Ability: Target Weapons Subsystems

Overview
Target Weapons Subsystems - while this is active, all of your energy weapon attacks will drain the target's weapons power and have a chance to knock the target's weapons subsystem offline. Energy Weapons include Beam Arrays, Dual Beam Banks, and Cannons (including Dual Cannons, Dual Heavy Cannons and Turrets), and excludes Projectile Weapons, such as Torpedo Launchers and Mine Launchers.

There are 4 different variants of this ability, one for each possible ship subsystem.

Basic Information

 * Profession:  Any (Rank I on Science Ships), or Tactical (Ranks I-III on any ship)
 * Locale: Space
 * Game Description: Target Weapons Subsystems improves your energy weapon attacks for a short duration; instructing your bridge officer to target enemy weapon systems. While this is active, all of your energy weapon attacks will drain the target's weapon power and have a chance to knock the target's weapon subsystem offline.

Detailed Information

 * Used by: Captain
 * Target: Self
 * System: Target Subsystems
 * Ability Type: Buff
 * Activation: 0 seconds
 * Range: N/A
 * Starts 15 second cooldown on:


 * Duplicate ability cooldown (any rank):
 * 30 seconds
 * Modified by:
 * Skills
 * - Improves power drain abilities.
 * Subsystems Power Level
 * None
 * Trained by:
 * Built into Science Ships (Rank I)
 * Bridge Officer Trainer (Rank I, II)
 * Non-common Bridge Officer Candidates (Rank III)

Images

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