Release notes/20100902

Episode 2 of our first weekly mission arc will air Saturday, September 4 at 11:00 AM PDT!

General

 * Players can now team up for star cluster missions again!
 * Incapacitated Breen enemies no longer show cold, foggy breaths.
 * A gap has been fixed in the geometry of Galaxy bridges.
 * Lighting has been adjusted in the Ship Editor.
 * Phaser beams no longer split when targeting an enemy.
 * Fixed a rare case where Bridge Officers could have only 3 ground abilities.
 * The waypoints out of the Orellius Sector Block now read Beta Ursae Sector Block and Eta Eridani Sector Block.
 * Cryonic Grenades
 * Will now grant immunity to the Cold Hold/Stun for 1minute. (No more chain holds from these grenades)
 * Removed the Stat bonus to Grenades that the Cryonic Grenades were granting.
 * The excelsior transwarp audio has been updated to only be audible within a small range around the ship initiating transwarp.
 * General stability fixes.
 * The waypoints out of the Orellius sector block have been updated for clarity.

Missions

 * Orellius Sector Block
 * A second Deferi Patrol route has been added to the Defera Sector.
 * A new daily mission has been added to the Defera sector.
 * Ambassador Surah now describes where you should go if you speak to him while you are on the Aid the Deferi mission.
 * The Deferi Daily Patrol now gives 3 Emblems if you complete it at Vice Admiral rank.
 * The Security Arrays daily mission now properly directs players to Deferi Outpost 3.
 * Cold Call
 * Players on a team no longer spawn into a wall in the Cold Call diplomacy room.
 * The Star Chart puzzle has been deactivated for now. You’ll have to wait for a new episode to see what’s in store!
 * The lighting has been improved on Defera Ground.
 * Ambient audio is now louder on Defera Ground.
 * The Starfleet officers on Vega (Tutorial) no longer occasionally remain in a “holding weapon” stance after putting their weapons away.
 * General typo fixes have been made.
 * Objective maps have been added for the "Security Array" daily mission.

UI

 * The “Join” button on the Channels tab now becomes active if you have been invited to a chat channel.
 * The Whitelist_Invite command now auto-completes properly in the chat box.
 * The “New Repository” button now properly deactivates once your Fleet has purchased all available Repositories.
 * If you do not have Shields equipped, the UI now displays “N/A” for your shield value.
 * Ship names can now properly be 16 characters long when they’re renamed.
 * Klingon Honor now shows the correct icon.
 * Clicking “Retry” on a failed mission will now drop the mission without an error message if the mission can’t be accepted (i.e. a daily mission on cooldown).
 * PvP Queue
 * Changing the Kills count in a Challenge Queue now commits when clicking away, instead of just pressing Enter.
 * A fix has been made for a case that could cause uneven teams.