Release notes/20121221

General

 * Updated German and French Translations.
 * Second Wave: When teamed, other players will no longer show up during the cutscene.
 * Updated the Galrondon Core System patrol so the Gekli no longer fail to start moving again after waiting for the player.
 * Corrected prompt when services are not available in Klingon Embassy to read Service Not Available rather than "Interact".
 * Mugato Critter Group thrown rock attack no longer leaves rubble that slides around wildly and sticks around for too long.
 * Updated the FX for High Yield torpedoes so they should remain visible and will no longer linger after they explode.
 * Added a new icon to the Adapted FX.
 * The visual appearance of the Tholians have been updated.
 * Added all new art for the Klingon Toron shuttle, so it is now the Klingon equivalent to the Federation Runabout.
 * Updated descriptions for Klingon Starbase Shipyard project unlocks to correctly list the ships available at each tier.
 * This is a text change only.
 * The Tholian Deep Space Encounter now resets properly after completion.
 * Updated the materials used on the Nausicaan and Fek'ihri ships.
 * Players will have the option to use both the new and existing materials on their ships.
 * NPC ships will have the updated visuals.
 * Resolved an issue that caused the gameclient to freeze when being auto-teamed for PvE and PvP maps.
 * Resolved issue that occasionally caused character creation to fail when creating a character for the Foundry editor.
 * Resolved the issue with all Defera zone missions that caused them to fail to turn in with an Inventory Full message.
 * Players under max level will be able to travel between the System and Embassy maps on New Romulus.

Systems

 * Omega Reputation:
 * Tier 4 Store Unlock Projects for "Consumables" and "Prosthetic Arm Guns" will now properly unlock the associated gear without requiring players to have run the associated T2 Store Unlock Projects beforehand.
 * This is a retroactive fix.
 * Any player that has already ran these projects will find their gear in the Store tab and will not need to re-run any projects to access them.
 * Romulan Reputation Updates:
 * The Tier 4 "Romulan Plasma Torpedo" project now properly rewards a "Romulan Hyper-Plasma Torpedo Launcher" instead of the Rapid Fire torpedo.
 * Players that have already completed this project will find the torpedo they previously acquired has changed from the Rapid Fire plasma into the Hyper-Plasma Torpedo, which will now also register as part of the "Romulan Singularity Harness" gear set.
 * "Console - Universal - Nadeon Detonator" will now enhance any standard torpedo, instead of only functioning with Photon Torpedoes.
 * All "Phased Polaron Beam Array" items have had their display names changed to "Dominion Polaron Beam Array"
 * All "Phased Polaron Dual Cannon" items have had their display names changed to "Dominion Polaron Dual Cannon"
 * Fixed a typo in the Nausicaan Personnel project
 * The Embassy Console store no longer has duplicate items instead of some of the proper consoles that should have appeared in the store.
 * Embassy Update: The Kit Vendor will now properly unlock upon reaching T1 Recruitment, instead of incorrectly requiring T1 Diplomacy.
 * Reinforced Environmental Suits will now display on Photonic Bridge Officers.
 * Corrected the description of Reactive Shielding.
 * Corrected the description of Transportation Officer Duty Officers.
 * Reduced the duration of the NPC Borg Cutting Beam.
 * Reduced the likelihood a Borg ship will use Cutting Beam.
 * Subsystem Targeting tooltip descriptions now more accurately reflect the effects of these abilities.
 * Sonic Pulse tooltip description no longer has a reference to "feet" as a unit of measurement.
 * Scramble Sensors no longer persists thru the death of the target.
 * This may fix odd UI behavior associated with dying while under the effects of Confuse.
 * Isometric Charge, NPC Version:
 * Reduced damage on each hit by between 25% and 30% per hit.
 * Reduced range of "jumps" from 5km to 3km.
 * Reduced damage variance from 10% to 5%.
 * This means fewer high-damage spikes, but also fewer low-damage duds.
 * NOTE: Borg Queen's version still has a larger firing arc and shorter cooldown than other NPC ships, as it always has.
 * Borg STF Enemies:
 * Reduced damage variance on all Plasma Torpedo abilities from 10% to 5%.
 * Plasma DOTs applied by Torpedo hits have been reduced to 80% of prior magnitude.
 * Added information on Tricobalt Torpedoes to long descriptions for Torpedo: High Yield all types/ranks.
 * Fleet Duty Officers:
 * Corrected more Department/Spec discrepancies, most notably all Armory Officers are now properly a part of the Security Department instead of Tactical Department.
 * Updated Reactive Deflection:
 * Updated the description to clarify its functionality.
 * Increased the duration of ability to 2 seconds.
 * Added a limitation that Reactive Deflection cannot proc more than once every 30 seconds.
 * Fixed a typo in the description of Blast Assault weapons where they were erroneously described as Exploting targets rather than Exposing them.
 * This is a text change only.
 * Corrected the Warp In animation for ships summoned by Romulan Distress Call items.
 * The Omega Reputation Power "Rotating Weapon Frequency" has been updated and improved.
 * Drastically reduced the shield healing provided by Superior Shield Repair.
 * Fixed a typo in Reactive Shielding.
 * Sensor Targeting Assault will now properly apply a 12-second Placate Immunity effect to the target after it expires.
 * The different ranks of Covert Operative now have different display names.
 * Emergency Secondary Shielding should now work properly.
 * Reactive Shielding should now work properly.
 * Reactive Shielding and Emergency Secondary Shielding now heal for flat values rather than a percentage of your maximum shields. This should generally represent a performance improvement.
 * Quantum Singularity Manipulation now also increases the Starship Shield Systems stat while it is active.
 * Changed the icon for Sensor Targeting Assault to a more appropriate icon.

UI

 * Using /p to chat on a team no longer changes the chat main tab to Team.
 * Choose Your Away Team window:
 * When leaving instances on New Romulus, the window no longer shows more Bridge Officer options than are available.
 * While in a team the team leader is now visible on the "Choose Your Away Team" window.
 * Fixing a number of cases where the wrong spacecraft would be referenced in the UI
 * It's now possible to search for Warfare Specialist and Consultant Duty Officers on the exchange.
 * The Duty Officer types are now grouped together to reduce the size of the list of types.
 * Fixed a typo in Operational Asset - Gravatic Instability Probe.
 * Fixed a typo in the description of the Kinetic Cutting Beam.
 * Updated the tooltips for the Queues header in the journal.
 * Searching for Foundry missions will no longer always report that the search failed, even when it's successful.rlord is now more resilient to incoming fire from all Snowball Weaponry.