Fluidic Antiproton Wrist Lance

The  is a type of Ground Weapon.

Undine weaponry utilizes cohesive antiproton streams to damage foes. These streams are known to sometimes knock their opponents away while dealing additional physicial damage. The primary fire of this particular wrist-mounted antiproton lance is similar to those adapted into Assault weapons that use this same energy technology. The secondary fire is radically different however, incorporating something akin to "focused beam" technology sometimes seen in use on. It can charge up a massive blast that will scar the surface of whatever the foe is standing on, sending out antiproton energy ripples that cause additional damage to anything they cross paths with.

Obtaining
The  is a Ground Weapon obtained from the Lobi Crystal Consortium for 50 Lobi Crystals.

Primary Attack
Fluidic Beam Burst

Assault Weapon Beam Burst is a standard attack that inflicts energy damage. Fires a steady stream of short beams at a single target. This is a heavy primary attack that has a short charge up to activate.


 * Maintain (1 max)
 * Targets Foe; Affects Foe
 * 30 meter Range
 * 0.75 sec charge
 * 0.35 sec activate


 * __ Antiproton Damage x6 (__ DPS)
 * +20% Critical Severity
 * +20% Critical Severity

Secondary Attack
Fluidic Ripple (Expose)

Energy Blast launches a concentrated ball of energy that explodes on contact. Deals damage in a radius with a chance to knock back targets.


 * Targets Foe; Affects Foe (5 max)
 * 30 meter Range; 4.6 meter Sphere
 * 1.5 sec charge
 * 0.25 sec activate
 * 20 sec recharge
 * __ Antiproton Damage (__ DPS)
 * Creates a level __ Fluidic Patch for 12 sec
 * +20% Critical Severity
 * +20% Critical Severity

Melee Attack
Melee Strike (Expose)

Melee Strike hits the enemy with your weapon, causing knockback with a chance to stun.


 * Affects Foe (1 max)
 * 2 meter Range; 120 degree Cone
 * 1 sec activate
 * __ Physical Damage (__ DPS) (80% Shield Penetration)
 * Knocks back +8 feet
 * 10% chance: Stun + for 3 sec
 * +20% Critical Severity

Modifiers
There are a number of factors that can affect the . Those specific to s are described below.

For a complete and detailed list, see ground weapon modifiers.

Weapon Rarity
s are always. They can be upgraded to and  qualities using the Gear Upgrade System.

Modifier Suffix
does not come with modifiers suffixes, as other weapons normally do. It comes with innate +20% Critical Severity, which is equivalent to [CrtD].

Ultra Rare Modifier: Once upgraded to, will receive:


 * [Dmg]: +X Damage

Epic Modifier: All ground weapons upgraded to quality receive:


 * [Dm/CrH]: +2% Critical Chance, +X Damage