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Klasse
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Titel
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Details
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I
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Logistical Support I
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Gain 10% of Incoming Bridge Officer or Captain Hull Healing as Temporary Hull for 10 sec (Stack up to 10 times).
- While not Threatening, gain 1% Critical Chance Hull for 10 sec after Incoming Bridge Officer or Captain Hull Healing .
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I
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Logistical Support II
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Gain Temporary Hull when healed while Threatening. While not Threatening, gain a Critical Chance buff when healed
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I
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Logistical Support III
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Gain Temporary Hull when healed while Threatening. While not Threatening, gain a Critical Chance buff when healed
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I
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Show of Force I
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Gain increased Incoming Healing while Threatening.
- While not Threatening, gain a stacking energy weapon damage buff for each foe you hit with energy weapons
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I
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Show of Force II
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Gain increased Incoming Healing while Threatening.
- While not Threatening, gain a stacking energy weapon damage buff for each foe you hit with energy weapons
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I
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Counter-Offensive I
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Reflect 150% of incoming energy weapon damage back to your attacker. This can trigger once every 15 seconds, and reflect a maximum of 20,000 damage.
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I
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Counter-Offensive II
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Reflect 150% of incoming energy weapon damage back to your attacker. This can trigger once every 10 seconds, and reflect a maximum of 30,000 damage.
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I
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Counter-Offensive III
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Reflect 300% of incoming energy weapon damage back to your attacker. This can trigger once every 10 seconds, and reflect a maximum of 40,000 damage.
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I
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Layered Defense I
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Gain Immunity to damage from Torpedo impacts. Layered Defense can prevent damage once every 60 seconds.
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I
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Layered Defense II
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Gain Immunity to damage from Torpedo impacts. Layered Defense can prevent damage once every 30 seconds.
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II
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Diversionary Tactics
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Diversionary Tactics Taunts foes within firing range into attacking you while Threatening.
While not Threatening, Diversionary Tactics Placates Foes and reduces your threat generation. This Placate may break on damage.
- While Threatening: Taunts Foes within 10km and generate 50% more threat for 10 sec.
- While not Threatening: Placate Foes within 10km and generate 50% less threat for 10 sec
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II
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Attrition Warfare I
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Attrition Warfare reduces the Recharge Time of your Bridge Officers whenever you are healed while Threatening.
- While not Threatening, Attrition Warfare increases your Hull and Shield Regeneration rates..
- While Threatening: Once every 20 sec, Bridge Officer and Captain Hull Heals reduce Bridge officer Recharge Time by 15
- While not Threatening: 10% Shield Regeneration
- While not Threatening: 10% Hull Regeneration
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II
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Attrition Warfare II
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Attrition Warfare reduces the Recharge Time of your Bridge Officers whenever you are healed while Threatening. *While not Threatening, Attrition Warfare increases your Hull and Shield Regeneration rates..
- While Threatening: Once every 20 sec, Bridge Officer and Captain Hull Heals reduce Bridge officer Recharge Time by 30
- While not Threatening: 20% Shield Regeneration
- While not Threatening: 20% Hull Regeneration
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II
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Maneuver Warfare I
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Maneuver Warfare adds an additional effect to Diversionary Tactics.
- When Threatening, it applies a Heal over Time based on the number of foes.
- When not Threatening, it increases your damage based on the number of foes.
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II
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Maneuver Warfare II
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Maneuver Warfare adds an additional effect to Diversionary Tactics.
- When Threatening, it applies a Heal over Time based on the number of foes.
- When not Threatening, it increases your damage based on the number of foes.
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