Release notes/20130404

General

 * The cutting beam FX will now show up for all players, regardless of graphics quality.
 * Updated the the visual appearance of the Tholian Ground Boss.
 * People beaming from the shipyard in Qo'noS back to the First City should no longer wind up at the shipyard again.
 * Resolved an issue that occasionally made some persisted FX stop showing up.
 * In other words, Borg and other torpedoes will no longer mysteriously disappear.
 * All variants of "Field Test Biogenic Weaponization…" duty officer assignments have been moved from their previous availability onto a Rare Medical availability.
 * They should now properly begin appearing on available assignment lists around the galaxy.
 * Added Liberated Borg Duty Officer Store Unlocks to description of the Omega Reputation Tier 1 and Tier 3 unlocks.
 * Updated the icon for the Starbase project "Contract for Ship Customization Officer on Starbase".

Foundry

 * Updated the display names of the Federation Shuttles so they are more accurate now.
 * Updated the display name of the Mirror Universe dreadnought so it no longer thinks it's Fek'ihri.
 * Removed Klingon TOS as an option for space NPC Groups species, since there are none.
 * Removed ability to sort by FX for exterior backdrops, since doing so did nothing useful.
 * Removed type Klingon for interior backdrops, since there are none.
 * Cardassian and Dominion are now options in the Species dropdown for space NPC Groups.
 * Updated the description for the Timid Creature behavior to reflect its updated tactics.
 * This is a text change only.
 * New objects added to the Detail tab in the Foundry:
 * Rock – Gold Ore L 01
 * Fish Tank 03
 * DJ Booth
 * Trophy – Bajoran
 * Table – Poker
 * Table – Pool
 * Pool Balls
 * Pool Cue Stick 01
 * Pool Cue Stick 02
 * Gold – Lots
 * Gold – Some
 * GPL – Slip
 * GPL – Strip
 * GPL – Ingot
 * GPL – Bar
 * GPL – Brick
 * GPL – Pile
 * GPL – Table
 * Isolinear Chip – Yellow
 * Isolinear Chip – Blue
 * Isolinear Chip – Green
 * Isolinear Chip – Red
 * Isolinear Chip – Pink
 * Trophy – Q Throne
 * Trophy – Starbase
 * Trophy – DS9
 * Trophy – Ship Base
 * Trophy – Gold Miranda
 * Trophy – Gold Cruiser
 * Trophy – Gold Heavy Cruiser
 * Trophy – Gold Exploration Cruiser
 * Trophy – Gold Assault Cruiser
 * Trophy – Gold Star Cruiser
 * Trophy – Gold Escort
 * Trophy – Gold Heavy Escort
 * Trophy – Gold Tactical Escort
 * Trophy – Gold Advanced Escort
 * Trophy – Gold Fleet Escort
 * Trophy – Gold Science Vessel
 * Trophy – Gold Research Science Vessel
 * Trophy – Gold Long-Range Science Vessel
 * Trophy – Gold Deep Space Science Vessel
 * Trophy – Gold Recon Science Vessel
 * Wall Shelf
 * Table – Mess M 01
 * Table – Mess S 01
 * Mess – Bowl 01
 * Mess – Bowl 02
 * Mess – Bowl 03
 * Mess – Pot 01
 * Mess – Pot 02
 * Mess – Pot 03
 * Mess – Pot 04

Gateway

 * Ships now only display the Bridge officers that are currently assigned to them.
 * The Bridge Officer Powers are now displayed in the correct order, and if a power is unavailable the slot is darkened.
 * Correcting the time and date display for guild events when viewed on a mobile device.
 * Account Guard will now sending players to their destination if they came in on a specific URL, like a bookmarked character.

Missions

 * Ground Zero: Hobus system and surface now have waypoints for various mission steps.
 * Saturday's Child:
 * The princess is now menaced by a mugato at the start of the map.
 * Removed the extraneous boulder on Aelas that was right in the middle of the escort path.
 * Friend of my Enemy:
 * Added a waypoint to the Romulan doctor on Rashana.
 * Adjusted sick civilians so they should always appear on the map.
 * Ultimate Klingon:
 * Added waypoints to various maps in H'atoria and Korvat.
 * Korvat is now called the Korvat System, not the Korval Solar System.
 * War is Good for Business:
 * Scientific Mission: The Celes nebula now has separate waypoints for the various asteroids, rather than one big waypoint over the whole map.
 * Scene of the Crime: The first step on arriving at Starbase 114 is now to take the turbolift, which has a waypoint on the map.
 * After taking the turbolift to the cargo bay, the map now has waypoints for the four cargo bays to scan.

Systems

 * Borg will now adapt more slowly to damage over time effects.
 * Powers such as Mine Dispersal Patterns and Eject Warp Plasma will now properly reroll their chance to Critical Hit for each pulse of damage they inflict.
 * Updated Tholian Thermionic Torpedoes:
 * The base duration for the Weapon and Engine Subsystem Drain has been decreased to 8 seconds.
 * Tholian Thermionic Torpedos procs no longer stack with Polaron procs.
 * The Weapon and Engine Subsystem Drain no longer increases in magnitude based on Flow Capacitors skill.
 * The Weapon and Engine Subsystem Drain now increases in duration based on Flow Capacitors skill.
 * Players who own the Tholian Recluse Carrier may now purchase Tholian Mesh Weaver Carrier pets.
 * Normal quality Mesh Weavers are available for Energy Credits.
 * Advanced Mesh Weavers are available in the Dilithium Store under the Special category for Dilithium.
 * Elite Mesh Weaver Carrier Pets are available from Fleet Starbases that have unlocked carrier pet stores.
 * Slightly improved the AI for Jem'Hadar Attack Ship Carrier Pets.
 * In addition, these pets now have a shorter global cooldown.
 * The Deflector, Engines and Shield from the Jem'Hadar Space Set are no longer Unique.
 * The Omega Force Personal Shields will no longer proc an expose on the wearer rather than the attacker.
 * Resolved some issues with expose:
 * Smoke Grenade will no longer expose the player rather than the target.
 * Battle Strategies will no longer expose the player instead of the target.
 * Overwatch will no longer expose the player instead of the target.
 * The M.A.C.O. set bonus Tactical Readiness Network will no longer expose the player with its proc instead of the attacker.
 * Reroute Power to Shields will no longer expose the player rather than enemies that were firing at the user.
 * Battle Strategies will now remove the debuffs from Suppressing Fire.
 * Updated the description of Tractor Beam.
 * This is a text change only.
 * The description for the Advanced Research Vessel's turn rate has been updated so it displays the same value everywhere it is mentioned.
 * This is a display change only.
 * Updated the Tachyon Mine Launcher:
 * Reduced Shield Debuff from 5% per Mine to 2.5% per Mine.
 * Updated tooltips to display accurate information regarding the effects of these weapons.
 * This is a display change only.
 * The Shield Drain from Tachyon Mines can now be properly resisted using Power Insulators skill.
 * Mines from Mine Barrier abilities should no longer despawn sooner than intended.
 * Romulan Space NPCs should no longer shoot themselves in the face with Plasma Torpedoes.
 * Updated Fire at Will:
 * Beam: Fire at Will is now capable of benefiting from weapon modifiers such as [Acc], [CrtH], etc.
 * The energy drain inflicted by Fire at Will activation now only happens if you are actually able to fire upon an enemy.
 * Updated the description of Power Cell devices.
 * This is a text change only.
 * Cover Shield will now properly benefit from the Generators skill.
 * Emergency Power to Weapons will now grant the appropriate amount of bonus damage.
 * This change will increase the damage bonus provided by this ability.
 * Improved the tooltip for Cover Shield to indicate that it gains increased Hit Points from the Generators skill.
 * This is a text change only.
 * The Multi-Vector Advanced Escort will no longer display inconsistent turn rate values in the Ship Store.
 * The Armitage class will no longer display inconsistent Hull rating values in the Ship Store.
 * Decreased the torpedo damage of borg Spheres, Cubes, and Transwarp Gateways in STFs.
 * Their energy damage is unaffected by this change.
 * Tactical Cubes and other STF borg are unchanged.
 * Updated description on Transphasic Torpedo Spread to reflect the proper bleedthrough amount, 40%.
 * This is a text change only.
 * Starship Sensors now also reduces the duration of the Screen Static FX overlay associated with powers like Antimatter Spread.
 * Nadion Inversion description now reads "Resistance Rating" instead of "Resistance"
 * This is a text change only.
 * Nadion Inversion is no longer cancelled if your Weapons system is brought offline.
 * Tricobalt Mines can now potentially deal damage to their owner if the owner is too near the target when they detonate.
 * Improved movement behavior for many Space NPCs.
 * They should be less likely to fly directly next to your ship, and should generally be more interesting to engage with in space combat.
 * The Scimitar's behavior has been extensively reworked to create a more dangerous and unpredictable encounter.
 * This also resolved an issue that caused it to not re-cloak for extended periods of time.
 * Dampening Field now reduces Environmental Damage, such as Cold, Fire, and Radiation, in addition to Energy Damage.
 * Weapons Malfunction no longer eliminates the Damage Immunity portion of the Stasis Pistol's secondary attack.
 * Updated the Tholian EV-Suit Captain:
 * The damage and damage variance on his "Violent Discharge" ability have been reduced.
 * It is now less prone to one-hit kills against you and your Bridge Officers.
 * NOTE: You can potentially prevent him using this ability by switching to Melee weapons when he goes into Absorption Mode.
 * Watch for his helmet stalks to animate!
 * Updated Bridge Officers with Subterfuge:
 * Resolved an issue where having multiple Bridge Officers with Subterfuge, Basic Subterfuge, or Superior Subterfuge was stacking improperly.
 * Using a Bridge Officer with Subterfuge on a ship using Enhanced Battle Cloak will no longer result in the ship no longer decloaking while it fires.
 * Resolved an issue in the description of the Bridge Officer Subterfuge traits that was causing them to display an inaccurate tooltip in stores.
 * The Cooldown on Photonic Shockwave Torpedo can no longer be reduced using Photonic Studies duty officer abilities.
 * Clarified the error message when attempting to purchase Jem'Hadar Attack Ship Carrier pets without owning both the Jem'Hadar Attack Ship and the Jem'Hadar Dreadnought Carrier.
 * This is a text change only.

UI

 * Added the following new keybinds:
 * Roll Need on Loot: Defaults to Crtl+Q
 * Roll Greed on Loot: Defaults to Ctrl+A
 * Pass on Loot: Defaults to Ctrl+Z
 * These keybinds will also be displayed on the Need or Greed loot window near their respective buttons.
 * Updated the Fleet Recruiting Message UI to display its character limit.
 * The character limit has been unchanged and is still 500.
 * This is only a change to add an error message if the limit is exceeded.
 * Updated the Lobi Store:
 * Separated the inventory of the Lobi Store into multiple categories.
 * The actual inventory has not been altered, nor any prices changed.