Counter-Command Ordnance

The Counter-Command Ordnance space set is a four-piece space equipment set, comprised of two unique Universal Consoles, an interchangeable Bio-Molecular turret, and a Torpedo Launcher, released with Season Nine: A New Accord. This set is obtained from the 8472 Counter-Command branch of the Reputation System.

Console - Tactical - Counter-Command Multi-Conduit Energy Relay
Available as a mission reward for completing the Featured Episode in the Solanae Dyson Sphere episode arc.

Game Description
This prototype custom power relay is capable of increasing multiple types of energy potential simultaneously, with almost no loss in efficiency. Any phaser and disruptor weapons equipped on your starship will have their damage output increased, as will any photon torpedoes and mines. The additional radiation damage increase will make your bio-molecular incubation effects more potent, along with any other sources of radiation damage.

Upgrades
Multi-Conduit Energy Relay can be upgraded using the Beam Weapons Tech Upgrades, Cannon Weapons Tech Upgrades, or Universal Tech Upgrades. Following table shows console stats with upgraded Mk value and quality.

Console - Universal - Hydrodynamics Compensator
Available through the Reputation system by advancing the 8472 Counter-Command branch to Tier 1.

Game Description
The Hydrodynamics Compensator console was designed to reduce the challenges in both space travel and combat in Fluidic Space. This universal console provides bonuses to Engine and Auxiliary Power, Starship Targeting Systems Skill and a moderate boost to Turn Rate.

Upgrades
Hydrodynamics Compensator can be upgraded using the Engineering Tech Upgrades or Universal Tech Upgrades. Following table shows console stats with upgraded Mk value and quality.

Engine Power and Auxiliary Power bonuses do not scale with mark/rarity.

Enhanced Bio-Molecular Photon Torpedo Launcher
Available through the Reputation system by advancing the 8472 Counter-Command branch to Tier 2.

Game Description
Bio-Molecular Torpedoes deal increased damage vs. Undine and slightly reduce the target's speed and cause a delayed damage effect.

Heavy Bio-Molecular Turret
Phaser Variant=

Available through the Reputation system by advancing the 8472 Counter-Command branch to Tier 4.

The Phaser variant of the Heavy Bio-Molecular Turret. Phaser space weapons have a chance to knock a single subsystem offline for several seconds. Disruptor Variant=

Available through the Reputation system by advancing the 8472 Counter-Command branch to Tier 4.

The Disruptor variant of the Heavy Bio-Molecular Turret. Disruptor space weapons have a chance to reduce the target's damage resistance rating. Plasma Variant=

Available through the Reputation system by advancing the 8472 Counter-Command branch to Tier 6.

The Plasma variant of the Heavy Bio-Molecular Turret. Plasma space weapons have a chance to apply a plasma DoT directly to the target's Hull. Tetryon Variant=

Available through the Reputation system by advancing the 8472 Counter-Command branch to Tier 6.

The Tetryon variant of the Heavy Bio-Molecular Turret. Tetryon space weapons have a chance to cause extra damage to All Shields.

Game Description
This Heavy Turret fires less frequently than a standard turret, but deals substantially more damage per hit.

Set Powers
For each item added after the first, an additional power is available.

Set 2: 


 * +7.5% Bonus Phaser, Disruptor, Plasma, and Tetryon Energy Damage
 * 2% increased chance for Bio-Molecular weapons to apply their Incubation debuffs

Set 3:  


 * Targets Self
 * 3 min Recharge
 * Upgrades your Heavy Bio-Molecular Turret to deal damage to foes within 5km. Applies Bio-Molecular Incubation to all affected targets.

Set 4: 


 * Energy Weapons have a 1% chance to:
 * Reduce Hull Healing by 50% for 10 sec
 * Disable Hull Regeneration for 10 sec
 * Remove one active Heal-Over-Time effect
 * Max one per 10 seconds.
 * Debuff effect does not stack.
 * (Chance increases to 10% vs. Undine)