Release notes/20120920

General

 * The beam/warp out button is now disabled while a mission is paused.
 * Mirror Universe ships can now change their ship name prefix to I.S.S.
 * This does not include other ships that just have a Mirror material applied via the tailor.
 * Added new music to default explore rotation.
 * Updated the Standard bridge to raise up the Captain's chair and realign the door to the Ready Room.
 * Klingon players can queue for PVE or PVP only after they complete the tutorial.
 * The Regent should now adopt whatever fleet emblem the player's fleet uses, like other ships.
 * Resolved an issue where players invited to a fleet map that were not a part of any fleet could not move between fleet maps.
 * Transwarp abilities should no longer play the default warp-out animation after playing the Transwarp animation.

Duty Officers

 * All Fleet Duty Officers should now have the correct Departments for their Specialization.
 * Energy Weapons duty officer roster powers that reduce cooldown on Cannon bridge officer abilities now display the correct recharge reduction.
 * Sensor Duty Officer active roster powers are now accurately applied to enemy targets when used.

Operational Assets

 * Decreased the cost of all operational assets.
 * New Operational Assets are now available in the Fleet Starbase store, including the following:
 * Galaxy
 * Galaxy Dreadnought
 * Prometheus
 * Armitage
 * Luna
 * Negh'Var
 * Bortasqu' War Cruiser
 * Ki'tang
 * Guramba
 * Kar'fi
 * Decreased the tier to unlock the Operational Assets for the Imperial Class Assault Cruiser, Dervish, Defiant, Dacoit Flight Deck Cruiser, Zilant Battleship, and Vo'quv Carrier.
 * Operational Assets can now be used from the player's inventory and no longer need to be equipped in a Device slot.
 * Fleet Vulcan Security Teams are now equipped with Phaser Sniper Rifles.
 * The description for Fleet Caitian Security Teams now correctly refers to their weapons as Phaser Split Beam Rifles.
 * The "Rally Security Team" Operational Asset now properly resets the cooldown for all Captain abilities
 * The description for the Fleet Photonic Security Team Operational Asset now correctly refers to their grenades as Stun Grenades, not Photon Grenades.
 * Rephrased the description of the Gravitic Instability Probe Operational Asset.
 * Updated the tooltip for the Fleet Mine-Laying Assault Cruiser Operational Asset to include a more complete list of its powers.
 * Updated the tooltip for the Caitian Security Team Operational Asset to include a more complete list of its powers.
 * The Atrox Carrier Operational Asset will now properly use Transfer Shield Strength.
 * The Fleet Remodulation Beacon Operational Asset no longer looks like a turret.

Systems

 * Engineering Kit summoned pets; drones, turrets, mines, etc.; will now despawn if you remove the kit.
 * Updated Miracle Worker I: Its healing value was 1/10 the value it should have been.
 * Resolved an issue that caused the tooltip for Sweeping Strikes to display fluctuating damage numbers.
 * Sensor Analysis should no longer force you into combat
 * Klingon Honor Guard Ground Set:
 * Updated the Mk XII ground set: Owners of this set will see additional stats that should have been there all along.
 * Clarified all of the tooltips for this set bonus.
 * Understanding what the set does should be much easier now.
 * Polaron Procs:
 * Assigned a stack limit to Polaron Energy Drains.
 * Polaron energy drain comes with two components:
 * 1) Max energy level reduction to all subsystems that lasts 5 seconds.
 * 2) An instant drain of all subsystem energy.
 * This has no duration – enemy immediately begins regenerating energy lost from this instant effect.
 * The new Stack Limit on Polaron procs applies ONLY to the duration-based aspect that reduces a target's max energy.
 * The instant drain is not limited.
 * Powers from a non-pet entity with an owner now report their source as being from their owner.
 * Changed the Display Names of many boxed items, to cut down on the over-use of the term "Special Requisition Pack":
 * All costume items are now contained in packs named "Outfit Box – …"
 * All ground vanity pets are now in packs named "Ground Non-Combat Pet – …"
 * All ground combat pets are now in packs named "Ground Combat Pet – …"
 * All space vanity pets are now in packs named "Space Non-Combat Pet – …"
 * All space combat pets are now in packs named "Space Combat Pet – …"
 * All equipment are now in packs named "Special Equipment Pack – …"
 * All device and consumable items are now in packs named "Special Device Pack – …"

UI

 * Chairs now have their own custom interact icon.
 * The Website, Account, Support, Terms of Use, Credits, and Options buttons on the login screen have been added to the character selection screen.
 * Added a game credits button to the minimap dropdown menu.
 * Can once again select and copy text from in-game mail.
 * The Create Content button has been moved to inside the main window on the character select screen.
 * Multiple interact options should no longer show up unnecessarily while teamed.
 * Resolved an issue where completed missions wouldn't always disappear from the contact's list of options immediately.
 * Updated the Fire All keybinds:
 * The Fire All Torpedoes keybind no longer fires Mines.
 * The Fire All Mines keybind is now functional again.
 * The Fire All Phasers and Torpedoes keybind is now functional again.
 * The Fire All Torpedoes and Mines keybind is now functional again.