Release notes/20121130

General

 * Private queues have been re-enabled.
 * Updated the level range of PvE private queue maps.
 * This affects only those PvE queue maps for which the level can be adjusted.
 * The level of a queue map must be within two of the queue's creator.
 * Players that are more than two levels above the map's level cannot join.
 * For example, if a level 10 player creates a private queue, he can set it to levels 8 through 12.
 * Players level 10 through 14 would be able to join this example queue map.
 * The rewards for the Undine Font mission "Assimilated" have been updated.
 * Universal Console – Assimilated Module has been relocated to Tier 1 of the Omega Reputation System.
 * The Cutting Beam rewarded by the Reputation system is no longer firing from the center of the player's ship.
 * The 29th Century Uniforms, Wells for Fed and Korath for KDF, have been released to the Lobi Store, at the price of 200 Lobi Crystals.
 * Updated the audio and FX for Species M-113.
 * Added audio to EV Suit Tholian attacks.
 * Updated Azure Nebula so two rescue ships will no longer spawn in the same location.
 * Updated the visual appearance of all of the Breen ships.
 * New Romulus Updates:
 * The timer should now reliably start after tagging the first epohh.
 * Updated the visual appearance of the trees and rocks on New Romulus.
 * Exiting the Mountain Pass will no longer cause the player to be laying down upon spawn in.
 * Updated the voice over audio for the New Romulus content.
 * Staging Area event mission updated to increase bug population and make it easier to complete.
 * Added audio to New Romulus interacts.
 * Tholian Red Alert: Moved the Spawn in Location back away from the Tholian encounters so that there is a less of a chance that players will get spawncamped by the Tholian Dreadnaughts.
 * It is still possible, but hopefully less likely.
 * When on the Logs tab of the Journal the tabs should no longer shake back and forth.
 * The Gorn Minefield daily mission can be completed, once again.
 * Updated STFs to add additional rewards.
 * There is now a chance to earn additional Omega Marks, Borg Neural Processors, or level-appropriate gear.
 * Resolved an issue that prevented several missions from completing.
 * Updated New Romulus Mountain Pass – Defeat Tal Shiar Agents mission now completes correctly.
 * The Tau Dewa Radiation Scan Daily is now correctly being offered from the Radiation Radiophysicist in the Staging Area of New Romulus after scanning radiation 10 times.

Fleets

 * Added four new Fleet ships to the Fleet ship vendors, two for Federation and two for KDF.
 * All of these ships are for level 50 (VA/LG) characters.
 * Fleet Assault Cruiser
 * Costs 20,000 Fleet Credits, 4 fleet ship modules, and 1 military requisition.
 * Only 1 fleet ship module if you have purchased the Sovereign refit.
 * Requires Shipyard tier 5.
 * Fleet Advanced Heavy Cruiser Retrofit
 * Costs 20,000 FC + 5 fleet modules + 1 military requisition.
 * 1 fleet ship module if you have purchased an Excelsior.
 * Requires Shipyard tier 3.
 * Fleet B'rel Bird-of-Prey
 * Costs 20,000 FC + 5 fleet modules + 1 military requisition.
 * 1 fleet module if you have purchased the B'rel refit.
 * Requires shipyard tier 5.
 * Varanus Fleet Support Vessel
 * Cost 20,000 FC + 4 fleet modules + 1 military requisition.
 * 1 fleet module if you have purchased a Varanus.
 * Requires shipyard tier 3.
 * The buttons to interact with consoles in the KDF Embassy are now more informative.
 * They no longer just say "Interact".
 * Fleet Buff Stores now use the proper Provisions.

Foundry

 * Added the Wells, Mobius, Aeon, Krenn, Korath, and Rhozenko to the Foundry.
 * They should all be selectable as costumes along with all of their interchangable materials/parts.
 * NPCs should no longer despawn when the player is not nearby.
 * Using Duplicate Map should no longer create imperfect duplicates.
 * Previously there were sometimes too many spawn points or too many of other icons.
 * New Romulus has been added to the Foundry for hookup as a Cryptic map.
 * Authors can place Interact and Talk to Contact objectives on New Romulus.
 * New Romulus has several "doors" to hook up content to in the Leave From menu for map transfers.
 * It's now possible to set patrol paths for your NPCs in Foundry missions.
 * The patrol behavior will not work in Preview mode, but will work after the mission has been published.

Reputation

 * Fixed various text and formatting errors with descriptions on Romulan Reputation projects.
 * Reputation XP projects now reward a small amount of Dilithium upon completion.
 * 340 for the 2000 XP projects
 * 140 for the 800 XP projects
 * The addition of this reward means that players must now click the "Claim Reward" button when the project timer is complete.
 * Reputation Projects:
 * All Tier-Up projects have had their durations reduced from 1 hour to 15 minutes.
 * All Tier-Up projects have had their Dilithium costs completely removed.
 * Significantly lowered the cost of the items in the Omega reputation consumable store.
 * Removed Tier requirements from the Omega Conversion Crates.
 * These can now be opened without restriction.
 * Removed Tier requirements on Mark-to-Dilithium conversion projects.
 * These projects can now be slotted immediately upon reaching level 50 and unlocking the Reputation system.
 * Reduced duration on T3-T5 Reputation XP projects from 40 hours to 20 hours.
 * This matches T1 and T2 project durations.

Systems

 * Vesta ships now get a recharge reduction on launching Hangar Pets from Auxiliary Power.
 * Added Transwarp to Tau Dewa Sector Block to the Tier 5 Excelsior Retrofit.
 * In order to get this Transwarp, the ship must be dismissed and reclaimed from the C-store.
 * Added Tau Dewa Sector Block to Dilithium store Transwarp Consumable.
 * Renamed Varanus Fleet Support Vessel to Varanus Support Vessel.
 * The Omega Torpedo Launcher can no longer fire multiple High Yield torpedoes in quick succession.
 * Fixed a description error in Elite Scorpion Fighter Carrier pets.
 * Variable Geometry Detonators consoles will now properly increase Mine damage.
 * The Kinetic Cutting beam is no longer incorrectly referred to as a turret.
 * Updated the description for Romulan Plasma weapons.
 * Romulan Plasma High Density Beam Rifles now correctly display "Plasma" in their names.
 * Fleet Romulan Bird-of-Prey Reinforcements no longer say they summon Starfleet Cruisers.
 * Romulan and Reman Security Team items now list their duration in the item description.
 * Romulan and Reman Security teams will no longer beam out early if they do not engage in combat.
 * Hyperonic Radiation now has cleaner tooltips and functions more reliably.
 * Reduced Vesta Quantum Field Focus Phaser bonus from Particle Generators.
 * Quantum Field Focus Phaser now receives the same total level of bonus from Particle Generators as all weapons receive from Weapons Training and Energy Weapons Training Skill – including comparable lance weapons.
 * Slightly increased base damage of Quantum Field Focus Phaser.
 * Vesta Quantum Field Focus Phaser and Aux Cannon can no longer be brought down when weapons go offline.
 * These weapons will still go down when Auxiliary does offline.
 * All Gorn ship descriptions in the ship store now accurately display +15 Auxiliary power in the ship store.
 * Previously, they displayed only +10.
 * This is a text change only.
 * The Tier 5 B'rel and Fleet Tier 5 B'rel default weapons are now Mark 10 instead of 8.

Known Issues

 * Private Queues:
 * Launched private queues will show a second version of the same queue in the Join Existing tab.
 * The correct one to queue for will be the one displaying a number of players versus the map limit, such as 4/5.
 * The small Private Game window may appear inside of launched private maps and display incorrect information.
 * The map level displayed will be off by one level for players joining the queue of a private match.
 * Excelsiors purchased in the past using emblems will get the ability to transwarp to the Tau Dewa Sector Block in a future update.
 * Players may need to re-slot their Bridge Officers and/or Bridge Officer abilities.
 * An issue was resolved that erroneously granted some players an extra Bridge Officer ability.
 * Fleets that had projects slotted that were not progressing due to required Duty Officer inputs should be progressing once again.