Release notes/20120823

General

 * Resolved an issue which caused the explosions from destroying Borg Devices in the tutorial to not affect nearby Borg.
 * Updated several maps to remove the overly-bloomy areas.
 * Added the TOS Bridge and TOS Ship Interior template maps to the Foundry.
 * Improved performance while in the Foundry editor.
 * Lag should be greatly reduced. Please report it if it's not.
 * Updated the Armitage to support the Type 6 material.
 * Players who have already purchased this ship will need to reclaim it from the C-store to see the change.
 * The player's head will remain visible when enabling visuals in an EV Suit.
 * Updated the rewards for the Defera Invasion Probe boss missions to give out fleet marks at the same rate as other hard missions in the Borg invasion.
 * 20 regularly and 25 during fleet hour.
 * Resolved an issue where the cooldown time may not always be displayed for the Regent's console.

Duty Officers

 * Fleet Duty Officers:
 * The variety of Duty Officers received by opening packs has increased.
 * Fleet Duty Officers will not grant Recruitment CXP and Dilithium when dismissed.
 * Fleet Reports:
 * Updated "Espionage Report" to correct the odds calculations, so it's now uniform with other success/crit odds.
 * All Report assignments now require a specific Specialization, instead of having some require this while others accepted any Officer from a specific department.
 * The following assignments were affected by this change:
 * Development Report
 * Engineering Report
 * Marauding Report
 * Military Report
 * Science Report
 * Flight Deck Officers updated:
 * The buffs provided for Recall, Intercept and Escort modes no longer rapidly flicker between being active and inactive.
 * Facility 4028 Fugitives Assignment Chain:
 * Doubled the CXP rewards for completing "Return Dominion Fugitive to Facility 4028" for both Federation and KDF.
 * Duty Officer Personnel Officers should no longer close the window when certain assignments are accepted.

Fleets

 * Fleet Mark Boosts are now available for purchase on Fleet Starbases!
 * Visit your Operations Quartermaster to find the items for sale on your store.
 * These boosts do not need to be provisioned, and are available without running any special unlock projects.
 * Each boost will provide you with a 20% bonus on your Fleet Marks, up to a total of 100 Fleet Marks earned.
 * A minimum of 1 will be awarded in cases where fractions would result.
 * The price per boost is 15,000 Fleet Credits.
 * 5,000 of which you'll make back by donating the bonus Fleet Marks!
 * Fleet Leaderboards now update correctly when players contribute multiple Duty Officers at once.

Systems

 * The initial Crew loss from torpedo hits is no longer unresistable.
 * If you have resistance to Crew damage, you should now see a greater difference to your losses over time.
 * Updated the descriptions of several Operational Asset ships to include their unique abilities.
 * Updated Draw Fire:
 * Ranks 2 and 3 of this power are no longer far more Fragile to incoming fire than originally intended.
 * Also increased the amount of damage you can take before losing the effects.
 * Updated Melee Combat:
 * Melee weapons and attacks now have 80% bonus shield penetration, up from 50%.
 * Increased the base damage of all melee attacks.
 * Nanopulse melee weapons were given a smaller damage boost than other melee weapons.
 * Melee attacks now benefit from Weapon Proficiency, but receive a smaller bonus from Combat Specialist.
 * The maximum total bonus is still the same as before.
 * Unarmed combat still does not benefit from Weapon Proficiency.
 * Rebalanced the damage values of some specific melee attacks to help equalize the value of different melee weapon types.
 * Increased the base turn rate of the Science Vessel, Science Vessel Refit, Science Vessel Retrofit, and Fleet Science Vessel Retrofit from 14 to 15.
 * All Damage Resistance consumables that grant Shield Damage resistance now grant the correct amount of resistance.
 * Updated tooltips on several consumables that granted damage resistance.
 * They were listed as a %damage resistance and are now correctly displayed as an integer.
 * This is a text change only.
 * Updated all abilities and consumables that affect Team, not allies, specifically "Team".
 * Ground Team abilities and consumables will affect all team members: players, Bridge Officers, and Pets.
 * Space Team abilities and consumables will only affect players, no pets.
 * Previously, these Team abilities and consumables affected the 5 closest teammates, so players were often not Buffed properly.
 * Updated and clarified tooltips for Ground Armors.
 * Consumable Peregrine and To'Duj Fighters can now be slotted into device slots on your ship while you are on a ground map.
 * Consumable Peregrine Fighters can now be equipped on the D'Kora by Federation players.
 * Consumable To'Duj Fighters can now be equipped on the Jem'Hadar Attack Ship by KDF players.
 * Updated Polarized Tetryon weapons so they proc as frequently as intended.
 * Resolved an issue that was preventing the procs on some Phased Tetryon weapons from functioning properly.

UI

 * Preview images have been added to the career selection page of the character creation UI.
 * New items received in the reward popup list on the chat window will now always appear at the bottom of the list.
 * Autocomplete is now working properly in mail and various invitation text input boxes.
 * Resolved issues with HUD UI options not remembering changes for Mouse Over selections.