Ability: Stealth Module

Overview
Stealth Module is an ability that temporarily masks you from sight. Contrary to the ability description, some other abilities can be used from stealth such as. Some abilities will break the Stealth Module buff however as the description suggests, and example being.

Basic Information

 * Profession: Tactical
 * Locale: Ground
 * Game Description: Stealth Module masks you from sight, but enemies can detect you at close range. Immediately after entering stealth, you gain a damage bonus to attacks made from behind. Attacking will break you out of stealth but the bonus to damage will remain. Abilities that affect others will remove the cloak.

Detailed Information

 * Used by: Player, Bridge Officers
 * Target: Self
 * Attack Type: N/A
 * Ability Type: Buff
 * Activation: 0.5 seconds
 * Range: N/A
 * Shares cooldown with:
 * None
 * Starts cooldown on:
 * Self only
 * Modified by:
 * Skills
 * (Improves All Kit Modules)
 * Stats
 * Duty officer
 * Armory Officer: Increased damage buff duration.
 * Provided by:
 * Tactical Kit Module - Stealth Module (Increased with Mk value, Player only)
 * Bridge Officer Trainer (Rank I, Rank II)
 * Captain training (Rank III)
 * Captain training (Rank III)

Notes/References

 * If you are in a desert you can see your or your enemy's footprints and sand flying
 * When using the skill from the stealth module, the ability will also remain active until disengaged by the player or when the player attempts to interact with objects or NPC's.
 * This ability is unbelievably valuable in the STF: Brotherhood of the Sword. All of the Iconian's in Brotherhood of the Sword will not be able see you at all. This will make the fifteen second timer to activate the two devices a breeze.