Release notes/20151203

Winter Event!

 * Join Q in his Winter Wonderland!
 * Save the Gingerbread men from an invasion of the Snowmen in the new event “Cones of Conduct” in the Winter Wonderland.
 * New weapons, devices, Winter Coats, Epohhs, as well as the new Breen Rezreth Dreadnought Cruiser.

General

 * Resolved an issue which was causing player ships to disappear when doing an impulse transitions to the next map in some episodes.
 * This includes episodes such as Sunrise and Stormbound.
 * Resolved an issue which was occasionally causing crashes when transferring to another map.
 * Updated the quality of the FX for the following:
 * Fire Suppressor
 * Firepatches
 * Neutronic torpedo spread
 * Fire Tornado in the Badlands Battlezone.
 * Resolved an issue where Breen ships would become partially invisible at a distance.
 * Resolved a number of text issues throughout the Kobali Adventure Zone.
 * Resolved an issue where costume presets would sometimes flicker in the tailor.
 * The Dyson reputation info contact will no longer state that the Breach is a valid queue in which to earn Dyson Sphere marks or Voth Cybernetic Implants.
 * Added Cecily Adams to the memorial list.
 * Resolved an issue that could cause 23rd century Starfleet engineers to have a 25th century uniform.

Systems

 * Admiralty:
 * Resolved a text bug on the Odyssey Engineering, Science, and Tactical variants that stated that they gain +20 to appropriate stat when alone.
 * This should be +35.
 * Updated all descriptions for Admiralty Ship Abilities that ignore Event modifiers to indicate that they also ignore those that reduce stat requirements.
 * Owning the Kara Advanced Warbird [T6] will now correctly provide a fleet module discount on the Fleet Ha'apax Advanced Warbird [T6].
 * For players who have experienced this issue where a discount was not applied, the discount will be automatically applied in the store after this update.
 * Resolved an issue where many Duty Officer missions were missing on the current map the player was on.

Powers

 * The following powers and abilities required a significant overhaul to improve server/client performance:
 * Removed the small radius (0.3km) secondary explosion from individual hits of Torpedo Spread, on all Non-Targetable Torpedos (except Neutronic – see separate notes).
 * This secondary explosion was incorrectly causing it to universally deal minimal damage, and was leading to an unexpected and unintended number of excess combat calls, and proc chances.
 * Resolved an issue that was causing Torpedo Spread to check its chance to activate special effects twice per activation pulse (up to 4 extra times @ Rank III).
 * This change will normalize the proc chance of Torpedo Spread, bringing it more in-line with expected behavior, and more balanced overall with High Yield, Transport Warhead, and other special torpedo firing modes.
 * Resolved an issue that was causing Fire-at-Will to check its chance to activate Kemocite-Laced Weaponry and Plasma Explosion (from Embassy Consoles) twice per activation pulse (5 extra times @ all Ranks)
 * This change will normalize the proc rates will using Fire-at-Will and bring them into better balance with Cannon Scatter Volley, Cannon Rapid Fire, and other special energy firing modes.
 * Plasma Explosions (from Embassy Consoles) now check their chance to activate on every shot of a firing cycle, instead of only the first shot.
 * Due to the increase in opportunity to trigger, their base damage has been reduced by 18%.
 * This change will allow all firing modes to benefit equally from these effects
 * Neutronic Torpedo Spread (all ranks):
 * Primary Target will initiate a 5.0km Radiation AOE once per Torpedo in the Spread volley (1x @ Rank I, 2x @ Rank II, 3x @ Rank III)
 * Secondary Targets will not cause Radiation AOEs at all (instead of also causing a 3.0km radius AOE)
 * In order to offset this reduction in number of AOE explosions, the Base Damage of the Radiation AOE has been increased by 400%
 * This damage change only affects the Torpedo Spread version of this torpedo – all Radiation AOEs from other firing modes remain unchanged.
 * This change will cause a reduction in the triggering of special abilities that were attaching to the Radiation AOE of this special Torpedo (e.g. Kemocite Laced Weaponry)
 * Resolved an issue where Photonic Overcharge was overly benefiting from damage enhancements.
 * Ranged weapons that deal Physical Damage are no longer enhanced by the +% Physical Damage mod on the Counter-Command Exo-Armor, Solanae Sentinel Environmental Suit, and many other armors.
 * This mod only affects Melee weapons/attacks.
 * Corrected an issue that caused some science powers to build more than 1 stack of Time to Kill.
 * Kemocite-laced Weaponry now only triggers off the main target of Torpedo: Spread volleys, with one Kemocite Explosion per torpedo which hits the main target.
 * The Kemocite Explosion damage when triggered by a Torpedo: Spread volley has been increased.
 * Quantum Phase Torpedo's shield drain now only triggers once off the main target of Torpedo: Spread volleys.
 * The shield drain radius and damage when triggered by a Torpedo: Spread volley has been increased.
 * Supremacy will now only trigger when Beam: Fire at Will or Cannon: Scatter Volley is active.
 * Winter Event-only weapons no longer benefit from skills such as “Advanced Tactics”, and are no longer affected by traits or enhancements.
 * Their tooltips have been updated to state they damage Snowmen, and no longer state they do normal damage.

Foundry

 * Removed the volume in the Ancient Iconia template map that was causing issues with backdrops.
 * Updated the description of the Locker Wall detail objects to include the information that one of them is random.
 * Set the Herald groups to level 57.

UI

 * Added a "Delete Multiple" feature to the Mail UI.
 * Project sliders for Reputation, Guild, and Alliance contributions will now start at the maximum slider value instead of the minimum, excluding Dilithium.
 * Added a unique banner in the episode journal for the category Future Proof.
 * There is now a proper error message when trying to reclaim a ship from the C-Store when there already is a version of it Dry Docked.

Known Issues

 * Unlocked Trait slots become "Locked" while in a queue or adventure zone which lowers the player’s level.
 * This includes when teamed with someone at a lower level in an instance.
 * Changing the windows in the Ship Tailor can also change the materials option.
 * Players cannot challenge other players on different maps.
 * Item slots display as empty when items are attached while composing a message.