Overview[ | ]
Scientific Aptitude is a ground ability available to Science players when they reach Rear Admiral, Lower Half grade 5. It gives you a boost to your hit points, as well as resistance to various incoming Control effects.
Basic Information[ | ]
- Profession: Science
- Locale: Ground
- Game Description: Scientific Aptitude provides a heal over time and adds control resistance (stuns, roots, disables, knocks and slows) to your entire team over the duration. Scientific Aptitude bonuses do not stack with other active Scientific Aptitudes.
Detailed Information[ | ]
- Used by: Player (Rear Admiral or higher rank)
- Target: Team and Self
- Ability Type: Buff, HoT
- Activation: 0.5 seconds
- Range: N/A
- Shares cooldown with:
- None
- Starts cooldown on:
- Self
- Modified by:
- Skills
- None
- Stats
- None
- Skills
- Trained by:
- This ability cannot be trained
Ability Ranks[ | ]
Ability/User Rank | CD | Ability Effects |
---|---|---|
Rank I: Rear Admiral, Lower Half | 180s |
|
Rank II: Rear Admiral, Upper Half | 180s |
|
Rank III: Vice Admiral | 180s |
|