Tribble (server)/Release notes/20100312

General

 * The C-Store is disabled on Tribble. Players will be able to view and select items but purchases will not complete.
 * New Starfleet Bridge Officer Rewards: Tellarite, Rigelian, and Pakled. Tellarite officers are also offered at the personnel store.
 * Klingon players are now able to access their own star clusters.

PvP

 * A new PvP ground assault map is available for all factions: Shanty Town.
 * Fed vs. Fed PvP (Wargames) has been opened up for many maps and game types.
 * New “Random Map” queues for PvP. Select queues by game type rather than individual maps.
 * Assimilation Warzone Maps are now accessible from the Otha System in the Eta Eridani Sector Block and the Qay’ghun System in the Omega Leonis Sector Block.

Captain costumes and customization

 * New alien customization options
 * New hairstyles
 * Added the new stances, Stern and Relaxed, to the costume tailor

Ships and Customizations

 * The K'Tanco class Battle Cruiser in now available for Klingons starting at Lt Commander rank.
 * The specifications of the K'Tanco Battle Cruiser have been added to the Klingon Empire ship database on Qo'noS.
 * New bridges and bridge variants for Klingon faction players.
 * Bird of Prey config 1 may now be customized at a ship customization contact on Qo’Nos.
 * Raptor config 4 may now be customized at a ship customization contact on Qo’Nos.

Missions and Locations

 * Fleet actions are now level banded to make scoring fairer and more challenging for all players. Players who enter a fleet action mission will be sent to an instance with players within a specific level range and enemies on the map will be scaled appropriately. Rewards are also now scaled based on the level band of the Fleet Action you are sent to. This change also makes many Fleet Actions playable for all levels of players, although Fleet Actions still have a minimum level requirement based on the initial mission that offers you the Fleet Action.
 * Fleet Action: The Big Dig – is a new Fleet Action available in Romulan Space
 * Fleet Action: DS9 Under Siege – is a new Fleet Action available to Federation officers at level 29
 * Klingon players may now compete in the Crystalline Entity Fleet Action in the Qutmut System in the Omega Leonis block.
 * Klingon players may now compete the Big Dig Fleet Action in the Tiqchirgh System in the Omega Leonis block.
 * Klingon Players may now compete in the Breaking the Planet Fleet Action in the Teroka System in the Omega Leonis block.
 * A Neutral Faction Bar has opening in the Drozana System in the Klingon/Federation Neutral Zone. Players of both factions may now socialize together before they return to battle.

Audio

 * Klingon ship computer notifications will be appropriate for the Klingon Faction

Powers and Skills

 * Starship Captain Skills: Updated starship captain skills that only affected a single ship type. These skills now provide 25% of their stat improvement to higher tier ships of the same category (cruiser, escort, etc.) This update addresses the concern that Commander and Captain rank starship caption skills were wasted skill points once the player moved into their next tier of ship.
 * New Skill - Starship Attack Vectors: Improves starship accuracy and crit chance.
 * New Skill - Starship Combat Maneuvers : Improves starship attack evasion and turn rate.
 * New Skill - Starship Battle Strategy : Improves starship crit severity and damage resistance.
 * Ability Modifier Changes - Attack Pattern Alpha, Beta, Delta, Omega: These abilities are now modified by Starship Attack Vectors, Starship Combat Manuevers, and Starship Battle Strategy.
 * Ability Modifier Changes - Fire on my Mark: This ability is now modified by Starship Attack Vectors, Starship Combat Maneuvers, and Starship Battle Strategy.
 * Ability Modifier Changes - Tactical Initiative: This ability is now modified by Starship Command, Starship Combat Maneuvers, and Starship Battle Strategy.
 * Ability Modifier Changes - Go Down Fighting: This ability is now modified by Starship Command, Starship Combat Maneuvers, and Starship Battle Strategy.
 * Training Node Changes - Attack Pattern Beta III: This ability is now earned by learning rank 9 of Starship Combat Maneuvers for Tactical Captains.
 * Training Node Changes - Attack Pattern Omega III: This ability is now earned by learning rank 9 of Starship Battle Strategy for Tactical Captains.
 * Ground Stealth Changes: Updated ground stealth to be more in line with space cloak game play. Stealth Module is now a toggle power with unlimited duration, but combat actions cannot be performed while using stealth. Stealth Module is no longer perfect stealth. Its strength is variable based on its version and enemies will be able to detect you at close range. Several abilities can now be used to counter stealth. Tricorder Scan, Target Optics, and Fire on my Mark all now have a stealth debuff element. Engineering fabrications (turrets, mortars, drones) have enhanced perception that can detect an enemy using stealth at longer range. Fire on my Mark in space has also gained a stealth debuff element, making it easier to detect cloaked ships while marked.

Animation

 * Players now have access to more emotes!

UI and Controls

 * Your ship hull indicator now shows the ship silhouette of your current ship as well as a tooltip giving the ship type
 * Chat: The Emote submenu now disappears when an emote is selected, but can be “pinned” by a button press to turn into a moveable persistent window

General

 * Players now have a chance to acquire Bridge Officers from the Pakled, Tellarite, and Rigelian races.
 * Departing Fleet Actions using the Depart System button on the minimap will now return players to the proper sector.
 * Dropping a repeatable mission that has a cooldown timer now counts as completing the mission for purposes of determining the cooldown timer
 * Old saves made from the Tailor window should now load properly
 * Bridge officers no longer attack invited players of hostile factions while aboard the bridge.
 * Corrected a problem where video cards only capable of shader model 2.0 were not displaying scrolling textures.
 * Fixed a bug where items could get duplicated when logging in
 * Fixed a crash that would occur when customizing your character
 * Fixed a crash that would occur when viewing your remote contact list
 * Fixed a bug that was preventing some audio notifications from playing
 * Fixed an exploit where players could make themselves invulnerable while organizing their away team selections

PvP

 * Players should now be correctly assigned to the proper PVP faction for all PVP ground assault maps.
 * The Borg Hunt Warzone maps now show the correct map names when interacting with them at higher levels (41+)
 * The Contact that shows up in the Borg Hunt Warzone map will now default to your Tactical Officer.
 * PVP Queue Information will now properly update after changing maps

Ships and Customizations

 * Galaxy Class model now more accurately reflects the TNG canon ship.
 * Luna Class has been updated to more accurately reflect Star Trek canon.
 * Separated Galaxy battle bridge variant now fires weapons from correct node locations.
 * Windows, escape pods, and hangar doors should now be properly displayed if using a video card with shader model 2.0.
 * Ships used by many unknown species now uses blue detailing instead of yellow
 * Updated some mission Klingon ship names
 * Updated Fleet Logo lighting on several ships
 * The impulse glow and trails for the Klingon Carrier are now yellow instead of red

Missions and Locations

 * Fleet Action: Crystalline Entity – the Entity has been tuned a bit.
 * Fleet Action: Crystalline Entity - Moved the respawn points on the so players can get back into the action faster.
 * Fleet Action: Breaking the Planet – Changed timers on the generator bombs and added a prompt to RUN After setting a bomb.
 * Fleet Action: Breaking the Planet – Updated spawn locations of Klingons to take advantage of new map layout changes
 * DeepSpace: Fixed a bug where a Cardassian Captain would pop up in Borg space as a contact
 * DeepSpace: Moved some of the Fleet Commander spawns so that they don’t run over and own players who have just warped into the map.
 * Fixed an issue that was preventing players from map transferring during the State of Q mission.
 * Most mission descriptions have been updated to include correct System, Sector, and Sector Block location information.
 * Admiral Quinn has stopped using players' nicknames in most instances.
 * Corrected errors in Federation ship database in Earth Spacedock.
 * Corrected text errors in Klingon Empire promotion ceremony.
 * Corrected errors, mission text, and dialog in the following missions: “Starbase 24”, “Treasure Trading Station”,, “Collateral Damage”, “Turret Killer”, “Dangerous Game”, “Secret Orders”, “Project Nightingale”, “Honor Bound”, “Minefield”, “The Other Side”, “Ghost Ship”, “Past Imperfect”, “The Ultimate Klingon”, “Tutorial”, “War Games”, and “Task Force Hippocrates”, “PJem”, “Report to Gamma Orionis”.
 * Corrected text errors in the following patrols: Aido, Elvin, Icari, Llaiir, K'Shan, and Cero
 * The Teneebia System is now spelled correctly in mission logs and on the system map.
 * Klingon Empire promotion missions may now be obtained via remote contact if they are not accepted at the time they pop-up.
 * Klingon Empire promotion mission dialog now displays a proper contact instead of a blank white box.
 * Klingon Empire Defense Missions now accept credit for completing higher level Defense Missions if you had leveled up during the progress of the initial Defense Mission.
 * Updated the name of Klingon ground equipment store from “Requisition Officers” to “Requisition Ground Equipment”
 * Fixed a typo in the Ganalda PVP ground equipment vendor contact dialog.
 * Fixed a typo in the mission that described to Klingon players how to get to the Ganalda station.
 * Fixed the system name for the Rura Penthe system.
 * Fixed a minor issue with level 43 Klingon players who were unable to use the Transwarp Conduit to travel to Borg Space.
 * The Sky Demon (Comet) from the Saturday’s Child mission no longer drops random loot.
 * Klingon NPCs should now use a wider variety of costume options

Audio

 * Added SFX on ground weapons that were missing them.
 * Added SFX for Photonic Officer – Science Bridge Officer Power.
 * Updated ambient audio on ground PVP maps.
 * Added and updated ambient audio on player bridges.
 * Added ambient audio to several maps that previously had none.
 * Borg space neutralizer impact SFX are a bit louder now.
 * Added SFX for Tractor Beam Repel power.
 * Faction based transporter FX should now play the proper SFX.

Powers and Skills

 * Rifle pulsewave description now correctly mentions knockback rather than repel.
 * Rifle overload beam now correctly mentions repel rather than knockback.
 * Enemies that lose line of sight because of a cover shield will now correctly switch targets
 * Assault Multibeam and Rifle Multibeam now refer to the correct number of targets in their descriptions.
 * Rifle Sniper Shot: Knockback was mistagged as RangedDmg
 * Assault Energyblast: Damage was mistagged as PBAoEDmg
 * Mine Explosions: Were not tagged as AoEDmg
 * Pistol Overload: Knockback was mistagged as RangedDmg
 * Torpedo Spread description is now more accurate.
 * Tetryon Bolt Pistols’ primary powers are now correctly taking .25 seconds to activate, instead of 1 second.
 * Fixed several items that were not hooked up to their proper FX, powers, and descriptions and were instead using defaults.
 * Pistol stun was mistakenly only doing damage on its first of 3 pulses. It still doesn't do a huge amount of damage, but it does 3 times as much as it used to.
 * Plasma weapon DoTs are now set to stack instead of replace. Previously if the same player proc’d a second DoT using the same power it would cause the duration to refresh but not start a new DoT.
 * Updated Space Phaser proc tooltip which was incorrectly reporting a 5% chance when the chance was actually 2.5%
 * Single quantum torpedoes previously received a 20% DPS penalty to compensate for their higher burst damage. They are now improved (only a 15% DPS penalty). Should make photon/quantum a more equal match.
 * Beam Overload now drains 50 weapon power rather than 125 weapon power.
 * Beam arrays and Beam banks were incorrectly doing the same damage with Fire at Will and are now working properly with the power.
 * Antiproton Dual Banks were incorrectly doing Phaser damage and are now working properly.
 * Antiproton banks are now appropriately improved by Antiproton skills, rather than Phaser skills
 * Ground weapons and martial arts are no longer able to be used while cloaked.
 * Changes to ground Exposes and Exploits: added 3 second shared cooldown for all secondary exposes, added 3 second shared cooldown for all secondary exploits.
 * Rebalanced ground weapon AoEs to normalize their damage and make more weapons viable options. All changes were made to the max targets of the AoEs, or to their DPS
 * All high end armor items purchased with STFs, PvP, and Exploration Marks should now properly have costumes assigned to them and have proper display text
 * Photonic Fleet: Increased the variable range that a photonic fleet uses to spawn in. The arriving ships should now have less of a chance to spawn on top of each other.
 * Martial Arts: Removed the Interrupt secondary effect from martial arts abilities to make delivering combination strikes easier during a martial arts fight between two characters.
 * Lunge: Fixed the error that allowed lunge to vaporize enemies on a killing exploit.
 * Engineering Fabrication: Fixed errors that would allow fabricated engineering pets to persist for longer than their designed duration.
 * Draw Fire: Fixed error that had skill modifying the ability’s duration by a multiple of 5, rather than the designed multiple of .5. Improved the ability’s damage resistance bestowed slightly to offset the shorter duration.
 * Science Team III training: Science Team III is now correctly unlocked by purchasing nine ranks in Scientist, rather than nine ranks of Doctor.
 * Scatter Volley I: Fixed error that had it incorrectly listed as Rapid Fire I in the skill window UI.
 * Attack Pattern Beta: Reduced stack limit from 10 to 5, but doubled magnitude of debuff. Max bonus is retained and easier to reach by increasing magnitude.
 * Attack Pattern Delta: Reduced stack limit from 10 to 5, but doubled magnitude of debuff. Max bonus is retained and easier to reach by increasing magnitude.
 * Focus Fire: Reduced stack limit from 10 to 5, but doubled magnitude of debuff. Max bonus is retained and easier to reach by increasing magnitude.
 * Starship Cloak Abilities: Added short and long descriptions for starship cloak abilities.
 * Updated Bridge Officer version of Dampening Field Ranks’ 1, 2 and 3 to ensure they appear at the appropriate rank.

UI and Controls

 * Optimized the planet in the background of the login screen
 * Items in the tray now consider stack counts of all similar items between those equipped and in your inventory
 * If you set follow on a target and hold down both mouse buttons to stear, it now breaks follow.
 * Loot Window: When on a team, round robin rewards are now split correctly when a mob drops multiple items.
 * Loot: Fixed a bug where resources would not properly go to your inventory when looted.
 * Tailor: updated the width of the Current Resources and Cost info at the bottom of the screen
 * Added tooltips to the Bridge Officer Power Tray to show the rank of the bridge station.
 * Universal Bridge Officer stations should now be displayed properly in the Bridge Officer Tray
 * Ship Rename: Added separate lines for name and registry costs to help alleviate confusion

VFX

 * Lens flare FX have been turned on
 * Weapons no longer cast inappropriate shadows
 * The Tricorder FX should now show up properly on the following powers: Create Turret, Medical Generator, Mine Barrier, Seeker Drone, Shield Generator, and Support Drone
 * Borg bosses should now use Borg transporter FX to escape instead of Federation transporter FX.
 * Added some FX which will play after consuming specific food items
 * Adjusted the size of the photon and plasma grenade explosions to match AoE sizes better
 * Updated FX for the Borg generators
 * Photonic Fleet: Photonic Fleet now has a special ‘dissolve’ FX when the ship expires after battle. If a photonic ship is destroyed in battle, it still uses the normal death animation without the warp core explosion

Environment

 * Fixed the edge of world boundaries on the planet in the Rashana system
 * Fixed the fog levels on a few sky textures that were too foggy
 * Fixed some lighting issues in the alien caves environment
 * The Sector Space border will now LOD out more appropriately
 * Fixed a door seam error in Earth Space Dock
 * Added chairs and tables to the bar on Earth Space Dock
 * Adjusted the brightness of some lights in DS9
 * Removed the lens flare from Earth Space Dock
 * Mission objects in Exploration maps should now visible regardless of whether High Detail Objects is turned on in video options.
 * Fixed several misaligned walls that would cause holes to be seen in Borg interiors and with lower video settings.
 * Added sector space signs for new Klingon Star Clusters
 * Added low detail props for Borg interiors to improve collision and visual appearance on low end settings.
 * Added new planetary surface types and interiors that can be discovered in Exploration missions
 * Added more space station and satellite varieties that can be found in Exploration missions.
 * Removed some hanging pipes in the final boss room of “Infected” that were causing collision issues with players.
 * Revamped several Fleet Action maps including Breaking the Planet, Klingon Scouting Force, and Gorn Minefield.
 * Fixed some plants that were clipping through walls in Admiral Quinn’s office

Known Issues

 * Some Defiant bridge variant’s exit doors are currently non-functional
 * It is possible to become stuck in the ground portion of the “State of Q” mission
 * Some minor teaming issues on the ground assault map
 * iPvP: After restarting the map Klingon and fed players are assigned to the same spawn point
 * iPvP: After restarting the map the losing team’s timer does not reset
 * There are duplicate system labels and interacts in KLG_001 Sector