Temporal Operative (specialization)

Temporal Operatives can manipulate the fabric of reality to turn probability and causality on its head, shifting the tide of battle in their favor.

The Temporal Operative Specialization is a Primary Captain Specialization released with Agents of Yesterday. Temporal Operatives lean heavily on Exotic Damage and Kit Module abilities, belying their roots as a science-heavy specialization.

Temporal Operative Space Skill & Ground Skill While the Temporal Operative specialization is active, you benefit from additional +5 Kit Performance Skill (Ground Only) and +5 Exotic Particle Generator Skill (Space Only).

This bonus increases by a +1.5 Skill for each point spent in the Specialization.

(You must have at least 1 point spent in this Specialization to gain this bonus.)

Scaling bonus:
 * QueueSpace.png +5 base +1.5 per point spent (maximum of 50)
 * QueueGround.png +5 base +1.5 per point spent (maximum of 50)

Tiers Overview
Tier I= Available by default.

Tier II= Unlocks after choosing 5 abilities from this specialization. Store Unlock: Officer Training R&D School Unlock:
 * 8 points spent - unlock:
 * Ability to purchase Temporal Kit Modules I from the Dilithium Store
 * 10 points spent - unlock:
 * Ability to craft Temporal Operative Specialization Qualification for Bridge Officers

Tier III= Unlocks after choosing 10 abilities from this specialization. Store Unlock: Starship Trait Unlock:
 * 13 points spent - unlock:
 * Ability to purchase Temporal Kit Modules II from the Dilithium Store
 * 15 points spent - unlock:
 * (Restore a small amount of Hull and Shields every sec while remaining in Reverse)

Tier IV= Unlocks after choosing 15 abilities from this specialization. Store Unlock: Officer Training R&D School Unlock: Starship Trait Unlock:
 * 18 points spent - unlock:
 * Ability to purchase Temporal Kit Modules III from the Dilithium Store
 * 27 points spent - unlock:
 * Ability to purchase Temporal Kit Modules IV from the Dilithium Store
 * 22 points spent - unlock:
 * Ability to craft Temporal Operative Specialization Rank III Training Manuals for Bridge Officers
 * 30 points spent - unlock:
 * (Reduce all Recharge Timers by 0.2sec every sec while remaining in Reverse)

Temporal Operatives
Any Tactical, Engineering or Science Bridge Officer can be trained in Temporal specialization by using the. Said item is unlocked for crafting in the Officer Training R&D School once 10 points have been spent in Temporal Specialization, or may be purchased from the Exchange.

Temporal Operative Bridge Officers can also be purchased from Bridge Officer Requisition Officer for a modest dilithium fee.

Three Jem'Hadar Vanguard Bridge Officers from the Gamma Vanguard Pack are trained in all specializations, including Temporal Operative. Mission rewards a  Elachi Engineering/Temporal Operative Officer.

Bridge Officer Abilities

 * See main article: Bridge officer and kit abilities -> Temporal Operative Abilities

Temporal Operatives use their understanding of temporal mechanics to cause subtle fluctuations in localized causality, primarily manifesting in the form of a mechanic known as Entropy which they generate on foes, then consume to improve subsequent effects.

Most of the Temporal Operative BOff abilities can be classified as either a Builder or a Consumer, depending on whether they increase Entropy or consume it. Using the Builder abilities, you can apply to each foe up to a maximum of five (5) applications of Entropy. Activating the Consumer ability will consume all of the Entropy applied to the foe, increasing the damage output of the ability.

Space Abilities
Builder Consumer Other

Ground Abilities
Builder Consumer Other

Temporal Starships
The following playable starships can be classified as Temporal Starships:

Molecular Reconstruction
Temporal Starships are capable of making subtle alterations on the molecular level through the use of.

This technology allows the starship to assume 1 of 3 different Configurations: Offensive, Defensive and Support. Additionally, the player may choose to have no active Configuration. Each Configuration has its own strengths and weaknesses.
 * Offensive_Configuration_icon.png Offensive Configuration
 * Defensive_Configuration_icon.png Defensive Configuration
 * Support_Configuration_icon.png Support Configuration

Each of the Configurations generates their own specific counter. A ship may have up to 6 Configuration Counters at a time. After reaching 6 counters, any additionally generated ones will be lost. These counters are used to fuel Molecular Deconstruction Beam:
 * Molecular_Deconstruction_Beam_icon.png Molecular Deconstruction Beam

Firing the Molecular Deconstruction Beam deals Physical Damage over time and disables the target, in addition to healing your hull over time. This power's damage scales with the number of Offensive counters consumed. Its Hull Healing scales with the number Defensive counters consumed. Lastly, its Disable duration scales with the number of Support counters consumed. Activating this ability will consume all Offensive, Defensive and Support Counters generated from Configurations.

Hybrid Seating
All Temporal Starships feature a Commander Temporal Operative Bridge Officer seat. Some of these ships feature an additional, lower ranking Temporal Operative BOff seating.

Other playable ships with Temporal Operative BOff seat

 * See main article: List of starships with Temporal Operative seating

A large number of playable Tier 6 starships come with either an Ensign, Lieutenant or Lieutenant Commander Temporal Operative BOff seating. However, these ships lack the built-in Active Sensor Arrays, and are thus not considered to be Temporal Starships.