Release notes/20120503

General

 * Added more French and German translations.
 * The Ferengi Shuttle is no longer called the D'Kora in German.
 * Updated the Defera Invasion mission to Collect Cortical Arrays from Borg across the map.
 * It will now correctly remove all 50 of the required arrays from your inventory after turning it in.
 * Creating a Liberated Borg character will no longer result in character creation failing.
 * A Ferengi Energy Whip has been added to the Lobi Crystal shop.
 * The primary attack deals electrical damage.
 * Its secondary attack deals a smaller amount of damage and stuns the target.
 * The whip also has a chance to stun or knock back the target with any attack.
 * Players may no longer queue for STFs if they are in shuttles or other small craft.
 * Caitian characters can now use all M.A.C.O. Costume pieces.
 * Added some new hairstyle options for Caitians.

Duty Officers

 * Increased the frequency of Colonial Renown assignments showing up.
 * Updated several Photonic Duty Officers from the Hamlet production to correct their departments.
 * Improved numerical rewards for Gorn Separatist assignments.
 * Ghosts of the Jem'Hadar 9/10 assignment has been made Uncommon rather than Rare, with * appropriately adjusted numerical rewards.
 * Resolved bad critical trait requirement for KDF Prisoner Exchange assignment.
 * Renamed an unfortunately-named Vulcan Astrometrics officer.

Systems

 * All instances of the phrase "Inertial Dampeners" have been changed to "Inertial Dampers" in order to more closely reflect canon sources.
 * Control resistances gained from "Power Insulators," "Sensors" and "Inertial Dampers" have been reduced from 75% back to 50%.
 * "Subsystem Repair" no longer offers additional resistance to subsystem power drains.
 * This is what the "Power Insulators" skill is for.
 * Resistance to subsystem offline scales as a percentage of your remaining Crew, based on your Subsystem Repair skill.
 * You must keep your current Ready Crew % high in order to gain full benefit from your "Subsystem Repair" skill.
 * Reduced the Disable duration on all ranks of Photonic Shockwave.
 * Max skill in Subspace Decompiler would previously grant 3, 4, and 5 second disables.
 * This was reduced to 2, 3, and 4 seconds.
 * 1, 1.5 and 2 seconds with full resists via Inertial Dampeners.
 * Reduced Disable duration on all Tricobalt detonations. New values are approximately 75% of previous.
 * Note: Periodic Disable caused by Tricobalt Rifts are not affected by this change.
 * This Disable effect cannot be resisted, and will take effect as long as you remain within the rifts' radius.
 * Increased the pull on all ranks of Gravity Well.
 * Rank 3 was increased by 7.1%
 * Rank 2 was increased by 7.4%
 * Rank 1 was increased by 7.6%
 * Since this pull effect is applied periodically while within the radius of the Well's effects, this small change can have a profound effect.
 * The strength of Gravity Well's pull is greater the further you are from the epicenter.
 * This makes it relatively easy to escape the center, but almost impossible to completely escape without firing a skill to increase your speed, or your resistance to Repel.
 * The radius of this drop-off range was pulled slightly closer to the epicenter for all ranks, making the full force of the pull activate slightly closer than before.
 * The previous max was around .8km and it is now closer to .65km.
 * Resistance is now a little less futile versus Borg Tractor Beams.
 * Their speed dampening effect was previously unresistable by skill in Inertial Dampers; this has been resolved.
 * Hazard Emitters now properly cleanse Hazard debuffs from the target of the power, instead of the person using the ability.
 * Unless they use it on themself, obviously.
 * Reduced the duration of the Confuse Immunity granted on expiration of Scramble Sensors and Antimatter Spread from 30 seconds to 20seconds.
 * Jam Sensors updated:
 * The "Countermeasure" skill increases the amount of damage a target can take before the effect is removed.
 * The amount of benefit you can receive from this skill has been increased from 25% to 50%.
 * The "Sensors" skill grants resistance to this effect, and reduces the amount of damage you can take before the effect is removed from you.
 * The power drain ability of Siphon Drones, Jem'Hadar Dreadnoughts and Breen Fighters can now be resisted, but only half as effectively as typical energy drains.
 * The power drain ability of the Plasmonic Leech Console can now be resisted, but only half as effectively as typical energy drains.
 * Tricobalt Mines can no longer be used in social zones.
 * Any Carrier Pet Purchased in the Store can now be traded, unless that pet required ownership of a specific carrier.
 * Fighters no longer turn friendly to enemy players if their carrier gets more than 30km away.
 * New Blue/Rare Quality carrier pets are now available for Dilithium.
 * You must own a C-store Carrier in order to buy the pets that are associated with that Carrier.
 * For instance, you must own Orion Marauder to buy any quality Orion Marauding Force hangar pet.
 * Binding rules have changed for store carrier pets.
 * If it is a carrier pet associated with a C-Store carrier, it is always Bind on Pickup.
 * Only Green/Uncommon quality carrier pets that are not associated with a C-Sore carrier is Bind on Equip and Tradable.
 * All Rare carrier pets are Bind on Pickup.
 * Green/Uncommon quality carrier pets that are associated with C-Store carriers can always be bought/reclaimed for free from the carrier store
 * Blue/Rare quality still costs Dilithium.
 * All existing carrier pets are now considered Green/Uncommon, including those that come on C-store ships.
 * This did not affect their stats in any way.
 * Slaver carrier pets can now earn you EC and Commodities when they raid a ship.
 * They do not steal from a player in PvP.
 * Rare Slavers steal more.
 * Tuned Tachyon and Siphon Drones.
 * All Orion Carrier Pets no longer have a Max Equip limit, so you can now put two on a carrier with two hangar bays.
 * Siphon drones launched from Klingon carriers will now respond to Attack, Recall, and Escort orders.
 * Resolved some issues that could impact consistency of Escort commands.
 * Removed the shared cooldowns from the Ferengi D'Kora's Swarm Missile special ability.
 * This power should be able to be fired regardless of the cooldowns of other active projectile weapons, and will respect only its own internal cooldown timer.
 * The Ferengi Marauder Cadre and Ferengi Privateer Cadre can no longer be opened by players that are too low of level to have access to the Duty Officer System.
 * Increased the turn rate of the Fer'Jai Frigate carrier pet.
 * Its turn rate was very low and it was unable to bring its cannons and torpedoes to bear.

UI

 * Fire All Torpedoes will now only fire torpedoes and will not fire mines.
 * Added bindable commands to fire both torpedoes and mines, fire torpedoes and phasers, and fire just mines.
 * The Standard Away Team selectors will now better reflect the behavior of the options.
 * Tray modes 1 and 2 in space are now 10 slots instead of 8 slots.
 * There is support for adding a second tray to the UI in space.
 * To enable the new tray, press escape and click "Rearrange", then click the "New" button on the Big Tray.
 * This new tray will be placed in the lower right corner of the screen, but may be moved by rearrange mode.
 * Icons for space pet items have been updated.
 * New icon styles have been added that distinguish between non-combat pets, consumable combat pets and carrier hangar pet items.
 * Carrier hangar pets use the preexisting style, but non-combat pets use a new background and angle that matches the style used for ground pet icons.

Known Issue

 * Opening the Options Menu and exiting causes your space powers tray to jump from your Personal Tray location to your Big Personal Tray location and vice versa.
 * Until this is resolved, the workaround is to press Escape twice to open and close your Options Menu.