Template:Hangaroverview/doc

This template is used on the Hangar pet pages to add the Normal/Advanced/Elite table under "Hangar overview" section.

Usage
...will produce a Hangar overview table on the Hangar - Stalker Fighter Squadron page.

Parameters
1. BASIC INFO
 * role - list of roles: Hangar Pet
 * hangar - name of the standard hangar pet.
 * squad - number of pets launched by clicking the ability / maximum capacity
 * faction - what faction it belongs to
 * unlocked - which ship will unlock it
 * noRare, noVeryRare, noUltraRare - Set any of these to 1 if the corresponding version does not exist, and it will not show that row.
 * 2, 3 - Used when pets have different names. "Advanced" or "Elite" prefix should be included if it exists.
 * tag, color - Cross-faction ships must have =faction to group them under the same (only one pet of the same faction should use color parameter).

2. ENERGY WEAPONS
 * allW1, allW2, allW3, allW4 - use this if all 3 variants have the same weapon 1/2/3 or 4. In the example above, all three hangar pets have the Phaser Beam Array as weapon 1 so  was used to show the weapon icon on all three cells.
 * r+vrW1, r+vrW2, vr+urW1, vr+urW2, vr+urW3 - use this if only two of three hangar pet variants have a specific weapon. Rare and very rare (or very rare and ultra rare), while the third one doesn't have it.
 * rW1, rW2, rW3, vrW1, vrW2, vrW3, urW1, urW2, urW3 - use this if only one hangar pet variant has a specific weapon. In the example above, only the Elite variant has the second beam weapon so  was used to show the weapon icon only on the ultra rare variant cell.
 * energy- type of energy weapon written in text.

3. PROJECTILE
 * allP1 - use this if all 3 variants have the same projectile.
 * rP1, vrP1, urP1 - use this if only one variants has a projectile.
 * vr+urP1 - use this if the advanced and elite hangar pet have the same projectile, while the normal variant doesn't have it.
 * torp, torp1, torp2- type of projectile weapon written in text.

4. ABILITY
 * allA1, allA2, allA3, allA4, allA5 - use this if all variants have the same ability. For example, hangar pet in the table above could use the, to show the ability in all three cells.
 * r#1, r#2, r#3, r#4, vr#1, vr#2, vr#3, vr#4, ur#1, ur#2, ur#3, ur#4 - if allA# is used, these are needed to add I/II/III level to the ability.
 * rA1, rA2, rA3, rA4, rAx, vrA1, vrA2, vrA3, vrA4, vrAx, urA1, urA2, urA3, urA4, urAx - use this to add ability only to one table cell.
 * r+vr+urA2, r+vr+urA3 - use this instead of allA2/allA3 if the ability doesn't have an ability page, but links to some section of the same page, for example.