Vaadwaur Polaron Assault Debilitator

The  is a type of Ground Weapon.

The Debilitator is a unique piece of weaponry, combining the high-powered energy blasts of other Vaadwaur ground weapons with the shield-draining technology seen in use by their tech soldiers and drones.

The primary fire is slow to recharge but inflicts massive damage on all foes near the target, and can also Expose anyone it damages. Just like other Vaadwaur weapons, it has a small chance to leave behind a debuff that will reduce any affected foes' shield hardness.

The secondary fire is maintained drain beam, which will aggressively sap away the shield strength of the target while dealing a small amount of electrical damage. It is not recommended to use this firing mode against enemies without shields, as the effects would be negligible.

Obtaining
The  is a Ground Weapon obtained from the Lobi Crystal Consortium for 50 Lobi Crystals.

Primary Attack
Energy Blast (Expose)

Energy Blast launches a concentrated ball of energy that explodes on contact. Deals damage in a radius with a chance to knock back targets. This attack can Expose Targets.


 * Targets Foe: Affects Foe (5 max)
 * 30 meter Range; 4.6 meter Sphere
 * 1.5 sec charge
 * 0.25 sec activate


 * ____ Polaron Damage (___ DPS)
 * 66% chance: Knocks back +8 meters
 * +20% Critical Severity
 * +4% Critical Chance
 * +4% Critical Chance

Secondary Attack
Vaadwaur Shield Sap

Vaadwaur Shield Sap fires a sustained stream of energy that damages target's shields.


 * Maintain (4 max)
 * Targets Foe; Affects Foe
 * 45 meter Range
 * 0.5 sec charge
 * 0.25 sec activate
 * 3.8 sec recharge


 * ___ Electrical Damage per sec
 * -85 Target Shields per sec
 * +20% Critical Severity
 * +4% Critical Chance
 * +4% Critical Chance

Melee Attack
Melee Strike (Expose)

Melee Strike hits the enemy with your weapon, causing knockback with a chance to stun. This attack can Expose Targets.


 * Affects Foe (1 max)
 * 2 meter Range; 120 degree Cone
 * 0.75 sec activate


 * ___ Physical Damage (___DPS) (80% Shield Penetration)
 * Knocks back +8 feet
 * 10% chance: Stun + for 3 sec
 * +20% Critical Severity
 * +4% Critical Chance
 * +4% Critical Chance

Modifiers
There are a number of factors that can affect the . Those specific to s are described below.

For a complete and detailed list, see ground weapon modifiers.

Weapon Rarity
s are always. They can be upgraded to and  qualities using the Gear Upgrade System.

Modifier Suffix
does not come with modifiers suffixes, as other weapons normally do, although it has innate 4% Critical Chance and +20% Critical Severity which is equivalent to [CritH]x2 [CritD].

Ultra Rare Modifier: Once upgraded to, will receive:


 * [CritX]: +2% Critical Chance, +10% Critical Severity

Epic Modifier: All ground weapons upgraded to quality receive:


 * [Dm/CrH]: +2% Critical Chance, +X Damage