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Overview[]

Torpedo - Transport Warhead icon (Federation).pngTorpedo: Transport Warhead Changes your next torpedo attack into a transported bomb which bypasses shields. It will detonate a short time after launching.


Basic Information[]

  • Profession: Intelligence
  • Locale: Space
  • Game Description: The next torpedo launched by your vessel will be transported instantly to the command decks of the enemy ship. After a short fuse timer it will explode to deal damage which bypasses shields. This explosion also has a chance to knock a random subsystem offline.

Detailed Information[]

  • Used by: Captain
  • Target: Self
  • System: Torpedo Weapons
  • Ability Type: Buff
  • Activation:
  • Range: N/A
  • Starts 15 second system cooldown on:
  • Duplicate ability cooldown:
    • 15 seconds
  • Modified by:
    • Skills
      •  ?
    • Duty Officer
      • None
  • Trained by:
    • Rank I & II: Bridge Officer Trainer
    • Rank III: Captain training
      • Subspatial Warheads icon.png Subspatial Warheads - Cause an Isolytic Tear to form near the damaged target. This anomaly will chase down the nearest foe, causing physical damage and draining engine subsystem power to any enemies it encounters.

Ability Ranks[]

Ability/User Rank CD Ability Effects - Base Skill
Rank I: Lt. Commander 30 sec
  • Next torpedo gains:
    • 100% Shield Penetration
    • 20% chance to knock a random subsystem offline
  • After transport, there will be a fuse timer of 2-6 seconds (depending on warhead type) before the detonation occurs
  • Additional effects vary based on Torpedo Energy type.
Rank II: Commander 30 sec
  • Next torpedo gains:
    • 100% Shield Penetration
    • 30% chance to knock a random subsystem offline
  • After transport, there will be a fuse timer of 2-6 seconds (depending on warhead type) before the detonation occurs
  • Additional effects vary based on Torpedo Energy type.
Rank III: Commander 30 sec
  • Next torpedo gains:
    • 100% Shield Penetration
    • 40% chance to knock a random subsystem offline
  • After transport, there will be a fuse timer of 2-6 seconds (depending on warhead type) before the detonation occurs
  • Additional effects vary based on Torpedo Energy type.

Notes[]

  • The additional effects based on Torpedo type:
    • Transphasic torpedoes also apply a shield resilience debuff.
    • Romulan Hyper-Plasma torpedoes cause a second explosion 2 seconds after the first.
  • This ability is likely based on a tactic used by the U.S.S. Voyager against a Borg Probe in the Star Trek: Voyager episode "Dark Frontier".
  • This torpedo firing mode only stays available for 10 seconds after cast.

Images[]

  • There are no images for this ability yet.
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See also Bridge officer abilityBridge Officer TrainerKitsPlayer abilitySingularity Core abilitiesCruiser commandsStarship Separation
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