Release notes/20120412

General

 * Re-added Kurland's voice over for KDF characters to the end of "Boldly They Rode."
 * Borg Cubes should no longer pitch and yaw while in combat.
 * General server stability improvements.
 * Ships will once again bank correctly when turning while in combat.
 * A Ferengi Lock Box has started dropping as loot!
 * For more information, please see this Blog:
 * There is a new specialty store associated with the Ferengi Lock Box.
 * For more information, please see this FAQ:

Duty Officers

 * Improved numerical rewards for "Crew Evaluation" Duty Officer assignment.
 * Entertainer Hologram Duty Officers will now return Dilithium Ore and Recruitment CXP when dismissed.
 * Substantially increased Gold-Pressed Latinum payout for Shapeshifting Locket assignment chain repeatable.
 * Increased frequency and reduced numerical rewards accordingly for "Provide Sanctuary" repeatable in "Ghosts of the Jem'Hadar" assignment chain.
 * This repeatable awards a random Cardassian Duty Officer on a critical, so this change will make this assignment more accessible.
 * Federation B'Tran Support Liberated Borg Duty Officers have had their traits adjusted to match the number of KDF B'Tran Support Duty Officer traits.
 * Improved rewards for "Execute Changeling Spy" Duty Officer assignment.
 * Updated chain description text for Tulaberry and Ferasan Nepeta Leaves Biomedical Investigations assignment chains to more clearly describe the end-chain repeatable rewards.
 * Updated a bad Bartending assignment that was giving the wrong version of the Comet Cocktail out.
 * The version given out worked, but was not acceptable for another assignment.
 * Corrected some level references for Duty Officer ship interior and world contacts that were resulting in players not being able to access their functionality until a level after where they should.
 * Updated assignment involving investigating capability to assassinate using telekinesis to be in the Marauding category to match the type of CXP the assignment was giving out.
 * Added the "Resolve" trait to the Cardassian Duty Officer reward, "Gul Tain", for the Ghosts of the Jem'Hadar assignment chain.
 * Resolved an issue with "Quell Civil Unrest" assignments that were resulting in an aberrantly blank item requirement.
 * Improved rewards for "Resupply Ground Deployment" assignments to take into account their expenditure of commodities.

Systems

 * Updated Energy Siphon:
 * The self-buff portion now has the same duration as the debuff on the target.
 * Flow Capacitors no longer modifies the duration of this power, it now modifies the magnitude.
 * Duration has been slightly increased, due to Flow Capacitors no longer increasing it.
 * Flow Capacitor skill has a larger impact on Drain amounts than it does on Buff amounts
 * This is in order to balance against opponent resists.
 * Power Insulators reduce the magnitude of the debuff if you are targeted by this power, but have no effect on the buff the user will receive.
 * Debuff can be cured using Science Team or Hazard Emitters.
 * This has no effect on the buff portion of the power.
 * Updated Beam Array - Target Subsystem Shields:
 * Reduced duration of subsystem energy drain on ranks 1 and 2.
 * They are now 10sec and 12sec, respectively.
 * This drain should not stack, even when targeted by multiple foes.
 * Reduced magnitude of subsystem energy drain on all ranks, and reduced the benefit it receives from Flow Capacitors.
 * Increased the amount of Shield Damage dealt by this power.
 * The amount of damage now scales with the rank of the power:
 * At Rank 1 it now deals 2x as much shield damage as it previously did.
 * At Rank 2 it now deals 2.5x as much shield damage as it previously did.
 * At Rank 3 it now deals 3x as much shield damage as it previously did.
 * Updated Tachyon Drones:
 * Reduced the Shield Drain per tick on their Tachyon Beams to approx 70% of existing values.
 * It should be noted that these are Carrier Pets, and thus are subject to some ongoing AI tweaks.
 * Updated Tetryon Glider:
 * Reduced base magnitude slightly.
 * Reduced benefit that can be gained by investing in Flow Capacitors.
 * Updated Tractor Beam:
 * Increased base slow effect, but decreased the benefit it can gain from Graviton Generators.
 * Reduced the effect that Inertial Dampers has on resisting the slow effect.
 * Updated Trait: Covert:
 * It now correctly works on Ground and not Space.
 * Corrected Stealth Values to be more realistic: 10%, 20% and 30% for each rank of the Trait.
 * Players have Rank 2.
 * Updated Skill: Sensors:
 * Doubled the benefit this skill gives to detection Cloaked ships.
 * This is still only about a 1.0km difference between no skill and max skill, and can be offset by Aux levels.
 * Updated Reverse Shield Polarity:
 * Slightly increased duration of all ranks.
 * Shield Emitter skill now gives an additional bonus to duration.
 * Resolved an issue that caused all ranks to behave like Rank 1 in terms of percentage of damage converted to shield healing.
 * Ranks 2 and 3 should be better heals now, in addition to their duration increases.
 * Updated Medicinal Plants in Coliseum:
 * Resolved an issue that may have caused Medicinal Plants to appear non-responsive.
 * Slightly increased the range and magnitude of Medicinal Plants' healing effects.
 * The S.S. Azura II and S.S. Vov'wi will no longer repeatedly deal small amounts of damage to themselves when summoned.
 * All buffs that increase your power levels cannot be resisted by the player that uses them, or their teammates.
 * Updated the Chaffe Base Turn Rate so it is no longer so slow.
 * Updated Reverse Shield Polarity so it no longer heals your shields from kinetic damage.