TR-116B Rifle - Sniper Rifle

The  is the successor to the TR-116A Rifle - Sniper Rifle, and was introduced with the Crafting/R&D System revamp, released with Season 9.5 on July 21, 2014.

The item is obtainable through the R&D System, where it requires the associated Ground Weapons School to achieve Level 15 to unlock the crafting ability, plus the specified R&D Components, and an R&D School Duty Officer with Ground Weapons specialization.

Crafting guarantees acquiring at least the version of the item, with some likelihood (increasing with the crafting skill) for an  version. It is account Bind on Equip, and therefore before it is equipped can be sold on the Exchange, Mailed or traded in-game.

Game Description
This sniper rifle has a secondary fire mode that shoots a transported bolt at a single target dealing high damage with a good chance to knockback.

Description
Rifle Bolt fires multiple chemically propelled tritanium bullets that inflict kinetic damage. This attack ignores shields.

The TR-116B Rifle is immune from Borg adaptation.

Stats

 * Targets Foe
 * 35 meter Range
 * 0.7 sec activate
 * 89.7 Kinetic Damage (128.2 DPS) 100% Shield Penetration)

Description
Sniper Shot fires a chemically propelled tritanium bullet that deals high kinetic damage with a chance to knock back. This attack ignores shields and can Exploit targets.

Stats

 * Targets Foe; Affects Foe
 * 45 meter Range
 * 1.5 sec charge
 * 0.25 sec activate
 * 8 sec recharge
 * 242.5 Kinetic Damage (24.9 DPS) 100% Shield Penetration)
 * 50% chance: Knocks Back + 12 meters

Description
Rifle Butt delivers various strikes with your rifle to the enemy, with a primary focus of causing knockback.

Stats

 * Affects Foe (1 max)
 * 2.44 meter Range; 90 degree Cone
 * 0.75 sec activate
 * 58.2 Physical Damage (77.6 DPS) (50% Shield Penetration)

Modifiers
The can be crafted as either  or (with more crafting skill and luck)  Mark XII item. It comes with 5 pre-selected modifiers, and another random 6th modifier ([CrtD], [CrtH], [Dmg] or [Run]). At quality it will have the 7th random modifier.

[CrtD], [CrtH], [Dmg] modifiers can each be re-engineered into any other one of them, including a possibility for multiple modifiers (e.g. [Dmg]x3 is perfectly feasible on an + item). [4xShPen] modifier (and if present [Run] modifier) cannot be re-engineered.

At quality, the Rifle will gain the 8th modifier, either [Dm/CrH], [Dm/CritD] or [CrtD/CrtH], which can be re-engineered into any one of the 3.

It is implied, that the Rifle comes with an inherent 20% shield penetration, like it's predecessor; in combination with the four equal [ShPen] modifiers (each adding +20% Shield Penetration), this stacks to the weapon's 100% Shield Penetration.

Gear Upgrade
The can be upgraded through the Gear Upgrade System, and requires Tech Upgrade Kits from the Ground Weapons School, or Universal Tech Upgrades. Each attempt of a quality upgrade from to  requires additionally 144,072 Technology Points.

Crafting

 * Research and Development (R&D), Ground Weapons School, Level 15+

Vendors
This item cannot be bought from any vendor, however sometimes it can be bought on Exchange.