Duty officers can be sent out on assignments which take anywhere between 15 minutes to 5 days (real time, not gameplay time). Assignments require a variety of input items, including a selection of available duty officers/civilians, energy credits, commodities, Tribbles, etc. At the end of the assignment, players may be awarded with combinations of XP, duty officers/civilians, energy credits, commodities, Tribbles, ship/personal equipments, etc. - depending on the outcome of the assignment.
By default there can be a maximum of 20 assignments running at the same time.[1] Up to three additional assignment slots can be purchased from the Fleet Embassy, once they have been unlocked.
Assignments can be split into two major categories:
- Current Map Assignments, which refresh every 4 hours starting at midnight GMT, and
- Personal Assignments, which refresh every hour at 25m after the hour.
The time remaining for a refresh can be seen on the bottom left of your Assignments window.
Assignment Rarity[ | ]
Common
- Lowest rewards per mission time and input items
Uncommon
- Higher rewards for same/similar inputs as common assignments
- Can be identified by a Green tint on the assignment snapshot and One Bar on the lower left corner
Rare
- Very high rewards for the same/similar inputs as other assignments
- Can be identified by a Blue tint on the assignment snapshot and Two Bars on the lower left corner
Very Rare
- Highest rewards for the same/similar inputs as other assignments
- Can be identified by a Purple tint on the assignment snapshot and Three Bars on the lower left corner
- Note that the rarity of the duty officer assignments reflects the chance to spawn in assignments list but not always how frequently/often is received .
For example Assignment: Prepare Baked Tribble for Captain has a Common rarity with 1h duration but the chance to receive that assignment again is approximately after 2 days which makes it rare somehow (maybe because of the reward type/quality too).
So the assignments may have an internal server clock/cool-down. After the cooldown is completed you have a chance (Common, Rare, or Very rare) to receive that assignment again. (of course if you are in the same system-assignment-giver).
In other words, you won't receive every hour (or 2 for sector refresh) the same Common assignment.
Assignment Chains[ | ]
A number of assignments are part of assignment chains, in which each assignment must be completed in sequence to unlock the next assignment in the chain. Most chains have a special reward for completing the entire chain, including titles, items, and duty officers.
This list is stored at Assignment chain; any modifications must be made on that page.
The following chains are currently available:
- Biochemical Investigations (4 steps)
- 6 variations for the different Gamma Quadrant commodities
- Awards special ground consumables
- Biogenic Weaponization (2 steps)
- 6 variations
- Klingon faction only
- Caitian Diaspora (10 steps) - Starfleet only
- Awards unique very rare duty officer
- Unlocks repeatable assignments for quality melee weapons and flight deck officers
- Children's Toys (4 steps)
- Awards Mk XII consoles
- Colonization (7 steps)
- 14 variants for the different Exploration Clusters
- Awards unique rare and very rare duty officers
- Culinary Credentials (5 steps)
- Awards "Chef" and "Master Chef" titles
- Colonial Team (3 steps)
- Consular Authority (4 steps)
- Epohh Raising
- 8 variants, award non combat pets.
- Extreme Bartending (5 steps)
- Awards "Bartender" and "Master Bartender" titles
- Facility 4028 Fugitives (5 steps)
- Awards Prisoners with the Dominion Fugitive trait
- Gaming Proficiency (4 steps)
- Awards "Strategema Master" title
- Ghosts of the Jem'Hadar (10 steps)
- Awards a unique very rare Cardassian duty officer
- Project Chrysalis (6 steps)
- Awards a unique very rare duty officer
- Tal Shiar Infiltration (4 steps)
- Awards unique duty officers. Only available from using Tal Shiar Command Codes, acquired from Tal Shiar Lock Box or Infinity Lock Box.
- Tau Dewa Aid (6 steps) - Suliban Cell Ship only
- Awards multiple Duty Officers for each department onboard the Suliban Cell Ship
- Unforgiven of Ferasa (10 steps) - KDF Only
- Awards very rare duty officer
Commendation Type[ | ]
Colonial Assignments[ | ]
- Specific inputs: Colonists
- Specific rewards: Colonial CXP, Colonists
Development Assignments[ | ]
- Specific inputs: Commodities
- Specific rewards: Development CXP
Diplomatic Assignments (FED)[ | ]
- Specific inputs: Energy Credits[2]
- Specific rewards: Diplomatic CXP
Engineering Assignments[ | ]
- Specific inputs: Prototype Plans, Commodities
- Specific rewards: Engineering CXP, ship/personal equipments, Prototype Plans
Espionage Assignments[ | ]
- Specific inputs: Astrometric Probes
- Specific rewards: Espionage CXP
Exploration Assignments[3][ | ]
- Specific inputs:
- Specific rewards: Exploration CXP, anomalies
Marauding Assignments (KDF)[ | ]
- Specific inputs: Contraband, Energy Credits, Prototype Plans
- Specific rewards: Marauding CXP
Medical Assignments[ | ]
- Specific inputs: Medical Supplies, Antigens
- Specific rewards: Medical CXP
Military Assignments[ | ]
- Specific inputs: Medical Supplies, Provisions, Shield Generators
- Specific rewards: Military CXP, Prisoner
Recruitment Assignments[ | ]
- Specific inputs:
- Specific rewards: Recruitment CXP, Bridge Officer Candidates, Junior Officer Cadre, Special Duty Officer
Science Assignments[ | ]
- Specific inputs: Commodities, Shields Battery
- Specific rewards: Science CXP, Data sample (5 for success, 10 for critical success), Particle Trace (only upon critical success)
Trade Assignments[ | ]
- Specific inputs: Energy Credits, Gold-Pressed Latinum, Commodities
- Specific rewards: Trade CXP, Energy Credits, Commodities, Contraband
References[ | ]
- ↑ Some assignments, such as “Process Unrefined Dilithium”, may be started and collected regardless of whether all assignment slots are in use.
- ↑ The most frequently seen assignments that require energy credits are the uncommon “Purchase Prototype” assignments.
- ↑ Many Exploration assignments awarding significant (100+) base CXP on Success require at least one duty officer with the Specialization: Research Lab Scientist to be slotted.