Tribble (server)/Release notes/20110628

General

 * The Foundry has been turned back ON.
 * The pop that appears when sliding doors open has been resolved.
 * Star Cluster encounters will now properly scale to player level.
 * Fixed an issue with the shotgun secondary fire animation
 * The in game text has been reverted to the type currently on Holodeck.
 * Players will no longer get stuck in the warriors hall if they reenter it after starting the tour of Qo’nos.
 * Added a ship selector to ship/shuttle transporter rooms
 * Fixed the filmstrip icon for the Vernanus on the Klingon ship store.
 * The ship store now displays the ship's shield modifier.
 * The loading screens have received additional improvements
 * Fixed a bug in the ship purchase UI where the Vor'Cha was spinning on an odd
 * The inventory window is now resizble [sic].
 * All kits have had their icons updated with the proper Mark number.
 * Players can now invert their mouse on the ground per control scheme (RPG vs Shooter Mode)
 * The PvE Queue UI has received additional polish and bug fixing

Systems

 * Borg are no longer walking too fast in or out of combat.
 * Players will now be updated with Borg parts when they are assimilated*
 * Updated the description for the Frequency Remodulator
 * Nanite Health Monitor has been tweaked to get it to clear Assimilation Nanites more reliably.
 * Increased rate of Borg adaptation (The fastest they can adapt now is 4 shots, but it will average higher than that)
 * Feedback is welcome!
 * Additional bulletproofing has been added for killing players that have been assimilated once they exit combat.
 * Slightly reduced damage bonus on heavy forced plasma bolt power (used by Borg ranged Lieutenants). It’s still bad news, but less likely to one-shot-kill.

Missions

 * Open PvP maps have been turned off
 * They are going to be reworked based on player feedback, and therefore will likely not make the launch of Season 4
 * Players should no longer fall through the world when reentering Qo’nos

FX

 * Borg "Adapted" Text will now scale with your distance to the target.
 * The interact effects have been tuned.
 * Fixed bug that was causing the hull materials for the Aegis and Borg set to stop playing if you disabled the visuals of any other part.
 * Fixed a bug where generic ships had extra warp out nodes.
 * Added vertical wipes to the klingon [sic] transporter FX.
 * Tuned transporter FX so that they don't fade out during cut scenes.

Known Issues

 * Opening chat configuration in chat window causes Vivox UI elements to disappear.
 * Visual changes to transforming ships (MVAM) are not applied outside tailor.
 * When a player is assimilated all you see are floating borg parts, not an actual assimilated player. Have some laughs for now, this will be fixed soon.
 * Clicking the "Maps" tab in the foundry has a chance to crash.