Silent Enemy Set

The Silent Enemy space set consists of three items retro-engineered from Elachi technology and is available from the Lobi Crystal Consortium for 200 each.

Game Description
Cannons fire high damage bursts with an average firing arc. Compared to a standard single cannon, this Elachi weapon fires higher-damage bursts at a slower rate. Elachi space weapons have a chance to ignore the target's shields and a portion of their damage resistance, with each shot.

You may only equip one of this weapon per ship.

Note

 * The stats of the Heavy Crescent Wave Cannon will change upon being upgraded from "Leveless" (∞) to Mark XII. After the initial "free" upgrade, the weapon will lose one [CrtD] modifier (40% Critical Severity from 60% Critical Severity), though it will regain it upon being upgraded to Very Rare (Purple) quality. There will also be a slight damage downgrade (also rectified by an upgrade), as seen below.
 * Stats taken on a Level 65 Starfleet Tactical character in orbit of Deep Space 9.

Game Description
The Elachi use specially modified torpedoes that locally disrupt subspace at the point of impact, without causing permanent damage to the space-time continuum. The result is a weapon with a lot of punch that can temporarily disable ship functionality, without causing lasting repercussions.

You may only equip one of this weapon per ship.

Game Description
The strange circuitry of this station mod has been known to interact with starships in odd ways, enhancing their subsystems in a way that seems almost sentient. While this console can be fitted on any starship, it is specifically designed to integrate with Elachi circuitry which contains both organic components and phased subspace intersplices.

You may only equip one of this console per ship.

Set powers
For each item added after the first, an additional power is available.

Set 2: 
 * Passive
 * +9.5% Disruptor Damage
 * +17.8 Starship Shield Capacity
 * (Improves Shield Hit Points)

Set 3: 
 * * Gain a Haywire Charge every 10 seconds (up to 3 max).
 * * For each Haywire Charge: 5% chance to reflect up to 50% (pre-resist) of one incoming energy damage back to the target in the form of a Disruptor Pulse (100% Shield Penetration)
 * Note: Reflecting damage consumes the charge!
 * Maximum number of Haywire Charges increased to 6, and increases chance to trigger to 10%.
 * **Only works when equipped on an Elachi Starship
 * **Only works when equipped on an Elachi Starship