Release notes/20140807

General

 * Tour The Galaxy will now grant credit to all members in a team.
 * Resolved an issue which was occasionally causing lag for some players.
 * Resolved an issue which prevented the outfit slot type from being accessible when the fleet uniform option was also present.
 * Resolved an issue which caused the Nukara and Jem'Hadar sets to display as belonging to two different sets.
 * Old crafting consoles have been removed from the Fleet Starbase.

Systems

 * Research & Development:
 * Players can now queue up to 5 of any given component project simultaneously in a single crafting slot.
 * To use this new function, click on the "Quantity" button at the top of the Component crafting assignment, then drag the slider from "1" to your desired number of components.
 * Crafting components in this way uses a proportional number of materials and returns a proportionate number of components based on whether you Succeed or Crit.
 * Slotting one catalyst in a queued component project counts towards all components crafted by that queued project.
 * The Conductive RCS Accelerator now has a chance to gain either Science Console attributes OR Engineering Console attributes when upgraded to Ultra Rare.
 * This will only affect new consoles that are upgraded.
 * All existing consoles of this type will remain as they currently are.
 * Powers:
 * Beam Overload's base damage has been reduced by ~13% at all ranks.
 * Phased Biomatter Bomb:
 * The explosion from the Phased Biomatter Bomb, Rifle Secondary, can now be avoided if the player quickly leaves the area.
 * Resolved an error with the FX for the Phased Biomatter Bomb explosion.
 * Motivation:
 * Cooldown reduced from 45 seconds to 35 seconds.
 * Duration increased from 10 seconds to 12 seconds.
 * The max healing threshold can now be increased with points in Squad Command.
 * Team wide Critical Chance bonus removed and replaced with Team wide Damage Bonus.
 * ~18% @ lvl 50, improved by Squad Command.
 * Heal on Crit changed to Heal on Hit.
 * Amount of Healing per hit reduced by ~40%.
 * Duty Officers:
 * Resolved an issue where some Duty Officer assignments would get into a negative time state and wouldn't complete.
 * Duty Officer filter “Show with met reqs.” will now correctly leave out assignments where the player does not have enough of the required Duty Officers.
 * Heavy Bio-Molecular Phaser and Disruptor Turrets from the Counter-Command set can both be equipped at the same time once again.
 * This only counts as 1 item for purposes of completing the Counter-Command Ordnance set bonus.
 * Player must still have both consoles and the Bio-Molecular Torpedo equipped to get the full four-piece set bonus.
 * The Disruptor Heavy Turret now correctly displays in the combat log as Disruptor.
 * All firing modes from the Disruptor Heavy Turret are now correctly enhanced by Disruptor damage consoles.
 * Resolved an issue where some Bolian characters had an extra copy of "Peak Health" stuck in their Trait selection.

Known Issues

 * Khazon Cluster missions are not giving credit for Khazon exploration accolades.
 * Deadly Intent Module does not work on some weapons.
 * Servin and Veela System Patrols cannot be entered.
 * Traits cannot be switched on the player's bridge.