Mission: Night of the Comet/Walkthrough

= Bepi 113 System =

Past Out
It has been decided that you need to go back in time to destroy Driffen's Comet.

Go To Bepi 113 System
You need to go to the Bepi 113 System in order to perform the legendary Slingshot Maneuver, which will send you to the past.

Science Officer:

Federation Franklin Drake:  Klingon K'men: 

Science Officer:

Activate Holoemitter
To make your ship "blend in", your intelligence contact has equipped your ship with a Holo Emitter, disguising you as Klingon D7 Battlecruiser.

Slingshot Around the Star
Referencing a time travel method in Star Trek IV: The Voyage Home, you are required to navigate your ship along a displayed path around the Bepi 113 System, a red giant star system in the Eta Eridani Sector Block, near the Klingon Neutral Zone. Flying through five circular waypoints located along the path will accelerate your ship to proper time travel velocity.

Manual Navigation
The following maneuver is quite difficult when piloting using the keyboard. After reaching each waypoint, the ship's speed increases significantly.

Use the alternative steering method of pressing down and holding both mouse buttons. Keep the target in the center of your screen, your ship will turn as fast as possible in that direction. With this technique, the maneuver should become a bit easier. In addition you can reduce your ship's impulse speed.


 * Fly Through Graviton Catapult 1
 * Fly Through Graviton Catapult 2
 * Fly Through Graviton Catapult 3
 * Fly Through Graviton Catapult 4
 * Fly Through Graviton Catapult 5
 * Maintain Trajectory Towards The Nav Beacon - When you have come this far, hitting the beacon should be a piece of cake.

If you fail to complete the maneuver, the Ops officer will offer the option to set up the ship for another pass.

OBS: There is a bug at the new 2013 patch where the ship doesn't speed up when it passes the 1st Graviton Catapult.

Autopilot Navigation
A patch during the week of November 16, 2010 added an "autopilot" feature to this mission segment. To activate the autopilot, try two attempts at manual navigation.

After the manual navigation attempts are unsuccessful, one of your Bridge Officers (most likely the Science Officer, if you have one) will offer to engage the autopilot to complete the Slingshot maneuver.

Choose Autopilot or Set up for another pass for manual navigation.

= Drozana System =

Defeat U.S.S. Reuben James
Arriving in the Drozana system in the 23rd Century (again), you are hailed by a Starfleet vessel. Looks like your disguise is causing you trouble right off the bat.

Federation Science Officer:  Klingon Science Officer: 

Commodore Ross:

Federation Science Officer:  Klingon Science Officer: 

Fight the Reuben James until it is disabled.

Beam to Station
There's trouble on Drozana Station. Beam aboard and assist them.

Drozana Station:

Tactical Officer:

= Drozana Station =

Reliving the Past
This is a 23rd century revamp of the social Drozana Station map. You should have no problem orientating, if you know your way around the 25th century map.

Tactical Officer:

Defeat Devidians on Drozana Station (6)
As always try to hit the Devidians with your when phase shifted. Target Eidolons first and try to hit as many Visitor with the rifle's secondary chain attack, when they stand close to each other.

If you have trouble locating the sixth group of Devidians, head back to the shipyard (beam in).

Break Up Bar Fight
Upon entering, the Federation and Klingon customers were entertaining a bar fight before being attacked by the Devidians, leaving all parties hostile. You have to defeat not only the Devidians, but stun the customers as well.

Federation Tactical Officer:  Klingon Tactical Officer: 

Rescue Hostages
The chief villain, the Shrouded Phantasm, has taken hostages and barricaded the area that will become the Dabo casino in the 25th century.

Shrouded Phantasm:

Federation Bartender:  Klingon Bartender: 

Destroy Door to Lounge
Approach the casino, your way is blocked by a destructible door. Some hits with your hand weapon should be sufficient to break through.

Defeat Devidian Captain
The boss is the same creature you encountered in and. Try to kill the less powerful Devidians when the Phantasm is "in phase" and use the secondary attack of the Proton Rifle against him when he is out of phase.

Talk to Lieutenant Commander Scott
One of the hostages is Montgomery Scott. The legendary engineer tried to remodulate the station's shield to protect the crew against the triolic energy before the Devidians showed up. Federation  Klingon Montgomery Scott: 

Montgomery Scott:

Accompany Scotty to the Shipyard
Walk with Scotty to the shipyard.

Scotty is apparently in a conversational mood, and will make a few comments as you walk together.

Lieutenant Commander Scott: Lieutenant Commander Scott: Lieutenant Commander Scott: Lieutenant Commander Scott: Lieutenant Commander Scott:

Talk to Scotty
He will tell you that he needs a Quantum Flux Regulator to complete his work on the shields.

Scotty:

Get a Quantum Flux Regulator
Now, getting that Regulator again requires a lot of reading, but the solution is completely logical, if you read through all the dialog carefully and use the Communication Log (default key "L", then switch the tab).

Talk to Cassidy
The station's shop keeper Cassidy theoretically can provide you with the Regulator. The problem is, that Cassidy is a complete mess after the Devidian attack and needs a drink to calm down.

Cassidy:

Cassidy:
 * What can I do to help?

Get Cassidy a Nerve Tonic
Your first stop should be the Bartender in the center of the bar. He will tell you, that there are too many nerve tonics to choose from and you have to narrow it down for him.

Bartender:

Bartender:
 * I need a nerve tonic.

He sends you to Selei on the other side of the counter, but she is too occupied with her love interest Captain McQueen who was beaten up in the bar fight. However, she reveals that Scotty is an expert on booze.

Selei:

Selei:
 * About the Nerve Tonics?

Random Selei fussing: Selei: Selei: Selei: Selei:

So head back to the shipyard and talk with Scotty. It turns out, that he and Cassidy had a number of drinks together on several occasions and he knows everything about her taste in liquor. Read through the six dialog options and Scotty tells you what Cassidy likes and what she dislikes.

Scotty:

Scotty:
 * Do you know about nerve tonics?

Scotty:
 * I'm looking for a nerve tonic for Cassidy.

Scotty:
 * She's shaken up, but she'll be fine.

Scotty:
 * What does Cassidy like to drink?

Alvanian Brandy:

Bloodwine:

Denevian Mead:

Firewine:

Martini:

Samarian Sunset:

Skagaran Whiskey:

With this information, go back and ask the bartender to prepare a drink. The order should be:
 * Hot
 * Sour
 * A little pick-me-up should do it.
 * In a stemmed glass
 * A drop of honey

Bartender:

Bartender:
 * I need a nerve tonic.

Bartender:
 * Hot

Bartender:
 * Sour

Bartender:
 * A little pick-me-up should do it.

Bartender:
 * In a stemmed glass

Bartender:
 * A drop of honey

Pick up the Nerve Tonic from the counter and go back to Cassidy. She will comment on all choices you made when ordering the drink. So if you did something wrong, you will know what the mistake was.

Cassidy:


 * Try this.

Cassidy:

Cassidy:
 * I'm glad you find the temperature so plesant.

Cassidy:
 * I'm glad. I thought this would be right for you.

Cassidy:
 * You looked like you could use a little pick-me-up.

Cassidy:
 * Aesthetics are important. The right glass makes the right drink even better.

Cassidy:
 * I'm glad even the last drop of this drink is making you happy.

All of a sudden, she has no problem at all getting you the Quantum Flux Regulator.

Return to Scotty
When you head back to the shipyard, the station becomes out of phase again and everything is dipped in blue. Scotty tells you that the Regulator buys them a little bit of time, but Driffen's Comet has to be destroyed as fast as possible. Otherwise, the triolic energy will kill everyone on the station.

Scotty:

Return to Ship
So you beam up to your ship to blow up the comet.

Science Officer:

= Drozana Station =

Becoming the Future
Back in space you are greeted by B'vat and a Klingon armada of D7 Battlecruisers. Intelligence had poor taste in creating your fake Klingon identity. It turns out that B'vat has a feud with the House of Duras. Unluckily, your ship is disguised as a Duras vessel.

Tactical Officer:

Science Officer:

Captain B'vat:

Tactical Officer:

The battle against the comet is difficult, since there is a steady flow of D7 Battlecruiser reinforcements. However you may fight any D7s you want, including the Quv, they will only be disabled.

Aside from the initial set of cruisers (and the Quv), more appear to arrive when you destroy the comet, then again when you destroy the first fragment,

Destroy the Devidian Comet
Players with a cloaking device have a clear advantage in this situation. Approach the comet cloaked from the far side of the Klingon ships and blow it up, then hit and cloak again. Repeat this cat and mouse game 13 times in order to destroy the comet, the three comet fragments and the nine comet shards.

Destroy Comet Fragments (3)
When destroyed, Driffen's Comet splits up in three Comet Fragments. You have to take these down as well.

Destroy Comet Shards (9)
Each Comet Fragment in turn spawns three Comet Shards. When the shards are destroyed, the mission is complete. If the shards dont apear its a good time to restart the mission.

Don't Alter the Timeline
When all Fragments are broken up, you will be notified, that attacking B'vat's ship is not permissible anymore, since he has to survive the battle. To make things worse, the ship is trying to ram you, so evade the Quv, to the best of your ability. If the ship is destroyed, the objective will fail. Although this should force you to repeat the mission, it seems, that you are still given the full mission reward.

Captain B'vat:

Captain B'vat:

Tactical Officer:

Since B'vat doesn't try to ram you until the last comet Fragment has been destroyed, a good strategy is to destroy everything else but the last Fragment, then destroy it and the three Shards which it spawns. If you're fast enough, you can do that before B'vat can even reach you, avoiding any danger of accidentally destroying his ship.

If you do destroy his ship, the mission fails.

Tactical Officer:

'As of Sep 24, 2020, there is somehow serious glitch, making player unable to complete the mission without destroying the I.K.V. Quv''. However, as a 13 May 2021, if you allow B'Vat to ram you so his ship is destroyed from the ram (and not from your ship's weapons) then the mission will complete with success. '''

Return to the Present
After all shards are destroyed, it is revealed to you that a Borg temporal node has been secretly installed on your ship, which will take you back to the 25th century.

Tactical Officer:

Federation Franklin Drake:  Klingon K'men: 

= Donatu Sector =

Report to Neutral Zone Contact
Now you have the difficult choice between a TOS, or

Federation Franklin Drake:  Klingon K'men: 