Release notes/20110218

Known Issues

 * On ground maps, primary weapon cool down may stop counting at "1." This is a display issue, and the weapon will be available.

General

 * The Excelsior has been added to the ship vendor for marks.
 * Fixed the issue where players thought they were being charged for free bridges.
 * The fonts have been tuned further to address areas where the lettering was too dark, too light, or difficult to read.
 * Enemy Mine now gives appropriate numeric rewards for completing the mission
 * TNG and DS9 uniforms have been updated in anticipation of the release of open jacket uniforms

Powers

 * Added Rarity colors to tribbles.
 * Added Rarity colors to foods.
 * Cryo and Triolic Tribbles can now be created from any tribble as long as you use the appropriate food
 * Greatly reduced recharge time on Gorn Bite Trait
 * Greatly reduced recharge time on Vulcan Nerve Pinch Trait
 * Increased Range on Borg Neural Blast Trait
 * Reman Fighter Changes:
 * Now able to launch two sets of 5 fighters for a total of 10 Reman Scorpions.
 * The Scorpions will no longer die when the user exits combat.
 * The total charges on the Reman Fighter Launch Device has been Increased to 50 from 20.
 * Gravity Well:
 * Added skill modifier to pull effect.
 * Gravity Well I (unskilled) - Slow speed is snared, ave speed might escape, fast speed generally escapes
 * Gravity Well I (skilled) - Slow speed is snared, ave speed rarely escapes, fast speed might escape
 * Gravity Well II (unskilled) - Slow speed is snared, ave speed rarely escapes, fast speed might escape
 * Gravity Well II (skilled) - Slow speed is snared, ave speed snared, fast speed unlikely to escape
 * Gravity Well III (unskilled) - Slow speed is snared, ave speed snared, fast speed unlikely to escape
 * Gravity Well III (skilled) - Slow speed is snared, ave speed snared, fast speed rarely escapes
 * Improved pull slightly, with each version getting stronger from I to II to III
 * Improved damage slightly for each version
 * Increased variance of pull for lower versions, allowing for greater odds of fast ships escaping
 * These changes largely affect PvE ships and pets. Players still have their direct counters that allow for escaping a well and would generally employ them to reliably escape a Gravity Well II or higher.
 * Beam Fire at Will:
 * Corrected error that had the damage improvement for beam array scaling differently from dual beam bank. Both now improve DPS by 25%, 32%, and 40% for versions I, II, III respectively.
 * Corrected error that had 360 degree weapons have a 250 degree arc when using Fire at Will. They now have a full 360 degree arc when using Fire at Will.
 * Romulan Critter Changes:
 * Commander and Sub Commander Engineer now have immunity to Thalaron Device.
 * Lowered The Health of the Thalaron Device
 * Bridge officers will work harder to avoid thalaron devices