Assault Miniguns are a type of Ground Weapon. Their primary fire method shoots a series of bolts (4 shots) of energy at a target.
They also have a secondary fire mode that shoots a large number of bolts (11 hits) that damage several enemies in front of the player up to 30m away. These shots have the chance of causing a target to become exposed, which can be useful if someone else is armed with an Exploit weapon.
Depending on the type of energy used, these weapons usually come with a 2.5% chance of applying a specific effect to the target, unless otherwise stated.
Firing one more shot per volley in its primary attack, assault miniguns have lower DPS than an equivalent full auto rifle due to their brief spool-up animation—which is performed with every attack, primary or secondary—but their secondary attack has a greater range (30m vs. 20m) and fires more shots, giving a greater chance to expose enemies. Borg will adapt more quickly to a minigun than any other weapon due to the number of shots delivered per volley and should not be relied upon to deliver reliable DPS to them, but exposing a large group of Borg with the secondary fire mode may prove highly beneficial.
Minigun Types[]
Assault Minigun | ||||
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Damage Types | Icon | Effect | ||
Phaser | 2.5% chance: +2 Stun and -50% Runspeed | |||
Disruptor | 2.5% chance: -10 All Damage resistance for 10 sec | |||
Plasma | 2.5% chance: __ Plasma Damage | |||
Polaron | 2.5% Chance: Weapons Malfunction for 5 sec | |||
Tetryon | 2.5% chance: -__ All Shields | |||
Antiproton | +20 Critical Severity Bonus |
Special Weapons[]
There are currently no special Assault Miniguns available.
Modifiers[]
There are four factors that can affect personal weapons. These are Modifier suffixes, spent Player Skill Points, Personal Armor and weapon rarity.
Weapon Rarity[]
As of Season 5, the rarer the weapon, the more base damage it would do, regardless of suffixes.
Modifier Suffix[]
Uncommon Assault Miniguns will have one modifier suffix, Rare will have two and Very Rare will have three. The same modifiers may appear multiple times (e.g. [Acc]x2, [Cap]x3, etc.).
Modifier | Effect |
---|---|
[CritD] | +20 Critical Severity |
[CrtH] | +2% Critical Chance |
[Dmg] | +X Damage |
[DoT1] | 5% chance: X Radiation Damage over 15 sec |
[DoT2] | 5% chance: X Radiation Damage over 15 sec |
[DoT3] | Grants Radiation Aura over 15 sec: 5 Radiation Damage |
[KB1] | 5% chance: Knocks back +5 feet |
[KB2] | 10% chance: Knocks back +10 feet |
[KB3] | 10% chance: Knocks back +10 feet 5% chance: Applies Explosive Impact: Knocks back +5 feet |
[Rch] | -2.5 sec recharge |
[Borg] | 15 Kinetic Damage vs Borg NPCs |
[Sonic] | 7.5 Kinetic Damage vs Tholian NPCs |
Skills[]
Player Skills | |||
---|---|---|---|
Skill | Rank | Effects | |
Weapon Proficiency | Increases the base damage of your ground weapons. | ||
Weapon Expert | Increases the base damage of your ground weapons. | ||
Weapon Criticals | Increases both your chance of landing a Critical Hit, as well as your Critical Severity, for all weapons. | ||
Improved Weapon Criticals | Increases both your chance of landing a Critical Hit, as well as your Critical Severity, for all weapons. | ||
Weapon Penetration | Increases the damage dealt by your weapons by penetrating your enemies' Resistances. | ||
Improved Weapon Penetration | Increases the damage dealt by your weapons by penetrating your enemies' Resistances. |
Personal Armor[]
Personal Equipment | |||
---|---|---|---|
Icon | Equipment | Effects | Melee/Ranged |
Energy Harness Armor | +5% All Energy Damage | Ranged | |
Recoil Compensating Armor | +40% Critical Severity | Both | |
Integrated Targeting Armor | +5% Critical Chance | Both | |
Personal Shield + [Ene] Suffix Personal Energy Harness Shield |
Chance to provide a 10% Energy Damage Buff for 4 sec when you take damage. | Ranged | |
Crystalline Personal Shield Matrix | Chance of 10% energy damage buff for 4 sec when taking damage. Part of the Crystalline Shell set. |
Ranged | |
Power Cell Small - Medium - Large |
Small - +15 All Energy Damage for 15 secs. Medium - +20 All Energy Damage for 15 secs. Large - +25 All Energy Damage for 15 secs. Consumed on use. |
Ranged | |
Tribble | +1% - +2.5% All Damage strength, depending on Tribble used. | Both |
Ground Weapons
| ||||||
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Damage Type | Pistol | Rifle | Assault | Melee & Other | ||
Expose | Exploit | Expose | Exploit | Expose | ||
Standard Weapons and Special Weapons | ||||||
Antiproton | ||||||
Disruptor | ||||||
Phaser | ||||||
Plasma | ||||||
Polaron | ||||||
Tetryon | ||||||
Non-Standard | ||||||
Q's Winter Wonderland ? |
Elite Fleet Ground Weapons (standard + extra proc) | ||||||
---|---|---|---|---|---|---|
Damage Type | Pistol | Rifle | Assault | Melee Physical damage | ||
Expose | Exploit | Expose | Exploit | Expose | ||
Phaser | ||||||
Disruptor | ||||||
Plasma | ||||||
Tetryon | ||||||
Polaron | ||||||
Antiproton |
Reputation and Lock Box (dual-proc and new proc) | ||||||
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Damage Type | Pistol | Rifle | Assault | Set Items & Other | ||
Expose | Exploit | Expose | Exploit | Expose | ||
Antiproton -based |
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Disruptor -based |
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Phaser -based |
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Plasma -based |
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Polaron -based |
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Tetryon -based |
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Non-Standard |
See Also | Fleet Ground Weapons • 23rd Century Ground Weapons • Ground Equipment Sets • Special Ground Weapons |
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