Mission: Arena of Sompek

The Arena of Sompek is a PvE Queue in which 5 players enter a Klingon holodeck on Qo'noS to train in one of the Empire’s oldest traditions, the qaD HoS - an endless battle against allies and enemies alike. This mission is only available during the recurring Arena of Sompek Event.

Synopsis
In the interest of strengthening the Alliance against its enemies, and providing entertainment, the Klingons have agreed to allow other members to participate in the legendary qaD HoS event. You've been invited to Qo'noS to participate as representatives of the Alliance. It will be good practice for the battles ahead, and should be good for morale.

Mission text
The simulation lasts until all players are simultaneously defeated. (Time version only: or until 15 minutes have elapsed.)

Objectives

 * Briefing
 * Enter the Holodeck
 * Gather In the Holodeck 1:00
 * Win as Many Rounds as Possible
 * Battle Until All of You Fall
 * Round: #
 * (Timed Version Only) Survive for: 20:00
 * Leave the Holodeck

Tips

 * During the Lightning Round, powerful bolts of lightning will target random players. An indicator is placed on the floor, giving some warning to allow you to get out of the way (less time than an, however). The strike deals heavy Electrical damage in an area, so it's best to not clump together with other players during this period. Fabrications such as Medical Generators are particularly vulnerable, so it's best to stay away from them during Lightning Rounds. Standing underneath the raised platforms provides good protection from these strikes, but only if the player has evaded previous lightning strikes. This strategy will not work if the player is still being targeted as they enter the "bunkers".
 * If the lightning targets a player while they are in the central water, it will visually electrify the water, but players and fabrications in the water will not be harmed unless hit by the lightning directly. The whole-area electrocution effect appears to be cosmetic.
 * During the Hazard Round, hazards will appear in predetermined places on the map. These give longer warnings, allowing you to vacate the area. The hazards are:
 * Near the four gates, vents on the floor will begin burning, dealing Fire damage to anyone standing on them.
 * On top of the raised platforms, vents will release gases, dealing Toxic damage to anyone standing on them.
 * This damage cannot be mitigated by a Rebreather device.
 * The area underneath the raised platforms is between two beam emitters, which deal Proton damage to anyone standing in that area.
 * Fabrications don't seem to be affected by this hazard, perhaps because they are too short.
 * The central area with the water can have two different hazards, or possibly both at the same time:
 * The water will become electrified, dealing Electrical damage to anyone standing in it.
 * The water will begin to drain, visually circling around as it pulls players toward the center like a.

External link

 * ArcGames.com - The Arena of Sompek Special Event!