Release notes/20120216

General

 * The logout timer for being idle has been increased to 60 minutes.
 * The FX for the Fed Elite expose proc have been toned down.
 * NanoEnergy Cell crafting has been enabled for KDF.
 * This fix is retroactive: If you have already earned the accolade to unlock these, the recipes will appear.
 * You do not have to re-earn the accolade.
 * The water in Starfleet Academy has had splashiness added.
 * Updated the icon for DS9 Costume Pack so it now matches other packs that you have to open manually.
 * The icon for Duty Officer packs received through lock boxes now matches the icon from the C-Store booster pack.

Duty Officers

 * Fixed typo in DS9 special commodities referring to Gamma sector rather than Gamma Quadrant.
 * Adjusted DS9 special commodity assignment distribution to make fewer appear.
 * Made some Latinum assignments rarer.
 * Increased bias in star clusters significantly in favor of Colonial chain assignments.
 * Reduced Energy Credit cost for some overpriced assignments.
 * Fixed inconsistency between KDF and Fed Resettle Colonist numeric rewards.
 * Increased frequency of other species to appear as Refugees and Prisoners.
 * Establish Military Base assignment moved from Rare to Uncommon, with appropriate adjustment in rewards.
 * Increased frequency of assignments granting Klingon bridge officers.
 * Fixed Gather Information on Rival House assignments where second slot was not properly considering traits.
 * Increased proc chance of Diagnostic Engineer active roster abilities occuring.
 * Increased duration and effectiveness of Hazard Systems Engineer active roster ability.
 * Fixed Conn and Warp Theorist active roster duty officer powers; these should now work properly.
 * Maintenance Engineer now applies to Engineering Team, scales to an 8 sec reduction with a Purple duty officer, and also applies a buff to Starship Hull Repair when activated. Different versions will be added soon for Science Team and Tactical Team on different specializations.
 * Assignment Bribe Federation Transit Controller will now properly show up only in Federation territory.
 * Corrected text for KDF Saboteur Tier III Espionage accolade.
 * There are continuing reports of similar issues on the Federation side, but this is requiring some time to track down properly.
 * Increased critical chance for repeatable Support Colonial chain assignments.
 * This is intended to operate in tandem with the increase in rarity of these assignments.
 * Increased the Disable time when using the Magnometric Overload console.
 * Regenerated duty officers to compensate for extensive name duplication issues.
 * Non-handcrafted duty officers, for example, most duty officers from packs, may have their name and/or portrait changed.
 * Increased some incorrectly small critical Dilithium rewards in several places.
 * Second Wave Feature Series duty officer assignments:
 * No longer take up an assignment slot
 * Now use updated outcome rigging
 * Now take advantage of specialization selections for the success outcome
 * Increased rewards
 * Correctly require two duty officers to start
 * Adjusted some slot requirements
 * Corrected some typos with the new rare commodity assignments.
 * Changed the new DS9 special commodities to display as rare/blue.
 * This is a cosmetic change only; no functionality has been altered with this change.
 * Haggle Duty Officer assignments:
 * Shortened assignment lockout times
 * Increased rewards, particularly commodities on critical rewards
 * Added new assignment that uses prototype plans.
 * Added new assignments rewarding Orion (Fed) and Vulcan (KDF) Entertainer Hologram duty officers.
 * Resolved an issue with Commendation XP boosts not being bankable.
 * Resolved an issue with Energy Signature Inversion text descriptions.
 * Altered Mobility Shield duty officer assignment availability to be shipboard.
 * Revised text for Tactical Hologram duty officer assignment to make more sensible.
 * Clarified text for duty officer inventory increase slots to make more clear is character-unlocks.
 * Development Scientist duty officers now have an active roster space power.
 * This is the Science version of the Maintenance active roster power, but for Science Team rather than Engineering Team.
 * Added a Conn variant active roster power.
 * This is the Tactical version of the Maintenance active roster power, but for Tactical Team rather than Engineering Team.

Systems

 * Feedback Pulse has been updated so the damage this power deals is now in-line with the original design.
 * Gravity Well updates:
 * The radius of this ability can now be improved by the player's Graviton Generators skill.
 * Because of this improvement, the base radius of each rank has been slightly decreased.
 * The max radius achieved through skill bonuses is still significantly higher than previously available.
 * NPC Cardassian ships now have spiral wave disruptors.
 * Photonic Displacement has been updated so it can be placed on any ship.
 * Plasma-disruptor hybrid heavy dual cannons and beam arrays have been updated.
 * The cannons now inflict disruptor damage.
 * The Cannons can now proc the disruptor debuff.
 * The beams can now proc the plasma debuff.
 * Adjusted the accuracy and damage bonus.
 * Updated space weapons to resolve issues with accuracy not correctly applying.
 * Improved the Bortas Cloaking Device.
 * Updated the tooltips for Reverse Shield Polarity to reflect correct durations.
 * Updated Photonic Displacement:
 * It accurately makes a duplicate of your ship when activated.
 * Can now also be used on any ship.
 * Photonic Displacement is not available if your ship is in any type of modification mode like Saucer Separation or Multi-Vector Assault Mode.

UI

 * Updated the skill point boost tooltip to indicate that it contributes towards Bridge Officer Skill Points at level cap.
 * Removed the white box icon that appeared in the rewards window when receiving a title.
 * The Duty Officer button will now stop flashing after you visit the Completed Assignments section, rather than after turning in completed assignments.
 * The new ship popup window has been updated to show the same stats that the Ship Store does.
 * Made some performance improvements to the space HUD.
 * Resolved an issue where STF events didn’t show on calendar for some players.
 * Double clicking a SP/CXP boost will now automatically use it.
 * Re-added right-click functionality to Duty Officer and Bridge Officer Commissions.
 * The Starfleet Rewards window has been updated to report correct skill point requirements.

Known Issues

 * When changing your ship’s bridge to the Belfast (Defiant), the interior name may appear wrong.
 * This is only a UI bug and does not affect bridges.
 * Open bridge selection, then open Layout selection to fix this.
 * In the tailor, the Vedek Hood does not have C-Point icon next to it.
 * Photonic Displacement Console:
 * Escape pods on ships are not darkened when using the ability.
 * Deep Space Science Vessel photonic ship is spawned when using the ability with a Science Vessel or Science Vessel Refit
 * The ability can be activated while Saucer Seperation is also active.