Release notes/20121113

Reputation System

 * The Reputation System is a way for players to earn status with different factions or groups within the game, while at the same time unlocking items and powers that are specific to that faction or group.
 * When a player logs in they simply go to their status window and will see a new tab called "Reputation".
 * As the player progresses through the system they will unlock powers and the ability to create special items.
 * This system unlocks at level 50.
 * Reputation UI
 * The Reputation UI is located in the status window in a new tab called "Reputation".
 * Clicking "Reputation" will bring up the reputation UI.
 * Available reputation tracks will be located in tabs on the left side of the UI.
 * The progression track UI shows what tier the player currently is, or is working towards, as well as the power that will be earned by completing each tier.
 * Personal Projects
 * A personal project can be thought of as a Fleet Project for a single person.
 * There are some minor differences that will be noted.
 * These projects are selected, slotted, and contributed to by the player.
 * All projects have a set construction time that must be completed before the rewards are given and the next project can begin.
 * Personal Projects exist in several categories:
 * XP Projects
 * These projects come in large and small varieties and provide larger quantities of XP for progressing in the system.
 * Gear Projects
 * These projects are what players run to earn gear or other rewards from the reputation system while offering more modest XP awards.
 * Tier Up Projects
 * These projects are used to move the player from one tier to the next, while also unlocking a new power along the way.
 * Rewards
 * Gear Projects are used to unlock items via the reputation system
 * Some Gear Projects will award you the equipment directly upon acknowledging the project completion, while others will unlock the ability to purchase your new rewards from the Reputation Store.
 * Directly Granted Gear projects operate more like duty officer assignments than fleet provisioning projects.
 * Once a gear project is completed the project will not automatically grant the reward.
 * The player must go into the UI and claim the item from the completed project.
 * Once the reward has been claimed players can then slot a new project in the previously occupied slot.
 * The rewards that fall into this category are as follows:
 * Special Consumables
 * Special or Unique Items
 * Set Gear
 * There is also a store that sells select new items for Dilithium.
 * The reputation Store can be accessed by clicking the "Store" button at the top of your status page for a specific Reputation.
 * Each Reputation has its own unique Store.
 * These stores are unlocked at specific tiers by running an unlock project
 * Once the project has been completed all gear in that category may be purchased directly for Dilithium.
 * For example, running the Mark 12 Plasma Pistol project unlocks the ability to purchase Mk12 Plasma pistols from the store.
 * These items are usually new or thematically related to the reputation they belong to, and are not set or unique items.
 * New Captain Powers
 * Across the five tiers of progression players will unlock a choice between two new abilities at each tier.
 * The first four tiers offer a choice between two powers to the player.
 * The passive can be space OR ground.
 * The fifth tier offers a new click or passive power to players.
 * The click/passive power will be space OR ground.
 * Reputation Specific Marks
 * Reputation Specific Marks are earned by playing any of the missions that are themed and designated mark missions.
 * Romulan Marks are used in the Romulan Reputation Track.
 * The following content provides Romulan Marks as a Reward:
 * The Vault Shuttle Event
 * Azure Sector Daily
 * New Romulus Planet and Instance Missions
 * Select Queued Events
 * The Vault: Ensnared
 * Azure Nebula Rescue
 * Mine Trap
 * Omega Marks are used in the Omega Reputation Track.
 * The following content provides Omega Marks:
 * Normal Special Task Force Missions
 * 25% additional Marks for the bonus objective
 * Elite Special Task Force Missions
 * Elite rewards three times the Omega marks of a Normal STF.
 * 25% additional Marks for the bonus objective.
 * Elite also gives a Borg Neural Processor.
 * A token amount of Borg Neural Processors are required for Mk 12 set gear.
 * Borg Neural Processors can also be converted to dilithium through the reputation system.
 * Borg Red Alerts
 * Defera Invasion
 * Omega Conversion Crates:
 * All characters that previously possessed any Encrypted Data Chips, Borg Salvage, Borg Tech, or STF Equipment Requisitions will find an Omega Conversion Crate in their inventory.
 * All instances of the aforementioned items should have been removed from their inventory and bank.
 * There are several different tiers of conversion that players may have fallen into, based on the amount of the aforementioned items they possessed.
 * Right-Click your crate and choose "Info" to see the exact contents of yours.
 * Omega Conversion Crates will remain locked until the character that possesses them reaches Tier 3 of the Omega Reputation.

Embassy Fleet Holding

 * The fleet system has been expanded and players will now have a new Romulan Embassy holding to progress through.
 * Fleet Members will be able to contribute to projects to earn XP and provisions, and unlock tiers just like with the Starbase Holding.
 * The fleet embassy comprises a single ground map that will receive a cosmetic upgrade and several functional upgrades per tier.
 * Embassy progression is different than starbase progression.
 * The embassy is made up of three total tracks, with three tiers per track.
 * Diplomacy Track
 * Recruitment Track
 * Overall Embassy Track
 * There are all new rewards throughout the Embassy progression that are complimentary to the Starbase Fleet Rewards.
 * Fleet UI
 * The UI has been updated to accommodate the additional holding.
 * There are now arrow keys on the overview page that allow fleet members to scroll between their available holdings.
 * Additionally, on the remaining pages there are tabs on the left hand column of the fleet UI that list the holdings and tiers of those holdings.
 * Fleet Projects
 * A fleet will work together on Fleet Projects in order to progress in this system.
 * Fleet Projects can be thought of as group Duty Officer assignments that require a fleet of people to ** provide all of the components in order to be started.
 * These projects are selected and slotted by fleet leadership and can then be contributed to by anyone that is in the fleet.
 * All projects have a set "construction" time that must be completed before the rewards are given and the next project can begin.
 * Projects exist in several categories.
 * Standard
 * Standard Projects come in Diplomacy and Recruitment flavors.
 * These projects award Fleet XP specific to their category and can also provide a small number of buff provisions.
 * Fleets may have any 2 standard or provisioning projects running simultaneously.
 * Provisioning Projects provide some amount of Fleet XP specific to their category, and also provide a standard number of provisions to a specified Fleet store.
 * Upgrade Projects
 * These projects allow players to upgrade locations and personnel in their Embassy.
 * Fleets can upgrade their department tier, embassy tier, and add upgrades to their interior.
 * These tend to be the most expensive type of project.
 * Fleets may have one upgrade project running at a time.
 * Special Projects
 * Special projects allow fleets to unlock unique cosmetic upgrades for their Embassy interior or allow them to run a project that grants fleet XP to every non Embassy category.
 * Fleets can have one special project running at a time.
 * Provisioning
 * Provisioning projects works slightly differently compared to the Fleet Starbase
 * There is now a single provisioning assignment per track at each tier that provides provisions.
 * If your fleet decides they want to provision a diplomacy item, all diplomacy provisions are provided via a single project.
 * Fleet Marks
 * Fleet Marks can be earned by playing any of the Season 6 content, as well as select pieces of Season 7 Content.
 * The content that grants these Fleet Marks includes but is not limited to:
 * NEW - The Vault: Ensnared: 5-Man
 * NEW - Azure Nebula Rescue: 5-Man
 * NEW - Mine Trap: 20-Man
 * Starbase Fleet Defense: 20-Man
 * Starbase Blockade: 5-Man
 * Fleet Alerts: 5-Man
 * No Win Scenario: 5-Man
 * Colony Rescue: 5-Man
 * All of these maps are available 24 hours a day with a 30-minute cooldown for repeating the same mission.
 * There is a calendar event that grants additional fleet marks to any of the missions above.

Mine Trap

 * This is a new 20-man event, lasting 20-30 minutes, available from the PvE queue at any time.
 * Level 50 Klingon and Starfleet officers can work together to defend the local population of Romulan refugees from a terrible threat that has escaped from the remains of the Tal Shiar base buried under the surface.
 * Instruct locals to take refuge in the local homes
 * Fortify buildings
 * Protect homes from the threat
 * Escape town
 * Rendezvous with shuttles and make your escape
 * Earn both Romulan Marks and Fleet Marks as a reward.
 * Play during the Reputation or Fleet events for bonus rewards.

Azure Nebula Rescue

 * This is a new 5-man, 12 minute space event that is available from the PvE queue at any time.
 * This is a cross-faction mission, so level 50 Federation and Klingon Defense forces fight together against the Tholians.
 * Tholian forces have set up bases in the Azure Nebula, and have captured several Romulan ships.
 * The players rescue the ships by disabling the tractor beams holding them in place.
 * But the Tholians will not sit idly by while you free their captives.
 * Larger ships have higher point values, but are more heavily guarded.
 * Rewards are variable based on how many ships are rescued and how valuable the ships are.
 * Ships will continue to spawn until the time limit is up.
 * There is a new title for rescuing a certain undisclosed number of ships.

The Vault: Ensnared

 * This is a new 5-man, 15-minute event that is available from the PvE queue at any time.
 * The event is playable by mixed level 50 Starfleet and KDF teams.
 * Players will attempt to save the Vault from Tholian attackers.
 * Tholians attack the Vault and plan to ensnare it in their webs.
 * Players will attempt to save Reman ships from the initial Tholian assault.
 * Then keep the Tholians from forming a web around the Vault.
 * Finally the players will defeat the main Tholian battle group.
 * Rewards will be given based on player performance which will be tracked by the following:
 * Number of Reman ships saved.
 * Number of sections of the Tholian Web kept from being completed.
 * Completing the optional objective.

Into the Hive

 * This is a new 5-player ground STF event that is available from the queue at any time.
 * The event is playable by mixed Starfleet and KDF teams.
 * The "normal" difficulty version is for levels 45-50.
 * The Elite version is only for level 50 players.
 * Level 50 Starfleet and KDF players can team up to attempt to defeat the Borg Queen.
 * Disrupt the Uniplexus by defeating drones assigned to it maintaining the system.
 * Upload a new virus to the collective keeping them from responding to your attack on the queen.
 * Face the Borg Queen in battle, in all her assimilated glory.
 * Complete the optional objective for even more rewards.
 * Players will earn Omega Marks.
 * Play during the Reputation Hour to earn even more marks.

Hive Onslaught

 * This is a new 5-player space STF event that is available from the queue at any time.
 * The event is playable by mixed Starfleet and KDF teams.
 * The "normal" difficulty version is for levels 45-50.
 * The Elite version is only for level 50 players.
 * Level 50 Starfleet and KDF players can team up to attempt to defeat the Borg Queen, who has embodied an Octahedron.
 * Defeat the Borg Queen and her guards.
 * Complete the optional objective for even more rewards.
 * Players will earn Omega Marks.
 * Play during the Reputation Hour to earn even more marks.

Tau Dewa Sector

 * The Tau Dewa sector is open for exploration!
 * Located south of the Psi Velorum sector block, north of the Pi Canis sector block and east of the Regulus sector block
 * Populated by Romulan refugees looking for places to call home after the collapse of the Romulan Star Empire.
 * This sector is home to 17 new systems and the Azure Nebula.
 * There is a daily mission to help the Romulan colonization efforts.
 * This mission rewards Romulan Marks.
 * Seek out Romulans who have asked for your help in the colonization efforts in the following systems:
 * Acamar System
 * Archer System
 * Beta Lankal System
 * Beta Thoridor System
 * Carraya System
 * Galorndon Core System
 * Gamma Eridon System
 * Japori System
 * Narendra System
 * Nequencia Alpha System
 * Pheben System
 * Starbase 234 System
 * Other systems in the sector include:
 * Khitomer
 * New Romulus
 * Nimbus
 * Suliban
 * The Tau Dewa Sector has its own Red Alert!
 * The Borg have been spotted in the Tau Dewa Sector Block, but there are some strange readings in the area.
 * When you see the Red Alert button pop up in the sector, click it to warp to the conflict.
 * Sector contact Commander Mivek offers a Daily mission to complete one of these Red Alerts.
 * There is new Accolade associated with defeating 3 named ships that appear only this Sector's Red Alert.

New Romulus

 * This is an open adventure zone where level 50 players will be able to beam down to New Romulus and complete missions to earn Romulan reputation marks.
 * This is the perfect time to build a partnership with the Romulan people and both Federation and Klingon Empire hope to seize the opportunity.
 * Players will be able to complete daily missions in 6 areas. These missions are intended for 1-3 players.
 * The Staging Area
 * The Vastam Peaks
 * The Atlai
 * The Epohh Fields
 * The Paehhos Crater
 * Hwael Ruins
 * Along with the daily mission players will be able to band together to complete distress call alert missions around the map.
 * Special missions will unlock as players increase their Romulan reputation.
 * Completing the missions here will reward Romulan Marks.
 * Complete missions during Reputation hour to earn even more Romulan marks.

Fleet Romulan Embassy

 * Players belonging to a fleet can now access their fleet's embassy on New Romulus.
 * There are three ways to access it.
 * Players under level 50 may reach it from the Tau Dewa Sector, at the New Romulus system.
 * Players at level 50 may reach it two ways:
 * While orbiting New Romulus.
 * While on New Romulus, from the large door on the Wall to the Romulan city.
 * Much like the Fleet Starbase, the Embassy starts out relatively basic.
 * Your fleet gets to unlock additional decorations, vendors, and services by running projects and donating resources to them.
 * The Embassy has the main branch, and two sub-branches, Diplomacy and Recruitment.
 * Completing Diplomacy upgrade projects unlocks furniture and decorations in the conference room area.
 * Completing Recruitment upgrade projects unlocks furniture and decorations in the office and the research area above the lobby.
 * There are also a number of special projects that can be run only during a limited time.

Epohh Raising

 * Players who have access to New Romulus can speak to Toreth in the Epohh Fields to start raising epohhs!
 * Toreth hands out a daily mission where players must tag as many epohhs as they can in one minute and thirty seconds.
 * The more epohhs that are tagged, the more Romulan Marks and Epohh Tags players will receive.
 * Players can team up to get a higher score on the mission.
 * Players can use four epohh tags to run a Duty Officer mission granted by Toreth.
 * Success on the mission grants one epohh research; critical success grants three.
 * Players can exchange five epohh research to receive a non-combat epohh pup pet of their choosing from Toreth.
 * Players can then speak to the appropriate researcher new Toreth to run a Duty Officer mission to raise their epohh pets.
 * Success in the Duty Officer mission will move the epohh pet to their next age. Critical success will evolve the epohh into a unique color!
 * Every epohh is a summonable non-combat pet.
 * You can either keep your epohh or give your raised epohhs to Toreth in exchange for Romulan Marks.
 * She will find them a good home that doesn't move around exploring the dangerous regions of space!

General

 * Updated French and German translations.
 * Resolved an issue in which players would sometimes receive injuries when dying on normal difficulty.
 * Added an option so that the aim camera does not zoom into the character model while in RPG mode.
 * All standard commodities can now be purchased in stacks of 100.
 * The outdated STF gear store has been removed from DS9.
 * Updated Commander Roxy on DS9 to remove outdated information about STF rewards and add information about the Reputation system.
 * The Dilithium reward has been removed from the Chart the B'Tran Cluster, Vice Admiral - Daily, mission.
 * The Cure: updated the Leaver penalty so that players who complete the entire mission, but not a particular sub-mission step will be able to leave the map without getting a penalty.
 * Updated Fleet Actions:
 * Increased Dilithium rewards for the Fleet Actions that reward Dilithium, e.g. Starbase 24.
 * Rather than rewarding increased Dilithium, 1st place in Fleet Actions will now reward 2 Purple items and the same Dilithium value as other participants in the Fleet Action receive.
 * Fleet Actions that reward Dilithium now have a 30 minute cooldown.
 * Rearranged the chairs around the conference table for the Federation Fleet starbase unlock.
 * Added a toastmaster NPC next to the KDF Fleet Bloodwine Fountain unlock to explain the different toasts to be made
 * The Fluidic Space Fleet action has been disabled.
 * The system previously known as the Azure Nebula is now known as the Yan Nebula.
 * Nukara Tholian Invasion: Fixed a typo in the Exterior Hard mission name.
 * Arucanis Arm is now listed on the system list in the Regulus Sector Block.

Duty Officers

 * The Dilithium cost associated with Reassignments has been increased:
 * White to Green: Now 500 Dilithium
 * Green to Blue: Now 2500 Dilithium
 * Blue to Purple: Now 5000 Dilithium
 * The "General Recruitment" assignment available on both faction Academy zones has been altered:
 * Duration increased from 20 hours to 48 hours.
 * The cooldown is unchanged.
 * An input cost of 1000 Dilithium has been added.
 * The variety of Duty Officers in the Department-specific packs has increased dramatically to include nearly all Duty Officers available from General Recruitment.
 * These packs are 25% higher in price than the standard packs of the same quality level to reflect this improvement in contents.
 * Flight Deck Officer Duty Officers that are designed to reduce the cooldown of Boarding Parties now correctly reduce the cooldown.
 * Putting points into the Neural Neutralizer Duty Officer power will now properly increase the duration of the Placate.

Foundry

 * Added the Foundry Spotlight to the mission Journal!
 * The Hail button will start the latest Foundry Spotlight mission.
 * This will also start a daily mission that will reward a special Mystery crate.
 * This mission cannot be shared between players.
 * If a team wants to play together, each member must acquire the mission through the journal.
 * Players may replay the Spotlight mission as many times as desired, but the rewards are only granted once per day.
 * The More button will go to the new Spotlight Archive tab.
 * Players must accept the standard Foundry EULA before playing Foundry missions.
 * The Hail and More buttons will be replaced with a single "View EULA" button if a player hasn't accepted it already.
 * The "Community Authored" tab has been renamed to "Browse All".
 * A new NPC Group has been added for enemy encounters: Mugato
 * It is now possible to make NPC Contacts and NPC Groups Hidden.
 * Updated the requirements for the Investigate Officer Reports (Foundry) Daily.
 * Now, only projects that normally reward XP and EC will count towards completion.
 * The Foundry mission description will now indicate when it will not count towards the Foundry mission daily.
 * The Foundry mission review popup will no longer default to a 3 star rating.
 * A rating must be manually chosen.
 * Publishing will no longer hang indefinitely for projects that contain a duplicated map.
 * There are now error messages for searching and selling on the exchange, mailing items, and accessing the dilithium exchange that say "You cannot access this while previewing a mission in the Foundry."
 * Added messaging to PvP and PvE queues while in Foundry preview that indicates that they are disabled.

Systems

 * Existing Reman datalogs have been converted into Romulan Marks.
 * The conversion rate is 5 marks to 1 datalog.
 * Updated Mobius and Krenn Weapon power and default Defense.
 * Both ships were getting double inherent defense bonus and an extra +15 weapon power. This is now corrected.
 * Updated requirements for Fleet Starbase projects.
 * Replaced all Gamma Quadrant commodities, turrets and weapon platform requirements with standard commodity requirements.
 * Replaced rare food/drink items from Bartender and Chef unlock projects with standard Food/Drink inputs.
 * Reduced all Duty Officer input requirements on Fleet Starbase Projects
 * If a project previously required only White duty officers, the number required has been decreased.
 * If a project previously required a specific Specialization, it generally now requires a Department instead.
 * All Green, Blue and Purple quality requirements on Duty Officers were reduced to White quality requirements.
 * These changes in quality and relative value haves led to many requirements increasing in number of items required, but not in overall cost.
 * For all of the above changes:
 * Projects already in progress, with the Duration Timer counting down, will be unaffected by the above changes.
 * If you have already input items into any of the affected requirement fields, you will not lose your ongoing progress or any Fleet Credit you earned by doing so.
 * If a requirement field was previously filled and now requires a higher number of inputs, it will no longer be filled unless the project has already begun its duration timer.
 * If a requirement field was previously partially-filled and now requires fewer inputs, causing it to fill, this will require the Project's duration timer to begin if it was the last remaining incomplete requirement.
 * Clarified tooltips for Slipstream and related "faster than warp" sector travel powers.
 * Slipstream, Advanced Slipstream, Borg Assimilated Subtranswarp engine, MACO Asynchronous Warp Field, and Fleet Asynchronous Warp Field Engines.
 * Also tuned values for all for more appropriate progression.
 * Temporal Disruption Device will now be properly enhanced by Chroniton modifiers instead of Tricobalt.
 * Updated the art for the Defera Borg Cortical Array item with a new icon, to look like a cortical array.
 * Previously it was using an icon that looked like a neural processor.
 * Reman Space Set: Covariant Capacitance Cell, the 3-piece Bonus, has been improved:
 * Proc chance increased from 5% to 10%
 * Max stack limit increased from 5 to 10.
 * This allows for up to a total of 50% additional Shield Capacity.
 * The proc now raises Current Shield HPs by the same amount that it increases Max Shield HPs.
 * These extra shield hitpoints will be removed when the capacity buff fades.
 * This has the possibility of taking a shield facing offline, if it was already low.
 * The Bridge Officer power Medical Generator Fabrication will now scale up in healing power with the number of points invested.
 * The Captain version of this power has been upgraded to the value of the highest powered Bridge Officer versions for the appropriate Rank.
 * Dampening field will now last the correct duration if the target the ability was initially used on dies before the duration expires.
 * Environmental Suits will now be usable by Bridge Officers when they're in areas requiring one.
 * Fixed a typo in the description of the Ophidian Cane.
 * The description for Nanite Health Monitor has been clarified.
 * Added to the tooltip of Exothermic Induction Field that the ability has a 15 second duration.
 * This is a text change only.
 * Fixed typos in the description of Torpedo Spread.
 * Updated the Assimilated Space Set:
 * Universal Console - Assimilated Module has been removed from the set
 * This console has become 1 piece of a new 3-piece set, attained via the Omega Reputation
 * The former 4-piece Bonus (Assimilated Tractor Beam) is now a 3-piece bonus that can be obtained by equipping the Shield, Engine and Deflector.
 * All other existing stats and bonuses remain otherwise unchanged.

UI

 * It is now possible skip logout and go directly to character select!
 * A button has been added to the game menu to go to character selection.
 * The slash command is /GotoCharacterSelect.
 * Duty Officer UI updates:
 * Added a confirmation popup to assignments that permanently remove Duty Officers.
 * Assignments window: Current Sector was renamed to Current Map to better match the actual functionality.
 * Duty Officer list and filters have been hidden on the Request Duty Officers window when there are no new Duty Officers.
 * Only the Traits and Species filters are shown on the Brig and Passenger lists, since the others are superfluous.
 * Chat window updates:
 * Chat input is now focused when pressing '/' or ';' while the chat window is minimized.
 * Selecting Private Message on a player while chat window is closed will now open the chat window.
 * Pressing enter to select auto-fill items from the chat entry field will now complete the line it is trying to auto-fill.
 * Attempting to Challenge a player through the chat UI will now open the Challenge request window.
 * Chat Channel Admin updates:
 * It is now possible to display only players that are currently online.
 * Added a 1000 character limit to the chat channel Description and Message of the Day fields.
 * Added paging and searching the list of chat members when using admin for private chat channels.
 * Improved the bulk buy popup.
 * Added left and right arrows to slider to adjust amount by 1.
 * Max bulk buy amount is now displayed.
 * Current Count is now a text entry so that an exact value may be typed in.
 * The total price for the selected amount is now displayed.
 * Updated the visual look of the PvE queue window.
 * Status: This column displays an image if you are queued for the mission.
 * It also displays an error if you are not in the right type of craft.
 * It also displays cooldown timer if there is one.
 * Region: This column displays whether this is a Ground or a Space mission and has an associated image to indicate which one it is
 * Reward: This column shows the type of reward(s) the mission grants.
 * Challenge: This column shows an icon for how difficult the mission is: either normal, moderate, or difficult.
 * # Players: This column shows the number of players needed to launch the queue.
 * Bank updates:
 * Double-clicking on an item in any bank; Account, Character, or Fleet; will move the item to the inventory.
 * Double-clicking on an item in the inventory while any bank window is open; Account, Character, or Fleet; will move the item to the bank.
 * The account bank now has Deposit All and Withdraw All buttons that will deposit and withdraw the maximum possible amount of Energy Credits.
 * Resolved an issue which caused the map and minimap to use the wrong icon for player-placed waypoints.
 * Updated the Bridge Officer rarity overlays with a new art style so they don't wash out the Bridge Officer's career color.
 * A portrait of the contact's headshot has been added to the Communication Log.
 * Made some visual improvements to the loading screens.
 * Tray tooltips will now indicate the maximum number of targets it can affect.
 * Added a ship rename button to the Starship Selection window.
 * It is now possible to load just the outfit of a saved costume in the tailor and apply it to the current costume.
 * Made the mail window wider by default and increased size of Date and From columns.
 * Improved comparative tooltips for ship weapons.
 * It will now try to compare weapons based on what type they are, eg. Beams vs. beams.
 * Added Shield Regen Rate to ship status window.
 * Note that this only works while in space.
 * Items that are unequippable due to class or rank now display the failed requirement in red.
 * Removed the unnecessary "Show unowned parts" checkbox from the Fleet Emblem tailor.
 * Contact Dialog windows: Added an icon next to completed missions to indicate they are ready to turn in.
 * Missions in your In Progress Journal tab now display the rewards you will receive when you complete them
 * There's a button to view upcoming Fleet events in the calendar in the Fleet Event window.
 * The Assets tab now resizes according to the inventory window size.
 * It is now possible to drag power icons for active Bridge Officer skills from the status window to power tray.
 * Removed the unnecessary stat Stealth Range stat from character status window.
 * This is a display change only; the stat doesn't and hasn't ever affected players.
 * Mission tracker:
 * Added buttons for "Open in Journal" and "Turn In".
 * The "Turn In" button will replace the transwarp button.
 * Resolved an issue that caused upper and lower Uniform colors to be linked in the tailor.
 * Adjusted the sizes and layout of several windows to work better with French and German text.
 * Unique icons have been given to various classes of ships in the ship selector.
 * Friend location will now display "in the Foundry" when a friend is in the Foundry.
 * Updated the ship chooser UI.
 * The small craft and large craft have been split into two lists.
 * You are now able to set your preferred ship type on maps that allow either.
 * These changes can be accessed via the Ship Chooser contact.
 * Added faction-specific HP icons for Reman and Romulan faction NPC groups.
 * Updated the organization of some Federation ships in the ship store.
 * The escort carrier may now be found under Escorts instead of Other.

Known Issue

 * Occasionally, provision projects are incorrectly available to slot on a new Embassy.
 * Any alteration or slotting of any project in the Embassy will make these projects disappear until they are correctly unlocked.