Release notes/20141030

New Subscriber Bonuses

 * Lifetime Subscription
 * Talaxian Playable Species
 * Talaxians are now available as a new playable species for Federation and Klingon factions.
 * Talaxians are available for players with lifetime accounts.
 * This is retroactive to anyone that has purchased a lifetime subscription
 * Additional 800 Day Veteran reward
 * One Ship Upgrade Token per Account
 * The Upgrade Token rewardpack will be mailed in game to the first character that logs in on the account.
 * That character will receive a rewadpack which can be traded to any character on the same account.
 * Once the Upgrade Token is unpacked, it will be bound to that character and cannot be traded.
 * This will also unlock for Lifetime subscribers.
 * This is retroactive to all 800 day veterans and lifetime subscribers.

General

 * Resolved a number of issues that occasionally would cause a costume change related crash.
 * Resolved a crash that would occasionally occur when pressing Accept after completing a Skill Respec through the Skill Respec trainer contacts.
 * Resolved a graphics related crash that would occur on video cards with Shader Model 2.
 * Resolved a crash that could occur on startup with Direct X9 settings.
 * Bound items can no longer be stacked with unbound items.
 * When split, bound items will always create bound stacks.
 * The ability to respec Captain Specialization Points when using a Skill Point Respec is no longer available.
 * Captain Specialization points were not intended to work when using a Skill Point Respec token.
 * Resolved an issue which was causing players to be able to use their weapons and numerous Kit and Captain Powers in the Jenolan Sphere.
 * Foundry: Resolved an issue that caused invisible FX for the Mirror Universe Portal.
 * Added an icon to the Jem'Hadar Lobi Costume pack.
 * Resolved an issue where clouds of fog would sometimes appear incorrectly.

Content

 * "Alliances"
 * Resolved an issue which was causing teamed players to spawn outside of the walls when beaming in to Voyager.
 * When successfully making an ally out of the Turei, Tuvok will express the correct reaction.
 * Previously, Tuvok's text would refer to this as a failure instead of a success.
 * Text now better matches the VO throughout this episode.
 * "Dragon's Deceit"
 * Additional VO has been added to this episode.
 * Resolved an issue where the Neural Parasite would sometimes run underneath players during its reveal cutscene.
 * Tuvok's headshot has been removed when interacting with the crate which gives the player the grapple gun.
 * Text now better matches the VO throughout this episode.
 * "Mindscape"
 * Resolved an issue where Voyager could sometimes get lost in the fluidic space battle.
 * Lowered the spawn rate of enemy bioships in the fluidic space battle.
 * Added bulletproofing to make this less susceptible to breaking in the Astrometrics area.
 * Added thicker fog while in the Undine Ship interior.
 * Text now better matches the VO throughout this episode.
 * "The Son" – Kobali Adventure Zone
 * The Replay mission reward will now award additional Mk 11 Kobali Rifles.
 * This will allow players to equip their Bridge Officers with this unique Delta Quadrant weapon.
 * "Reunion"
 * Resolved an issue where players in teams would see multiple versions of the same contact.
 * Contact VO no longer overlaps.
 * Text now better matches the VO throughout this episode.
 * "Revolution"
 * A jammer is no longer floating in the air during the ground portion of the episode.
 * The jammer will now be attached to the nearby surface.
 * Text now better matches the VO throughout this episode.
 * "Revelations"
 * Additional VO has been added to this episode.
 * Text now better matches the VO throughout this episode.
 * "Takedown"
 * Additional VO has been added to this episode.
 * Resolved an issue where the player could be blocked from completing the mission if Gaul was defeated in the hallway attached to the arena.
 * Added sound effects to the drop pods in the arena.
 * Text now better matches the VO throughout this episode.
 * "Enemy Action"
 * Transwarping from the ground for this mission no longer plays the space Transwarp animation.
 * It now plays the correct ground Transwarp animation.
 * "Night of the Comet"
 * After completing the Scotty drink puzzle, players can talk to the Drozana past bartender to buy "Nerve Tonics to go".
 * These tonics are limited to once per play through of the episode.
 * The tonics are now bound to the character upon buying them.
 * "The Other Side"
 * The portal to the Mirror Universe in Arawath is no longer invisible.
 * "Cold Comfort"
 * The laser drill now has firing FX.
 * Additional VO has been added to the following Delta Quadrant contacts:
 * Burgess
 * Galera
 * Mena
 * Q'Nel
 * Delta Quadrant Patrol Systems:
 * Resolved an issue where all Delta Quadrant Patrol missions were always rewarding a Mk XII Phaser Beam Array.
 * It will now always grant a different Mk XII Space Weapon, of any weapon and energy type.
 * Resolved an issue causing excess bloom in the Zahl System.
 * The Wyanti System now has an image and information when interacting with it in Sector Space.
 * The "Welcome to the Delta Quadrant" video will now play when a player warps out of the Jenolan Sphere for the first time.
 * This will also play for the players who might have missed this video initially.
 * With Delta Rising's launch, if a player immediately Transwarped to "Mindscape" after completing "Escalation", the video would not play and would never be played.
 * A console has also been added to Delta Quadrant Command to rewatch this video.
 * Updated the look of the door choices for the Iconian Space Gate in the Tau Dewa Sector to make it clearer where the options take the player.
 * PvE Queues:
 * The PvE queue "Azure Nebula Rescue" is now available.
 * The PvE queue "Undine Infiltration" is now available.
 * "The Battle of Korfez"
 * The Vaadwaur missile now has the correct art.
 * Captain Harry Kim's dialogue no longer overlaps.
 * Removed text which states "The Battle of Korfez" has an Advanced mode.
 * This queue only has an Elite mode.
 * There are no longer two Mission Briefing objectives for the Advanced version of "Storming the Spire."
 * Resolved an issue causing the Starbase in the Fleet Starbase queue to not scale correctly to the difficulty level of the queue.
 * Federation players cannot leave Starfleet Academy until completing the skip version of the tutorial.
 * Previously, players could get stuck if they left Starfleet Academy prior to finishing the skip tutorial process.
 * If a player is stuck in the following zones, there is now an interact option with these points to allow access back to Starfleet Academy:
 * ESD
 * Sol System
 * Sirius Sector
 * Federation players can no longer join the Borg Red Alert without completing the full or skipped version of the tutorial.
 * When this occurred, players could get stuck in the Alert since there was no option to leave the Alert.
 * Missions which have a random assortment of rewards for completion will now have a wider range of reward varieties.
 * Backgrounds for NPC contact windows in Delta Quadrant content now show the correct image.
 * Vaadwaur Tanks have brand new death animation.
 * Commander Hugor no longer spawns in random groups of Klingon NPCs.
 * Episodes which no longer exist will now automatically be dropped from the player's In Progress list.
 * Turned the rotating events back on for New Romulus.
 * These were accidently shut off.
 * Hirogen lips now move when speaking in cutscenes.
 * Resolved an issue that was causing level 60 players to not be able to access PvP Warzone Sector doors in the Qo'noS and Donatu Sectors.
 * Added music to the Devore Sector.
 * Resolved an issue causing the nebula to flicker in the Klingon space tutorial map.

Systems

 * Resolved an issue where obtaining level 1 in any R&D School would unlock the school associated trait which is intended to unlock at level 15.
 * The traits will be automatically removed from the trait list as well as any which are equipped.
 * Traits earned by reaching level 15 in a R&D School will not be removed.
 * The list of traits this is applied to are:
 * "Beam Barrage" – Beams School
 * "Deft Cannoneer" – Cannon School
 * "Give Your All" – Engineering School
 * "Inelastic Collisions" – Shields School
 * "Kinetic Precision" – Projectiles School
 * "Particle Manipulator" – Science School
 * "Penetrating Rounds" – Ground Weapons School
 * Powers:
 * Kinetic Magnet:
 * Fragile damage threshold increased from 10,000 / 15,000 / 20,000 to 20,000 / 30,000 / 40,000.
 * Excluded the following items from being affected by "Kinetic Magnet":
 * Aceton Assimilators for Gorn, Voth and Player
 * All Cluster Torpedoes
 * All Tailpipe Torpedoes
 * B'Ger Plasma Torpedo
 * Destabilized Plasma Torpedo
 * Gorn Repair Platforms
 * Hirogen Feign Death "Loot" Container
 * Intel EMP Probes
 * Malon and Voth Depth Charge targets
 * Projected Singularity
 * T5 Counter-Command Shield Generator
 * Undine Plasma Torpedo
 * VATA Console torpedoes, and KDF equivalent Mines
 * Resolved an issue where some Mines and Torpedoes were not correctly affected by Kinetic Magnet.
 * Feign Disintegration will no longer permanently alter AI behavior when used.
 * Bridge Officers that have the stealth triggered will only act differently for as long as the Stealth lasts.
 * Both ranks of Quick Draw have been reworked to be a passive effect.
 * Previously it was triggered by ability activation.
 * This resolves an issue that was causing abilities already in cooldown to gain a cooldown benefit when additional abilities were activated.
 * The cooldown reduction is now always a fixed percentage, but that value has been raised to 10% at Rank 1 and 20% at Rank 2.
 * This cooldown reduction now affects all non-weapon abilities, by design.
 * Previously it was accidently affecting only a few non-Kit abilities.
 * The descriptions for these abilities have been updated to reflect the new functionality.
 * Ionic Turbulence:
 * Chance to trigger "Out Of Control" changed from 20% / 35% / 50% to 20% / 30% / 40%.
 * Lockout/Immunity period from affected by "Out of Control" increased from 6 seconds to 10 seconds.
 * Strength of repel during "Out of Control" reduced by 20%.
 * Fixed a tooltip error that indicated the Hold from "Out of Control" lasts 3 seconds, when it actually only lasts 2 seconds.
 * This is a text change only.
 * Added a distance limit statement to the tooltips on versions of Subspace Beacon.
 * Added a description of the Fuse Timer mechanic to all versions of Transport Warhead.
 * Resolved a display text issue on Psionic Feedback, Shield Pulse, and Electrostatic Field Kit Modules.
 * These items indicated they were "Operations Modules" instead of correctly listing them as "Mechanic Modules".
 * Omni-Directional Antiproton Beam Array from the Mission Reward for "Sphere of Influence":
 * Renamed to "Ancient Omni-Directional Beam Array" to reduce confusion between this and the similarly-named Crafted Beam Arrays.
 * This mission reward no longer shares a Equip Limit Category with the Crafted Beam Arrays, allowing both to be placed on any ship simultaneously.
 * Damage from this weapon has been increased by a small amount.
 * It still deals less damage than the Crafted Beams, but the difference is smaller, and this beam can benefit from a set bonus.
 * Vaadwaur Space NPCs:
 * Assault and Interdictor Cruisers no longer get stuck in a "run away" AI loop when players are close to them.
 * Constriction Anchors now reduce a target's Engine Power to zero if allowed to keep that target anchored for less than 30 seconds.
 * Constriction Anchors will no longer push their owners when launched.
 * All Vaadwaur Mines now hit for less and spread out further when launched.
 * All Vaadwaur Assault Vessels, Assault Cruisers, and Artillery Vessels now have a chance to spawn without a Tricobalt Launcher.
 * Resolved an issue which caused player attacks to register on the wrong side of the Vaadwaur Battleships and Dreadnaughts.
 * This is a visual change only.
 * Delta Alliance Reputation System:
 * The proc chance for the Thoron Torpedo purchased in the Reputation store has been increased to 10% from 2.5%.
 * Updated the display name and proc chance for the Thoron Infused Quantum Mines.
 * The images for the hourly and daily projects now match the images for the rest of this reputation system.
 * Upgrade System:
 * Added upgrade functionality to the Borg assimilated console.
 * Addressed an issue that caused the Counter-Command Multi-Energy Relay to become worse when upgraded.
 * Tactical Vulnerability Exploiter Consoles can now be upgraded using Projectile Tech Upgrades.
 * Resolved an issue when upgrading the Jem'Hadar Polaron Beam Pistol to Mk XII would result in it becoming Blue in quality, instead of remaining Purple.
 * This item was previously obtained from the Lobi Upgrade Pack.
 * Resolved an issue which was blocking being able to add items like Photon Torpedoes to certain Fleet Projects.
 * An example would be the project "Practice Tactical Exercises".
 * Hierarchy Bridge Officers:
 * Resolved an issue which was blocking Klingon Captains from training their Hierarchy Bridge Officer in Science Abilities.
 * Hierarchy Bridge Officers are no longer editable.
 * The Hierarchy is correctly titled Bridge Officer instead of Duty Officer.
 * Hierarchy Bridge Officers now generate a name when received.
 * Resolved an issue that was preventing Romulan Captains allied with the KDF from training Bridge Officers.
 * Resolved an issue that was causing Federation Aligned Romulans to sometimes receive KDF aligned Duty Officers from the R&D Assistance assignment.

Ships

 * D'Kyr Vulcan Science Vessel:
 * The D'kyr's Support Craft now heals the player, friends, or the target of your foe depending on who the player has targeted.
 * The shuttle has increased maneuverability.
 * If defeated, the shuttle will turn off correctly instead of just sitting in the same spot.
 * Tooltip text has been updated to reflect these changes.
 * All Dyson Destroyers now have standard faction appropriate hull materials.
 * This is free and automatically unlocked for all Dyson Destroyers.
 * All 9 Faction specific Tier 6 ships have a new free material available.
 * There will be a new Type 7 material for the following Federation Ships:
 * Dauntless Experimental Class Science Vessel
 * Eclipse Intel Cruiser
 * Guardian Cruiser
 * Phantom Intel Escort
 * Scryer Intel Science Vessel
 * There will be a new Type 4 material for the following Klingon Ships:
 * MatHa Raptor
 * Qib Intel Battlecruiser
 * There will be a new Type 4 material for the following Romulan Ships:
 * Aelahl Light Warbird Battlecruiser
 * Faeht Intel Warbird
 * Starship Traits:
 * Resolved an issue preventing "Overwhelming Force" from applying to a number of Dual Beam Bank and Beam Array items.
 * Resolved an issue where the Accuracy bonus of the Starship Trait Advanced Fire Solutions on the Qib Battlecruiser was not being accurately applied.
 * Starship Mastery:
 * "Quick Deployment" now correctly reduces the recharge time and XP gain of hangar pets.
 * Resolved an issue that caused the Xindi Narcine Carrier T5-U from displaying the correct Starship Mastery passive abilities.
 * The ship was getting the correct abilities, but the UI showed incorrect ones.
 * This is a text change only.
 * Resolved an issue which was causing the material options to change when altering the windows on the Dauntless.
 * Resolved an issue that caused the Hazari Destroyer and Benthan Assault Cruiser to default to the U.S.S. prefix in their ship name.
 * By default they will now no longer have a prefix.
 * Resolved an issue where Intrepids could not use alternate window options.
 * Faction specific window options have been added to the Faeht Intel Warbird.

Character

 * TOS Federation Dress Badges no longer can be worn by Klingon aligned characters.
 * This was only meant for Federation players.
 * The Romulan Temple Fleet Action contact now has the correct Odyssey Standard uniform.
 * Resolved an issue causing a harsh rim of light around many types of hair.
 * Examples of this would be Vulcan, Romulan, Human, and Klingon hair.
 * Gorn now have access to Intel glasses.
 * Intel boot colors are no longer linked to other costume parts.
 * Ranks and badges no longer clip with the Intel jackets for males and females.
 * Improved the fit of the Odyssey uniforms for all characters.
 * It no longer stretches oddly in the underarm area.
 * The Odyssey shoes and boots are now sized more anatomically and proportionally.
 * Resolved issues with visible seams on Caitian and Klingon males while wearing swimsuits.
 * Female Long Hair is now an option for Romulan females.
 * Resolved clipping issues with Xindi hairstyles.
 * General improvements made to the shape, fit, and clipping on most female lower body parts and base anatomy.
 * Smoothed out angular lines in the calves and knees.

UI

 * Added brand new Sector Map backgrounds to all Sector Maps.
 * Added custom icons for important locations on all Sector Maps.
 * Adjusted the minimum, maximum, and default zoom of the Galaxy Map.
 * Resolved an issue which was sometimes causing the start button to gray out for the 20 hour research project for each crafting school in the R&D system.
 * There are now filters in the PvE queue list for queues which reward Delta Marks and Ancient Power Cells.
 * The color palette of the Specialization progress bar now matches with the character's faction.
 * Blue for Federation
 * Green for Romulan
 * Orange for Klingon
 * The FX seen when leveling up a Starship Mastery now matches with the character's faction.
 * Blue for Federation
 * Green for Romulan
 * Orange for Klingon

Known Issues

 * The Federation, Klingon, and Romulan tutorials award the incorrect type of kits upon completion of the tutorial.
 * The Federation Type 3 Phaser rifle cannot be upgraded.
 * KDF aligned Romulans will see duplicate powers when training Bridge Officers.
 * One set of the powers are invalid.
 * The Bio-Neural Gel Pack in the Delta Alliance Reputation system does not apply the correct amount of Subsystem Power Boost.
 * Some ships are not able to play the “Rock and Roll” animation when this Captain Specialization power has been unlocked.
 * The Multiple Choice Mark Packages, such as the one listed as a reward for the Mirror Invasion Event, do not list Delta Marks as a choice.
 * This is only missing text as Delta Marks are a choice once the pack is opened.
 * The Mirror Invasion event Ad incorrectly states the event is limited to level 50 characters and lists a special Duty Officer as a reward.
 * This event is for level 50 – 60 Captains.
 * The special reward is the Zefram Cochrane Shotgun.