Foundry:The Spirits of Ramok Nor (ST-HI8UI4BLS)

Spirits are haunting an old Cardassian-built medical facility on Bajor. The terrified patients and staff fear the apparitions are the tormented souls of Bajorans tortured and killed during the Cardassian Occupation. With the pain of Cardassian atrocities still raw after 50 years, Kai Kira has asked Starfleet to investigate.

Synopsis
The player is sent to Deep Space 9 for a briefing from Admiral Marconi, who explains that Kai Kira has asked Starfleet to investigate a series of strange apparitions at the Opaka Medical Facility on Bajor. The facility was once a Cardassian prison by the name of Ramok Nor, and the Bajorans fear that it is being haunted by the spirits of those who suffered at the facility during the Cardassian Occupation of Bajor. Upon arrival at Bajor, the player meets with Lieutenant aboard the U.S.S. Yetholm, who has already begun an investigation on Bajor. When the Yetholm is urgently recalled to DS9, the player must continue the investigation at the medical facility. After interviewing staff and patients at the facility, the player discovers an apparition and works with, the Kai's attaché, to complete a scan of the phenomenon. The apparition appears to be a temporal incursion, and a life form at the center of the incursion delivers a message to the player. Arkim Lon believes the incursion is the work of, a notorious scientist and war criminal from the Occupation. The player is offered a choice: use the Orb of Time to travel back in time and stop Kressad's experiments, or abandon the mission to avoid violating the Temporal Prime Directive. If the player chooses to continue, they travel back to DS9 and steal the Orb from the Bajoran Temple on the Promenade, before using it to travel back to the Bajor System during the Cardassian Occupation. After beaming down to Ramok Nor, the player must face Telor Kressad in order to discover the truth.

Objectives

 * Report to Admiral Marconi on DS9 (upper Promenade)

Rendezvous with the U.S.S. Yetholm

 * Hail the U.S.S. Yetholm

Ghost story

 * Talk to Lieutenant Flek
 * Access databanks

Ghost bustin'

 * Enter Ward 1
 * Talk to Doctor Girani in Ward 1
 * Talk to Nurse Thorp Jeniva in Ward 1
 * Talk to Tonry Behn in Ward 1
 * Go to plaza
 * Talk to vendor in plaza
 * Go to temple (north end of plaza)
 * Talk to Elderly Prylar in temple
 * Go to Ward 2 (south end of plaza)
 * Talk to Nurse Lenta Ramala in Ward 2
 * Talk to Doctor Hay Werd in Ward 2
 * Go to Ward 3
 * Talk to Arkim Lon
 * Use PADD
 * Calibrate first pattern enhancer
 * Calibrate second pattern enhancer
 * Calibrate third pattern enhancer
 * Scan the disturbance
 * Use translation matrix
 * Use turbolift

History lesson

 * Go to Duty Manager's office
 * Talk to Arkim Lon

Sabotage

 * Approach Deep Space Nine
 * Fly close to the Promenade
 * Fire anti-graviton beam towards Promenade

Time to go

 * Go to the Bajoran temple
 * Inspect the Orb
 * Go to the shipyard
 * Use security console
 * Access the bar's store room
 * Search the store room for an EJ-7 interlock
 * Exit the store room
 * Return to the shipyard
 * Use security console
 * Return to the temple
 * Tag the Orb for transport
 * Use turbolift to return to the bridge

Derna

 * Hide the ship under the south pole of Derna

Mission of mercy

 * Move deeper into Ramok Nor
 * Find Telor Kressad's laboratory
 * Scan the door
 * Force the door open
 * Force the door further open
 * Enter the laboratory
 * Talk to Telor Kressad
 * Scan containment chamber
 * Scan power modulator
 * Scan control console
 * Scan waveform

Back to the future

 * Talk to Admiral Marconi


 * Admiral Marconi (mission giver)
 * U.S.S. Yetholm transporter chief
 * Chief Twells
 * Lieutenant
 * Attaché
 * Captain


 * Doctor Girani
 * Nurse Thorp Jeniva
 * Tonry Behn
 * Vendor
 * Prylar
 * Doctor Hay Werd
 * Nurse


 * U.S.S. Yetholm