Increased max allowed players to be defeated during the Queen fight on Advanced and Elite modes to be 3 players instead of 2.
 * Resolved an issue with the Crystalline Catastrophe queue that made it so the event could not be failed when all players are defeated at the same time.
 * Resolved an issue which was causing Captain Jurlek to not appear in his death cutscene during the Klingon tutorial.
 * "Empress Sela"
 * Groups of enemies no longer spawn in the same spot during the Infiltration portion.
 * The episode now offers a "current Lock Box" option in the replay rewards.
 * Extended the interaction distance for the tactical optional objective satellites in the Idran system portion of "Operation Gamma".
 * These satellites should now be interactable by tactical officers out to 2km.
 * Increased the range at which one can assist the Ocampan freighter in the sector map to roughly 1 light year.
 * There is no longer overlapping VO in the intro cutscene of "Borg Disconnected".

Systems

 * The following Duty Officer Assignments previously available only in Star Clusters have been moved to the adjacent Sector Blocks:
 * Deliver Prototype Technology to Allies in Gamma Quadrant
 * Compete in Exhibition Ushaan Matches on Andoria
 * Raid on Industrial Complex, 6 hour version
 * Raid on Mining Colony, 6 hour version
 * Raid on Research Facility, 6 hour version
 * Resolved an issue that was preventing Romulan captains from ever having access to the assignment "Special Deal on Entertainment Provisions".
 * Resolved an issue that was causing the following Military assignments to reward Diplomatic CXP, even to KDF-aligned Romulans:
 * Provide Additional Security for Delegation from Klingon Defense Force
 * Provide Additional Security for Delegation from United Federation of Planets
 * Provide Additional Security for Delegation from Acamarian Sovereignty
 * The following Romulan assignments can now accept Duty Officers from the player's allied faction:
 * Common Duty Officer Reassignment
 * Uncommon Duty Officer Reassignment
 * Uncommon Duty Officer Transfer
 * Rare Duty Officer Reassignment
 * Rare Duty Officer Transfer
 * Very Rare Duty Officer Transfer
 * A new Research and Development School has been added called "Special Projects":
 * This school will be used to house projects which are not directly related to any existing R&D School, and do not reward nor rely upon R&D Research XP or Skill Levels.
 * The existing Omega Refinement R&D Projects have been moved from the Science School, to the Special Projects School.
 * This will have no impact on Projects that are already in-progress.
 * Omega R&D projects will remain available indefinitely, as part of this new Special Projects School.
 * For R&D mods, added missing damage bonus for the enhancements [Pen], [Thrust], [Snare], [Over], [Rapid], and [Sprd].
 * This will cause weapons with those enhancements to correctly do bonus damage for their quality.
 * Added the [Run] mod as a possible mod for crafted ground weapons.
 * This mod grants +15% run speed while the weapon is equipped.
 * The massive beam attack used by Undine Planet Killers is no longer subject to the Beam Overload "always crit" mechanics.
 * It has been restored to function as it did before the recent changes to Beam Overload.
 * This will result in far fewer Critical Hits, but a higher base damage value for non-Crits.
 * Reduced the number of Reputation Marks required by the Hourly projects for Delta and Counter-Command reputations from 20 to 15.
 * This brings them in line with other Reputation hourly requirements.
 * Resolved an issue that prevented the gold rarity mod on Secondary Deflectors from applying correctly to the player.
 * Powers:
 * Command Bridge Officer Abilities:
 * Call Emergency Artillery:
 * AOE Damage increased by 60% at all ranks.
 * AOE Radius increased from 2km to 3km around each Artillery Vessel.
 * Ambush Marker:
 * Ambusher Ship damage increased at Rank II and III, by 25% and 50% respectively.
 * Phalanx Formation:
 * Markers are no longer visible to opponents in PvP, and do not grant their buffs to PvP opponents.
 * Rally Point Marker:
 * Instant Shield Healing value increased by 50%.
 * The Hull and Shield Healing values can now be increased using Hull Repair and Shield Emitters skills, respectively.
 * Concentrate Firepower:
 * Duration extended from 15 seconds to 20 seconds.
 * Free "High Yield I" Mode now only triggered by Torpedo hits to ensure it is not granted to a player that cannot use it.
 * Any ally that receives the free High Yield I Mode will also instantly have all torpedo cooldowns reset.
 * Resolved an issue that was preventing the extra Kinetic Damage from reliably being added to Torpedo hits.
 * Command Bridge Officer Abilities and Kit Modules:
 * Many Command Abilities did not previously have correct Shared Category Cooldowns in place, allowing for unintended stacking capabilities when using more than one copy of the ability at different ranks.
 * The following Shared Cooldowns now affect all ranks of the listed ability, whenever any are activated:
 * Space:
 * Overwhelm Emitters – 15 seconds
 * Concentrate Firepower – 15 seconds
 * Reroute Power from Life Support – 15 seconds
 * Rally Point – 30 seconds
 * Subspace Interception – 60 seconds
 * Needs of the Many – 30 seconds
 * Ambush Marker – 30 seconds
 * Phalanx Formation – 30 seconds
 * Emergency Artillery – 15 seconds
 * Suppression Barrage – 20 seconds
 * Ground:
 * Take Cover – 20 seconds
 * Hammer and Anvil – 20 seconds
 * Overwhelm Shields – 10 seconds
 * Shock and Awe – 30 seconds
 * Strategic Analysis – 10 seconds
 * Delegated Devastation – 15 seconds
 * Timely Intervention – 30 seconds
 * Coordinate Bombing Strike – 15 seconds
 * Return Fire – 15 seconds
 * Sanctuary – 30 seconds
 * The healing bonus applied by the Regenerative Integrity Field console now scales better on high-end ships, offering a bonus that is far closer to the actual value reflected on the tooltip.
 * Neutronic Torpedo Launcher:
 * Resolved an issue that was causing it to reference incorrect damage values with Torpedo Spread:
 * Torpedo Spread 1 = Base Damage increased by ~42% per Torpedo
 * Torpedo Spread 2 = Base Damage reduced by ~17% per Torpedo
 * Torpedo Spread 3 = Base Damage reduced by ~36% per Torpedo
 * Number of torpedoes and damage of Radiation AOE remain unchanged
 * Resolved an issue that was causing it to reference incorrect damage values with Transport Warhead:
 * Transport Warhead 1 = Unchanged
 * Transport Warhead 2 = Base Damage increased by ~17%
 * Transport Warhead 3 = Base Damage increased by ~33%
 * Damage of Radiation AOE remains unchanged.
 * The power drain inflicted by the Neutronic Torpedo can now be resisted by things like Power Insulators.
 * Updated the Polarized Tetryon Beam Array and Polarized Dual Tetryon Beam Bank from the mission rewards of "The New Link".
 * In order to reduce confusion with other Polarized weapons, these are now labeled as "Resonating Tetryon" weapons.
 * These now have two mods: [Chance] and [Dmg].
 * This means that their damage output should be comparable to other blue Tetryon weapons of the same type.
 * Their [Chance] mod means that they have a 5% chance to cause extra shield drain which is down from the previous 10%, because they now inflict more base damage.
 * These weapons are now fully supported by the Upgrade system.
 * Embassy Console Plasma Procs:
 * Resolved an issue that was allowing the damage of these procs to scale with consoles that improved Plasma and/or Energy Damage, including themselves.
 * Resolved an issue with their damage scaling potential that was causing them to benefit disproportionately from Mk XIII, Mk XIV and Gold-quality upgrades.
 * Aceton Assimilator: Now drains the amount shown in the Tooltip, minus any resistances the target may have.
 * Load Viral Torpedo: Resolved an issue where multiple Viral Torpedoes could get loaded within a single reload period when triggered by Tactical Team.
 * The "Chroniton Flux Torpedo" reward from "The New Link" was just a Chroniton torpedo with [Dmg]x2, and it now displays as such.
 * It can be upgraded like a normal Chroniton torpedo.
 * Resolved an issue with Enhanced Armor Penetration that was causing it to give 50 Armor Penetration instead of 5.
 * Resolved an issue that would sometimes cause Voth set items to not provide set bonuses such as "Hunker Down".
 * Bio-molecular weapons now gain the appropriate bonus to damage based on their quality level.
 * Timely Intervention no longer attempts to rescue turrets and drones.
 * It can only be activated to save Players and Bridge Officers.
 * Ionic Turbulence:
 * The immunity period applied by being knocked by this ability now lasts 20 seconds versus Players.
 * NPCs still only receive a 10 second immunity period if knocked by this ability.
 * Resolved an issue that was preventing the Lockout/Immunity Period from working correctly.
 * Altered the power's activation sequence so that it now travels to the target's current location, instead of tracking them.
 * In other words, the projectile can now be avoided if the player moves quickly enough.
 * Resolved an issue with the Command Battlecruiser Console Set Bonuses that was causing some bonuses to flicker and/or not reliably apply.

Foundry

 * Resolved a crash that occasionally happened when swapping between a map and editing mode in the Foundry editor.
 * Added a Bluegill Boss NPC Group.
 * Added the following NPC Contacts to the Foundry:
 * Dewan Arthropods
 * Rihan Sailbacks
 * Risian Feather Monkeys
 * Risian Lizards
 * Risian Tropical Birds
 * Snowman
 * Voth

UI

 * Resolved an issue which was causing UI lag in the space power tray.
 * Resolved an issue which would cause the icons of valid powers to grey out when a power is moved to the power tray.
 * A Secondary Deflector category has been added to the Exchange.
 * Resolved an issue where a Carrier’s Launch Fighter UI would always be grayed out.
 * Added a Select/Deselect All button to the PvE Queue reward filter.

Character

 * Substantial improvements to cloth outfits that allows them to hang much more naturally and have more realistic weight and movement overall.
 * The Mirror Universe Bajoran Combadge has been adjusted to better fit on all Female captains.
 * Caitian and Ferasan:
 * Tucked Ears have been removed from the options in "Feline Head".
 * Tucked Ears were meant only for the "Hats and Hoods" category.
 * Caitian and Ferasan captains now have a Tails option when wearing the Kobali Armor.
 * Ferasan Teeth (Fangs), and Ferasan Facial Hair now appear correctly when in the head category "Hats and Hoods".
 * Resolved an issue in numerous Female Uniform Uppers where elbows would look incorrect while in the Thoughtful pose including:
 * Dyson Uniform
 * Hirogen Uniform
 * Klingon Bortasqu'
 * Padded Romulan Fed
 * Romulan TOS
 * Sierra Uniform
 * Talaxian Panel Upper
 * Resolved an issue with clipping on the back and arms when wearing the Female Khan outfit.
 * Braided Hair option has been added to Aliengen captains.
 * Resolved an issue causing clipping when scaling the neck while wearing the Female Upper Motion Picture uniform.
 * Dyson Sphere Costumes textures have been made less "reflective" especially underneath the jacket.
 * The side of the pants is now less bulgy.
 * Removed lapels from male short Intel Jacket as this was not meant to have them.

Known Issues

 * "EPS Power Transfer" from benefiting from the effects of "All Hands On Deck."
 * The Cruiser Command - Weapon Systems Efficiency continuously flashes its application FX if more than one player uses this effect in the same area.
 * KDF players do not appear in the scoreboard at the end of a PVP match.