Talk:Bridge officer and kit abilities

Missing Abilities
As of 19th February 2010, these are a list of missing Bridge Officer abilities. I don't know whether they are actually learnable by Bridge Officers or not. If you manage to find one, or find out if it's not trainable in any way to a Bridge Officer, please adjust this list and the main article respectively. --Flibby 01:31, 19 February 2010 (UTC)

Added Pattern Alpha]to Missing Abilities List. --Sojourner 06:06, 30 March 2010 (UTC)


 * Tactical
 * Plasma Grenade III (Ground)
 * Attack Pattern Alpha I (Space)
 * Attack Pattern Alpha II (Space)
 * Attack Pattern Alpha III (Space)


 * Science
 * Hypospray - Dylovene III (Ground)
 * Hypospray - Melorazine III (Ground)
 * Hyperonic Radiation III (Ground)
 * Photonic Officer III (Space)
 * Anesthizine Gas III (Ground)
 * Biofilter Sweep III (Ground)


 * Engineering
 * Weapons Malfunction III (Ground)
 * Seeker Drone Fabrication II (Ground)
 * Quantum Mortar Fabrication III (Ground)
 * Medical Generator Fabrication III (Ground)
 * Fuse Armor II (Ground)
 * Fuse Armor III (Ground)
 * Auxiliary to Battery III (Space)
 * Auxiliary to Shields III (Space)
 * Chroniton Mine Barrier III (Ground)


 * isn't missing -- it's a captain-only (with kit) ability. --MatthewM 20:47, 28 June 2011 (UTC)

Short Game Descripton
In case anyone is wondering where you get them from, you can see on this image:



It's located when you hover over a skill in your hotbars. --Flibby 14:04, 15 February 2010 (UTC)

Rewrite
I rewrote this page and added tables to easier reading as the original page was very hard to read. It was also due to all the skills on the original page having I, II and III their links and they needed removing. The cell background colours need checking as I don't know where all skills come from, and also some skills are missing (mostly rare/very rare and captain trained skills).

Some of the descriptions are overly short, as I was trying to keep every skill to one line to avoid the table getting broke and stretched out of proportion causing other cells to become harder to read. I couldn't get in the type of system the space abilities use due to page width restrictions (like Deflector Dish, Crew, Emitters etc) which is unfortunate but the skill itself would list it on their own articles. If anyone can find a way to get these in without going beyond 1 line, then that would be great. --Flibby 17:30, 9 February 2010 (UTC)
 * Correct me if I am wrong but can you not train all of the skills you can get from bridge officers at the high III level or vice versa. -- Lem (talk)  18:51, 9 February 2010 (UTC)
 * Hmm? I'm not sure what you mean. --Flibby 19:00, 9 February 2010 (UTC)
 * Blue and Purple on your list, I believe are the same thing. -- Lem (talk)  19:15, 9 February 2010 (UTC)
 * Oh, I see, thanks for the clarification. It could well be some of them are gained from both the Captain training and rare/very rare Bridge Officers, although some of the ones I checked (such as Viral Matrix III and Polarize Hull III) I couldn't find on the Captain training from the skill system, but they were available from rare/very rare bridge officers. --Flibby 19:33, 9 February 2010 (UTC)
 * Ah ok, I will double check but you are probably right, I guess we need to do more research really :) -- Lem (talk)  21:29, 9 February 2010 (UTC)
 * I would speculate that anything a captain can train can also be learnt from a rare bridge officer candidate though -- Lem (talk)  00:19, 10 February 2010 (UTC)

Skills
In game these are referred to as "Bridge Officer Skills", shouldn't the article be titled the same instead of 'Abilities'? MikeWard1701 10:24, 10 February 2010 (UTC)
 * They seem to be called multiple things on different parts of the game. Example would be when buying a new candidate from the requisiton officer or that you got from the New Officer mission, when you hover over the tooltip it lists "Ground Abilities" and "Space Abilities". Although when you open your status window you have to go to the "Skills" tab. Also when speaking to the Bridge Officer Trainer he refers to them as "powers". I'm not sure what the best thing to call them would be --Flibby 10:36, 10 February 2010 (UTC)

Photonic Officer III
Apparently it's available on the Photonic Bridge Officer that you can get as a reward for referring someone to the game, if a screenshot is needed I can confirm it, but otherwise, someone want to add that to the list? --Lord Trekie 06:26, 2 September 2010 (UTC)
 * Yes, please, post a screenshot with the ability info to this talk page, or create a new article with the information. Regards, --RachelGarrett 08:29, 2 September 2010 (UTC)
 * Hopefully this'll be sufficient. :) The last line(s) read as ... * +33% Power Recharge Speed for 60 Seconds ** ** Only affects certain things. [[image:PhotonicOfficerIIIAbilityInfo.jpg|thumb|Photonic Officer III Ability Screenshot]] --Lord Trekie 08:50, 2 September 2010 (UTC)

I changed the Captain trainable page to reflect some corrections that incorrectly said the III level was available. It should read: I (Combat Supply, Support Drone, Dampening Field, Nanite Health Monitor, Stun Grenade) and II (Stealth Module, Overwatch, Neural Neutralizer, Cover Shield, Equipment Diagnostics). --MatthewM 03:52, 8 December 2010 (UTC)

Season 5 skill revamp
The following skills are no longer trainable by captain and (presumably) appear only on bridge officers:
 * Tractor Beam III (Lt. Cmdr. science)
 * Charged Particle Burst III (Cmdr. science)
 * Beam Array: Fire at Will III (Lt. Cmdr. tactical)
 * Torpedo: High Yield III (Lt. Cmdr. tactical)

These need to be confirmed and the new skill pages should be added as well. --MatthewM 15:28, 2 February 2012 (UTC)
 * I confirmed the first two and the second two are available from captain training. Page should be fully up-to-date now. --MatthewM 20:47, 4 February 2012 (UTC)

Who will add the Intel BOFFs abilities?? --LegacymtgsalvationUser22984 (talk) 07:35, 23 October 2014 (UTC)