Release notes/20140731

General

 * Resolved an issue which was causing a large amount of lag in the Foundry.
 * For the episode "Night of the Comet", nerve tonics can be used without requiring being equipped.
 * Resolved an issue that caused the Rolor Nebula assignments to give completion credit to the B'Tran accolades.
 * The old Research and Development mission from the previous crafting system can now be dropped.
 * Resolved an issue that was causing the MACO, Honor Guard, and Omega sets to display as belonging to two different sets.
 * Pips no longer clip on the Odyssey Long Jacket and Dress uniforms.
 * Resolved a clipping issue with the KDF female Bortasqu' belt.
 * Added Badges and Emblems to Bortasqu' uniforms.
 * There is now only 1 Emblem given to Female Simple Shirts Uppers for female Klingons.
 * These were incorrectly giving 2 options.
 * Phased Biomatter Beam Banks no longer use phaser audio with Overload and Fire at Will.
 * Resolved an issue which was causing the default color for Starfleet Bridge Officer uniforms to be incorrect.

Systems

 * Research and Development:
 * Aegis Set:
 * Aegis 3 piece power cooldown is no longer reduced by Aux2Bat Technician Duty Officer proc.
 * Energy Feedback Conductor no longer procs Inspirational Leader trait.
 * Resolved an issue where the TR-116B weapon was not performing as intended.
 * As a result the Shield Penetration of the weapon has been increased.
 * Craylon Gas now has a chance to be rewarded in the Elite Queues Rh’lhho Station, Mine Trap, and the Nukara Interior and Exterior ground queues.
 * Resolved an issue which was causing a number of crafted items to not appear in the Fast Equip window.
 * Resolved an issue which was causing some non R&D materials to get placed into the R&D bag.
 * Resolved an issue where the Omni-Directional Tetryon Beam was displaying the incorrect energy type information.
 * Resolved an issue where the Omni-Directional Phaser Beam was not procing correctly.
 * An R&D summary has been added to the Duty Officer Overview page.
 * R&D schools have been removed from the commendation list in the level up rewards window.
 * The single "Show High Level" R&D task filter has been replaced with three separate filter options:
 * Show all R&D tasks.
 * Show R&D tasks with a level requirement at or below the current level.
 * Show R&D tasks that have no missing requirements.
 * Reorganized some of the messaging in the R&D task details page.
 * More messaging has been added to point out what items are needed for a project and why a crafting assignment cannot be started.
 * Powers:
 * Beam Overload:
 * Beam Overload attacks are now always a Critical Hit.
 * Their tooltips have been updated to indicate that they always Critically Hit.
 * Beam Overload no longer drains Weapon Power.
 * Beam Overload's base damage has been reduced by 25% under the hood.
 * Its damage will be higher on average due to 100% Critical chance.
 * Related powers changes:
 * All Power Level drain from Lance-type powers has been removed.
 * For example, the Auxiliary Disruptor Array no longer drains Aux power when fired.
 * Damage and critical chance of all Lance-type powers remains unchanged.
 * The Crit Chance and Crit Severity from Rally Cry can now only stack twice team-wide.
 * The benefit of Captain’s Gain from Squad Command has been reduced.
 * Corrected the tooltip for Lucky to indicate it modifies Expose chance, rather than Exploit chance, and to indicate the actual amount it provides.
 * Vicious Trait tooltip now correctly shows 6% crit severity per stack.
 * Kit Modules:
 * Motivation:
 * Reduced duration from 15 seconds to 10 seconds.
 * Increased cooldown from 30 seconds to 45 seconds.
 * Reduced healing maximum before it expires.
 * The effects of Motivation can no longer be stacked by using multiple copies on a team.
 * Deadly Intent:
 * Reduced base duration from 15 seconds to 8 seconds, but this can now be increased with skill in Special Forces.
 * Resolved an issue with all Fluidic Kit Modules, where they were requiring one rank higher than they should have been.
 * Duty Officers:
 * Valuable Duty Officers will no longer be chosen for assignments they could get destroyed in.
 * Added the "Gumarre" Duty Officer to the Dilithium Reclaim Store.
 * Captains can only reclaim him if he is not on the Roster.
 * Captains must have reached 1500 skill in the old/retired Crafting System in order to claim him.
 * New tooltips were added to the duty officer assignment list Result and Reward panes.
 * The new tooltips show the full slot requirements and information, as well as the rewards, risk, and basic outcome percentages.
 * Resolved an issue causing recruitment assignments on the Suliban Cell Ship to not start.
 * Resolved an issue where a Duty Officer mission would stay on the available list for 5-10 seconds after starting it.
 * This would cause some players to attempt to start it again but the start button would be grayed out due to it not actually being available.
 * Resolved an issue where the Duty Officer assignment details page would auto-slot duty officers for completed assignments.
 * Resolved an issue with KDF "Emergency R&D Holograms" so that they now have the correct Specializations.
 * This will apply retroactively to existing versions of these Duty Officers.
 * The Duty Officer assignment list now has a Minimized Details view mode which changes the reward and requirement blocks to icons with the detailed information in its tooltip.
 * Added a filter option to the Duty Officer assignment list to make it so that only assignments with all requirements fulfilled are displayed.
 * Removed the Department Heads tab from the Roster tab.
 * Department Heads is still in the Assignments Tab.
 * Changed the Request More tab to the same banner that appears on the overview.
 * Resolved an issue where the filter options would still be available even if there were less than 6 Duty Officers in the selector list.
 * Filter settings are now only available when there are six or more Duty Officers.
 * Grouping Duty Officers by department now only occurs when the filter pane is open.
 * Resolved an issue where pressing escape could cause the pinned Duty Officer overview windows close.
 * The summary of failed requirements much like that existed in the old UI has been added to the Duty Officer assignments list.
 * A new item has been added to GPL stores: The Subspace Party Nullifier.
 * This will render its owner immune to the jovial effects of the Subspace Party Amplifier for as long as it is held in the inventory.
 * Moved all Hangar Pets out of the "Special Items" tab and into the "Hangar Pets" tab in the Dilithium Store.

UI

 * Bridge Officer passive traits appear in their passives list once again.
 * Small pips have been added to rarity borders to make it easier to distinguish the rarity of an item.
 * Updated Duty Officer frame for ultra-rare and legendary rarities to match the changes made to item rarities.

Known Issues

 * Replicating needed commodities for Duty Officers assignments is not registered by the assignment when slotted.
 * This is causing players to have to back out of the assignment and then slot it again to start it.
 * The trade channel cannot be left.