Ability: Auxiliary to Inertial Dampers

Overview
Auxiliary to Dampers (also called "Auxiliary Power to the Inertial Dampers") is a fast cycling general purpose mobility and defense skill. When combined with, it is possible to exceed full impulse speeds even during active combat. The immunity to repel and disable effects will nullify the push/pull effects of abilities such as and, but it will not directly counter Tractor Beams, although the extra speed may still facilitate an escape.

Basic information

 * Profession: Engineering
 * Locale: Space
 * Game Description: Auxiliary Power to the Inertial Dampers redirects auxiliary power to provide significant kinetic damage resistance, movement turn and speed improvement, and immunity to repel and disable effects.

Detailed information

 * Target: Self
 * System: Auxiliary Power
 * Ability Type: Buff
 * Activation: 1 second
 * Starts 10 second system cooldown on:
 * Duplicate ability cooldown:
 * 10 seconds
 * Modified by:
 * Subsystem Power Level
 * Auxiliary
 * Duty Officer
 * Increase Energy Resistance and Buff duration (to 23 seconds) when using Auxiliary Power to Inertial Dampers
 * Traits
 * - Provide a substantial boost to Hull Regeneration and Energy Damage Resistance Rating for a short time.
 * - Grants you a (scaling) boost to Damage Resistance Rating and Weapon Power Cost based on your speed
 * - +300 All Damage Resistance Rating vs foes within 3km. Placate foes within 3km who critically hit you
 * - Provide a substantial boost to Hull Regeneration and Energy Damage Resistance Rating for a short time.
 * - Grants you a (scaling) boost to Damage Resistance Rating and Weapon Power Cost based on your speed
 * - +300 All Damage Resistance Rating vs foes within 3km. Placate foes within 3km who critically hit you


 * Trained by:
 * Rank I & II: Bridge Officer Trainer
 * Rank III: Requires 17 Science Skills

Notes/References

 * Numbers for ability power are base values taken from tooltips and are heavily modified by auxiliary power level.
 * Duration of buffs not affected by auxiliary power.
 * Formula for Kinetic Damage Resistance/Crewmen Resistance:
 * Rank I: Res = (Aux Power + 49.95) * 11/30
 * Rank II: Res = (Aux Power + 49.95) * 73/150
 * Formula for Speed/Turn Rate Buff:
 * Speed = (Aux Power + 49.95) * 2/3
 * Turn Rate = (Aux Power + 49.95) * 4/3
 * Calculated values might differ from displayed ones, because power and skill point values don't show any fractional points ingame.