Adapted M.A.C.O. (Ground)

The Adapted M.A.C.O. ground set is a three-piece ground equipment set, comprised of a unique Personal Shield, Body Armor, and interchangeable Pulsewave Rifle ground weapon, released with Season Seven: New Romulus. This set is obtained from the Task Force Omega branch of the Reputation System for Federation-aligned players only.

Stat-wise, it is virtually identical to the Klingon Honor Guard Ground set, available only to Klingon-aligned players.

Adapted M.A.C.O. Personal Shield
Available through the Reputation system by advancing the Task Force Omega branch to Tier 1.

Game Description
The Adapted M.A.C.O. Personal Deflector benefits from technology obtained under a joint research treaty sponsored by Task Force Omega. Just like its Honor Guard counterpart, this shield offers significant protection, and also causes feedback that injures attackers.

Adapted M.A.C.O. Pulsewave Rifle
Phaser Variant=

Available through the Reputation system by advancing the Task Force Omega branch to Tier 3. The Phaser variant of the Adapted M.A.C.O. Pulsewave Rifle. Phaser ground weapons have a chance to stun targets. Disruptor Variant=

Available through the Reputation system by advancing the Task Force Omega branch to Tier 6. The Disruptor variant of the Adapted M.A.C.O. Pulsewave Rifle. Disruptor ground weapons have a chance to reduce the target's damage resistance.

Game Description
Energy Blast assault weapons have a secondary fire mode that releases a concentrated ball of energy that explodes on contact, Deals energy damage in a radius with a chance to knock back targets. Designed to combat the Borg, this weapon has been equipped with an Energy Modulation Device that has a chance to inflict extra damage against the Borg.

Adapted M.A.C.O. Armor
Available through the Reputation system by advancing the Task Force Omega branch to Tier 5.

Game Description
The Adapted M.A.C.O. Personal Armor benefits from technology obtained under a joint research treaty sponsored by Task Force Omega. Just like its Honor Guard counterpart, this armor provides innate healing and regenerative matrices that render the wearer much more sturdy to incoming fire by simply keeping them alive.

Set powers
For each item added after the first, an additional power is available.

Set 2:  
 * Active
 * Targets Self
 * 45 sec recharge
 * +___ Hit Points over 5 sec
 * +40% Physical Melee Damage for 5 sec
 * Removes holds and stuns for 5 sec

Set 3: 
 * Passive
 * +2.5% Bonus All Damage
 * +0% Bonus All Damage (bonus increases as you take damage)
 * +2% Critical Chance
 * +20% Critical Severity
 * Skills that affect this ability: none
 * Skills that affect this ability: none
 * Skills that affect this ability: none


 * Active
 * Targets Self
 * 0.5 sec activate
 * 10 sec recharge
 * Instantly overcomes Borg adaptation.
 * Prepares next remodulation as a background
 * process that requires 15 seconds to recharge.
 * process that requires 15 seconds to recharge.

Costume
Obtaining only the unlocks a base costume for use in the tailor. Obtaining the full set unlocks an Omega Reputation project to add additional pieces, including a helmet, to the tailor.

Completing the Adapted M.A.C.O set will add M.A.C.O. Striker styles to the tailor. Players who completed the optional objectives in the Elite Special Task Force missions before Delta Rising will have access to the M.A.C.O. Operational style.

A fourth style, M.A.C.O. Tactical, is not available to players.