Skill: Hull Plating

Overview


Hull Plating is a Commander Engineering skill that is available to all Commanders. There are three total skills in this chain, each costing 1 Space Point to purchase.

Abilities Affected
Starship Damage resistance

Bridge Officer Abilities

 * = 10 -43 All Damage Resistance
 * 25-104 All Damage Resistance
 * 27-45 Kinetic Resistance 40 All Energy Resistance (Doff)
 * = 100-166 Kinetic Damage Resistance
 * = 20-32 All Damage Resistance
 * = 15-25 All Damage Resistance
 * = 20 All Damage Resistance (+40 Last Ditch Effort Trait)
 * = +37-59 All Damage Resistance

Traits

 * = 33 All Damage Resistance for 3 sec
 * = 10 All Damage Resistance
 * = 15-20 All Damage Resistance (Based on Aux Power)
 * = 22.5 All Damage Resistance (At Max Stacks)
 * = + 20 AntiProton Resistance
 * = +20 Phaser Resistance
 * + 27 All Damage Resistance (At Max Stacks)
 * = +40 All Damage Resistance from Go Down Fighting
 * = + 10% Phaser\Disruptor\Plasma Resistance
 * = 10 All Damage Resistance

Set Bonus

 * =+600 All Damage Bonus Resistance (When Active)
 * Desperate Defenses 2 Piece = +25 All
 * Energy Feedback Conductor
 * = +12 Ablative and Energized Hull
 * = +50 Kinetic Damage Resistance Rating
 * Sensor Modifications Set = +40 Kinetic Damage Resistance Rating
 * Advanced Hull Technologies = +20 All Damage Resistance Rating

Other

 * Subspace Field Modulator

Consoles
All DAMAGE SPECIFIC Resistances
 * Console - Universal - Ablative Generator = +900 All Damage Bonus Resistance (When Active)
 * Console - Universal - Aceton Field Generator = +100 damage resistance rating (@ 100 Aceton Charge When Active)
 * Console - Universal - Adaptive Emergency Systems = +17.8 All Energy Damage Resistance/+75-50 All Damage Bonus Resistance (When Active)
 * Console - Universal - Crystalline Absorption Matrix = +500 All Energy Damage Resistance Rating (When Active)
 * Dynamic Power Redistributor = 11.2\+100 Bonus Damage Resistance (When Active)
 * Console - Universal - Manheim Device = +100 All Damage Resistance Rating (When Active)
 * Console - Universal - Oblivion Gateway Module = +11.2% All Energy Damage Resistance Rating and Kinetic Damage Resistance Rating
 * Console - Universal - Reactive Antiproton Cascade Emitter = +100 All Energy Damage Resistance (When Active)
 * +2.3 Energized Hull Plating
 * 11.3 Energy Damage Resist
 * +15 All Damage Rating

+17.8 Kinetic Damage Resistance Rating (Improves Kinetic and Physical Damage Resistance Rating)
 * Console - Universal - Infectious Bio-Matter Generator = +17.8 Physical Damage Resistance Rating
 * 17.1 Kinetic Resist
 * Console - Universal - Threat Analysis Matrix = 22.9 Kinetic Damage Resistance Rating
 * Console - Universal - Weapon Sensor Enhancer = 24.4 Starship Ablative Hull Plating


 * Console - Universal - Temporal Shielding Matrix = +17.8% Damage Resistance Rating vs. Chroniton Weapons

Armor Consoles
Armor consoles increase damage resistance and fall into three observed categories;
 * Console_-_Engineering_-_Monotanium_Alloy_icon.pngConsole_-_Engineering_-_Neutronium_Alloy_icon.pngConsole_-_Engineering_-_Enhanced_Monotanium_Alloy_Mk_X_icon.pngConsole_-_Engineering_-_Enhanced_Neutronium_Alloy_Mk_X_icon.pngAlloys provide either a Kinetic only or Kinetic & All Energy resistance.
 * Console_-_Engineering_-_Ablative_Hull_Armor_icon.pngConsole_-_Engineering_-_Tetraburnium_Hull_Armor_icon.pngArmors provide resistance for 4 energy types at a lower increase over platings.
 * Console_-_Engineering_-_Diburnium_Hull_Plating_icon.pngConsole_-_Engineering_-_Electroceramic_Hull_Plating_icon.pngConsole_-_Engineering_-_Parametallic_Hull_Plating_icon.pngPlatings provide resistance for 2 energy types at a higher increase over armors.
 * Physical Damage Resistance