Trait


 * See Bridge Officer Traits for traits available to your bridge officers.

Traits add extra bonuses to attributes or abilities of your game character. Most traits are passive bonuses, but some also include a special ability your character can activate. Each passive trait either gives a bonus for ground or for space combat. Traits therefore have a direct influence on the overall strengths of your character and, along with your skills and Captain Specializations, are a key to adapting your character to your play style. Unlike skills, however, traits can be reassigned in-game without cost anywhere within social hubs or in sector space.

A level 65 character has slots for the following amount of traits:
 * 1 Species Trait: A permanent, non-customizable trait (which may consist of more than one bonus) based on the choice of the player race. Alien captains have no species trait but instead receive two additional personal trait slots (one for ground, one for space) upon character creation.
 * 18 Personal Traits (9 slots each for space and for ground; 3 each at beginning, 1 additional slot each every 10 levels until level 60): Additional selectable traits which can be changed in-game. Some are available to every character, while some are restricted based on the player's career path (adding four specific traits to the player's choice) as well as race, or are exclusively obtainable by finishing Research & Development schools or purchasing Genetic Resequencers (found by opening lockboxes or sold on the exchange under the Reward Pack category).
 * 4 Starship Traits (4 slots unlocked at level 50; 1 extra slot purchasable at the Fleet Research Lab): Additional selectable traits which can be changed in-game and only affect space combat. Traits can be unlocked either via the Captain Specialization system or by achieving Starship Mastery level 5 in a tier 6 ship.
 * 16 Reputation Traits (4 slots each for Active Space, Active Ground, Passive Space and Passive Ground Traits, all unlocked at level 50; 1 extra slot for each category purchasable at the Fleet Research Lab): Traits which are unlocked via the reputation system. Active Traits grant a clickable ability for either space or ground combat depending on the respective reputation faction.
 * Other Traits: Special traits obtained from certain missions that are automatically slotted.

=Species traits= Each playable race (except for Aliens) has an innate, i.e., built-in and unchangeable, trait. Not occupying any trait slot, race-specific innate traits are usually a combination of two or three Personal traits (which are then no longer among the selectable trait pool for a given species).

Gallery
=External link=
 * Official Dev Blog - Trait System Improvements (13 Nov 2015)
 * STO Character Planner @ STO-Academy.com (including Trait planner)

Eigenschaften