Template:Hangar modifiers

Modifiers
Hangar pet performance may be affected by various factors (unless stated otherwise), all listed below.
 * Innate
 * All Hangar pets are immune to warp core breaches and have a unique version of the Strategist specialization ability "Layered Defense", known as "Layered Defenses III", which makes them immune to a single torpedo hit every 30 seconds.
 * Starships with Hangar Bays by default can use Carrier commands, a set of four abilities that issue orders to your Hangar pets.


 * Subsystem
 * Auxiliary Power level will determine the recharge rate before a Hangar pet can be launched again; if Auxiliary subsystem is knocked offline, the Hangar will not operate.


 * Skill Tree
 * Skill Nodes
 * Tactical_Skill_3_R1.png : +20% Hull Capacity and Shield Capacity for Hangar pets.
 * Tactical_Skill_5_R1.png : +20% Defense and Damage Resistance Rating for Hangar pets.
 * Tactical_Skill_1_R1.png : +20% Accuracy and Base Damage for Hangar pets.
 * Unlocks
 * Adm eng fed.png 5 points in Engineering track: Hangar Health: Hangar pets have an additional 10% Maximum Hull Capacity.
 * Adm tac fed.png 5 points in Tactical track: Hangar Weaponry: Hangar pets deal an additional 10% Damage from all sources.


 * Personal Space Traits
 * : Hangar pets are invulnerable until 2 secs after damage is first negated
 * : +100% Rank Up XP for all Hangar pets


 * Starship Trait
 * : and  apply to your Hangar pets.
 * : Activating Intel bridge officer abilities or gives +Dmg, +Stealth, -Threat, +Defense Rating to Hangar pets.
 * : Buffs Hangar pet damage after activating, or.
 * : Activating and launching Hangar pets causes Fire damage and confuses within 3km.
 * : Launching Hangar pets adds Fire damage to weapons.
 * : When launching a Hangar pet or when a Hangar pet dies: Spawns a Hur'q Swarmer for 30 seconds (max 8 Swarmers at a time).
 * : also regenerates shields of allies within 10km.
 * : Activating either an Intel bridge officer ability or, will give Hangar pets access to.
 * : Causes all bridge officer and captain ability hull heals to heal for an additional 50% over 4 seconds in a 3 km radius.
 * : Hull Heals also heal Hangar pets within 5km of the target for 33% of healing caused.
 * : Carrier pet launch buffs regen, reduced captain ability recharge times.
 * : Instant Hull Heal; a short duration buff that renders them immune to all damage, and a boost to damage dealt.
 * : Grants and  to Hangar pets when activating those abilities.
 * : Activating any Command bridge officer ability or will grant your team and Hangar pets a buff to hull capacity, regeneration, flight speed, and turn rate for a short duration.
 * : Grant Aceton Mode for Hangar pets on use of Tac abilities, grant Immunity shield on use of Eng abilities.


 * Starship Mastery (Carriers, Flight Deck Carriers, Flight Deck Raptors)
 * Mastery passive quick deployment tac fed.png Quick Deployment: 20% recharge time reduction to launching Carrier pet crafts; +50% Rank Up XP for all Hangar Pets.


 * Duty Officers
 * Flight Deck Officer: Reduces the time to recharge Hangar Bay abilities after use.
 * Flight Deck Officer: Increases the accuracy of any carrier pet launched from your Hangar bays while they are in Intercept mode.
 * Flight Deck Officer: Increases the damage of any carrier pet launched from your Hangar bays while they are in Escort mode.


 * Bridge Officer abilities
 * Following abilities grant either a direct damage increase to Hangar pets or indirect through target's resistance debuff:
 * : In combination with Conn Officer DOff which applies a team wide effect.
 * : Torpedoes will deal extra damage, get free and get their torpedo cooldowns reset.
 * : Attacking a target under the effect of this ability will heal the shields of Hangar pets.
 * : Torpedoes will deal extra damage, get free and get their torpedo cooldowns reset.
 * : Attacking a target under the effect of this ability will heal the shields of Hangar pets.
 * : Torpedoes will deal extra damage, get free and get their torpedo cooldowns reset.
 * : Attacking a target under the effect of this ability will heal the shields of Hangar pets.
 * : Attacking a target under the effect of this ability will heal the shields of Hangar pets.


 * Gear
 * Console - Universal - Swarmer Matrix: +30% Turn Speed, Flight Speed, and Damage for your Hangar pets and Targetable Torpedoes.
 * (3-piece set bonus from the Ancient Obelisk Technology Set): Activating any Emergency Power ability causes Hangar pets to activate a weaker version of the same power.
 * (active ability): +1 Rank to all your Hangar pets
 * 3-part and 4-part set bonus from the Iconian Resistance Starship Technologies set: Damage increase and additional effects to team.
 * weapon proc: Disruptor, Corrosive Plasma or Coalition Disruptor: chance to lower the target's damage resistance so pets can deal higher damage.