- __ Phaser Damage x3 (__ DPS)
- 5% chance: Stun and -50% Run Speed for 4 sec (half duration vs player)
- 5% Chance: Bio-Molecular Incubation
- * -16.7 runspeed for 8 sec
- * On Expiration: __ Radiation Damage (Ignores Shields) (Double damage vs. Undine)
- 0.5 sec recharge
- __ Phaser Damage x2 (__ DPS)
- 5% chance: Stun and -50% Run Speed for 4 sec (half duration vs player)
- 5% Chance: Bio-Molecular Incubation
- * -16.7 runspeed for 8 sec
- * On Expiration: __ Radiation Damage (Ignores Shields) (Double damage vs. Undine)
- __ Phaser Damage (__ DPS)
- 5% chance: Stun and -50% Run Speed for 4 sec (half duration vs player)
- 5% Chance: Bio-Molecular Incubation
- * -16.7 runspeed for 8 sec
- * On Expiration: __ Radiation Damage (Ignores Shields) (Double damage vs. Undine)
- __ Phaser Damage x2 (__ DPS)
- 5% chance: Stun and -50% Run Speed for 4 sec (half duration vs player)
- 5% Chance: Bio-Molecular Incubation
- * -16.7 runspeed for 8 sec
- * On Expiration: __ Radiation Damage (Ignores Shields) (Double damage vs. Undine)
- __ Phaser Damage x4 (__ DPS)
- 5% chance: Stun and -50% Run Speed for 4 sec (half duration vs player)
- 5% Chance: Bio-Molecular Incubation
- * -16.7 runspeed for 8 sec
- * On Expiration: __ Radiation Damage (Ignores Shields) (Double damage vs. Undine)
- __ Phaser Damage (__ DPS)
- 5% chance: Stun and -50% Run Speed for 4 sec (half duration vs player)
- 5% Chance: Bio-Molecular Incubation
- * -16.7 runspeed for 8 sec
- * On Expiration: __ Radiation Damage (Ignores Shields) (Double damage vs. Undine)
- __ Phaser Damage (__ DPS)
- Damage reduces over range
- 50% chance: +6 Repel
- 5% chance: Stun and -50% Run Speed for 4 sec (half duration vs player)
- 5% Chance: Bio-Molecular Incubation
- * -16.7 runspeed for 8 sec
- * On Expiration: __ Radiation Damage (Ignores Shields) (Double damage vs. Undine)
See also:
* Weapons table
* Space equiv.
* 32c-Modified
* 32c-Standard
* Agony
* Assault
* Bio-Molecular
* Kelvin
* Phased
* Phaser
Bio-Molecular Phaser ground weapons have a chance to stun, reduce run speed and to cause a minor amount of radiation damage to the target enemy after a period of incubation.
Obtained
Bio-Molecular Phaser weapons can drop from the [Undine Equipment Requisition] crate, or they can be purchased from the Tier I (rifles) or Tier II (assault) 8472 Counter-Command reputation store for 7,500 .
Modifiers
In addition to [Proc] as its unique modifier, Rare Bio-Molecular Phaser weapons will have one modifier suffix, Very Rare will have two, and Ultra Rare will have three. Epic adds a fourth modifier.
Standard Modifiers: Can appear multiple times (e.g. [Dmg]x2, [CrtH]x2, [CritD]x2, etc)
- [CrtD]: +20 Critical Severity
- [CrtH]: +2% Critical Chance
- [Dmg]: +X Damage
Can appear only once (e.g. [DoT3], [KB3], etc.)
- [DoT3]: 2.5% chance: X Radiation Damage per sec for 15 sec in a 10m radius
- [KB3]: 5% chance: Knocks the target back 10 meters, 2.5% chance: Knocks back all foes +5 meters in a 8 meter radius
Epic Modifier: All ground weapons upgraded to Epic quality receive:
- [Dm/CrH]: +X Damage, +2% Critical Chance
- Re-engineering options: [CrtD/CrtH], [Dm/CrtD]
Base damage table
All values given are for Common weapons. There is greater damage with increasing rarity.
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Performance
There are several factors that can affect performance of ground weapons. These are modifier suffixes, skill points, traits, equipment and sets.
Skills
Bio-Molecular Phaser weapons (ground)s can be enhanced by the following Ground Skills:
- Weapon Proficiency: Increased base damage
- Weapon Criticals: Increased Critical Chance and Critical Severity
- Weapon Penetration: Increased damage by penetrating the enemy's resistances.
Sets
+Sets
| ||
---|---|---|
Set | Passive | Effects |
8472 Counter-Command Elite - Set 2 | Bio-Molecular Conduits | +10% Phaser Damage, +5% Critical Chance |
Terran Task Force Special Ops - Set 2 | Interference Algorithm | +8.8% Phaser Damage |
Crystalline Nanofiber Shell - Set 2 | Absorption Lattice | When receiving damage, 50% chance to grant: +5% All Damage (100% for Environmental damage) |
Furtive Perseverance - Set 2 | Prepared Strikes | +10%/+20% CritH/CrtD while Stealthed and not moving. (Doubled if also Crouched) |
Gamma Concerted Armaments - Set 2 | Concerted Reinforcements | To Team and Self (stacks with teammates): +10% All Weapon Damage |
Iconian Resistance Elite - Set 2 | Reinforced Combat Circuitry | +5% Armor Penetration |
Jem'Hadar Armored Shroud - Set 2 | Jem'Hadar Shroud | When receiving any damage, 7.5% chance: +15% All Damage for 8 sec |
Klingon Honor Guard (Ground) / Adapted M.A.C.O. (Ground) - Set 3 | Blood of the Warrior | +2.5% Bonus All Damage, +0% Bonus All Damage (bonus increases as you take damage), +2% Critical Chance, +20% Critical Severity |
Na'kuhl Temporal Operative - Set 2 | Agent's Training | +2% Critical Chance, +30% Critical Severity |
Omega Force (Ground) - Set 3 | Team Ambush Field | +2.5% Critical Chance, +2.5% Critical Severity |
Romulan Imperial Navy - Set 2 | Integrated Tactical Support | While Crouching, +30% Critical Severity |
Personal equipment
Body Armor | |||
---|---|---|---|
Icon | Equipment | Effects | Energy/Melee |
Recoil Compensating Armor | +40% Critical Severity | Both | |
Integrated Targeting Armor | +5% Critical Chance | Both | |
Physical Augmentation Armor | +10% Physical Damage strength | Melee | |
Energy Harness Armor | +5% All Energy Damage | Energy | |
Personal Shields | |||
Icon | Equipment | Effects | Energy/Melee |
Personal Shield [Ene] Personal Energy Harness Shield |
Chance to provide a 10% Energy Damage Buff for 4 sec when you take damage. | Energy | |
Crystalline Personal Shield Matrix | Chance of 10% energy damage buff for 4 sec when taking damage. | Energy | |
Kits | |||
Icon | Equipment | Effects | Energy/Melee |
Romulan Imperial Navy Career-Specific Kit | +__% Plasma Damage +__% Critical Chance +__% Critical Severity |
Energy (Plasma Damage) Both (Criticals) | |
Herald Career-Specific Kit [+Pha] | +20% Phaser Weapon Damage | Energy | |
Xindi Career-Specific Kit [+ExpDur] | +__ sec Expose Duration | Both | |
Xindi Career-Specific Kit [+ExpHit] | +__% Chance to Expose | Both | |
Delta Expedition Career-Specific Kit [CritD] | +__% Critical Severity | Both | |
Delta Expedition Career-Specific Kit [CritH] | +__% Critical Chance | Both | |
Delta Expedition Career-Specific Kit [CritX] | +__% Critical Chance +__% Critical Severity |
Both | |
Ground Devices | |||
Icon | Equipment | Effects | Energy/Melee |
Gambling Device | +10% Critical Chance +10% Critical Severity |
Both | |
Tribble | +1% - +2.5% All Damage strength, depending on Tribble used. | Both | |
Power Cell Small • Medium • Large |
Small - +15 All Energy Damage for 15 secs. Medium - +20 All Energy Damage for 15 secs. Large - +25 All Energy Damage for 15 secs. Consumed on use. |
Energy |
External links
- Phaser at Memory Alpha, the Star Trek Wiki.
Ground weapon table |
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