Skill: Starship Threat Control

Starship Threat Control is a Tier 1 Lieutenant skill available to all Captains. This skill costs 5 Tactical skill points.

Special Notes
An explanation of the mechanic known as 'Threat' or 'Aggro'

Threat is a widely used term in multiplayer games. Put simply, it refers to the degree to which an enemy Non Player Character wishes to kill one player over another. By default, all Starship attacks do a fixed amount of threat per point of damage dealt and enemies will subsequently attack the player who is dealing the most damage to the NPC. By increasing your threat generation, you are increasing the amount of threat you generate on a target per unit of damage dealt.

The idea is that one or more players in the group will be outfitted and talented with specific items/abilities/skills which allow them to take very large amounts of focused incoming damage, at the expense of raw damage output. These player characters are often called 'Tanks'. Their job is to generate as much threat as possible so that enemies attack only them, and not other players in the team, who would be unable to survive the same amount of incoming damage.

Due to the reduced damage output that a survivability specced player generates over a player who has invested all their resources in producing as much as damage as possible, a mechanism is required to increase their threat generation to match and exceed that of the damage dealers. Therefore the use of this skill is limited to players wishing to play a tanking role, protecting other party members from attack.

Details
This skill increases the Threat generated by all your Starship's damage dealing abilities. The increase in Threat is always active and cannot be deactivated, so you must be prepared for the additional incoming damage as enemies focus on you.Note that Threat generation from this skill will have no effect against another player (PvP).

Abilities Affected
All damage dealing abilities (assumed).

Modifiers

 * Threat-Scaling Science Consoles