Full Auto Rifle

Full Auto Rifles are a type of Ground Weapon. Their primary fire method shoots a burst of three bolts of energy at a target up to 30 meters away.

Their secondary fire sprays a volley of bolts in a narrow, 20 meter long cone in front of the wielder. Each shot carries a chance of exposing the targets hit.

Compared to an Assault Minigun, a similar weapon, a Full Auto Rifle will have a higher DPS for a given Mark and rarity, but the Assault Minigun's secondary attack is more versatile, striking targets more often and from further away, providing a higher chance of exposing enemies per usage. They are second only to Pulsewave Assault weapons in highest possible DPS, but their damage also does not decrease with range. An Ultra Rare version with a [CrtH] and [Dmg] x3 Version can be acquired on the first playthrough of The plausibility of the Possible.

Special Weapons
There are currently 3 special s available.

Modifiers
There are four factors that can affect personal weapons. These are Modifier suffixes, spent Player Skill Points, Personal Armor and weapon rarity.

Weapon Rarity
As of Season 5, the rarer the weapon, the more base damage it would do, regardless of suffixes.

Modifier Suffix
s will have one modifier suffix, will have two and  will have three. The same modifiers may appear multiple times (e.g. [Acc]x2, [Cap]x3, etc.).