Kobayashi Maru Freighter


 * ''This is for the playable ship. You may be looking for the NPC freighter.

As you level up, this ship gains additional hull, weapon slots, and console slots until Level 30.

Overview
Freighters and Transports are large vessels designed for trade and long range cargo hauling. Almost all space-faring races utilize Freighters, and designs created by Ferengi and Cardassian corporations have become standard throughout the quadrant. The is Starfleet's most memorable freighter for managing Duty Officer Assignments, trade, cargo acquisition and transport, and other related commendation tasks.

Kobayashi Maru Freighters are not designed as combat vessels. They come with minimal armaments designed only to ward off pirates and other would-be threats.

Onboard Amenities
The has access to the Freighter interior, previously featured on the Tuffli Freighter. This interior has several onboard features shared only by the Suliban Cell Ship and Ferengi D'Kora Marauder. The ship's owner can access them by selecting "Visit Starship Bridge" on the dropdown menu, and once onboard, can share them with friends by sending Bridge Invitations.


 * A Trader NPC (similar to the one at Deep Space Nine) that offers Trade Assignments.
 * While the pool of possible assignments is the same, it is possible for the Freighter Trader and the DS9 Trader to offer a different selection of assignments at any particular time.
 * A Quartermaster who sells commodities at Specialized Commodities Broker rates.
 * Ferengi captains also get their Energy Credit discount on these purchases.
 * Bank, Exchange and Mail terminals.
 * A Select Ship interface, allowing the player to swap out the Freighter for a more combat-worthy vessel. Unlike the Select menu offered in a shuttle bridge or a starship's Transporter Room, the Tuffli offers access to any ship in the player's possession.
 * As the shuttle bridge is always available to players that own at least one small craft, and its Select Ship menu can include the Tuffli, a player can effectively have access to the Freighter's features at any non-mission location. This has become moot with the release of the ship switching functionality in Season 8.5, however.

Sector Space abilities

 * A discount to any Energy Credit Purchase while onboard your ship (for instance, from Sector Space Freighter Stores).
 * Call Security Transport: This ability spawns a Cruiser that offers access to and  Assignments.  Much like the Azura II and Vov'wI, any same-faction players in range can access the Transport's features. It will despawn five minutes after being summoned, and the ability has a default two-hour recharge time.
 * Transwarp Drive with Exploration Cluster destinations pre-programmed. These include all Clusters except those specific to the opposing faction. Like many older Transwarp drives, the Freighter's Transwarp has a small chance to fail when traveling to Cluster destinations.) A failure causes no ill effects, though the ship does not move and the transwarp cooldown timer begins.

Standard configuration
Starships come with standard equipment and weapons of the lowest mark available at the ship's minimum rank. The items provided are appropriate to the type of vessel and its related playing style.

Scaling Starship
This starship's equipment slots, base hull capacity and shield capacity scale as your level increases.

Equipment Slot Scaling
As you rank up every 10 levels, up to level 30, the ship's forward weapon slots, aft weapon slots, engineering console slots, science console slots and available bridge officer (boff) abilities will slowly increase toward Tier 4 capabilities:

Hull strength
This table shows how the ship's hull strength scales at each level. The base hull of all scaling starships is 10,000, which is then multiplied by the ship's hull modifier ( for the ) for a value of, and then multiplied by the scaling multiplier below at each level.