Overview[ | ]
Pilot Team buffs the user's turn rate and flight speed and grants a short immunity to all Movement and Placate Debuffs .
Basic Information[ | ]
- Specialization: Pilot
- Locale: Space
- Game Description: Enhance the speed and turn rate of yourself or one ally within 10km. When Pilot Team is used on that target, it also grants a short-term immunity to all movement-impairing effects and to placate. Movement-impairing effects include: Root, Stun, Hold, Knock, Repel, Pull, Teleport and Slow, as well as Turn Rate Debuffs. Note: A few enemies have effects that cannot be resisted or avoided with immunity
Detailed Information[ | ]
- Target: Self, Ally
- Ability Type: Buff
- Range: 10km
- Starts cooldown on:
- Starts 15 second system cooldown on:
- Duplicate ability cooldown:
- 15 sec
- Modified by:
- Skills
- Impulse Expertise
- (Improves Speed and Turn Rate)
- Impulse Expertise
- Duty Officer
- None
- Trait
- Rhythmic Rumble - Grants you a boost to Damage Resistance Rating and Weapon Power Cost based on your speed
- Skills
- Trained by:
- Rank I & II: Bridge Officer Trainer
- Rank III: Captain Training
Ability Ranks[ | ]
Ability/User Rank | CD | Ability Effects |
---|---|---|
Rank I: Ensign | 30 sec |
|
Rank II: Lieutenant | 30 sec |
|
Rank III: Lt. Commander | 30 sec |
|
Notes[ | ]
- The +Speed and Turn Rate part is modified by skills
- Those values also increase with Rank