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Overview (Original version)[]

Tactical Initiative (Ground) icon (Federation).png

Tactical Initiative (Ground) is an AoE ground ability available to Tactical players when they reach Commander grade 5 rank. It reduces ability recharge timers for all allies on your team. Can be used on yourself or an ally, but it affects a max of 4.

Contrary to the statistic description on the power itself, it does not reduce the recharge of abilities by 0.65%-0.45% but it actually refers to setting the recharge duration to 65%-45% of its normal values. (Fire on my Mark I-III has a cooldown of 60 seconds, using Tactical Initiative I reduces it to 39 seconds, not to 59.61 seconds as the description percentage would suggest.)

When used, any abilities used will begin recharging at its new duration (65-45%), abilities activated prior to Tactical Initiative will retroactively erase recharge time over the new limitation, but will not shave seconds off an ability below the new recharge duration. (A power that's [2] minutes long is activated ten seconds ago, Tactical Initiative III will shave seconds off until it is 45% of [2] minutes. However the same power activated with only 30 seconds left is much lower than even 45%, therefore no time is shaved upon using Tactical Initiative III. It will however start recharging at 45% on its next use while the ability is still active)

Overview (New/Current version)[]

  • As of the Ground abilities re-vamp of 2/23/2017 Tactical initiative received several changes all of which should be listed below:
  • Tactical Initiative has also received a few changes - it now lasts longer, but cannot have its cooldown reduced, and only affects the caster’s kit modules. Those changes are intended to make it so that the Tactical Initiative remains valuable to use while active, but changes the amount of performance spike that non-tactical captains get due to tactical captains, and ensures that non-kit abilities designed around a long cooldown retain that balance point.
  • Tactical Initiative cannot have its cooldown reduced below 120 seconds.
  • Tactical Initiative now lasts 30 seconds, but only affects your own kit modules, Tactical Initiative and Chroniton Jolt now indicate that they don't affect each other, Tactical Initiative no longer puts you into combat on activation.

Basic Information[]

  • Profession Tactical
  • Locale Ground
  • Game Description Tactical Initiative (Ground) reduces the ability recharge timers for you. all allies on your team.

Detailed Information[]

  • Used by: Commander rank or higher
  • Target: Self
  • System: None
  • Ability Type: Recharge Buff
  • Activation: 0.5 secs
  • Range: 30.48 meter
  • Shares cooldown with:
    • None
  • Starts cooldown on:
    • Self
  • Modified by:
    • Skills
      • None
  • Trained by:
    • This ability cannot be trained

Ability Ranks[]

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This article or section is in need of an update

Values for Commander and Captain rank need update.

Please help out STO Wiki by adding the necessary changes!
Ability/User Rank CD Ability Effects
Rank I:Commander 120s
  • Reduces the recharge time to 65% of its normal cooldown duration.
  • Only affects certain things
Rank II: Captain 120s
  • Reduces the recharge time to 55% of its normal cooldown duration.
  • Only affects certain things
Rank III: Admiral 120s
  • Sets Recharge timers of certain abilities to 22.5% of their base cooldown for 30 sec.


v · d · e
Abilities      
Console eng icon.png Engineering
Ground BOff or Player Chroniton Mine BarrierCombat SupplyCover ShieldEquipment DiagnosticsFuse ArmorMedical Generator FabricationQuantum Mortar FabricationQuick FixReroute Power to ShieldsShield Generator FabricationShield RechargeSupport Drone FabricationTurret FabricationWeapons Malfunction
Player only Engineering ProficiencyForce Field DomeOrbital StrikeSeeker Drone FabricationPlace Transphasic Bomb
Space BOff or Player Aceton BeamAuxiliary to BatteryAuxiliary to DampersAuxiliary to StructuralBoarding PartyDeploy Construction Shuttle WingDirected Energy ModulationEject Warp PlasmaEmergency Power to AuxiliaryEmergency Power to EnginesEmergency Power to ShieldsEmergency Power to WeaponsEmit Unstable Warp BubbleOverload Integrity FieldEndothermic Inhibitor BeamEngineering TeamExtend ShieldsReverse Shield PolarityStructural Integrity Collapse
Player only Engineering FleetEPS Power TransferMiraculous RepairsNadion InversionRotate Shield FrequencyIntrusive Energy Redirection
Console sci icon.png Science
Ground BOff or Player Anesthizine GasDampening FieldElectro-Gravitic FieldHyperonic RadiationHypospray - DyloveneHypospray - MelorazineMedical TricorderNanite Health MonitorNeural NeutralizerSonic PulseStasis FieldTachyon HarmonicTricorder ScanVascular Regenerator
Player only Biofilter SweepExothermic Induction FieldNanoprobe InfestationScientific AptitudeTriage
Space BOff or Player Charged Particle BurstDelayed Overload CascadeDestabilizing Resonance BeamEnergy SiphonFeedback PulseGravity WellHazard EmittersJam Targeting SensorsMask Energy SignaturePhotonic OfficerPhotonic ShockwavePolarize HullScience TeamScramble SensorsSubspace VortexStructural AnalysisTachyon BeamTractor BeamTractor Beam RepulsorsTransfer Shield StrengthTyken's RiftVery Cold In SpaceViral Matrix
Player only Photonic FleetScattering FieldScience FleetSensor ScanSubnucleonic BeamCo-opt Energy Weapons
Console tac icon.png Tactical
Ground BOff or Player AmbushBattle StrategiesDraw FireFire on my MarkLungeMotion AcceleratorOverwatchPhoton GrenadePlasma GrenadeSmoke GrenadeStealth ModuleStun GrenadeSuppressing FireSweeping StrikesTarget Optics
Player only Rally CrySecurity EscortStrike TeamTactical Initiative
Space BOff or Player Attack Pattern BetaAttack Pattern DeltaAttack Pattern OmegaAugment Boarding PartyBeam Array: Fire at WillBeam Array: OverloadCannon: Rapid FireCannon: Scatter VolleyDispersal Pattern AlphaDispersal Pattern BetaFocused AssaultKemocite-Laced WeaponryDistributed TargetingTactical TeamTarget Auxiliary SubsystemsTarget Engines SubsystemsTarget Shields SubsystemsTarget Weapons SubsystemsTorpedo: High YieldTorpedo: Spread
Player only Attack Pattern AlphaFire on my MarkGo Down FightingTactical FleetTactical InitiativeVulnerability Assessment Sweep
Intelligence
Ground BOff or Player Feign DisintegrationFrictionless Particle GrenadeHarmlessIncite ChaosNeurolytic Hypo InjectionPhotonic DecoyResonant Tachyon StreamSite-to-Site EnsnareSonic Suppression FieldSubspace Anesthezine MineTripwire Drone
Space BOff or Player Electromagnetic Pulse ProbeEnergy Weapons: Surgical StrikesEvade Target LockIntelligence TeamIonic TurbulenceKinetic MagnetOverride Subsystem SafetiesSubnucleonic Carrier WaveSubspace BeaconTorpedo: Transport WarheadViral Impulse Burst
Command
Ground BOff or Player Coordinated Bombing StrikeDelegated DevastationHammer and AnvilOverwhelm ShieldsReturn FireSanctuaryStrategic AnalysisShock and AweTake CoverTimely Intervention
Space BOff or Player Ambush Point MarkerCall Emergency ArtilleryConcentrate FirepowerNeeds of the ManyOverwhelm EmittersPhalanx FormationRally Point MarkerReroute Power from Life SupportSubspace InterceptionSuppression Barrage
Pilot
Space BOff or Player Attack Pattern LambdaDeploy CountermeasuresLock TrajectoryPilot TeamClean GetawayFly Her ApartHold TogetherReinforcements SquadronCoolant IgnitionForm UpReroute Reserves to WeaponsSubspace Boom
Temporal Operative
Ground BOff or Player

Causal EntanglementChronometric DiffusionChronoplastyDegenerationParadox BombRecursive AfflictionSpread DecayTachyonic ConversionTemporal NarcosisUncertainty Burst

Space BOff or Player

Channeled DeconstructionHeisenberg AmplifierEntropic RedistributionCausal ReversionEntropic CascadeShared FateRapid DecayGravimetric ConversionChronometric Inversion FieldTimeline CollapseRecursive Shearing

Miracle Worker
Ground BOff or Player

Generate Ablative ProtectionGravitic Induction FieldHarmonized ShieldsLogic BombOverload Power CellsTechnical MishapThrow Regenerative Nanite CanisterVISOR Emulation Overlay

Space BOff or Player

Null Pointer Flood Narrow Sensor BandsReroute Shields to Hull ContainmentAlign Shield FrequenciesDeploy Gravitic Induction PlatformEnergy Weapons: Exceed Rated LimitsTorpedoes: Nanite Repair PayloadDestabilize Warp CoreOverwhelm Power RegulatorsMixed Armaments Synergy

Universal
Ground Player only Chroniton JoltCrystalline SpikeDeploy Gravimetric TrapsJam Subspace TransmissionsMass Gravimetric DetonationOvercharge Turret FabricationPlasma Feedback CascadeSubspace RiftGenerate Solar GatewaySompek Lightning
See also Bridge officer abilityBridge Officer TrainerKitsPlayer abilitySingularity Core abilitiesCruiser commandsStarship Separation
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