Release notes/20120809

General

 * Updated bio-neural warhead launchers in No-Win Scenario so that the warheads are not as powerful in the first few waves after they appear.
 * Difficulty does increase rapidly in successive waves.
 * Updated the KDF Officer of the Watch mission Escort Dignitary to Starbase so that the target ship is always interactable.
 * Updated all stores to move all Pulsewave weapons to the Assault category, rather than Rifle category.
 * Starbase assignment update:
 * Explained how to get deployable phaser/disruptor turrets for the starbase Engineering assignment; now elucidated in tooltip for that item.
 * Added ability to craft 20-stacks of heavy phaser/disruptor satellite turrets on Fed/KDF crafting respectively.
 * The Follow Target camera option will no longer change to Free Camera when using the mouse and tabbing through enemies
 * Resolved an issue that caused weapons to stop firing.
 * Resolved an issue that caused long delays when starting up new queue maps
 * The Fleet Basic Uniforms are now available after completing the Starbase Tier 3 Tailor project.
 * Updated the Fleet Mark rewards for the Tholian and Defera Invasions.
 * They now reward as follows:
 * When fleet hour is OFF: easy = 3 FM, medium = 6 FM, hard = 20 FM.
 * When fleet hour is ON: easy = 6 FM, medium = 12 FM, hard = 25 FM.
 * Updated the Fleet Event info text to mention the Defera Invasion as a source of fleet marks.
 * Updated the visual appearance of the interact FX.
 * Updated the FX for adapted floater so that it only displays one floater at a time.
 * Fleet events:
 * Resolved an issue that prevented some fleets from creating new events.
 * Fleet events should now properly take local and server time into account.
 * Fleets should no longer be spammed with fleet event messages.
 * The Follow Target keybind will now toggle between the chosen camera type and Follow Target, rather than toggling between Follow Target and Free.
 * This means it should be working as intended.

Duty Officers

 * Added Diplomacy assignments that will allow Fed players to purchase Heavy Satellite Turrets.
 * KDF already had access to Marauder assignments of the same nature.
 * Altered availability of all "Secure Heavy Turret Prototype" assignments to be Uncommon instead of Rare.
 * "Phaser" and "Disruptor" versions of these assignments may also appear in Federation and Klingon space, in addition to their existing locales.
 * The Species, Specialization, and Trait filters will now only show options that are available in the player's roster.
 * Added filtering to duty officer assignment chains.
 * Assignment chains now start collapsed by default.
 * Added "Officer Exchange" assignments to Personnel Officers at Starfleet Academy and Klingon Academy.
 * These officers will allow you to take assignments that will exchange a single Green, Blue or Purple Duty Officer for 3 of one rarity level lower.
 * e.g.: 1 Green for 3 Whites
 * New fleet duty officers are now available!
 * The Personnel Officer in your starbase's Ops area can provide these new Duty Officers.
 * Each officer is commissioned individually.
 * You must have at least a tier 1 starbase to commission a general Duty Officer.
 * As you unlock higher tier starbases, better guaranteed quality officers become available.
 * Unlocking facilities at tier 2 and above also allows purchase of officers for specific disciplines.
 * These officers may have new active roster powers and new arrangements for fleets.
 * As with all Duty Officers, the type received is random.

Missions

 * Crack in the Mirror
 * Added waypoints to devices on the ground portion of the mirror system
 * Added waypoints to the clues in the mines.
 * Seeds of Dissent:
 * Added waypoints to machines and lilies in the ground portion of mission
 * Added waypoint to spatial charges and Orra Val on colony ground portion.
 * Cage of Fire: Added waypoints to the ground portion of mission.
 * Collateral Damage: Adjusted existing and added new waypoints to the ground map.
 * State of Q: Added waypoints to the Borg devices.
 * One of the player's Bridge Officers will now appear in the dialog window after winning or fleeing a sector space encounter.
 * Accidents Happen: gave Andorian console to type on

Systems
3-4.5 sec, instead of 3.5-12sec, scales with Subspace Decompiler skill.
 * Klingon Honor Guard Space Set - 2pc Bonus:
 * Corrected the bonus and associated tooltip for "Crew Regen Rate" to more accurately reflect an understandable figure.
 * This will now display on your character sheet.
 * Added an additional bonus that will slowly bring "Dead" crewmen back to a "Disabled" state, allowing them to be slowly regenerated to "Active" even during combat
 * This was the original intend of the 2pc bonus, but was not functioning correctly.
 * Force Field Dome will once again Repel all enemies within its radius while keeping them at bay for the duration of the ability.
 * Updated all Mines:
 * Reduced basic launches of Mines from 5 mines to 4 mines.
 * Adjusted core power variables up by 5% to compensate.
 * Each mine previously accounted for 20% of intended damage, now accounts for 25%
 * This change did not affect Tricobalt Mines, which already launched 1.
 * Nor did it affect Cloaked Tractor Mines, which already launched 4.
 * Number of mines launched by "Dispersal Pattern Alpha", Mine Trail, and "Dispersal Pattern Beta", Mine Spread, have been reduced:
 * Rank 1 = Reduced from 8 to 7
 * Rank 2 = Reduced from 12 to 10
 * Rank 3 = Reduced from 16 to 14
 * Recharge Times on Mine enhancing abilities have been altered.
 * Category recharge times have been reduced from 30 seconds to 15 seconds.
 * Individual ability recharges have also been reduced by 15 seconds.
 * At Rank 1 this results in the cooldown changing from 85 sec to 70 sec.
 * At Rank 9 this results in the cooldown changing from 45sec to 30sec.
 * These changes bring them in-line with Torpedo enhancement abilities.
 * Recharge time on individual Mine Launchers have not been modified.
 * This may result in a situation where your Dispersal Pattern refreshes before you can launch more mines, if you have only a single launcher equipped.
 * Adjusted damage for all Detonate powers to 125% of previous values.
 * This increase is in addition to the aforementioned 5% increase to offset fewer Mines per launch.
 * Tricobalts only adjusted to 110% of prior.
 * Transphasics balanced separately to account for increase in Shield Penetration.
 * New damage is approx. 70% of previous; see below for Shield Penetration changes
 * Photon Mines:
 * Increased agro/follow range from 2km to 3km.
 * Increased stealth value from 4825 to 4875.
 * This is about a 0.5km perception distance change.
 * Quantum Mines:
 * Increased flight speed from 25 to 45.
 * Increased explosion triggering distance from 0.4km to 0.7km.
 * Increased explosion radius on Detonation from 1.0km to 1.5km.
 * Plasma Mines:
 * Increased duration of DOT from 10sec to 15sec.
 * Periodic damage of DOT has slightly decreased, but total damage dealt is increased due to longer duration.
 * DOT can be cleared with Hazard Emitters.
 * Transphasic Mines:
 * Increased shield bleedthrough from 40% to 80%.
 * IMPORTANT NOTE: Breen Transphasic Cluster Torpedo does not benefit from this change. See below for separate changes related to this weapon.
 * Chroniton Mines:
 * Increased chance to apply slow from 33% to 80%.
 * Slow debuff is now resistable, and abilities that make you immune to movement debuffs will now affect this debuff.
 * Duration of debuff can be enhanced with Graviton Generators skill.
 * Magnitude of debuff decreased to 25% of previous, but debuff can stack.
 * Standard minefield = 25% x 4 = 100% of previous magnitude.
 * Tribobalt Mines:
 * Reduced Repel magnitude per hit by 50%.
 * Tricobalt Mines and Torpedoes no longer share a cooldown timer
 * Added a 20% chance to spawn a Subspace Rift which Disables enemies that are within its radius, same as High Yield Tricobalt.
 * This rift has a slightly random spawn location so that multiple mine explosions, i.e. Dispersal Patterns, are unlikely to spawn directly atop one another.
 * These rifts do not last as long as those created with High Yield Tricobalts.
 * Altered Disable duration range from 2.66-4sec, 2.5-5sec.
 * This scales with the Subspace Decompiler skill.
 * Tricobalt Mines can now make use of Dispersal Patterns.
 * Dispersal Pattern Alpha:
 * Rank 1: Two launches of one mine each.
 * Rank 2: Three launches of one mine each.
 * Rank 3: Four launches of one mine each.
 * Tricobalts have a 5sec delay between each launch, instead of the standard 2.5sec of other types of mines.
 * Dispersal Pattern Beta:
 * Rank 1: Launches two mines - one right, one left.
 * Rank 2: Launches three mines in a triangle formation - one top, two bottom.
 * Rank 3: Launches four mines in a square formation - two top, two bottom.
 * Breen Transphasic Cluster Torpedo:
 * This weapon now only spreads out into 10 Mines instead of 12 Mines.
 * Despite being Transphasic, these Mines only possess 40% shield bleedthrough instead of the upgraded 80% of other Transphasic weapons.
 * To compensate for this, the damage of Mine's each explosion remains higher.
 * They also do not apply the Shield Healing debuff present on other Transphasic Mines.
 * Modified the behavior of this torpedo:
 * It now explodes more reliably on its target, rather than immediately upon being fired.
 * The Mines launched by the initial explosion are more likely to chase their target correctly instead of fly past them.
 * Both the Torpedo detonation and the Mine detonation distances have been decreased in order to ensure greater reliability in their behavior.
 * If the Torpedo's initial target is destroyed before impact, it will now seek out the nearest enemy target instead of becoming dormant.
 * NOTE: The behavior, relative power & utility of this weapon are still under scrutiny to ensure they are properly balanced. More changes may be forthcoming.
 * The Plasmonic Leach console can now stack up to 8 times again.
 * Most random drops of Uncommon or better quality are now Bind to Account on Equip.
 * Previously, they were Bind to Character on Equip.
 * This means they can be put in the Account Shared bank even after equipping them.
 * Operational Assets:
 * Added more information about shared cooldowns to all Operational Asset descriptions.
 * This is a text change only.
 * Updated the tooltips for Operational Asset ships to provide more detailed information about the ships summoned.
 * This includes the ships' armaments and abilities.
 * Corrected tooltip text for Turret and Torpedo Platforms.
 * New Operational Assets were created with more ship types.
 * Ki'tang, Negh'var, Bortasqu', Guramba, Kar'Fi, Armitage, Galaxy, Prometheus, Luna, and Galaxy Dreadnought.
 * Atrox and Vo'quv Operational Assets have changed to display as Dreadnoughts, for rank.
 * This is purely a text change.
 * Consumable To'duj and Peregrine fighters will no longer display as being usable by ships from the opposing faction.
 * Fleet Advanced Antiproton Beam Arrays now specify "Advanced" in their names.
 * Single Cannons now properly specify the correct energy type in their description.
 * Fleet Elite Phaser Wide Beam Pistols now specify the correct power name in their descriptions.
 * Advanced Fleet Polaron Sniper Rifles no longer have fewer damage mods than other Advanced Fleet items.
 * Phased Tetryon Dual Cannons and Dual Heavy Cannons can now be equipped on the Escort Carrier.
 * Season 6 changed the based HP and Shield modifier of the T5 Excelsior.
 * This was not working as intended and is fixed now.
 * The Excelsior's HP and shield modifier is now reverted to its pre-season 6 values.
 * Increased the damage of Galor Spiral Wave Disruptors so they are competitive with Mk XII weapons at level 50.
 * Engineering Quantum mortars can no longer be created in social ground maps.
 * Mine Revamp:
 * Removed the Shield Healing Debuff from Transphasic Mines.
 * This proc may be replaced at a future time, but was found to be too effective at PvP while having very little effect on PvE.
 * This imbalanced approach was not part of our design goals.
 * Fixed cooldown error on Dispersal Patterns when used with Tricobalt mines.
 * Tricobalt Mines and Torpedoes no longer share a cooldown timer
 * Corrected description on Chroniton, Quantum and Photon basic mine launch powers.

UI

 * C-store items now have a confirmation prompt when attempting to discard them.
 * There is now a button for the Dilithium Exchange in the Dilithium section of the assets tab.
 * Updated the tooltips for Fleet Assets and Dilithium to indicate their limits.
 * Fleet Credits, Refined Dilithium, and Dilithium Ore are limited to 10 million each.
 * Fleet Marks is limited to 1 billion.
 * Clicking on a holding tier on the Fleet overview screen will now go to the tier information on the holdings tab.
 * Set items will now display correct tooltip items in stores.
 * There is now a button to delete a saved costume.
 * Removed the non-functional Mouse4-Mouse8 buttons from bind window.
 * Resolved an issue that would prevent the Wear, Rename, Modify, and Create buttons from refreshing properly after creating a new uniform.
 * The character input for the fleet map invitiation popup will now be focused when the popup opens.
 * Resolved text alignment issues for fleet map invitations
 * It is now possible to contribute a stack of data samples and particle traces to a Fleet project at the same time.
 * It is now possible to choose a list of Duty Officers to contribute to a Fleet project.
 * Duty Officers will be contributed in the order they are selected.
 * Duty Officers will be numbered in the order they will be contributed.
 * In the event that only part of the selected Duty Officers are contributed, the result display will list the Duty Officers that were contributed.
 * Ship Store: Buttons as well as current currencies are now only displayed when they are needed for the current ship.
 * Resolved an issue that could cause some equipment to not have the "Unequip" option in the context menu when equipped.
 * Opening the character status window will now correctly display the ship when in space and the captain while on the ground.
 * The stack count chooser popup in the mail will now correctly report the name of the stack.
 * Mail details will no longer persist after all messages have been deleted.
 * Data samples will now appear in the duty officer Cargo Bay.
 * The Mouse4-Mouse8 buttons have returned as available options in the Keybinds window.