Tribble (server)/Release notes/20110622

General

 * Mousewheel zooming has been fixed in the ship tailor.
 * Nausicaan Critter sword attacks have been updated
 * Reduced Ground CPR sickness from 6 to 3 seconds.
 * Updated midrank reward missions so that they say "list of skills" instead of "list of powers"
 * The population cap in social zones have been returned to normal
 * DSE’s are now accessible to any player of any level at any time
 * A timer has been added to the PvE Queue UI
 * Klingons can no longer enter the bajor system
 * The New Crew accolade that was missing for feds is now back
 * Klingon captains that were in fed sectors are no longer referred to as fed captains by NPC’s
 * The weapon geo issues with the CRM2000 and the Proton Gun have been resolved.
 * Bridge officers and escorted NPC’s should now give you a little more breathing room when following you.
 * New Qo’noS has received a general text pass for mission clarity.
 * The display name for “Engineering Kit – Phaser Turret Fabrication” has been updated to just “Engineering Kit –Turret Fabrication” so it works for both factions
 * Actually fixed the issue that was preventing melee weapons from being holstered
 * Fixed the issue that was causing the usage of certain powers to crash the game.
 * Stability and crash fix updates
 * Contacts and mini-contacts will no longer pull players out of cloak with the following exceptions
 * If you are interacting with something you will still be pulled out of cloak
 * We can still have a contact or mini-contact pull you out of cloak if we feel it benefits the mission

Shooter Mode

 * Bridge officer powers and team commands can now be dragged into your powers tray (both combat modes)
 * For example, this means you can activate the team “move to” command, and point at a location with your reticule and your team will go there.
 * There are new shooter mode specific keybind options in the options menu
 * Placeable objects no longer spawn in in at an odd angle in shooter mode
 * Turrets, drones, pattern enhancer, security team
 * Bringing up the options menu will not cycle the player out of shooter mode. It will leave them in a half-state so that they get the right control scheme options.
 * Neutral targets no longer show up as red in the shooter reticule
 * Players can now auto-attack their primary fire in shooter mode by holding down the left mouse button in a default button layout.

Systems

 * Slightly reduced ground critter difficulty on Advanced setting. More significantly reduced ground critter difficulty on Elite setting.
 * This is still being iterated on. Please give feedback!
 * Gorn augment critter group has been tuned
 * The following species traits have been tuned
 * Borg neural blast,pacify,mind meld,nerve pinch,gorn bite,orion seduce,charm
 * The despawn timer has been replaced on security team 1
 * It was inadvertently removed in the last push
 * Borg interlink nodes have been removed.
 * Nanite Health Monitor now clears the Assimilation Nanite Debuff
 * Biofilter sweep NO LONGER clears the Assimilation Nanite Debuff
 * The chance that borg will summon reinforcements has been reduced
 * If they do manage to summon reinforcements they will be regular ensign drones, not proto drones
 * Quick Fix can be used to clear the “Adapted” debuff from turrets or other players
 * Borg will no longer run at players in order to get into combat range
 * Fire at Will Update:
 * Fire At Will now lasts for 10 seconds, instead of 15 seconds.
 * Dual beam banks under Fire At Will will fire on two targets if more than one is available
 * Fire At Will should now be subject to accuracy
 * We will continue to keep this power under advisement as we tune it

Missions

 * A new type of DSE has been implemented: The Convoy Raid
 * Klingons can now raid federation convoys in sector space for anomalies
 * While in the act of raiding, the system map becomes an Open PvP zone fed players can spawn into
 * There has been an encounter balance pass on the borg themed STF Ground Maps
 * Borg encounter groups have been adjusted to be more in line with their new abilities
 * All interlink nodes have been removed
 * The competitive ground pve map in the Otha system will now properly reset at the end of the match.

FX

 * Transporting will no longer turn your hair and combadge black
 * Faction specific transporter effects have been added to the following factions
 * Federation, Klingon, Romulan, Borg, Dominion, Cardassian
 * Telekinesis, mental burst, and mind meld got updated FX
 * The effect for remodulate has been adjusted
 * The borg adapt effect has been updated
 * There is now an “Adapted” callout over borg that have adapted to you every time you shoot at them.
 * Toned down the healing fx for the medical generator and added an AoE indicator
 * When emitter turrets explode they now explode with emitter debris
 * Players will now have a continuing effect when they are infected with nanites, indicating they are in danger of being assimilated.
 * There are now FX for disoriented borg
 * Veins have been added to the borg camera effect when you are assimilated
 * An issue with shield quadrant fx not reappearing after being cloaked has been resolved.
 * Any additional items on your ship, such as borg parts, will now cloak with the rest of your ship.
 * Aegis deflector effect has been tuned

UI

 * Touched up the new loading screens
 * Updated the appearance of the character selection bugs
 * Ship Store Updates
 * The auto rotation speed has slowed down
 * Auto-rotation will no longer stop when you use the up and down buttons
 * The mouse rotation sensitivity has been reduced

Character

 * Resolved clipping issues on Female Jupiter Jackets
 * Adjusted pips placement on the Male Jupiter 04 and Jupiter 04 Vet jackets
 * Fixng [sic] Klingon vest so it always shows up
 * Gorn Augments have updated costumes
 * Gorn have a slightly updated stance while walking

Animation

 * The “chest badge activate” animation now works in combat
 * This specifically effects security team
 * Assault weapon melee no longer skips animations
 * The animation for remodulate has been updated
 * Fixed an issue with the female borg stance
 * Fixed an issue with the dual pistol burst power that was causing an infinite loop
 * This was resolved thanks to Data inserting 3’s all over our game engine to make us aware of the correct solution
 * Fixed an issue that caused weapons to be present in cutscenes

Audio

 * New Qo’oS
 * The gates in the targ pit now have audio
 * Interact audio on the consoles is no klingon themed
 * General audio polish

Known Issues

 * The Foundry creation is OFF for this initial tribble push.
 * Opening chat configuration in chat window causes Vivox UI elements to disappear.
 * Visual changes to transforming ships (MVAM) are not applied outside tailor.
 * The PvE queue is still not functioning as intended
 * Players from opposing factions will spawn at the same point in open PvE
 * We found an issue that was causing healing values for health and shields to be far too low. A fix is currently in the works.