Release notes/20131003

General

 * Mark Valentine Memorial
 * A memorial has been placed on the grounds of the Starfleet Academy to honor the memory all the captains we’ve lost on our journey through Star Trek Online.
 * First Contact Cluster Missions
 * Resolved an issue where sometimes mission critical contacts would not spawn.
 * Romulan Temporal Ship R’Mor no longer unpacks with 2 Tipler Cylinder consoles.
 * The Cure Found
 * esolved an issue which was causing players to enter a failed version of the event.
 * Crystalline Entity
 * Resolved an issue where captains were only receiving a 100 Mark of choice reward box instead of a 250 Mark of choice box from completing the project.

Systems

 * Trait Updates
 * Photonic Capacitor
 * This trait can now be triggered by the following additional Science abilities:
 * Scattering Field
 * Science Fleet
 * Tachyon Beam
 * Tractor Beam
 * Tractor Beam Repulsors
 * Any ability that has a Toggle duration (shown as a short duration countdown on your hotkey bar) will not activate Photonic Capacitor until this duration has completed.
 * Subterfuge
 * The Stealth bonus granted no longer stacks.
 * Only the highest bonus will apply.
 * The Defense bonus still stacks.
 * Inspirational Leader
 * No longer has a chance to activate on each period of maintained powers like Eject Warp Plasma.
 * Resolved an issue where Inspirational Leader would proc more frequently than intended.
 * The description now includes the "one free respec" portion.
 * Resolved some issues with some Tactical Bridge Officer powers.
 * All weapon modifying Tactical Bridge Officer powers are now unable to activate while the category of buff they give is already active.
 * For example, while Beam Overload 1 buff is active, Beam Overload 2 cannot be fired.
 * All weapon modifying Tactical Bridge Officers powers are now unable to activate for 5 seconds after using the ability.
 * For example, for 5 seconds after firing Beam Overload, Beam Overload 1, 2, and 3 cannot be activated.
 * These changes affect all of the following categories of powers at all ranks:
 * Beam Overload
 * Beam Fire At Will
 * Beam Subsystem Targeting
 * Mine Dispersal Pattern Alpha
 * Mine Dispersal Pattern Beta
 * Cannon Rapid Fire
 * Cannon Scatter Volley
 * High Yield Torpedo
 * Torpedo Spread
 * Gravity Well
 * Ranks 2 and 3 now properly benefit from the captain’s AuxPower and Graviton Generators skill.
 * The base damage of the power has been increased at all ranks.
 * The Repel values of all ranks can now be improved slightly with Graviton Generators skill.
 * he Radius bonus gained by Graviton Generators has been increased.
 * The amount of bonus damage that Aux Power and Partical Generators give to this power have been decreased.
 * Tyken’s Rift
 * All ranks of Tyken's Rift now apply the proper bonuses of the user's AuxPower, Flow Capacitors and Particle Generators.
 * The base value of the periodic power drain has been increased by approximately 50%.
 * The bonus from Aux Power has been decreased to less than half of its prior potential.
 * The base kinetic damage dealt by this power has been increased by about 35%
 * Graviton Pulse Generator
 * Innate Resistances to Slow (like those provided by the skill Inertial Dampers) now reduce the Duration of this debuff, instead of the Magnitude.
 * The benefit this ability gains from the Graviton Generators skill has been reduced by half.
 * Duty Officers:
 * Fast Reload Projectile Officers no longer reduce the recharge time of the Destabilized Plasma Torpedo.
 * Resolved some issues with the Romulan Xenobiologist kits.
 * The Mk X kit version no longer has the same powers as the very rare version Mk X.
 * The Mk X kit now correctly has Stasis Field R4 instead of R3.
 * Orion Slave Hangar Pets
 * Their odds to pillage Energy Credits and Commodities have doubled.
 * Each successful pillage will result in a higher average energy credit rate.
 * Warp Core Breach
 * Reduced the flee distance from 5km to 3km.
 * Emergency Power to Engines now only last 5 seconds for enemy craft.
 * The 30 second duration for players remains unchanged.
 * Matter/Antimatter Warp Core mod "Auxiliary to Shields" now displays the correct mod abbreviation in its item display names.
 * Cores with this power will now properly display as "A->S" instead of "E->S".
 * Warhead Yield Chamber consoles no longer displays their damage tooltip twice.
 * Resolved an issue where sometimes carrier’s small craft would not fight against enemies while in Intercept mode.
 * Elachi Crescent Wave Cannon
 * Now requires a target to be in its arc before it can be fired.
 * The Tricobalt Torpedo weapons now have the correct power icon when Torpedo High Yield or Torpedo Spread is active.

UI

 * Captains can now choose to remove the "U.S.S.", "I.K.S" or "R.R.W." prefix from all lockbox ships.
 * Additionally, Klingon captains may now choose "O.S.S." for Orion ships (Orion Syndicate Ship), "G.H.S." for Gorn ships (Gorn Hegemony Ship) or "N.F.V." for Nausicaan ships (Nausicaan Free Vessel).
 * Captains can also choose to remove the prefix from Orion and Nausicaan ships.
 * Resolved an issue that caused the NumpadEnter key to be recognized as the Enter keybind.
 * Re-enabled game chat channel filters for Emotes and Minigame.