User:Trajos/R&D Critical Outcome Chances

Critical Outcome
When running Research and Development tasks, it is possible to achieve a Critical outcome for most of them. Here are the tasks with a possible Critical outcome, and the comparison of reward given in case of the non-Critical and Critical outcomes:

Components and Consumables
While Critical outcome reward will be the same for all components (i.e. awarding 3 components instead of 1), its probability will be different. It will depend on the difficulty of the component crafting task.

For all consumables both Critical outcome reward (awarding 2 batches of consumables instead of 1), and its probability is the same across all crafted consumables. The probability is also the same as for component crafting tasks with the difficulty of 50.

There are 5 different difficulties when crafting components or consumables:

Chances
The table below shows in-game probabilities in percent of obtaining a Critical outcome for all the possible R&D tasks and "current skill" combinations: Notes.
 * Notable skills:
 * 0 indicates that the critical outcome will definitely not happen.
 * 100 indicates a guaranteed critical outcome, which includes skills above 230 that can only be achieved with a use of at least one skill catalyst.
 * n/a indicates that a task will not be shown on the menu for that level of "current skill":
 * special crafted items cannot be crafted at R&D school level of less than 15.
 * Res. XP task is no longer available at R&D school level of 20.
 * cannot be crafted at R&D school level of less than 5.
 * cannot be crafted at R&D school level of less than 10.