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(→‎Damage Resistance Buff: minor correction to formula)
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* {{trait|Biotech Patch}} adds an additional 20% to the heal after all other calculations occur.
 
* {{trait|Biotech Patch}} adds an additional 20% to the heal after all other calculations occur.
   
'''Calculation for Heal'''
+
'''Formula for Heal'''
 
* Rank I = (Aux Power + 49.95) * (Ship Tier + 1) * 8 * ((Skill / 200) + 1)
 
* Rank I = (Aux Power + 49.95) * (Ship Tier + 1) * 8 * ((Skill / 200) + 1)
 
* Rank II = (Aux Power + 49.95) * (Ship Tier + 2) * 8 * ((Skill / 200) + 1)
 
* Rank II = (Aux Power + 49.95) * (Ship Tier + 2) * 8 * ((Skill / 200) + 1)
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The amount of damage resistance [[buff]] depends on the ability rank and the player's current [[Auxiliary]] power level.
 
The amount of damage resistance [[buff]] depends on the ability rank and the player's current [[Auxiliary]] power level.
   
'''Calculation'''
+
'''Formula'''
 
* Buff = (power + 50) * base
 
* Buff = (power + 50) * base
 
* Rank I = (power + 50) * (6 / 45)
 
* Rank I = (power + 50) * (6 / 45)

Revision as of 23:15, 10 June 2014

Overview

Hazard Emitters icon (Federation)
Line fed
Hazard Emitters icon (Klingon)
Line kdf
Hazard Emitters icon (Romulan)
Line rom
Hazard Emitters icon (Federation)
Line tos
No icon (Dominion)
Line dom

Hazard Emitters periodically cleanses the ship of any fire or radiation hazards, as well as restoring some hull strength over time.

Basic Information

  • Profession: Science
  • Locale: Space
  • Game Description: System: Hazard. Hazard Emitters provide a large hull heal over time, a small damage resistance buff over duration, and over the duration it will cleanse the ship of hazard debuffs (such as plasma fire and the Borg Shield Neutralizer, as well as the damage and movement debuffs inflicted by Eject Warp Plasma.) Increases in effectiveness based on current auxiliary power level.

Detailed Information

Ability Ranks

Ability/User Rank CD SPR Ability Effects
Rank I: Ensign
(in Tier 1 ship)
45-85 sec 250
  • +1,599 Hit Points over 15 sec
  • Removes hazard debuffs over 15 sec
  • +13.3 All Damage resistance for 15 sec
Rank II: Lieutenant
(in Tier 2 ship)
45-85 sec 500
  • +3,198.4 Hit Points over 15 sec
  • Removes hazard debuffs over 15 sec
  • +17.7 All Damage resistance for 15 sec
Rank III: Lt Commander
(in Tier 3 ship)
45-85 sec 750
  • +5,330.7 Hit Points over 15 sec
  • Removes hazard debuffs over 15 sec
  • +22.1 All Damage resistance for 15 sec

Notes

Formula for Heal

  • Rank I = (Aux Power + 49.95) * (Ship Tier + 1) * 8 * ((Skill / 200) + 1)
  • Rank II = (Aux Power + 49.95) * (Ship Tier + 2) * 8 * ((Skill / 200) + 1)
  • Rank III = (Aux Power + 49.95) * (Ship Tier + (11/3)) * 8 * ((Skill / 200) + 1)

Damage Resistance Buff

The amount of damage resistance buff depends on the ability rank and the player's current Auxiliary power level.

Formula

  • Buff = (power + 50) * base
  • Rank I = (power + 50) * (6 / 45)
  • Rank II = (power + 50) * (8 / 45)
  • Rank III = (power + 50) * (10 / 45)
Aux Rank 1 Rank 2 Rank 3
15 8.7 11.5 14.4
20 9.3 12.4 15.5
25 10 13.3 16.6
30 10.7 14.2 17.7
35 11.3 15.1 18.8
40 12 16 19.9
45 12.7 16.8 21
50 13.3 17.7 22.1
55 14 18.6 23.2
60 14.7 19.5 24.3
65 15.3 20.4 25.4
70 16 21.3 26.5
75 16.7 22.2 27.7
80 17.3 23 28.8
85 18 23.9 29.9
90 18.7 24.8 31
95 19.3 25.7 32.1
100 20 26.6 33.2
105 20.7 27.5 34.3
110 21.3 28.4 35.4
115 22 29.3 36.5
120 22.7 30.1 37.6
125 23.3 31 38.7
130 24 31.9 39.8
135 24.7 32.8 40.9
140 25.3 33.7 42
145 26 34.6 43.1
v · d · e
Abilities      
Console eng icon Engineering
Ground BOff or Player Chroniton Mine BarrierCombat SupplyCover ShieldEquipment DiagnosticsFuse ArmorMedical Generator FabricationQuantum Mortar FabricationQuick FixReroute Power to ShieldsShield Generator FabricationShield RechargeSupport Drone FabricationTurret FabricationWeapons Malfunction
Player only Engineering ProficiencyForce Field DomeOrbital StrikeSeeker Drone FabricationPlace Transphasic Bomb
Space BOff or Player Aceton BeamAuxiliary to BatteryAuxiliary to DampersAuxiliary to StructuralBoarding PartyDeploy Construction Shuttle WingDirected Energy ModulationEject Warp PlasmaEmergency Power to AuxiliaryEmergency Power to EnginesEmergency Power to ShieldsEmergency Power to WeaponsEmit Unstable Warp BubbleOverload Integrity FieldEndothermic Inhibitor BeamEngineering TeamExtend ShieldsReverse Shield PolarityStructural Integrity Collapse
Player only Engineering FleetEPS Power TransferMiraculous RepairsNadion InversionRotate Shield FrequencyIntrusive Energy Redirection
Console sci icon Science
Ground BOff or Player Anesthizine GasDampening FieldElectro-Gravitic FieldHyperonic RadiationHypospray - DyloveneHypospray - MelorazineMedical TricorderNanite Health MonitorNeural NeutralizerSonic PulseStasis FieldTachyon HarmonicTricorder ScanVascular Regenerator
Player only Biofilter SweepExothermic Induction FieldNanoprobe InfestationScientific AptitudeTriage
Space BOff or Player Charged Particle BurstDelayed Overload CascadeDestabilizing Resonance BeamEnergy SiphonFeedback PulseGravity WellHazard EmittersJam Targeting SensorsMask Energy SignaturePhotonic OfficerPhotonic ShockwavePolarize HullScience TeamScramble SensorsSubspace VortexStructural AnalysisTachyon BeamTractor BeamTractor Beam RepulsorsTransfer Shield StrengthTyken's RiftVery Cold In SpaceViral Matrix
Player only Photonic FleetScattering FieldScience FleetSensor ScanSubnucleonic BeamCo-opt Energy Weapons
Console tac icon Tactical
Ground BOff or Player AmbushBattle StrategiesDraw FireFire on my MarkLungeMotion AcceleratorOverwatchPhoton GrenadePlasma GrenadeSmoke GrenadeStealth ModuleStun GrenadeSuppressing FireSweeping StrikesTarget Optics
Player only Rally CrySecurity EscortStrike TeamTactical Initiative
Space BOff or Player Attack Pattern BetaAttack Pattern DeltaAttack Pattern OmegaAugment Boarding PartyBeam Array: Fire at WillBeam Array: OverloadCannon: Rapid FireCannon: Scatter VolleyDispersal Pattern AlphaDispersal Pattern BetaFocused AssaultKemocite-Laced WeaponryDistributed TargetingTactical TeamTarget Auxiliary SubsystemsTarget Engines SubsystemsTarget Shields SubsystemsTarget Weapons SubsystemsTorpedo: High YieldTorpedo: Spread
Player only Attack Pattern AlphaFire on my MarkGo Down FightingTactical FleetTactical InitiativeVulnerability Assessment Sweep
Intelligence
Ground BOff or Player Feign DisintegrationFrictionless Particle GrenadeHarmlessIncite ChaosNeurolytic Hypo InjectionPhotonic DecoyResonant Tachyon StreamSite-to-Site EnsnareSonic Suppression FieldSubspace Anesthezine MineTripwire Drone
Space BOff or Player Electromagnetic Pulse ProbeEnergy Weapons: Surgical StrikesEvade Target LockIntelligence TeamIonic TurbulenceKinetic MagnetOverride Subsystem SafetiesSubnucleonic Carrier WaveSubspace BeaconTorpedo: Transport WarheadViral Impulse Burst
Command
Ground BOff or Player Coordinated Bombing StrikeDelegated DevastationHammer and AnvilOverwhelm ShieldsReturn FireSanctuaryStrategic AnalysisShock and AweTake CoverTimely Intervention
Space BOff or Player Ambush Point MarkerCall Emergency ArtilleryConcentrate FirepowerNeeds of the ManyOverwhelm EmittersPhalanx FormationRally Point MarkerReroute Power from Life SupportSubspace InterceptionSuppression Barrage
Pilot
Space BOff or Player Attack Pattern LambdaDeploy CountermeasuresLock TrajectoryPilot TeamClean GetawayFly Her ApartHold TogetherReinforcements SquadronCoolant IgnitionForm UpReroute Reserves to WeaponsSubspace Boom
Temporal Operative
Ground BOff or Player

Causal EntanglementChronometric DiffusionChronoplastyDegenerationParadox BombRecursive AfflictionSpread DecayTachyonic ConversionTemporal NarcosisUncertainty Burst

Space BOff or Player

Channeled DeconstructionHeisenberg AmplifierEntropic RedistributionCausal ReversionEntropic CascadeShared FateRapid DecayGravimetric ConversionChronometric Inversion FieldTimeline CollapseRecursive Shearing

Miracle Worker
Ground BOff or Player

Generate Ablative ProtectionGravitic Induction FieldHarmonized ShieldsLogic BombOverload Power CellsTechnical MishapThrow Regenerative Nanite CanisterVISOR Emulation Overlay

Space BOff or Player

Null Pointer Flood Narrow Sensor BandsReroute Shields to Hull ContainmentAlign Shield FrequenciesDeploy Gravitic Induction PlatformEnergy Weapons: Exceed Rated LimitsTorpedoes: Nanite Repair PayloadDestabilize Warp CoreOverwhelm Power RegulatorsMixed Armaments Synergy

Universal
Ground Player only Chroniton JoltCrystalline SpikeDeploy Gravimetric TrapsJam Subspace TransmissionsMass Gravimetric DetonationOvercharge Turret FabricationPlasma Feedback CascadeSubspace RiftGenerate Solar GatewaySompek Lightning
See also Bridge officer abilityBridge Officer TrainerKitsPlayer abilitySingularity Core abilitiesCruiser commandsStarship Separation