Release notes/20180628

New Featured Episode: Home

 * The new Featured Episode “Home” has been added to the Featured Episode tab in the journal.
 * Travel to the Founder Home World to stop the attack from the Hur’q!
 * This episode is available for level 10 Captains and above.
 * For more information, please visit the “Home” blog at: https://www.arcgames.com/en/games/star-trek-online/news/detail/10934253-it%27s-time-to-go-home

General

 * Cardassian Captains now have access to the classic Cardassian Uniform in the tailor.
 * Resolved an issue that was preventing Romulan Captains from buying some Fleet ships.
 * Jem’Hadar Captains can now alter the registry information for allied ships they fly.
 * Updated the Razor Chroma Keyboard colors for Jem’Hadar captains.
 * Resolved a number of issues where the episode journal tabs would not visibly update correctly for Jem’Hadar captains.
 * Adding in some spots of missing VO throughout the new Victory is Life content.
 * Resolved an issue where sometimes the pylons on the Arbiter Battlecruiser could be mismatched when changing options on it.
 * Added an icon to the Armada Fleet Donation tab for the Colony.

Content

 * Quark’s Lucky 7: Resolved an issue where towards the end of Leeta’s portion, the player could turn into Rom early.
 * Tenebris Torquent: Resolved an issue where the Odo “backpack” would still be on Garak after Odo appears.
 * Turn the Tide: Resolved an issue where after the player arms the torpedo, Marin would sometimes tell the player to arm the torpedo.
 * Resolved an issue where Romulan Captains would be blocked from completing missions that required a step inside their bridge such as in “Tradecraft”.
 * Resolved a few issues that had audio logs unlocking in the wrong sectors of the Gamma Quadrant.
 * Added an accolade for completion of the Gamma Quadrant story arc.
 * Jem'Hadar additionally receive a notification that upon completion of "Tenebris Torquent" they unlock the ability to play simulations of their allied faction's missions.

Systems

 * Level 63 captain powers:
 * Co-opt Energy Weapons:
 * Duration increased from 5 seconds to 15 seconds.
 * Radius increased from 3km to 5km
 * Healing percentage increased from 10% to 25%
 * Intrusive Energy Redirection:
 * Duration increased from 10 seconds to 15 seconds
 * Base power drained from targets increased from 10 to 25
 * Base power gained changed from 5-21 to 10-25 based on targets hit
 * Bonus weapon damage is now 10% per target hit from 5%
 * Bonus weapon damage now affects all weapons
 * Vulnerability Assessment Sweep:
 * Vulnerability Assessment Sweep no longer debuffs foe's Damage Resistance Rating
 * It now gives the player and nearby allied players Armor Penetration for 15 seconds, based on the number of allies hit.
 * Resolved an issue that resulted in the Gamma Recruit task of "Reach level 5 in a Crafting School" giving out Federation Duty Officers when Klingon aligned.
 * The task reward will now properly give out Klingon Duty Officers.
 * Klingon aligned Gamma Recruits that had already claimed the Federation Duty Officers will be able to claim the box again to receive the Duty Officers.
 * Cardassian Captains are now immune to the Vulcan nerve pinch.
 * The Obedience is Victory trait can no longer be triggered in social zones.
 * Resolved an issue where the space Ferenginar Plasma proc would not be triggered.
 * The Jem’Hadar Attack Ship will no longer constantly reapply cannon scatter volley while out of combat.
 * Resolved an issue which caused Spiral Wave Disruptors to use Beam Upgrades.
 * Resolved an issue which caused Spiral Wave Disruptor Dual Cannons to be equippable on any starship.
 * Resolved an issue with the Nausicaan Energy Torpedo Launcher and the Nausicaan Disruptor Beam Array not correctly applying the 2 piece set bonus Disruptor DoT.
 * Resolved an issue that caused Holographic Dukan'Rex to come with the Astrophysicist trait instead of the Veteran trait when opened on a KDF-aligned character.
 * Eko'Ixtan, Metama'Kagal, Virak'Agar, and Rem'Taral may now all be renamed after they are added to the crew of a Jem'Hadar captain.
 * Resolved an issue that caused Co-opt Energy Weapons to excessively heal from Plasma Torpedo DoT effects.
 * The Mine shared cooldown has been decreased to 3 seconds from 5.
 * The Console - Universal - Ordnance Accelerator now decreases the Mine shared cooldown by 1.5 seconds from 1.
 * The Hur'q-deployed Energy Nullifiers can no longer be selected.
 * Abilities that don't have discrete targets or target randomly, will still be able to target them.
 * Resolved an issue that would cause Jem'Hadar to spawn two seeker drones in some cases.
 * Resolved an issue that was causing Jem’Hadar captains to use Orbital Strike I when they should have been using Orbital Strike III.
 * Resolved an issue that caused the Vanquish and Tactical Advantage Reputation Traits to fail to apply their Armor Penetration in some cases.
 * Resolved an issue where the Crackdown Constable Specialization Passive could revive the player if the player’s Antagonist had recently healed.
 * Resolved an issue that caused the Pseudo-Submission and Yielding Feint personal traits to play FX even if the player didn't placate anyone.
 * Resolved an issue that would cause ground shields to not regenerate to full if the player had too many boosts to ground shield capacity.
 * Omega, Nukara, and Iconian sponsorships are now available to the non-Vanguard Jem'Hadar who have completed the reputations manually.
 * Ground shield regen now always happens in 2.5 seconds.
 * Dominion Security Escorts now use the correct beam-out effects.