Guide: Canon alien race builds

Star Trek Online has a very powerful character creation editor in which many of the non-player races can be recreated. The following guide will teach you how to recreate canon alien species using the editor.

= United Federation of Planets =

Human
To create a human is not a difficult assignment. You can either choose to create an alien without any non-human characteristics, or (if you are creating a Klingon Empire character) you can choose to create an Orion and give him/her a pink skin color. All other details are open for customization.
 * Difficulty: Very simple
 * Accuracy: 100%
 * Customization limits: When using an Orion as a template, only white humans can be created.

Vulcan
Like above, simply create an alien and give it all-human characteristics (with the obvious exception of pointed ears and if possible somewhat angled eyebrows).
 * Difficulty: Very simple
 * Accuracy: 100%
 * Customization limits: None.

Aenar
All pieces you need to create an Aenar are available through the character editor. The only problem players might have is with the skin color and eyes, as the Aenar's blind eyes are unique to the ZEN Store's Aenar Bridge Officers and the skin color is not 100% correct.
 * Difficulty: Very simple
 * Result: 90% accurate
 * Customization limitations: Skin color is not 100% correct, eyes are not the same as the Aenar species in-game.

Benzite
The Benzite race is available as a player race but not as a bridge officer. This guide is aimed at assisting to get a Benzite bridge officer or an alien playable version, although the respiration device is not available.
 * Difficulty: Very simple
 * Result: 85% accurate
 * Customization limitations: Skin color is not 100% correct, no respiration device, female version not added.

Denobulan
All pieces you need to create an Denobulan are available through the character editor. The only thing missing is a chin piece, but all NPCs in the game suffer from the same limitation.
 * Difficulty: Very simple
 * Result: 95% accurate
 * Customization limitations: Most hair cuts won't fit well.

Male
Start by using the Variant 1 template for the head. Click Advanced and change the settings according to the following table:

= Klingon Empire =

Klingon
Although there is already a playable version of Klingons, this will allow you to make one taller than 6'6". All pieces you need to create a Klingon are available through the character editor.
 * Difficulty: Very simple
 * Result: 100% accurate
 * Customization limitations: None.

Male
Start by using the Variant 3 template for the head. Click Advanced and change the settings according to the following table:

All pieces you need to create a TOS Klingon are available through the character editor.
 * Difficulty: Very simple
 * Result: 100% accurate
 * Customization limitations: None.

TOS
Start by using the Variant 3 template for the head. Click Advanced and change the settings according to the following table:

Orion
All pieces you need to create an Orion are available through the character editor.
 * Difficulty: Simple
 * Accuracy: 100% accurate

Female
Use Variant 1, 7 or 9 as a starting point. Makeup 01 is the closest pattern, however Makeup 02 can be used if you prefer lighter coloured eye sockets.

Male
Use Variant 1 or 7 as a starting point.

Click Advanced and change the settings according to the following table:

If desired, physical characteristics may be altered to your own specification as required, though Orions are generally quite tall (1.88m/6' 2" as a rough average) and males are much more muscular.

= Romulan Empire =

Romulan
All pieces you need to create a Romulan are available through the character editor.
 * Difficulty: Simple
 * Result: 100% accurate

Use Variant 1 as a starting point.

Female
For a female character the best looking pattern is Makeup 02, but the other makeup options are fitting as well.

Male
For the male character the best looking pattern is Heroic, but you can go with standard 01, standard 02 or aged 01-05.

Thanks to the "LoR" expansion (live since May 21st, 2013), you are now able to create a more accurate Romulan in the alien gen by using forehead detail ¨Romulan¨.

Hirogen
Creating a decent Hirogen is a bit tricky. Ideally, you would like to use a dual lobe head with a smooth nose, which is the only combination not supported by the character editor. Also, a Hirogen base complexion and overall pattern are not available. So this guide gives only a rough approximation, as most Hirogen parts used by the game seem to be unaccessible through the editor interface.
 * Difficulty: Advanced
 * Result: 60% accurate
 * Customization limitations: Limited face customization, as base complexion (age), nose and mouth parameters are already defined

Male
Start by using the Variant 1 template for the head. Click Advanced and change the settings according to the following tables:

Remember that Hirogen are supposed to be huge, so change the body options accordingly.

Reman
The Remans are a humanoid race originating from the planet Remus in the Romulus System, but eventually left that planet to settle on Crateris. While some remain subjects of the Romulan Star Empire, large numbers of Remans have banded together to form a separate faction - the Reman Resistance, which is based in the Vault and has since allied itself with the Romulan Republic on New Romulus.

{| class="wikitable" align="left" width="40%" ! width="50%" | Option !! Slider Positions
 * + Basic Head Scaling Options
 * Head Overall Size || 60%
 * Head Overall Width || 50%
 * Head Overall Height || 100%
 * Head Overall Depth || 50%
 * Neck Length || 40%
 * Neck Bulk || 0%
 * Head Overall Depth || 50%
 * Neck Length || 40%
 * Neck Bulk || 0%
 * Neck Length || 40%
 * Neck Bulk || 0%
 * Neck Bulk || 0%

Suliban
The Suliban are a neutral humanoid species from the Suliban System. They are known to employ space helixes and cell ships.

{| class="wikitable" align="left" width="40%" ! width="50%" | Option !! Slider Positions
 * + Basic Head Scaling Options
 * Head Overall Size || 80%
 * Head Overall Width || 50%
 * Head Overall Height || 50%
 * Head Overall Depth || 50%
 * Neck Length || 60%
 * Neck Bulk || 0%
 * Head Overall Depth || 50%
 * Neck Length || 60%
 * Neck Bulk || 0%
 * Neck Length || 60%
 * Neck Bulk || 0%
 * Neck Bulk || 0%

= Cardassian Union =

Cardassian
All pieces you need to create an Cardassian are available through the character editor, however, they are strangely named. The only thing that can not be 100% replicated is the wide Cardassian neck. But some NPCs in the game seem to suffer from the same limitation.
 * Difficulty: Simple
 * Result: 95% accurate
 * Customization limitations:
 * Base complexion cannot be changed (age), most beards and hair cuts won't fit well.
 * Females lack the chest patterning seen on Natima Lang in "". This is only visible with open variant Sierra/Antares uniforms or low-cut tops.

Male
Start by using the Variant 1 template for the head. Click Advanced and change the settings according to thefollowing tables:

=Dominion=

Jem'Hadar
this is the most authentic and least goofy jem'hadar possible. since there are no chin horns available in editor. since there is no option for jem'hadar skull shape, the back of the skull is covered by hair, which is canon FYI DS9 306 "the abandoned"

Male
In canon, there are no female Jem'Hadar.

the reason for the spots is that jem'hadar makeup on DS9 often appeared flaky. the brow can be reinforced with the lissepian eyebrow 4.

Jem'Hadar variant 2
The Jem'Hadar is up to 80% authentic because of limitations of the editor.

{| class="wikitable" align="left" width="40%" ! width="50%" | Option !! Slider Positions
 * + Basic Head Scaling Options
 * Head Overall Size || 100%
 * Head Overall Width || 100%
 * Head Overall Height || 60%
 * Head Overall Depth || 70%
 * Neck Length || 50%
 * Neck Bulk || 80%
 * Head Overall Depth || 70%
 * Neck Length || 50%
 * Neck Bulk || 80%
 * Neck Length || 50%
 * Neck Bulk || 80%
 * Neck Bulk || 80%

Female
{| class="wikitable" align="left" width="40%" ! width="50%" | Option !! Slider Positions
 * + Basic Head Scaling Options
 * Head Overall Size || 40%
 * Head Overall Width || 50%
 * Head Overall Height || 50%
 * Head Overall Depth || 50%
 * Neck Length || 40%
 * Neck Bulk || 20%
 * Head Overall Depth || 50%
 * Neck Length || 40%
 * Neck Bulk || 20%
 * Neck Length || 40%
 * Neck Bulk || 20%
 * Neck Bulk || 20%

Male
= Delta Quadrant =

Overlooker (Hierarchy)
The Overlookers, often referred to as the Hierarchy species are a humanoid species from the Delta Quadrant. The Overlookers are known for their skill in espionage and remote surveillance.

{| class="wikitable" align="left" width="40%" ! width="50%" | Option !! Slider Positions
 * + Basic Head Scaling Options
 * Head Overall Size || 100%
 * Head Overall Width || 100%
 * Head Overall Height || 50%
 * Head Overall Depth || 98%
 * Skull Height || 40%
 * Cranium Slope || 40%
 * Cranium Width || 45%
 * Forehead Slope || 38%
 * Forehead Width || 38%
 * Cheekbones || 50%
 * Cheek Size || 80%
 * Cheek Position || 0%
 * Cranium Width || 45%
 * Forehead Slope || 38%
 * Forehead Width || 38%
 * Cheekbones || 50%
 * Cheek Size || 80%
 * Cheek Position || 0%
 * Cheekbones || 50%
 * Cheek Size || 80%
 * Cheek Position || 0%
 * Cheek Size || 80%
 * Cheek Position || 0%
 * Cheek Position || 0%

{| class="wikitable" align="left" width="40%" ! width="50%" | Option !! Slider Positions
 * + Eyes Scaling Options
 * Eyes Size || 55%
 * Eyes Width || 65%
 * Eyes Position || 35%
 * Eyes Spacing || 20%
 * Eyes Depth || 10%
 * Brow Position || 20%
 * Brow Furrow || 55%
 * Brow Protrusion || 30%
 * Eyes Depth || 10%
 * Brow Position || 20%
 * Brow Furrow || 55%
 * Brow Protrusion || 30%
 * Brow Furrow || 55%
 * Brow Protrusion || 30%
 * Brow Protrusion || 30%
 * Brow Protrusion || 30%

 Body  {| class="wikitable" align="left" width="40%" ! width="50%" | Option !! Slider Positions
 * + Torso Scaling Options
 * Neck Length || 0%
 * Neck Bulk || 100%
 * Torso Bulk || 60%
 * Torso Length || 50%
 * Shoulder Width || 60%
 * Shoulder Bulk || 20%
 * Chest Size || 80%
 * Chest Depth || 0%
 * Ribs Size || 100%
 * Waist Size || 100%
 * Stomach Size || 80%
 * Hips Size || 100%
 * Hips Depth || 100%
 * Chest Size || 80%
 * Chest Depth || 0%
 * Ribs Size || 100%
 * Waist Size || 100%
 * Stomach Size || 80%
 * Hips Size || 100%
 * Hips Depth || 100%
 * Stomach Size || 80%
 * Hips Size || 100%
 * Hips Depth || 100%
 * Hips Size || 100%
 * Hips Depth || 100%
 * Hips Depth || 100%

{| class="wikitable" align="left" width="40%" ! width="50%" | Option !! Slider Positions
 * + Arms Scaling Options
 * Arms Length || 0%
 * Arms Bulk || 100%
 * Upper Arms Bulk || 25%
 * Lower Arms Bulk || 25%
 * Upper Arms Bulk || 25%
 * Lower Arms Bulk || 25%
 * Lower Arms Bulk || 25%
 * Lower Arms Bulk || 25%

{| class="wikitable" align="left" width="40%" ! width="50%" | Option !! Slider Positions
 * + Legs Scaling Options
 * Leg Length || 0%
 * Leg Bulk || 100%
 * Upper Leg Bulk || 100%
 * Lower Leg Bulk || 100%
 * Upper Leg Bulk || 100%
 * Lower Leg Bulk || 100%
 * Lower Leg Bulk || 100%
 * Lower Leg Bulk || 100%

Kobali
The Kobali are a humanoid Delta Quadrant species. Their method of reproduction is unique and their most distinguishing characteristic: they added to their population by reanimating the deceased corpses of other species, altering their DNA to transform them into fellow Kobali.

They are warp-capable, with a technology level likely not dissimilar to that of Starfleet's, though this can only be inferred. While not generally a hostile species, they are highly protective of their own and would go to great lengths to find and return any member of their society who attempted to flee.

{| class="wikitable" align="left" width="40%" ! width="50%" | Option !! Slider Positions
 * + Basic Head Scaling Options
 * Head Overall Size || 50%
 * Head Overall Width || 50%
 * Head Overall Height || 50%
 * Head Overall Depth || 50%
 * Neck Length || 50%
 * Neck Bulk || 50%
 * Head Overall Depth || 50%
 * Neck Length || 50%
 * Neck Bulk || 50%
 * Neck Length || 50%
 * Neck Bulk || 50%
 * Neck Bulk || 50%

Teuterian (Sphere Builders)
The Teuterians, often referred to as the Sphere Builders, are a humanoid species from the Delta Quadrant. The Teuterians' attempts to protect themselves from the Borg were disastrous and drove the species to near extinction. They fled into Subspace from where they devastated whole universes and exterminated millions of species as they became the Sphere builders.

Sphere Builder Outfit

Female
{| class="wikitable" align="left" width="45%" ! width="50%" | Option !! Slider Positions
 * + Basic Head Scaling Options
 * Head Overall Size || 90%
 * Head Overall Width || 0%
 * Head Overall Height || 90%
 * Head Overall Depth || 75%
 * Skull Height || 15%
 * Cranium Slope || 50%
 * Cranium Width || 40%
 * Forehead Slope || 28%
 * Forehead Width || 35%
 * Cheekbones || 100%
 * Cheek Size || 0%
 * Cheek Position || 100%
 * Cranium Width || 40%
 * Forehead Slope || 28%
 * Forehead Width || 35%
 * Cheekbones || 100%
 * Cheek Size || 0%
 * Cheek Position || 100%
 * Cheekbones || 100%
 * Cheek Size || 0%
 * Cheek Position || 100%
 * Cheek Size || 0%
 * Cheek Position || 100%
 * Cheek Position || 100%

{| class="wikitable" align="left" width="45%" ! width="50%" | Option !! Slider Positions
 * + Nose Scaling Options
 * Nose Width || 47%
 * Nose length || 30%
 * Nose Position || 23%
 * Nose Potrusion || 100%
 * Nostril Size || 0%
 * Nostril Position || 100%
 * Nose Bridge Width || 75%
 * Nose Bridge Position || 0%
 * Nose Bridge Protrusion || 60%
 * Nostril Size || 0%
 * Nostril Position || 100%
 * Nose Bridge Width || 75%
 * Nose Bridge Position || 0%
 * Nose Bridge Protrusion || 60%
 * Nose Bridge Position || 0%
 * Nose Bridge Protrusion || 60%
 * Nose Bridge Protrusion || 60%
 * Nose Bridge Protrusion || 60%

 Body  {| class="wikitable" align="left" width="45%" ! width="50%" | Option !! Slider Positions
 * + Torso Scaling Options
 * Neck Length || 0%
 * Neck Bulk || 85%
 * Torso Bulk || 100%
 * Torso Length || 58%
 * Shoulder Width || 68%
 * Shoulder Bulk || 70%
 * Bust Size || 50%
 * Chest Size || 100%
 * Chest Depth || 90%
 * Ribs Size || 25%
 * Waist Size || 56%
 * Stomach Size || 0%
 * Hips Size || 100%
 * Hips Depth || 0%
 * Chest Size || 100%
 * Chest Depth || 90%
 * Ribs Size || 25%
 * Waist Size || 56%
 * Stomach Size || 0%
 * Hips Size || 100%
 * Hips Depth || 0%
 * Waist Size || 56%
 * Stomach Size || 0%
 * Hips Size || 100%
 * Hips Depth || 0%
 * Hips Size || 100%
 * Hips Depth || 0%
 * Hips Depth || 0%

{| class="wikitable" align="left" width="45%" ! width="50%" | Option !! Slider Positions
 * + Hands Scaling Options
 * Hands Size || 80%
 * Hands Bulk || 65%
 * Fingers Length || 50%
 * Hands Bulk || 65%
 * Fingers Length || 50%
 * Fingers Length || 50%

{| class="wikitable" align="left" width="45%" ! width="100%" | Stern
 * + Stance

Male
{| class="wikitable" align="left" width="45%" ! width="50%" | Option !! Slider Positions
 * + Basic Head Scaling Options
 * Head Overall Size || 48%
 * Head Overall Width || 80%
 * Head Overall Height || 15%
 * Head Overall Depth || 0%
 * Skull Height || 0%
 * Cranium Slope || 60%
 * Cranium Width || 40%
 * Forehead Slope || 40%
 * Forehead Width || 25%
 * Cheekbones || 0%
 * Cheek Size || 62%
 * Cheek Position || 85%
 * Cranium Width || 40%
 * Forehead Slope || 40%
 * Forehead Width || 25%
 * Cheekbones || 0%
 * Cheek Size || 62%
 * Cheek Position || 85%
 * Cheekbones || 0%
 * Cheek Size || 62%
 * Cheek Position || 85%
 * Cheek Size || 62%
 * Cheek Position || 85%
 * Cheek Position || 85%

{| class="wikitable" align="left" width="45%" ! width="50%" | Option !! Slider Positions
 * + Nose Scaling Options
 * Nose Width || 33%
 * Nose length || 65%
 * Nose Position || 23%
 * Nose Potrusion || 0%
 * Nostril Size || 52%
 * Nostril Position || 100%
 * Nose Bridge Width || 55%
 * Nose Bridge Position || 0%
 * Nose Bridge Protrusion || 12%
 * Nostril Size || 52%
 * Nostril Position || 100%
 * Nose Bridge Width || 55%
 * Nose Bridge Position || 0%
 * Nose Bridge Protrusion || 12%
 * Nose Bridge Position || 0%
 * Nose Bridge Protrusion || 12%
 * Nose Bridge Protrusion || 12%
 * Nose Bridge Protrusion || 12%

 Body  {| class="wikitable" align="left" width="45%" ! width="50%" | Option !! Slider Positions
 * + Torso Scaling Options
 * Neck Length || 40%
 * Neck Bulk || 40%
 * Torso Bulk || 35%
 * Torso Length || 42%
 * Shoulder Width || 26%
 * Shoulder Bulk || 22%
 * Chest Size || 100%
 * Chest Depth || 0%
 * Ribs Size || 20%
 * Waist Size || 0%
 * Stomach Size || 20%
 * Hips Size || 0%
 * Hips Depth || 100%
 * Chest Size || 100%
 * Chest Depth || 0%
 * Ribs Size || 20%
 * Waist Size || 0%
 * Stomach Size || 20%
 * Hips Size || 0%
 * Hips Depth || 100%
 * Stomach Size || 20%
 * Hips Size || 0%
 * Hips Depth || 100%
 * Hips Size || 0%
 * Hips Depth || 100%
 * Hips Depth || 100%

{| class="wikitable" align="left" width="45%" ! width="50%" | Option !! Slider Positions
 * + Hands Scaling Options
 * Hands Size || 40%
 * Hands Bulk || 25%
 * Fingers Length || 40%
 * Hands Bulk || 25%
 * Fingers Length || 40%
 * Fingers Length || 40%

{| class="wikitable" align="left" width="45%" ! width="100%" | Thoughtful
 * + Stance

= Lesser known species =

Other species sorted by region:

Outside of our Galaxy

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