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==Overview==
 
==Overview==
 
{{AbilityiconAoY|Delayed Overload Cascade}}
 
{{AbilityiconAoY|Delayed Overload Cascade}}
  +
'''Delayed Overload Cascade'''
'''Delayed Overload Cascade''' Charges target enemy craft and those nearby it with destructive energy.After a brief delay, all afflicted enemies explode, taking massive damage, dealing half damage to other enemies near themselves and knocking them away.If multiple enemies are charged, multiple explosions occur, making this weapon devastating against swarms. Max 8 targets.
 
   
 
Charges target enemy craft and those nearby it with destructive energy. After a brief delay, all afflicted enemies explode, taking massive damage, dealing half damage to other enemies near themselves, and knocking them away. If multiple enemies are charged, multiple explosions occur, making this weapon devastating against swarms. Max 8 targets.
Convergent evolution, as a principle, holds true even across timelines, After a disastrous combat against alien ships which swarmed like insects, Starfleet needed to rethink how they handles small adversaries.Where traditional fighter craft operate as a screen and striking arm of larger ships, these adversaries used small ships exclusively and in immense number.
 
   
 
Convergent evolution, as a principle, holds true even across timelines. After a disastrous combat against alien ships which swarmed like insects, Starfleet needed to rethink how they handled small adversaries. Where traditional fighter craft operate as a screen and striking arm of larger ships, these adversaries used small ships exclusively and in immense number.
In our timeline, the U.S.S. Voyager inspired certain advances. In another , it was the U.S.S. Franklin. Their cure to this plague was quite innovative: a resonant energy field induces massive molecular detachment in tightly packed enemy craft, enabling this little doctor to prematurely end their game.
 
  +
 
In our timeline, the U.S.S. Voyager inspired certain advances. In another timeline, it was the U.S.S. Franklin. Their cure to this plague was quite innovative: a resonant energy field induces massive molecular detachment in tightly packed enemy craft, enabling this little doctor to prematurely end their game.
 
{{clear}}
 
{{clear}}
   
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*'''Profession:''' [[Science]]
 
*'''Profession:''' [[Science]]
 
*'''Locale:''' [[Bridge officer abilities#Space Abilities|Space]]
 
*'''Locale:''' [[Bridge officer abilities#Space Abilities|Space]]
*'''Game Description:''' 'Whenever you activate a Science or Intelligence Bridge Officer Ability Electrical AoE and Power drain To foes within 5km of your anomalies:
 
   
 
==Detailed Information==
 
==Detailed Information==
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* '''Range:''' 10 km; 2km Sphere, 120' targeting arc
 
* '''Range:''' 10 km; 2km Sphere, 120' targeting arc
 
* '''Duration:''' 1 sec
 
* '''Duration:''' 1 sec
* '''Cooldown Time:''' 60 sec
+
* '''Cooldown Time:''' 50 sec
 
* '''Duplicate ability recharge time:''' 15 sec
 
* '''Duplicate ability recharge time:''' 15 sec
 
* '''Modified by:'''
 
* '''Modified by:'''
 
** Skills
 
** Skills
 
*** {{skill|Starship Exotic Particle Generator}}
 
*** {{skill|Starship Exotic Particle Generator}}
** Starship Trait
 
*** None
 
 
* '''Trained by:
 
* '''Trained by:
 
** Acquired from [[Kelvin Divergence Lock Box]]
 
** Acquired from [[Kelvin Divergence Lock Box]]
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| '''Rank I:''' Ensign
 
| '''Rank I:''' Ensign
 
|
 
|
  +
When activated, Target and Foes within 2 km of it charge for 1 sec<br />
* To foes within 5km of you anomalies
 
  +
Each affected Foe after 1 sec:
* 10,613 kinetic damage
+
* 10,613 Kinetic Damage
* Half Damage and 200 repel to other Foes within 2km
+
* Half Damage and 200 repel to other Foes within 2 km
* (Because each Foe emits a shock-wave, the more Foes are affected,the greater damage each takes.)
+
(Because each Foe emits a shockwave, the more Foes are affected the greater damage each takes)
 
|-
 
|-
 
| '''Rank II:''' Lieutenant
 
| '''Rank II:''' Lieutenant
 
|
 
|
  +
When activated, Target and Foes within 2 km of it charge for 1 sec<br />
* 14,863 kinetic damage
 
  +
Each affected Foe after 1 sec:
* Half Damage and 200 repel to other Foes within 2km
 
  +
* 14,863 Kinetic Damage
* (Because each Foe emits a shock-wave, the more Foes are affected,the greater damage each takes.)
 
 
* Half Damage and 200 repel to other Foes within 2 km
 
(Because each Foe emits a shockwave, the more Foes are affected the greater damage each takes)
 
|-
 
|-
 
| '''Rank III: Lt. Commander'''
 
| '''Rank III: Lt. Commander'''
 
|
 
|
  +
When activated, Target and Foes within 2 km of it charge for 1 sec<br />
* 18,124 kinetic damage per second
 
  +
Each affected Foe after 1 sec:
* Half Damage and 200 repel to other Foes within 2km
 
  +
* 18,124 Kinetic Damage
* (Because each Foe emits a shock-wave, the more Foes are affected,the greater damage each takes.)
 
 
* Half Damage and 200 repel to other Foes within 2 km
 
(Because each Foe emits a shockwave, the more Foes are affected the greater damage each takes)
 
|}
 
|}
   
 
==Notes/References==
 
==Notes/References==
  +
  +
Obtained from "Special Equipment Pack - Kelvin Divergence Bridge Officer Manuals" or bought from the Exchange.
  +
https://sto.gamepedia.com/Kelvin_Divergence_Lock_Box
  +
 
* Listed damage is based on ability with 100 particle generator points and 50 aux on an Escort outside ESD. Your captain skills, traits, consoles, aux levels etc will heavily affect the damage output of this ability.
 
* Listed damage is based on ability with 100 particle generator points and 50 aux on an Escort outside ESD. Your captain skills, traits, consoles, aux levels etc will heavily affect the damage output of this ability.
   

Latest revision as of 02:20, 26 July 2021

Overview[ | ]

Delayed Overload Cascade icon (Federation)

Delayed Overload Cascade

Charges target enemy craft and those nearby it with destructive energy. After a brief delay, all afflicted enemies explode, taking massive damage, dealing half damage to other enemies near themselves, and knocking them away. If multiple enemies are charged, multiple explosions occur, making this weapon devastating against swarms. Max 8 targets.

Convergent evolution, as a principle, holds true even across timelines. After a disastrous combat against alien ships which swarmed like insects, Starfleet needed to rethink how they handled small adversaries. Where traditional fighter craft operate as a screen and striking arm of larger ships, these adversaries used small ships exclusively and in immense number.

In our timeline, the U.S.S. Voyager inspired certain advances. In another timeline, it was the U.S.S. Franklin. Their cure to this plague was quite innovative: a resonant energy field induces massive molecular detachment in tightly packed enemy craft, enabling this little doctor to prematurely end their game.

Basic Information[ | ]

Detailed Information[ | ]

  • Used by: Science Bridge Officers
  • Target: Foe
  • System: Deflector Dish
  • Ability Type: Combo power
  • Activation: 1 sec
  • Range: 10 km; 2km Sphere, 120' targeting arc
  • Duration: 1 sec
  • Cooldown Time: 50 sec
  • Duplicate ability recharge time: 15 sec
  • Modified by:
  • Trained by:

Ability Ranks[ | ]

Ability/User Rank Ability Effects
Rank I: Ensign

When activated, Target and Foes within 2 km of it charge for 1 sec
Each affected Foe after 1 sec:

  • 10,613 Kinetic Damage
  • Half Damage and 200 repel to other Foes within 2 km

(Because each Foe emits a shockwave, the more Foes are affected the greater damage each takes)

Rank II: Lieutenant

When activated, Target and Foes within 2 km of it charge for 1 sec
Each affected Foe after 1 sec:

  • 14,863 Kinetic Damage
  • Half Damage and 200 repel to other Foes within 2 km

(Because each Foe emits a shockwave, the more Foes are affected the greater damage each takes)

Rank III: Lt. Commander

When activated, Target and Foes within 2 km of it charge for 1 sec
Each affected Foe after 1 sec:

  • 18,124 Kinetic Damage
  • Half Damage and 200 repel to other Foes within 2 km

(Because each Foe emits a shockwave, the more Foes are affected the greater damage each takes)

Notes/References[ | ]

Obtained from "Special Equipment Pack - Kelvin Divergence Bridge Officer Manuals" or bought from the Exchange. https://sto.gamepedia.com/Kelvin_Divergence_Lock_Box

  • Listed damage is based on ability with 100 particle generator points and 50 aux on an Escort outside ESD. Your captain skills, traits, consoles, aux levels etc will heavily affect the damage output of this ability.

Gallery[ | ]


v · d · e
Abilities      
Console eng icon Engineering
Ground BOff or Player Chroniton Mine BarrierCombat SupplyCover ShieldEquipment DiagnosticsFuse ArmorMedical Generator FabricationQuantum Mortar FabricationQuick FixReroute Power to ShieldsShield Generator FabricationShield RechargeSupport Drone FabricationTurret FabricationWeapons Malfunction
Player only Engineering ProficiencyForce Field DomeOrbital StrikeSeeker Drone FabricationPlace Transphasic Bomb
Space BOff or Player Aceton BeamAuxiliary to BatteryAuxiliary to DampersAuxiliary to StructuralBoarding PartyDeploy Construction Shuttle WingDirected Energy ModulationEject Warp PlasmaEmergency Power to AuxiliaryEmergency Power to EnginesEmergency Power to ShieldsEmergency Power to WeaponsEmit Unstable Warp BubbleOverload Integrity FieldEndothermic Inhibitor BeamEngineering TeamExtend ShieldsReverse Shield PolarityStructural Integrity Collapse
Player only Engineering FleetEPS Power TransferMiraculous RepairsNadion InversionRotate Shield FrequencyIntrusive Energy Redirection
Console sci icon Science
Ground BOff or Player Anesthizine GasDampening FieldElectro-Gravitic FieldHyperonic RadiationHypospray - DyloveneHypospray - MelorazineMedical TricorderNanite Health MonitorNeural NeutralizerSonic PulseStasis FieldTachyon HarmonicTricorder ScanVascular Regenerator
Player only Biofilter SweepExothermic Induction FieldNanoprobe InfestationScientific AptitudeTriage
Space BOff or Player Charged Particle BurstDelayed Overload CascadeDestabilizing Resonance BeamEnergy SiphonFeedback PulseGravity WellHazard EmittersJam Targeting SensorsMask Energy SignaturePhotonic OfficerPhotonic ShockwavePolarize HullScience TeamScramble SensorsSubspace VortexStructural AnalysisTachyon BeamTractor BeamTractor Beam RepulsorsTransfer Shield StrengthTyken's RiftVery Cold In SpaceViral Matrix
Player only Photonic FleetScattering FieldScience FleetSensor ScanSubnucleonic BeamCo-opt Energy Weapons
Console tac icon Tactical
Ground BOff or Player AmbushBattle StrategiesDraw FireFire on my MarkLungeMotion AcceleratorOverwatchPhoton GrenadePlasma GrenadeSmoke GrenadeStealth ModuleStun GrenadeSuppressing FireSweeping StrikesTarget Optics
Player only Rally CrySecurity EscortStrike TeamTactical Initiative
Space BOff or Player Attack Pattern BetaAttack Pattern DeltaAttack Pattern OmegaAugment Boarding PartyBeam Array: Fire at WillBeam Array: OverloadCannon: Rapid FireCannon: Scatter VolleyDispersal Pattern AlphaDispersal Pattern BetaFocused AssaultKemocite-Laced WeaponryDistributed TargetingTactical TeamTarget Auxiliary SubsystemsTarget Engines SubsystemsTarget Shields SubsystemsTarget Weapons SubsystemsTorpedo: High YieldTorpedo: Spread
Player only Attack Pattern AlphaFire on my MarkGo Down FightingTactical FleetTactical InitiativeVulnerability Assessment Sweep
Intelligence
Ground BOff or Player Feign DisintegrationFrictionless Particle GrenadeHarmlessIncite ChaosNeurolytic Hypo InjectionPhotonic DecoyResonant Tachyon StreamSite-to-Site EnsnareSonic Suppression FieldSubspace Anesthezine MineTripwire Drone
Space BOff or Player Electromagnetic Pulse ProbeEnergy Weapons: Surgical StrikesEvade Target LockIntelligence TeamIonic TurbulenceKinetic MagnetOverride Subsystem SafetiesSubnucleonic Carrier WaveSubspace BeaconTorpedo: Transport WarheadViral Impulse Burst
Command
Ground BOff or Player Coordinated Bombing StrikeDelegated DevastationHammer and AnvilOverwhelm ShieldsReturn FireSanctuaryStrategic AnalysisShock and AweTake CoverTimely Intervention
Space BOff or Player Ambush Point MarkerCall Emergency ArtilleryConcentrate FirepowerNeeds of the ManyOverwhelm EmittersPhalanx FormationRally Point MarkerReroute Power from Life SupportSubspace InterceptionSuppression Barrage
Pilot
Space BOff or Player Attack Pattern LambdaDeploy CountermeasuresLock TrajectoryPilot TeamClean GetawayFly Her ApartHold TogetherReinforcements SquadronCoolant IgnitionForm UpReroute Reserves to WeaponsSubspace Boom
Temporal Operative
Ground BOff or Player

Causal EntanglementChronometric DiffusionChronoplastyDegenerationParadox BombRecursive AfflictionSpread DecayTachyonic ConversionTemporal NarcosisUncertainty Burst

Space BOff or Player

Channeled DeconstructionHeisenberg AmplifierEntropic RedistributionCausal ReversionEntropic CascadeShared FateRapid DecayGravimetric ConversionChronometric Inversion FieldTimeline CollapseRecursive Shearing

Miracle Worker
Ground BOff or Player

Generate Ablative ProtectionGravitic Induction FieldHarmonized ShieldsLogic BombOverload Power CellsTechnical MishapThrow Regenerative Nanite CanisterVISOR Emulation Overlay

Space BOff or Player

Null Pointer Flood Narrow Sensor BandsReroute Shields to Hull ContainmentAlign Shield FrequenciesDeploy Gravitic Induction PlatformEnergy Weapons: Exceed Rated LimitsTorpedoes: Nanite Repair PayloadDestabilize Warp CoreOverwhelm Power RegulatorsMixed Armaments Synergy

Universal
Ground Player only Chroniton JoltCrystalline SpikeDeploy Gravimetric TrapsJam Subspace TransmissionsMass Gravimetric DetonationOvercharge Turret FabricationPlasma Feedback CascadeSubspace RiftGenerate Solar GatewaySompek Lightning
See also Bridge officer abilityBridge Officer TrainerKitsPlayer abilitySingularity Core abilitiesCruiser commandsStarship Separation