Mission: Everything Old is New/Walkthrough

= Drozana Station, 25th Century =

Go To Drozana Maintenance Levels
You begin by descending into the Drozana Station maintenance levels again, and find youself next to the Devidian portal in the computer core, right where you left it at the end of.

Science Officer:

A single blast with an energy weapon is sufficient to stabilize the portal and allow you to enter the 23rd Century.

= Drozana Station, 23rd Century =

23rd Century Visitor
Emerging from the portal, you will find yourself in a Drozana computer core that looks and sounds decidedly more Original Series.

Federation Science Officer:  Klingon Science Officer: 

This sounds like a good time to set your weapons for Heavy Stun...

Federation Science Officer:  Klingon Science Officer: 

Engineering Officer:

Time to start scavenging for parts. You'll find two of them on the computer core level, and then you'll need to take the maintenance lift up to the power distribution level. However, when you reach the door of the computer core and examine it, you will discover you have a more immediate problem...

Science Officer:

Federation Engineering Officer:  Klingon Engineering Officer: 

Override Interlocks on Computer Core Door
Your engineering officer will have some advice on what to do. Engineering Officer:

There are three consoles in the room that you can use to load-switch the computer banks. Since Memory Bank 1 is already working, it is a simple matter of swapping that out into one of the other Memory Banks and then putting Memory Bank 1 back to work using the console next to the door until you have got all three Memory Banks working. Once all the computer's memory is occupied with other problems, the door will unlock.
 * One (Power Distribution console) located just to the left of the door will toggle Memory Bank 1 between working and queued
 * One (Field Integrity console) located on the raised gantry pretty much directly above this first console will swap the conditions of Memory Bank 1 and Memory Bank 3
 * One (Environmental Systems console) located on the opposte side of the computer core from the door will swap the conditions of Memory Bank 1 and Memory Bank 2

Engineering Officer:

Scavenge Components to Build a Subspace Field Emitter
Now that you can exit the computer core, you can start working on that subspace field emitter. However, before you get far you are going to run into Lieutenant Meyers, who is patroling between the computer core and the first regulator room up the ramp from the core, and have to explain your presence.

Lieutenant Myers:

You have a couple of options of what to say here, or you can let your phasers/disruptors do the talking. If you are Federation, you may use Diplomacy, which seems to convince him fairly quickly.

Lieutenant Myers:
 * [Diplomacy](you need rank 3 to use these options here, or you will have to use lost , and later you will have to fight startfleet if you dont have rank 3 , diplomacy options will not be available.) I'm a consulting specialist looking for the source vector. I'm supposed to be down here.

Your other conversational choice will require a little more effort to convince him. Lieutenant Myers:
 * Um ... I'm lost?

Lieutenant Myers:
 * I was stuck on the lift when the station went to alert.

Lieutenant Myers:
 * Right. I should get back up to the main station areas.

Lieutenant Myers:
 * But if I'm contagious, won't that be dangerous?

As he heads away from you, Lieutenant Myers will make a random comment such as: Lieutenant Myers: Lieutenant Myers: Lieutenant Myers:

Find a Duotronic Transducer Relay
This component can be scavenged from a console in the first regulator room you'll encounter heading up the ramp, the same one where the field control station was located in the previous episode. Search the console to complete this objective.

Engineering Officer:

If you head up the ramp further, you will be in danger of running into a patrol, as one of your bridge officers will warn you.

Federation Science Officer:  Klingon Science Officer: 

The patrol is basically walking between the top two regulator rooms on the ramp. They will enter one of the rooms, stand around staring for a while, and then head to the other. Time it correctly and you can run past them while they're standing in one of the rooms. Or, if you're feeling a bit mischevious, you can run up to the console next to the door of either room and lock them in.

You can also simply fight it out with them if you're feeling less sneaky, or are aiming for the Klingon accolade.

Find a Planck Regulator
Once you reach the top of the ramp, you will enter another computer room and encounter the telltale blue flicker associated with Devidians.

Science Officer:

In this room, you will find a science officer at work at a console. A console you need to get at to swipe some components for your subspace field emitter. You can chose to simply knock her out, or try to talk your way through.

Ensign Svoboda:
 * What are you working on?

Ensign Svoboda:

Ensign Svoboda:
 * That's ... impressive.

Ensign Svoboda:
 * Isn't this subsystem tied into the main computer core?

Ensign Svoboda:
 * What happens when you tie it into the main computer's memory?

Ensign Svoboda rushes off to find Lieutenant Meyers, leaving you alone with the console.

Console Access Instructions:

To safely complete this objective, perform the following tasks in order:
 * Disconnect Power
 * Touch Static Discharge Plate
 * Unlock Safety Cage
 * Remove Computer Monitor
 * Take Planck Regulator

Reach the Maintenance Lift
There is nothing more to do on the Computer Core level, and no one else to run into on your way to the maintenance lift. Head there and proceed up to the Power Distribution level.

Shenanigans
Looks like your luck with getting to the right floor using Drozana's maintenance lift hasn't changed... you're stuck on the same maintenance level that Gein trapped you on in. Science Officer:

Escape or Overcome Starfleet Security (Optional)
Unless you want to fight your way through all the Starfleet security on this level, you'll need to move fast before they come through the doors and catch you at the lift. Fortunately, there is a Jeffries Tube in the corridor wall just to the right of those doors. Head there and get crawling.

If you do want to fight your way through all the Starfleet security on this level (Klingon captains interested in the Aggressive Diplomacy accolade, for instance), just wait. The security team will open the door soon, and you can start knocking them out.

If you want to buy yourself a little more time to escape, there is a console to the left of the door. You can lock the door using an encryption key, which will slow down the security teams while you make your way through the Jeffries Tube.

You will emerge in another corridor, free of immediate pursuit, but you will have to make your way past another security team in the next room if you want to proceed.

Science Officer:

The Starfleet security team spends most of their time clustered on the left side of the room, but every so often one of them will pace across the room before turning around and rejoining the others. There is a pile of crates next to a support pillar on the right side of the room that makes a good hiding spot for your bridge officers. Use the command keys to one at a time send them to that location, and then move them along to the hallway on the opposite side of the room.

Your bridge officers can crouch down behind those crates and remain hidden from Starfleet security when the one member walks across the room, but you apparently can't. So when you make your break for it, don't crouch down there and think you'll avoid notice. Just continue on to the second hallway and you'll be safely past.

Captains less concerned about stealth can just blast their way through.

Proceed on, and as soon as you enter the intersection with a cross hallway you will be confronted by another team of Starfleet security. If you are Starfleet, you should be able to talk your way out of it if you are diplomatic enough (Diplomacy Rank 3)...

Lieutenant Simien:


 * [Diplomacy] We're the other security team! The intruders ambushed us and took our uniforms!

Lieutenant Simien:


 * They left behind their clothes. We had to put on something!  The intruders ambushed us near the Jeffries tube between the turbolift and the control room across the hallway.

Lieutenant Simien:

Klingons, and those not feeling diplomatic (or not diplomatic enough), will have a fight with Lieutenant Simien on their hands. It is possible to lure Simien's team away from the room and then run back to the console inside. Make sure your bridge officers are set to passive mode, then draw the team back to the turbolift. Once they're deep into the room, do not take the Jeffries tube; sprint all the way back and use the console ASAP. You can then run back to the lift and take it to the next area. Bridge officers who can heal you come highly recommended, since the security team is going to be firing at your back the whole time.

Unlock the Maintenance Turbolift
Lieutenant Simien and her team run past you, back the way you came, leaving the room ahead of you open. Slip in and use the console to unlock the maintenance lift so you can proceed. Then, follow Lieutenant Simien's suggestion that you head for the maintenance lift, but take it up to the power distribution level instead.

Take Lift to the Power Distribution Level
There is no one left to encounter on your way to the lift, so simply proceed there and take the lift to the power distribution level.

would be nice to know where the lift is located?

01/11/17 There are now unavoidable Starfleet officers blocking the path to the turbolift and they cannot be avoided. They attack as soon as you get within range, making the Accolade entirely impossible to complete for Federation characters. This is not always the case, so the accolade can be obtained for Fed characters.

Down to the Bones
Engineering Officer:

Now you need to find the last component for your subspace field emitter, but before you can get to that, you're going to have to get past a simple country doctor. Head up the ramp and through the door, and you will be confronted by none other than Doctor Leonard McCoy.

Doctor Leonard H. "Bones" McCoy:

Federation Doctor Leonard H. "Bones" McCoy:  Klingon Doctor Leonard H. "Bones" McCoy: 
 * Who are you?

Doctor Leonard H. "Bones" McCoy:
 * What's going on here?

Doctor Leonard H. "Bones" McCoy:
 * What do you need me to do?

Doctor Leonard H. "Bones" McCoy:
 * What kind of radiation?

What you say next depends on your character class: Doctor Leonard H. "Bones" McCoy:
 * [Engineering] Like cold-restarting a warp engine?
 * [Science] Like rebooting a computer?
 * [Tactical] Like reinforcing a drained shield generator?

I'll need to know how much neural energy the survivors have, so that we can figure out how much they've lost. Then we'll need to apply cortical stimulators at the correct frequency.

It's no panacea, but it may save the lives of the crew!}}

Federation Science Officer:  Klingon Science Officer: 

Doctor Leonard H. "Bones" McCoy:

Help Dr. McCoy Pioneer a Neural Rejuvenation Procedure
Take your tricorder and start scanning.

Take Readings from Drained Lieutenant
Scan Neuron Resting Potential:

Scan Neural Sodium-Potassium Pump Levels:

Scan for Anomalous Neural Activity:

Take Readings from Drained Ensign
Scan Neuron Resting Potential:

Scan Neural Sodium-Potassium Pump Levels:

Scan for Anomalous Neural Activity:

Talk to Dr. McCoy and Calibrate a Cortical Stimulator
Time to talk about your findings with Dr. McCoy. Doctor Leonard H. "Bones" McCoy: Review Findings:
 * Review Findings

Doctor Leonard H. "Bones" McCoy:
 * Request Explanation

You must now calibrate a cortical stimulator based upon your research:
 * Set the voltage for the resting potential to -70mV
 * Set the voltage for the action potential to +30mV
 * Set the sodium-potassium channel states to sodium external, potassium external and internal.

Doctor Leonard H. "Bones" McCoy:

Dr. McCoy tries the cortical stimulator on the drained ensign you scanned earlier.

Ensign Security: Doctor McCoy:

Dr. McCoy runs off to tell the good news to the station commander. Follow him and you can watch as he treats her.

Station Commander Kendra Reaver: Doctor McCoy:

Find an Induction Coil
As you follow Dr. McCoy, you will pass an intersection, at which point one of your bridge officers will remind you that you still have some work of your own to do.

Science Officer:

Down the other corridor you will come to an alcove with some sort of generator or power coupling, from which you can scavenge the induction coil you need. You may have to hop up on the console to reach it.

Integrate the Subspace Field Emitter into the Station's Scanners
You can access the station's scanners from a pannel in the same room that Dr. McCoy ran to and the station commander is located. Perform the modifications to pinpoint the source of all the triolic radiation.

Engineering Officer:

Science Officer:

Science Officer:

Use Triolic Energy to Form a Temporal Portal
There is a small side room where you can use a console to harmonize the auxiliary reactor and form a temporal portal which will let you return to your own time. As soon as you do, however, you will be ambushed by Devidians. Once you fight them off, you have one more obstacle to overcome.

Science Officer:

I wonder who that could be...?

Acquire a Chelation Dose of Hyronalin from Dr. McCoy
Go back and talk to Dr. McCoy. He's a good man, and owes you a favor.

Doctor Leonard H. "Bones" McCoy:
 * Actually, I have a ... friend ... who took a little too much triolic radiation, and could use some hyronalin.

Doctor Leonard H. "Bones" McCoy:

Doctor Leonard H. "Bones" McCoy:
 * I'll need a double dose to chelate out a significant amount of triolic radiation.

Federation Doctor Leonard H. "Bones" McCoy:  Klingon Doctor Leonard H. "Bones" McCoy: 
 * Thanks.

Return to Your Own Time
Science Officer:

That's it, your work in the past is done. For now.

= Donatu Sector, 25th Century =

Return to Your Own Time and Report
Head back to the Donatu Sector and report in.

Federation Franklin Drake:  Klingon K'men: 

= Post-Completion = After completing Everything Old is New, you will be able to ask a question of your mission contact regarding the events of the mission.

Federation Franklin Drake: Klingon K'men:
 * We should consider our options. We're dangerously close to breaking the Temporal Prime Directive.
 * We should attack! We can strike a mighty blow against the Federation!