Ability: Overload Supplemental Subsystems

Overview
The  ability increases your maximum power and deals electrical damage to attackers. If you are attacked enough a 5km pulse will be emitted shutting down all enemies for a short time and dealing a large amount of electrical damage. It is generated by the, which is obtained with the Dreadnought Cruiser (T6),  Kolasi Siege Destroyer or  Kara Advanced Warbird.

Basic Information

 * Profession: Any
 * Locale: Space
 * Game Description: When this console is activated your starship's maximum power levels will be increased substantially for a short time. Incoming energy weapon attacks will damage the attacker, leech a small amount of the attacker's subsystem power back to your own subsystems. Each time you are hit with an energy attack, you will gain 1 Subsystem Overload Counter. After obtaining 20 counters you will emit a devastating pulse of electrical energy that deals heavy damage to nearby enemies. Affected enemies will also have all of their subsystems knocked offline short a brief period.

Detailed Information

 * Used by:
 * Player
 * Target: Self, Foe
 * Ability Type: Damages and Leeches Power from Attackers
 * Range: 5km (final pulse, 5 max)
 * Activation: 0.5 sec
 * Starts cooldown: 2 min
 * Self
 * Modified by:
 * Skills
 * Science_Skill_3_R1.png
 * (Improves Exotic Damage)
 * Stats
 * None
 * Trained by:
 * This ability cannot be trained