Release notes/20190523

General

 * Resolved an issue that was causing unbound Duty Officers to become bound after completing an assignment.
 * This will also unbind any Duty Officers that were affected by this issue.
 * Resolved several areas where console interacts were not available to interact with during various Episodes.
 * Time in a bottle and Coliseum are amongst the various Episodes that had been affected.
 * Resolved an issue that was causing various parts of Jem’Hadar EV suits to be missing.
 * Resolved an issue that was causing the Civilian Doff icon to not show for Dominion Players.
 * Resolved an issue that would sometimes prevent the Covert Assault Drone from vanishing once the power expired.
 * Resolved an issue that caused the Competitive Reputation Shield Visuals to display incorrectly in some cases.

Content

 * Set the new Discovery episodes to not be "always available" (e.g. you cannot Hail them in the mission journal unless you've done or skipped the ones before).
 * You should be able to skip to them if desired.
 * Resolved an issue that was preventing the “Cold War” story line from being available.
 * Resolved an issue that could sometimes occur during, "Plausibility of the Possible", where you would be forced to repeat part of the mission.
 * Extended range at which Th'Pev, Patel, Kerwin, and Landry can target Klingons during ambush phase on Priors 5d ground during, “Impossibility of Reason”.
 * Resolved an issue that was preventing mission progression in, “The Cure”.
 * Resolved an issue that could sometimes prevent “Beginning of a New Future: mission from being completed.
 * Resolved an issue during the Ketha Lowlands Klingon mission that was causing the surveillance device to not appear.
 * Operation Riposte will now correctly display “Advanced” and “Elite” when each of those difficulties are selected.

UI

 * Stores and replicator will now show a value of zero Energy Credits instead of hiding the value field.
 * Item description and item tooltips will now show a value of zero Energy Credits instead of hiding the value field.
 * Resolved an issue that caused the Match UI to use incorrect icons for Discovery Marks and P.stellaviatori Spore Canisters.
 * Resolved an issue that caused P.stellaviatori Spore Canisters to appear in the list of rewards to filter for.

Systems

 * Resolved an issue that was causing many abilities (particularly ground weapons) to sometimes miss one tick of damage per activation, decreasing their expected damage output over time.
 * Hangar Pet Updates:
 * Resolved an issue that would cause many hangar pets to get stuck in "Escort" mode, if this mode was ever selected.
 * This would then prevent them from properly docking, or following at full impulse.
 * Resolved an issue that would prevent some hangar pets from using Full Impulse in certain situations, where they should have been using it to catch up with their owner.
 * Added some missing AI conditions to Jem'Hadar Attack Ships, Jem'Hadar Gunboats, and Kelvin Timeline Assault Drones, which could cause them to become non-responsive to further commands, and stop using proper following behavior.
 * Resolved an issue on the Breen Plesh Brek and Vorgon Echentis hangar pets which could cause them to occasionally attempt to ram enemies, even though they were not equipped with a ramming ability.
 * Removed the limitation of needing targets to be within 15km in order to allow Hangar Pets to launch.
 * Launching Hangar Pets no longer evaluates your current target.
 * Hangar Pets in the "Attack" state should more reliably know when to follow their owner, based on distance from relevant foes.
 * This should also improve their "Full Impulse" behavior by extension, making them more frequently able to follow their owner.
 * Hangar Pets are now capable of increasing their speed momentarily if told to attack a distant target.
 * This should increase their time-on-target during the initial engagement period of combat scenarios.
 * Resolved an issue that was preventing certain ships from starting with the Wide-Angle Quantum Torpedo equipped in their weapon slots.
 * This affects the following ships: Assault Cruiser Refit (T5), Assault Cruiser Refit (T5-U), Intel Assault Cruiser (T6), Command Assault Cruiser (T6).
 * Primary Spec Ship Abilities will no longer automatically populate to your main power trays.
 * This includes Inspiration (Command), Innovation (Miracle Worker), Gather Intel (Intelligence), and Molecular Reconstruction (Temp Op).
 * Pilot Maneuvers already did not populate as powers.
 * Resolved an issue on the Vanguard Carrier, Dreadnought Cruiser, and Warship, that could prevent players that had achieved their Tier-6 Starship Mastery from claiming them on other characters.
 * Resolved an issue where the Weaponized Dark Matter Universal Kit Module's damage was ticking faster than intended.
 * Resolved an issue that prevented Klingon-aligned players from being able to purchase the Invasive Coilgun in the Lobi Store.
 * The consoles from the Discovery Legends reputation can no longer be salvaged.
 * Resolved an issue that could prevent the Efficient Captain trait from applying bonuses in some cases.
 * Resolved an issue that was preventing Xindi Mobulai Frigates from launching their mines.
 * Resolved an issue that prevented some Kinetic Cutting Beams from correctly re-engineering.
 * Buffs applied by the "Capacitor" abilities attached to Warp Cores will now be removed if the Warp Core that granted the buff is unequipped.
 * Resolved an issue where excessively fast speeds caused the Tethered Non-Baryonic Asteroid to fall into sleep mode and fail to follow the player.
 * Resolved an issue with the Burnham's Resolve 2pc set bonus where it wasn't properly displaying its magnitude or duration.
 * Reduced the price of the Terran Jupiter Outfit pack from 200 to 150.
 * Resolved an issue causing Kerwin's weapon to appear as the wrong era of pistol in some scenes.
 * Resolved an issue where Shield Capacitor had a grammar issue in its text.
 * Note that this applies to all warp cores which have the Shield Capacitor characteristic.
 * Added the missing "new" descriptor on the Dilithium Store entry for the Section 31 lockbox.
 * Updated the description on the Gravity Pull device to be more clear and concise.
 * Resolved a typo in the Mycelial Harmonic Matter-Antimatter Core long description.
 * Faulty Section 31 Holo-Disguise Updates:
 * Improved the tooltip of this power.
 * Adjusted the name of the boxed version to make them easier to tell apart.
 * Resolved an issue that caused it to list an incorrect duration in some places.