Release notes/20150507

General

 * Sector Space:
 * Adjusted the Corwin planet so it does not look like Earth.
 * The lighting has been adjusted throughout Sector Space.
 * Borg Universal Console Geometry Effects are no longer extremely large on the Federation Intel Escort and the Undine Nicor.
 * Duty Officer assignments have returned to the Rolar Nebula.
 * Players are now sent to the correct Sector map location when leaving a Borg Red Alert.
 * Updated Sector Space FX for speed lines, slipstream, and fireworks.
 * Speed lines and Slipstream were not always lining up correctly.
 * Fireworks were too big in Sector Space.
 * Resolved an issue causing the drop out of lens flare on distant stars.
 * The Academy Traffic Controller now correctly refers to the new Sector Space layout.
 * Resolved an issue which was occasionally causing a crash when transferring maps.
 * Resolved an issue which was causing some lag when logging in.
 * Resolved an issue which caused KDF Captains to not appear on the scoreboard at the end of a PvP match.
 * Resolved an issue with the Skill Respec window which would sometimes show debug text and cause a crash.
 * Grace Lee Whitney has been added to the memorial plaque.

Systems

 * Research and Development Traits:
 * Resolved an issue that was preventing the effects of any of the R&D Traits, except for "Particle Manipulator", from accurately applying their benefits when triggered.
 * The duration of the buffs granted by "Deft Cannoneer" and "Beam Barrage" have been increased from 20 seconds to 30 seconds.
 * Added a Buff icon to the effects of "Give Your All".
 * Reduced the Penetration granted by "Penetrating Rounds" from 10% to 5%.
 * Updated the descriptions on all R&D Traits to more accurately reflect their mechanics.
 * Placed a hard-cap of +50% on the +CritChance gained by "Particle Manipulator".
 * Reduced the Critical Chance benefit per point of "Particle Generators" from .25 to .20.
 * Added a Critical Severity buff.
 * Each point of "Particle Generators" will grant .1% Crit Severity for Exotic Damage abilities, and there is no cap on this benefit.
 * Research and Development:
 * Vaadwaur Tricobalt Cluster Torpedo, the reward from "Revelations", can now be upgraded.
 * The Solanae Secondary Deflector now gains a [PG/SE] mod at Gold quality.
 * Existing gold versions will have the mod added to them.
 * Plasma-Disruptor Hybrid Dual Heavy Cannons are now upgradable.
 * Iconian Resistance Reputation:
 * Radiant Subatomic Pulse now increases Flight Speed by 20%, up from 10%.
 * Iconian Resistance Shotgun:
 * Removed the blinking glow from the metal surface.
 * The reflection on the gun should be visible on low end graphic machines.
 * Added audio to this weapon.
 * Added a Reclaim Store Tab to the Iconian Reputation Store for reclaiming the Encoded Data Receiver if it has been lost.
 * This store tab will not display unless the player has both earned the Encoded Data Receiver and lost it.
 * Removed Kit Damage, Debuff, and Buff categories from Iconian Reputation Kits.
 * Players may no longer equip two different "Ancient Omni-Directional Beam Array" by Upgrading one and leaving the other un-Upgraded.
 * Only one of this weapon is intended to be equipped at a time.
 * Players that have more than one currently equipped will not have their items removed, but will be unable to replace them if removed for any reason.
 * Global drop rates of different types of ground gear have been adjusted relative to one another, for Ground drops only.
 * This should result in more Kit Modules appearing on a regular basis, with a relative decrease to most other gear options.
 * Slotting Elite Nusuti Heavy Fighters will now correctly allow the player to launch Elite Heavy Fighters instead of Advanced Heavy Fighters.
 * Duty Officers:
 * Ultrarare and Epic Duty Officers will now correctly apply a Reward Scalar when used on Assignments, in addition to the odds bonus they already offer.
 * Resolved an issue that was causing all assignments with durations between 12 hours and 15.9 hours to scale their rewards more aggressively than intended.
 * The Skillpoint, Expertise, and CXP bonuses from these Assignments will be reduced accordingly.

Powers

 * Resolved an issue that was causing the Slow component of "Suppression Barrage" to ignore resistances/immunities.
 * Resolved an issue that was causing Frictionless Particle Grenade IV to apply the effects of Rank I.
 * Duration of the Disable can now be resisted with Inertial Dampers skill for the Viral Torpedo.
 * Quick Draw:
 * Changed tooltip from "Non-Weapon Abilities" to "Kit Abilities".
 * Resolved the issue where many Kit Modules were not properly benefiting from the recharge reduction offered by Quick Draw.
 * Commando Specialization - Juggernaut Systems:
 * Resolved an issue that was causing the lockout period to be removed from the target when the owner of the ability stopped Sprinting.
 * This ability now only has a 50% chance to Knock when used in PvP.
 * If it does not Knock, it will instead apply a Repel to the target.
 * Both effects cause the same 12 second lockout period to apply.
 * Commando Specialization - Juggernaut Shielding: Resolved an issue that was preventing Shield Capacity from automatically updating when this Specialization Ability was active.
 * Resolved an issue where the Blood of the Warrior set bonus from the Klingon Honor Guard and Adapted M.A.C.O. sets were not applying Critical Chance and Critical Severity.
 * Resolved an issue that was preventing Predictive Algorithms from correctly clearing 1 Debuff from the owner when triggered.
 * Resolved an issue that was preventing the Xindi Armory Officer from reducing the cooldown of Seeker Drone.

Content

 * Gateway to Gre'thor:
 * Advanced now has a performance failure condition.
 * Advanced now fails if the team does not save a single transport in phase 2.
 * Numbers have been adjusted to provide the same as, or rewards greater than previous.
 * The net total of marks should be the same as previous, or slightly higher.
 * Updated the Contact to give version specific instructions on the transport phase.
 * Normal has no added information.
 * Advanced mentions player must save one to pass.
 * Elite mentions player must save the required number to pass.
 * Added Skillpoints to the rewards for optional objectives.
 * Brotherhood of the Sword:
 * Mark rewards have been scaled down as they were initially set too high.
 * Advanced no longer has required objectives.
 * Instead, all potential objectives will be present during Advanced and each is able to be completed for rewards.
 * Herald Sphere:
 * Stage 1: Advanced version can no longer be failed here.
 * Stage 2: Optional bonus for Normal AND Advanced can be failed.
 * The whole mission does not fail when this happens.
 * Stage 3: Advanced no longer fails if timer expires
 * Stage 4: Optional bonus for defeating the boss before time runs out for both Normal AND Advanced.
 * Advanced does not fail when timer expires.
 * Resolved an issue where optional objectives were not being included in the reward in Advanced mode.
 * Resolved an issue where Blood of Ancients was not rewarding the weekly refreshed upgrade kit.
 * Una System Patrol: Resolved an issue where when selecting "Not Now" when offered the contact to depart system would remove this option to leave the map.
 * The contact pop-ups will also no longer disable active cloak
 * Tazi System Patrol: Resolved an issue where this patrol would display a "Warp to Sector" button at all times, and after completion of patrol would display two buttons for leaving the map.
 * There is only one "Depart System" button, and it only appears after the patrol is completed.
 * The contact pop-ups will also no longer disable active cloak.
 * Culver System Patrol: Enemies that spawn on the ground map now match player level.
 * The Auto-navigate option works for the episode "Blood of Ancients".

Foundry

 * Added Solanogen-Based Lifeforms as NPC Contacts.
 * Added Iconian Heralds ground NPC Group.
 * Added Iconian space NPC Group.
 * Corrected the display names for some Vaadwaur ships.

Character

 * Iconian Resistance Armor:
 * There are now two versions of the body suit:
 * One with a pulsing glow,
 * One with a solid metallic color.
 * Proper tints are now available.
 * Added compatibility with many badges and ranks for all factions.
 * Implemented some Klingon faction asset improvements.
 * Improvements to male boots.
 * Improved overall body proportions.
 * Minor changes to Klingon Bortasqu, Standard Uniform Uppers, and arm attachments to accommodate these changes.
 * Resolved an issue which was allowing KDF Photonic Bridge Officers to have access to stances that should not be available.
 * The Holographic Medical Bridge Officer for both Federation and KDF captains now has customization options for their outfits.
 * Added Hologram effects to the Photonic Bridge Officer rewards from the Delta Recruit Event.
 * Resolved an issue which caused Reman males to lose their chest when wearing the Romulan Fed Uppers.
 * Resolved an issue which was causing the "Braided" hairstyle to look incorrect for aliengen characters of KDF alignment.
 * Added more eye attach tech options to wear for Talaxians for a total of 4.
 * Scar options added to Talaxian heads.

Known Issues

 * Foundry Edit and Foundry Review are not available.
 * Also, some published missions in the Beta Quadrant cannot be accessed.
 * Dismissing Epic Quality Duty Officers does not grant any rewards.
 * The Photonic Bridge Officer for Federation and Klingon Captains cannot be altered in the tailor without dismissing the current Photonic Officer if already claimed.
 * We are working on a fix to make this automatically work without needing to dismiss it first.
 * Many of the Herald Squad NPC Groups are actually Bluegills in the Foundry.
 * Occasionally, when accepting a new Episode, the sub tasks under the episode name will not initially appear in the mission tracker.
 * Gravity Well powers are not restricting use of the Tactical Maneuvers for Pilot ships.