Release notes/20100819

General

 * C-Store screenshots have been updated for tribbles, species, and emotes.
 * Crates no longer clip into each other in the Assimilated Cruiser PvP map.
 * You can no longer walk through certain crates in the Assimilated Cruiser PvP map.
 * The environment no longer flickers in the cave on Risa.
 * Warp Plasma now dissipates if the player who dropped it leaves the map.
 * Several optimizations have been made to the gameservers.
 * Level 51 enemies will now drop Mark 11 items.
 * Fixed an issue where sometimes your Away Team would disappear when moving from ground map to ground map.
 * The sound of the pools on Orias III no longer persists if you beam up while near them.
 * The description for the Caitian Pounce trait has been updated.
 * The Cold Dwelling trait has been added to the Unknown species abilities list.
 * The camera no longer jitters if your target takes up most of the screen.

PvP

 * Public Games:
 * Improved matchmaking. Games will start more frequently and will have equal numbers of players per team more often.
 * Improved the PvP Queue UI:
 * Queue list has been reworked to be more readable.
 * Each queue displays an average amount of time it will take to get into a map.
 * The queue minimum requirement for large battles has been reduced to a lower value (smaller game) after a queue timer expires, allowing for both large and small games to be accessible from the same queue.
 * Challenge System:
 * Players can now challenge other players to private PvP matches.
 * Up to 20 players can participate.
 * The teams can be mixed faction.
 * Feds can invite Klingons to these matches, and they can be on the same team.
 * Participants can be from any tier.
 * All tier 5, or any mix of tier 1 through 5.
 * The teams can be unbalanced.
 * For example, 10 tier 1 ships vs 2 tier 5 ships.
 * The map the game will be played on can be set specifically.
 * Maps are still restricted by game type.
 * Players can set the number of kills to win on Arenas.
 * Players can set the amount of influence to win on Capture and Hold maps.
 * Players can set the amount of Station Health is allotted in Assault Maps.
 * Challenge System UI:
 * There are team lists where players can change which team they’re on.
 * Click and drag your name to the team you want.
 * The initiator of the challenge can adjust the team of anyone participating.
 * There is a chat window embedded in this window for all players that have been invited.
 * Consoles can once again be interacted with in the Shanty Town Assault map.
 * The Queue Alert will always show when a queue is ready.
 * The Delay button will now be removed from the Alert window when the player gets invited to a match.

Missions

 * Diplomatic Investigations in the Arucanis Arm are now on the same timer as the other Diplomatic Investigations.
 * Various typos have been corrected in the mission, Standoff.
 * All enemy and friendly NPCs will reset when the Fluidic Space Fleet Action is completed.
 * The Cestus System now shows its name in the map and mini-map.
 * The issue where aid the planet missions wouldn’t allow the player to complete an in progress mission has been resolved.
 * In the mission, Trick or Treat, your Bridge Officer’s name displays correctly when being prompted.
 * The Betreka Nebula now pops up the right message upon exploration perk completion.

UI

 * Fleet Banks have been redesigned!
 * Permissions and Log have been moved to separate windows instead of tabs.
 * Permissions are now organized similarly to the Fleet Settings window.
 * A few improvements have been made to how the game handles fleet permissions.
 * A “New Repository” button has been added. Formerly, you had to click a disabled tab in order to purchase a new one.
 * Text display has been improved in several locations in the Fleet Settings UI.
 * Purple-quality Mark X ship items can once again be fitted onto your ship while you are on the ground.
 * Anonymous players now show as Offline to players in their Friends list.
 * Anonymous players no longer show “Player has logged in” and “Player is logged out” right after one another when logging in.
 * The Minimum Rank dropdown menu in the Fleet Information UI now shows the proper number of grades for Rear Admiral, Lower Half and Upper Half ranks.
 * Text can no longer be entered into disabled fields.
 * The Bridge Officer Trainer UI now saves your preferences from previous sessions.

Known Issues

 * Fleet Bank: Pressing the New Repository Button does not unlock another bank slot.
 * We are working on adding wing animations for Birds of Prey and Intrepid ship models. An early version of this animation has snuck into the warp in/warp out cutscene for the B’rel Bird of Prey.