Release notes/20140501

General

 * Joysticks once again work as they did prior to the Season 9 launch.
 * Telekinesis can once again be slotted as an active trait for the races which have this trait.
 * Active traits will no longer appear in the Powers list unless they are slotted in the Traits window.
 * Fleet Featured Projects are now set to a new rotation:
 * Dilithium Mine, Embassy, Spire, and Starbase Fleet Holdings will all have 1 Featured project apiece to slot and will rotate every 2 weeks.
 * In addition, Fleet Starbases will have a second featured project always available; Room with a View.
 * These are all projects which have previously existed.
 * If your fleet has already completed these projects, they will not appear in the list of special projects to slot.
 * This began with the launch of Season 9 but was not noted in release notes.
 * The audio for the Fluidic Beam Burst for the Fluidic Antiproton Wrist Lance now syncs up with the FX.

Content

 * Resolved an issue which was causing Federation captains to not be able to complete promotion missions.
 * Resolved an issue which was blocking completion credit to all Fleet Action daily missions such as The Big Dig, Gorn Minefield, and Klingon Scout Force.
 * Resolved an issue which was blocking the replay for the episode "Fluid Dynamics".
 * Episode "Where Angels Fear to Tread":
 * Resolved an issue where the VO did not always match the gender for the Romulan Prisoner.
 * Created infected Romulan Republic and Tal Shiar Commander costumes for the npcs in this episode.
 * Undine Space Battlezone:
 * Rewards for defeating all 3 planet killers will now be given right after they are defeated, instead of after the Voth Invasion is completed.
 * Resolved an issue where a floating Aenar would eerily observe captains fighting in the Voth stage of the zone.
 * Resolved an issue where rewards were not being properly given out for completing the Voth Invasion open mission.
 * Resolved an issue where players would randomly be rewarded for completion of a Federation point, even if they had not participated in it.
 * Resolved an issue during the Planet Killer boss fight where the Klingon stage would be skipped.

Systems

 * Resolved an issue that was causing Hourly XP Projects to have far longer cooldown periods than intended.
 * When this fix is applied, all cooldowns will automatically recalculate to 20 hours from the appropriate cooldown start period.
 * 8472 Counter-Command Reputation:
 * Added text to the Item and Project descriptions for each piece of the Ground Set.
 * You must obtain all 3 pieces of the set in order to earn a Tailor Unlock that will allow you to display the armor visuals.
 * Also added this information to the Info contact, accessible from the Reputation UI.
 * Resolved an issue that caused the player Undine Bio-Warship and Undine Bio-Cruiser to not benefit from Improved Hull Regeneration.
 * These ships now correctly benefit from a minor out of combat hull regeneration.
 * You might have to transfer maps at least once before this power takes effect.

Foundry

 * The door to Quinn’s old office has now been hooked to a new location on new ESD for Foundry missions.
 * The door has been moved to the Bridge Officer Requisitions Office in the lower level of Ops.
 * Foundry objects and doors have been renamed around ESD to be more descriptive of what they are now.

Known Issues

 * New kit modules and frames do not have their own search category in the Exchange.
 * Captains cannot equip more than one of a non-unique duty officer at once.
 * Active Reputation Powers are not placed into your tray when selected in the Traits window.
 * They can be slotted by dragging them from the powers list into the tray.
 * Some backgrounds in interact windows with NPCs on new ESD still show old ESD backgrounds.
 * Kits in your inventory cannot be equipped by double-clicking on them.
 * You can drag and drop slot them.