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Fire Emblem Warriors: Three Hopes - The Loop
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Contents
Overview[]
Fuse Armor deals electrical damage to a target while slowing, rooting and then holding the target.
Basic Information[]
- Profession: Engineering
- Locale: Ground
- Game Description: Sends an electrical charge to the target gradually fusing its armor, resulting in slow electrical DoT and an increasing movement penalty. Slows, then roots, and then holds the target. Root and Hold are fragile, and will expire sooner if the target takes damage. Electrical damage completely bypasses shields and the DoT lasts the entire duration of the Fuse Armor. Applies resistance to additional movement debuffs once it expires.
Detailed Information[]
- Used by: Captain, Bridge Officers
- Target: Foe
- Attack Type: Expose
- Ability Type: Slow, Root, Hold, DoT and Shield Hardness Debuff
- Activation: 0.75 sec
- Range: 30 meters
- Shares cooldown with:
- None
- Starts cooldown on:
- Self only
- Modified by:
- Skills
- Kit Performance
- (Improves All Kit Modules)
- Kit Performance
- Duty Officer
- Hazard System Officer (Fuse Armor variant)
- Chance to deal double damage with Fuse Armor
- Hazard System Officer (Fuse Armor variant)
- Stats
- None
- Skills
- Trained by:
BOff Ability Ranks[]
Ability/User Rank | CD | Ability Effects |
---|---|---|
Fuse Armor I: Commander | 20 sec |
|
Module Ability Ranks[]
Ability/Module Quality | CD | Ability Effects |
---|---|---|
Fuse Armor I: Common | 20 sec |
|
Fuse Armor II: Uncommon | 20 sec |
|
Fuse Armor III: Rare | 20 sec |
|
Fuse Armor IV: Very Rare | 20 sec |
|
Fuse Armor V: Ultra Rare | 20 sec |
|