Fleet Ground Weapons

 are Ground Weapons that are available for requisition through the Fleet Starbase, Fleet Station K-13 and the Fleet Colony World.

Starbase
Note: Full Auto Rifles can be found in the Assault tab of the store listings below, but for damage purposes, they are considered Rifles in-game, not Assault Weapons.

Advanced Fleet Ground Weapons
Advanced Ground Weapons are weapons. They are similar to standard ground weapons, but are some of the only ones obtainable already at quality; other weapons need to be upgraded to reach that level. These weapons have a [Dmg]x3 plus an additional modifier.

These ground weapons are available from a Fleet Starbase with an Industrial Fabricator at Tier I. They each cost 10,000 3,188. These weapons may all be re-engineered to change their modifiers, but the defaults are below:

Each energy weapon below is available with four modifier options: Each melee weapon below is available with two modifier options: Advanced Assault Weapons= Advanced Pistols=
 * [CritX] [Dmg]x3
 * [Dmg]x3 [DoT3]
 * [Dmg]x3 [KB3]
 * [CrtH] [Dmg]x3
 * [CritD] [Dmg]x3

Advanced Rifles= Advanced Melee Weapons=

Elite Fleet Federation Ground Weapons
Elite Ground Weapons are weapons. Compared to Advanced Ground Weapons, they lose a [Dmg] modifier, but gain a passive ability. The energy weapons can restore Personal Shield strength when firing the weapon, while the Lirpa can give enemy targets a powerful knockback when struck.

''Elite Fleet Phaser weapons represent the latest in Federation technology. This weapon is linked into the owner's Shield systems and designed to convert any additional energy from weapon discharge into Shield energy.'' 5% chance: Restores X Shields every second for 10 seconds on a successful attack.

Elite Fleet Lirpas are equipped with an Enhanced Impact Module that adds a chance to deliver a powerful knockback on every attack. 5% chance: Knocks back +15 meters

These weapons are exclusively available from Federation-allied Fleet Starbases with an Industrial Fabricator at Tier III. They each cost 14,000 4,250. These weapons may all be re-engineered to change their modifiers, but the defaults are below:

Each energy weapon below is available with four modifier options: Each melee weapon below is available with two modifier options: Elite Phaser Assault Weapons= Elite Phaser Pistols= Elite Phaser Rifles= Elite Vulcan Lirpa=
 * [CritX] [Dmg]x2 [SHeal]
 * [Dmg]x2 [DoT3] [SHeal]
 * [Dmg]x2 [KB3] [SHeal]
 * [CrtH] [Dmg]x2 [KB3]
 * [CritD] [Dmg]x2 [KB3]

Elite Fleet Klingon Empire Ground Weapons
Elite Ground Weapons are weapons. Compared to Advanced Ground Weapons, they lose a [Dmg] modifier, but gain a passive ability. The energy weapons can vaporize enemy targets with low health when firing the weapon, while the Bat'leth can give enemy targets a powerful DoT effect when struck.

''Elite Fleet Disruptor weapons represent the latest in KDF technology. This weapon has a chance to disintegrate targets that are low on health.''

15% Chance: Vaporizes targets that are low on health. Enhanced Fleet Batleths are forged and sharpened with the latest technology, giving them a chance to deliver a bleeding wound on every attack.

5% chance: X Physical Damage per sec for 15 sec (100% Shield Penetration)

These ground weapons are exclusively available from KDF-allied Fleet Starbases with an Industrial Fabricator at Tier III. They each cost 14,000 4,250. These weapons may all be re-engineered to change their modifiers, but the defaults are below:

Each energy weapon below is available with four modifier options: Each melee weapon below is available with two modifier options: Elite Disruptor Assault Weapons= Elite Disruptor Pistols= Elite Disruptor Rifles= Elite Klingon Bat'leth=
 * [CritX] [Dmg]x2 [SDisrupt]
 * [Dmg]x2 [DoT3] [SDisrupt]
 * [Dmg]x2 [KB3] [SDisrupt]
 * [CrtH] [Dmg]x2 [DoT3]
 * [CritD] [Dmg]x2 [DoT3]

23rd Century

 * Main article: 23rd Century Ground Weapons.

Colony World

 * ''Elite Fleet Colony Security weapons represent the union of Lukari and Kentari design philosophy. This design has the capability of releasing restorative protomatter into the user's body and PSG, Restoring Shields and Health based on your Critical Severity.

They are available for requisition through the Fleet Colony World with Colony Infrastructure tier I for Pistols, tier II for Rifles and tier III for Assault weapons.

Modifiers
They each possess three modifiers from the following pool: [Dmg](x2 or x3), [DoT3], [KB3] and a fourth, unique [Cshld]: 5% chance on successful attack: * Restores 106.3 Shields (Increased by Crit Severity) * Restores 218.7 Hit Points (Increased by Crit Severity)

Elite Fleet Colony Security Ground Weapons
Elite Colony Security ground weapons are, and they are similar to standard ground weapons, but are some of the only ones obtainable already at quality; other weapons need to be upgraded to reach that level. They come in six damage types (Phaser, Disruptor, Plasma, Tetryon, Polaron, and Antiproton), three weapon types (pistol, assault, rifle), with nine weapon subtypes (stun and wide beam for pistol; sniper, split beam, and high density beam for rifle; and pulsewave, blast, full auto, and minigun for assault). Pistols= Rifles= Assault=