Miracle Worker (specialization)

Miracle Workers are the galaxy's best, using their ingenuity and years of experience to come up with creative solutions to abnormal problems and know the real limitations on their equipment.

The Miracle Worker Specialization is a Primary Captain Specialization released with Season 14. Miracle Workers lean heavily on healing and weapon enhancing abilities, belying their roots as an engineering-heavy specialization.

Miracle Worker Space Skill & Ground Skill While the Miracle Worker specialization is active, your Hull Regeneration and Health Regeneration will be increased.

This bonus increases by a small amount for each point spent in the Specialization.

(You must have at least 1 point spent in this Specialization to gain this bonus.)

Scaling bonus:
 * QueueSpace.png 5% base +1.5% of Max Hull regenerated per minute
 * QueueGround.png 5% base +1.5% of Hitpoints regenerated per minute

Tiers overview
Tier I= Available by default.

Tier II= Unlocks after choosing 5 abilities from this specialization. Store Unlock: Officer Training R&D School Unlock:
 * 8 points spent - unlock:
 * Ability to purchase Miracle Worker Kit Modules I from the Dilithium Store
 * 10 points spent - unlock:
 * Ability to craft Miracle Worker Specialization Qualification for Bridge Officers

Tier III= Unlocks after choosing 10 abilities from this specialization. Store Unlock: Starship Trait Unlock:
 * 13 points spent - unlock:
 * Ability to purchase Miracle Worker Kit Modules II from the Dilithium Store
 * 15 points spent - unlock:
 * (Heals are more effective and can add Hull Capacity)

Tier IV= Unlocks after choosing 15 abilities from this specialization. Store Unlock: Officer Training R&D School Unlock: Starship Trait Unlock:
 * 18 points spent - unlock:
 * Ability to purchase Miracle Worker Kit Modules III from the Dilithium Store
 * 27 points spent - unlock:
 * Ability to purchase Miracle Worker Kit Modules IV from the Dilithium Store
 * 22 points spent - unlock:
 * Ability to craft Miracle Worker Specialization Rank III Training Manuals for Bridge Officers
 * 30 points spent - unlock:
 * (further improvement to Captain and Bridge Officer healing abilities)

Miracle Worker bridge officers
Any Tactical, Engineering or Science bridge officer can be trained in Miracle Worker specialization by using the. Said item is unlocked for crafting in the Officer Training R&D School once 10 points have been spent in Miracle Worker Specialization, or may be purchased from the Exchange.

Miracle Worker Specialist Bridge Officers can also be purchased from Bridge Officer Requisition Officer for a modest dilithium fee.

Discovery Operations Pack from the Zen Store contains two Miracle Worker bridge officers:  Marta Okataya and  Ha'tesh Ep'sukht. Three Jem'Hadar Vanguard Bridge Officers from the Gamma Vanguard Pack are trained in all specializations, including Miracle Worker.

Bridge officer abilities

 * See main article: Bridge officer and kit abilities -> Miracle Worker Abilities

While Miracle Worker specialization is very engineering-oriented, available boff abilities range from defensive to offensive, including a variety of boosts to both healing and tanking, and energy weapons damage. This abilities allow you to push your ship to its very limits, using every last bit of power to find your way out of fight.

Miracle Worker starships
The following playable starships can be classified as Miracle Worker Starships:

Innovation Effects
Miracle Worker vessels have access to the Innovation mechanic, which reflects the ingenious solutions you and your crew can pull out of thin air to aid in difficult situations. The mechanic is comprised of two elements:


 * Ability Sequence Requirements
 * These requirements represent which type of Bridge Officer abilities - Tactical, Engineering or Science - player has to use in order to trigger the Innovation Effect. Player has to activate three boff abilities, and can activate them in any order. Ability Sequence Requirements are randomized each time the mechanic refreshes.


 * Innovation Effect
 * One of six possible Innovation Effects will be randomly selected each time the Innovation Mechanic refreshes:
 * Instinctive Rerouting (Bonus to All Subsystem Power)
 * Containment Layering (Temporary Hull based on Max Hull)
 * Heisenberg Decoupling (Secondary Shields based on Max Shields)
 * Plasma Conduit Purge (Self-Targeted AOE Plasma Damage-over-Time)
 * Ingenious Solutions (Bonus to Recharge Speeds for Bridge Officer and Captain Abilities)
 * Barclay Maneuver ''(Photonic Copy of your starship which uses Ramming Speed on a nearby foe)

Improved Sector Space Travel
All Miracle Worker starships come with a built-in Cyclical Quantum Slipstream Drive which improves Sector Space travel speed of 107.8 (approx Warp 23) for 90 seconds instead of normal 30 seconds. Re-initializing it takes 30 seconds instead of normal 120 seconds.

Universal console slot
All Miracle Worker starships are fitted with a versatile Universal Console equipment slot which can hold any Engineering, Science, Tactical, or Universal console. This is an additional Console slot, above and beyond the standard allotment for ships of the same Tier.

Bonus power
All Miracle Worker starships have a total of +30 bonus power across various subsystems, whereas other Tier 6 ships have a total of +20.

Hybrid seating
All Miracle Worker starships feature a Commander Miracle Worker Bridge Officer seat. Some of these ships feature an additional, lower ranking Miracle Worker boff seating.

Other playable ships with Miracle Worker boff seat

 * See main article: List of starships with Miracle Worker seating

A large number of playable Tier 6 starships come with either an Ensign, Lieutenant or Lieutenant Commander Miracle Worker boff seating. However, these ships lack the built-in Innovation Effects and Universal Console Slot, and are thus not considered to be Miracle Worker Starships.