Tribble (server)/Release notes/20110624

General

 * Players can now create a private PvE queue lobby
 * PvE Public Queues now scale correctly
 * You will now receive a notification on startup if your drivers are out of date.
 * The “VoiceplayAd” error has been resolved
 * The crash that occurred when switching between melee weapons has been resolved.
 * Right clicking on a bridge officer power will now correctly disable it
 * Several backend stability and crash fixes have been implemented.
 * Ground weapons will now update when they are switched from the inventory while the weapon is unholstered
 * Keybinds for each of the ground combat modes are now completely separate
 * Pause and NumLock keys are no longer mislabled [sic] when set as keybindings
 * Players no longer scale up to match critter level in a fleet action queue

Shooter Mode

 * The default camera distance for shooter mode has been moved closer to the player
 * R/T update
 * Escape now clears an R or T button press
 * The tray size will be returned to its previous state after using the R/T functionality
 * The selection tray is now always present, even when you are not in R/T mode
 * The box will be around your weapon tray
 * The primary fire autofire functionality is now rebindable

Systems

 * The trait “Spirit Walk” has been tuned
 * All health and shield healing values have been increased.
 * Recharge time for rally cry has been reduced from 3 minutes to 2 minutes
 * Protodrones have actually been removed from the borg. They will now spawn in regular ensigns.
 * The assimilation camera has been tuned to prevent people from getting stuck when they respawn.
 * The power “Force Field Dome” now gets progressively better as it ranks up.
 * Assimilation no longer works on turrets, exocomps, and animals.
 * Difficulty Slider Updates
 * Ensigns now have shields on both advanced and elite modes
 * Ensigns now have bonus HP on elite mode
 * The difficulty of elite mode has been slightly increased due to player feedback
 * Resolved an issue that prevented destructible objects from being hit by AoE powers

Missions

 * There were several Klingon missions that were broken due to the move to new Qo’noS. These have been resolved.
 * Klingons are no longer able to engage in the Celes Patrol
 * Klingons that approach the crystalline entity in sector space will no longer see Yanishev’s headshot
 * Klingon versions of STF’s have been updated with the new borg
 * STF ground bosses should be a challenge again
 * The away team picker no longer appears to allow 4 bridge officers, but only one beams down.

FX

 * The trait “Spirit Walk” has new FX.
 * Fixed an issue that caused the remodulate effects to display incorrectly on non-human characters.
 * The replicator effect has been updated with the new changes that went into the transporter effects.
 * The Intrepid ablative armor will no longer stay on your ship until you zone out of a map.
 * The issue that was causing the Guramba to glow green as it warped out has been resolved.
 * Resolved an issue that caused the exposed effect not to be visible if a player was exposed in shooter mode

UI

 * The inventory window is now resizable
 * Due to popular request, the old way of adjusting your chat channel has been reenabled.

Character

 * Fixing clipping issues with Jupiter Jackets.
 * Fixing issue were Pips were incorrectly placed on Jupiter Jackets.
 * Fixing texture loading error with Kobali complextion.
 * Unlocking new Antares and Sierra skirts and heeled boots for Federation players.
 * Adjusting positioning of new Trill spots.
 * Unlocking Pointed Ears 01-06 for Male and Female players.
 * Fixing animation and clipping issues with Andorian and Aenar antenna.
 * Unlocking new Andorian and Aenar antenna options.
 * Adjusting pants and boots to account for rare clipping issues.
 * Fixing display name errors for a multitude of parts and materials.

Audio

 * There is now a longer fade out on the Sky Demon asteroid in the mission “Saturday’s Child”
 * The audio in the First City has been updated to be more lively.

Known Issues

 * The Foundry creation is OFF for this initial tribble push.
 * Opening chat configuration in chat window causes Vivox UI elements to disappear.
 * Visual changes to transforming ships (MVAM) are not applied outside tailor.
 * The PvE queue is still not functioning as intended
 * We are aware of the issues with Open PvP. They will be addressed in a later patch.
 * The borg are adapting to players too infrequently, resistance will be futile again very soon.
 * The borg are still walking faster than intended while in combat