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Overview[]

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Singularity Jump is a Singularity Core ability. When activated, it causes your ship to perform a 5 km warp jump in the direction your ship is facing (Briefly breaking target lock), leaving an effect similar to the science officer ability 'Gravity Well' behind-though the raw damage and pulling are weaker, the effect also reduces the Accuracy and Damage of those caught in it. The jump is always 5 km, regardless of the charge level, however, the damage dealt by the singularity, and its secondary effects, do change with the charge level. (Accuracy Debuff scales from -50 to -100, Damage Debuff scales from -37.6 to -56.5).

Compared with the other singularity abilities, this one is quite useful. If the ship you are flying has a fast turn rate, you can easily jump behind an enemy, turn, and hit them in their rear, while making it difficult for them to fly away or turn and face you. It can also be used as a quick escape from heavy torpedos, fighters, destroyed ships about to explode, or from Tholian webs. Keep in mind when using ships with a slow turn rate that if you jump to the opposite side of a more agile craft, unless you have a great deal of rear weaponry, you may find yourself outmaneuvered. It is also recommended to use the Tactical Team ability, as flying directly at an enemy will have you shifting most of your shield power to the front, and if you jump past them, it may leave your rear open to a barrage from torpedos or concentrated cannon fire.

Basic Information[]

  • Locale: Space
  • Game Description: Fold subspace to teleport 5km forward and leave behind a Singularity at your original location. You will become untargetable for a brief period of time. This Singularity will pull enemies toward its center and cause minor Kinetic damage over time as well as dramatically reducing their damage, accuracy and perception. Activating this power will drain all your Singularity Levels. The potency of the repel, accuracy debuff and damage debuff will scale with your Singularity Level.

Detailed Information[]

Ability Ranks[]

Singularity Core level Ability Effects
Rank I: to self: Teleport 5km forward in your current facing.
Ejects Singularity: for 20 sec:
To foes within 2.2km
Repel target -0.54 per sec
235.7 Kinetic Damage per sec
-50 Accuracy
-37.5% All Damage
-96.2 Perception
Rank II: to self: Teleport 5km forward in your current facing.
Ejects Singularity: for 20 sec:
To foes within 2.2km
Repel target -0.54 per sec
294 Kinetic Damage per sec
-65 Accuracy
-44.4% All Damage
-96.2 Perception
Rank III: to self: Teleport 5km forward in your current facing.
Ejects Singularity: for 20 sec:
To foes within 2.2km
Repel target -0.54 per sec
352.8 Kinetic Damage per sec
-80 Accuracy
-50% All Damage
-97.5 Perception
Rank IV: to self: Teleport 5km forward in your current facing.
Ejects Singularity: for 20 sec:
To foes within 2.2km
Repel target -0.54 per sec
411.6 Kinetic Damage per sec
-90 Accuracy
-53.5% All Damage
-97.5 Perception
Rank V: to self: Teleport 5km forward in your current facing.
Ejects Singularity: for 20 sec:
To foes within 2.2km
Repel target -0.54 per sec
470.4 Kinetic Damage per sec
-100 Accuracy
-56% All Damage
-98 Perception

Notes/References[]

Above Kinetic Damage @ 100 EPG (Scimitar)

Images[]

  • There are no images for this ability yet.
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Abilities      
Console eng icon.png Engineering
Ground BOff or Player Chroniton Mine BarrierCombat SupplyCover ShieldEquipment DiagnosticsFuse ArmorMedical Generator FabricationQuantum Mortar FabricationQuick FixReroute Power to ShieldsShield Generator FabricationShield RechargeSupport Drone FabricationTurret FabricationWeapons Malfunction
Player only Engineering ProficiencyForce Field DomeOrbital StrikeSeeker Drone FabricationPlace Transphasic Bomb
Space BOff or Player Aceton BeamAuxiliary to BatteryAuxiliary to DampersAuxiliary to StructuralBoarding PartyDeploy Construction Shuttle WingDirected Energy ModulationEject Warp PlasmaEmergency Power to AuxiliaryEmergency Power to EnginesEmergency Power to ShieldsEmergency Power to WeaponsEmit Unstable Warp BubbleOverload Integrity FieldEndothermic Inhibitor BeamEngineering TeamExtend ShieldsReverse Shield PolarityStructural Integrity Collapse
Player only Engineering FleetEPS Power TransferMiraculous RepairsNadion InversionRotate Shield FrequencyIntrusive Energy Redirection
Console sci icon.png Science
Ground BOff or Player Anesthizine GasDampening FieldElectro-Gravitic FieldHyperonic RadiationHypospray - DyloveneHypospray - MelorazineMedical TricorderNanite Health MonitorNeural NeutralizerSonic PulseStasis FieldTachyon HarmonicTricorder ScanVascular Regenerator
Player only Biofilter SweepExothermic Induction FieldNanoprobe InfestationScientific AptitudeTriage
Space BOff or Player Charged Particle BurstDelayed Overload CascadeDestabilizing Resonance BeamEnergy SiphonFeedback PulseGravity WellHazard EmittersJam Targeting SensorsMask Energy SignaturePhotonic OfficerPhotonic ShockwavePolarize HullScience TeamScramble SensorsSubspace VortexStructural AnalysisTachyon BeamTractor BeamTractor Beam RepulsorsTransfer Shield StrengthTyken's RiftVery Cold In SpaceViral Matrix
Player only Photonic FleetScattering FieldScience FleetSensor ScanSubnucleonic BeamCo-opt Energy Weapons
Console tac icon.png Tactical
Ground BOff or Player AmbushBattle StrategiesDraw FireFire on my MarkLungeMotion AcceleratorOverwatchPhoton GrenadePlasma GrenadeSmoke GrenadeStealth ModuleStun GrenadeSuppressing FireSweeping StrikesTarget Optics
Player only Rally CrySecurity EscortStrike TeamTactical Initiative
Space BOff or Player Attack Pattern BetaAttack Pattern DeltaAttack Pattern OmegaAugment Boarding PartyBeam Array: Fire at WillBeam Array: OverloadCannon: Rapid FireCannon: Scatter VolleyDispersal Pattern AlphaDispersal Pattern BetaFocused AssaultKemocite-Laced WeaponryDistributed TargetingTactical TeamTarget Auxiliary SubsystemsTarget Engines SubsystemsTarget Shields SubsystemsTarget Weapons SubsystemsTorpedo: High YieldTorpedo: Spread
Player only Attack Pattern AlphaFire on my MarkGo Down FightingTactical FleetTactical InitiativeVulnerability Assessment Sweep
Intelligence
Ground BOff or Player Feign DisintegrationFrictionless Particle GrenadeHarmlessIncite ChaosNeurolytic Hypo InjectionPhotonic DecoyResonant Tachyon StreamSite-to-Site EnsnareSonic Suppression FieldSubspace Anesthezine MineTripwire Drone
Space BOff or Player Electromagnetic Pulse ProbeEnergy Weapons: Surgical StrikesEvade Target LockIntelligence TeamIonic TurbulenceKinetic MagnetOverride Subsystem SafetiesSubnucleonic Carrier WaveSubspace BeaconTorpedo: Transport WarheadViral Impulse Burst
Command
Ground BOff or Player Coordinated Bombing StrikeDelegated DevastationHammer and AnvilOverwhelm ShieldsReturn FireSanctuaryStrategic AnalysisShock and AweTake CoverTimely Intervention
Space BOff or Player Ambush Point MarkerCall Emergency ArtilleryConcentrate FirepowerNeeds of the ManyOverwhelm EmittersPhalanx FormationRally Point MarkerReroute Power from Life SupportSubspace InterceptionSuppression Barrage
Pilot
Space BOff or Player Attack Pattern LambdaDeploy CountermeasuresLock TrajectoryPilot TeamClean GetawayFly Her ApartHold TogetherReinforcements SquadronCoolant IgnitionForm UpReroute Reserves to WeaponsSubspace Boom
Temporal Operative
Ground BOff or Player

Causal EntanglementChronometric DiffusionChronoplastyDegenerationParadox BombRecursive AfflictionSpread DecayTachyonic ConversionTemporal NarcosisUncertainty Burst

Space BOff or Player

Channeled DeconstructionHeisenberg AmplifierEntropic RedistributionCausal ReversionEntropic CascadeShared FateRapid DecayGravimetric ConversionChronometric Inversion FieldTimeline CollapseRecursive Shearing

Miracle Worker
Ground BOff or Player

Generate Ablative ProtectionGravitic Induction FieldHarmonized ShieldsLogic BombOverload Power CellsTechnical MishapThrow Regenerative Nanite CanisterVISOR Emulation Overlay

Space BOff or Player

Null Pointer Flood Narrow Sensor BandsReroute Shields to Hull ContainmentAlign Shield FrequenciesDeploy Gravitic Induction PlatformEnergy Weapons: Exceed Rated LimitsTorpedoes: Nanite Repair PayloadDestabilize Warp CoreOverwhelm Power RegulatorsMixed Armaments Synergy

Universal
Ground Player only Chroniton JoltCrystalline SpikeDeploy Gravimetric TrapsJam Subspace TransmissionsMass Gravimetric DetonationOvercharge Turret FabricationPlasma Feedback CascadeSubspace RiftGenerate Solar GatewaySompek Lightning
See also Bridge officer abilityBridge Officer TrainerKitsPlayer abilitySingularity Core abilitiesCruiser commandsStarship Separation
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