Tribble (server)/Release notes/20110301

General

 * Tractor beams no longer have a hard cylindrical edge.
 * Fixed the cloaking fx on all player ships that can cloak
 * The Klingon Raptor has been updated so firing nodes will properly display borg parts.

Powers

 * Updated D'kyr's Support Craft craft A.I.
 * It should now heal and repair your shields more predictably.
 * It should follow you more smootly.
 * The description of the “Launch Support Craft” power has been updated.
 * It will now only engage full impulse when you do.
 * Updated Retrofilt Galaxy Saucer Separation
 * Separates more cleanly.
 * The saucer should follow you more smootly.
 * It will now only engage full impulse when you do.
 * Galaxy X Update
 * Increased the damage on the Phaser Spinal Lance
 * Increased the number of aft weapon slots from 3 to 4.
 * Fixed some traits not working in space:
 * Leadership
 * Joined Symbiote
 * Pirate
 * Covert
 * Efficient
 * Accurate
 * Elusive
 * Tactician
 * Warp Theorist (Player only)
 * Techie (Player only)
 * Astrophysicist (Player only)

Foundry Updates

 * Prompts in a dialog support multiple action buttons that lead to other prompts:
 * In most locations in the user interface where a contact or pop-up dialog can be edited, there is a new "Advanced" button that opens the Dialog Editor.
 * There is also a new expander on the Asset Browser with a list of all dialogs in the project.
 * Each prompt in the dialog can have multiple custom action buttons, and each action can be linked to a terminal node, a new prompt, or an existing prompt.
 * Terminal nodes determine whether the dialog succeeds or fails.
 * Action buttons can be shown/hidden in response to triggers.
 * A simple in-game preview mode has been added for testing dialogs.
 * For space maps, more specific backdrop properties are now customizable:
 * Any existing space backdrop template can be customized.
 * Multiple sun light properties, geometry, and positions can be completely customized.
 * The sound loop can be customized (for custom space maps only).
 * Sky layers can be added and removed from a library.
 * Map objects can be shown and hidden based on other object triggers on the map:
 * All objects in the map editor have a "show" condition.
 * Detail and building objects have a "hide" condition that can be triggered after the object has been shown.
 * Pop-up prompts can be placed directly on a map and given a "show" condition.
 * Conditions can include clicking an object, killing an encounter, entering a volume, starting an objective or completing an objective.
 * Cut/copy/duplicate support in the map editor:
 * Support for cut, copy, and duplicate both within the same map and between maps.
 * Support for duplicating whole maps with all their components, dialogs, and triggers.
 * Right-click context menu and key binds in the map editor for component actions.
 * Visual improvements:
 * Improvements to the Map Object Picker.
 * More legible font.
 * Access to the EULA from the menu.
 * Library pane has been simplified and a Sort option has been added.

Known Issue

 * Histogram data in mission reviews will only show the scores of the first 10 reviews. We have a fix for this coming.