Mission: No Win Scenario

The No Win Scenario was a 5 person-space mission that rewarded fleet marks and required the players to accomplish "Combat Simulation 347" in which they had to protect a Civilian Transport for as long as possible.

Cryptic took down No Win Scenario January 29th, 2015. Official Response: "The No Win Scenario, both Starfleet and Klingon versions, has been removed from the PvE queue list. With the increase in maximum player level from 50 to 60, we no longer feel this queue is accomplishing its job of providing an intense escalating challenge where players really have to struggle to advance to the later waves. We do have plans to revisit this queue in the near future and rebuild it so it can continue to live up to its name."

Synopsis
The team would had to defend a Civilian Transport from a randomly-selected enemy faction. There were ten waves, each containing more enemy units than the previous. The mission ended when either the transport was destroyed, or the team protected it long enough to defeat the tenth wave.

As the name suggested, the mission was designed to be practically impossible. The majority of players were not expected to get beyond wave four or five.

Objectives
etc.
 * Signal The Transport
 * &#58;&#58;Loading Program:: Mission Begins in: 60 seconds
 * Wave One
 * Next Wave In: 0:30
 * Wave Two
 * Next Wave In: 0:30
 * Wave Three
 * Next Wave In: 0:15
 * Wave Four
 * Next Wave In: 0:15
 * Wave Five
 * Next Wave In: 0:15
 * Wave Six
 * Next Wave In: 0:15
 * Beam Out

Enemies
The enemy faction you will face is randomly determined by the game engine.

Accolades and Titles

 * Story Accolades - No Win Scenario

Unlocking the accolades for beating waves 8, 9, and 10 are broadcast to all players in Star Trek Online.

The Hall Of Fame contains a list of players who have beaten the No-Win Scenario plus links to first victories and speedruns.

Release Notes for: No Win Scenario
From the: Release Notes: July 12, 2012 (Season 6: Under Siege)
 * This is a new five man team mission available to both Fed and KDF players that have reached level 50.
 * This mission is available from the PvE queue at any time.
 * The mission consists of 10 Waves.
 * All team members are rewarded Fleet Marks automatically at the end of each successful wave.
 * Each wave will get progressively harder and the reward for completing a wave will get progressively better.
 * This is designed to be a true No Win Scenario.
 * Players are not expected to get much further than wave 6 or 7.
 * However, the mission is not artificially gated and can be completed if you beat all ten waves.
 * There are new accolades and titles for this as well beginning with the completion of wave 5.

Bug
If the fleet leaves the system prior to the next wave; there is no penalty assessed and the fleet marks are awarded as if the mission was completed. This was fixed with a March patch.

External link

 * Season 6 Dev Blog #4
 * More Updates to Rewards and PvE Queue Difficulty