Release notes/20120726

General

 * Resolved an issue which prevented players from accumulating multiple injuries.
 * Exposed the true identity of Lieutenant Marrien's doppelganger on Starbase 39.
 * The phony Marrien's name has been changed.
 * Updated the audio in Starfleet Academy to fill in silent areas.
 * Updated the sound effects for the Tholian ground set.
 * The Galaxy X can now use the veteran ship material.
 * Resolved an issue that occasionally caused audio dropouts.
 * The Type 8 shuttle has been to the shipyard and been improved visually.
 * Players can no longer force Mek out of his chair.
 * Updated the signage for the Admin office turbolift on K-7.
 * The button text for the DS9 bank terminal has been updated to indicate it works for both Federation and KDF players.
 * Party popper FX no longer originate from a player's back when weapon are holstered there.
 * Set piece shield materials should now show up on all costume parts.
 * All Fire Suppression items are now in the left hand and you can still hold your main weapon in the right.
 * Updated the Foundry so the Draguas is no longer invisible.
 * Added new unholster animations for Batleth, Lirpa, and swords.
 * The Fleet Advanced Escort has returned to the ship store.
 * The Fleet Norgh Bird-of-Prey Retrofit now has the correct default variant in the ship tailor.
 * The 1000 point Tier 1 Military Starbase XP project now properly unlocks for KDF fleets.
 * Updated the display name for the Tholian bridge.

Missions

 * Second Wave: Updated to resolve an issue that prevented solo players from completing the mission.
 * The consoles for the Klingon Lore missions have been reactivated.
 * Officer of the Watch:
 * Added several new missions.
 * The KDF Conduct Purser Duties has been updated to specify the supplies required.
 * War Games: The bridge now displays properly on the map and minimap.
 * Spin the Wheel: Using the Beam to Ship/Abort button will now correctly progress the mission.
 * Hide and Seek: Increased the distance from which the player can scan the Enormous Asteroid.
 * Tear of the Prophet:
 * Updated dialogs so that entering combat will no longer prevent reading them.
 * There is now only one waypoint for Go to Cardassia Prime.
 * Using the transwarp to this mission now correctly puts the player outside Cardassia.
 * The mission window for Surly Secrets now includes an NPC portrait.
 * Friends in High Places: Updated the button text for the Chief Engineering Officer.
 * Rescuing Redshirts: Updated the mission text and object names.
 * Colony invasion: Dying colonists will now fade out properly after they expire.
 * This also resolves the issue with being able to rescue 4/3 colonists or more.
 * Tholian Invasion:
 * Updated location of the Tholian Technology report in the interior medium area that was previously hidden.
 * The acid pools will no longer hurt Tholians.
 * The Vault: The Material Analysis button during the Engineering sub-mission of Picking the Lock, will remain interactable after non- Engineers use it.
 * The Plesh Brek frigates in the Breen patrol mission will now spawn at the appropriate level.
 * Collateral Damage: added and updated waypoints for the Safe Passage sub-mission.
 * Asset Recovery: Added and updated waypoints for the Viral Solution sub-mission.
 * The New Link: NPC ships will no longer try to fly through rocks.
 * Tutorial: Updated the text for the Vega space area to match mission objectives.
 * Ghost Ship: Moved player starting location so the Warwick and enemy groups are further away.
 * Stop the Signal: Added waypoints for spatial charges.
 * Mine Enemy: The dialog with Madran can be reopened if it shuts because the player enters combat.
 * Under the Cover of Night: T'Par's freighter can now be scanned while the player is still moving.
 * Defera Borg Invasion:
 * Reunited a pair of Assimilated Priests that had been separated.
 * Interacting with Fabricating Turrets is no longer interrupted by taking damage.
 * Patched some holes in the ground that allowed Borg to fall through.
 * Minefield: The Rubidinum asteroids are now quicker to be destroyed.
 * Project Nightingale: Updated the player starting location so it's no longer possible to spawn inside a satellite.
 * Starbase Incursion: Resolved an issue that caused the second phase to end early.
 * Facility 4028: Lethean Prisoner is now slightly more resistant to physical attacks, as intended.

Systems

 * Updated the Tholian Set:
 * Tholian Ground Set 2 piece bonus can now be charged up by "Environmental" energy sources as well as Energy Weapons.
 * This includes Radiation, Toxic, Cold and Fire damage.
 * Tholian Ground Set 2 piece bonus buff now improves all damage, instead of just energy weapons.
 * Increased the upgraded set's chances of applying a buff from 33% to 50%.
 * Updated the Upgraded Tholian Ground Set Shield.
 * Resolved an issue that caused the "All Energy Damage" reduction mod to reduce damage by an incorrect amount.
 * It has been corrected to the 10% that was intended.
 * An additional "Environmental Damage" reduction mod will be added, which will reduce incoming Cold, Fire, Toxic and Radiation damage by 25%.
 * These damage types are not included in the "All Energy Damage" category.
 * Upgraded visual appearance of Hyper-compressed Cryo Launcher Mk XII.
 * Resolved an issue that occasionally caused Tholian Radiation Crystals to not appear upon use of a consumable item, yet still consume a charge.
 * Resolved an issue in which several ground AoE attacks were missing moving targets.
 * Ensured Klingon Cruiser NPCs do not launch bionerual warheads before level 40.
 * The energy drain debuff applied by Nausicaan Energy Leech no longer stacks between multiple entities.
 * IDIC Tribble: Updated item description to include a brief mention of what each profession-specific buff gives a player.
 * Updated Remodulators:
 * All weapon remodulators have had a short description added that will show up in shops, explaining that they overcome Borg adaptation.
 * High quality remodulators also have additional descriptions showing why they are superior to basic models.
 * Klingon NPC groups:
 * The version of Isometric Charge used by NPC ships has been tuned.
 * Initial hit damage was improved.
 * First jump damage is unchanged.
 * Second jump damage has been reduced.
 * Final jump damage has been significantly reduced.
 * This also affects Assimilated Klingon ships seen in the STF: "The Cure"
 * Duty Officer Downgrade assignments will no longer fail to start.
 * The following abilities should now automatically be added to your power tray when you receive them:
 * Quantum Slipstream Drive
 * Fleet Support
 * Miracle Worker
 * Engineering Proficiency
 * Engineering Fleet
 * Strike Team
 * Tactical Fleet
 * Scientific Aptitude
 * Science Fleet
 * Tuned the effectiveness of Shield Heal for Federation Fleet weapons, both Space and Ground.

UI

 * Added the ability to block Fleet invitations.
 * This is in the social menu, under Privacy on the Search tab.
 * When the Mail and Exchange windows are open the inventory will gray out items that cannot be traded.
 * Mail:
 * Dragging a stack of items to mail will now prompt query the amount of the stack to mail.
 * The mail window will now display more detailed mail information when selected.
 * Mail is now sorted by date from newest to oldest by default.
 * The mail send button will no longer say that it's only possible to send mail to friends when no recipient has been specified.
 * The reply button will now only add "Re:" to the subject if the subject doesn't already start with it.
 * The mail subject will now display as much of the title as possible before truncating additional text.
 * Exchange:
 * Resolved an issue that prevented players from searching for Very Rare items.
 * The exchange price entry will now be cleared when the item is posted or cleared.
 * The exchange item popup will now include Passenger and Prisoner Duty Officers.
 * The Exchange will now prevent posting an item for more than the character's energy credit limit
 * 10,000,000 EC for silver characters.
 * 1,000,000,000 EC for gold characters.
 * Fleet:
 * Resolved an issue where sometimes the fleet details window would show information on the previously selected fleet
 * Players can now use their currently worn uniform as a fleet uniform.
 * The fleet minimum rank level selector will no longer cut off 10.
 * Chat:
 * Resolved an issue that prevented escape from being used to cancel chat.
 * Ultra Rare items linked in chat will now be colored violet.
 * Keybinds:
 * Added bindable commands for Set Focus Target, Select Focus Target, and Clear Focus Target.
 * Default keybinds no longer persist after re-assigning them.
 * Resolved an issue that prevented the keybind for toggling full impulse from working.
 * Ship store:
 * The filters in the Ship Store should now behave correctly.
 * The Klingon Ship Store now uses the Klingon rank pips.
 * The rank picker menu in the Ship Store now closes after selecting a rank.
 * Skill-Based Stats for Space are now also displayed with the ship info.
 * The status window will now refresh correctly when a Bridge Officer is discharged.
 * The map change message will no longer occur twice when changing maps.
 * The Mining minigame will now be titled Crystal Fragment Extraction when collecting crystal fragments instead of Dilithium Ore Extraction.
 * The outfit popup window no longer disappears immediately if previously used to change outfits.
 * The Bridge Officer commands added to the power tray will now have a tooltip indicating what the command is.
 * The Duty Officer UI layout has been improved.
 * Restored biological and technological distinctiveness to ship names in the ship chooser and character status sidebars.
 * The sidebars are now wider and resizable.
 * The throttle will now display "Transwarp 10.00" instead of "Warp 10.00".
 * Updated the Level 27 Science Commander Space Ability to indicate Scattering Field.
 * The Beam To Ship button will no longer say "Abort Mission" while on the tutorial map.
 * The Ship Tailor purchase button will now have a tooltip when you do not have enough Energy Credits or ZEN to purchase the costume change.
 * The map should no longer use the incorrect icon for some waypoints.
 * Resolved an issue that could cause the stack count chooser popup to not display the correct item name.
 * Added tooltips to the back and play buttons on the character selector.
 * The tooltip on the button for creating a new Klingon character now correctly indicates that the ability to create a Klingon character is unlocked at Level 24.
 * Resolved an issue with zooming and changing species in the character creator.
 * The right-click menu for players now has the option to report the player to a GM.
 * The current position icon on the galaxy map will now be rotated to indicate current heading.
 * The crafting window will no longer confirm crafting of an item that can't actually be crafted.
 * The pinnable overview Duty Officer overview windows will now always remember their last position.
 * The inventory window will now automatically open when trading.
 * The Exchange, Bank, Stores, and various other contacts no longer close when opening the character window.
 * The slots in the account bank are now centered in the window, instead of being left aligned.
 * Fleet stores will now correctly indicate that it's not possible to buy from provisioned Fleet stores, when permission has not been granted for the current rank.
 * Comparison tooltips have been disabled only on equipped gear.
 * Comparison tooltips should still occur whenever hovering over a piece of unequipped gear.
 * The rewards window now indicates that Omega Force is unlocked at level 44.
 * Resolved a typo of "afford" when renaming a ship without enough energy credits.
 * Need Or Greed will now display tooltips on mouse over.
 * The Rewards window now indicates that Quantum Slipstream Drive unlocks at level 50.
 * The Duty Officer portrait now properly disappears when unassigning an active Duty Officer.