Foundry:Conjoined (ST-HJAAWDWF8)

In Conjoined, the player heads to the distant Federation world of to assist in the construction of a transwarp conduit. The player must solve the mystery behind the attacks that have slowed the project's progress.

Synopsis
The player arrives at the planet after a long journey through space. The player is greeted by the starship and directed towards the nearby Deep Space 14.

On board the station, the player meets, who encourages learning about and her people. A cultural and industrial liaison introduce the to the player and relate lots of optional information. then explains the current situation with the transwarp conduit construction. He relates that cloaked ships appear and attack the aperture during tests, and that the player's help is required to detect and thwart these vessels.

The player returns to their ship and pursues several different methods of detecting unseen vessels. After these attempts prove fruitless, the decision is made to go ahead with the scheduled aperture test, with the player's vessel remaining vigilant.

Unknown ships appear as the test is underway, and the player must engage the attackers. After the enemies are dispatched and the aperture is safe, the player's crew notices an anomaly on the planet's surface that coincided with the arrival of the alien vessels. The player then beams down with an away team to investigate.

The player materializes in an abandoned mine shaft and goes about investigating unusual phenomena. After an analysis of the surroundings, it becomes clear that something is happening out of phase with normal reality in the mine. The player constructs an apparatus out of nearby equipment that will allow for the examination of these phased anomalies firsthand.

The player and away team successfully match phase with the disturbances and find an entire ecosystem. What had been just a deep underground cave reveals, in this phase, an open field occupied by alien flora. Signs of a nearby civilization drive the player to further explore and encounter some native humanoids. Discussions with these aliens reveal that the attacking vessels in space were unintentionally phase-shifted by the transwarp aperture. They did not intend harm, but reacted to what they could only understand as a hostile trap.

The player returns to normal phase, bringing along some of the aliens from the phased realm. On the player's ship, these people converse with the player's crew and the, with whom they share a world. The peoples discuss what can be done to prevent further harm from the transwarp construction, and they propose a future of cooperation between the two phases of.

Objectives

 * Proceed to Gameptis
 * Approach Deep Space 14
 * Warm Welcome
 * Walk to the reception hall
 * Talk to the station commander
 * Talk with cultural liaison
 * Talk with industrial liaison
 * Return to Lestt
 * Leg Work
 * Examine the asteroid cluster
 * Scan the asteroid cluster
 * Examine the comm array
 * Install tachyon emitters
 * Examine the sensor satellites
 * Update satellite processing
 * Approach the aperture gate
 * Defend the gate
 * Examine the gate for damage
 * Underground investigations
 * Explore the cave
 * Scan onerite deposits
 * Find abandoned equipment
 * Retrieve force field emitter
 * Retrieve phase inverter
 * Construct the phasing aperatus
 * Phase yourself
 * Observe your surroundings
 * Move north toward the lifesigns
 * Head back to your phasing device
 * Meeting the neighbors
 * Talk to Commander Lestt
 * Talk to representative
 * Talk to explorer


 * Alien scientists
 * Alien guests
 * Alien representative
 * Alien explorer
 * Starship security officers


 * Federation Shuttles


 * USS


 * Unknown raider (Hirogen cruiser squadron 01)
 * Unknown attack ships (Hirogen weak squadron 01)