Release notes/20190620

General

 * Added the ability for default starting weapons to move to the players inventory when dry docking a ship.
 * Adjusted the spawn location when beaming up to Sol System during the Discovery Era Tutorial.
 * Resolved an issue that was causing Tamavs gun to not appear during the cutscene in “Impossibility of Reason”.
 * Resolved an issue that would cause EV Suits to not appear properly with certain costume configurations.
 * Woven Hair (Female hair choice) should no longer look metallic.
 * New "Version 2" of some existing female hairs have been updated and added.

UI

 * The range of energy credits or GPL that can be bet at Dabo has been increased to be between 100 and 1 million
 * Resolved an issue causing the Galaxy map to not zoom/scale properly.
 * Accessing your account bank from a location that also allows character bank access will now bring up the window that switches between the two
 * The Bridge Officer training UI should more reliably update its status when you get a training manual

Content

 * Hive Onslaught Elite:
 * Added Enhanced Borg Regeneration II to the Tactical Cubes in the first phase.
 * Khitomer Vortex:
 * Added a 30 second briefing window before the queue begins
 * Cure: Found:
 * Added a 30 second briefing window before the queue begins
 * The Kang health bar now goes away after Kang warps out
 * Hailing Kang is now instant, instead of taking several seconds
 * Resolved an issue that was sometimes causing some flying NPCs on Risa to appear to not have floaters equipped.

Systems

 * Updated the Special Requisition Choice Pack - Tier 6 Promotional Ship Choice Pack to include the Miracle Worker Flight Deck Cruiser [T6] and the D7 Miracle Worker Flight Deck Cruiser [T6].
 * Adjusted the Multi-Spectral Emitters on Romulan Drone ships to be able to adapt to a much wider group of enemies.
 * Resolved an issue that could occasionally cause Voth enemies to spawn outside of the Dyson Sphere Adventure Zone, if a player had recently engaged in activities on that map then moved elsewhere.
 * Resolved an issue that was causing "They've Adapted" visuals to appear when attacking Borg that had adapted to any of your energy types, regardless of the energy type being used.
 * These visuals will now only appear if you attempt to use the same type of energy as one they have adapted to.
 * NPCs, other than Bridge Officers, are no longer subject to Borg Adaptation or the need to Remodulate their weapons.
 * Improved Mudd's Time Device uptime from 90 sec cooldown / 90 sec duration to 25 sec cooldown / 30 sec duration.
 * Resolved an issue where the 2pc bonus for the Stamets-Tilly Field Modifications set was improperly applying 120 Damage Control skill instead of raw +120% Hull Regeneration as intended.
 * Subspace Wake Universal Console:
 * Resolved an issue that caused the damage to scale incorrectly
 * Updated this ability to correctly apply and list it's inertia buff.
 * Resolved an issue where periodically the Interstellar Torpedo from Threat Assessment Algorithms would become stuck and linger after combat