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Potatobreath (talk | contribs) (→Basic Information: move hazard details to overview; reverted game description to match game!) Tag: Visual edit |
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==Overview== |
==Overview== |
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− | {{ |
+ | {{AbilityiconAoY|Hazard Emitters}} |
⚫ | |||
− | |||
⚫ | |||
==Basic Information== |
==Basic Information== |
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*'''Profession:''' [[Science]] |
*'''Profession:''' [[Science]] |
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*'''Locale:''' [[Bridge officer abilities#Space Abilities|Space]] |
*'''Locale:''' [[Bridge officer abilities#Space Abilities|Space]] |
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− | *'''Game Description:''' System: Hazard. Hazard Emitters provide a large hull heal over time, a small damage resistance buff over duration, and |
+ | *'''Game Description:''' System: Hazard. Hazard Emitters provide a large hull heal over time, a small damage resistance buff over duration, and it will cleanse the ship of hazard debuffs over duration. Increases in effectiveness based on current auxiliary power level. |
==Detailed Information== |
==Detailed Information== |
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* '''Modified by:''' |
* '''Modified by:''' |
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** Skills |
** Skills |
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− | *** {{skill|Hull Restoration}} (Increases heal) |
+ | ***[[File:Engineering_Skill_1_R1.png|24px]] {{skill|Hull Restoration}} (Increases heal) |
** Subsystem Power Level |
** Subsystem Power Level |
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*** [[Starship (Power and Subsystems)|Auxiliary]] |
*** [[Starship (Power and Subsystems)|Auxiliary]] |
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**** Applies Emergency Emitters to all allies within a 3km sphere of hazard emitters target with <50% hull |
**** Applies Emergency Emitters to all allies within a 3km sphere of hazard emitters target with <50% hull |
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** Traits |
** Traits |
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− | *** {{trait|Biotech Patch}} |
+ | *** [[File:Biotech_Patch_icon.png|24px]] {{trait|Biotech Patch}} |
**** Improves the effectiveness of all abilities which restore Hull. |
**** Improves the effectiveness of all abilities which restore Hull. |
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+ | ** Starship Trait |
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+ | *** {{traiticon|S.i.f. Burst|24px}} {{trait|S.i.f. Burst}} - When using Hull Healing Bridge Officer Abilities |
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+ | X Radiation Damage every 1 sec for 5 sec (3km) |
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+ | |||
* '''Trained by:''' |
* '''Trained by:''' |
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** Rank I & II: [[Bridge Officer Trainer]] |
** Rank I & II: [[Bridge Officer Trainer]] |
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+ | ** Rank III: Requires 2 [[Engineering Skill]] points |
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− | ** Rank III: [[Science Officer Candidate]] or Science Captain training (requires {{Skill|Starship Hull Repair}} rank 6) |
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==Ability Ranks== |
==Ability Ranks== |
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! align="left" width="155" | '''Ability/User Rank''' |
! align="left" width="155" | '''Ability/User Rank''' |
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! width="35" | '''<span style="cursor:help; color: #6d99b6;" title="Cooldown / Recharge Time">CD</span>''' |
! width="35" | '''<span style="cursor:help; color: #6d99b6;" title="Cooldown / Recharge Time">CD</span>''' |
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− | ! width="35" | '''<span style="cursor:help; color: #6d99b6;" title="Skillpoints Per Rank">SPR</span>''' |
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! align="left" | Ability Effects |
! align="left" | Ability Effects |
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|- |
|- |
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| '''Rank I:''' Ensign<br>(in Tier 1 ship) |
| '''Rank I:''' Ensign<br>(in Tier 1 ship) |
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| align="center" | 45 sec |
| align="center" | 45 sec |
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− | | align="center" | 250 |
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| |
| |
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* +1,599 Hit Points over 15 sec |
* +1,599 Hit Points over 15 sec |
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* Removes hazard debuffs over 15 sec |
* Removes hazard debuffs over 15 sec |
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* +13.3 All Damage resistance for 15 sec |
* +13.3 All Damage resistance for 15 sec |
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− | |||
|- |
|- |
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| '''Rank II:''' Lieutenant<br>(in Tier 2 ship) |
| '''Rank II:''' Lieutenant<br>(in Tier 2 ship) |
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| align="center" | 45 sec |
| align="center" | 45 sec |
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− | | align="center" | 500 |
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| |
| |
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* +3,198.4 Hit Points over 15 sec |
* +3,198.4 Hit Points over 15 sec |
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* Removes hazard debuffs over 15 sec |
* Removes hazard debuffs over 15 sec |
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* +17.7 All Damage resistance for 15 sec |
* +17.7 All Damage resistance for 15 sec |
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− | |||
|- |
|- |
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| '''Rank III:''' Lt Commander<br>(in Tier 3 ship) |
| '''Rank III:''' Lt Commander<br>(in Tier 3 ship) |
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| align="center" | 45 sec |
| align="center" | 45 sec |
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− | | align="center" | 750 |
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| |
| |
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* +5,330.7 Hit Points over 15 sec |
* +5,330.7 Hit Points over 15 sec |
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== Notes == |
== Notes == |
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− | * The numbers given above are based on 50 aux power with 0 points in the {{skill| |
+ | * The numbers given above are based on 50 aux power with 0 points in the [[File:Engineering_Skill_1_R1.png|24px]] {{skill|Hull Restoration}} skill. |
− | * This ability clears [[DoT]]s, including [[plasma|plasma weapon burn]], {{item|Hargh'peng Torpedo Launcher}} |
+ | * This ability clears [[DoT]]s, including [[plasma|plasma weapon burn]], {{item|Hargh'peng Torpedo Launcher}} and {{ability|Borg Shield Neutralizer}}, and also protects from the effects of [[hazard]]s, such as {{ability|Eject Warp Plasma}} and {{ability|Vent Theta Radiation}} and other radiation effects. |
* The damage resistance buff depends exclusively on Auxiliary power. No other skills or abilities affect this buff, but the buff does stack with other damage resistance buffs, items and skills. |
* The damage resistance buff depends exclusively on Auxiliary power. No other skills or abilities affect this buff, but the buff does stack with other damage resistance buffs, items and skills. |
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− | * The heal provided by Hazard Emitters depends heavily on |
+ | * The heal provided by Hazard Emitters depends heavily on five factors. |
** Ability Rank |
** Ability Rank |
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** [[Auxiliary]] power |
** [[Auxiliary]] power |
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− | ** {{skill| |
+ | ** [[File:Engineering_Skill_1_R1.png|24px]] {{skill|Hull Restoration}} |
** Starship [[Tier]] |
** Starship [[Tier]] |
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+ | **DOFF (Astrometric Scientist) has a Chance to add 40% of the Hull restored by Hazard Emitters. |
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− | * {{trait|Biotech Patch}} adds an additional 20% to the heal after all other calculations occur. |
+ | * [[File:Biotech_Patch_icon.png|24px]] {{trait|Biotech Patch}} adds an additional 20% to the heal after all other calculations occur. |
⚫ | |||
+ | *Radiant Nanite Cloud allows the Hazard Emitters to spread out over 4 sec in a 3km radius. |
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⚫ | * Fractional points in skills (from [[Threat-Scaling Science Consoles]]) or shield power {{iconlink|Efficient Captain|24px}} [[Trait: Efficient Captain]], [[File:Engineering_Skill_3_R1.png||24px]] {{Skill|Warp Core Efficiency}},[[File:Engineering_Skill_3_R1.png||24px]] {{skill|Warp Core Potential}}, and other items which affect power levels) and other items which affect power levels) will affect the formulas below.. |
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* '''Formula for Heal''' |
* '''Formula for Heal''' |
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** Heal = (Aux Power + 49.95) * ((Ship Tier + 1) / 2) * ((Ability Rank + 2) / 3) * ((Skill / 200) + 1) * 16 |
** Heal = (Aux Power + 49.95) * ((Ship Tier + 1) / 2) * ((Ability Rank + 2) / 3) * ((Skill / 200) + 1) * 16 |
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− | == |
+ | ==Damage Resistance Buff== |
The amount of damage resistance [[buff]] depends on the ability rank and the player's current [[Auxiliary]] power level. |
The amount of damage resistance [[buff]] depends on the ability rank and the player's current [[Auxiliary]] power level. |
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* Rank III = (power + 50) * (10 / 45) |
* Rank III = (power + 50) * (10 / 45) |
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− | {| class="wikitable" align=" |
+ | {| class="wikitable" align="center" |
|- |
|- |
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! Aux |
! Aux |
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! Rank 2 |
! Rank 2 |
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! Rank 3 |
! Rank 3 |
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− | |- |
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− | | 15 || 8.7 || 11.5 || 14.4 |
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− | |- |
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− | | 20 || 9.3 || 12.4 || 15.5 |
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|- |
|- |
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| 25 || 10 || 13.3 || 16.6 |
| 25 || 10 || 13.3 || 16.6 |
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− | |- |
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− | | 30 || 10.7 || 14.2 || 17.7 |
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− | |- |
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− | | 35 || 11.3 || 15.1 || 18.8 |
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− | |- |
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− | | 40 || 12 || 16 || 19.9 |
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− | |- |
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− | | 45 || 12.7 || 16.8 || 21 |
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|- |
|- |
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| 50 || 13.3 || 17.7 || 22.1 |
| 50 || 13.3 || 17.7 || 22.1 |
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− | |- |
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− | | 55 || 14 || 18.6 || 23.2 |
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− | |- |
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− | | 60 || 14.7 || 19.5 || 24.3 |
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− | |- |
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− | | 65 || 15.3 || 20.4 || 25.4 |
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− | |- |
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− | | 70 || 16 || 21.3 || 26.5 |
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|- |
|- |
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| 75 || 16.7 || 22.2 || 27.7 |
| 75 || 16.7 || 22.2 || 27.7 |
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− | |- |
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− | | 80 || 17.3 || 23 || 28.8 |
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− | |- |
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− | | 85 || 18 || 23.9 || 29.9 |
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− | |- |
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− | | 90 || 18.7 || 24.8 || 31 |
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− | |- |
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− | | 95 || 19.3 || 25.7 || 32.1 |
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|- |
|- |
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| 100 || 20 || 26.6 || 33.2 |
| 100 || 20 || 26.6 || 33.2 |
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− | |- |
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− | | 105 || 20.7 || 27.5 || 34.3 |
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− | |- |
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− | | 110 || 21.3 || 28.4 || 35.4 |
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− | |- |
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− | | 115 || 22 || 29.3 || 36.5 |
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− | |- |
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− | | 120 || 22.7 || 30.1 || 37.6 |
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|- |
|- |
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| 125 || 23.3 || 31 || 38.7 |
| 125 || 23.3 || 31 || 38.7 |
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− | |- |
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− | | 130 || 24 || 31.9 || 39.8 |
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− | |- |
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− | | 135 || 24.7 || 32.8 || 40.9 |
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− | |- |
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− | | 140 || 25.3 || 33.7 || 42 |
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|- |
|- |
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| 145 || 26 || 34.6 || 43.1 |
| 145 || 26 || 34.6 || 43.1 |
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|} |
|} |
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+ | == Images == |
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+ | <gallery> |
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+ | File:Hazard Emmiters Self Heal.jpg|Hazard Emitters Self Heal on [[Dyson Science Destroyer]] |
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+ | File:Hazard Emmiters Heal another ship.jpg|Hazard Emitters beam to [[Phantom Intel Escort]] |
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+ | </gallery> |
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{{Ability nav}} |
{{Ability nav}} |
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Revision as of 02:56, 10 March 2019
Overview
Hazard Emitters periodically cleanses the ship of any fire or radiation hazards (e.g. plasma fire, the Borg Shield Neutralizer, and damage and movement debuffs inflicted by Eject Warp Plasma), as well as restoring some hull strength over time.
Basic Information
- Profession: Science
- Locale: Space
- Game Description: System: Hazard. Hazard Emitters provide a large hull heal over time, a small damage resistance buff over duration, and it will cleanse the ship of hazard debuffs over duration. Increases in effectiveness based on current auxiliary power level.
Detailed Information
- Used by: Bridge Officers
- Target: Friend and Self
- Ability Type: Cleanse, Buff, HoT
- Activation: 0.5 seconds
- Range: 10 Kilometers
- Shares cooldown with:
- None
- Starts cooldown on:
- Self only
- Duplicate ability cooldown:
- 30 seconds
- Modified by:
- Skills
- Hull Restoration (Increases heal)
- Subsystem Power Level
- Auxiliary
- Increases heal and damage resistance buff
- Auxiliary
- Duty Officers
- Astrometrics Scientist (Hazard Emitters variant)
- Applies Emergency Emitters to all allies within a 3km sphere of hazard emitters target with <50% hull
- Astrometrics Scientist (Hazard Emitters variant)
- Traits
- Biotech Patch
- Improves the effectiveness of all abilities which restore Hull.
- Biotech Patch
- Starship Trait
- S.i.f. Burst - When using Hull Healing Bridge Officer Abilities
- Skills
X Radiation Damage every 1 sec for 5 sec (3km)
- Trained by:
- Rank I & II: Bridge Officer Trainer
- Rank III: Requires 2 Engineering Skill points
Ability Ranks
Ability/User Rank | CD | Ability Effects |
---|---|---|
Rank I: Ensign (in Tier 1 ship) |
45 sec |
|
Rank II: Lieutenant (in Tier 2 ship) |
45 sec |
|
Rank III: Lt Commander (in Tier 3 ship) |
45 sec |
|
Notes
- The numbers given above are based on 50 aux power with 0 points in the Hull Restoration skill.
- This ability clears DoTs, including plasma weapon burn, [Hargh'peng Torpedo Launcher] and Borg Shield Neutralizer, and also protects from the effects of hazards, such as Eject Warp Plasma and Vent Theta Radiation and other radiation effects.
- The damage resistance buff depends exclusively on Auxiliary power. No other skills or abilities affect this buff, but the buff does stack with other damage resistance buffs, items and skills.
- The heal provided by Hazard Emitters depends heavily on five factors.
- Ability Rank
- Auxiliary power
- Hull Restoration
- Starship Tier
- DOFF (Astrometric Scientist) has a Chance to add 40% of the Hull restored by Hazard Emitters.
- Biotech Patch adds an additional 20% to the heal after all other calculations occur.
- Radiant Nanite Cloud allows the Hazard Emitters to spread out over 4 sec in a 3km radius.
- Fractional points in skills (from Threat-Scaling Science Consoles) or shield power Trait: Efficient Captain, Warp Core Efficiency, Warp Core Potential, and other items which affect power levels) and other items which affect power levels) will affect the formulas below..
- Formula for Heal
- Heal = (Aux Power + 49.95) * ((Ship Tier + 1) / 2) * ((Ability Rank + 2) / 3) * ((Skill / 200) + 1) * 16
Damage Resistance Buff
The amount of damage resistance buff depends on the ability rank and the player's current Auxiliary power level.
Formula
- Buff = (power + 50) * base
- Rank I = (power + 50) * (6 / 45)
- Rank II = (power + 50) * (8 / 45)
- Rank III = (power + 50) * (10 / 45)
Aux | Rank 1 | Rank 2 | Rank 3 |
---|---|---|---|
25 | 10 | 13.3 | 16.6 |
50 | 13.3 | 17.7 | 22.1 |
75 | 16.7 | 22.2 | 27.7 |
100 | 20 | 26.6 | 33.2 |
125 | 23.3 | 31 | 38.7 |
145 | 26 | 34.6 | 43.1 |
Images
Hazard Emitters Self Heal on Dyson Science Destroyer
Hazard Emitters beam to Phantom Intel Escort