Release notes/20151027

Featured Episode “Sunrise”

 * The new Featured Episode “Sunrise” has been added to the Featured Episode tab in the journal.
 * This episode can be played by captains who are level 10 or higher.
 * For more details, please visit the Sunrise blog

Admiralty

 * Admiralty is a new system which allows a level 52 - 60 captain to send out any starship that the captain currently has access to for assignments which will reward valuable assets and advance influence and prestige.
 * The starships that can be used are all currently commissioned ships in the captain’s roster.
 * This does not include starships still in rewardpacks or ones which are unclaimed in the ship store.
 * Captains will only ever have access to a single Admiralty Ship per class of ship they have access to.
 * “Fleet” and “Mirror” versions of existing classes are counted as separate classes.
 * Each Admiralty ship has the following characteristics: Tier, Rarity, Stats, Special Abilities, and Maintenance.
 * These characteristics will be used to determine which ships go on what assignments.
 * There is also a chain of assignments called “Tour of Duty” which lead to the largest rewards each campaign has to offer.
 * With the launch of season 11, players will have access to two campaigns each with their own set of rewards:
 * United Federation of Planets
 * Klingon Empire
 * The Admiralty system can be accessed in the Duty Officer and R&D Systems UI as a new tab.
 * For more details, please visit the Admiralty blog

Badlands Battlezone

 * The Badlands Battlezone is a new zone for all level 60 captains and is accessible from the Alpha Quadrant.
 * Fight the Terran Empire who is opening portals into the Badlands to stage an invasion into our universe.
 * Completion of objectives in the Badlands Battlezone will award new Terran Empire marks, used for advancing through the Terran Task Force reputation.
 * Participation also awards Expertise and Dilithium.
 * For more details, please visit the Badlands Battlezone blog

Counterpoint

 * Counterpoint is a brand new PvE Space 5-player cross faction queue.
 * Fight the Terran Empire as they invade our universe in an attempt to take Deep Space 9.
 * Counterpoint will have Normal, Advanced, and Elite difficulty options.
 * For more details, please visit the Counterpoint blog

Assault on Terok Nor

 * Assault on Terok Nor is a brand new PvE Ground 5-player cross faction queue.
 * Fight the Terran Empire inside Terok Nor and find a way to send them back to the Mirror Universe.
 * Assault on Terok Nor will have Normal, Advanced, and Elite difficulty options.
 * For more details, please visit the Assault on Terok Nor blog

Terran Task Force Reputation

 * This new reputation is available for level 50 captains in the Reputations panel of the character status window.
 * The Terran Task Force Reputation System offers high-end rewards for Captains to use against the Terran Empire of the Mirror Universe.
 * Earn Terran Marks by completing any of the following content:
 * Counterpoint
 * Assault on Terok Nor
 * Tasks in the Badlands Battlezone
 * In addition to Terran Marks, Mk XII set gear requires Terran Gravimetric Inducers.
 * Earn Terran Gravimetric Inducers through higher difficulty versions of any queued event which offers Terran Marks.
 * For more details, please visit the Terran Task Force Reputation blog

Cardassian Struggle/Dominion Domination Revamp

 * Lost and Found: This is a level 35 episode which brings the player to meet Commander Sarish Minna on Deep Space 9.
 * Spoils of War: This is a level 35 episode where Sarish Minna sends the captain to the Badlands to find out what the True Way is up to.
 * Jabberwocky: This is a level 35 episode where Sarish Minna sends the captain to return the Orb of Possibilities to Bajor.
 * The Factory: This is a level 35 episode where Sarish Minna sends the captain to stop the True Way and the Dominion from joining forces.
 * The New Link: This is a level 35 episode where the captain must stop Laas from deceiving the other Changelings in the link.
 * These episodes replace “Badlands” through “Cage of Fire” in the Cardassian Struggle/Dominion Domination arc.
 * Episodes “Second Wave” through “Boldly They Rode” remain unchanged.
 * Delta Recruit Changes:
 * These changes will not interrupt progress for Delta Recruits who have not completed the Cardassian Arc.
 * The Delta Recruit objective that was placed in “Crack in the Mirror” will now be placed in “Spoils of War”.
 * The Delta Recruit objective that was placed in “The Long Night” will now be placed in “The Factory”.
 * Objectives that require playing the entire arc are now adjusted to not require the episodes which are no longer available.
 * For players who have already finished “Crack in the Mirror” or “The Long Night”, credit for completing the Delta Recruit objectives will already be granted for “Spoils of War” and “The Factory”.
 * For more details, please visit the Cardassian Revamp Blogs

General

 * Items in a rewardpack no longer go into the overflow bag when opened if there are already items in the overflow bag.
 * Resolved an issue where some Bridge Officers could not be commissioned and were missing some information such as ones from the Federation, Romulan, and Klingon tutorials and Fleet Embassy.
 * Kit Modules can now be changed in Space.
 * Resolved an issue when in a team, canceling the beam down option would prompt both players to select their own set of Bridge Officers.
 * Removed the duplicate Federation Minefield queue that Klingon faction captain’s had access to.
 * Resolved an issue which was causing collision to be missing in non-spherical zones on maps.
 * Resolved an issue which made the Rock and Roll Animation look incorrect when used on ships which can saucer separate.
 * Resolved an issue which was causing the grenade explosion FX to be missing on some weapons such as the:
 * Klingon Honor Guard Pulseweave Rifle
 * Phased Biomatter Burst Rifle
 * Adapted MACO Phaser Pulsewave Rifle
 * Implemented new loading screens for New Dawn.

Content

 * Updated the level scaling for the Delta Quadrant and Iconian War episode arcs:
 * The Delta Quadrant episode arc is now scaled to be level range 50 – 56.
 * The Iconian War episode arc is now scaled to be level range 56 – 59.
 * The following queues are being retired:
 * Mine Trap
 * The Breach
 * Dyson Sphere Space, Undine/Voth Space Battlezones: Resolved an issue that caused captured points to read "Federation Supply Crate" instead of "Capture Point."
 * The Vault: Ensnared:
 * Rescued ships now warp out.
 * Resolved an issue where rescued Warbirds wouldn’t fight.
 * Undine Space Battlezone: Resolved an issue that caused the Duty Officer Assignment contact in the starting area to only display for one player at a time.
 * This contact will now only display for captains who are high enough level to have Duty Officer Assignments.
 * Broken Circle: Immobilized player during briefing so as not to potentially break mission progression.
 * Midnight:
 * Resolved an issue where occasionally, the bombardment cutscene would not play depending on the dialogue choices made.
 * Resolved an issue where some rewards from Midnight were not Bind on Pickup.
 * Resolved an issue in the Dyson Sphere Space Battlezone that would cause a Federation capture point to not drop back to 2/3 completion if players failed to activate the rift-destroying device after it powered up.
 * What Lies Beneath: Resolved an issue where KDF Captain’s Bridge Officers would attack the Devidian portal.
 * Atmospheric Assault: Resolved an issue where the wrong contacts would appear in some mission steps.
 * Coliseum: Resolved an issue where Slamek would sometimes get into a state where he would not help the player escape the Coliseum.
 * Cutting the Cord: Resolved an issue which was causing Temek to speak an incorrect line.
 * Ram Izad Patrol: Resolved issues with the flow of dialog.
 * Resolved an issue that made it difficult to target Starbase 234 in the Romulan patrols of the H'atoria sector.
 * Resolved an issue which was causing the IKS Kang to have fewer HP/Shields than intended when on Advanced Difficulty.
 * Adjusted the DS9 and Bajor Sector Spawn Points to try to keep players from spawning inside the sun.
 * Resolved an issue where there were some spots in the ground of the Dyson Sphere where players could fall through.
 * Changed a typo in description of "Bug Hunt" queues: "elminate" -> "eliminate".
 * Resolved an issue on the Tesseract interface: "Complete Half of Romulan Story Arc" now uses correct icon which was previously using a Starfleet chevron instead of Romulan icon.

Systems

 * Resolved an issue where the Reactive Armor Catalyst R&D task, unlocked by completing the Broken Circle episode, was showing an incorrect icon.
 * Resolved an issue that was preventing "EPS Flow Regulators" and "Shield Emitter Amplifier" from appearing in their respective Console Crafting Recipe options.
 * Resolved an issue that was preventing Industrial Replicators from ever showing up as NPC drops.
 * Resolved an issue that was causing the Level 18 Duty Officer Reward to be given at level 11 for Federation characters.
 * Resolved an issue that was causing the "+CritChance/+CritSev on Melee Attacks" Security Officer Duty Officer to not always increase crits correctly.
 * Updated Omega Task Force reputation starship shield reward project names and descriptions to correctly reference the name of the item that is awarded.
 * Resolved an issue where the Iconian Resistance space shield tooltips indicated more Shield Resistance than the item actually had.
 * The tooltip read 20% while the actual resistance was 10%.
 * Increased the resistance to 15%, and updated the tooltips to match.
 * Added a disclaimer to all Specialization scaling passives: "Must have at least 1 point spent in this Specialization, to gain this bonus."
 * This is a text change only.
 * The "Install Replicator" Duty Officer Assignment on Nimbus will no longer take up a Duty Officer Assignment slot.

Powers

 * All Medium space turrets have had their innate damage buffs reduced by 50%, but have gained one additional weapon.
 * All Heavy space turrets have had their innate damage buffs reduced by 70%, but have gained two additional weapons.
 * All Heavy Torpedo space turrets no longer have access to High Yield, and have had their Torpedo Spread ability reduced from Rank III to Rank I.
 * Biotech Siphon no longer restores health when using the Zephram Cochrane Shotgun.
 * The cooldowns on "Subspace Wake" and "Team Fortress" consoles have been reduced from 3 minutes to 2 minutes.
 * The cooldown on "Resonant Dissipation Matrix" console has been reduced from 3 minutes to 2 minutes.
 * Resolved an issue where Reactive Armor Catalysts were preventing Shields from taking damage.
 * The Delta Alliance Unimatrix Shield Array's Unimatrix Shielding proc now has a 2.5% chance to trigger, and 30 second duration.
 * Resolved an issue that would cause a Borg Elite Tactical Drone to occasionally spawn with a knockback power.
 * Prototype Bateret Sedative and Prototype Ketracel Stimulant now correctly trigger cooldowns on other ground devices when used, and can no longer be used during combat.
 * Ferengi Rapid Fire Missiles now correctly trigger both "Overwhelming Force" and "Torpedo Barrage" Starship Traits, when using High Yield.
 * Resolved an issue that was preventing Timely Intervention, a Command Kit Module, from ever becoming available for use, regardless of teammates' health values.
 * Weapons with the [Snare] mod will now only debuff the target, instead of also affecting self.
 * Corrected an issue that would cause the starship trait Weapon System Synergy to trigger on the 11th stack of Weapon System Synergy instead of on the 10th as intended.
 * Resolved an issue with Sensor Analysis that was causing Shield Drains against affected foes to be diminished once 6 stacks had been reached.
 * Shield Drains should again be properly enhanced by Sensor Analysis, regardless of number of stacks on the foe.
 * Updated description of Subspace Fold power to match actual distance travelled.
 * Updated description of Torpedo Spread 2/3 templates to now display the correct number of targets the powers hit in the long description.

Ships

 * All T1 through T5 Starships which cost Dilithium to obtain have had their prices reduced:
 * T1 (Lt) reduced from 8,000 to 5,000
 * T2 (LtC) reduced from 15,000 to 10,000
 * T3 (Cdr) reduced from 40,000 to 20,000
 * T4 (Capt) reduced from 80,000 to 40,000
 * T5 (RA-LH) reduced from 120,000 to 80,000
 * Added passive bonuses to all Tier 6 ship consoles that didn't previously have them including:
 * Console - Universal - Heavy Phaser Lance: Gained +Phaser Weapon Damage as a passive bonus.
 * Console - Universal - Structural Integrity Field Siphon: Gained +Max Hull Hit Points as a passive bonus.
 * Console - Universal - Sensor Probe Swarm: Gained +Exotic Damage as a passive bonus.
 * Console - Universal - Weapon System Siphon: Gained +Max Hull Hit Points as a passive bonus.
 * Console - Universal - Heavy Plasma Lance: Gained +Plasma Energy Weapon Damage as a passive bonus.
 * Console - Universal - Particle Synthesizer: Gained +Auxiliary Power as a passive bonus.
 * Console - Universal - Particle Conversion Matrix: Gained +Turn Rate as a passive bonus.
 * Console - Universal - Destabilized Singularity Projector: Gained +Max Hull Hit Points as a passive bonus.
 * Console - Universal - Heavy Disruptor Spinal Cannons: Gained +Disruptor Weapon Damage as a passive bonus.
 * Console - Universal - Aero Shuttle Bay: Gained +Max Shield Hit Points as a passive bonus.
 * Console - Universal - Polaric Chromoelectric Modulator: Gained +Exotic Damage and +Shield Hardness as a passive bonus.
 * Console - Universal - Hazari Shield Drone: Added +Max Shield Hit Points and +Shield Healing as a passive bonus.
 * Console - Universal - Resonant Dissipation Matrix: Added +Exotic Damage and +Shield Healing as a passive bonus.
 * The Kara Advanced Warbird [T6] starship's hangar pet launch abilities should now have their recharge times affected by Auxiliary power levels.
 * The Fleet Ha'apax Advanced Warbird [T6] starship's hangar pet launch abilities should now have their recharge times affected by Auxiliary power levels.
 * The Kolasi Siege Destroyer [T6] starship's hangar pet launch abilities should now have their recharge times affected by Auxiliary power levels.
 * The Fleet Guramba Siege Destroyer [T6] starship's hangar pet launch abilities should now have their recharge times affected by Auxiliary power levels.
 * Updated description on Aquarius Escort to include further explanation of console synergy.
 * Resolved an issue where the torpedo nodes for the Constellation class Heavy Cruiser were not appearing in the correct place.
 * Added a new set of nacelle options for the Constellation class named "Constellation Beta".
 * These nacelles are available for players who own the Constellation Class Heavy Cruiser Refit.
 * The Kamarag displays the correct UI when upgraded to a [T5-U].

Character

 * Revamped the Cardassian ground enemy group to be more in line with canon.
 * Updated female Klingon boots with the same upgrades to shape, skinning, and poly count that were implemented previously on male Klingon boots.
 * Adding more usable costume parts in the category Armor – Iconian.
 * Tribal Tatoo - 11 added for male and female human and aliengen.
 * Adjusted the Talaxian Skirt to optimize character animation movements.
 * Improved skinning and shape on one of the male Jem’Hadar hip pads.
 * Also added the previously missing right pad.
 * Improved skinning and shape on male Dyson Boots.
 * Made the Reman Cape heavier with a more natural looking cloth.
 * Made Siamese cat eyes bluer.
 * Chestgear Sci Researcher 2 should no longer clip with the Vaadwaur Upper piece.
 * Resolved a small "bump" under female noses that was visible with some of the complexion options in certain lighting.
 * Iconian Vests are now showing properly for Reman Females.

UI

 * Resolved an issue which was causing occasional crashes involving the UI.
 * Resolved an issue that would cause the shield capacity to not reflect modifiers until damage was taken.
 * The Mail UI now also updates the "Read" flag when reloading data from the current mail.
 * Made slight adjustment to the special project school icon in R&D.
 * Hooked up item icon and power icon for High Capacity Shield.
 * Resolved an issue where sometimes, the Hangar Bay slot would be outside of the UI on the Status window of the ship.
 * Removing the ability for the Fleet UI tab group to have tabscrollers.
 * Resolved an issue where the R&D list would scroll back to the top of the page after viewing a project.
 * Added space in-between the chat window tabs.
 * “Tour of Duty” Duty Officer Assignments and Ultra Rare Duty Officer Assignments are now different colors in their UI to differentiate their rarity.
 * Traits are now sorted alphabetically.
 * Traits can now be filtered by region.
 * Ground/Space filter now only filters Personal Traits and Active Reputation groups in the Traits window.

Known Issues

 * Foundry functions are temporarily unavailable.
 * The transwarp option for Sunrise does not take the player to DS9.
 * It takes the player to the map following the step at DS9.
 * Vulcan ground has incorrect art textures on the ground.
 * A few spots of VO are missing from the Cardassian Revamp and Sunrise.
 * Multi-Vector Advanced Escorts do not reflect the proper Special Ability benefit of "+15 All when Alone" in Admiralty.