Ability: Cannons: Rapid Fire

Basic Information

 * Profession: Tactical
 * Locale: Space
 * Game Description: Rapid Fire improves your next cannon attack. Quickly fires numerous bolts. Each bolt does less damage than a normal cannon shot.

Detailed Information

 * Used by: Captain
 * Target: Self
 * System: Cannons
 * Ability Type: Buff
 * Activation:
 * Range: N/A
 * Shares cooldown with:
 * Cannon: Rapid Fire
 * Starts cooldown on:
 * : 15s
 * Modified by:
 * Skills
 * Tactical Skill 1 R1.png - Improves all weapon damage.
 * Tactical Skill 2 R1.png - Improves all weapon accuracy.
 * Tactical Skill 1 R1.png - Improves Critical Severity.
 * Tactical Skill 1 R1.png - Improves Critical Hit
 * Subsystems Power Level
 * Weapon
 * Traits
 * - Activates an automated defense turret which fires when Rapid Fire is active.
 * : Critical Hits extend duration of active Cannon: Rapid Fire by 3 seconds. May occur once every 5 seconds.
 * - Activating any Temporal Operative Bridge Officer Ability or the Directed Energy Modulation Ability will boost the damage of Cannon: Rapid Fire, Energy Weapons: Surgical Strikes and Reroute Reserves to Weapons for a short time
 * - Activating or  will cause Beam: Overload or Cannon: Rapid Fire to do 100% additional damage for the next 30 seconds.
 * - Spawns a large mine that will cause high kinetic damage (with 100% shield penetration) and a Tachyon Particle Hazard that will heavily damage shields.
 * - Provides a boost to your frontal shield hardness and regeneration rate for a short time.
 * Trained by:
 * Bridge Officer Trainer (Rank I, Rank II)
 * Requires 2 Tactical Skill points
 * Requires 2 Tactical Skill points

Images

 * There are no images for this ability yet.