Release notes/20141120

New Feature

 * Join DJ Zuza in the new Club 47 on Earth Space Dock!
 * From 9:00 AM November 20 to 10:00 AM November 24, players can access any GPL store and claim two new items:
 * A free Club Wear outfit for males and females.
 * The Club Wear outfits can only be worn in the following zones:
 * Earth Space Dock
 * Drozana Station
 * Risa
 * Federation and Klingon Fleet Starbases
 * A free Emote: The Shuffle Dance.
 * Both of these rewards unlock for the account so players only need to claim them once.
 * GPL Stores can be accessed on Drozana Station and on ESD in the Club.
 * After the event ends, the Club Wear and Shuffle Dance Emote will cost 250,000 GPL each.
 * Though KDF Captains and KDF-allied Romulan Captains cannot visit Club 47, they still have access to the Club Wear and Shuffle Dance Emote during and after the event.
 * For more information, please visit our Club 47 blog post here: http://www.arcgames.com/en/games/star-trek-online/news/detail/9004943-club-47-opening-soon%21

General

 * Resolved an issue which would occasionally cause a crash during cutscenes.
 * Resolved an issue which was causing Bridge Officers to continue to perform CPR after the captain was already revived.
 * Pet cats have updated run animations.

Missions

 * Updated the Battle of Korfez PvE Queue.
 * Added a failure reward for completing the gate check but then failing at any other part of the queue.
 * Resolved an issue where a required ship to defeat became stuck in an asteroid and could not be destroyed.
 * Updated rewards for Fleet Actions queues to the following:
 * 720 Dilithium for completion
 * Normal Crafting Pack
 * 20 Fleet Marks
 * Skill Points and Expertise Points have been slightly increased in scale.
 * This applies to the following queues:
 * Gorn Minefield
 * Starbase 24
 * Klingon Scout Force
 * Breaking the Planet
 * The Big Dig
 * When speaking with Tuvok in Fluid Dynamics the window background now shows him on the Voyager bridge.
 * Updated Stranded in Space so an Orion Dreadnought spawns if a five-player team enters the mission.
 * Previously it was a Nausicaan Dreadnought.
 * The Doctor will now heal more actively and effectively in All That Glitters.
 * Updated What's Left Behind:
 * This mission can now be played in a team.
 * This was previously a single player episode.
 * The Doctor no longer congratulates the player for finding a breathing apparatus if the player did not find one.
 * Resolved an issue that could sometimes cause players to become stuck in the Federation tutorial in the Vega colony while reconfiguring the last satellite before a Borg cube arrives.
 * Delta Quadrant Patrol Systems:
 * Teammates can now play together on the same Delta Quadrant patrol maps.
 * Previously, players could only team together if they had the Delta Quadrant mission associated with the patrol system.
 * Resolved an issue where the wrong name of the bridge officer contact in the Trakia patrol system would be displayed.
 * The Federation, Klingon, and Romulan tutorials now award the proper kits and module packs when the tutorial is skipped.
 * Resolved an issue where players could sometimes get stuck on Starfleet Academy while on the mission "Welcome to Earth Spacedock".
 * Starfleet Academy can no longer be accessed without completing the mission "Welcome to Earth Spacedock" unless skipping the tutorial is chosen.
 * For players currently stuck on Starfleet Academy, players will have the option to beam to ESD if on the mission "Welcome to Earth Spacedock".
 * The Federation tutorial missions can no longer be shared.
 * These were not intended to be shared.

Systems

 * Skill Points earned via completing missions and defeating NPCs have been updated.
 * The Skill Points earned from playing episodes with captains at levels 50 to 60 have been increased.
 * Previously, if a player completed a mission at level 49 and was rewarded 3,000 Skill Points, that same mission completed at level 51 would reward much lower than 3,000 Skill Points.
 * This update makes it so the player, in this scenario stated above, would earn at least 3,000 Skill Points at level 51 instead of the much lower number.
 * The amount of Skill Points earned via defeating enemy NPCs will now scale upwards with a player's level.
 * A captain's level will not be altered upon logging in.
 * For example, if a captain is level 53 that captain will still be level 53 upon logging in to Holodeck.
 * For more information, please visit this post about the updates to earning Skill Points at: http://sto-forum.perfectworld.com/showthread.php?t=1302021
 * Updated Crystalline Catastrophe:
 * Large Crystalline Fragments - Hit Points reduced by 20% on Basic and 50% on Advanced.
 * Small Crystalline Fragments - Hit Points reduced by 40% on Advanced.
 * Re-Crystalize Buff - Damage Bonus per stack reduced from 2% to 1% for all difficulties.
 * Damage Bonus now caps at 100 stacks.
 * Shatter, Fragment Explosions - Deals approximately 15% less damage.
 * Resolved an issue where Small Fragments were causing Physical Damage instead of Kinetic Damage.
 * Failsafe Scrambler:
 * Internal cooldown changed from 60 seconds to 90 seconds.
 * Screen Flash FX replaced with Glitchy Screen FX, if hit by this effect.
 * Being affected by these grants Placate Immunity for 15 seconds after the effect expires.
 * Surgical Strikes:
 * Resolved an issue that was preventing this Intel Ability from interacting correctly with Omni-Directional Beam Arrays and Wide Arc Cannons.
 * The Experimental Proton Weapon cannot benefit from this firing mode.
 * Resolved an issue that was causing many weapons to deal Phaser damage while this ability was active.
 * Added icons to weapons while under Surgical Strikes mode.
 * Resolved an issue where the Bio-Neural Gel Pack console was not properly giving the correct amount of Subsystem power boost.
 * Resolved an issue that was causing Dual Corrosive Plasma Beam Bank weapons to not have their appropriate chance-on-hit effects.
 * Resolved an issue that was restricting the Transport Warhead version of the Wide Angle Quantum Torpedo to a 90-degree firing arc, instead of 180-degrees.
 * Attached the correct FX to many Thoron Infused Polaron space weapons which were previously using incorrect FX.
 * The Corrosive Plasma Torpedo Launcher in the Lobi Store can now correctly apply a Plasma DOT in all firing modes.
 * Resolved an issue that was preventing Resonant Tachyon Stream from appearing on the Bridge Officer Trainer.
 * All Plasma Dual Beam Banks now correctly have their associated special effects attached.
 * This includes Romulan Plasma, Corrosive Plasma, and any others that may have previously been absent.
 * Changed the scaling of all carrier fighters' damage, shields, and hit points so they scale relative to the player and not the NPCs.
 * Previously, the fighters were scaling at too high of a rate of damage, shields, and hit points.
 * Updated tooltip for Attack Pattern Expertise to indicate that this ability is triggered by Bridge Officer attack patterns only, not Attack Pattern Alpha.
 * This is a text change only.
 * Resolved an issue that was causing the Jem'Hadar Polaron Full Auto Rifle to be downgraded to Blue Mk XII when attempting to upgrade from Purple Mk XII.
 * Vaadwaur Ships:
 * Vaadwaur Heavy Artillery Vessels will no longer get stuck fleeing in a straight line during their combat routines.
 * Vaadwaur Heavy Artillery Vessels no longer gain a +Defense bonus while in Mobility Mode.
 * Vaadwaur Heavy Artillery Vessels have had their resistances in Siege Mode slightly reduced.
 * Zefram Cochrane Shotgun
 * Claiming this will now always apply [CrtD] and [CrtH] to the shotgun.
 * [CrtD]x2 [CrtH]x2 [Dm/CrD] will always be applied to a fully upgraded version of the shotgun.
 * Existing Zefram Cochrane shotguns will be updated to reflect these changes.

Ships

 * Resolved an issue that caused a number of [T5-U] carriers to receive incorrect starship mastery passive abilities despite the UI displaying that they were getting the correct ones.
 * This affects the following [T5-U] carriers:
 * Advanced Obelisk Carrier
 * Atrox Carrier
 * Fleet Atrox Carrier
 * Fleet Karfi Carrier
 * Fleet Voquv Carrier
 * Karfi Carrier
 * Tholian Recluse Carrier
 * Voquv Carrier
 * These carriers will now gain the displayed passive abilities.
 * Starship Traits:
 * Predictive Algorithms:
 * Updated description to list Subsystem Targeting as triggering the effect.
 * This is just a text update.
 * Increased duration of Accuracy buff from 20 seconds to 30 seconds.
 * Added an icon for Ablative Field Projector.
 * Resolved an issue that was causing the Demolitions Team Starship Trait to never reach the required number of stacks it needed to detonate.
 * A new free material has been added to all Tier 5 Upgradable ships as well as Tier 6 ships.
 * This material is titled Upgrade in the ship tailor.
 * This material will be unlocked on all current and future upgraded ships.
 * The material is immediately available for all Tier 6 ships.
 * This material is not available on a Tier 5 Upgradable ship until the ship is upgraded.
 * Scryer Intel Science Vessel:
 * This starship now has a secondary deflector slot.
 * Players who own the Scryer may purchase a generic secondary deflector from the Dilithium Store in the special tab.
 * This starship now has the Sensor Analysis ability.
 * Resolved an issue where the Bellerophon costume was not unlocking correctly after purchasing the Bellerophon Science Vessel Refit.
 * Resolved an issue where parts of a ship would disappear when the camera was zoomed out while using the Counter-Command Covariant Shield Array.
 * Resolved an issue that caused the Fleet Tactical Escort Retrofit and Fleet Tactical Escort Retrofit [T5-U] to have less Shield Hit Points than intended.
 * Kazon ships no longer use the blue phasers usually associated with TOS ships.
 * The Benthan bridge console screen has been updated.
 * Resolved an issue where Photonic Displacement and Mask Energy Signature FX were not displaying on the entire hull of some ships.

Character

 * Odyssey Jacket:
 * Minimized clipping when wearing badges.
 * Resolved an issue with female long coat textures and color tints on the collar.
 * Minimized neck and waist clipping.
 * Resolved an issue with clipping on wrists when holding rifles.
 * Resolved clipping on most female and male footwear and pants.
 * Resolved a number of clipping issues on female leg attachments.
 * Resolved an issue with some swimsuits which occasionally caused clipping issues in certain stances and animations.
 * Leeta's face is more symmetrical.
 * Resolved an issue which was causing Trill necks to appear incorrect on some male and female upper pieces.
 * Resolved an issue where Fleet Admiral pips would not appear in the tailor for Federation Captains.
 * Resolved an issue where Romulan Bridge Officers which were traded ended up with missing body parts.
 * Costume pieces available for all factions can be worn by these Bridge Officers.
 * Faction-based uniforms cannot be worn by these Bridge Officers.

UI

 * Resolved an issue in the UI which would occasionally cause the game client to crash.
 * The Use, Info, Upgrade, Discard, Cancel options which appear when right-clicking on an item will now be aligned to the right of the window.
 * Increased the width of the First Officer department head selector to eliminate text truncation.
 * Equipped upgradable items can no longer be dragged and dropped into the Upgrade item slot.
 * These must be placed into the inventory before they can be slotted to upgrade.
 * Added an icon and tooltip message on the Ship Status window while in space that states the ship name cannot be changed.
 * This is a text change only.
 * Updating the name of the ship currently in use while in space is not intended.
 * Resolved an issue which prevented some colors from being used in the Fleet Emblem editor.
 * The Show All check box in "Skill-Based Stats: Space" in the Status window now functions.
 * Resolved an issue which would occasionally not display the tooltip when the mouse was placed over a Bridge Officer slotted power in space.
 * Resolved an issue which was causing a [NULL MESSAGE] to appear in the tailor above a saved costume set for Reman Captains.
 * Removed the word "Usual" from the title of the minimized form of the reward choices from queues.
 * It is now possible to drag and drop traits into the chosen slots from the list on the side as well as swap the order of the traits around.
 * Resolved an issue where color changes would not apply in the ship tailor unless the Randomize button was used.
 * Powers which are able to stack, such as the M.A.C.O. Shield passive power, now display the stack amount in their descriptions.
 * The Coupon button has been removed from the C-Store since currently it is non-functional.

Known Issues

 * KDF aligned Romulans will see duplicate powers when training Bridge Officers.
 * One set of the powers are invalid.
 * An issue is present near the ship vendor on ESD where it appears a ceiling covers the top of the screen when standing near Malcolm Sissel.
 * This does not block anything and is an art issue.
 * Gold and Ultra Rare Duty Officers do not correctly improve Success and Critical Success chances on assignments.
 * Gamepads are not functioning as they previously did before the launch of Delta Rising.