Ability: Target Auxiliary Subsystems

Overview
Target Auxiliary Subsystems - while this is active, all of your energy weapon attacks will drain the target's auxiliary power and have a chance to knock the target's auxiliary subsystem offline. Energy Weapons include Beam Arrays, Dual Beam Banks, and Cannons (including Dual Cannons, Dual Heavy Cannons and Turrets), and excludes Projectile Weapons, such as Torpedo Launchers and Mine Launchers.

There are 4 different variants of this ability, one for each possible ship subsystem.

Basic Information

 * Profession:  Any (Rank I on Science Ships), or Tactical (Ranks I-III on any ship)
 * Locale: Space
 * Game Description: Target Auxiliary Subsystems improves your energy weapon attacks for a short duration; instructing your bridge officer to target enemy auxiliary systems. While this is active, all of your energy weapon attacks will drain the target's auxiliary power and have a chance to knock the target's auxiliary subsystem offline.

Detailed Information

 * Used by: Captain
 * Target: Self
 * System: Target Subsystems
 * Ability Type: Buff
 * Activation: 0 seconds
 * Range: N/A
 * Starts 15 second cooldown on:


 * Duplicate ability cooldown (any rank):
 * 30 seconds
 * Modified by:
 * Skills
 * - Improves power drain abilities.
 * Subsystems Power Level
 * None
 * Trained by:
 * Built into Science Ships (Rank I)
 * Bridge Officer Trainer (Rank I, II)
 * Non-common Bridge Officer Candidates (Rank III)
 * Built into Science Ships (Rank I)
 * Bridge Officer Trainer (Rank I, II)
 * Non-common Bridge Officer Candidates (Rank III)

Images

 * There are no images for this ability yet.