Release notes/20170518

General

 * The art for the Miranda has been updated to be more in line with its canon model from Star Trek II: The Wrath of Khan.
 * This update will automatically be applied to existing ships.
 * For more details, please visit the Miranda blog at: https://www.arcgames.com/en/games/star-trek-online/news/detail/10502823-introducing-the-brand-new-t1-miranda%21
 * Twin Tribulations
 * Resolved a couple of issues that could block progression in some cases for players in the Red Team.
 * Resolved an issue that could sometimes cause a Borg cube to get stuck and block progression.
 * The charge relay scan animation now appears for the Blue team in rooms 1 and 3.
 * Resolved a graphics related crash issue.
 * Resolved an issue which was causing some audio elements to not play.
 * New Romulus, Underground Ruins mission: "Exit Caves" button should now appear only after finishing the instance.
 * Players may still leave at any time by using the door at the start of the caves.

Systems

 * Resolved an issue that caused the Hyper Capacitor Shields to not show its shield regeneration value in the UI.
 * Resolved an issue where Scramble Fighters was not properly interacting with the Damage Immunity Lockout.
 * Battle consumables will now refresh their cooldowns when the player is no longer in a match so that they can be used for the next match.
 * Competitive Wargames Marks are now included in most Mark of Choice reward packs.
 * Wargames Consumables
 * Resolved an issue where Destroyed posts will drop the buff from Unstoppable when it should only be enemies that drop the buff.
 * Resolved an issue where Automated defense turrets did not target sensor pylons.
 * The stack limit has been increased to 999.

UI

 * PvE Queue UI
 * Resolved an issue where a skill drop down UI box would appear out of place when attempting to sort queue list by skill.
 * Double clicking a queue row will now toggle the checkbox.
 * Resolved an issue where the timer is not reset for accepting a queue when all but one player declines and another player is matched.
 * Resolved an issue where the target information was missing while in Shooter Mode.
 * The Bridge Officer promotion popup will now list available expertise.

Known Issue

 * Joining a Red Alert from Sector Space is not grouping players with those that queue through the PvE queue UI.
 * It’s recommended for now to only queue through the PvE UI for Red Alerts.