Release notes/20170504

War Game Scenario – Twin Tribulations

 * This is a new style of queue where players train against the environment and themselves in a cross faction 5v5 space War Game Scenario.
 * This will be a Gauntlet style match where two teams of players race each other to a finish line solving puzzles and defeating enemies.
 * Players will earn rewards and Wargame Marks based on how well the queue was completed.
 * For more details, please visit the Twin Tribulations blog at: https://www.arcgames.com/en/games/star-trek-online/news/detail/10467893-war-games-queue%3A-twin-tribulations

General

 * PvE Queue UI
 * Added messages which notify old and new leaders of a leadership change.
 * The "Leave Selected Queues" button will now be disabled to reflect the existing fact that it is not possible to leave the selected queues, after the group has been matched and waiting for a map.
 * Resolved an issue where the whistle sound when a queue is ready played twice.
 * Resolved an issue which was occasionally causing maps to crash.

Content

 * Survivor
 * Resolved an issue where some of the temporal anomaly bubbles during the puzzle portion were not visible.
 * Resolved an issue where selecting Reset Temporal Bubbles could break progression while in a team.
 * Raised the height of some walls to stop players from accidently jumping over and out of the playable space.
 * Core Assault
 * Added an AFK penalty for normal and advanced difficulties.
 * The door UI now vanishes after opening all four doors.
 * Binary Circuit
 * Resolved an issue with the collision on the floor puzzle pieces.
 * Resolved an issue where mortars could strike players on the other team unless the player is fighting as the Borg.
 * Kobali missions - Completion of The Temple of My People now counts towards the Kobali Crisis Act I mission.
 * Resolved an issue where players who were not in a fleet could join a fleet PvE queue.
 * This also means these queues are once again available.

Systems

 * Wargame Reputation Consumables
 * The cooldown time of the shorter length consumables now displays properly as 60 seconds.
 * Added an icon for Space Shield Placate.
 * Resolved an issue where a pylon was using placeholder FX.
 * Resolved an issue where turret icons looked incorrect in their information window.
 * Tuned all Space Transform/Separation abilities to address a situation that was causing Pets summoned by these abilities to almost immediately despawn/flee.
 * All Space Transform/Separation abilities have received a tooltip description update.
 * Resolved an issue where the Incremental Phase Shift console, Temporal Distortion Field console, Phase Shift console, and Temporal Flux device would not function when activated.

Known Issues

 * Foundry functions will be temporarily unavailable.
 * When the player opens the new PvE queue UI for only the first time, the categories will be out of order.
 * Close the window and reopen to resolve this.
 * Teams in PvE queues disband when the queue ends instead of when leaving the map.