Release notes/20150326

General

 * Advanced Difficulty PvE Queue Changes:
 * Tuning has been made to provide a more interesting challenge for Advanced difficulty in PvE queues.
 * The Azure Nebula Rescue (Advanced) is the first queue which has been updated with these changes in order to allow players to give feedback on this queue before making changes to all PvE Advanced queues.
 * These changes to Azure Nebula Rescue (Advanced) are:
 * Each point earned for rescuing ships is now worth 1 mark.
 * Optional Mission Step 1: Rescue 10 points Worth of Ships in 5 Minutes.
 * Optional Mission Step 2: Rescue 10 points worth of Ships in 4 Minutes.
 * Mission Failure: Players are required to rescue at least one ship.
 * For more information please visit the Advanced Difficulty PvE Queue Changes blog at: http://www.arcgames.com/en/games/star-trek-online/news/detail/9111543-advanced-difficulty-pve-queue-changes
 * Psi Lord Cooper should no longer appear in random Undine spawns outside of the missions where he's supposed to show up.
 * Resolved an issue where some Bridge Officers, such as the Photonic Engineering Officer, would have their name appear partially outside of the window when viewing their status information.
 * Old Federation tutorial missions that older characters may have will be automatically dropped upon logging in.
 * Emitter Synergy and Battle Ready trait audio no longer stacks along with the power.
 * Systems:
 * Delta Lock Box Kit Modules:
 * Resolved an issue where players were able to stack different Mark qualities of the same module on the same kit.
 * Already equipped Marks will not be automatically removed though if manually moved out, they will not be able to be stacked.
 * The icons for these modules now display the correct Mark level.
 * Corrected an issue that caused +Starship Shield System mods on Secondary Deflectors to display the [Stl] tag in the item's display name.
 * Omega autocarbine and personal shield items now have correct mods for Ultra-Rare and Legendary qualities.
 * Existing items of those types will have the correct mods added.
 * Resolved an issue that was causing Tribbles that grant rewards such as Marks or Dilithium Ore to reward unreliably, sometimes giving nothing while still initiating the lockout period.
 * Chroniton Dual Beam Array now gains a mod when upgraded to Very Rare quality.
 * Any existing Very Rare or higher versions will gain a CritD mod.
 * Romulan players with a Risian Luxury Cruiser can reclaim the Soliton Wave Generator console from the Dilithium store.
 * Resolved a typo in the display name of the "Crystalline Energy Torpedo" as it appears in the Available Powers Tray.

Powers

 * Surgical Strikes:
 * Resolved an issue that was causing some Disruptor Cannons to benefit less from this power than intended.
 * Plasma, Phaser, and Disruptor Quad Cannons now use correct FX and Icons when using this ability.
 * Accuracy and Critical Hit bonuses reduced:
 * Rank 1 = unchanged 20%
 * Rank 2 = reduced from +30% to +26%
 * Rank 3 = reduced from +40% to +32%
 * Damage multipliers reduced:
 * Rank 1 = base multiplier reduced by ~10%
 * Rank 2 = base multiplier reduced by ~16.8%
 * Rank 3 = base multiplier reduced by ~21.5%
 * Viral Torpedo: The Disable caused by this effect is now subject to Resistances, which will reduce the duration of the Disable effect.
 * This effect will also respect any Disable Immunity the target may have.
 * The Experimental Proton Weapon no longer fires outside its arc when Fire at Will is active.
 * Resolved an issue that was causing Suppression Barrage to add Accuracy, instead of debuffing it.
 * Reduced magnitude of Accuracy debuff applied by Suppression Barrage from 25%/50%/100% to 25%/35%/50%.
 * Resolved an issue that was preventing the [SA -Def] Secondary Deflector effect from properly applying to all targets.
 * Resolved an issue that was causing many Personal Armor items to gain more resistances than they would lose, when +Armor items were equipped elsewhere on the character.
 * Inhibiting Secondary Deflector's radiation damage is now enhanced by Starship Particle Generators skill.
 * Resolved an issue with the Ferengi Missile Launcher that was causing the basic firing more to fire a Photon Torpedo instead of a Ferengi Missile.
 * Also added "Transport Warhead" functionality to this torpedo.
 * Players with copies of the items [Enhanced Engineering Systems] and [Enhanced Maneuvering Systems] should now find the items disappear no more than 2 minute after logging in, removing themselves from their bags.
 * This should clean up any remaining copies of these deprecated items.
 * Debilitating Secondary Deflector's radiation periodic damage has been adjusted slightly.
 * It is no longer enhanced by Auxilliary power.
 * Its base effectiveness was adjusted to compensate.
 * Resolved an issue that was causing the [AMP] Warp Core mod to benefit from other +Damage effects, including itself.
 * Resolved a tooltip error on all Thoron Infused Quantum Mines that was preventing the proc effect from displaying.
 * This is a text change only.

Character

 * Resolved an issue where Female Romulan Aliengen players chose a faction, their height would change from a max of 7 feet high to 6.5 feet.
 * Additionally, this also resolves an issue where the eye color choices of the Female Romulan Aliengen players were different than that of the Male Romulan Aliengen characters.
 * Resolved an issue for the Female Delta Alliance Reputation Armor where there would be a point on the chest that would stick out when altering the chest size.
 * The Romulan Elegant Styled Hair for females no longer has a bald spot.
 * Adjusted the female "Braided Hair" so that it no longer floats above non-Klingon female heads.

Known Issues

 * KDF players do not appear in the scoreboard at the end of a PVP match.
 * Sometimes when trying to pick up loot, the loot is called "Loot Critter".