Prevailing Regalia

The Prevailing Regalia space set is a four-piece space equipment set, comprised of unique, interchangeable choices of Deflector Array, Impulse Engine, Warp or Singularity Core, and Shield Array, released with Season Thirteen: Escalation. This set is obtained from the Competitive Wargames branch of the Reputation System.

Prevailing Deflector Arrays
Innervated=

Available through the Reputation system by advancing the Competitive Wargames branch to Tier 2.

The Innervated Deflector gives. Bolstered=

Available through the Reputation system by advancing the Competitive Wargames branch to Tier 2.

The Bolstered Deflector gives. Fortified=

Available through the Reputation system by advancing the Competitive Wargames branch to Tier 2.

The Fortified Deflector gives.

Item Description
Prevailing Deflector Arrays streamline defensive frequency output while reducing its electrostatic footprint; this results in improved Hull and Shield damage thresholds as well as increased stealth capabilities.

All three give the same amount of skill to, , , and ; they differ only in the fifth stat they give - (See the tabs above to view each unique stat.)

Prevailing Impulse Engines
Innervated=

Available through the Reputation system by advancing the Competitive Wargames branch to Tier 3.

Innervated Overcharge is triggered by Firing Mode Bridge Officer abilities and increases the recharge speed of Tactical Bridge Officer abilities. Bolstered=

Available through the Reputation system by advancing the Competitive Wargames branch to Tier 3.

Bolstered Overcharge is triggered by Control and Drain Bridge Officer abilities and increases the recharge speed of Science Bridge Officer abilities. Fortified=

Available through the Reputation system by advancing the Competitive Wargames branch to Tier 3.

Fortified Overcharge is triggered by Hull Heal and Shield Heal Bridge Officer abilities and increases the recharge speed of Engineering Bridge Officer abilities.

Item Description
Prevailing Impulse Engines offer a balance of speed at all power levels while also supplying increased maneuverability when using auxiliary thrusters. Additionally, these engines have been modified to accept power overflow when using certain abilities, resulting in a brief overcharge to flight speed. During this process further excess is fed back into the system, decreasing the time it takes for career powers to become available.

All three variants give the same stats, with the exception of what triggers Overcharge, and the profession of Bridge Officer abilities it affects - (See the tabs above to view each unique Overcharge Proc.)

Prevailing Resilient Shield Arrays
Innervated=

Available through the Reputation system by advancing the Competitive Wargames branch to Tier 5.

Innervated Shields give you Critical Hit Chance by 1% and Critical Severity by 10% for 5 seconds. Bolstered=

Available through the Reputation system by advancing the Competitive Wargames branch to Tier 5.

Bolstered Shields give you 3,000 Temporary Hit Points for 5 seconds. Fortified=

Available through the Reputation system by advancing the Competitive Wargames branch to Tier 5.

Fortified Shields give you +20% Maximum Hit Points for 10 seconds.

Item Description
Prevailing Resilient Shield Arrays have potent reactive capability. Built with coagulative energy properties, these shields have the potential to strengthen against sudden, strong energy based sources for a brief period of time. This property also has the added benefit of slowing down incoming Physical and Kinetic bodies, resulting in decreased impact damage.

The shields have identical stats aside from a special proc: when struck by energy damage, there is a 5% chance for an additional effect to occur, depending on the variant of shield - (See the tabs above to view each unique Proc.)

Prevailing Warp Cores
Innervated=

Available through the Reputation system by advancing the Competitive Wargames branch to Tier 4.

The Innervated Core is a Hyper Injection (Engine Power) core that gives Control Resistance that scales with Engine Power (0.1% per unit power), and has an Engine Capacitor. Bolstered=

Available through the Reputation system by advancing the Competitive Wargames branch to Tier 4.

The Bolstered Core is an Overcharged (Auxiliary Power) core that gives Exotic Damage Resistance that scales with Auxiliary Power (~0.2908 per unit power), and has an Auxiliary Capacitor. Fortified=

Available through the Reputation system by advancing the Competitive Wargames branch to Tier 4.

The Fortified Core is a Field-Stabilizing (Shield Power) that gives Shield Drain Resistance that scales with Shield Power (0.25 per unit power), and has a Shield Capacitor.

Item Description
The Prevailing Warp Cores increase a subsystem's maximum power by 5. Additionally, the increased type of power and related capacitor contribute to a resistance based on type of Core - (See the tabs above to view each Core type.)

They are otherwise identical, having a maximum speed of Warp 10 and none of the standard modifiers usually found on warp cores, and boost the effectiveness of the consumables obtained via the Competitive Wargames reputation system.

Prevailing Singularity Cores
Innervated=

Available through the Reputation system by advancing the Competitive Wargames branch to Tier 4.

The Innervated Core is a Hyper Injection (Engine Power) core that gives Control Resistance that scales with Engine Power (0.1% per unit power), and has an Engine Capacitor. Bolstered=

Available through the Reputation system by advancing the Competitive Wargames branch to Tier 4.

The Bolstered Core is an Overcharged (Auxiliary Power) core that gives Exotic Damage Resistance that scales with Auxiliary Power (~0.2908 per unit power), and has an Auxiliary Capacitor. Fortified=

Available through the Reputation system by advancing the Competitive Wargames branch to Tier 4.

The Fortified Core is a Field-Stabilizing (Shield Power) that gives Shield Drain Resistance that scales with Shield Power (0.25 per unit power), and has a Shield Capacitor.

Item Description
The Prevailing Singularity Cores increase a subsystem's maximum power by 5 to 15, depending on your Singularity charge level. Additionally, the increased type of power and related capacitor contribute to a resistance based on type of Core - (See the tabs above to view each Core type.)

They are otherwise identical and extremely similar to the matter-antimatter cores, having a maximum speed of Warp 10 and none of the standard modifiers usually found on singularity cores, and boost the effectiveness of the consumables obtained via the Competitive Wargames reputation system.

Set Powers
For each item added after the first, an additional power is available.

Set 2: Well-Rounded
 * +15 Starship Hull Capacity
 * +15 Starship Control Expertise
 * +15 Starship Weapon Specialization

Set 3: Coagulative Particle Resilience
 * When damaged by Energy Damage, gain:
 * +1.5 Bonus Energy Damage Resistance Rating for 1.5 sec (max of 10 stacks)
 * When at 10 stacks, gain +100 Bonus Energy Damage Resistance Rating for 5 seconds. Can occur once every 30 sec. ***
 * *** The current ingame description says +25, which is inaccurate.

Set 4: Overwhelming Tactics
 * Targets Foe
 * 10 kilometer Range
 * 0.1 sec activate
 * 1 min recharge
 * -50% All Damage for 10 sec

Gallery
Season Thirteen: Escalation