Release notes/20120112

General

 * Players may now log in using either Cryptic or Perfect World account credentials.
 * Vendors on Deep Space 9 now have appropriate overhead and map icons that show what the vendor sells and which currency they use.
 * All Qo’noS Foundry contacts should now work properly.
 * All space weapons have had their FX updated:
 * If you miss while firing them, the FX for them will miss now too!
 * Updated the spawn points in Regulus so that you don't face the wrong way when transitioning from Alpha Centauri.
 * Players can no longer use calendar and journal transwarps when dead or in combat.
 * The Community Authored tab is no longer disabled for silver players.
 * Call Trade Freighter now correctly gives access to the exchange.
 * KDF characters can no longer kill the vacationers on Risa.
 * Klingon characters now have access to the B’Tran cluster.
 * PvP maps will now wait a minute before ejecting players.
 * This means the rewards window will stay up longer.
 * More French and German translations have been added.
 * All transwarp powers are now usable only after completing the tutorial mission.
 * The Special Task Force Equipment mission has been updated for KDF characters so they can now turn it in.
 * The number of spawn points has been increased for both Sol System and the Sirius Sector Block.
 * The client should no longer minimize when making changes to in-game options.
 * The client should no longer minimize when clicking outside it while in fullscreen mode.

Audio

 * Updated audio to resolve issues with extra echoes/reverb.
 * Added some missing audio to nano-pulse weaponry attacks.
 * Adjusted space phaser cannon audio volume and levels so they sound a little beefier now.

Duty Officers

 * Added new shipboard duty officer assignments each of which will, on a critical success, buff a skill for two hours from turn-in of the assignment.
 * More such assignments will become potentially available as you gain tiers in the Engineering, Medical, Science, Development and Military commendation categories.
 * Both Ground and Space skill buff assignments are available.
 * Modestly increased the number of shipboard assignments potentially available at any particular time.
 * Increased the chance of the Warp Core Engineer duty officer active roster power to activate.
 * Duty officer assignment "Reclaim Borg Drones" has a more appropriate critical reward.
 * Updated duty officer asylum assignments that were sometimes incorrectly giving poor quality duty officer rewards.
 * Colonial Emergency Supply Federation duty officer assignments are now giving the proper Dilithium Ore reward on critical.
 * Updated text in Gagh duty officer assignment to address a typo.
 * Updated the UI for Duty Officer assignments to better indicate bonuses based on quality.

Systems

 * Space sets have been updated.
 * Complete list of changes have been posted on the forums: http://forums.startrekonline.com/showpost.php?p=3930895
 * Breen: Reworked bonuses to tie in to a set concept of "Dominate the Breen"
 * DEFLECTOR
 * This item's base Deflector type tied nicely into this concept already, and required no modification.
 * All skill bonuses now conform to a standard bonus model.
 * SHIELD
 * Reduced Polaron Resist from 30% to 20%.
 * 2-PIECE SET BONUS
 * Replaced Power Transfer Rate with EPS Skill Boost, which has the same net effect.
 * Aegis: Reworked bonuses to tie in to set concept of "Defense and Avoidance"
 * DEFLECTOR
 * Created a custom set of skill mods that more closely match the intended concept of this set.
 * All skill bonuses now conform to a standard bonus model.
 * SHIELD
 * Replaced "Shield Emitter" skill bonus with "Shield System" skill bonus.
 * Standardized skill bonuses to same scale as Deflector bonuses.
 * 2-PIECE SET BONUS
 * Updated description, otherwise untouched.
 * 3-PIECE SET BONUS
 * Changed 3% resist bonus with 10 stack max to 6% resist bonus with 5 stack max.
 * This speeds up gaining the max effective bonus without making it more powerful.
 * Klingon Honor Guard:
 * DEFLECTOR: Added "Flow Capacitor" skill boost
 * ENGINE: Replaced "Warp Core Potential" skill with Efficiency for Weapons/Shield/Auxiliary systems.
 * SHIELD: Added another +Capacity bonus
 * 2 PIECE: Bonus Torpedo Dmg now applies to all torpedoes, not just High Yield and Spread.
 * Maco:
 * DEFLECTOR: Added "Graviton Generators" skill boost.
 * ENGINE: Warp Speed corrected to 12.
 * ENGINE: Replaced "Engine Performance" skill boost with "Driver Coil" skill boost.
 * SHIELD: Power Bonus now lingers for 15 seconds instead of 10 seconds.
 * SHIELD: Added another +Capacity bonus.
 * 3 PIECE: Damage of Graviton Beam now scales with Aux power.
 * Omega:
 * DEFLECTOR: Added "Graviton Generators" and "Particle Generators" skill boosts.
 * ENGINE: Added another +Turn modifier.
 * ENGINE: Slipstream Capacitor properly now reduces Slipstream cooldown by 50%.
 * SHIELD: Added another +Capacity and +Regen bonus.
 * 2 PIECE: Tetryon Glider is now fully-functional.
 * Shield Drain is not reported in combat log, but we're working on a solution to this.
 * Borg: Reworked bonuses to tie in to set concept of "Resist the Borg"
 * ENGINE
 * Increased max Full Impulse speed.
 * DEFLECTOR
 * Created a custom set of skill mods that more closely match the intended concept of this set.
 * All skill bonuses now conform to a standard bonus model.
 * 2-PIECE SET BONUS
 * Reduced magnitude of Hull Regeneration by approximately 40%.
 * Reduced max frequency of effect from once every 45 seconds to once every 60 seconds.
 * Added passive skill bonus to Hull Repair skill.
 * This increases effectiveness of all heals, including the 2-piece proc.
 * Added passive bonus to Hull Regen rate.
 * This is displayed as +0.2, works out to shaving about 20 seconds off Regenerating a 20k HP ship from 0 to full.
 * 3-PIECE SET BONUS
 * Power will now only fire when one of your shield facings is <20%.
 * Increased frequency of proc from 2% to 10%.
 * Reduced magnitude of Heal and Heal-Over-Time to approximately 60% of previous values.
 * Added an additional effect to this proc that will cleanse all Hazard Debuffs, such as the Borg Shield Drain, and continues to cleanse every .5 second for 15 seconds.
 * Immunosupport Nanite Injectors now properly clear the "Assimilated" debuff from players infected by Borg enemies.
 * Modified Assimilation to fire off the final assimilation at a lower HP threshold.
 * This should reduce the frequency with which players will seem to be "instantly" assimilated.
 * The Nausicaan Energy Leech console is working as designed again.
 * Can apply up to 8 stacks of -1/+1 energy drain on a target.
 * Garumba Siphon has been updated so it can now be properly resisted by players with skill in Power insulators.

UI

 * A Transwarp button has been added to the minimap underneath the large warp button.
 * This button allows you to select your transwarp destination from a list instead of slotting your transwarp powers into your power tray.
 * The Duty Officer icon on the minimap has been updated to match other Duty Officer iconography in the game.
 * The PVP icon on the minimap has been updated to improve legibility.
 * Bridge Officer powers placed in the Personal Trays remember where they are placed, no matter when or how often Bridge Officer assignments are changed.
 * Updated the character rank display:
 * Level zero will no longer be displayed, it'll just display Ensign.
 * The level number is now in parentheses following the rank name.
 * It is now possible to change a ship’s designation via the new Commission Ship UI.
 * Added "Suggested Traits" to all player species.
 * During character creation, player trait selection will be pre-filled with a list of suggested traits.
 * They can still be customized.
 * Added an auto-hail feature for mission hails.
 * It works only when you’re on a non-mission map and no hail is currently open:
 * If there is a complete remote-hail mission, it will automatically hail the contact.
 * Otherwise it will hail the contact for your next available mission.
 * All critical hits should now be labeled as such in the combat log.

Known Issues

 * MACO 2 Piece set bonus is not functioning as intended.
 * Omega Engines are granting a cooldown reduction on all space powers instead of just the Quantum Slipstream.
 * Occasionally, some items in the stores are missing icons and text.
 * They work properly and can be equipped as expected.
 * Changing maps or relogging will update the items with the correct icon and text.
 * The Mask Energy Field set bonus on the Klingon Honor Guard ship item set incorrectly leaves teammates’ ships in stealth when they are firing.
 * Opening the Skills Window with your ship selected while in space incorrectly displays your character’s skills.
 * Select your character before spending skillpoints, as it does not work with the ship selected.