Release notes/20160519

General

 * Resolved an issue with Crystalline Catastrophe so that it will correctly trigger credit for the "No more than 30% of ships destroyed by pulse" optional task in the unusual event of the entity being destroyed before it can fire its pulse.
 * Improved the FPS performance while on the Risa Event map.
 * The maximum number of items that can go into the Overflow Bag is now 100.
 * Resolved an issue where attempting to select a different uniform would fail on the first attempt on a map.
 * Resolved an issue where the Reinforced EV suits were being handed out without a progression level.
 * Switch Starship UI now sorts by ship name.
 * Resolved an issue where the circles in the Transwarp menu did not automatically update when clicked on.

Systems

 * The following abilities may no longer be activated while under the effects of the same ability from a teammate:
 * Boost Morale
 * Engineering Fleet
 * Engineering Proficiency
 * Lone Wolf
 * Precision Offensive
 * Radiant Subatomic Pulse
 * Revitalize
 * Science Fleet
 * Scientific Aptitude
 * Strike Team
 * Tactical Fleet
 * The Supremacy Starship Trait now only stacks 10 times, down from 20, but each stack is twice as effective.
 * The Pedal to the Metal Starship Trait will no longer display a stack count on the buff icon, but still scales up over time.
 * Resolved an issue that was causing some Sword attacks to apply the Medical Vanguard buff to opponents when that trait was active.
 * Danger Zone and Wing Man from the Pilot Specialization will no longer display a stack count on the buff icon, but still scales up with number of nearby Foes and Friends, for Wing Man.
 * Resolved an issue where [PhaDis], [PolAp], [PlaTet], and [Phys] Armor mods were not giving the correct resistance values to both damage types.
 * Updated descriptions on "Situational Awareness" personal trait, to match internal mechanics. This Trait has always only had a 25% chance to Expose, despite the description indicating it was 100%.
 * Revitalize and Boost Morale can now be activated while afflicted by a Hold/Stun or Disable.
 * Resolved an issue where the Polaric Modulator Console's engine power boost didn’t apply until after moving to another map.
 * Resolved an issue which allowed Greedy Emitter’s lockout to be avoided entirely.
 * Aceton Assimilators can no longer be summoned in social zones.

Known Issues

 * The Assignments to recruit Romulan Bridge officers do not appear
 * Selecting “Ready Starship” in the ship selector is not moving slotted items over to the ship for some players.