Ability: Emission-Seeking Photon Torpedo

Emission-Seeking Photon Torpedo is a space ability. It is an attack upgrade power that upgrades the player's next torpedo attack to seek cloaked targets and disable its cloak and engines. It is only available on player ships equipped with the, that comes with the Cruiser Refit (Zen Store for 750 ), or for Klingon-allied characters.

This ability is available for the Photon Torpedo Launcher when the player activates. The torpedo will track targets as do other heavy torpedoes, but is not targetable. The emission-seeking torpedo will meander its way towards cloaked vessels, making a beeping noise as it tracks it target, reminiscent of the final battle scene in Star Trek VI: The Undiscovered Country.

The ability does not work in conjunction with Autofire. To use it while Autofire is activated, left-click on the ability, right-click on one torpedo launcher to switch off Autfire, left-click on the same torpedo launcher to launch the emission-seeking torpedo, and right-click again on the torpedo launcher to reactivate Autofire.

Basic Information

 * Profession: None
 * Locale: Space
 * Game Description: Requires Ionized Gas Sensor Console Mod. This modified Torpedo will seek out any cloaked or otherwise masked ships and track them down. If it cannot detect a cloaked targets, it will then seek the next valid target. Since its targeting is somewhat unconventional, the torpedo will meander around as it slowly narrows in on its target. The impact will typically temporarily disable the targets cloak, and, since it is designed to fly right into the targets impulse engines, will drain the targets engine power and has a chance to take the targets engines offline. Since it requires no target to fire, there is no limited firing arc to launch this modified torpedo.

Detailed Information

 * Used by: Player
 * Target: Self
 * System: Torpedoes
 * Ability Type: Kinetic Damage, -Stealth, Drains or Damages Engine Systems
 * Activation: 1 sec
 * Range: N/A
 * Shares cooldown with:
 * None
 * Starts cooldown on:
 * Self only
 * Modified by:
 * Skills
 * Stats
 * None
 * Trained by:
 * Not trainable (innate ability)
 * Stats
 * None
 * Trained by:
 * Not trainable (innate ability)