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==Overview== |
==Overview== |
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+ | '''Evasive Maneuvers''' is a space ability available to all players and is first gained when the player reaches Lieutenant Grade 2 (see [[Player ability]] for more information). It can be used as a defensive buff for its added defense, or offensively for its turn rates and flight speed. It can also be useful for flying around at increased speeds — to collect anomalies, for example. |
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− | | width="50" valign="top" align="center" | [[File:SkillNameIconFaction.png|{{PAGENAME}}]] |
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− | | <!-- User Description about the skill, try to keep it factual --> |
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==Basic Information== |
==Basic Information== |
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− | *'''Profession:''' |
+ | *'''Profession:''' All [[profession]]s |
+ | *'''Locale:''' [[Bridge officer abilities#Space Abilities|Space]] |
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− | All |
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+ | *'''Game Description:''' Evasive Maneuvers grants a massive speed and maneuverability boost over a short duration. Also improves your defense, reducing your chance to get hit. Evasive Maneuvers can be used with Full Impulse to increase maneuverability, but the speed boost will not apply. |
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− | Space |
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− | *'''Game Description:''' |
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− | Speed, Maneuverability and Defense Buff. |
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==Detailed Information== |
==Detailed Information== |
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− | * '''Used by:''' |
+ | * '''Used by:''' Captain |
+ | * '''Target:''' Self |
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− | * ''' |
+ | * '''System''': None |
+ | * '''Ability Type:''' [[Buff]] |
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− | **Self |
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− | * ''' |
+ | * '''Activation:''' 0.5 seconds |
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− | ** Engines |
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− | * ''' |
+ | * '''Starts a 15 second cooldown on''': |
+ | ** {{abilityicon|Impulse Burst|Federation|24px}} {{ability|Impulse Burst}} |
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− | ** Buff |
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− | ** Instant |
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− | ** N/A |
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− | * '''Starts cooldown on''': |
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− | ** Fire |
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* '''Modified by:''' |
* '''Modified by:''' |
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** Skills |
** Skills |
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+ | *** [[File:Engineering_Skill_4_R1.png|24px]] {{skill|Impulse Expertise}} ''(Improves Speed and Turn Rate)'' |
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− | *** <!-- List of skills, use {{skill|Name}} |
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+ | *** {{iconlink|Spec_pilot_t1_reckless_abandon|24px}} [[Captain_Specialization/Pilot_skills#Reckless Abandon|Reckless Abandon]] Tier 1 Pilot Specialization (Immune to Movement-Impairing Effects for 2 sec) |
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− | ** Stats |
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+ | ** Duty Officer |
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− | *** <!-- Stats that increase the abilitys potential --> |
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+ | *** {{doffspec|Conn Officer}} - Reduces the time for Evasive Maneuvers to recharge after use by 5 sec. |
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− | * '''Trained by:''' |
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+ | *** [[Emergency Conn Hologram (FED)|Emergency Conn Hologram]] - Recharges Evasive Maneuvers when {{Ability|Emergency Power to Engines}} is activated. |
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− | ** <!-- Who trains the ability, seperate by ranks --> |
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+ | ** Space Trait |
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+ | *** {{traiticon|Helmsman|24px}} {{Trait|Helmsman}} - Cooldown for Evasive Maneuvers reduced by 10 sec. |
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+ | *** {{traiticon|Hit and Run|24px}} {{Trait|Hit and Run}} - Evasive Maneuvers grants +Res and +Dmg, +Crit% on Expire |
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+ | *** {{traiticon|Theta Radiation Infused Evasive Maneuvers|24px}} {{Trait|Theta Radiation Infused Evasive Maneuvers}} - Adds Radiation Burst and damage over time effect. |
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+ | *** {{traiticon|Invasive Maneuvers|24px}} {{Trait|Invasive Maneuvers}} - Evasive Maneuvers will disable nearby foes' bridge officer abilities for a short time and user will phase in and out of Mycelial Space during the duration of the ability making them harder to target. |
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+ | *** {{traiticon|Smooth Landing|24px}} {{Trait|Smooth Landing}} - [[Ability: Brace for Impact|Brace for Impact]] and Evasive Maneuvers activate each other. |
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+ | ** This ability cannot be trained (all Captains have it automatically). |
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==Ability Ranks== |
==Ability Ranks== |
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! align="left" width="155" | '''Ability/User Rank''' |
! align="left" width="155" | '''Ability/User Rank''' |
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! width="35" | '''<span style="cursor:help; color: #6d99b6;" title="Cooldown / Recharge Time">CD</span>''' |
! width="35" | '''<span style="cursor:help; color: #6d99b6;" title="Cooldown / Recharge Time">CD</span>''' |
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− | ! width="35" | '''<span style="cursor:help; color: #6d99b6;" title="Skillpoints Per Rank">SPR</span>''' |
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− | ! width="35" | {{SM}} |
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! align="left" | Ability Effects |
! align="left" | Ability Effects |
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|- |
|- |
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− | |''' |
+ | | '''Rank I:''' Lieutenant |
+ | | align="center" | 60s |
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+ | * Toggle (7.5 max) |
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+ | * Up to +15 Defense Rating for 8 sec (based directly on current speed) |
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+ | | '''Rank II:''' Lt Commander |
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+ | | align="center" | 60s |
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+ | * Toggle (7.5 max) |
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+ | * +350% Flight Speed strength for 8 sec |
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+ | * +350% Turn Rate strength for 8 sec |
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+ | * Up to +20 Defense Rating for 8 sec (based directly on current speed) |
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|- |
|- |
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− | |''' |
+ | | '''Rank III:''' Commander |
+ | | align="center" | 60s |
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− | |+25% Defense for 8 seconds |
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+ | * Toggle (7.5 max) |
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+ | * +400% Flight Speed strength for 8 sec |
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+ | * +400% Turn Rate strength for 8 sec |
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+ | * Up to +25 Defense Rating for 8 sec (based directly on current speed) |
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|} |
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==Notes/References== |
==Notes/References== |
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+ | * The Flight Speed bonus is impacted by the current engine power level, the Turn Rate bonus is not. |
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− | * <!-- Notes and references --> |
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+ | * This ability does not require [[skill]] points to rank up, and is increased by leveling up your character. |
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==Images== |
==Images== |
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<gallery> |
<gallery> |
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+ | File:EvasiveManeuversGraphicalEffect.png|Impulse engines "flare" up after activating Evasive Maneuvers |
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− | <!-- Gallery images --> |
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+ | File:Starship Trait- Theta Radiation Infused Evasive Maneuvers.png| "Theta Radiation Infused" Evasive Maneuvers |
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+ | |||
</gallery> |
</gallery> |
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+ | [[Category:Abilities|Evasive Maneuvers]] |
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− | <!-- Categories --> |
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− | [[Category: |
+ | [[Category:Player abilities|Evasive Maneuvers]] |
− | [[Category:Player abilities]] |
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− | [[Category:Bridge Officer abilities]] |
Latest revision as of 20:37, 6 October 2021
Overview[ | ]
Evasive Maneuvers is a space ability available to all players and is first gained when the player reaches Lieutenant Grade 2 (see Player ability for more information). It can be used as a defensive buff for its added defense, or offensively for its turn rates and flight speed. It can also be useful for flying around at increased speeds — to collect anomalies, for example.
Basic Information[ | ]
- Profession: All professions
- Locale: Space
- Game Description: Evasive Maneuvers grants a massive speed and maneuverability boost over a short duration. Also improves your defense, reducing your chance to get hit. Evasive Maneuvers can be used with Full Impulse to increase maneuverability, but the speed boost will not apply.
Detailed Information[ | ]
- Used by: Captain
- Target: Self
- System: None
- Ability Type: Buff
- Activation: 0.5 seconds
- Range: N/A
- Starts a 15 second cooldown on:
- Modified by:
- Skills
- Impulse Expertise (Improves Speed and Turn Rate)
- Reckless Abandon Tier 1 Pilot Specialization (Immune to Movement-Impairing Effects for 2 sec)
- Duty Officer
- Conn Officer - Reduces the time for Evasive Maneuvers to recharge after use by 5 sec.
- Emergency Conn Hologram - Recharges Evasive Maneuvers when Emergency Power to Engines is activated.
- Space Trait
- Helmsman - Cooldown for Evasive Maneuvers reduced by 10 sec.
- Starship Trait
- Hit and Run - Evasive Maneuvers grants +Res and +Dmg, +Crit% on Expire
- Theta Radiation Infused Evasive Maneuvers - Adds Radiation Burst and damage over time effect.
- Invasive Maneuvers - Evasive Maneuvers will disable nearby foes' bridge officer abilities for a short time and user will phase in and out of Mycelial Space during the duration of the ability making them harder to target.
- Smooth Landing - Brace for Impact and Evasive Maneuvers activate each other.
- Skills
- Trained by:
- This ability cannot be trained (all Captains have it automatically).
Ability Ranks[ | ]
Ability/User Rank | CD | Ability Effects |
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Rank I: Lieutenant | 60s |
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Rank II: Lt Commander | 60s |
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Rank III: Commander | 60s |
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Notes/References[ | ]
- The Flight Speed bonus is impacted by the current engine power level, the Turn Rate bonus is not.
- This ability does not require skill points to rank up, and is increased by leveling up your character.