Overview[]
Jam Targeting Sensors is a placate bridge officer ability.
Basic Information[]
- Profession: Science
- Locale: Space
- Game Description: Jam Targeting Sensors prevents the enemy from targeting you, but delivering damage to the target can break the jam. The strength of the jam is increased in effectiveness based on current auxiliary power level and skill. The stronger the jam, the more damage the target will take before detecting you.
Detailed Information[]
- Used by: Captain
- Target: Enemy
- System: Sensor Array
- Ability Type: Debuff
- Activation: 0.5 seconds
- Range: 10 kilometers
- Duplicate ability cooldown:
- 40 seconds
- Modified by:
- Skills
- Control Expertise: Improves Hold and Disable, Knock, Repel and Slow
- Control Amplification: -25 Exotic Damage Resistance Debuff. Increases damage dealt before placate is broken.
- Starship Trait
- Catastrophic Overload - AoE Disable and Electric Damage on Expiration
- Pilfered Power - Enemy Weapon and Auxiliary Power Levels are drained to enhance your own power levels. + Weapon Firing Speed.
- Photonic Diversion - Photonic Duplicate at target for 20 sec
- Exitus Acta Probat - +500 Stealth for 20 sec. +15% Bonus Weapon Damage for 20 sec
- Skills
- Subsystems Power Level
+40 Starship Control Expertise for 20 sec
- Auxiliary - Increases damage dealt before placate is broken.
- Duty Officer
- Sensors Officer (Fleet Support Duty Officer Pack)
- Increases the damage you can deal without breaking jamming
- Sensors Officer (Fleet Support Duty Officer Pack)
- Trained by:
- Rank I & II: Bridge Officer Trainer
- Rank III: Captain Training Requires 7 Tactical Skill points.
- Cleared by: Science Team
Ability Ranks[]
Ability/User Rank | CD | Ability Effects |
---|---|---|
Rank I: Ensign | 60 sec | Placate for 12 seconds or if you deal 13,315 damage to jammed target. |
Rank II: Lieutenant | 60 sec | Placate for 16 seconds or if you deal 17,709 damage to jammed target. |
Rank III: Lt Commander | 60 sec | Placate for 20 seconds or if you deal 22,103 damage to jammed target. |
Notes/References[]
- Numbers for damage threshold are based on 125 Auxiliary Power.
Gallery[]