Release notes/20180306c

New Featured Episode: Scylla and Charybdis

 * The new Featured Episode “Scylla and Charybdis” has been added to the Featured Episode tab in the journal.
 * Travel to the Alpha Quadrant and await a hail from command to take the offensive against the Tzenkethi!
 * This episode is available for level 10 Captains and above.
 * For more information, please visit the “Scylla and Charybdis” blog at: https://www.arcgames.com/en/games/xbox/star-trek-online/news/detail/10816594

Re-Engineering

 * Re-Engineering gives the ability for players to re-roll some mods in order to craft and modify certain pieces of Equipment to greater satisfaction.
 * A new resource has been added to the game to make this system work: Salvage.
 * Salvage is rewarded to Captains from salvaging equipment obtained from loot drops.
 * Salvaging a piece of equipment will destroy it and reward an amount of Salvage based on the equipment’s Mark and Quality.
 * Salvage cannot be traded between characters.
 * The amount of Salvage the captain possesses may be viewed on the Assets tab of the inventory.
 * The cost of Re-Engineering a piece of equipment will be dependent on how many available mods the player has chosen to unlock.
 * The overall price to randomize increases with each mod that is unlocked, but the cost-per-mod goes down.
 * This translates as a cost efficiency bonus, at the cost of additional randomization.
 * For more details, please visit the Re-Engineering blog at: https://www.arcgames.com/en/games/playstation/star-trek-online/news/detail/10817144

General

 * All Anniversary Ship Event Reputation Projects from past years have had their inputs updated to require 8th Anniversary Prize Vouchers.
 * If a player still have ship projects from previous years slotted, you may participate in this year's event to complete those projects, or cancel them to make room for this year's project.
 * Buyout packages may also be purchased using Lobi Crystals.
 * Loadouts:
 * The player will now be able to see which loadout was saved or loaded last.
 * Reduced loadout save load times to 5 seconds.
 * Weapons and Bridge Officer Powers no longer automatically slot onto a player’s power tray.
 * Resolved an issue where players could not use item quick equip from other ships and the bank when in the Suliban or Freighter ship interiors.
 * Added system traffic to the Risa System including Risian Luxury Cruisers and Risian Corvettes.
 * Resolved a typo in the reward scoreboard for the Undine Planetkiller in the Dyson Sphere Voth Space Battlezone.

Content

 * The Episode “Beyond the Nexus” has been moved to the New Frontiers arc before “Melting Pot” for Federation and Federation Aligned Romulan Captains.
 * Fleet Colony Holding:
 * Fleet Colony: Attaining Tier 5 in the Main Colony Track now grants all members of a Fleet access to the Lukari Dranuur Scout Ship [T6].
 * For more information, please see our blog: https://www.arcgames.com/en/games/star-trek-online/news/detail/10779924
 * Resolved an issue where logging out then back in near the mine would place the player outside the playable area.
 * Non-Fleet Members can no longer start the Lukari Fleet Invasion.
 * K-13 fleet holding:
 * Added special duty officer assignment to K-13 station, to survey the Draconis system for useful minerals.
 * Success awards energy credits and dilithium ore; critical success also awards K-13 fleet provisions.
 * The lieutenant handling these assignments is outside of the office in the main central area.
 * Assignments become available immediately upon reaching Tier 1 in the full K-13 holding
 * Resolved an issue which caused inconsistent countdown timers to appear for PvE queues in certain circumstances.

Systems

 * Fleet Colony Items:
 * Amount of Shield Healing from Elite Fleet Phaser space weapons increased to ~300% previous value
 * Amount of Shield and Hull Healing from Elite Colony space weapons has been completely rescaled.
 * Values previously present were the result of a bug caused by incorrect mathematical scaling.
 * All Elite Fleet Phaser and Elite Colony Space weapons now correctly proc once per cycle, instead of per shot.
 * Added a missing damage buff to Elite Colony space weapons
 * Included with special proc, since it replaces a [MOD] that would otherwise be present.
 * Resolved an issue that caused the EWS and EAS modifiers to indicate they had a 1% chance to proc instead of 2%.
 * This is a display change only
 * Resolved an issue that caused the EWS and EAS modifiers to indicate they gave +10 power instead of +15.
 * This is a display change only.
 * Increased the duration of the procs from the EWS and EAS modifiers to 10 seconds from 5 seconds.
 * Resolved an issue that would cause EWS, WAS, and CON modifiers to proc at about 20% of the intended rate.
 * Increased the chance of the CON proc to 2% for consistency with the EWS and WAS procs.
 * Resolved an issue that caused the EAS modifier to grant a boost to Weapon power instead of Auxiliary Power.
 * Set emission-seeking torpedoes to be invalid targets for AoE attacks such as Fire at Will and Torpedo Spread since they can't be shot down anyway.
 * Collective Static Grenade: Bridge Officers should now only use these grenades against Borg.
 * Message when thrown by a Bridge Officer should now read "Static grenade out!”
 * Resolved an issue that would allow the [DoT3] weapon modifier to kill friendly personnel in some cases.
 * The Duty Officer that used to boost Hull Regeneration out of Combat now always boosts Hull Regeneration.
 * In addition, the amount of Hull Regeneration provided has been significantly increased.
 * Resolved an issue that caused Mental Discipline's recharge to be longer than indicated on its tooltip.
 * Resolved an issue that prevented the Predictive Algorithms Starship Trait from activating off of Energy Weapons: Reroute Reserves to Weapons or Energy Weapons: Exceed Rated Limits.
 * Resolved an issue where having a Vorgon Ryn’kodan Carrier commissioned would cause Tier 5 ships and some Tier 6 ships to gain double scaling from some skills.
 * Resolved an issue that caused the Layered Defense Strategist Passive to make the player constantly immune to torpedo damage until hit by a kinetic torpedo.
 * It now will correctly start its lockout upon being hit by any torpedo.
 * Resolved an issue that would cause the Console - Universal - Heavy Particle Focuser Array to frequently fail to deal damage when activated at long ranges.
 * Resolved an issue that would cause the Defensive Drone Guardians to display level up effects.
 * Resolved an issue that prevented the Lukari Piezo-Electric Wrist Apparatus from being affected by the Pistol Training or Mental Acuity traits.
 * Resolved an issue that caused the Equipment Diagnostics kit module to get worse as its mark increased.
 * Resolved an issue that prevented a few sources of +Torpedo Damage to not affect Energy Torpedoes.
 * The Temporal Fracture set bonus's hold only lasts half as long versus players
 * Updated the Nausicaan Weaponry Augmentation Set Bonus's description to be more accurate.
 * This is a tooltip change only.
 * Resolved an issue where numerous carrier pets were labeled with the wrong quality.
 * This is just a text change.
 * All Experimental Weapons are free to upgrade to MK XII
 * All Experimental Weapons on ships and in reclaim stores are now obtained at MK X
 * They were previously obtained at MK XII
 * This resolved the issue where a player could commission ships with Experimental Weapons Slots at level 40 and be unable to use an Experimental Weapon until level 45.
 * Resolved an issue that could cause ground mines to detonate several times on the same target.
 * Resolved an issue that prevented Causal Reversion from activating the Directed Energy Flux Starship Trait.
 * The Particle Emission Plasma Torpedo can now obtain crafting-only modifiers when initially crafted.
 * The TR-116B Rifle can now obtain crafting-only modifiers when initially crafted.
 * Resolved an issue that caused the Starfleet, Romulan, and Klingon Experimental Environmental Suits (c. 2293) to slowly drain the player’s health over time.
 * Resolved an issue that prevented Overwhelm Emitters from being consistently treated as a shield drain ability.
 * The Introspection Personal Trait now only plays FX while in combat.
 * The "Furiadon Fangs" have undergone a slight re-design.
 * Stacks of "Momentum" now last for 25 seconds instead of 10 seconds.
 * The secondary attack now consumes 2 "Momentum" stacks instead of 3.
 * The tertiary attack now grants 5 "Momentum" stacks in addition to a heal if it's used to kill a foe.
 * Tholian Captains' Web Mines now deal Radiation damage instead of Proton, and have had their base damage reduced to approximately 25% of previous values.
 * Resolved an issue that caused some Wide Arc Dual Heavy Cannons to be obtained with the incorrect default modifiers.
 * Existing items will not be changed, but cannot interact with Re-Engineering.
 * Newly crafted Wide Arc Dual Heavy Cannons will correctly have the [Acc] [Arc] [Dmg] modifiers when obtained at Very Rare quality and can interact with Re-Engineering.
 * Resolved an issue that allowed the Experimental Flak Shot Artillery to target cloaked enemies.
 * Updating Tractor Beam Mines to claim they tractor things and not chase things.
 * Updated the Turtle Starship Trait's icon
 * Resolved an issue where the Turtle Starship Trait would activate at full throttle.
 * Gravitic Induction Platform is now Immune to Warp Core Breaches.
 * Resolved an issue that allowed Emitter Synergy to activate twice on some abilities.
 * Powerboards and Floaters can now be used from the player’s inventory.
 * Resolved an issue that prevented the Staff of Landru and Soothing Pheromones kit modules from being treated as control kit modules in some cases.
 * Resolved an issue that prevented Automated Adrenal Hypo from being treated as a heal.
 * Resolved an issue where Expedient Care and Expedient Repairs are currently not functioning as expected.
 * Resolved an issue that prevented the Going the Extra Mile Starship Trait from increasing the effectiveness of Bridge Officer or Captain * Shield Heals.
 * Resolved an issue that prevented the Resolute or Fleet Resolute from activating Subspace Interception.
 * Resolved an issue that could cause the Automated Aggression Starship Trait to activate multiple times from some bridge officer abilities.
 * Concentrate Firepower's free high yield no longer takes precedence over any torpedo firing mode, and no longer prevents you from activating any torpedo firing mode while available to fire.
 * Resolved an issue where the Kentari Missile Launcher's High Yield would not give the player the Concentrate Firepower buff.
 * Resolved an issue that caused Concentrate Firepower to show an incorrect debuff duration.