Release notes/20170718

New Featured Episode - Brushfire

 * The new Featured Episode “Brushfire” has been added to the Featured Episode tab in the journal.
 * Captains seek the aid of one of history’s greatest Klingon generals to help deal with the Tzenkethi threat in the Alpha Quadrant.
 * This episode is available for level 10 Captains and above.
 * For more information, please visit the “Brushfire” blog at: https://www.arcgames.com/en/games/star-trek-online/news/detail/10564334-new-featured-episode%3A-brushfire

Endeavor System

 * This is a new limited-time challenge where players gain rewards by completing missions which are automatically granted every couple of days through the new Endeavor System.
 * These will appear on the player’s mission tracker and will switch out on their own.
 * For more details, please visit the Endeavor System blog at: https://www.arcgames.com/en/games/star-trek-online/news/detail/10549024-the-endeavor-system%21

Ferengi Admiralty Campaign

 * Acquire trades and goods to create a stronger economy within allied space with the help of the Ferengi Trade Alliance.
 * This is available for captains level 52 and above.
 * For more details, please visit the Ferengi Admiralty Campaign blog at: https://www.arcgames.com/en/games/star-trek-online/news/detail/10542693-ferengi-admiralty-campaign

General

 * In an effort to improve performance, cloud-like visual FX from certain powers will no longer be visible if within a minimum distance of identical cloud FX.
 * All other behavior associated with the powers remain unchanged as in damage, range, debuff stacking, etc as this only changes visuals.
 * This FX update will affect the following abilities:
 * Eject Warp Plasma
 * Vent Theta Radiation
 * Eject Tetryon Plasma
 * Eject Metreon Gas
 * Coolant Ignition
 * Particle Emission Plasma Torpedo in all firing modes
 * Na'kuhl Plasma Torpedo
 * Vent Metreon Laced Plasma
 * Nadion Saturation Bomb
 * Resolved an issue while wearing the 23rd Century Klingon Sleeveless Uniform would cause arms to disappear for most species.
 * Resolved an issue where windows on the bottom of the Negh'var would be floating if the player used any other wings other than the Negh'var.
 * Resolved an issue where most of the Kar'Fi model would disappear under certain conditions.
 * Resolved an issue where the Heavy Cruiser Refit only had two of four nacelles light up when going to warp.
 * Improved appearance of Borg console visuals with the Phoenix shuttle holoemitter in Sector Space.
 * 23rd Century Starfleet characters now have appropriate ground shield FX.

Systems

 * Resolved an issue that caused some Duty Officer Missions to allow Admiralty ships to be slotted.
 * Singularity Warp Shadows has been re-designed slightly:
 * Warp Shadows can now be damaged.
 * While Warp Shadows are attacking a non-player target, that target is prevented from attacking the warp shadow creator.
 * Singularity Jump Kinetic damage now scales with the Exotic Particle Generators Skill and Kinetic damage buffs.
 * Hold Together
 * Resolved some scaling issues with Hold Together.
 * Resolved an issue that could cause Hold Together to damage the player when flying in reverse.
 * Resolved an issue that stopped Resilient Power Cells from working on some weapons.
 * Resolved an issue that caused the effects of the [Pen] and [Run] modifiers to not be shown on item tooltips.
 * Changed Fire On My Mark stealth debuff values to be more in line with original design intentions.
 * "Sabotage Romulan Resupply Base" Duty Officer Assignment is now “Sabotage Tal Shiar Resupply Base".
 * Resolved an issue with Medic2 Duty Officers that was preventing them from being slotted into Active Space.
 * Resolved an issue that caused the damage of Hyperonic Radiation to scale more aggressively than intended.
 * Resolved an issue that was preventing the Miradorn Raider from gaining damage immunity when using Pilot Maneuvers.
 * Added a missing engine trail to the Romulan Vastam Tactical Command Warbird.
 * Resolved an issue where the Competitive Wargames shield procs could be activated by Damage-over-Time effects.
 * Resolved an issue that caused the Status Specialist Bridge Officer Trait to display an incorrect region icon.
 * Resolved an issue that caused the Damage over Time from the Crystal Radiation Projector to not scale properly with the player’s damage buffs.
 * The Missionpod section of the Arbiter Battlecruiser will now de-activate its ablative armor when not in combat.

UI

 * Power Tray Updates
 * Added support for up to 10 rows or columns to the space power trays.
 * Added support for rotating both power trays by 90 degrees and for two horizontal trays or two vertical trays.
 * The space power tray settings will now be hidden when clicking outside of the buttons.
 * The space power tray settings now indicate which settings are active.
 * Added a separate option to toggle the "Fire All" buttons independent of how many tray rows there are.
 * If a single tray row is selected, then it will only show "Fire All Weapons".
 * The "Fire All" buttons are only available for horizontal trays.
 * Resolved an issue where unlocking a trait would not allow it to be slotted until after moving to a different map.
 * Resolved an issue that caused the Team Invite window to not disappear while auto-teamed.
 * Resolved an issue where the Icons in the power menu would not update if the player added or removed a power with the power menu open.
 * Resolved an issue where swapping between Bridge Officer skills would briefly load up the captain skills window.
 * Resolved an issue where pressing the Game Menu button would not immediately open the window.

Content

 * Echoes of Light: Core sampling of the second comet is no longer timed, but instead completes as soon as the player has collected enough material.
 * Fluid Dynamics
 * Adjusted allied ships so that they should move quickly to aid player when engaging the Borg.
 * Borg command diamond should no longer flee at high speed.
 * Dragon's Deceit: Resolved an issue that sometimes caused Galik to be stuck under the ground.
 * Resolved an issue where the Core Assault Advanced rewards listed that it rewarded Iconian Marks instead of Fleet Marks.

Known Issues

 * The loadout slot options will appear as if nothing is selected after selecting one and transitioning to a map.
 * This does not affect the positions of slotted powers from the loadout.