Mission: Diplomatic Orders

In Diplomatic Orders the player is ordered to escort a Vulcan ambassador amid fears of Klingon aggression, though all is not as it seems.

Synopsis
Admiral Quinn informs the player that the Vulcan Ambassador Sokketh has requested transportation from Vulcan to the monastery at P'Jem. The Admiral fears that the Klingons might use this opportunity to eliminate one of the Federation's most important diplomats, and orders that the Ambassador must be escorted.

Once at Vulcan the player is contacted by the Ambassador's aide, T'Pela, who requests that a shuttle be sent to collect the Ambassador as he prefers not to use a transporter. The player boards a shuttle and sets down on the surface where the Ambassador is in attendance at a Kal Rekk ritual. His aide states that Sokkath must meet with the abbot at the monastery at P'Jem, but High Priest Savin refuses his request to visit the planet. Savin states that the monastery is a sacred place and that Sokketh has not given him a reason for his journey there, though he agrees on the grounds that the player ensures to protect the sanctity of P'Jem.

Upon arriving at P'Jem the player's ship is confronted by a Klingon raiding party blockading the planet. They claim that an Undine agent has infiltrated the player's ship and request that Ambassador Sokketh be handed over immediately. The player defeats the raiders and disables the leading ship. The Klingon captain K'Tak hails the player and attempts to explain that Sokketh is not who he seems, but player remains unconvinced. K'Tak's ship cloaks and Klingon landing parties beam down to P'Jem to interfere with Sokketh's plans. An away team beams to P'Jem to repel the Klingon attackers and secure the monastery. While on the surface, an urgent communication from T'Pela is received. She states that Ambassador Sokketh's remains have been found on Vulcan and that the Sokketh being escorted to P'Jem is an imposter; it turns out the Klingons were telling the truth! Sokketh realizes that he has been discovered and reveals himself as an Undine infiltrator, disclosing his plans to replace the abbot at P'Jem. When the Undine agent is overwhelmed by the away team it beams off the planet.

Upon returning to the ship, the player has to fight off an Undine bioship that was hidden in orbit. Starfleet dispatches reinforcements but informs the player that they must hold out until they arrive. The vessel is eventually destroyed and the data recovered is sent to Starfleet intelligence for study.

Objectives

 * Locate Ambassador Sokketh
 * Go To Vulcan System
 * Board Shuttle
 * Sacred Duty
 * Land Shuttle
 * Head to the Plateau of Contemplation
 * Speak with T'Pela, Ambassador Sokketh's aide
 * Speak with High Priest Savin
 * Speak with Ambassador Sokketh
 * Return to the Shuttle
 * Board Shuttle
 * Speak with Ambassador Sokketh
 * Return to Bridge
 * Diplomatic Envoy
 * Go To P'Jem System
 * Scan Energy Pattern
 * Destroy the Klingon Ambush
 * Speak to Klingons
 * Consult With Bridge Officers
 * Consult with Engineering Officer
 * Consult with Tactical Officer
 * Consult with Science Officer
 * Confront Ambassador Sokketh
 * Scan for the Klingons
 * Beam Down to the Planet
 * Disturbed Peace
 * Go To P'Jem Surface
 * Proceed Up the Hill Path
 * [[File:Temporal objective.png]] Investigate Temporal Probe (Temporal Agent)
 * Continue Up the Hill Path
 * Reach the Abbey on the Hilltop
 * Secure the Abbey
 * Incoming Message
 * Detain the Imposter
 * Beam Back to Ship
 * Evasive Action
 * Go To P'Jem System
 * Defeat the Frigate
 * Hold out for Reinforcements 1:00
 * [[File:Delta_objective.png]] Send Message to Undine Ship (Delta Recruits)
 * Scan the Debris
 * Depart System
 * Hail Starfleet to Report

Vulcan

 * Aide T'Pela
 * Ambassador Sokketh
 * High Priest Savin

Klingon

 * Warrior
 * Munitions Officer

Undine

 * Undine Infiltrator

Federation

 * USS Challenger
 * USS Kirk
 * USS Rideout
 * USS Terev
 * USS Texas

Klingon

 * Klingon Bird-of-Prey

Undine

 * Undine Ship

Mission Replay
This mission is repeatable through Mission Replay, although the Rewards for completing will be reduced. Items scale to a player appropriate level (Scaling Rewards), as followed:
 * [Lv 2–9]
 * [Lv 2–9]
 * You choose 1 of the following:
 * [Lv 10–60]
 * [Lv 10–29]
 * [Lv 30–39]
 * [Lv 40–60]
 * [Lv 10–60]
 * [Lv 10–60]
 * [Lv 10–60]

Canon References

 * This mission marks the player's first encounter with, an alien race introduced in . By 2409, they are known to the factions of the Alpha Quadrant as the Undine (from the Latin word "unda" for "wave" which relates to the nature of the Undine's realm, the "fluidic space"). The last time USS Voyager encountered them, the crew managed to convince the Undine that Federation wasn't a threat and brokered a cease-fire.
 * The player is asked to transport Ambassador Sokketh to, site of a Vulcan monastery seen in . In Enterprise, Andorians destroy the monastery after their suspicion that the Vulcans are using it to spy on them is confirmed. It would later be rebuilt in a joint project between Vulcans, Humans and Andorians (the three founding members of the Federation).
 * One of Starfleet ships that arrive to assist the player is the USS Challenger, under the command of Geordi La Forge. This is a reference to an alternate timeline seen in where La Forge is the captain of the   and attempts to stop Chakotay and Harry Kim from escaping with a stolen Delta Flyer.
 * The USS Kirk, an Exeter-class cruiser that is part of the Starfleet battle group, is probably named after the legendary Starfleet Captain.