Overview[ | ]
Extend Shields is an Engineering Bridge Officer space ability. It increases the shield regeneration of a selected ally that is within 10 Km from the player and increases the target's shield damage resistance. Recommended for players in a healing role.
Basic Information[ | ]
- Profession: Engineering
- Locale: Space
- Game Description: Extend Shields regenerates the shields of the target ally and improves their damage resistance. Increases in effectiveness based on current shield power level.
- Usage Notes
- Be aware that the ability has a 10 Km range. This means that if you apply it to an ally, and then they go beyond 10 Km, they stop benefiting from the heal. However, targets can sail back into the 10 Km sphere and regain the heal. Hence, it is important to corral your team-mates (in-game chat/voice, or 3rd party applications), as well as being mindful of your proximity to your team-mates too.
- This is NOT an ability that you can apply to yourself. Therefore, if you only play solo content (such as story content and patrols), then this ability should be avoided.
- Extend Shields is a channelled ability, so the 15 second cooldown on the ability does not start until the ability ends. Once the ability is activated, it cannot be manually cancelled early by the player, nor can the target of the ability be changed.
Detailed Information[ | ]
- Used by: Engineering Bridge Officer
- Target: Friend (Not self)
- System: Shields
- Ability Type: Shield HoT, Buff
- Activation: 0.5 sec
- Range: 10 km
- Starts 15 second cooldown on:
- Duplicate ability cooldown:
- 30 seconds
- Modified by:
- Skills
- Shield Restoration
- (Improves Shield Healing)
- Shield Restoration
- Trait
- Trait: Layered Shielding: Grants Temporary Secondary Shielding
- Duty Officer
- Stats
- Duty Officer
- Warp Core Engineer (Extend Shields variant)
- Grants 10% reduction of incoming shield damage for 8sec when activating Extend Shields
- Warp Core Engineer (Extend Shields variant)
- Skills
- Trained by:
- Rank I & II - Bridge Officer Trainer
- Rank III: Engineer Captain Training
Ability Ranks[ | ]
Ability/User Rank | CD | Ability Effects |
---|---|---|
Rank I: Lieutenant (in Tier 2 ship) |
15 sec |
|
Rank II: Lt Commander (in Tier 2 ship) |
15 sec |
|
Rank III: Commander (in Tier 4 ship) |
15 sec |
|
Notes[ | ]
- The numbers given above are based on 50 shield power with 0 points in the Shield Restoration skill.
- The damage resistance buff depends exclusively on Shield power. No other skills or abilities affect this buff, but the buff does stack with other damage resistance buffs, items and skills.
- The heal provided by Extend Shields depends heavily on three factors.
- Ability Rank
- Shield Restoration
- Starship Tier
- Fractional points in skills (from Threat-Scaling Science Consoles) or shield power Trait: Efficient Captain, Warp Core Efficiency, Warp Core Potential, and other items which affect power levels) and other items which affect power levels) will affect the formulas below.
- Formula for Heal over Time
- HoT = (Ship Tier + 1) / 2) * ((Ability Rank + 2) / 3) * ((Skill / 200) + 1) * 25
- Formula for Damage Reduction Buff
- Rank I = (Shield Power * 0.1) + 14
- Rank II = (Shield Power * 0.1) + 22
- Rank III = (Shield Power * 0.1) + 30
- Extend Shields was significantly reworked on February 2, 2011[1], increasing the range from 5km to 7.5km and allowing the target to leave that range without breaking the buff. Now, if a target goes outside the 7.5km range, the buff will drop; but if the target comes back into range, the buff will be restored.
- Because Emergency Power to Shields is a shield ability, it was added to the shared cooldown that already existed between Extend Shields and Reverse Shield Polarity on October 10, 2012[2]. Emergency Power to Shields was subsequently removed from that shared cooldown in the following patch on October 18, 2012[3], but the shared cooldown between Extend Shields and Reverse Shield Polarity still exists.
- Unlike other heals, Extend Shields is actively generated by the caller. Because of this, the buff cannot be removed from the target by using abilities like Subnucleonic Beam on the target. The caster must be targeted instead. In many ways, it is similar to Shield Frequency Modulation.
- Extend Shields has later been buffed to have a 10km range. Moving beyond the range still turns off the buff and reentering the 10km range reactivates it while the ability is still channelling.