Endeavor System/Personal Endeavor Tips

This is a community-created page listing tips and strategies for completing Personal Endeavors. It is a work in progress, constantly being updated.

General tips

 * Having your weapons at a higher Mark level will greatly increase the damage they deal, to help with damage and kill endeavors.
 * The mission can be used to complete a number of personal endeavors.
 * The first section is immediate space combat, where you can complete:
 * Deal damage (Space)
 * Destroy Hur'q Frigates
 * Hull Healing (Space)
 * Shield Healing (Space)
 * While the ground section, Frontier Medicine, has a large number of Hur'q enemies allowing you to complete these endeavors:
 * All Deal damage (Ground)
 * Defeat Captains (Ground)
 * Defeat Hur'q Attendants (Ground)
 * Healing (Ground)
 * Shield Healing (Ground)
 * If you have multiple characters, complete the space portion and get to "Frontier Medicine" on one character for easy access to the ground portion for those endeavors. Beam out before completing "Frontier Medicine".

Deal damage (Ground)

 * For the physical damage endeavor, a number of kit modules will help you deal physical damage faster than melee tactics. See Damage type (ground) § Physical damage for details.
 * Locations:
 * As mentioned above, the "Frontier Medicine" section of the mission is an excellent place.
 * Adventure zones, such as Nimbus III, the Voth Battlezone and Kobali Prime

Deal damage (Space)

 * For the Kinetic damage endeavor, grab your best kinetic torpedo and use, which cannot miss.
 * For the Physical damage endeavor, you will need to grab some special weapons or abilities. See Damage type (space) § Physical for a list. This is a prime candidate for rerolls.
 * Remember that shields absorb 75% of incoming Kinetic and Physical damage. has many unshielded targets.
 * Locations:
 * Patrols
 * Adventure zones, such as the Undine Battlezone, Badlands Battlezone or Tzenkethi Battlezone.
 * Fast space TFOs such as and.

Defeat foes (Ground)

 * Borg: Borg TFOs, , , ) Defera Invasion Zone,
 * Captains: (ground portion),  (last island), Nimbus III (Stronghold area)
 * Dewan Arthropods: (Arena portion, do not deactivate Scorpion generator), Nimbus III
 * Gorn on Nimbus: Nimbus III
 * Hur'q Attendants:
 * Terran Empire:, , (ground portion)
 * Tholians: Nukara Prime
 * Tzenkethi: (ground portion; 60+ possible)
 * Undine: (This endeavor is currently disabled)
 * Vaadwaur: Kobali Prime
 * Voth: Voth Battlezone

Defeat foes (Space)

 * Borg: Borg TFOs or  when available), Borg Deep Space Encounters
 * Destructible torpedoes:, fragments,  missiles, , Undine Battlezone
 * Dreadnoughts: or  on Normal (for ease of completion),,  (Borg Gateway), Undine Battlezone (when 5+ players are on a single point, Planetkillers do not count), Badlands Battlezone (each fortress has one dreadnought with it when appear),  (Two Dreadnoughts during final segment of patrol). Recommended to reroll this one if limited on time.
 * Herald: Herald TFOs, (first part), ,  (Sol System segment)
 * Hur'q:, , Gamma Quadrant Battlezone
 * Terran Empire: Terran TFOs, Badlands Battlezone
 * Tholian: (Tholian Web Nodes count towards completion, making this one particularly easy)
 * Tzenkethi: Tzenkethi TFOs, Tzenkethi Battlezone
 * Undine: Undine TFOs, , Undine Battlezone
 * Voth: Solanae Dyson Sphere (2nd Zone)

Complete TFOs
TFO Personal Endeavors are probably your best use of Reroll Tokens, as the time and effort required depends on your teammates, and the willingness of players to queue for the TFO in the first place.
 * Borg TFOs: The quickest Borg TFO is likely, though and  is also frequently run by other players and can go quickly.  is also a candidate (ground). Other ground Borg TFOs can be more difficult as well as time-consuming, and should be avoided.
 * Iconian TFOs: The quickest and easiest Iconian TFOs would be, (ground) and  (space).
 * Lukari TFOs: There are no quick and easy Lukari TFOs, though one should especially avoid for its length and difficulty.
 * Competitive Wargames TFOs: is the quickest and easiest of the Competitive TFOs, though its 10-person requirement and absence from the Random TFO system means it and all the other Competitive TFOs will have much longer public queue times.

Miscellaneous

 * Gain Salvage: Adventure zones and Patrols
 * Harvest Materials (Ground): - 2 in the spawn area, beam out and return for them to respawn,  - 4 on Federation side, during the P'Jem ground portion.
 * Harvest Materials (Space):, , , , - 6 on Federation side.
 * Healing (Ground): Nukara Prime. Bring an Engineering Kit Module - Medical Generator and stand in the acid pools, or even temporarily deactivate your EV suit.
 * Shield Healing (Ground): Nukara Prime. Same as above, but with an Engineering Kit Module - Shield Generator. Note that shield heals will not count when your health is full, so you may again want to temporarily deactivate your EV suit to lower your health at times.
 * Hull Healing (Space): Adventure zones and Patrols - unequip your ship's shield. Note that Damage Control mod/skill will slow progress for this, as hull regen does not count toward hull healing.
 * Shield Healing (Space): Adventure zones and Patrols. Note that Shield Regeneration mod/skill will slow progress for this, as shield regen does not count toward shield healing.
 * For Hull/Shield Healing, Non-Linear Progression from Temporal Operative Specialization can speed up both if engaged in combat while in Reverse.
 * Win GPL playing Dabo: Any Dabo table, e.g. Deep Space 9, Drozana Station