Release notes/20170427

General

 * Player Potential System has been turned on for PvE Queues.
 * For details on this system, please visit the Player Potential System blog at: https://www.arcgames.com/en/games/star-trek-online/news/detail/10434053-the-player-potential-system
 * This is not turned on for PvP queues.
 * Core Assault
 * Failing on Elite now grants a Competitive Wargame Elite Mark instead of a Temporal one.
 * Enemies in the boss room now de-spawn when the queue is over.
 * Added a safer respawn area for players in the boss room.
 * All Kobali Adventure Zone missions can be played and replayed.
 * Resolved an issue where “Survivor” could not be played.
 * Binary Circuit - Resolved an issue where sometimes in the last room, enemies could spawn inside walls.
 * Miradorn Starship now has an additional Science Console slot.
 * This will be applied to all future and currently owned versions of this ship.
 * Resolved an issue where Temporal Operative and Command ground powers could not be slotted as default Bridge Officer powers.
 * Fleet based PVE queues are available and now load Fleet assets on the maps.
 * Ground PvP queues are once again available.

Known Issues

 * Foundry functions will be temporarily unavailable.
 * Survivor - Some of the FX for the anomalies encountered on the first part of the ground map aren’t displaying properly.
 * The new queue “Twin Tribulations” will not be available at the launch of Escalation.
 * We are making updates based on player feedback from its recent launch on Tribble.
 * The Kobali Adventure Zone
 * Progress on the Acts can be lost if the wrapper mission is dropped.
 * Map incorrectly labels the level range of the zones.
 * The whistle sound for a when a queue match is ready plays twice.
 * When the player opens the new PvE queue UI for only the first time, the categories will be out of order.
 * Close the window and reopen to resolve this.