Antiproton Compression Pistols are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode hits a single target with a high damage bolt of energy that also repels back from the force of the impact.
Antiproton Dual Pistols
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Dual Bolt Setting
Antiproton Damage
__ Antiproton Damage x3 (__ DPS)
+20 Crit Severity Bonus
Bolt Spray
Expose Attack
Cone AoE Antiproton Damage
__ Antiproton Damage x5 (__ DPS)
+20 Crit Severity Bonus
5 sec recharge
Value: __
Antiproton Dual Pistols are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode shoots a net of bolts that damage several enemies in front of the player.
Antiproton Stun Pistol
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Beam Setting
Antiproton Damage
__ Antiproton Damage x2 (__ DPS)
+20 Crit Severity Bonus
Stun Beam Setting
Expose Attack
Stuns Target
__ Antiproton Damage x2 (__ DPS)
-50% Runspeed for 6 sec
+2 Stun for 6 sec
+20 Crit Severity Bonus
6 sec recharge
Value: __
Antiproton Stun Pistols are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode stuns a single target, and deals minor damage.
Antiproton Wide Beam Pistol
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Beam Setting
Antiproton Damage
__ Antiproton Damage x2 (__ DPS)
+20 Crit Severity Bonus
Wide Beam Setting
Expose Attack
Cone AoE Antiproton Damage
__ Antiproton Damage (__ DPS)
+20 Crit Severity Bonus
4 sec recharge
Value: __
Antiproton Wide Beam Pistols are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode projects a field of energy that damages several targets in front of the player.
Antiproton Full Auto Rifle
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Bolt Burst
Antiproton Damage
__ Antiproton Damage x3 (__ DPS)
+20 Crit Severity Bonus
0.5 sec recharge
Full Auto Sweep
Expose Attack
Cone AoE Antiproton Damage
__ Antiproton Damage x5 (__ DPS)
+20 Crit Severity Bonus
8 sec recharge
Value: __
Antiproton Full Auto Rifles are ranged ground weapons available for characters and bridge officers. They fire a quick burst of three energy damage bolts at a single target. Their secondary fire mode saturates a large area with energy weapon fire, repeatedly hitting multiple targets in front of the player.
Antiproton High Density Beam Rifle
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Beam Setting
Antiproton Damage
__ Antiproton Damage x2 (__ DPS)
+20 Crit Severity Bonus
High Density Beam
Exploit Attack
Cylindrical AoE Antiproton Damage and Repel
__ Antiproton Damage (__ DPS)
+25 Repel
+20 Crit Severity Bonus
6 sec recharge
Value: __
Antiproton High Density Beam Rifles are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode releases a narrow cylindrical beam that causes damage and repels targets in its path.
Antiproton Sniper Rifle
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Bolt Setting
Antiproton Damage
__ Antiproton Damage (__ DPS)
+20 Crit Severity Bonus
Sniper Shot
Exploit Attack
Antiproton Damage and Knockback
__ Antiproton Damage (__ DPS)
50% chance: Knocks back +12 meters
+20 Crit Severity Bonus
8 sec recharge
Value: __
Antiproton Sniper Rifles are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode shoots a concentrated bolt of energy at a single target, dealing high damage with a good chance to knock back.
Antiproton Split Beam Rifle
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Beam Setting
Antiproton Damage
__ Antiproton Damage x2 (__ DPS)
+20 Crit Severity Bonus
Auto-Targeting Beam
Exploit Attack
Cone AoE Antiproton Damage
__ Antiproton Damage on up to three targets.
+20 Crit Severity Bonus
6 sec recharge
Value: __
Antiproton Split Beam Rifles are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire splits a high-powered beam that hits up to three targets in front of the player in a narrow arc, but at a long range.
Antiproton Assault Minigun
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Beam Burst
Antiproton Damage
__ Antiproton Damage x4 (__ DPS)
+20 Crit Severity Bonus
Beam Sweep
Expose Attack
Cone AoE Antiproton Damage
11 pulses: __ Antiproton Damage
+20 Crit Severity Bonus
12 sec recharge
Value: __
Antiproton Assault Miniguns are ranged ground weapons available for characters and bridge officers. They fire a steady stream of short energy damage beams at a single target. Their secondary fire mode unloads a massive barrage of short beams in a narrow cone that can be swept across multiple targets. Both Primary and Secondary attacks have a short charge up to activate.
Antiproton Blast Assault
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Bolt Setting
Antiproton Damage
__ Antiproton Damage (__ DPS)
+20 Crit Severity Bonus
Energy Blast
Expose Attack
Targeted AoE Antiproton Damage and Knockback
__ Antiproton Damage (__ DPS)
66% chance: Knocks back +8 meters
+20 Crit Severity Bonus
12 sec recharge
Value: __
Antiproton Blast Assaults are ranged ground weapons available for characters and bridge officers. They fire an energy damage bolt at a single target. Their secondary fire mode releases a concentrated ball of energy that explodes on contact and deals damage in a radius with a chance to knock back targets.
Antiproton Pulsewave Assault
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Pulsewave Setting
Cylindrical AoE Antiproton Damage and Repel
__ Antiproton Damage (__ DPS)
Damage reduces over range
50% chance: +6 Repel
+20 Crit Severity Bonus
Arcwave Setting
Expose Attack
Cone AoE Antiproton Damage and Knockback
__ Antiproton Damage (__ DPS)
Damage reduces over range
66% chance: Knocks back +22.5 meters
+20 Crit Severity Bonus
8 sec recharge
Value: __
Antiproton Pulsewave Assaults are ranged ground weapons available for characters and bridge officers. They fire a static-width energy damage wave on up to three targets in its path with a chance to repel. Their secondary Arcwave fire mode releases an expanding wave that can hit multiple enemies in a large cone, with a chance to knock back. Both attacks deliver more damage at closer range.
Uncommon Antiproton weapons have one modifier suffix, Rare will have two, Very Rare will have three, and Ultra Rare will have four. Epic adds a fifth unique modifier.
Standard Modifiers: Can appear multiple times (e.g. [Dmg]x2, [CrtH]x3, [CritD]x4, etc)
[CritD]: +20 Critical Severity
[CrtH]: +2% Critical Chance
[Dmg]: +X Damage
Can appear only once (e.g. [DoT1], [KB2], etc.)
[DoT1]: 2.5% chance: X Physical Damage per sec for 15 sec
[DoT2]: 2.5% chance: X Radiation Damage per sec for 15 sec
[DoT3]: 2.5% chance: X Radiation Damage per sec for 15 sec in a 10m radius
[KB1]: 2.5% chance: Knocks back +5 meters
[KB2]: 5% chance: Knocks back +10 meters
[KB3]: 5% chance: Knocks the target back 10 meters, 2.5% chance: Knocks back all foes +5 meters in a 8 meter radius
Crafted modifier:
This modifier can appear once when crafting a ground weapon of Rare quality and higher:
[Run]: Increases run speed by 15%
Epic Modifier:
All ground weapons upgraded to Epic quality receive: