Release notes/20141002

General

 * Dilithium mining claims, preferred customer mining claim boxes, and VIP customer mining claim boxes from now on will be Bind to Account on Pickup, instead of Bind on Pickup.
 * Existing claims are not changed.

Upgrade System

 * The following items can now be upgraded:
 * 22nd century Klingon disruptor pistol.
 * Levelless version of the 22nd-century Klingon disruptor pistol stops improving at player level 50, and converts to a Mark 12 weapon for upgrading at that point.
 * Resolved an issue that caused the 22nd-century Klingon disruptor pistol to always have the KB2 mod.
 * This modifier now scales with the pistol's mark, like other ground weapons.
 * Bio-Neural Warhead
 * Item that comes with the Qorgh Raptor Refit C-store ship.
 * This item has a fixed upgrade route: At very rare it gains a [Dmg] mod.
 * Borg Impulse Engines Mk 12
 * Breen Transphasic Cluster Torpedo
 * Lirpa rewarded from the episode "Hearts and Minds".
 * Nausicaan Tegolar Sword
 * Nukara Cold Pulseweave
 * Nukara EV Armor
 * Nukara Personal Shield Generator
 * Proton Particle Stabilizer Console
 * Romulan Experimental Plasma Beam Array
 * Romulan Hyper Plasma Torpedo
 * Romulan Plasma Flamethrower
 * Tholian Thermionic Torpedo
 * Tritanium Rending Bat'leth
 * This item has a fixed upgrade path: At each quality improvement it gains an additional [CrtD] mod.
 * Resolved an issue in which the New Romulus Reputation ground weapons would lose their [CritX] mods when upgraded.
 * Updated the Fleet Personal Shields to include [ResA] and [ResB].
 * The Upgrade Event now requires players to at least be level 10 in order to obtain and complete the mission.
 * Resolved an issue that caused the Nukara particle converter console to lose effectiveness when converted for upgrade.
 * The Dyson Secondary Deflectors now grant the correct amount of Aux power when upgraded.
 * Resolved an issue where the Kinetic Cutting Beam would receive no mods when upgraded.
 * The Indoctrination console and Shrapnel Torpedo console are both now classed as epic quality.
 * This is a display change only.
 * Tech Upgrades and Accelerators are now stored in the R&D bag.
 * Resolved an issue with converting the Omega torpedo, which was causing it to lose its mods when converted.
 * Icons for superior experimental tech upgrade crafting assignments now use a different icon than the superior tech upgrade assignments.

Known Issues

 * Deadly Intent Module does not work on some weapons.
 * Traits cannot be switched on the player's bridge.