Fleet Skill Boost

A  is an item purchased from the Operations Quartermaster in a Fleet Starbase. These consumable devices improve all Engineering, Tactical or Science Space skills, or all Ground skills, for 4 hours. '''Only one skill boost of each type (Engineering, Tactical, Science and Ground) may be active at any time.

Engineering
Engineering skill boosts become available as the Fleet Starbase Industrial Fabricator levels up.

The 14 skills improved by these consumables are:
 * Weapon Subsystem Performance, Shield Subsystem Performance, Engine Subsystem Performance, Auxiliary Subsystem Performance,
 * ,, and.
 * Weapon Subsystem Performance, Shield Subsystem Performance, Engine Subsystem Performance, Auxiliary Subsystem Performance,
 * ,, and.
 * ,, and.

''Prior to the skill system revamp, these items also improved, , , , and Engineering (now Kit Performance) and Shield/Armor ground skills.

Tactical
Tactical skill boosts become available as the Fleet Starbase Shipyard levels up.

The 9 skills improved by these consumables are:
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 * and.
 * and.
 * and.
 * and.

''Prior to the skill system revamp, these items also improved, , , , and Tactical (now Kit Performance) and Weapon Proficiency/Threat Control ground skills.

Science
Science skill boosts become available as the Fleet Starbase Communications Array levels up.

The 8 skills improved by these consumables are:
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 * and.
 * and.
 * and.
 * and.

''Prior to the skill system revamp, these items also improved and Science (now Kit Performance) and Willpower ground skills.

Ground
Ground skill boosts become available as the Fleet Starbase Shipyard levels up.

The 10 skills improved by these consumables are:
 * Personal Shields, Personal Shield Hardness,
 * and.
 * Personal Shields, Personal Shield Hardness,
 * and.