Release notes/20120215

General

 * Foundry contacts should once again be unkillable.
 * Foundry missions may need to be republished to see this change.
 * Foundry Character creation no longer fails if one changes the Species.
 * Can now zoom into larger ships as closely as previously able.
 * Space pets in should always obey collision with their parent ship.
 * Players cannot join queues when they are on maps joined via a queue.

Duty Officers

 * Updated an assignment in "Children's Toys" assignment chain that was not properly dropping the powered up version of the alien artifact.
 * Updated some Cardassian civilian duty officers who were missing the Resolve trait.
 * Added yellow assignment chain text to Gamma Quadrant species colonial cooperation assignments.
 * Resolved slotting issue with "Minor Shortfall of Shapeshifting Lockets for Changeling Research" assignments.
 * Resolved slotting issue and adjust trait outcome distribution with "Attend Briefing at Facility 4028" assignment.
 * Updated "Marathon" assignment:
 * Resolved text issues and some slotting issues.
 * Made it appear in fewer sectors.
 * Increased the cooldown and increased the rewards.
 * Adjusted "Medical Support in Combat Zone" numerical rewards downwards.
 * Improved rewards for "Talent Show", "Martial Arts Demonstration" and "Local Festival" assignments.
 * Updated "Recover Repressed Memories":
 * Adjusted slotting to make it more logical.
 * Made Telepathic the requirement and moved Resolve to the outcome modifier component of the assignment.
 * Resolved some incorrectly low critical Dilithium rewards for a few assignments, including the "Negotiate Rare Commodities" assignment that begins the "Children's Toys" Mk XII console assignment chain.
 * Improved numerical rewards for "Wilderness Survival" assignment.
 * Added the Shroud trait to all Tosk Duty Officers.
 * Added the Honorable and Resolve traits to all Hunter Duty Officers.
 * DS9 Conn Duty Officers should now have the proper ranks for their powers.
 * Added in some missing Bajoran Duty Officer Conn variants.

Missions

 * Boldly They Rode updates:
 * Adjusted a nav point's placement vis-a-vis the geo.
 * Added some extra nav points for various zero-G points so that players are less likely to become trapped.
 * Moved Ops respawn for Kar'ukan ground battle so team members shouldn't spawn into walls.
 * Made turrets in cutscene less likely to shoot at nav points.
 * All warzone missions now have a 30 minute from start time cooldown.
 * Added another waypoint for one of the hostages in Hunting the Hunters.
 * Updated Join Omega Force: Players are now given a reward pack that they have to manually open to get the requisition.
 * If a mission has been completed as a primary it should always be available for replay.
 * This should prevent issues where missions like Cold Call can’t be replayed.

Systems

 * Repaired some High Yield Plasma torpedoes that were not applying DoTs to the target properly.
 * Removed Brace for Impact from Jem'Hadar shield set power to avoid unintended interactions with Duty Officer powers.
 * Updated the display name of some space plasma weapons that were missing their suffixes.
 * Updated debuff science and related powers, like Jam Sensors and Tractor Beam, so they can be used while the B’rel Retrofit is under an Enhanced Cloak.
 * These abilities cannot be used while under a standard or battle cloak.
 * Added Teleport Immunity to Reverse Shield Polarity, Scattering Field, Attack Pattern Omega, and Polarize Hull.
 * Resolved an issue that was causing players to only get one buff when slotting multiple torpedo console mods of the same type.
 * Bridge Officers will only use hyposprays when below 50% health.
 * Updated the Ki’tang Refit’s console Subspace Jump:
 * The console Subspace Jumper now has unique icon art.
 * The "Subspace Jump" power now has unique icon art.
 * Reduced the Recharge time of Subspace Jump.
 * Removed Auxiliary power drain from the Karfi Phase Shift.
 * Bird of Prey Carrier Pet AI improvements:
 * This pet will no longer stay cloaked for too much of any encounter.
 * Limited cloak to only be used during a specific "Retreat" phase of their attack runs, which should only trigger when they get too close to their target.
 * NOTE: They will only use this phase if the player is using the "Attack" Carrier AI command.
 * Reduced innate damage boost slightly.
 * Resolved an issue which caused these pets to sometimes get stuck in an AI loop that was less effective in combat.
 * Drastically improved the Control Resistance benefits player get from Willpower, Inertial Dampers, Sensors and Power Insulators.
 * Max resistance is now 75%.
 * This is from skill alone, items can increase this value.
 * Updated description for Grant Diplomatic Immunity ability.
 * Also updated Klingon equivalent to be the same as the Fed version.
 * Updated name to Raiding Party.
 * Dilithium Store Updates:
 * Added a Rare Mk XI Antiproton Mag Regulator console to both FED and KDF Dilithium vendors
 * Added a Rare Mk XI TCD Subspace Infuser console to both FED and KDF Dilithium vendors
 * Added Antiproton Ship Weapons to both FED and KDF Dilithium vendors
 * Added access to Mk XI equipment to all appropriate Dilithium vendors for the KDF faction
 * Added access to Mk XI Tetryon Pistols and Mk XI Polaron Rifles to FED Dilithium vendors
 * Antimatter Spread and Scramble Sensors will now give targets a 30 second immunity to Confuse effects after the debuff expires, or is cleansed.
 * Updated the icon for Jem'Hadar Resilient Shields Mk XI so it no longer has the Mk XII icon.
 * Distortion Field no longer has a missing icon when activated
 * Cover shields and other similar powers will no longer spawn behind the player that lays them.

UI

 * Resolved an issue that would cause the chat input to perform up/down history navigation while numlock is on.
 * Made the Duty Officer Assignment no longer show randomized item rewards, since it will always be incorrect.
 * Resolved issues with mouse wheel zooming on Qo’noS First City.
 * The names of Rare and Very Rare items should always be displayed when they are collected in the rewards window.
 * Resolved an issue where it would become impossible to click the buttons in the C-Store if the window was stretched too wide.
 * Force back out of the dossier in the active roster/slot roster/requisition list when the window is opened.
 * It should not be possible to have both open at the same time.