Assault Minigun

Assault Miniguns are a type of Ground Weapon. Their primary fire method shoots a series of bolts (4 shots) of energy at a target.

They also have a secondary fire mode that shoots a large number of bolts (11 hits) that damage several enemies in front of the player up to 30m away. These shots have the chance of causing a target to become exposed, which can be useful if someone else is armed with an Exploit weapon.

Depending on the type of energy used, these weapons usually come with a 2.5% chance of applying a specific effect to the target, unless otherwise stated.

Firing one more shot per volley in its primary attack, assault miniguns have lower DPS than an equivalent full auto rifle due to their brief spool-up animation—which is performed with every attack, primary or secondary—but their secondary attack has a greater range (30m vs. 20m) and fires more shots, giving a greater chance to expose enemies. Borg will adapt more quickly to a minigun than any other weapon due to the number of shots delivered per volley and should not be relied upon to deliver reliable DPS to them, but exposing a large group of Borg with the secondary fire mode may prove highly beneficial.

Special Weapons
There are currently no special Assault Miniguns available.

Modifiers
There are four factors that can affect personal weapons. These are Modifier suffixes, spent Player Skill Points, Personal Armor and weapon rarity.

Weapon Rarity
As of Season 5, the rarer the weapon, the more base damage it would do, regardless of suffixes.

Modifier Suffix
s will have one modifier suffix, will have two and  will have three. The same modifiers may appear multiple times (e.g. [Acc]x2, [Cap]x3, etc.).