Engineering reports/20100303

=March 3, 2010 =

In Testing

 * Respec options
 * Ground anomalies are not consistently giving the correct level resources
 * PVP Queue updates
 * Fleet Actions will be level banded so that players in the map are within range of each other to make scoring fairer.
 * Renaming your account @name
 * AI pathing and mission fixes for Cage of Fire (Bajoran Fire Caves)
 * Unique items should not be allowed to be equipped multiple times on the same character.
 * Klingon stores selling items for the wrong currency
 * Leveling up and Promotion bugs
 * Klingon skill tree review to remove reference to Fed skills
 * Additional Federation and Klingon Bridges
 * Klingon Star Cluster missions
 * Additional Star Cluster mission types
 * Klingon ship customization for T0 and T5 ships
 * New Fleet Actions and Fleet Action updates for both Fed/Klingon (DS9 Invasion, Gorn Minefield, Breaking the Planet, Romulan Temple, Crystalline Entity)
 * Borg Special Task Forces (For Fed and Klingon players)
 * Klingon access to Borg Sector
 * Multi-faction Borg Deepspace encounters (Fed+Klg players vs Borg)
 * More emotes
 * More Fed and Klingon ship variants at top tiers
 * New Klingon Cruiser
 * Race specific transporter FX
 * Off Duty Outfits
 * Updates to the ship selection rooms
 * Removing the bug where missions would sometimes get stuck in partial complete progress
 * Rereleasing iPVP maps
 * Players getting trapped in geometry in the mission TRAPPED

Under Investigation

 * Loading screens freezing the client
 * Players will sometimes encounter mobs much higher than expected in Deepspace encounters
 * Skill descriptions that are confusing or incorrect (on a per case basis)
 * Latency when moving around inventory
 * Long load times when entering Sol System or Earth Space Dock
 * /Stuck command not working in all cases
 * Objective griefing on the Borg Hunt PVP maps
 * Klingon stores not selling expected items
 * Weapon beam FX do not stop and attach to the player as they move around the map
 * Admiral Zelle issues on the Divide et Impera mission
 * Temple Offerings mission is not completing properly
 * Updating the timers on Klingon repeatable missions
 * Faction settings are not being applied properly and powers like “Seduce” can be misused
 * Stealth powers allow interactions that bypass content
 * Problems when applying pips to costumes

In Development

 * Death Penalty Options
 * Memory Alpha/Crafting
 * Cross level teaming
 * Multi-Faction “Neutral” social areas
 * Improvements to Repeatable Mission UI
 * Updating player status windows to show the proper ship silhouettes
 * Better notification when players are at the skillcap and skillpoints are converted to BOFF points
 * More non-combat mission varieties
 * Options to make missions more difficult
 * More replayable mission types
 * Ability to trade bridge officers
 * Revamp of commodity missions