Temporal Agent Recruitment

 is a limited time in-game Global Recruitment event. It included new benefits and rewards for new TOS Starfleet characters, known as Temporal Agents, created during the event.

Availability
was available for a limited time on the following dates:

PC:
 * July 6th, 2016 - August 24th, 2016

Console:
 * February 14th, 2017 - April 3, 2017

Any character created during the Event will remain a Temporal Recruit indefinitely, allowing players to progress through objectives at their own pace.

Features and benefits

 * All accounts received an extra Character Slot.
 * Temporal Agents had a temporary bonus trait, Temporal Agent, during the event which awards Dilithium for the player's entire team upon defeating enemies. This Trait is only active during a Temporal Recruitment Event.
 * Temporal Agents were able to quickly fill the gap between themselves and high-level characters.
 * Temporal Agents were guided by Temporal Operations Command who aimed to find evidence of temporal interference by the Na'kuhl.
 * This was represented by the Temporal Agent Window, a new UI element in the mission tracker. This UI was (and still is to temporal agents) accessible by using the.
 * Temporal Agents played a story which was parallel to that of their faction (25th century Starfleet), with unique goals. Tasked with uncovering temporal probes left by the Na'kuhl at various points in different missions, Temporal Agents would sometimes find additional mission steps, marked with a [[File:Temporal objective.png]] symbol, leading to something on the map which would help fight the war in the future.
 * Agents who reached Level 30 were tasked with joining a fleet and given a "Fleet jump-start" reward box which contained: 500 Fleet Marks, 5,000 Fleet-Only Dilithium and 100 of each Holding Commodity (Spire, Mine, Embassy, Research lab). The account wide equivalent is: 50 Fleet Marks and 5,000 Fleet-Only Dilithium.
 * During the first six weeks of the event, there were server-wide goals to which only Temporal Agents could contribute. Successful completion of these goals unlocked server-wide bonuses for the subsequent week.

Rewards

 * Temporal Agents earned free, high-quality equipment sets at Levels 10, 20, 30, and 40, as well as a "Reputation Jump-Start" package at Level 50.
 * Completion of Temporal Agent goals provided rewards for all characters on an account; account-wide rewards were claimed by visiting the Temporal agent at each faction's social hub (Philip Crey at Earth Spacedock, Commander Q'on in First City, or Subcommander Kail at the Romulan Flotilla).
 * Completion of half of the story arcs (not including Dyson sphere and on) awarded an account-wide starship trait: Critical Systems. Completing all of them (Klingon war-Borg advance) reward: Trait: Improved Critical Systems
 * Additional rewards were unlocked upon reaching Levels 10, 20, 30, 40, and 50 on a Temporal Agent character, as well as upon reaching Levels 1 and 5 in any Research and Development school.
 * If playing all the missions (that have temporal probes) in order from first (diplomatic orders) to last (fluid dynamics) you will reach the half way point of finding all the temporal probes (and receive the reward) in the Mission: "Taris".

Equipment packs
At each Level Milestone (10, 20, 30 and 40), a Temporal Agent Recruit may choose from one of the following four Equipment Packs:
 * All equipment is Bound-to-Character and has a value of 0 EC. All assigned [Mod]s are static up to Purple Quality, and will be the same for every Temporal Agent Recruit. This equipment can be upgraded, but will remain bound and 0 value; it will gain random [Mod]s if the Quality increases.

Temporal Probes

 * Upon scanning any of the above Temporal Probes, the player is tasked with solving one of three different types of puzzles:
 * A variant of Sudoku
 * A variant of "pico, fermi, bagel" --> http://www.math.washington.edu/~mathcircle/mmc/mmc2010/PicoFermiBagel.pdf (Link can be used to find which of three words is in the list of partly complete words.)
 * A variant of Mastermind --> https://nebupookins.github.io/JS-Mastermind-Solver/ (Link can be used to solve Mastermind puzzle. Replace colors with numbers)
 * Upon completing one of the three puzzles, one of three results will occur:
 * An enemy Na'kuhl operative will respond to your tampering. On Ground, a Na'kuhl Captain will beam in. In Space, a Daemosh Destroyer will warp in.
 * Solving the probe grants one or more random R&D components.
 * Solving the probe grants random Rare or Very Rare gear.