Release notes/20160602

General

 * Updated the mine interact UI so that it can be seen on low end machines.
 * Resolved an issue where some hangar launch shuttles were not playing their launch sound effects.
 * Removed eyeshadow from Vulcan males.
 * Light Iris (Android) removed from all species.
 * Male Long Nails removed from most species.
 * The Blissful Agony Trait now has a correct icon.

Content

 * Sphere of Influence: When in the caves of New Romulus at the location of the gate, after setting emergency charges, added a waypoint for Admiral Kererek so that the players know where to go to talk to him.
 * Surface Tension: Resolved an issue where Qwen was not appearing in a cutscene.
 * Memory Lane: Resolved an issue where stairs would not be visible within sight of the player.
 * Andoss System Patrol: Individual scan locations each now have their own waypoint.
 * Out in the Cold: Added mission return text upon completion of mission.
 * Cold Storage:
 * Added waypoints to the various enemy groups in the Lae'nas System during the "Scavenger Hunt" sub-mission.
 * Altered the headshot so that Bridge Officers in that system map do not have a border since they are on the player’s ship.
 * Temporal Ambassador:
 * Added the purring sound FX to the Wisest Tribble.
 * Added small amounts of VO which was previously missing.
 * Resolved an issue with Walker’s headshot when the Wells appears.
 * Resolved an issue that prevented the player from appearing to be seated in the command chair during the initial cutscene.
 * "The Hunt Is On" no longer prompts to spend skill points.
 * Azure Nebula Queue Normal: Resolved an issue that could make it possible to disable tractor beams from behind asteroids in some cases.
 * Fleet Alert 5-person queue: Updated contacts so that they should be less likely to show a mismatch between a player’s Bridge Officer's portrait and name.
 * Resolved an issue that caused "Incursion Defender" to appear twice in the accolade list, and to not update as enemy named captains were defeated.
 * Also moved this to the Events journal category
 * "Bigger Picture" sub-mission "Silent Running": Resolved and issue that could allow premature destruction of the Cardassian station's defenders, which would prevent the mission from progressing later.
 * Updated the Siege Breaker accolade so that it should only appear once in the mission journal and should now correctly update as various named critters are defeated.
 * Updated Nukara base commanders on Nukara Prime:
 * No longer hostile to the other faction.
 * They will have an EV suit if they leave the base camp.
 * Will respawn if killed.
 * Baby Nanovs in the Fleet Embassy in the environment lab are no longer hostile.
 * Fleet Starbases:
 * Added clarifying text for the Officer of the Watch: Cadet Inspection mission.
 * Also resolved an issue which caused the cadet inspection to always show the same problem for every cadet.
 * The Klingon Officer of the Watch daily mission to transfer crew to satellites should no longer show the interact buttons for transferring crew once a given satellite has received its complement.
 * The New Officer mission contact window is no longer empty.

Systems

 * Changed how Attribute Sets work to improve server performance.
 * For more details, please visit the following forum thread for more details: http://www.arcgames.com/en/forums/startrekonline/#/discussion/1215741/powers-performance-update-may-16
 * Some "Armor Penetration" abilities have undergone an under-the-hood change to the way they are applied to foes and will have zero impact on overall effectiveness of each ability, but does resolve an issue where each effect could sometimes stack momentarily:
 * [Pen] weapon mod (space + ground)
 * Armor Penetration Skill (space + ground)
 * Intelligence Fleet (R1 and R2)
 * Enhanced Armor Penetration (Delta Rep T2 Offensive)
 * Console - Tactical - Harmonic Resonance Relay
 * Subwarp Sheath (Pilot Starship Trait)
 * Resolved an issue where some speed-boosting abilities were affecting powerboards.
 * Resolved an issue where players could only get XP from two hourly projects per reputation per day instead of the correct number of three.
 * Assimilated Tractor Beam no longer references damaging crew.
 * Subnucleonic Carrier Wave is no longer incorrectly considered to be a Science Bridge Officer ability.
 * Subterfuge Traits: Resolved a display error causing the damage bonus text to display incorrectly, at too high a value, and not changing based on power Tier.
 * Cloaking Powers: Resolved a display issue that caused the Decloaking Damage bonus to look like it gains more benefit from Subterfuge than it really does.
 * Improved Singularity Overcharge and should now actually improve Crit Severity while using Singularity Overcharge.
 * Omega Force Impulse Engines now properly reduce the recharge time of Slipstream Drive, and can be combined with SSR mods on Warp Cores for additional effect.
 * Corrected the tooltip for Orbital Chasing Beam I/II/III to remove the extraneous 'for'.
 * The Strategist Secondary Specialization now has a proper description.
 * The Romulan Imperial Navy Personal Shield now properly displays Shields as an Allowed Tech Upgrade Type.
 * The Na'Kuhl Plasma Wave and the associated console can no longer be reflected.
 * Cleaned up the tooltip of the Temporal Disruption Device to remove saying it has a 100% proc chance.
 * The Melee damage mod found on various Body Armors will no longer fluctuate in potency when worn.
 * Emit Unstable Warp Bubble now requires being in combat to use.
 * Resolved an issue where Boarding Party was not treated as an Engineering Bridge Officer ability by some traits, such as Give Your All.
 * Give Your All now triggers once per Engineering Bridge Officer ability.
 * The Magnetoplasma Relays 2-piece set bonus no longer affects weapon recharge speeds.
 * Inelastic Collisions now triggers once per Shield Healing ability.
 * [Snare] mods now properly display within a weapon's tooltip.
 * Accolades from defeating enemies now specify in their passive power descriptions that the damage bonus applies only to that specific enemy type.

UI

 * Resolved an issue where the HUD options for showing Name and Life could not be selected.
 * Resolved an issue that which would cause the Traits window to momentarily try to find power descriptions for the Captain's traits using the Bridge Officer entity.
 * Set the Aim back to a toggle as default when in Shooter Mode.
 * Resolved an issue where clicking on a space training manual node brought up a blank "Skill Details" window.
 * Resolved an issue where hitting the escape button repeatedly closed the Match window and made players unable to type in Match chat.
 * Resolved an issue where ground emotes could be activated in space.
 * Swapped the “Status” and “Quality” filters in the Duty Officer UI to be consistent with active ground and space filters.
 * Shuttles now have the correct border color in Admiralty.
 * The Reset buttons in the Brig and Passenger windows now only show Prisoners or Colonists.
 * Assignments with a "Failure" result now show "Acknowledge" for Admiralty and "Collect Rewards" for the Duty Officer system.
 * Promotion mission rewards are now displayed beyond level 45.
 * Fleet Events list on Overview page now uses a scrollbar when its contents do not fit within the page.
 * Added a reset button for the Fleet Emblem Color Palette.

Known Issues

 * The Assignments to recruit Romulan Bridge officers do not appear
 * Selecting “Ready Starship” in the ship selector is not moving slotted items over to the ship for some players.