Ability: Sensor Analysis

Overview
Sensor Analysis is an active toggle ability found on most types of Science Vessels (including Science Destroyers, Multi-Mission Science Vessels,, Science Dreadnoughts, and Science Spearheads), on Scout Ships, and on a select few other ships such as the science variants of the Odyssey class, Bortasqu' class, and Tal Shiar Adapted starships. While maintaining a Sensor Lock on a target, the player gains a stacking effect that either improves damage and power drain against an enemy, or improves any heal directed towards an ally.

When you use Sensor Analysis on a target, it produces an effect that stacks every 3 seconds, to a maximum of 6 stacks after 18 continuous seconds. To maintain the desired effect, the player must continue to hold the sensor lock. The lock gained through Sensor Analysis can be stopped through a number of different ways. The player may simply choose to break the lock, putting the ability on a 5 second cooldown. The target could also use a Placate ability, such as Ability: Jam Sensors. If the target exits the 10 km sensor radius this will also break the lock, however if the target returns within the 10km range the lock will be automatically reacquired (albeit from 1 stack) without the player having to manually activate the ability again. Also note that manually changing a target will not by itself break the lock on any existing target.
 * When targeting allies (Note: you cannot target yourself), the ability becomes a healing buff that grants a 5% buff to all heals, shield & hull, per stack; the maximum amount that one player can grant is +30% (5% x 6 stacks).
 * Against enemies, the ability becomes a two-fold debuff. With every stack, your target receives +5% bonus damage & +6% bonus power drain (meaning they get a damage resistance debuff and energy drain resistance debuff); the maximum value is +30% (5% x 6 stacks) bonus damage and +36% (6% x 6 stacks) bonus power drain. When the enemy target reaches 6 stack maximum, they also receive an additional 50% healing reduction to all of their incoming heals.

Basic Information

 * Profession:  All
 * Locale: Space
 * Game Description: (As of Season 9) Science Vessels use their advanced sensor arrays to scan their target, gaining a buff to their Weapon Damage and Subsystem Targeting vs. a targeted foe, or to their [Hull] Healing and Shield Healing vs. a targeted ally. The buff improves every 3 seconds, to a maximum stack of 6, as long as your target remains within sensor range (10 km).

Detailed Information

 * Used by: Captain
 * Target: Ally/Foe (Not Self)
 * System: N/A
 * Ability Type: Buff/Debuff
 * Activation: 0 seconds
 * Cooldown: 5 seconds
 * Range: 10km
 * Shares cooldown with:
 * None
 * Starts cooldown on:
 * Deactivation (Toggle, Placate)
 * Modified by:
 * This ability cannot be modified
 * Trained by:
 * This ability cannot be trained