Release notes/20150716

General

 * Moved “Time in a Bottle” into the Iconian War tab of the journal as a level 60 episode.
 * Updated the death FX for very large ships, like Borg Cubes, so that the screen flash is no longer zone wide.
 * Also updated the death FX for the Transwarp gateway in the Infected Space queue.
 * Resolved an issue where on rare occasions the throttle would become disabled during space combat.
 * Resolved a minor texture issue with the Herald Wrist Attach weapon.
 * Added small amounts of VO which were missing such as the last line in the intro of the Dyson Sphere Allied Zone, a few lines from 7 of 9, and a few lines from the Kobali Adventure Zone.
 * The FX from the Gambling Device no longer replays every time the player’s FX are reset or redrawn.
 * Resolved an issue which was causing the animations to not work correctly for the Chimera.
 * Added the "Use" command to the Tesseract Communications Receiver's right-click menu.
 * Corrected a Transwarp coil error that was sending ships to the wrong place when using Fleet Starbase Transwarp gates to head to destinations near Bajoran and Cardassian space.
 * Changed the notification on arriving transport ships to not spam in “Gateway to Gre’Thor”.
 * Resolved a number of text errors throughout the C-Store.
 * Added the following people to the Memorial Plaque:
 * Ellen Albertini Dow
 * James Horner
 * Rusty McClennon
 * Venita Wolf
 * William Newman
 * Added the following people to the credits:
 * Barbara Goodson
 * Lalia Berzins

General II update

 * Resolved an issue which was causing maps to crash frequently.
 * Resolved an issue which was causing players to not be able to complete “Broken Circle”.
 * Resolved an issue which was blocking Weekly Buffs from the Fleet Research Lab from working.
 * “Broken Circle” now has the correct icon in the Episode Journal.

Systems

 * Reduced the server performance impact of several additional types of powers.
 * Research and Development:
 * R&D Materials no longer appear in the vendor window when selling or recycling.
 * R&D Components will still appear in this window, as they have an EC value.
 * It is no longer possible for crafted Deflectors, Engines, Shields, and Weapons to gain the [PvP Res] and [PvP Dmg] attachments.
 * Existing items with these attachments are not being altered at this time.
 * Restored a missing Ground R&D School Specialization to "Zissiox", Rigelian Assault Squad Officer.
 * Command Kit Modules / Bridge Officer Abilities:
 * Bridge Officers will now only use Strategic Analysis while either they or their captain is actually in combat.
 * While Take Cover is active, Bridge Officers will only Crouch and stay immobile if they are within 10 meters of their captain.
 * In order to facilitate this update for Take Cover, it is now a Toggle instead of a Click power but players cannot turn it off prematurely.
 * Its recharge timer has been reduced by 10 seconds to account for this change in functionality.
 * Resolved an issue which caused players to not be able to select all available reward choices in some episodes.
 * Resolved an issue where Warp Cores could get [W->S] as both rare and epic quality mods.
 * [W->S] will no longer be available as a rare quality mod.
 * Existing warp cores will have the rare mod entry replaced with [A->S].
 * The benefit gained from [Dmg] weapon mods has been improved.
 * This bonus damage gained from a [Dmg] mod is now calculated after all other passive and temporary bonuses are applied, meaning it will amplify those bonuses as well.
 * In addition to this formula change, the value applied by each [Dmg] mod has increased from 2.5% to 3%.
 * Weapons that do not possess at least one [Dmg] mod will see no difference in their overall performance.
 * This will affect both Space and Ground weapons.
 * Resolved an issue that was causing Kemocite-Laced Weaponry to make targets shake when hit.
 * Resolved an issue where Chroniton Jolt's recharge time was resetting.
 * Resolved an issue that was preventing Kemocite-Laced Weaponry from correctly attaching to Mines and Targetable Torpedoes.
 * Resolved an issue with Warp Shadows that was causing the Threat generated by Warp Shadow Decoys to cause AI errors in nearby foes.
 * Reduced the cooldown for all 3 Andorian Kumari consoles from 3 minutes to 2 minutes.
 * Added Physical Damage Immunity to the Molecular Phase Inversion Field.
 * Resolved an issue that was preventing the Talaxian Trait "Salvage Specialist" from working properly when damaging enemies at low health for captains.
 * Concussive Tachyon Emission may no longer be used while in Stealth.
 * Resolved an issue that was causing the Sure-Footed trait to not appear in available Trait lists.
 * Resolved an issue that would sometimes cause the owner of Danger Zone, Wing Man and/or Impulse Drafting to enter Combat when not appropriate to do so.
 * The descriptions on Subwarp Sheath now clearly indicate that they only grant Penetration to Energy Weapons.
 * Resolved an issue that caused the Kobali Split Beam Rifle to display a standard Polaron Rifle when using a rifle butt attack.

Fleet Armada

 * Fleets will be able to join together to form an Armada to share resources and earn passive bonuses.
 * The top level fleet will be called the Alpha Fleet which can invite up to 3 other fleets which will be called Beta Fleets.
 * The Beta Fleets can also invite up to 3 fleets each which will be called Gamma Fleets.
 * This allows up to 13 fleets to join together to form an Armada.
 * Fleets in an Armada will receive bonus rewards which include Dilithium Discounts and Skill Point bonuses.
 * These rewards are determined by the Fleet's rank in the Armada and the combined Fleet Levels of all Fleets within the Armada.
 * Fleet Levels have been recalculated for all Fleets.
 * Their Level will now match the total number of Holding Tiers they have completed from all of their Holdings.

Fleet Research Lab

 * This is a new Fleet Holding where fleets will be able to build their very own Space Station Research Lab using Krenim technology.
 * This facility will offer many opportunities for captains to explore and participate in the existing R&D system in new and rewarding ways for equipping your ship and crew.
 * The Fleet Research Lab will also feature many unlockable projects to visually improve its exterior and interior.
 * Among many other rewards, the Fleet Research Lab will grant access to additional Reputation Trait Slot and Starship Trait Slot unlocks.
 * Starting upon reaching Tier I of the Fleet Research Lab, Fleets may slot new Weekly Fleet-Wide Buff Projects in the Research Lab’s Upgrade project slot.
 * These projects share a timer, and may only be completed once every 5 days.
 * Only one Weekly Buff may be active at any point in time, each lasting 5 days and applying to all members of the Fleet.
 * Fleet leadership may choose from 3 different types of Weekly Buffs:
 * Dilithium Ore Bonus
 * Skillpoint Bonus
 * Combat Performance Boost
 * The effectiveness of each Buff will increase as the Tier of the Research Lab Facility increases.

New Advanced Queue Revamp

 * Advanced queues have been updated to better reward players and address issues with optional objectives blocking player progress in Advanced queues.
 * Advanced queues no longer fail due to not completing required objectives which were optional objectives on Normal.
 * These objectives are still tied to additional rewards.
 * All Normal and Advanced queues now reward the same amount of marks for finishing the mission without completing any optional objectives.
 * In order to make Advanced more rewarding than Normal, completing Optional Objectives is where players will earn larger rewards than compared to Normal queues.
 * Optional objectives are now the same in Normal and Advanced modes.
 * Some queues had different optional objectives between the two versions.
 * No changes have been made to Elite queues.

Foundry

 * Resolved an issue that was causing publishing to fail because a process was taking too long.
 * Added the following ships as space costumes:
 * All Command Cruisers
 * All Pilot Escorts
 * Andromeda
 * D'Kellra
 * Negh'Tev
 * Pathfinder
 * Updated Federation Interior 02 template map so it did not display dark floor tiles.

Character

 * Belt and footwear category and sorting improvements:
 * This will minimize clipping as many items were incorrectly categorized allowing pairings that weren't intended to mix.
 * Resolved many instances where certain items weren't checked for certain species when they should have been.
 * Opened a few items to both Uniform and Off-Duty categories as appropriate for species/faction.
 * This may require some players to "refresh" their costumes to gain access to the updates which can be done by going to the tailor and altering one item in a costume.
 * Finished improvement passes for footwear.
 * This includes improved fit, shape, and proportions.
 * There are less jagged polygons.
 * Feet are more consistently sized and have more "natural" shapes.
 * This does not include female Klingon boots as those will be addressed with ongoing Klingon improvements.
 * Corrected footwear and lower uniform items including Off-Duty to more logical/proper categories.
 * For example, tight pants should not have been also available in the "long loose pants" category.
 * This should make the category organization a bit easier to understand and navigate, improve costume mix and match results, and reduce clipping.
 * This also includes opening some of the footwear up to more categories.
 * Lower body attire category and sorting improvements:
 * Removed incorrect category assignments for things like Tight Pants in the "Loose" category.
 * Improved naming conventions so categories make more sense.
 * Unlocked a small number of items to species/factions that didn't have the options before.
 * Unlocked a small number of items to Off-Duty and Uniform categories.
 * There should be far less clipping in the lower body amongst these parts which have been updated.
 * Costume part "Long Nails" has been revised.
 * Long Nails made more available to other races such as Humans, Klingon, and Romulans.
 * Long Nails have also been made available for Beachwear.
 * Changed Antares boot name to something more descriptive: "Boot Low Heel"
 * This has also been unlocked for all species.
 * Klingon Boots 04 is no longer available for Federation characters.
 * Holo Leeta has been updated.
 * Added flowers to Beachwear Separate category.
 * Made Orion belts/loincloths work with beachwear.
 * Made flower belts work with Beachwear Separates.
 * Expanded the color palette for the Flower costume parts, Risian Swimwear, and Flower Belts.
 * Made minor updates to the costumes for the Risa Dance Instructor and Risa Tailor.
 * Resolved an issue where Male Reman Hands were not matching correctly with bare arm options.
 * Changed the title of the Romulan 22nd Century Uppers to Romulan 23rd Century Uppers.
 * Resolved an issue where Odyssey Badge 1was not always available.
 * All 15 Base armor sets are available to Male and Female Romulans.
 * Made Dyson sphere uniform work with badges and emblems.
 * Resolved a clipping issue with Klingon Uniforms and Emblems.
 * Added arms to Off-Duty Tight Vest option.
 * Resolved clipping on arms for the Risian Linen Shirt for male and female.
 * Resolved an issue with Tovan's chest gear pouches to work with him again

UI

 * Resolved an issue where the Duty Officer crafting slider would not update if the player landed on a crafting assignment page through an item link.
 * Resolved an issue where closing the chat pop-up would erase a pinned Emote list.

Known Issues

 * Fleet Weekly Buffs are currently unavailable for all Fleets.
 * The Ferengi Nandi Warship cannot use the set power “Friends in High Places”.
 * Some NPCs in the interior Fleet Research Lab are interacting with consoles which are not present.
 * The trait “Salvage Specialist” does not work for Bridge Officers.
 * Occasionally, when accepting a new Episode, the sub tasks under the episode name will not initially appear in the mission tracker.

Known Issues II update

 * The Ferengi Nandi Warship cannot use the set power “Friends in High Places”.
 * Some NPCs in the interior Fleet Research Lab are interacting with consoles which are not present.
 * The trait “Salvage Specialist” does not work for Bridge Officers.
 * Occasionally, when accepting a new Episode, the sub tasks under the episode name will not initially appear in the mission tracker.