User:MatthewM/FleetCosts

In January 2013, right before the 3 Year Anniversary of Star Trek Online, it was revealed there are 16,500 fleets in service. It seems almost every hour of the day at Earth Spacedock you can find someone trying to get 5 people to make yet another one.

There's a number of pros and cons (frankly it's mostly cons) to making a new fleet at this point in time, but I think everyone should have an educated idea on the costs involved in maxing out their fleet holdings if that is one of their goals for the fleet.

The following are some costs using data from list of starbase projects, list of embassy projects, and list of dilithium mine projects to find minimum costs that a fleet could do, whether it come to fleet marks, dilithium, or duty officers. Most fleets do not have significant trouble with other cost, which are primarily expertise and energy credits (which are mostly in the form of commodities).

Summary
Each cost component is using a different project scenario in order to find the minimum. There will be projects that are inexpensive in one category but pricey in other, hence these are minima rather than expected, or actual, costs.


 * For limited time projects, there are only 14 starbase projects, 7 embassy projects, and 8 dilithium mine projects. The 2012 Breen ship project is not included in the costs.

Assumptions: For energy credit calculations, the following were calculated as having no cost: bridge officer candidates, Embassy Provisions, data samples, and particle traces. All commodities and consumables used their base EC value.

'''The dilithium mine can reduce fleet mark, dilithium, and item costs by 4, 9, and 15% as you upgrade each tier. This carries over to all other fleet projects. For the purposes of all calculations on this page, it is operating under the original (undiscounted) prices. Item discounts affects the amount of duty officers, commodities, consumables (such as hypos and power cells),, and , but not expertise.'''

Fleet Marks
Starbase Scenario For military, engineering, and science: 10 projects @ 1000 XP for 180, 15 projects @ 1000 XP for 300 , 25 projects @ 1000 XP for 600 , 50 projects @ 1000 XP for 900 , 150 projects @ 1000 XP for 960

Embassy Scenario For diplomacy and recruitment: 8 projects @ 1200 XP for 420, 14 projects @ 1200 XP for 630 , 28 projects @ 1200 XP for 840

Dilithium Mine Scenario For trade and development: 8 projects @ 1200 XP for 420, 14 projects @ 1200 XP for 630 , 28 projects @ 1200 XP for 840

Cons: These projects minimize fleet mark costs, but costs in other areas can be higher:
 * Dilithium: Starbase (20,535,750 ), Embassy (8,544,000 ), Dilithium Mine (4,946,500 )
 * Duty officers: Starbase (35,820 duty officers), Embassy (5,240 duty officers), Dilithium Mine (8,905 duty officers)
 * Energy credits: Starbase (670,400,500 ), Embassy (128,710,000 ), Dilithium Mine (137,198,000 )
 * Expertise: Starbase (52,080,000 ), Embassy (29,810,000 ), Dilithium Mine (32,770,000 )

Dilithium
Starbase Scenario For military, engineering, and science: 10 projects @ 1000 XP for 0, 15 projects @ 1000 XP for 0 , 25 projects @ 1000 XP for 0 , 50 projects @ 1000 XP for 0 , 150 projects @ 1000 XP for 0

Embassy Scenario For diplomacy and recruitment: 8 projects @ 1200 XP for 12,500, 14 projects @ 1200 XP for 21,000 , 28 projects @ 1200 XP for 30,000

Dilithium Mine Scenario For trade and development: 8 projects @ 1200 XP for 12,500, 14 projects @ 1200 XP for 21,000 , 28 projects @ 1200 XP for 30,000

Cons: These projects minimize dilithium costs, but costs in other areas can be higher:
 * Fleet Marks: Starbase (907,140 ), Embassy (146,380 ), Dilithium Mine (179,410 )
 * Duty officers: Starbase (35,820 duty officers), Embassy (5,240 duty officers), Dilithium Mine (8,905 duty officers)
 * Energy credits: Starbase (670,400,500 ), Embassy (128,710,000 ), Dilithium Mine (137,198,000 )
 * Expertise: Starbase (52,080,000 ), Embassy (33,050,000 ), Dilithium Mine (32,770,000 )

Duty Officers
Starbase Scenario For military: 10 projects @ 1000 XP for 3 duty officers, 30 projects @ 500 XP for 4 duty officers, 50 projects @ 500 XP for 12 duty officers, 100 projects @ 500 XP for 20 duty officers, 300 projects @ 500 XP for 25 duty officers. For engineering, and science: 10 projects @ 1000 XP for 3 duty officers, 30 projects @ 500 XP for 0 duty officers, 50 projects @ 500 XP for 0 duty officers, 100 projects @ 500 XP for 0 duty officers, 300 projects @ 500 XP for 0 duty officers.

Embassy Scenario For diplomacy and recruitment: 17 projects @ 500 XP for 0 duty officers, 34 projects @ 500 XP for 0 duty officers, 68 projects @ 500 XP for 0 duty officers

Dilithium Mine Scenario For diplomacy and recruitment: 17 projects @ 500 XP for 0 duty officers, 34 projects @ 500 XP for 0 duty officers, 68 projects @ 500 XP for 0 duty officers

Cons: These projects minimize duty officer costs, but costs in other areas can be higher:
 * Fleet Marks: Starbase (1,532,640 ), Embassy (246,340 ), Dilithium Mine (1,192,270 )
 * Dilithium: Starbase (117,775,750 ), Embassy (10,156,000 ), Dilithium Mine (6,558,500 )
 * Energy credits: Starbase (717,031,000 ), Embassy (131,416,000 ), Dilithium Mine (139,872,000 )
 * Expertise: Starbase (101,040,000 ), Embassy (33,730,000 ), Dilithium Mine (33,450,000 )

Energy Credits
Starbase Scenario For military: 10 projects @ 1000 XP for 100,000, 15 projects @ 1000 XP for 255,250 , 25 projects @ 1000 XP for 516,200 , 50 projects @ 1000 XP for 323,440 , 150 projects @ 1000 XP for 779,440. For engineering: 10 projects @ 1000 XP for 150,000, 30 projects @ 500 XP for 50,000 , 50 projects @ 500 XP for 100,000 , 100 projects @ 500 XP for 150,000 , 300 projects @ 500 XP for 200,000. For science: 10 projects @ 1000 XP for 0, 30 projects @ 500 XP for 0 , 50 projects @ 500 XP for 0 , 100 projects @ 500 XP for 0 , 300 projects @ 500 XP for 0.

Embassy Scenario For diplomacy: 8 projects @ 1200 XP for 240,000, 14 projects @ 1200 XP for 380,000 , 67 projects @ 500 XP for 164,000. For recruitment: 8 projects @ 1200 XP for 240,000, 14 projects @ 1200 XP for 380,000 , 28 projects @ 1200 XP for 500,000.

Dilithium Mine Scenario For trade: 8 projects @ 1200 XP for 240,000, 14 projects @ 1200 XP for 380,000 , 28 projects @ 1200 XP for 500,000. For development: 8 projects @ 1200 XP for 240,000, 14 projects @ 1200 XP for 380,000 , 67 projects @ 500 XP for 204,000.

Cons: These projects minimize energy credit costs, but costs in other areas can be higher:
 * Fleet Marks: Starbase (1,324,140 ), Embassy (151,000 ), Dilithium Mine (184,030 ).
 * Dilithium: Starbase (83,975,750 ), Embassy (9,044,000 ), Dilithium Mine (5,446,500 ).
 * Duty officers: Starbase (49,956 duty officers), Embassy (5,860 duty officers), Dilithium Mine (7,925 duty officers).
 * Expertise: Starbase (89,540,000 ), Embassy (33,270,000 ), Dilithium Mine (32,990,000 ).

Expertise
Starbase Scenario For military, engineering, and science: 10 projects @ 1000 XP for 10,000, 15 projects @ 1000 XP for 20,000 , 25 projects @ 1000 XP for 40,000 , 50 projects @ 1000 XP for 60,000 , 150 projects @ 1000 XP for 80,000

Embassy Scenario For diplomacy and recruitment: 8 projects @ 1200 XP for 20,000, 80 projects @ 200 XP for 0 , 170 projects @ 200 XP for 0

Dilithium Mine Scenario For trade and development: 8 projects @ 1200 XP for 20,000, 80 projects @ 200 XP for 0 , 170 projects @ 200 XP for 0

Cons: These projects minimize energy credit costs, but costs in other areas can be higher:
 * Fleet Marks: Starbase (1,324,140 ), Embassy (9,201,200 ), Dilithium Mine (255,430 ).
 * Dilithium: Starbase (20,535,750 ), Embassy (9,044,000 ), Dilithium Mine (10,798,500 ).
 * Duty officers: Starbase (49,956 duty officers), Embassy (10,090 duty officers), Dilithium Mine (23,705 duty officers).
 * Energy credits: Starbase (670,400,500 ), Embassy (150,150,000 ), Dilithium Mine (238,098,000 ).