Ability: Fuse Armor

Overview
Fuse Armor deals electrical damage to a target while slowing, rooting and then holding the target.

Basic Information

 * Profession: Engineering
 * Locale: Ground
 * Game Description: Sends an electrical charge to the target gradually fusing its armor, resulting in slow electrical DoT and an increasing movement penalty. Slows, then roots, and then holds the target. Root and Hold are fragile, and will expire sooner if the target takes damage. Electrical damage completely bypasses shields and the DoT lasts the entire duration of the Fuse Armor. Applies resistance to additional movement debuffs once it expires.

Detailed Information

 * Used by: Captain, Bridge Officers
 * Target: Foe
 * Attack Type: Expose
 * Ability Type: Slow, Root, Hold, DoT and Shield Hardness Debuff
 * Activation: 0.75 sec
 * Range: 30 meters
 * Shares cooldown with:
 * None
 * Starts cooldown on:
 * Self only
 * Modified by:
 * Skills
 * (Improves All Kit Modules)
 * Duty Officer
 * (Fuse Armor variant)
 * Chance to deal double damage with Fuse Armor
 * Stats
 * None
 * Trained by:
 * Bridge Officer Trainer (Rank I)
 * Bridge Officer Trainer (Rank I)
 * Bridge Officer Trainer (Rank I)