Personal traits

Personal traits are selectable for each player and can be changed in game whenever out of combat. While several Personal traits are available to all characters, many are race-specific, career-specific, or unlockable (via the Research & Development system, lockboxes, or as mission rewards). A visual table of the race-specific personal traits can be found here.

=Number of slots and traits= Each player starts with 6 personal trait slots, 3 each for ground and for space combat (4 each for Alien characters). The traits contained in these slots can be changed in game whenever out of combat. Until level 60, 2 additional personal trait slots (1 ground, 1 space) are unlocked every 10 levels, resulting in a total of 18 slots (9 ground, 9 space) available at max-level (total of 20 for Alien characters).

The total number of available Personal traits (i.e., the pool from which to fill the slots) is as follow:
 * Unrestricted traits: QueueGround.png + QueueSpace.png
 * Race-specific Personal traits: QueueGround.png + QueueSpace.png
 * Career-specific Personal traits: QueueGround.png + QueueSpace.png
 * Personal traits from Lockboxes: QueueGround.png + QueueSpace.png
 * Personal traits rewarded by missions: QueueGround.png + QueueSpace.png
 * Personal traits through Research and Development: QueueGround.png + QueueSpace.png

=Lists of traits=

Unrestricted Personal traits
Several traits are available to every player character.

Race-specific Personal traits

 * Main article: Personal traits/Race-specific Personal traits

Race-specific Personal traits are optionally selectable based on the player's race (not to be confused with the unchangeable, innate species traits). Races available to more than one faction, such as Alien or Liberated Borg, have the same trait choices available regardless of faction.

Career-specific Personal traits
Career-specific traits are selectable Personal traits exclusive to each Career path.

Unlockable Personal traits
Unlockable Personal traits are traits available to players of all factions, which can be unlocked by obtaining a specific Genetic Resequencer Box (either from a lockbox or as a mission reward) or by reaching level 15 in each Research and Development school.

From Lockboxes
Unlockable traits can be added to the player's selectable Personal traits via Genetic Resequencers, available as a random drop from Lockboxes and also available from the Exchange.

Rewarded by missions
Mission-specific traits can be added to the player's selectable Personal traits by completing specific missions.

Through Research and Development

 * Main article: Research and Development

Reaching level 15 in an R&D school unlocks a specific Personal trait from that school.