Tag: Visual edit |
|||
(5 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
==Overview== |
==Overview== |
||
{{AbilityiconAoY|Delayed Overload Cascade}} |
{{AbilityiconAoY|Delayed Overload Cascade}} |
||
+ | '''Delayed Overload Cascade''' |
||
⚫ | |||
⚫ | Charges target enemy craft and those nearby it with destructive energy. After a brief delay, all afflicted enemies explode, taking massive damage, dealing half damage to other enemies near themselves, and knocking them away. If multiple enemies are charged, multiple explosions occur, making this weapon devastating against swarms. Max 8 targets. |
||
⚫ | Convergent evolution, as a principle, holds true even across timelines |
||
⚫ | Convergent evolution, as a principle, holds true even across timelines. After a disastrous combat against alien ships which swarmed like insects, Starfleet needed to rethink how they handled small adversaries. Where traditional fighter craft operate as a screen and striking arm of larger ships, these adversaries used small ships exclusively and in immense number. |
||
⚫ | In our timeline, the U.S.S. Voyager inspired certain advances. In another , it was the U.S.S. Franklin. Their cure to this plague was quite innovative: a resonant energy field induces massive molecular detachment in tightly packed enemy craft, enabling this little doctor to prematurely end their game. |
||
+ | |||
⚫ | In our timeline, the U.S.S. Voyager inspired certain advances. In another timeline, it was the U.S.S. Franklin. Their cure to this plague was quite innovative: a resonant energy field induces massive molecular detachment in tightly packed enemy craft, enabling this little doctor to prematurely end their game. |
||
{{clear}} |
{{clear}} |
||
Line 11: | Line 13: | ||
*'''Profession:''' [[Science]] |
*'''Profession:''' [[Science]] |
||
*'''Locale:''' [[Bridge officer abilities#Space Abilities|Space]] |
*'''Locale:''' [[Bridge officer abilities#Space Abilities|Space]] |
||
− | *'''Game Description:''' 'Whenever you activate a Science or Intelligence Bridge Officer Ability Electrical AoE and Power drain To foes within 5km of your anomalies: |
||
==Detailed Information== |
==Detailed Information== |
||
Line 21: | Line 22: | ||
* '''Range:''' 10 km; 2km Sphere, 120' targeting arc |
* '''Range:''' 10 km; 2km Sphere, 120' targeting arc |
||
* '''Duration:''' 1 sec |
* '''Duration:''' 1 sec |
||
− | * '''Cooldown Time:''' |
+ | * '''Cooldown Time:''' 50 sec |
* '''Duplicate ability recharge time:''' 15 sec |
* '''Duplicate ability recharge time:''' 15 sec |
||
* '''Modified by:''' |
* '''Modified by:''' |
||
** Skills |
** Skills |
||
*** {{skill|Starship Exotic Particle Generator}} |
*** {{skill|Starship Exotic Particle Generator}} |
||
− | ** Starship Trait |
||
− | *** None |
||
* '''Trained by: |
* '''Trained by: |
||
** Acquired from [[Kelvin Divergence Lock Box]] |
** Acquired from [[Kelvin Divergence Lock Box]] |
||
Line 38: | Line 37: | ||
| '''Rank I:''' Ensign |
| '''Rank I:''' Ensign |
||
| |
| |
||
+ | When activated, Target and Foes within 2 km of it charge for 1 sec<br /> |
||
− | * To foes within 5km of you anomalies |
||
+ | Each affected Foe after 1 sec: |
||
− | * 10,613 |
+ | * 10,613 Kinetic Damage |
− | * Half Damage and 200 repel to other Foes within |
+ | * Half Damage and 200 repel to other Foes within 2 km |
− | + | (Because each Foe emits a shockwave, the more Foes are affected the greater damage each takes) |
|
|- |
|- |
||
| '''Rank II:''' Lieutenant |
| '''Rank II:''' Lieutenant |
||
| |
| |
||
+ | When activated, Target and Foes within 2 km of it charge for 1 sec<br /> |
||
− | * 14,863 kinetic damage |
||
+ | Each affected Foe after 1 sec: |
||
⚫ | |||
+ | * 14,863 Kinetic Damage |
||
⚫ | |||
⚫ | |||
⚫ | |||
|- |
|- |
||
| '''Rank III: Lt. Commander''' |
| '''Rank III: Lt. Commander''' |
||
| |
| |
||
+ | When activated, Target and Foes within 2 km of it charge for 1 sec<br /> |
||
− | * 18,124 kinetic damage per second |
||
+ | Each affected Foe after 1 sec: |
||
⚫ | |||
+ | * 18,124 Kinetic Damage |
||
⚫ | |||
⚫ | |||
⚫ | |||
|} |
|} |
||
==Notes/References== |
==Notes/References== |
||
+ | |||
+ | Obtained from "Special Equipment Pack - Kelvin Divergence Bridge Officer Manuals" or bought from the Exchange. |
||
+ | https://sto.gamepedia.com/Kelvin_Divergence_Lock_Box |
||
+ | |||
* Listed damage is based on ability with 100 particle generator points and 50 aux on an Escort outside ESD. Your captain skills, traits, consoles, aux levels etc will heavily affect the damage output of this ability. |
* Listed damage is based on ability with 100 particle generator points and 50 aux on an Escort outside ESD. Your captain skills, traits, consoles, aux levels etc will heavily affect the damage output of this ability. |
||
Latest revision as of 02:20, 26 July 2021
Overview[ | ]
Delayed Overload Cascade
Charges target enemy craft and those nearby it with destructive energy. After a brief delay, all afflicted enemies explode, taking massive damage, dealing half damage to other enemies near themselves, and knocking them away. If multiple enemies are charged, multiple explosions occur, making this weapon devastating against swarms. Max 8 targets.
Convergent evolution, as a principle, holds true even across timelines. After a disastrous combat against alien ships which swarmed like insects, Starfleet needed to rethink how they handled small adversaries. Where traditional fighter craft operate as a screen and striking arm of larger ships, these adversaries used small ships exclusively and in immense number.
In our timeline, the U.S.S. Voyager inspired certain advances. In another timeline, it was the U.S.S. Franklin. Their cure to this plague was quite innovative: a resonant energy field induces massive molecular detachment in tightly packed enemy craft, enabling this little doctor to prematurely end their game.
Basic Information[ | ]
Detailed Information[ | ]
- Used by: Science Bridge Officers
- Target: Foe
- System: Deflector Dish
- Ability Type: Combo power
- Activation: 1 sec
- Range: 10 km; 2km Sphere, 120' targeting arc
- Duration: 1 sec
- Cooldown Time: 50 sec
- Duplicate ability recharge time: 15 sec
- Modified by:
- Trained by:
- Acquired from Kelvin Divergence Lock Box
Ability Ranks[ | ]
Ability/User Rank | Ability Effects |
---|---|
Rank I: Ensign |
When activated, Target and Foes within 2 km of it charge for 1 sec
(Because each Foe emits a shockwave, the more Foes are affected the greater damage each takes) |
Rank II: Lieutenant |
When activated, Target and Foes within 2 km of it charge for 1 sec
(Because each Foe emits a shockwave, the more Foes are affected the greater damage each takes) |
Rank III: Lt. Commander |
When activated, Target and Foes within 2 km of it charge for 1 sec
(Because each Foe emits a shockwave, the more Foes are affected the greater damage each takes) |
Notes/References[ | ]
Obtained from "Special Equipment Pack - Kelvin Divergence Bridge Officer Manuals" or bought from the Exchange. https://sto.gamepedia.com/Kelvin_Divergence_Lock_Box
- Listed damage is based on ability with 100 particle generator points and 50 aux on an Escort outside ESD. Your captain skills, traits, consoles, aux levels etc will heavily affect the damage output of this ability.
Gallery[ | ]