Template:Energy weapon modifiers/StandardArc

will have one modifier suffix, will have two,  will have three, and  will have four. adds a fifth unique modifier.

Standard Modifiers: Can appear multiple times (e.g. [Acc]x2, [CrtH]x3, [CrtD]x4 etc)
 * [Acc]: +10 Accuracy Rating
 * [CrtD]: +20% Critical Severity
 * [CrtH]: +2% Critical Chance
 * [Dmg]: +X Damage


 * Re-engineering options: [Acc], [CrtD], [CrtH], [Dmg].

Special Crafted Wide-Arc Modifier: This modifier is guaranteed to appear once only on specially crafted Mk XII  of quality and higher:
 * [Arc]: Wider targeting arc (360' for Beam arrays, 90' for Dual Heavy Cannons)


 * Re-engineering options: this modifier cannot be re-engineered.

Special Crafted Modifiers: These modifiers can appear once on crafted  of quality and higher:


 * [Over]: [Beam] 2.5% Chance: Upgrades your next beam attack. Deals massive Energy Damage, but drains your Weapon Power.
 * [Pen]: All attacks with this weapon ignore 10 Armor Rating
 * [Rapid]: [Cannon/Turret] 2.5% Chance: Activates Rapid Fire mode for all cannons on your ship for 2 seconds
 * [Snare]: to target: -5% Speed and Turn Rate on hit
 * [Thrust]: to self: +5% Speed and Turn Rate when firing


 * Re-engineering options: these modifiers cannot be re-engineered.

Epic Modifier: All energy weapons upgraded to quality receive:
 * [Ac/Dm]: +10 Accuracy Rating and +X Damage


 * Re-engineering options: [Ac/Dm], [Ac/CrtD], [Ac/CrtH], [CrtD/Dm], [CrtH/CrtD], [CrtH/Dm].