Release notes/20130418

Crystalline Castastrophe

 * Crystalline Entity's Matter Conversion Beam will now always deal damage to players when they are fired upon.
 * Players will now receive mission completion credit if the Entity dies from a source other than a direct player kill.
 * Updated the Crystalline Entity appearance and FX for extra sparkle and shine.
 * Adjusted Crystalline shard collision so they are now of a more appropriate size.
 * The fight with the Entity now takes player further from the planet.
 * This way players won't inadvertently end up flying into the atmosphere and getting whited out.
 * Updated the audio for the Entity's Absorption and Release phases.