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Overview[]

Subspace Interception icon (Federation).png Subspace Interception is a Command Bridge Officer space ability. It teleports the user to an ally whose health is below 50%. After the teleport, the user receives a Defense bonus while the ally receives a immunity to all Damage as well as a Heal during the immunity. The duration of the effects on the ally increase with his health approaching zero.

Basic Information[]

  • Profession: Command
  • Locale: Space
  • Game Description: Intervene on behalf of an ally, saving them from their current fate. Your ship will initiate a short warp burst, ending up in close proximity to the nearest ally that is below 50% Hull, and interfering with the targeting systems of nearby foes so they are unable to target the ally. This sudden warp jump also makes your ship temporarily more difficult to target by enemy weaponry.

This ability will automatically target the nearest ally within 10.0km that is currently below 50% Hull. It cannot be activated unless at least one nearby ally needs saving. The duration of the Untargetable effect scales up, the lower their Hull % is at the time of activation.

Detailed Information[]

  • Used by: Captain
  • Target: Self
  • Ability Type: Buff / Teleport / Immunity
  • Activation: Instant
  • Modified by:
    • Skills
      • None
    • Duty Officer
      • None
  • Trained by:

Ability Ranks[]

Ability/User Rank CD Ability Effects
Rank I: Ensign 40 sec
  • May only be used if ally is below 50% Health
  • To Self:
    • +35 Defense for 6 sec
    • Teleport to Nearest Ally
  • To Nearest Ally, if they are below 50% Hull:
    • Untargetable and Immune for 2sec - 6sec
    • +_ Hitpoints/sec as long as Untargetable
    • Duration increases as Ally's Hull % nears Zero
Rank II: Lieutenant 40 sec
  • May only be used if ally is below 50% Health
  • To Self:
    • +35 Defense for 8 sec
    • Teleport to Nearest Ally
  • To Nearest Ally, if they are below 50% Hull:
    • Untargetable and Immune for 4sec - 8sec
    • +_ Hitpoints/sec as long as Untargetable
    • Duration increases as Ally's Hull % nears Zero
Rank III: Lt. Commander 40 sec
  • May only be used if ally is below 50% Health
  • To Self:
    • +35 Defense for 10 sec
    • Teleport to Nearest Ally
  • To Nearest Ally, if they are below 50% Hull:
    • Untargetable and Immune for 6sec - 10sec
    • +_ Hitpoints/sec as long as Untargetable
    • Duration increases as Ally's Hull % nears Zero

Notes/References[]

  • The Healing Effect increases with Rank.
v · d · e
Abilities      
Console eng icon.png Engineering
Ground BOff or Player Chroniton Mine BarrierCombat SupplyCover ShieldEquipment DiagnosticsFuse ArmorMedical Generator FabricationQuantum Mortar FabricationQuick FixReroute Power to ShieldsShield Generator FabricationShield RechargeSupport Drone FabricationTurret FabricationWeapons Malfunction
Player only Engineering ProficiencyForce Field DomeOrbital StrikeSeeker Drone FabricationPlace Transphasic Bomb
Space BOff or Player Aceton BeamAuxiliary to BatteryAuxiliary to DampersAuxiliary to StructuralBoarding PartyDeploy Construction Shuttle WingDirected Energy ModulationEject Warp PlasmaEmergency Power to AuxiliaryEmergency Power to EnginesEmergency Power to ShieldsEmergency Power to WeaponsEmit Unstable Warp BubbleOverload Integrity FieldEndothermic Inhibitor BeamEngineering TeamExtend ShieldsReverse Shield PolarityStructural Integrity Collapse
Player only Engineering FleetEPS Power TransferMiraculous RepairsNadion InversionRotate Shield FrequencyIntrusive Energy Redirection
Console sci icon.png Science
Ground BOff or Player Anesthizine GasDampening FieldElectro-Gravitic FieldHyperonic RadiationHypospray - DyloveneHypospray - MelorazineMedical TricorderNanite Health MonitorNeural NeutralizerSonic PulseStasis FieldTachyon HarmonicTricorder ScanVascular Regenerator
Player only Biofilter SweepExothermic Induction FieldNanoprobe InfestationScientific AptitudeTriage
Space BOff or Player Charged Particle BurstDelayed Overload CascadeDestabilizing Resonance BeamEnergy SiphonFeedback PulseGravity WellHazard EmittersJam Targeting SensorsMask Energy SignaturePhotonic OfficerPhotonic ShockwavePolarize HullScience TeamScramble SensorsSubspace VortexStructural AnalysisTachyon BeamTractor BeamTractor Beam RepulsorsTransfer Shield StrengthTyken's RiftVery Cold In SpaceViral Matrix
Player only Photonic FleetScattering FieldScience FleetSensor ScanSubnucleonic BeamCo-opt Energy Weapons
Console tac icon.png Tactical
Ground BOff or Player AmbushBattle StrategiesDraw FireFire on my MarkLungeMotion AcceleratorOverwatchPhoton GrenadePlasma GrenadeSmoke GrenadeStealth ModuleStun GrenadeSuppressing FireSweeping StrikesTarget Optics
Player only Rally CrySecurity EscortStrike TeamTactical Initiative
Space BOff or Player Attack Pattern BetaAttack Pattern DeltaAttack Pattern OmegaAugment Boarding PartyBeam Array: Fire at WillBeam Array: OverloadCannon: Rapid FireCannon: Scatter VolleyDispersal Pattern AlphaDispersal Pattern BetaFocused AssaultKemocite-Laced WeaponryDistributed TargetingTactical TeamTarget Auxiliary SubsystemsTarget Engines SubsystemsTarget Shields SubsystemsTarget Weapons SubsystemsTorpedo: High YieldTorpedo: Spread
Player only Attack Pattern AlphaFire on my MarkGo Down FightingTactical FleetTactical InitiativeVulnerability Assessment Sweep
Intelligence
Ground BOff or Player Feign DisintegrationFrictionless Particle GrenadeHarmlessIncite ChaosNeurolytic Hypo InjectionPhotonic DecoyResonant Tachyon StreamSite-to-Site EnsnareSonic Suppression FieldSubspace Anesthezine MineTripwire Drone
Space BOff or Player Electromagnetic Pulse ProbeEnergy Weapons: Surgical StrikesEvade Target LockIntelligence TeamIonic TurbulenceKinetic MagnetOverride Subsystem SafetiesSubnucleonic Carrier WaveSubspace BeaconTorpedo: Transport WarheadViral Impulse Burst
Command
Ground BOff or Player Coordinated Bombing StrikeDelegated DevastationHammer and AnvilOverwhelm ShieldsReturn FireSanctuaryStrategic AnalysisShock and AweTake CoverTimely Intervention
Space BOff or Player Ambush Point MarkerCall Emergency ArtilleryConcentrate FirepowerNeeds of the ManyOverwhelm EmittersPhalanx FormationRally Point MarkerReroute Power from Life SupportSubspace InterceptionSuppression Barrage
Pilot
Space BOff or Player Attack Pattern LambdaDeploy CountermeasuresLock TrajectoryPilot TeamClean GetawayFly Her ApartHold TogetherReinforcements SquadronCoolant IgnitionForm UpReroute Reserves to WeaponsSubspace Boom
Temporal Operative
Ground BOff or Player

Causal EntanglementChronometric DiffusionChronoplastyDegenerationParadox BombRecursive AfflictionSpread DecayTachyonic ConversionTemporal NarcosisUncertainty Burst

Space BOff or Player

Channeled DeconstructionHeisenberg AmplifierEntropic RedistributionCausal ReversionEntropic CascadeShared FateRapid DecayGravimetric ConversionChronometric Inversion FieldTimeline CollapseRecursive Shearing

Miracle Worker
Ground BOff or Player

Generate Ablative ProtectionGravitic Induction FieldHarmonized ShieldsLogic BombOverload Power CellsTechnical MishapThrow Regenerative Nanite CanisterVISOR Emulation Overlay

Space BOff or Player

Null Pointer Flood Narrow Sensor BandsReroute Shields to Hull ContainmentAlign Shield FrequenciesDeploy Gravitic Induction PlatformEnergy Weapons: Exceed Rated LimitsTorpedoes: Nanite Repair PayloadDestabilize Warp CoreOverwhelm Power RegulatorsMixed Armaments Synergy

Universal
Ground Player only Chroniton JoltCrystalline SpikeDeploy Gravimetric TrapsJam Subspace TransmissionsMass Gravimetric DetonationOvercharge Turret FabricationPlasma Feedback CascadeSubspace RiftGenerate Solar GatewaySompek Lightning
See also Bridge officer abilityBridge Officer TrainerKitsPlayer abilitySingularity Core abilitiesCruiser commandsStarship Separation
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