Overview[ | ]
Kinetic Magnet causes the enemy's hull to resonate, causing it to take greater damage from all kinetic sources. This resonance will also draw in all nearby mines and targetable torpedoes, regardless of their allegiance.
Basic Information[ | ]
- Profession: Intelligence
- Locale: Space
- Game Description: Resonate the targeted enemy's hull to increase the damage they receive from kinetic weaponry. While in effect, an energy signature override will also convince all nearby mines and targetable torpedoes to be drawn toward the affected foe, regardless of their Friend/Foe status.
Detailed Information[ | ]
- Used by: Captain
- Target: Enemy
- Ability Type: Kinetic Res Debuff, Attracts Torpedoes and Mines
- Activation: Instant
- Range: 10km
- Starts cooldown on:
- Self 60 Sec
- Modified by:
- Skills
- None
- Doffs
- None
- Skills
- Trained by:
- Rank I & II: Bridge Officer Trainer
- Rank III: Captain Training
- Countered by: Science Team
Ability Ranks[ | ]
Ability/User Rank | CD | Ability Effects |
---|---|---|
Rank I: Lieutenant | 45 sec |
|
Rank II: Lt. Commander | 45 sec |
|
Rank III: Commander | 45 sec |
|
Notes/References[ | ]
- The following items are excluded from being affected by "Kinetic Magnet" (From the October 30, 2014 patch notes)):
- Aceton Assimilators for Gorn, Voth and Player
- All Cluster Torpedoes
- All Tailpipe Torpedoes
- B'Ger Plasma Torpedo
- Destabilized Plasma Torpedo
- Gorn Repair Platforms
- Hirogen Feign Death "Loot" Container
- Intel EMP Probes
- Malon and Voth Depth Charge targets
- Projected Singularity
- T5 Counter-Command Shield Generator
- Undine Plasma Torpedo
- VATA Console torpedoes, and KDF equivalent Mines
- The Fragile hold associated with this ability was removed with the April 25, 2017 patch (Season Thirteen: Escalation).
- This ability received a rework as part of a larger Intelligence specialization update, with the March 17, 2022 update.
- Increased Kinetic Resistance debuff at all ranks, from 20/25/30 to 30/40/50
- Durations of all ranks are now normalized at 15 seconds.
- Number of Mines/Torpedoes that can be drawn to an affected target has been increased from 3 to 6.
- The range at which Mines/Torpedoes can be drawn to an affected target has been increased from 5km to 10km.
- Reminder: This ability no longer has a fragile damage cap (removed in a previous update).