Foundry:Ghosts of War, Part II (ST-HI6PMJ2Y8)

"Ghosts of War, Part II" (ST-HI6PMJ2Y8, aka "Extraordinary Rendition") is the second of six missions in the Ghosts of War series.

Historical context
This mission takes place in an alternate 2409, several weeks after the events of the Cryptic-authored Romulan Mystery story arc and Part I of this series.

Plot summary
The player is contacted once again by Admiral Madelaine Youngs of Starfleet Intelligence with orders to proceed to Bironex Depot, a space station jointly operated by the Romulan Star Navy and the Tal Shiar. The player's mission is to extract an Intel agent known only by her codename of "Black Snow", who while infiltrating the station's crew on another assignment has obtained information on the whereabouts of rogue Romulan Senator Veledrus, who is believed to have been behind the thalaron attack on Verena III (whose aftermath the player witnessed in Part I).

The player arrives and approaches Bironex Depot. (Without a cloaking device, the ship must carefully dodge the ships surrounding the station, taking care to avoid coming close enough to any one ship to attract their attention.) Black Snow signals the player, who then beams her aboard. The player's ship is discovered before she can leave, but Black Snow somehow talks the station commander into letting the ship go. Once the ship is safely out of the system, Black Snow reveals that she is the offspring of a Vulcan and a Betazoid, with a set of psionic abilities considered extraordinary by both races' standards, which - as the player has just observed - have proven quite useful in her role as an Intel agent.

Black Snow then reveals what she has learned: Veledrus himself was once with the Tal Shiar, and has maintained his ties to that organization as a Senator. He was away from the Imperial Romulan Senate at the time of the Verena III attack, and Black Snow believes he carried out that operation from a Tal Shiar outpost hidden among ruins on. The player's mission will be to lure Veledrus back to that outpost - on the Federation side of the former Neutral Zone - so that he can be captured for interrogation without violating Imperial Romulan space.

The player arrives at Barradas III and then, after evading detection by a Romulan vessel briefly entering the system, beams to the surface. There, the player and away team finds that the Tal Shiar outpost's entrance is being concealed and guarded by an elaborate holographic system, which they must disable before entering the outpost. Once inside, Black Snow uses her psionic abilities to distract the facility's guards, and then to trick the station's commanding officer into contacting Veledrus to ask him to return (and to providing the satellite system schematics).

The ploy works, and Veledrus is taken into custody aboard the Starfleet Intelligence vessel S.S. Fleming - but he turns out to be carrying a concealed bomb, which he detonates aboard the Fleming to devastating effect, apparently killing Admiral Youngs and enabling Veledrus to escape to a backup Starfleet vessel, the Prometheus Class Escort U.S.S. Monticello. Even more disturbing, he turns out not to be the real Veledrus at all, but a shapeshifting impostor who murdered the real senator before the Verena III attack and then assumed his identity.

The player searches the Monticello for the impostor but to no avail; only after returning to the player's own ship is it discovered that the impostor has now taken the form of the Monticello captain and absconded with her Gamma section to a safe distance, forcing the player to fight off her remotely piloted Alpha and Beta sections and her Captain's Yacht. The player and ship survive, but the Gamma section is nowhere to be found; as long as she and her impostor captain are missing, there's no telling how much chaos and destruction they can inflict upon the galaxy.

Objectives

 * Extraction
 * Ghosts of War, Part II
 * Approach Bironex Depot
 * Hail Black Snow
 * Beam Black Snow aboard
 * Leave the system
 * Silent and Invisible
 * Evade Romulan detection
 * A Cloak of Light
 * Follow Romulan to post entrance
 * Kill giant spiders
 * Follow Romulan to post entrance
 * Follow Romulan to post entrance
 * Kill giant spiders
 * Concurrent objectives:
 * Obtain west holoemitter frequency
 * Obtain south holoemitter frequency
 * Obtain east holoemitter frequency
 * Initiate signal jamming field
 * Return to post entrance
 * Mistress of Puppets
 * Concurrent objectives:
 * Defeat Tal Shiar officers
 * Defeat guards
 * Find Black Snow
 * Defeat Tal Shiar officers
 * Talk to Black Snow
 * Defeat Tal Shiar command staff
 * Download satellite schematics
 * Springing the Trap
 * Defeat Tal Shiar squadron
 * Hide behind closest moon
 * Approach Veledrus's entourage
 * Defeat Veledrus's entourage
 * Hail the S.S. Fleming
 * Snared Senator
 * Talk to Adm. Youngs
 * Concurrent objectives:
 * Talk to Major Tarnak
 * Talk to Senator Veledrus
 * Talk to Black Snow
 * Find Adm. Youngs
 * Contact Black Snow
 * Flight of the Intruder
 * Search this deck
 * Search cargo bay
 * Examine cargo bay crew
 * Talk to Capt. Sadak
 * Separate Ways
 * Perform sensor sweep
 * Defend yourself and the Fleming