Mission: Coliseum/Walkthrough

= Nopada System =

Go to Nopada System
Enter the Nopada System in the Gasko sector block to begin.

Investigate Destroyed Ships
Science Officer:

Approach the Derelict Hulk and scan it.

Science Officer:

Scan Satellite
Your ship is immediately zapped by an energy beam from the nearby satellite. Scan the satellite to see if there is anything that can be done about it.

Science Officer:

Beam over the Satellite
Science Officer:

Beam over to the satellite and see what can be done to free your ship.

= Mysterious Satellite =

Find a Way to Access the Computer Consoles
Bridge Officer (from ship):

There are three systems that are currently engaged in keeping your ship trapped; Operations, Power generator, and Satellite Targeting. If you attempt to access any of these three, they are unresponsive:

Each of these three systems has an Override Console located nearby. While these consoles provide some status information, they don't provide a way to override the system.

Operations Override Console:

Power Generator Override Console:

Targeting Override Console:

There is one other console in the area: the Cargo Bay console. Access it.

Collect Numeric Pass Codes for Computer Consoles (3)
Engineering Officer:

If you do consult your bridge officers, they provide you with the following advice:

Engineering Officer:

The first access code is: 7599 , The second access code is: 6317 , The third access code is: 4400

Cargo Bay Computer:

Your choices are:
 * A = 4 | 5 | 6 | 7
 * B = 2 | 3 | 4 | 5
 * C = 8 | 9 | 0 | 1
 * D = 7 | 8 | 9 | 0

Shift the numbers so that the correct answer is the first number in the list. If the number is incorrect, it will be displayed orange. When you have the correct answer, the number will turn green.

By simple math, process of elimination, or looking at the answers (A = 7, B = 5, C = 9, and D = 9), get the right numbers lined up. You will then have the option of cycling to the next set of equations, which will complete the first numeric pass code.

Cargo Bay Computer:

The same number choices are available for the four variables A-D. Once again math, process of elimination, or just putting in A = 6, B = 3, C = 1, and D = 7 will complete the second numeric pass code and give you the option to cycle to the third set of equations.

Cargo Bay Computer:

The same number choices are available for the four variables A-D. The answer is A = 4, B = 4, C = 0, D = 0. Lock those numbers in place and you will complete the third numeric pass code and exit the console.

Unlock the Satellite Control Consoles
Science Officer:

Unlock the Satellite's Operations Console
Go to the Satellite Operations Override Console and access it. You will have the opportunity to input code 4 4 0 0, which will unlock the Operations controls.

Operations Override Console:

You will now be able to access the satellite's Operations console.

Science Officer:

However if you try to turn it off without first adjusting the satellite's power settings, there is a system error which prevents you from successfully ordering a shutdown.

You will have to adjust the power levels at the Power Generator console.

Unlock the Satellite's Targeting Console
Go to the Targeting Override Console and access it. You will now have the opportunity to input code 7 5 9 9, which will unlock the Targeting controls.

Targeting Override Console:

Unlock the Satellite's Power Generator Console
Go to the Power Generator Override Console and access it. You will now have the opportunity to input code 6 3 1 7, which will unlock the Power Generator controls.

Power Generator Override Console:

You will now be able to access the satellite's Power Generator Console.

Engineering Officer:

Rerouting the satellite's power requires you to have first changed its targeting systems. If you have not done so, attempting to do adjust the power settings will fail.

You will have to retarget the satellite away from your ship at the Targeting console.

Retarget Satellite Away From Ship
Go to the Satellite Targeting Console and access it.

Tactical Officer:

Satellite Targeting Console:

Satellite Targeting Console:
 * 1) Access Long Range Scanners

Keep expanding the scan radius until you detect something other than your ship... like that Derelict Hulk 1000 km away.

Satellite Targeting Console:
 * 2) Open Ship Identification Program

Reclassify the Derelict Hulk to Active.

Satellite Targeting Console:
 * 3) Examine Telemetric Data for All Identified Targets

Nothing to do here but return to the main menu.

Satellite Targeting Console:
 * 4) Access Targeting Control

Select the option to designate the Derelict Hulk as priority target, then end the session.

Bridge Officer (from ship):

You will now be able to successfully adjust the satellite's power.

Reroute Satellite's Power Away From the Warp Inverter
Access the Power Generator Console.

Engineering Officer:

Power Generator Console:

Power Generator Console:
 * 1) Update Power Save Modes

Set power save mode to Economical.

Power Generator Console:
 * 2) Set Process Priority Values

Restore to factory default settings, then end your session.

Bridge Officer (from ship):

Turn Off All Satellite Operations
Access the Satellite Operations Console.

Science Officer:

Satellite Operations Console:

Satellite Operations Console:
 * 1) Change Operational State

Set the satellite's operational state to off and end your session.

Return to Ship
Bridge Officer (from ship):

Beam back to your ship ... and end up somewhere else.

= Nopada Arena =

Where Are You?
You find yourself in a cage, next to a Reman prisoner designated 1478.

Click "Where Am I?" and there will be a cutscene pan around the cave in which you are imprisoned.

Now What?
Click "Now What?" and some force fields will raise, funneling you down a tunnel.

Your cell door and the cell door of Prisoner 1478 will be unlocked and you can exit.

Prisoner 1478:

Get a Melee Weapon
Prisoner 1478:

There is an alcove to your right along the tunnel which contains some weapon racks.

Weapons Cache:

You can get either a, a , or a (or all three if you feel like it and don't currently have any of them).

Enter Arena
Prisoner 1478:

Equip your weapon and head for the arena. Prisoner 1478 will accompany you to the arena and fight with you.

Defeat the Desert Acari Swarm
The voice of your unseen captors accompanies your entry into the arena, and a horde of arachnids are released in a short cutscene.

These are relatively easy to defeat.

Defeat the Warrigul Pack
Once all the Desert Acari are defeated, a second short cutscene accompanies the release of the next set of foes.

Defeat the Mugatu
Defeat the Warriguls and a third cutscene will announce the release of your final opponents (for the moment).

Return to Your Cell
As soon as you have defeated the Mugatu, your compatriot will be immobilized by energy beams.

Prisoner 1478:

You can do nothing but return to your cell.

Wait to be Let Out
Once comfortably returned to your cell, wait until you are let out again. Eventually Prisoner 1478 will be beamed back into the cell next to you.

Talk to Slamek
Might as well chat to pass the time. Perhaps you can learn something else about your fellow captive. Like his name.

Prisoner 1478:


 * Are you enjoying this?
 * Slamek:


 * I'm sorry about what I said. Can we continue?
 * -> Conversation ends, but will start over from the previous dialog if you speak to him again.


 * I think you should apologize to me before we continue.
 * -> Conversation ends, and recommences at this point if you speak to him again... so you'll have to apologize.


 * What is your story?
 * Prisoner 1478:


 * Did you do something to deserve to be locked up in here?
 * Slamek:
 * -> Same conversation-ending options as previous. You'll need to apologize in order to proceed.


 * I think you should appologize to me before we continue.
 * -> Conversation ends, and recommences at this point if you speak to him again... so you'll have to apologize.


 * That's not what I meant. What led you to be here?
 * Prisoner 1478:


 * Soldiers? What kind of soldiers?
 * Slamek:


 * Was that the first time you were interrogated?
 * Slamek:


 * Did you tell them anything? If you did, I will make you pay.
 * Slamek:
 * -> Same conversation-ending options as previously. You'll need to apologize in order to proceed.


 * Why would they want to know these things?
 * Slamek:


 * You've been here a week. You should know more than this!
 * Slamek:
 * -> Same conversation-ending options as previously. You'll need to apologize in order to proceed.


 * Are there other prisoners being forced to fight?
 * Slamek:


 * How many fights have you been in?
 * Slamek:


 * Are you telling me that you can't handle a little bit of violence? How weak are you?
 * Slamek:
 * -> Same conversation-ending options as previously. You'll need to apologize in order to proceed.


 * Do you know of any way past their defenses?
 * Slamek:


 * Do you think we can get one of those cards?
 * Slamek:


 * Yes.
 * Slamek:
 * -> Mission proceeds.


 * No.
 * Slamek:
 * -> Same conversation-ending options as previously. You'll need to apologize in order to proceed.


 * Have you tried finding a way to contact the other prisoners?
 * Slamek:
 * -> Same conversation-ending options as previously. You'll need to apologize in order to proceed.


 * Is there any way out of here?
 * Slamek:
 * -> The conversation proceeds as from this same response above.


 * Am I the only person you've been paired with so far?
 * Slamek:


 * Only a psychopath would be impressed by mindless killing. Are you a psychopath?
 * Slamek:
 * -> Same conversation-ending options as previously. You'll need to apologize in order to proceed.


 * Are we the only ones here?
 * Slamek:
 * -> The conversation proceeds as from this same response above.


 * How could you be so stupid? You've been here for a week.  Surely you have seen something!
 * Slamek:
 * -> Same conversation-ending options as previously. You'll need to apologize in order to proceed.


 * Any idea what they want with us?
 * Slamek:
 * -> The conversation proceeds as from this same response above.


 * You said you were transporting weapons? What happened to them?
 * Slamek:


 * Any idea who brought you here?
 * Slamek:
 * -> The conversation proceeds as from this same response above.


 * You didn't put up a fight when you were captured?
 * Slamek:
 * -> Same conversation-ending options as previously. You'll need to apologize in order to proceed.


 * You must be a terrible resistance fighter if you allowed your ship to crash on this planet.
 * Slamek:
 * -> Same conversation-ending options as previously. You'll need to apologize in order to proceed.


 * Who are you?
 * Prisoner 1478:
 * -> The conversation proceeds as from this same response above.

Once you have agreed to work with Slamek to escape, wait a bit longer and you will be released for further "tests".

Return to the Arena
Head to the arena again with Slamek. As you enter, a cutscene will show your next set of opponents.

Defeat the Aehallh Worm
Slamek:

Go fight the worms while Slamek tries to access a control panel by one of the gates. Once you have defeated them all, a gigantic worm shows up in the center of the arena.

Slamek:

Use one of the consoles. A cutscene will play of one of the defense turrets firing on the elder worm, and then being destroyed by it.

The elder worm retreats, and more Aehallh show up in the arena to battle you. In addition to the ones you need to defeat to proceed, there are some others which lie hidden and pop up to attack you if you get close. Look for a disturbance in the sand which indicates their location; these Aehallh will respawn after being defeated, so don't mess with them more than you have to.

If at any point during this battle you find yourself running low on health, there are bunches of regenerative herbs growing around the edge of the arena that will restore some of your HP.

Once you have defeated all the smaller Aehallh, the elder worm shows up again.

Slamek:

Use other console on opposite side of arena this time. Once again there is a cutscene of the defense turret firing on elder worm and being destroyed.

Free the Rest of the Prisoners
Slamek:

Assorted prisoners enter arena to engage elder worm (and a third batch of the smaller Aehallh) from the gate Slamek was working at.

At some point in all this, Slamek will get hit by something, and be injured.

Slamek:

Head to the gates leading back to your cell and open them using the console next to them. More assorted prisoners enter arena to engage elder worm.

Slamek:

Use one of the consoles near the metal wall opposite the prison gates. A cut scene will show all the remaining defense turrets firing on elder worm until it is defeated.

Escape the Arena
Slamek:

Assist the other prisoners in defeating the remaining Aehallh if you desire.

Now is a good time to return to your cell area and pick up the uncommon or rare melee weapon that will be available on the weapon racks there, now that the force fields that prevented you from accessing them are down.

Once you are ready, proceed through the gates and begin your escape. The path will lead into an underground base.

Slamek:

Disable Dampening Field
There is a small console near the entrance that will disable the dampening field.

There are a couple other consoles around here that can yield information, though they do not exactly help you escape.

Access the Gateway Console.

Main Controls:

Communications:
 * Access Communications

Transport Log:
 * Access Transport Log

Gateway Controls:
 * Access Gateway Controls

Access the remaining console.

Project Decimation:

Test Parameters:
 * Access Test Parameters

Research Observations:
 * Access Research Observations

Prisoner 1478:
 * Access Records for Prisoner 1478

Personal Log:
 * Access Personal Logs

Climb Through Waste Pipe
Slamek:

Head to the waste pipe and escape the arena.

= Nopada Desert =

Run Away from the Arena
Slamek:

Head away from the arena entrance and make towards the mouth of the canyon to the east. Eventually you will be overflown by a Scorpion fighter.

Take Cover in Rock Formation
Slamek:

Run towards the small rock formation marked on the map and take cover.

Wait for Fighter to Pass Overhead
Slamek:

Wait for a while and the Scorpion fighters will move on.

Continue Journey Away from Arena
Slamek:

Find a Place for Slamek to Rest
Slamek:

Proceed to the next location marked on the map. Near another rock formation, Slamek will sit down in pain. Talk to him to figure out how to treat him.

Find a Way to Treat Slamek
Speak to Slamek about his condition.

Slamek:

Find a Disinfectant for Slamek's Wounds
Locate a nearby herbacious plant and scan it.

Nopadan Desert Plant:

Find an Antipyretic for Slamek's Fever
Locate a nearby leafless woody shrub and scan it.

Nopadan Desert Plant:

Find an Analgesic for Slamek's Pain
Locate a nearby plant with some large egg-like seed pods on it and scan it.

Nopadan Desert Plant:

Treat Slamek
Collect all the necessary ingredients (check the areas marked on your map), then return to Slamek.

Slamek:

Head to the Canyon Entrance
Continue on to the canyon entrance to the east.

Follow the Canyon
Slamek:

Head up the canyon, dealing with hostile wildlife as you encounter it.

Talk to Slamek
Slamek:

Talk to Slamek and get his suggestions.

Slamek:

Engineering captains will be told:
 * What do we need?

Slamek:

Science captains will be told:

Slamek:

Tactical captains will be told:

Slamek:

Find a Safe Place to Spend the Night
You will be staying in a cave all the way up the canyon to the east. You can accomplish all your other objectives along the way.

[Engineering] Find Food
There is a Warrigul pack to the NW of the cave you will be spending the night in. Kill the warriguls and carve their meat. You will receive the accolade.

[Science] Find Water
Three locations are marked on your map where you can potentially find a gourd to hollow out. They also appear to harbor Desert Akari which don't take kindly to being disturbed.

Spores will pour out of the first two you try to hollow out, ruining your work, but finally you will have a hollow gourd that you can fill with water from a spring located near the cave you will be camping out in. You will receive the accolade.

[Tactical] Find Fire Wood
There are three locations along the path to the cave you will be spending the night in from which you can collect the firewood you need. The locations are guarded by Aehallh Crawlers. You will receive the accolade.

Camp Out in the Cave
Once you have completed gathering all the provisions you need for the night, time to head for shelter.

Slamek:

After you enter the cave, a cutscene shows you camping out for the night.

Player Captain:

Slamek:

Travel Through the Cave
The cutscene continues the following morning as you emerge from the cave.

Player Captain:

Find Slamek's Ship
Slamek:

Proceed east. As you emerge from the hills, you will see the wreckage in the valley ahead of you.

Slamek:

Proceed down the valley and approach the ship.

Look for a Way to Contact Your Ship
Slamek:

There is a little cave/corridor at the base of the wreckage. Head in here and look for a way to contact your ship.

Crashed Vessel:

Find Usable Ship Equipment
There are salvageable bits of stuff scattered about the crash site. Locate a Communications Array, Navigation Beacon, and Subspace Distortion Invertor, and take the parts you need from them. V

Attach Emergency Beacon to the Ship's Power Source
Head back into the cave/corridor and rig up your makeshift emergency beacon.

Wait for Rescue Outside
Step outside and you are confronted by cutscene of Romulans beaming in to hold you at disruptorpoint. Hakeev then beams in to monologue at you.

Hakeev:

You are beamed safely aboard your vessel, escaping Hakeev's clutches at the last moment, Star Trek VI: The Undiscovered Country style.

Return to Obisek
Contact Obisek to let him know the fate of his missing vessel and claim your reward.

Obisek:

= Post-Completion = After completing, you can speak to your faction's mission contact about what you have learned about the Iconians manipulating events in Romulan space.

Federation Admiral T'nae: Klingon Temek:
 * Hakeev had an Iconian gateway. Obisek was right.