Ability: Photonic Shock Wave

Overview
Photonic Shock Wave – System: Emitter. The Photonic Shock Wave ability emits a blast of a 3 km radius around your ship, knocking back enemy ships, inflicting kinetic damage as well as disabling enemy ships for a couple of seconds. Shields drastically reduce the effect of kinetic damage.

A key component of this ability is to disable ships for a couple of seconds, outright stopping them and even interrupting some abilities. Some of these abilities include bridge officer abilities like, and , captain abilities like  or console powers. Generally it can interrupt all abilities, that have to be maintained by its source.

Detailed Information

 * Used by: Science Bridge Officers
 * Target: Foe
 * System: Deflector Dish
 * Ability Type: DoT
 * Activation: 0.5 sec
 * Range: 3km sphere
 * Shares cooldown with:
 * Starts cooldown on:
 * Duplicate ability cooldown:
 * 30 seconds
 * Modified by:
 * Skills
 * - Improves repel distance\duration of disable.
 * - Improves damage output.
 * Traits
 * Psychological Warfare icon.png - Improves repel distance and disable duration by 20%.
 * Starship Trait
 * Trait: Delphic shockwave Photonic Shockwave creates Radiation hazards
 * - Activation of exotic damage abilities provide bonus to the Skill: Hull Penetration.
 * - Enemy Weapon and Auxiliary Power Levels are drained to enhance your own power levels. + Weapon Firing Speed.
 * Duty Officer
 * ''' Regular flavour
 * Reduce the time for to recharge after use
 *  (Fleet Support Duty Officer Pack)
 * Chance to trigger a Photonic Aftershock when is used, making the target (enemy) to become itself a source for a photonic shockwave.
 * Improved Repel for but removes Disable component
 * Trained by:
 * Rank I & II - Bridge Officer Trainer
 * Rank III - Captain Training
 * Trained by:
 * Rank I & II - Bridge Officer Trainer
 * Rank III - Captain Training

Ability Ranks
Values displayed for 100 points in Control Expertise and 408 Exotic Particle Generator Points on a T5 Science Vessel

Notes/References

 * Numbers for ability power are base values taken from tooltips and are heavily modified by skills.
 * The only effect that Auxiliary power has on this ability is to increase the repel, which, while not as much as that from may or may not be useful depending on the situation.
 * Its duration on a target can be cut down by skilling into Skill: Starship Control Expertise. Having or  active makes its target completely immune against this ability.
 * After expiration of its disable, a lockout called Emergency Dampeners is granted to the target, making it immune against any additional disables caused by other shockwaves for a timespan of 10 seconds.
 * Formula for Duration (@Level 60):
 * Rank I: Duration = Skill*0.0076 + 1.26
 * Rank II: Duration = Skill*0.0115 + 1.84
 * Rank III: Duration = Skill*0.0115 + 2.84
 * Formula for Damage (@Level 60):
 * Damage = (9.9*skill + 2698)*(Rank + 3)/4