Release notes/20141204

General

 * Embassy Romulan Bridge Officers can now have their uniforms customized in the Tailor.
 * These uniform options will not include faction specific uniforms such as Starfleet uniforms.
 * This also is applied to all Embassy Romulan Bridge Officers which have already been purchased.
 * Gamepads and Joysticks now function as they did prior to the release of Season 9: A New Accord.
 * Level 45 Captains are able to equip crafted Mark 12 items and items upgraded to Mark 12.
 * The Voyager bridge interior options have been added to the Fleet Long Range Science Vessel Retrofit and the Fleet Long Range Science Vessel Retrofit [T5-U].
 * In order to access the Voyager Bridges, a player must have purchased the Intrepid Bundle or the Pathfinder plus Interior Bundle in the C-Store.
 * The Fleet logo is no longer upside down on the Pathfinder.
 * Resolved an issue where the Pathfinder's rear weapons would occasionally fire from space near the ship instead of the correct point on the ship.
 * Beam animation more accurately fires from the gun barrel on ground weapons.
 * Phinneas Mudd should no longer spam players in range when he is closing up shop and leaving.

Content

 * Resolved an issue where players could be pushed out of the Voyager Turbolift during “What’s Left Behind” if teamed with other players.
 * If this occurs, the player will be automatically beamed back to the hallway.
 * Borg Red Alerts now set Captains and enemies to level 50.
 * Injured Gekli in “Viscous Cycle” Advanced and Elite can now be healed.
 * Undine now spawn to attack the Orb in “Undine Infiltration” Advanced and Elite.
 * Dyson Sphere Battle Zone: Re-balanced how player's scores are calculated for open missions.
 * Previously, missions were being too generous with points for tasks that were not critical to missions and too penalizing on tasks that were critical for missions.
 * Resolved an issue which caused the holographic Voth Battleship in “Alliances” to return to 100% hull strength if the player is defeated while fighting it.
 * Once it has been sabotaged by the Doctor it will not go above 25% hull strength.
 * Also, its shields go offline once the player has completed the main mission objective and is simply attempting to defeat it.
 * Delta Marks are now offered as a reward choice for the PvE queues “Storming the Spire” and “The Breach”.
 * Delta Mark boxes now auto-unpack upon receiving them instead of being placed into the inventory.
 * Delta Quadrant Patrols:
 * Doubled the amount of rewarded Skill Points for all Delta Quadrant patrol missions.
 * All Delta Quadrant missions reward 10 Delta Marks instead of 5.
 * Updated the Parein Patrol reward to include loot since it is a disable all enemies instead of defeat all enemies mission.
 * Resolved an issue in "All That Glitters" which allowed players to take the Turbolift before completing the "Speak with the Doctor" step which would then block progression.

Systems

 * Gold and Ultrarare Duty Officers now properly improve the Success and Critical Success chances on assignments, relative to their quality level.
 * Research and Development:
 * Reduced the uncommon material costs of uncommon components slightly.
 * Uncommon components that previously required 5 uncommon materials now require 3.
 * Uncommon components that previously required 8 uncommon materials now require 7.
 * Reduced the rare material costs of rare components moderately.
 * Rare components that previously required 5 rare materials now require 3.
 * Rare components that previously required 8 rare materials now require 5.
 * Reduced the very rare material costs of very rare components significantly.
 * Very rare components that previously required 5 rare materials now require 1.
 * Very rare components that previously required 8 rare materials now require 2.
 * Dilithium costs have been left unchanged.
 * Delta Reputation:
 * "Enhanced Rending Shots" behaves more cleanly, and reflects the cooldown period when it has been triggered.
 * Tooltips and descriptions updated to more accurately explain how this ability functions.
 * "Reactive Ship Repairs" no longer grants healing to foes hit with Chain attacks that critically hit secondary targets.
 * Lockout period changed from 15 seconds to 20 seconds.
 * Amount of healing per second reduced, but frequency of healing ticks increased from 2 seconds to 1 second, to match previous tooltip.
 * Tooltips and descriptions updated to match new information.
 * Abilities that are triggered by Weapon Activation will no longer occasionally be triggered by Full Impulse.
 * Nadion Saturation Bomb explosions no longer have any collision.
 * Reduced the damage delay on the second and third hits of all Bolt Burst firing modes.
 * The dance emote triggered by use of a Nerve Tonic will now persist for a full 60 seconds unless manually turned off.
 * The dance is no longer cancelled by movement or nearby Subspace Party Amplifiers.
 * Combat still cancels the effect.