User talk:LegacymtgsalvationUser18557/Guide: Racing

Your racing guide looks interesting. Have you started looking into how warp cores that increases the max engine power level are going to play into it? — Rayfire   13:46, 12 June 2013 (UTC)


 * Thank you. I was about to look into Warp Cores and some other new equipment and Doffs. I will definitely upgrade this guide some time soon (that’s why I moved it to my new user space). I already ran some tests in my Aeon Dragster and, with a fully skilled racing pilot, I believe the best performance boost comes with a [Coi] [_->E] [ECap] Warp Core; but I haven’t had a chance to look into the new Fleet Cores yet or test other ships, and I have no numerics to share yet. I am working on this, stay tuned. —Hatch 15:42, 28 June 2013 (UTC)

A small boast while I figure out some more changes to Racing after LoR: I just reached a speed of just above 1,400 on the Risian Corvette :D —176.198.53.208 00:30, 26 July 2013 (UTC)

I just took a look at all the Fleet Warp Cores. Unfortunately, I find none of them useful for racing purposes in particular, i.e. their special modifiers ([AMP] and [EWS]) provide no relevant bonuses. However, if you find a way to bring auxiliary power above 125 while maintaining your highest possible engine power level, it may be possible to constantly increase your engine power level with the Advanced/Elite Fleet Hyper-Charged Warp Core Mk XII [Coi] [A->E] [WCap] ([AMP]) [SSR], as this core allows both engine and auxiliary power levels to exceed 125—but then again, EPtE will do the magic anyway. Still needs testing, though; may take a few months to get there for me… ——Hatch 14:25, 30 July 2013 (UTC)