- 360' targeting arc
- to target: _____ Radiation Damage
- 10% chance: Random Subsystem Offline for 4 sec
- 10% chance: -_____ All Damage Resistance for 15 sec
- 10% chance: _____ Plasma Damage per sec for 15 sec (Ignores Shields)
- to self: -_____ Weapon Power while this weapon is firing
- 3.5 sec recharge
The Alliance Hypercannon is an Experimental Weapon for starships that fires Radiation damage in a 360 degree arc and has a chance of causing the additional effects associated with each of the energy types primarily associated with the three major factions - Phaser (Subsystem Offline), Disruptor (Damage Resistance Rating Debuff), and Plasma (Damage-over-Time).
Overview[ | ]
This weapon was developed jointly between engineering teams from the Federation, Klingon Empire, and Romulan Republic. Design disagreements led to multiple energy types vying for inclusion in the final design, and rather than scrap it when the engineers failed to agree on this aspect of the design, they worked together to allow the weapon to utilize all simultaneously. This has resulted in an amalgamated projectile that closely resembles raw radiation across multiple volatile wavelengths.
It is available from the Andorian Pilot Escorts, Dewan Pilot Escorts, and Lethean Pilot Escorts. It can also be equipped on any starship capable of utilizing Experimental Weapons.
Gear Upgrade[ | ]
Experimental Weapons can be upgraded using the Cannon Weapons Tech Upgrades, Beam Weapons Tech Upgrades or Universal Tech Upgrades. It will receive an additional modifier on successful quality improvement:
Quality | [Mod] | Effect |
---|---|---|
Ultra Rare | [CritX] | +2% Critical Chance +10% Critical Severity |
Epic | [Ac/Dm] | +10% Accuracy +X Damage |
Notes[ | ]
- In addition to being modified by the player's Starship Weapons Training skill (as all Experimental Weapons are), the Alliance Hypercannon also benefits from increased Starship Drain Expertise, Starship Energy Weapons Training, and Radiation damage boosts.
Gallery[ | ]
Starship Energy weapons
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Energy Type | Beam | Cannon | ||||
Array & Omni | Dual Bank | Turret | Single | Dual & Quad | Dual Heavy | |
Standard Energy weapons | ||||||
Phaser | ||||||
Disruptor | ||||||
Plasma | ||||||
Tetryon | ||||||
Polaron | ||||||
Antiproton | ||||||
Proton | ||||||
Other |
Cosmetics Energy Weapons (different visuals) | ||||||
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These weapons are functionally identical to the Standard Energy Weapons above, but are visually different when firing. This includes most 23rd-century weaponry, with the exception of the 23rd century Plasma Torpedo Launcher in the section below and most Discovery-era weapons. | ||||||
Phaser | ||||||
Disruptor | ||||||
Plasma |
Hybrid Energy Weapons (two standard procs) | ||||||
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Disruptor -based |
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Plasma -based |
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Tetryon -based |
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Polaron -based |
Elite Fleet Energy Weapons (standard + extra proc) | ||||||
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Phaser | ||||||
Disruptor | ||||||
Plasma | ||||||
Tetryon | ||||||
Polaron | ||||||
Antiproton |
Special Energy Weapons (standard + extra proc) | ||||||
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Phaser -based |
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Disruptor -based |
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Plasma -based |
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Tetryon -based |
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Antoproton -based |
Special Energy Weapons (non-standard proc[s]) | ||||||
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Phaser -based |
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Phaser -based |
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Disruptor -based |
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Disruptor -based |
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Plasma -based |
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Plasma -based |
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Plasma -based & |
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Tetryon -based |
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Tetryon -based |
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Polaron -based |
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Polaron -based |
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Antiproton -based |
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Antiproton -based |
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See also | Fleet Space Weapons • 23rd Century Space Weapons • Sets |
Starship Projectile Weapons
| ||||
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Projectile Type → | Torpedo | Mine | Cluster Torpedo & Missile | |
↓ Damage Type | Sub-type | |||
Kinetic | Chroniton | |||
Photon | ||||
Plasma |