Ability: Hazard Emitters

Overview
Hazard Emitters periodically cleanses the ship of any fire or radiation hazards (e.g. plasma fire, the, and damage and movement debuffs inflicted by ), as well as restoring some hull strength over time.

Basic Information

 * Profession: Science
 * Locale: Space
 * Game Description: System: Hazard. Hazard Emitters provide a large hull heal over time, a small damage resistance buff over duration, and it will cleanse the ship of hazard debuffs over duration. Increases in effectiveness based on current auxiliary power level.

Detailed Information
X Radiation Damage every 1 sec for 5 sec (3km)
 * Used by: Bridge Officers
 * Target: Friend and Self
 * Ability Type: Cleanse, Buff, HoT
 * Activation: 0.5 seconds
 * Range: 10 Kilometers
 * Shares cooldown with:
 * None
 * Starts cooldown on:
 * Self only
 * Duplicate ability cooldown:
 * 30 seconds
 * Modified by:
 * Skills
 * Engineering_Skill_1_R1.png (Increases heal)
 * Subsystem Power Level
 * Auxiliary
 * Increases heal and damage resistance buff
 * Duty Officers
 * Astrometrics Scientist (Hazard Emitters variant)
 * Applies Emergency Emitters to all allies within a 3km sphere of hazard emitters target with <50% hull
 * Traits
 * Biotech_Patch_icon.png
 * Improves the effectiveness of all abilities which restore Hull.
 * Starship Trait
 * - When using Hull Healing Bridge Officer Abilities


 * Trained by:
 * Rank I & II: Bridge Officer Trainer
 * Rank III: Requires 2 Engineering Skill points

Damage Resistance Buff
The amount of damage resistance buff depends on the ability rank and the player's current Auxiliary power level.

Formula
 * Buff = (power + 50) * base
 * Rank I = (power + 50) * (6 / 45)
 * Rank II = (power + 50) * (8 / 45)
 * Rank III = (power + 50) * (10 / 45)