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Ability: Hazard Emitters
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Ability: Hazard Emitters
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==Overview== {{AbilityiconAoY|Hazard Emitters}} Hazard Emitters periodically cleanses the ship of any fire or radiation hazards (e.g. [[plasma]] fire, the {{ability|Borg Shield Neutralizer}}, and damage and movement debuffs inflicted by {{ability|Eject Warp Plasma}}), as well as restoring some hull strength over time.{{clear}} ==Basic Information== *'''Profession:''' [[Science]] *'''Locale:''' [[Bridge officer abilities#Space Abilities|Space]] *'''Game Description:''' System: Hazard. Hazard Emitters provide a large hull heal over time, a small damage resistance buff over duration, and it will cleanse the ship of hazard debuffs over duration. Increases in effectiveness based on current auxiliary power level. ==Detailed Information== * '''Used by:''' [[Bridge Officers]] * '''Target:''' Friend and Self * '''Ability Type:''' [[Cleanse]], [[Buff]], [[HoT]] * '''Activation:''' 0.5 seconds * '''Range:''' 10 Kilometers * '''Shares cooldown with:''' ** None * '''Starts cooldown on''': ** Self only * '''Duplicate ability cooldown''': ** 30 seconds * '''Modified by:''' ** Skills ***[[File:Engineering_Skill_1_R1.png|24px]] {{skill|Hull Restoration}} (Increases heal) ** Subsystem Power Level *** [[Starship (Power and Subsystems)|Auxiliary]] **** Increases heal and [[damage resistance]] [[buff]] ** Duty Officers *** [[Specialization:_Astrometrics_Scientist#Hazard_Emitters_variant|Astrometrics Scientist (Hazard Emitters variant)]] **** Applies Emergency Emitters to all allies within a 3km sphere of hazard emitters target with <50% hull ** Traits *** [[File:Biotech_Patch_icon.png|24px]] {{trait|Biotech Patch}} **** Improves the effectiveness of all abilities which restore Hull. ** Starship Trait *** {{traiticon|S.i.f. Burst|24px}} {{trait|S.i.f. Burst}} - When using Hull Healing Bridge Officer Abilities X Radiation Damage every 1 sec for 5 sec (3km) * '''Trained by:''' ** Rank I & II: [[Bridge Officer Trainer]] ** Rank III: Requires 2 [[Engineering Skill]] points ==Ability Ranks== {| class="wikitable" width="100%" ! align="left" width="155" | '''Ability/User Rank''' ! width="35" | '''<span style="cursor:help; color: #6d99b6;" title="Cooldown / Recharge Time">CD</span>''' ! align="left" | Ability Effects |- | '''Rank I:''' Ensign<br>(in Tier 1 ship) | align="center" | 45 sec | * +1,599 Hit Points over 15 sec * Removes hazard debuffs over 15 sec * +13.3 All Damage resistance for 15 sec |- | '''Rank II:''' Lieutenant<br>(in Tier 2 ship) | align="center" | 45 sec | * +3,198.4 Hit Points over 15 sec * Removes hazard debuffs over 15 sec * +17.7 All Damage resistance for 15 sec |- | '''Rank III:''' Lt Commander<br>(in Tier 3 ship) | align="center" | 45 sec | * +5,330.7 Hit Points over 15 sec * Removes hazard debuffs over 15 sec * +22.1 All Damage resistance for 15 sec |} == Notes == * The numbers given above are based on 50 aux power with 0 points in the [[File:Engineering_Skill_1_R1.png|24px]] {{skill|Hull Restoration}} skill. * This ability clears [[DoT]]s, including [[plasma|plasma weapon burn]], {{item|Hargh'peng Torpedo Launcher}} and {{ability|Borg Shield Neutralizer}}, and also protects from the effects of [[hazard]]s, such as {{ability|Eject Warp Plasma}} and {{ability|Vent Theta Radiation}} and other radiation effects. * The damage resistance buff depends exclusively on Auxiliary power. No other skills or abilities affect this buff, but the buff does stack with other damage resistance buffs, items and skills. * The heal provided by Hazard Emitters depends heavily on five factors. ** Ability Rank ** [[Auxiliary]] power ** [[File:Engineering_Skill_1_R1.png|24px]] {{skill|Hull Restoration}} ** Starship [[Tier]] **DOFF (Astrometric Scientist) has a Chance to add 40% of the Hull restored by Hazard Emitters. * [[File:Biotech_Patch_icon.png|24px]] {{trait|Biotech Patch}} adds an additional 20% to the heal after all other calculations occur. * [[File:Radiant_Nanite_Cloud_icon.png|24px]] {{trait|Radiant Nanite Cloud}} allows the Hazard Emitters to spread out over 4 sec in a 3km radius. * Fractional points in skills (from [[Threat-Scaling Science Consoles]]) or shield power {{iconlink|Efficient Captain|24px}} [[Trait: Efficient Captain]], [[File:Engineering_Skill_3_R1.png||24px]] {{Skill|Warp Core Efficiency}},[[File:Engineering_Skill_3_R1.png||24px]] {{skill|Warp Core Potential}}, and other items which affect power levels) and other items which affect power levels) will affect the formulas below.. * '''Formula for Heal''' ** Heal = (Aux Power + 49.95) * ((Ship Tier + 1) / 2) * ((Ability Rank + 2) / 3) * ((Skill / 200) + 1) * 16 ==Damage Resistance Buff== The amount of damage resistance [[buff]] depends on the ability rank and the player's current [[Auxiliary]] power level. '''Formula''' * Buff = (power + 50) * base * Rank I = (power + 50) * (6 / 45) * Rank II = (power + 50) * (8 / 45) * Rank III = (power + 50) * (10 / 45) {| class="wikitable" align="center" |- ! Aux ! Rank 1 ! Rank 2 ! Rank 3 |- | 25 || 10 || 13.3 || 16.6 |- | 50 || 13.3 || 17.7 || 22.1 |- | 75 || 16.7 || 22.2 || 27.7 |- | 100 || 20 || 26.6 || 33.2 |- | 125 || 23.3 || 31 || 38.7 |- | 145 || 26 || 34.6 || 43.1 |} == Images == <gallery> File:Hazard Emmiters Self Heal.jpg|Hazard Emitters Self Heal on [[Dyson Science Destroyer]] File:Hazard Emmiters Heal another ship.jpg|Hazard Emitters beam to [[Phantom Intel Escort]] </gallery> {{Ability nav}} [[Category:Abilities|Hazard Emitters]] [[Category:Bridge Officer abilities|Hazard Emitters]] [[Category:Bridge Officer abilities (Space)|Hazard Emitters]] [[Category:Bridge Officer abilities (Science)|Hazard Emitters]] [[Category:Bridge Officer abilities (Min lvl-Ensign)|Hazard Emitters]]
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