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(→‎Basic Information: move hazard details to overview; reverted game description to match game!)
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==Overview==
 
==Overview==
{{ability icons|Hazard Emitters}}
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{{AbilityiconAoY|Hazard Emitters}}
 
Hazard Emitters periodically cleanses the ship of any fire or radiation hazards (e.g. [[plasma]] fire, the {{ability|Borg Shield Neutralizer}}, and damage and movement debuffs inflicted by {{ability|Eject Warp Plasma}}), as well as restoring some hull strength over time.{{clear}}
 
Hazard Emitters periodically cleanses the ship of any fire or radiation hazards, as well as restoring some hull strength over time.
 
   
 
==Basic Information==
 
==Basic Information==
 
*'''Profession:''' [[Science]]
 
*'''Profession:''' [[Science]]
 
*'''Locale:''' [[Bridge officer abilities#Space Abilities|Space]]
 
*'''Locale:''' [[Bridge officer abilities#Space Abilities|Space]]
*'''Game Description:''' System: Hazard. Hazard Emitters provide a large hull heal over time, a small damage resistance buff over duration, and over the duration it will cleanse the ship of hazard debuffs (such as [[plasma]] fire and the {{ability|Borg Shield Neutralizer}}, as well as the damage and movement debuffs inflicted by {{ability|Eject Warp Plasma}}.) Increases in effectiveness based on current auxiliary power level.
+
*'''Game Description:''' System: Hazard. Hazard Emitters provide a large hull heal over time, a small damage resistance buff over duration, and it will cleanse the ship of hazard debuffs over duration. Increases in effectiveness based on current auxiliary power level.
   
 
==Detailed Information==
 
==Detailed Information==
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* '''Modified by:'''
 
* '''Modified by:'''
 
** Skills
 
** Skills
*** {{skill|Hull Restoration}} (Increases heal)
+
***[[File:Engineering_Skill_1_R1.png|24px]] {{skill|Hull Restoration}} (Increases heal)
 
** Subsystem Power Level
 
** Subsystem Power Level
 
*** [[Starship (Power and Subsystems)|Auxiliary]]
 
*** [[Starship (Power and Subsystems)|Auxiliary]]
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**** Applies Emergency Emitters to all allies within a 3km sphere of hazard emitters target with <50% hull
 
**** Applies Emergency Emitters to all allies within a 3km sphere of hazard emitters target with <50% hull
 
** Traits
 
** Traits
*** {{trait|Biotech Patch}}
+
*** [[File:Biotech_Patch_icon.png|24px]] {{trait|Biotech Patch}}
 
**** Improves the effectiveness of all abilities which restore Hull.
 
**** Improves the effectiveness of all abilities which restore Hull.
  +
** Starship Trait
  +
*** {{traiticon|S.i.f. Burst|24px}} {{trait|S.i.f. Burst}} - When using Hull Healing Bridge Officer Abilities
  +
X Radiation Damage every 1 sec for 5 sec (3km)
  +
 
* '''Trained by:'''
 
* '''Trained by:'''
 
** Rank I & II: [[Bridge Officer Trainer]]
 
** Rank I & II: [[Bridge Officer Trainer]]
  +
** Rank III: Requires 2 [[Engineering Skill]] points
** Rank III: [[Science Officer Candidate]] or Science Captain training (requires {{Skill|Starship Hull Repair}} rank 6)
 
   
 
==Ability Ranks==
 
==Ability Ranks==
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! align="left" width="155" | '''Ability/User Rank'''
 
! align="left" width="155" | '''Ability/User Rank'''
 
! width="35" | '''<span style="cursor:help; color: #6d99b6;" title="Cooldown / Recharge Time">CD</span>'''
 
! width="35" | '''<span style="cursor:help; color: #6d99b6;" title="Cooldown / Recharge Time">CD</span>'''
! width="35" | '''<span style="cursor:help; color: #6d99b6;" title="Skillpoints Per Rank">SPR</span>'''
 
 
! align="left" | Ability Effects
 
! align="left" | Ability Effects
 
|-
 
|-
 
| '''Rank I:''' Ensign<br>(in Tier 1 ship)
 
| '''Rank I:''' Ensign<br>(in Tier 1 ship)
 
| align="center" | 45 sec
 
| align="center" | 45 sec
| align="center" | 250
 
 
|
 
|
 
* +1,599 Hit Points over 15 sec
 
* +1,599 Hit Points over 15 sec
 
* Removes hazard debuffs over 15 sec
 
* Removes hazard debuffs over 15 sec
 
* +13.3 All Damage resistance for 15 sec
 
* +13.3 All Damage resistance for 15 sec
 
 
|-
 
|-
 
| '''Rank II:''' Lieutenant<br>(in Tier 2 ship)
 
| '''Rank II:''' Lieutenant<br>(in Tier 2 ship)
 
| align="center" | 45 sec
 
| align="center" | 45 sec
| align="center" | 500
 
 
|
 
|
 
* +3,198.4 Hit Points over 15 sec
 
* +3,198.4 Hit Points over 15 sec
 
* Removes hazard debuffs over 15 sec
 
* Removes hazard debuffs over 15 sec
 
* +17.7 All Damage resistance for 15 sec
 
* +17.7 All Damage resistance for 15 sec
 
 
|-
 
|-
 
| '''Rank III:''' Lt Commander<br>(in Tier 3 ship)
 
| '''Rank III:''' Lt Commander<br>(in Tier 3 ship)
 
| align="center" | 45 sec
 
| align="center" | 45 sec
| align="center" | 750
 
 
|
 
|
 
* +5,330.7 Hit Points over 15 sec
 
* +5,330.7 Hit Points over 15 sec
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== Notes ==
 
== Notes ==
* The numbers given above are based on 50 aux power with 0 points in the {{skill|Starship Hull Repair}} skill.
+
* The numbers given above are based on 50 aux power with 0 points in the [[File:Engineering_Skill_1_R1.png|24px]] {{skill|Hull Restoration}} skill.
* This ability clears [[DoT]]s, including [[plasma|plasma weapon burn]], {{item|Hargh'peng Torpedo Launcher}}, {{ability|Eject Warp Plasma}}, {{ability|Borg Shield Neutralizer}}, {{ability|Vent Theta Radiation}} and other radiation effects.
+
* This ability clears [[DoT]]s, including [[plasma|plasma weapon burn]], {{item|Hargh'peng Torpedo Launcher}} and {{ability|Borg Shield Neutralizer}}, and also protects from the effects of [[hazard]]s, such as {{ability|Eject Warp Plasma}} and {{ability|Vent Theta Radiation}} and other radiation effects.
 
* The damage resistance buff depends exclusively on Auxiliary power. No other skills or abilities affect this buff, but the buff does stack with other damage resistance buffs, items and skills.
 
* The damage resistance buff depends exclusively on Auxiliary power. No other skills or abilities affect this buff, but the buff does stack with other damage resistance buffs, items and skills.
* The heal provided by Hazard Emitters depends heavily on four factors.
+
* The heal provided by Hazard Emitters depends heavily on five factors.
 
** Ability Rank
 
** Ability Rank
 
** [[Auxiliary]] power
 
** [[Auxiliary]] power
** {{skill|Starship Hull Repair}}
+
** [[File:Engineering_Skill_1_R1.png|24px]] {{skill|Hull Restoration}}
 
** Starship [[Tier]]
 
** Starship [[Tier]]
  +
**DOFF (Astrometric Scientist) has a Chance to add 40% of the Hull restored by Hazard Emitters.
* {{trait|Biotech Patch}} adds an additional 20% to the heal after all other calculations occur.
+
* [[File:Biotech_Patch_icon.png|24px]] {{trait|Biotech Patch}} adds an additional 20% to the heal after all other calculations occur.
* Fractional points in skills or auxiliary power (from {{trait|Efficient}}, {{skill|Starship Warp Core Efficiency}}, {{skill|Starship Warp Core Potential}} and other items which affect skill or power levels) will affect the formulas below.
 
  +
*Radiant Nanite Cloud allows the Hazard Emitters to spread out over 4 sec in a 3km radius.
 
* Fractional points in skills (from [[Threat-Scaling Science Consoles]]) or shield power {{iconlink|Efficient Captain|24px}} [[Trait: Efficient Captain]], [[File:Engineering_Skill_3_R1.png||24px]] {{Skill|Warp Core Efficiency}},[[File:Engineering_Skill_3_R1.png||24px]] {{skill|Warp Core Potential}}, and other items which affect power levels) and other items which affect power levels) will affect the formulas below..
 
* '''Formula for Heal'''
 
* '''Formula for Heal'''
 
** Heal = (Aux Power + 49.95) * ((Ship Tier + 1) / 2) * ((Ability Rank + 2) / 3) * ((Skill / 200) + 1) * 16
 
** Heal = (Aux Power + 49.95) * ((Ship Tier + 1) / 2) * ((Ability Rank + 2) / 3) * ((Skill / 200) + 1) * 16
   
=== Damage Resistance Buff ===
+
==Damage Resistance Buff==
   
 
The amount of damage resistance [[buff]] depends on the ability rank and the player's current [[Auxiliary]] power level.
 
The amount of damage resistance [[buff]] depends on the ability rank and the player's current [[Auxiliary]] power level.
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* Rank III = (power + 50) * (10 / 45)
 
* Rank III = (power + 50) * (10 / 45)
   
{| class="wikitable" align="left"
+
{| class="wikitable" align="center"
 
|-
 
|-
 
! Aux
 
! Aux
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! Rank 2
 
! Rank 2
 
! Rank 3
 
! Rank 3
|-
 
| 15 || 8.7 || 11.5 || 14.4
 
|-
 
| 20 || 9.3 || 12.4 || 15.5
 
 
|-
 
|-
 
| 25 || 10 || 13.3 || 16.6
 
| 25 || 10 || 13.3 || 16.6
|-
 
| 30 || 10.7 || 14.2 || 17.7
 
|-
 
| 35 || 11.3 || 15.1 || 18.8
 
|-
 
| 40 || 12 || 16 || 19.9
 
|-
 
| 45 || 12.7 || 16.8 || 21
 
 
|-
 
|-
 
| 50 || 13.3 || 17.7 || 22.1
 
| 50 || 13.3 || 17.7 || 22.1
|-
 
| 55 || 14 || 18.6 || 23.2
 
|-
 
| 60 || 14.7 || 19.5 || 24.3
 
|-
 
| 65 || 15.3 || 20.4 || 25.4
 
|-
 
| 70 || 16 || 21.3 || 26.5
 
 
|-
 
|-
 
| 75 || 16.7 || 22.2 || 27.7
 
| 75 || 16.7 || 22.2 || 27.7
|-
 
| 80 || 17.3 || 23 || 28.8
 
|-
 
| 85 || 18 || 23.9 || 29.9
 
|-
 
| 90 || 18.7 || 24.8 || 31
 
|-
 
| 95 || 19.3 || 25.7 || 32.1
 
 
|-
 
|-
 
| 100 || 20 || 26.6 || 33.2
 
| 100 || 20 || 26.6 || 33.2
|-
 
| 105 || 20.7 || 27.5 || 34.3
 
|-
 
| 110 || 21.3 || 28.4 || 35.4
 
|-
 
| 115 || 22 || 29.3 || 36.5
 
|-
 
| 120 || 22.7 || 30.1 || 37.6
 
 
|-
 
|-
 
| 125 || 23.3 || 31 || 38.7
 
| 125 || 23.3 || 31 || 38.7
|-
 
| 130 || 24 || 31.9 || 39.8
 
|-
 
| 135 || 24.7 || 32.8 || 40.9
 
|-
 
| 140 || 25.3 || 33.7 || 42
 
 
|-
 
|-
 
| 145 || 26 || 34.6 || 43.1
 
| 145 || 26 || 34.6 || 43.1
 
|}
 
|}
   
  +
== Images ==
  +
<gallery>
  +
File:Hazard Emmiters Self Heal.jpg|Hazard Emitters Self Heal on [[Dyson Science Destroyer]]
  +
File:Hazard Emmiters Heal another ship.jpg|Hazard Emitters beam to [[Phantom Intel Escort]]
  +
</gallery>
 
{{Ability nav}}
 
{{Ability nav}}
   

Revision as of 02:56, 10 March 2019

Overview

Hazard Emitters icon (Federation)

Hazard Emitters periodically cleanses the ship of any fire or radiation hazards (e.g. plasma fire, the Borg Shield Neutralizer, and damage and movement debuffs inflicted by Eject Warp Plasma), as well as restoring some hull strength over time.

Basic Information

  • Profession: Science
  • Locale: Space
  • Game Description: System: Hazard. Hazard Emitters provide a large hull heal over time, a small damage resistance buff over duration, and it will cleanse the ship of hazard debuffs over duration. Increases in effectiveness based on current auxiliary power level.

Detailed Information

X Radiation Damage every 1 sec for 5 sec (3km)

Ability Ranks

Ability/User Rank CD Ability Effects
Rank I: Ensign
(in Tier 1 ship)
45 sec
  • +1,599 Hit Points over 15 sec
  • Removes hazard debuffs over 15 sec
  • +13.3 All Damage resistance for 15 sec
Rank II: Lieutenant
(in Tier 2 ship)
45 sec
  • +3,198.4 Hit Points over 15 sec
  • Removes hazard debuffs over 15 sec
  • +17.7 All Damage resistance for 15 sec
Rank III: Lt Commander
(in Tier 3 ship)
45 sec
  • +5,330.7 Hit Points over 15 sec
  • Removes hazard debuffs over 15 sec
  • +22.1 All Damage resistance for 15 sec

Notes

Damage Resistance Buff

The amount of damage resistance buff depends on the ability rank and the player's current Auxiliary power level.

Formula

  • Buff = (power + 50) * base
  • Rank I = (power + 50) * (6 / 45)
  • Rank II = (power + 50) * (8 / 45)
  • Rank III = (power + 50) * (10 / 45)
Aux Rank 1 Rank 2 Rank 3
25 10 13.3 16.6
50 13.3 17.7 22.1
75 16.7 22.2 27.7
100 20 26.6 33.2
125 23.3 31 38.7
145 26 34.6 43.1

Images

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Abilities      
Console eng icon Engineering
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Player only Engineering ProficiencyForce Field DomeOrbital StrikeSeeker Drone FabricationPlace Transphasic Bomb
Space BOff or Player Aceton BeamAuxiliary to BatteryAuxiliary to DampersAuxiliary to StructuralBoarding PartyDeploy Construction Shuttle WingDirected Energy ModulationEject Warp PlasmaEmergency Power to AuxiliaryEmergency Power to EnginesEmergency Power to ShieldsEmergency Power to WeaponsEmit Unstable Warp BubbleOverload Integrity FieldEndothermic Inhibitor BeamEngineering TeamExtend ShieldsReverse Shield PolarityStructural Integrity Collapse
Player only Engineering FleetEPS Power TransferMiraculous RepairsNadion InversionRotate Shield FrequencyIntrusive Energy Redirection
Console sci icon Science
Ground BOff or Player Anesthizine GasDampening FieldElectro-Gravitic FieldHyperonic RadiationHypospray - DyloveneHypospray - MelorazineMedical TricorderNanite Health MonitorNeural NeutralizerSonic PulseStasis FieldTachyon HarmonicTricorder ScanVascular Regenerator
Player only Biofilter SweepExothermic Induction FieldNanoprobe InfestationScientific AptitudeTriage
Space BOff or Player Charged Particle BurstDelayed Overload CascadeDestabilizing Resonance BeamEnergy SiphonFeedback PulseGravity WellHazard EmittersJam Targeting SensorsMask Energy SignaturePhotonic OfficerPhotonic ShockwavePolarize HullScience TeamScramble SensorsSubspace VortexStructural AnalysisTachyon BeamTractor BeamTractor Beam RepulsorsTransfer Shield StrengthTyken's RiftVery Cold In SpaceViral Matrix
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Player only Rally CrySecurity EscortStrike TeamTactical Initiative
Space BOff or Player Attack Pattern BetaAttack Pattern DeltaAttack Pattern OmegaAugment Boarding PartyBeam Array: Fire at WillBeam Array: OverloadCannon: Rapid FireCannon: Scatter VolleyDispersal Pattern AlphaDispersal Pattern BetaFocused AssaultKemocite-Laced WeaponryDistributed TargetingTactical TeamTarget Auxiliary SubsystemsTarget Engines SubsystemsTarget Shields SubsystemsTarget Weapons SubsystemsTorpedo: High YieldTorpedo: Spread
Player only Attack Pattern AlphaFire on my MarkGo Down FightingTactical FleetTactical InitiativeVulnerability Assessment Sweep
Intelligence
Ground BOff or Player Feign DisintegrationFrictionless Particle GrenadeHarmlessIncite ChaosNeurolytic Hypo InjectionPhotonic DecoyResonant Tachyon StreamSite-to-Site EnsnareSonic Suppression FieldSubspace Anesthezine MineTripwire Drone
Space BOff or Player Electromagnetic Pulse ProbeEnergy Weapons: Surgical StrikesEvade Target LockIntelligence TeamIonic TurbulenceKinetic MagnetOverride Subsystem SafetiesSubnucleonic Carrier WaveSubspace BeaconTorpedo: Transport WarheadViral Impulse Burst
Command
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Pilot
Space BOff or Player Attack Pattern LambdaDeploy CountermeasuresLock TrajectoryPilot TeamClean GetawayFly Her ApartHold TogetherReinforcements SquadronCoolant IgnitionForm UpReroute Reserves to WeaponsSubspace Boom
Temporal Operative
Ground BOff or Player

Causal EntanglementChronometric DiffusionChronoplastyDegenerationParadox BombRecursive AfflictionSpread DecayTachyonic ConversionTemporal NarcosisUncertainty Burst

Space BOff or Player

Channeled DeconstructionHeisenberg AmplifierEntropic RedistributionCausal ReversionEntropic CascadeShared FateRapid DecayGravimetric ConversionChronometric Inversion FieldTimeline CollapseRecursive Shearing

Miracle Worker
Ground BOff or Player

Generate Ablative ProtectionGravitic Induction FieldHarmonized ShieldsLogic BombOverload Power CellsTechnical MishapThrow Regenerative Nanite CanisterVISOR Emulation Overlay

Space BOff or Player

Null Pointer Flood Narrow Sensor BandsReroute Shields to Hull ContainmentAlign Shield FrequenciesDeploy Gravitic Induction PlatformEnergy Weapons: Exceed Rated LimitsTorpedoes: Nanite Repair PayloadDestabilize Warp CoreOverwhelm Power RegulatorsMixed Armaments Synergy

Universal
Ground Player only Chroniton JoltCrystalline SpikeDeploy Gravimetric TrapsJam Subspace TransmissionsMass Gravimetric DetonationOvercharge Turret FabricationPlasma Feedback CascadeSubspace RiftGenerate Solar GatewaySompek Lightning
See also Bridge officer abilityBridge Officer TrainerKitsPlayer abilitySingularity Core abilitiesCruiser commandsStarship Separation