Alternate Timeline Set

The Alternate Timeline Space Set consists of four consoles:

These consoles are equippable on any Federation, Klingon Defense Force, Romulan Republic and Cross-Faction vessel. They can be put into any console slot.

Console - Universal - Auxiliary Ejection Assembly

 * Special Ability: 

The Console - Universal - Auxiliary Ejection Assembly can be obtained by the players of all four factions.
 * - Kelvin Timeline Heavy Command Cruiser (Kelvin Lock Box, FED Tier 6)
 * - Legendary Kelvin Constitution Intel Battlecruiser (10th Anniversary Legendary Starship Bundles, FED Tier 6)

Game Description
Redundancy is a way of life for the Federation, regardless of timeline. Constitution-class comes equipped with an Auxiliary Ejection Assembly which will allow the ship to release small antimatter intermix chambers that are then detonated to deal massive damage to nearby foes while offering the user a speed and maneuverability boost.

This console also provides a passive bonus to Exotic Damage abilities and Auxiliary Power Levels. (Note: Sources of max power do not stack – only the strongest applies, per subsystem.)

Console - Universal - Proton Charge Launcher

 * Special Ability: 

The Console - Universal - Proton Charge Launcher can be obtained by the players of all four factions.
 * - Kelvin Timeline D4x Pilot Bird-of-Prey (Kelvin Lock Box, KDF Tier 6)

Game Description
With a focus on ambushing and overpowering foes with the maximum amount of available firepower, this Klingon Raider comes stocked with Proton Charge Launcher which can unleash a barrage of high-powered projectiles at both a primary target, and randomly selected secondary target, every half-second for several seconds.

This console also provides a passive bonus to the Maximum Hull and Engine Power Levels. (Note: Sources of max power do not stack – only the strongest applies, per subsystem.)

Console - Universal - Mining Drill Laser Emitter

 * Special Ability: 

The Console - Universal - Mining Drill Laser can be obtained by the players of all four factions.
 * - Kelvin Timeline T'laru Intel Carrier Warbird (Kelvin Lock Box, RRF Tier 6)

Game Description
Although the technology was developed for civilian mining operations, a Mining Drill Laser comes standard on every T’laru. Easily weaponized, and potentially devastating, this long-duration energy discharge grows more and more powerful the longer you keep it focused on an enemy, while steadily eroding their damage resistance. The recharge time on the Mining Drill Laser is also proportionate to the time spent locked onto a target, allowing you to use it for brief bursts of additional damage at regular intervals if desired.

This console also provides a passive bonus to Max Shield Capacity and Shield Power Levels. (Note: Sources of max power do not stack – only the strongest applies, per subsystem.)

Console - Universal - Broadside Emitter Arrays

 * Special Ability: 

The Console - Universal - Broadside Emitter Arrays can be obtained by the players of all four factions. Klingon and Romulan players can obtain it by purchasing a Kelvin Dreadnought Package from the Lobi Store which includes both the Console and the Starship Trait unlock for a lower price.
 * - Kelvin Timeline Intel Dreadnought Cruiser (Lobi Crystal Consortium, 900, FED Tier 6)
 * - (Lobi Crystal Consortium, 450 )

Game Description
As if its standard array of weaponry wasn’t enough, the Vengeance is pre-fitted with the Broadside Emitter Arrays. This technology is basically additional banks of emitter arrays, mounted on the exterior 'broad side' arcs of the ship. In order to minimize their power draw and performance impact, these emitters can only be powered up for brief periods of time, and their targeting sensors are set to automatically acquire targets. In an attempt to make up for their limited usage, they have been set to fire at an extremely rapid pace.

This console also provides a passive bonus to the recharge of all Captain Abilities and Weapon Power Levels. (Note: Sources of max power do not stack – only the strongest applies, per subsystem.)

Set Powers
For each item added after the first, an additional power is available.

Set 2: 
 * +25% Phaser Damage
 * +25% Photon Projectile Damage

Set 3: 
 * +50 Kinetic Damage Resistance Rating
 * +25 Physical Damage Resistance Rating
 * Increased Hull Healing Received 0-50% (increases as hull decreases)

Set 4: 
 * Reduces recharge time on all Kelvin Timeline Consoles by 1 minute