Overview[ | ]
Energy Weapons: Reroute Reserves to Weapons makes the user's weapons not drain from their weapons power but from their engine power. Additionally it increases the rate at which the user's weapons fire.
Basic Information[ | ]
- Specialization: Pilot
- Locale: Space
- Game Description: By shunting the impulse manifolds into your weapons arrays, the drain usually associated with energy weapon activation can pull from your Engine Subsystem instead of Weapons. While this effect is in place, the firing cycles of all active energy weapons will cycle more quickly.
This reroute will be automatically shut off if it takes your Engines offline. If this occurs, reset the Shared Category Cooldown from Energy Weapon Firing Modes and reduce their Recharge Time by this power's remaining duration.
Detailed Information[ | ]
- Target: Enemy
- Ability Type: Buff
- Range: 5km
- Starts cooldown on:
- Self
- Beams: Fire at Will 15s
- Beams: Overload: 15s
- Cannons: Rapid Fire: 15s
- Cannons: Scatter Volley: 15s
- Energy Weapons: Surgical Strikes: 15s
- Duplicate ability cooldown:
- 15s
- Modified by:
- Skills
- None
- Duty Officer
- None
- Starship Traits
- Rhythmic Rumble - Grants you a boost to Damage Resistance Rating and Weapon Power Cost based on your speed
- Vanguard Specialists: Cooldown of Reroute Reserves to Weapons reduced by 33% of its base recharge time, maximum Duration extended by 5 seconds.
- Skills
- Trained by:
- Rank I & II: Bridge Officer Trainer
- Rank III: Captain Training
Ability Ranks[ | ]
Ability/User Rank | CD | Ability Effects |
---|---|---|
Rank I: Lt. Commander | 40 sec |
|
Rank II: Commander | 40 sec |
|
Rank III: Commander | 40 sec |
|