Release notes/20121010

General

 * Added new Advanced Fleet melee weapons to the fleet store.
 * Added new Elite Fleet melee weapons to the fleet store.
 * Counselor Duty Officer assignments will now properly show a medical symbol rather than a civilian symbol.
 * Updated the pathing and spawning information for all ground maps.
 * The Devidian Comet in the Night of the Comet mission will now consistently split into fragments.

Duty Officers

 * Flight Deck Officer Duty Officers that reduce cooldowns for Boarding Parties and Hangar Bays now reduce the cooldown by a flat number of seconds per rank, rather than by a percentage.
 * This should resolve some cases where the Duty Officer power did not function at all.
 * Updated Energy Weapons Officers
 * Corrected description error on Beam Special Power cooldown reduction version.
 * Correct cooldown modifications are -2.5/-5.0/-7.5/-10.0 sec.
 * This is a display change only.
 * Changed effect of Subsystem Targeting cooldown reduction version.
 * Descriptions were correctly listing cooldown modifications, but power did not match.
 * Also increased proc chance from 25% to 50% to match other Energy Weapons officers.

Systems

 * The effects of the 29th Century Stasis Pistol's secondary fire can now be reduced by having a high Willpower skill.
 * Reverse Shield Polarity 3 now applies the correct effect upon receiving incoming damage.
 * Previously it was too low.
 * Elite Fleet Phaser High Density Beam Rifles no longer have a Disruptor icon.
 * Changed the Elite Phaser ground weapon proc to a Shield Heal Over Time instead of an instant Shield Heal.
 * The overall value of the heal will be higher, but it will now occur across 10 seconds rather than all at once.
 * Updated Bridge Officer Abilities:
 * Reduced shared cooldown on Auxiliary to Structural Integrity Field and Auxiliary to Inertial Dampers from 15sec to 10sec.
 * Shared cooldown on multiple copies of Auxiliary to Inertial Dampers reduced from 20sec to 10sec.
 * Auxiliary to Emergency Battery moved from Battery cooldown to Auxiliary Power cooldown
 * It now shares a 10sec timer with Auxiliary to Inertial Dampers and Auxiliary to Structural Integrity.
 * Emergency Power to Shields has been added to the cooldown category shared by Extend Shields and Reverse Shield Polarity.
 * The shared cooldown between Directed Energy Modulation and Aceton Field has been removed.
 * The shared cooldown between Polarize Hull and Hazard Emitters has been removed.
 * The shared cooldown between Mask Energy Signature, Jam Sensors and Charged Particle Burst has been removed.
 * This also affects Antimatter Spread and Photonic Displacement consoles.
 * Removed Tachyon Beam and Energy Siphon from shared cooldown formerly shared with Tyken's Rift and Gravity Well.
 * The latter two will remain on a shared cooldown.
 * The shared cooldown between Viral Matrix and Scramble Sensors has been removed.
 * The shared cooldown between Photonic Officer and Photonic Shockwave has been removed.
 * Resolved an issue that caused some Cannons to display "ENERGYTYPE Canon Attack" instead of the actual weapon type, such as Plasma, Distruptor, etc.
 * Melee attacks from ranged weapons, like Rifle Butt, now properly have 80% shield penetration.
 * Increased the base speed for Advanced Slipstream Drive.
 * The Galaxy-Class ship summoned by the Fleet Galaxy Reinforcements Operational Asset will now properly use Emission-Seeking Torpedoes.
 * The Prometheus-Class ship summoned by the Fleet Prometheus Reinforcements Operational Asset will now use Multi-Vector Assault Mode earlier in combat.
 * The Bortasqu' War Cruiser Operational Asset will now deploy its Bird-of-Prey earlier in combat.

UI

 * The Shooter Tray Overlay (2nd Row) keybind will reset the overlay back to the first row if the second row is currently selected.
 * Shooter Tray Overlay (3rd Row) keybind will reset the overlay back to the first row if the third row is currently selected.