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OverviewEdit

The Recursive Shearing ability marks single foe and stores amount of damage dealt and later re-applies percentage of stored amount as Physical Damage, ignoring the shield and resistance. There is a cap on amount of damage stored.

Basic InformationEdit

  • Profession: Temporal
  • Locale: Space
  • Game Description: Create a localized causal paradox, centered on the firepower being directed at an enemy ship. While present, the phenomenon will 'store' a portion of all incoming damage directed at that foe. Upon expiration, all of that 'stored' damage will be instantly re-applied to the foe as a physical burst. A foe may only be affected by one Recursive Shearing effect at a time.
The amount of physical damage dealt is proportional only to the difference between the target's starting hull and ending hull over the duration of this ability, and can thus have its effectiveness reduced by healing and regeneration abilities. The resulting damage cannot be further strengthened (or resisted).

Detailed InformationEdit

  • Used by: Bridge Officers with Temporal Operative specialization
  • Target: Foe
  • Ability Type: Damage, Entropy Builder
  • Activation: 0.2 sec
  • Range: 10 kilometer Range
  • Starts 15 second cooldown on:
    •  ??
  • Duplicate ability cooldown:
    • 15 seconds
  • Modified by:
    • Skills
      • None
    • Subsystems Power Level
      • None
  • Trained by:

Ability RanksEdit

Ability/User Rank CD Ability Effects - Base Skill
Rank I: Lt Commander 40 sec
  • Targets Foe
  • for 5 sec: Amount of Hull Depleted from Target is Stored
Upon expiration, deals Physical Damage equal to 15% of Stored value (Ignores Shields and Resistances)
  • + 2 Entropy
Rank II: Commander 40 sec
  • Targets Foe
  • for 5 sec: Amount of Hull Depleted from Target is Stored
Upon expiration, deals Physical Damage equal to 22.5% of Stored value (Ignores Shields and Resistances)
  • + 2 Entropy
Rank III: Commander 40 sec
  • Targets Foe
  • for 5 sec: Amount of Hull Depleted from Target is Stored
Upon expiration, deals Physical Damage equal to 30% of Stored value (Ignores Shields and Resistances)
  • + 2 Entropy

ReferencesEdit


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See also Bridge officer abilityBridge Officer TrainerKitsPlayer abilitySingularity Core abilitiesCruiser commandsStarship Separation