Boilerplate:Ability article

Syntax
Below is an example of a well-formatted Ability page, using as an example.

Basic Information

 * Profession:
 * Locale:
 * Game Description:

Detailed Information

 * Used by:
 * Target:
 * Attack Type:
 * System:
 * Ability Type:
 * Activation:
 * Range:
 * Shares cooldown with:
 * Starts cooldown on:
 * Modified by:
 * Skills
 * Trained by:
 * Skills
 * Trained by:
 * Trained by:

Basic Outline

 * Icon: Remember to name the icons ABILITY NAME icon (Federation).png and ABILITY NAME icon (Klingon).png!
 * User Description: Fill this area with factual information about the ability in question.
 * Profession: Link to profession, example: Tactical
 * Locale: Ground - replace Ground with Space when applicable
 * Game Description: The exact word-for-word long description used by the game to explain the ability
 * Used by: Typical enteries: Captain, Bridge Officers
 * Target: Typical enteries: Enemy, Self, Anything alive, Group
 * Attack Type: GROUND ONLY! Delete this if not a ground entry, only use: Expose, Exploit or N/A
 * System: SPACE ONLY! Delete this if not for space entry, only use the system, such as: Beams, Deflectors, Emitters
 * Activation: The activation/case time, example: 0.25 seconds
 * Range: The range in meters or kilometers, example: 30.48 meters
 * Shares cooldown with: List abilities that share a FULL cooldown with it. Some abilities only share partial cooldowns which is listed below. An example would be Ability A cooldown is 60 seconds, when used it starts a 60 second cooldown on Ability A and Ability B.
 * Starts cooldown on: List of abilities that this ability will start a cooldown on, but not a full cooldown. Example would be using Tactical Team in space, it starts a 20 - 25 second cooldown on Engineering and Science Team abilities although their full cooldowns are more like double that.
 * Modified by: Split into two sections. List of the skills in the "Skills" section using per entry. For "Stats" list the stats that affect the ability, such as: Deflectors, Deflector Field, Weapons Power, Auxiliary Power, Hazard System.
 * Trained by: list who trains the ability by rank, example: Kit (All ranks), Bridge Officer Training (Rank I), Captain training (Rank III) . Split each one onto a seperate line. For "Captain training" link the words to the ability that unlocks the Rank III ability. Such as if I was creating an ability article for Photon Grenade, I'd create that line as: Captain Training (Rank III) as the Grenades skill unlocks Photon Grenades III.
 * Ability Ranks table: Ignore the table headings, add information per table row. When listing effects write them as how they appear in the ability description in-game. Use the "abilityname" class wrapped in a  for bolded teal words, example: Applies Photon Grenade III to target.
 * Notes/references: Add any notes about the ability or references used here.
 * Gallery: Add images about the skill, such as a screenshot or the ability in action or it's graphical affect. Don't use the ability icon as it's shown at the top of the article.
 * Categories: Use the categories as outlined in the Syntax above. Remove, as applicable, Player abilities or Bridge officer abilities categories. There may be lots of abilities that are both, such as the majority of ground abilities.

Examples

 * Ground:
 * Space: