Romulan Plasma Flamethrower

The  is a type of Ground Weapon.

The Plasma Flamethrower is an advanced development of Romulan technology. The weapon's primary fire is a jet of super-hot plasma that hits enemies in front of the user. The Flamethrower's secondary fire delivers a massive blast of plasma fire in a wide cone. Both attacks can be maintained by holding down the attack key or mouse button.

Maintaining these attacks consumes Plasma Fuel, and both attacks require Plasma Fuel to function. Your Plasma Fuel will gradually refill if you cease firing the weapon.

Obtaining
The  is available from the Romulan Reputation Store after reaching Tier V in the New Romulus reputation and can be purchased through the Requisition: Romulan Plasma Flamethrower Mk XII project.

Cost

 * 60 Romulan Marks
 * 18,000
 * 40,000
 * Project time: 2 minutes.

Statistics

 * +100 PlasmaFuelMax - Maximum fuel capacity
 * +100 PlasmaFuelTarget
 * +1 PlasmaFuelRefillRate - The rate the fuel tank refills itself
 * +100 PlasmaFuelCur - The current amount of fuel left in the tank

Primary Attack
Plasma Flame Jet

Fires a beam of Plasma Fire at a target
 * 2 PlasmaFuelCur initially
 * 2 PlasmaFuelCur per
 * Affects Foe (5 max)
 * 15 meter Range; 0.76 meter Cylinder
 * 0.6 sec activate
 * __ Plasma Damage x2
 * 15% chance: __ Plasma Damage Per Second (Ignore Shields)

Secondary Attack
Plasma Flame Incinerate (Expose)

Fires a cone of Plasma Fire, hitting all targets within the area of effect.
 * 10 PlasmaFuelCur initially
 * 10 PlasmaFuelCur per
 * Affects Foe (5 max)
 * 12.19 meter Range; 45 degree Cone
 * 0.5 sec activate
 * __ Plasma Damage x5
 * 30% chance: __ Plasma Damage Per Second (Ignore Shields)

Melee Attack
Plasma Flamethrower Rifle Butt (Expose)

The Rifle Butt strike may knock back or stun the opponent.
 * Affects Foe (1 max)
 * 2 meter Range; 120 degree Cone
 * 0.75 sec activate
 * __ Physical Damage (__ DPS) (80% Shield Penetration)
 * Knocks back +8 feet
 * 10% chance: Stun + for 3 sec

Modifiers
There are a number of factors that can affect the . Those specific to s are described below.

For a complete and detailed list, see ground weapon modifiers.

Weapon Rarity
s are always.

Modifier Suffix
s are always [Dmg]x3.