- Doctor
- Quartermaster or Trader
- Critical Success: 10%
- Success: 83%
- Disaster: 8%
Summary[]
Deliver emergency supplies of <commodity> to colonies in the <star cluster>.
Variations[]
There is a variant of this assignment for each Exploration Cluster, as well as variation for each of the Commodities. The amount of commodities needed depends on the type that is being delivered.
Additional Risks[]
Upon completion (even with a Successful outcome,) it is possible the officers assigned will be rerouted another, compulsory assignment. See Notes section below for details.
Possible locations[]
Requires[]
- Assignment: Establish First-In Colony completed.
- The following combinations of Department/Specialization and Commodities has been observed:
- Science officer x1
- Success: Geologist
- Seismic Stabilizers x4
- Medical officer x1
- Success: Doctor
- Antigens or Medical Supplies x?
- Critical Success: Cunning, Unscrupulous
- (Crit Traits are consistent and independent of variations.)
- Science officer x1
- Any Officer
- Critical Success: Cunning, Unscrupulous
- Success: Quartermaster, Trader
Notes[]
While this assignment offers a high base success rate and a good commendation-point-to-duration ratio, it also carries a risk of initiating a compulsory assignment, “Repel Raid on Resupply Run”. This aftermath assignment uses the two officers selected for the initial supply delivery, and checks for the following Success/Failure chances:
- Critical Success: Aggressive
- Success: Tactical
- Failure: Peaceful
- Critical Failure: Peaceful
Cautious players may avoid assigning Peaceful officers, favor Aggressive ones, and even choose to assign a Tactical officer in the second officer slot to insure against a raid.