The 8472 Counter-Command Elite ground set is a four-piece ground equipment set, comprised of a unique mission-reward Kit Frame, Personal Shield, Body Armor, and interchangeable Bio-Molecular Rifle ground weapon, released with Season Nine: A New Accord. This set is obtained from the 8472 Counter-Command branch of the Reputation System.
Reward from the mission “Surface Tension” or from the 8472 Counter-Command Reputation Store: |
Items unlocked with the 8472 Counter-Command Reputation tiers. | Cost per Reputation item | Cost after Tier 6 Discount |
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Counter-Command Kit Frame[ | ]
- +10% All Damage vs. Undine
Available as a mission reward for completing the Featured Episode “Surface Tension” in the Solanae Dyson Sphere episode arc and from the 8472 Counter-Command Reputation Store after completing Tier 5 of the 8472 Counter-Command.
Engineering Kits can be equipped only by Engineering officers.
- +10% All Damage vs. Undine
Available as a mission reward for completing the Featured Episode “Surface Tension” in the Solanae Dyson Sphere episode arc and from the 8472 Counter-Command Reputation Store after completing Tier 5 of the 8472 Counter-Command.
Science Kits can be equipped only by Science officers.
- +10% All Damage vs. Undine
Available as a mission reward for completing the Featured Episode “Surface Tension” in the Solanae Dyson Sphere episode arc and from the 8472 Counter-Command Reputation Store after completing Tier 5 of the 8472 Counter-Command.
Tactical Kits can be equipped only by Tactical officers.
Game Description[ | ]
Counter-Command Kits have an extra Enhancement that increases all outgoing damage when fighting Undine. They also provide passive bonus to Willpower, increasing the resistance to ground control effects. Kit variations: Counter-Command Kit
Upgrade[ | ]
Kit Frames can be upgraded using the Kits and Modules Tech Upgrades or assorted Universal Tech Upgrades. This item will receive an additional modifier on successful quality improvement:
Quality |
Modifier |
Effect
|
---|---|---|
Ultra Rare | [WpnDmg] | +X Weapon Proficiency |
Epic | [KP/Wpn] | +X Kit Performance +X Weapon Efficiency |
Counter-Command Personal Shield[ | ]
Available through the Reputation system by advancing the 8472 Counter-Command branch to Tier 1.
Game Description[ | ]
Personal Shields protect you by absorbing most of the damage from energy-based attacks and a portion of the damage from physical attacks. Shields rapidly regenerate once they have not sustained damage for a brief period of time.
This personal shield generator was designed to better combat the Undine threat. It offers tremendous damage resistance to psionic attacks and resistance to control effects. Additionally, when struck by an energy or psionic attack these shields can release a deadly pulse of energy of that same damage type back at foes within close proximity of you.
Upgrade[ | ]
Shields can be upgraded using the Shields Tech Upgrades or Universal Tech Upgrades. This item will receive an additional modifier on successful quality improvement:
Quality |
Modifier |
Effect
|
---|---|---|
Ultra Rare | [Resx2] | Reduces All Energy Damage to Shields by 10%. |
Epic | [Cap2] | Increases Maximum Shield Capacity by 20%. |
Counter-Command Bio-Molecular Rifle[ | ]
- 45.9 Phaser Damage x2 (+20% Damage vs. Undine)
- 5% Chance: Bio-Molecular Incubation
- * -16.7 runspeed for 8 sec
- * On Expiration: __ Radiation Damage (Ignores Shields) (Double damage vs. Undine) and up to 5 foes within 7.5 meters (Double damage vs. Undine)
- 5% chance: Stun and -50% Run Speed for 4 sec (half duration vs player)
Available through the Reputation system by advancing the 8472 Counter-Command branch to Tier 3.
The Phaser variant of the Counter-Command Bio-Molecular Rifle. Phaser ground weapons have a chance to stun targets.
- 45.9 Disruptor Damage x2 (+20% Damage vs. Undine)
- 5% Chance: Bio-Molecular Incubation
- * -16.7 runspeed for 8 sec
- * On Expiration: __ Radiation Damage (Ignores Shields) (Double damage vs. Undine) and up to 5 foes within 7.5 meters (Double damage vs. Undine)
- 5% Chance: -20 All Damage Resistance Rating for 10 sec
Available through the Reputation system by advancing the 8472 Counter-Command branch to Tier 3.
The Disruptor variant of the Counter-Command Bio-Molecular Rifle. Disruptor ground weapons have a chance to reduce the target's damage resistance.
- 45.9 Plasma Damage x2 (+20% Damage vs. Undine)
- 5% Chance: Bio-Molecular Incubation
- * -16.7 runspeed for 8 sec
- * On Expiration: __ Radiation Damage (Ignores Shields) (Double damage vs. Undine) and up to 5 foes within 7.5 meters (Double damage vs. Undine)
- 5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
Available through the Reputation system by advancing the 8472 Counter-Command branch to Tier 6.
The Plasma variant of the Counter-Command Bio-Molecular Rifle. Plasma ground weapons have a chance to slow the target and apply additional plasma damage.
- 45.9 Polaron Damage x2 (+20% Damage vs. Undine)
- 5% Chance: Bio-Molecular Incubation
- * -16.7 runspeed for 8 sec
- * On Expiration: __ Radiation Damage (Ignores Shields) (Double damage vs. Undine) and up to 5 foes within 7.5 meters (Double damage vs. Undine)
- 5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
Available through the Reputation system by advancing the 8472 Counter-Command branch to Tier 6.
The Polaron variant of the Counter-Command Bio-Molecular Rifle. Polaron ground weapons have a chance to cause the target's weapons to malfunction for a brief time.
Game Description[ | ]
Counter-Command Bio-Molecular Rifles fire a constant stream of unstable energy at a target. After a brief time, these unstable particles will cause a powerful explosion on the target and nearby enemies. The Bio-Molecular Rifle's primary fire mode can apply expose on the target and the weapon's secondary fire can exploit exposed targets.
Note[ | ]
- Only one rifle is required for completion of the accolade and tailor unlock; players are not required to purchase all four. Having any two of these rifles equipped at the same time will not award players the two-piece set bonus.
Upgrade[ | ]
Ground weapons can be upgraded using the Ground Gear Tech Upgrades or assorted Universal Tech Upgrades. This item will receive an additional modifier on successful quality improvement:
Quality |
Modifier |
Effect
|
---|---|---|
Ultra Rare | [DoT3] | 2.5% Chance: X Radiation Damage per second in a 10' radius. |
Epic | [Dm/CrtH] | +X Damage +2% Critical Chance |
Counter-Command Exo-Armor[ | ]
- +25% Dodge
- +50% Avoidance
- +25% Runspeed
Available through the Reputation system by advancing the 8472 Counter-Command branch to Tier 5.
Game Description[ | ]
This incredibly light-weight body armor grants the wearer excellent resistant to psionic, toxic and energy damage, but only moderate resistance to physical and kinetic damage. This body armor's exo-skeleton can greatly amplify the wearer's physical strength and speed; allowing the wearer to deal greater physical damage as well as receiving a large boost to dodge, avoidance and runspeed after rolling.
Upgrades[ | ]
Body Armors and Environmental Suits can be upgraded using the Ground Gear Tech Upgrades or assorted Universal Tech Upgrades. This item will receive an additional modifier on successful quality improvement:
Quality |
Modifier |
Effect
|
---|---|---|
Ultra Rare | [Tox] | +X Toxic Damage Resistance Rating |
Epic | [HP/Res] | +X Maximum Hit Points +X All Damage Resistance Rating |
Costume[ | ]
The 8472 Armor costume set is unlocked by Accolade completion once all pieces of the set have been acquired.
Set powers[ | ]
For each item added after the first, an additional power is available.
Set 2: Bio-Molecular Conduits
- Passive
- +10% Phaser Damage
- +10% Disruptor Damage
- +10% Plasma Damage
- +10% Polaron Damage
- +5% Critical Chance
- Reduces Unstable Beam's time to detonation by 33%
- Reduces Unstable Beam's recharge time by 2 seconds
Set 3: Unstable Bio-Molecular Personal Shield
- Active
- Targets Self
- 3 min recharge
- Absorbs 516.2 points of damage for 15 sec
- On Expiration:
- 100.9 Radiation Damage up to 10 enemies in a 5km radius (50% Shield Penetration)
- 20.2 Radiation Damage every 1 sec for 8 sec on affected targets (50% Shield Penetration)
- +15 Repel
- Passive
- Increases Bio-Molecular energy weapon proc chance by 2%
Set 4: Toxin Innoculant
- Passive
- When receiving Toxic Damage, 25% chance to gain +20 Toxic Damage Resistance Rating for 30sec (stacks up to 3 times)
Gallery[ | ]
Equipment Sets | |
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See also: Equipment • Set |