The Great Hall of Qo'noS (pre-Season 4)




 * With Season Four, this hub has been replaced by the Qo'noS capital First City.

The Great Hall of Qo'noS (pronounced Kronos) was the first Klingon hub that players of the Klingon Empire used. The Great Hall was divided into several sections. Each section held various NPCs who served different purposes such as: mission givers and requisition vendors.

=Previous Layout=

Bar & Lounge
In the Bar & Lounge area of the Great Hall players found a couple of weapons deals and various NPCs who were involved in Klingon missions and episodes.

NPCs

 * Fleet Ambassador who could help players set up their own Fleet
 * C'zann who provided information about the lounge area
 * Lieutenant B'Eta who gave missions to players through their careers
 * S'kaa who could help players acquire personal weapons
 * Assignment Officer explains changing the difficulty settings

Exchange
The Exchange area was a room at the north-east section of the Great Hall. it held various non-integral NPCs. They will also find the Exchange, mail, personal bank and fleet bank.

NPCs

 * Lieutenant Commander Mara who provided players with missions

Central Area
The Central Hall was the main area that players beamed down into when they arrived from their starships. It's also the area that new players would first begin their career. Players could find various NPCs in this area. It also contained a ramp that lead up to Chancellor J'mpok.

A hallway gave access to Research & Development consoles for crafting. There were NPCs in the corner that sold items for energy credits:
 * Basic Crafting Supplies Vendor
 * Physical Crafting Supplies Vendor
 * Energy Crafting Supplies Vendor
 * Technology Crafting Supplies Vendor

Chancellor's Hall

 * Chancellor J'mpok
 * Temek
 * Vishka

Sparring Ring
The sparring Ring area contained multiple NPCs that could assist players with requisitioning new Bridge Officers and also training their existing Bridge Officers in new abilities. They all surrounded the main sparring ring which was involved in an early mission for Klingon players.

NPCs

 * Lieutenant Commander Kultan who served a mission giver for players
 * Commander V'Qlar who was the go-to person in the Great Hall for Bridge Officers
 * Bridge Officer Trainer; who helped players teach their Bridge Officers new abilities
 * Sparring Master B'Elotja who was involved in some early Klingon missions
 * Commander Ragen, a Skill Trainer who could help you with respecs
 * Chief Medical Officer to treat personal injuries

Shipyard
At the Shipyard section of the Great Hall players could find various NPCs that could: requisition new consoles, weapons, components and equipment, acquire new starships and customize their existing starships. There were also several consoles in this area that would allow players to view information on the types and configurations of Klingon vessels.

NPCs

 * Weachug helps players requisition ship equipment for Badges of Exploration
 * Bekk D'Vidd who can help players customize their starships
 * Lieutenant Gurkan helps players requisition ship equipment for energy credits
 * Captain Klaarg who helps players select their current starship
 * Bekk Strenn from who players can buy new starships
 * Chief Engineering Officer handles ship repairs
 * Lieutenant K'Nala gives information on who to see for shipyard tasks

Personal Requisitions
The personal requisitions area was a room at the south-east section of the Great Hall. In this area players could find various NPCs that aided the player in acquiring new weapons and equipment.

NPCs

 * Commander Rodek who provided players with information about the requisitions area
 * Lieutenant B'Eora who sold personal equipment for energy credits
 * Mayerteac from whom players could buy personal equipment for Badges of Exploration
 * Taluk; an Orion tailor who could assist players in customizing clothing
 * Commander K'tarl ( Mk X items &mdash; Marks of Exploration)