Fleet Space Weapons

 are Ship Weapons with special innate qualities and/or modifiers that are available for requisition through the Fleet Starbase, Fleet Station K-13 and Fleet Colony World. They are purchased at quality, but can be upgraded like standard Weapons.

Advanced Fleet Space Weapons
Advanced Space Weapons are weapons. They are standard space weapons, but are obtained already at quality; other weapons need to be upgraded to reach that level. These weapons have a [Dmg]x3 plus an additional modifier.

These space weapons are available from a Fleet Starbase with an Industrial Fabricator at Tier II. They each cost 10,000 10,000. The Dilithium Store Discounts from the Fleet Dilithium Mine apply to these purchases; with Dilithium Store Discount III, the Dilithium cost is reduced to 8,500. Items in this store are listed in alphabetical order in-game, but are listed by type in the table below for sorting purposes.

Each weapon below is available with up to four modifier options, which can all be re-engineered:
 * [Acc] [Dmg]x3 (excluding mine launchers)
 * [Acc]x2 [Dmg]x2 (excluding torpedo and mine launchers)
 * [CrtD] [Dmg]x3
 * [CrtH] [Dmg]x3

Phaser= Disruptor=

Plasma= Tetryon=

Polaron= Antiproton=

Projectiles=

Elite Fleet Starbase Space Weapons

 * Elite Fleet Phaser weapons represent the latest in Federation technology. This weapon is linked into the ship's Shield systems and designed to convert any additional energy from weapon discharge into Shield energy. Elite Fleet Disruptor weapons represent the latest in KDF technology. Discharging this weapon has a chance to weaken the target's Shield systems, causing their Shields to suffer additional damage from all attacks for a short period of time.

Elite Space Weapons also come at quality; they can be upgraded further through the Gear Upgrade System. Compared to the Advanced Space Weapons, they exchange a [Dmg] modifier for a [Proc] modifier, gaining a passive ability: the Phasers can restore Ship Shield strength when firing the weapon, while the Disruptors can weaken enemy targets' Shields.

The Phaser weapons are exclusively available from Federation Fleet Starbases with an Industrial Fabricator at Tier V, while the Disruptor weapons are exclusively available from KDF Fleet Starbases with an Industrial Fabricator at Tier V. They each cost 14,000 12,500. The Dilithium Store Discounts from the Fleet Dilithium Mine apply to these purchases; with Dilithium Store Discount III, the Dilithium cost is reduced to 9,100.

Each weapon below is available with four modifier options: All modifiers except the [Proc] can be re-engineered.
 * [Acc] [Dmg]x2 [Proc]
 * [Acc]x2 [Dmg] [Proc]
 * [CrtD] [Dmg]x2 [Proc]
 * [CrtH] [Dmg]x2 [Proc]

Advanced Fleet 23rd Century Space Weapons
Advanced Fleet 23rd Century Space Weapons are available from a Fleet Station K-13 with an Retrofit Engineering at Tier II. They each cost 10,000 10,000. The Dilithium Store Discounts from the Fleet Dilithium Mine apply to these purchases; with Dilithium Store Discount III, the Dilithium cost is reduced to 8,500.

These weapons come at quality; they can be upgraded further through the Gear Upgrade System. Each weapon below is available with up to four modifier options, which can all be re-engineered:
 * [Dmg]x3 [Acc]
 * [Dmg]x2 [Acc]x2 (excluding the torpedo launchers)
 * [Dmg]x3 [CrtD]
 * [Dmg]x3 [CrtH]

Phaser= Disruptor= Plasma=

Projectiles= {| class="wikitable" ! Icon !! Weapon Type

Elite Fleet Dranuur Space Weapons

 * Elite Fleet Dranuur Weapons represent the union of Lukari and Kentari design philosophy. The design has the capability of releasing restorative protomatter into the ship's systems, Restoring Shields and Hull based on your Critical Severity.

Elite Fleet Dranurr Energy Weapons also come at quality; they can be upgraded further through the Gear Upgrade System. They come with a [Proc] modifier that grants the following passive ability:
 * 2.5% Chance:
 * Restores X Shield Regeneration (Increased by Crit Severity)
 * Restores Y Hit Points (Increased by Crit Severity)

Where:
 * X equals 2.4375*(Critical Severity+150), eg. at 50% critical severity it will be 2.4375*200=487.5
 * Y equals 3.08(6)*(Critical Severity+150), eg. at 50% critical severity it will be 3.08(6)*200=617.3

The [Proc] does not function on the Mine Launchers as of April 15th, 2018.

The projectile weapons are available from a Fleet Colony World with Colony Infrastructure Tier IV. They each cost 10,000 10,000. The Dilithium Store Discounts from the Fleet Dilithium Mine apply to these purchases; with Dilithium Store Discount III, the Dilithium cost is reduced to 9,150. They come in the standard 6 types of projectiles (except Transphasic mines),

The energy weapons are available from a Fleet Colony World with Colony Infrastructure Tier V. They each cost 14,000 15,000. The Dilithium Store Discounts from the Fleet Dilithium Mine apply to these purchases; with Dilithium Store Discount III, the Dilithium cost is reduced to 12,750. They come in the standard 6 types of weapon and energy damage types, and with the following four modifier options, which also applies to the projectile weapons with one exception:
 * [Dmg]x3 [Proc]
 * [Acc]x3 [Proc] (excluding mine launchers)
 * [CrtD]x3 [Proc]
 * [CrtH]x3 [Proc]

Thus, there are a total of 144 options available for purchase for the energy weapons, and 39 for the projectile weapons. All modifiers except the [Proc] can be re-engineered. Phaser= Disruptor=

Plasma= Tetryon=

Polaron= Antiproton=

Projectiles=