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Black Ops Mine Launcher
Very Rare Ship Aft Weapon
Character Bind On Pickup
Cannot Equip more than 1 of this Item
Values do not reflect skills or other modifiers

Black Ops Mines
Mixed Mine Field
Create 2x Blackout Mines and 2x Blade Mines
Chase Range: 4 Km.
Blackout Mines: _ Kinetic Damage (20% Shield Penetration), up to 2x damage based on Foe's Shield Percent, and Hold for 3 sec
Blade Mines: _ Physical Damage (100% Shield Penetration) each sec, then _ Kinetic Damage (20% Shield Penetration) after 60 sec
15 sec recharge
Value: 0

Black Ops Mine Launchers are a type of Ship Weapon.

This mine launcher drops a pair of blade and a pair of blackout mines. When a hostile target gets close, they will activate and chase it.

Modifiers[]

The Black Ops Mine Launcher can be obtained as Very Rare auto-scaling item; its level equals the character's level +1. The auto-leveling ability caps out at character level 50, enabling the Gear Upgrade option on this item.

Gear Upgrade[]

Mine Launchers can be upgraded using the Projectile Weapons Tech Upgrades or assorted Universal Tech Upgrades. This item will receive an additional modifier on successful quality improvement:

Quality
Modifier
Effect
Ultra Rare [Dmg] +X Damage
Epic [Dm/Dm] +X Damage

Acquisition[]

The Black Ops Mine Launcher is reclaimable by accounts who completed the “Crystalline Cataclysm” Featured TFO, which ran from 6 June, 2019 to 27 June, 2019.

It can now be purchased from the Zen Store for 8,000 under the name Black Ops Mine Launcher as part of "Mudd's Market", though it periodically goes on massive discounts (upwards of 60% during special promotional sales).

Performance[]

Modifiers[]

Rare Black Ops Mine Launchers have two modifier suffixes, Very Rare will have three, and Ultra Rare will have four. Epic adds a fifth unique modifier.

Standard Modifiers Can appear multiple times (e.g. [Acc]x2, [CrtH]x3, etc.)

  • CrtD: +20 Critical Severity
  • CrtH: +2% Critical Chance
  • Dmg: +X Damage

Epic Modifier: All mine launchers upgraded to Epic quality receive:

Skills[]

Skill Rank Effects
Starship Weapons Training Ensign All weapons damage, innate skill increased by leveling.
Projectile Weapon Training Lieutenant Projectile weapon damage.
Weapon Specialization Commander Projectile weapon critical severity.
Weapon Amplification Commander Proijectile weapon critical hit chance.

Consoles[]

Consoles increasing damage[]

v · d · e · +
+Mine Damage consoles
Icon Console name Effects
Variable Geometry Detonators Mine damage.
Photon Detonation Assembly Photon Projectile damage.
Counter-Command Multi-Conduit Energy Relay +26.2% Photon Projectile damage.
Vulnerability Exploiter [Photon] +__ Photon Projectile damage
+__% Critical Severity.
Vulnerability Locator [Photon] +__ Photon Projectile damage
+__% Critical Chance.
Auto Targeting Module
 Dyson Joint Task Force Reputation item.
It can enhance specific damage type
or weapon type (+Mine damage).
Vulnerability Exploiter [+Mine]
 Requires access to Tier II Fleet Spire.
+__ Mine Damage
+__% Critical Severity.
Vulnerability Locator [+Mine]
 Requires access to Tier II Fleet Spire.
+__ Mine Damage
+__% Critical Chance.
Defense Platform
 Limited to Command Battlecruisers/Warbirds.
+25% Mine and Torpedo Damage.
Heavy Phaser Assault Platform
 Limited to Temporal Battlecruisers.
+15% Mine and Torpedo Damage.
Microprojectile Barrage Launcher
 Limited to Pilot Escorts/Raptors/Warbirds.
+25% Mine and Torpedo Damage.
Multi-Directional Artillery Barrage
 Not limited to a specific ship.
+20% All Damage with Projectile Weapons.
Ordnance Accelerator
 Gamma Task Force Tier 2 Reputation Reward.
+20% Projectile Weapon Damage.
Parasitic Ice Containment Vessel
 Discovery: Far From Home Lock Box item.
+15% Projectile Weapon Damage.
Tricobalt Tear Launcher
 Not limited to a specific ship.
+19% Mine and Torpedo Damage.
Rule 62 Multipurpose Combat Console
 Lobi Store item.
+11.4% Mine and Torpedo Damage.
Swarmer Matrix
 Kelvin Divergence Lock Box item.
+50 Projectile Weapon Training.
Hull Image Refractors
 Kelvin Divergence Lock Box item.
+20% All Damage.
Interphasic Instability
 Time-limited event reward.
+5% Damage.
Ominous Device
 Limited to a specific ship.
+20% All Damage.
Sustained Radiant Field
 Iconian Resistance Tier 1 Reputation reward.
+10% All Weapon Damage.
Deconstructive Resonance Emitter
 Infinity Lock Box item.
+15% Kinetic Damage.

Consoles increasing CrtH/CrtD[]

v · d · e
+Critical Chance/Severity consoles
Category Icon Console name Effects
Mission
Temporal Disentanglement Suite
 Part of a set (Krenim Temporal Manipulation).
+0-2.5% Critical Chance
+0-10% Critical Severity
based on Auxiliary Power level
Reputation system
Assimilated Module
 Part of a set (Omega Adapted Borg Technology Set).
+0.92% Critical Chance
+9.2% Critical Severity
Lorca's Custom Fire Controls
 Part of a set (Lorca's Ambition).
+3% Critical Chance
Zero Point Energy Conduit
 Part of a set (Romulan Singularity Harness).
+1.8% Critical Chance
Lobi store
Altamid Modified Swarm Processor
 Part of a set (Altamid Adaptation).
+3% Critical Chance
Bioneural Infusion Circuits
 Part of a set (Silent Enemy).
+15.2% Critical Severity
Tachyokinetic Converter
 Part of a set (Temporal Warfare).
+0.76% Critical Chance
+7.6% Critical Severity
Lock box
Approaching Agony
 Obtained from the Emperor's Lock Box.
+1.5% Critical Chance
Delphic Tear Generator
 Stand-alone console.
+5% Critical Severity
Sensor Burnout
 Stand-alone console.
+1.5% Critical Chance
Starship
Enhanced Soliton Wave Generator
 Part of a set (Exotic Particle Generators).
+6.3% Critical Severity with Exotic Damage
Ambush Gateway Generator
 Part of a set (Herald Tactics).
+1% Critical Chance
Battle Module 4000
 Part of a set (Expedited Delivery).
+1% Critical Chance
Bombing Run
 NOT limited to a any ship. Stand-alone console.
+2.5% Critical Chance
with Projectile Weapons
Chroniton Fragmentation Warhead Launcher
 Part of a set (Delphic Particle Accelerators).
+1% Critical Chance
Decentralized Immunity
 NOT limited to a any ship. Stand-alone console.
+12% Critical Severity
(scales with Exotic Particle Generators skill)
Dominion Defense Screen
 Part of a set (Dominion Console).
+1.2% Critical Chance
+12.5% Critical Severity
Dominion Targeting Synchronizer
 NOT limited to a any ship. Part of a set.
+2.5% Critical Chance
with Projectile Weapons
Enhanced Breen Energy Dissipator
 Part of a set (Hypercooled Technology).
+1% Critical Chance
Enhanced Dominion Coordination Protocol
 NOT limited to a any ship. Part of a set.
+8% Critical Severity
Enhanced Dynamic Tactical System (Federation)
 Stand-alone console.
+12% Critical Severity
Harasser Probes
 Part of a set (Vorgon Weapon Expertise).
+8% Critical Severity
I.F.F. Manipulator
 Stand-alone console.
+10% Critical Severity
with Directed Energy Weapons
Incremental Phase Cloaking Device
 Part of a set (Starfleet Assault Cruiser Technology).
+1% Critical Chance
Interphasic Rift Generator
  NOT bound to the Mirror Constitution Warship.
+15% Critical Severity
Isometric Dispersal Array
 Part of a set (Alliance Multi-Mission Systems).
+8% Critical Severity
Linked Command Matrix
 NOT limited to a any ship. Part of a set.
+2.5% Critical Chance
with Energy Weapons
Miradorn Sensor Baffler
 Part of a set (Privateer Weapon Modifications).
+1.5% Critical Chance
Photonic Cannon
 NOT limited to a any ship. Stand-alone console.
+15% Critical Severity
with Exotic Damage
Plasma Discharge Array
 Part of a set (Na'kuhl Plasma Technologies).
+1% Critical Chance
Power Dispersal Channel
  NOT limited to a any ship. Part of a set.
+10% Critical Severity
Protomatter Barrage Launcher
 Part of a set (Shell Shock Set).
+10% Critical Severity
Sensor Suspension Burst
 NOT limited to any ship. Stand-alone console.
+2.9% Critical Chance
Sheshar Assault Craft
 Part of a set (Improved Crescent Wave Cannon).
+8% Critical Severity
Temporal Distress Beacon
 Part of a set (Na'kuhl Plasma Technologies).
+12% Critical Severity
Timestream Rift Warhead
 Stand-alone console.
+8% Critical Severity
Weaponized Helical Torsion
 NOT limited to a any ship. Stand-alone console.
+15% Critical Severity
Wing Torpedo Platforms
 Part of a set (Allied Dogfighters).
+2.5% Crt Chance with Projectile W.
+20% Crt Severity with Projectile W.

Sets[]

Set Ability Effects
Terran Task Force Munitions - Set 2 Focused Detonations +13.3% Projectile Weapon Damage.
Tzenkethi Resolve Set - Set 2 Motivational Measures +25% Projectile Damage.
Alternate Timeline Set - Set 2 Standardized Armaments +25% Photon Projectile Damage
Lukari Restoration Initiative Armaments - Set 2 Piezo-Electric Technologies 15% Photon Projectile Damage
Protonic Arsenal - Set 2 Arsenal Synergy +22.9% Photon Projectile Weapon Damage
Protonic Arsenal - Set 3 Particle Stabilizer +10% Critical Chance with Photon Projectile weapons


Notes[]

  • Both the Kinetic and Physical damage components of this weapon are improved by Photon damage boosts.

Gallery[]


v · d · e
Starship Energy weapons
Energy Type Beam Cannon
Array & Omni Dual Bank Turret Single Dual & Quad Dual Heavy
Standard Energy weapons
Phaser
Disruptor
Plasma
Tetryon
Polaron
Antiproton
Proton    
 
Other
         
Cosmetics Energy Weapons (different visuals)
These weapons are functionally identical to the Standard Energy Weapons above, but are visually different when firing. This includes most 23rd-century weaponry, with the exception of the 23rd century Plasma Torpedo Launcher in the section below and most Discovery-era weapons.
Phaser
Disruptor
Plasma
Hybrid Energy Weapons (two standard procs)
Disruptor
-based
Plasma
-based
Tetryon
-based
Polaron
-based
Elite Fleet Energy Weapons (standard + extra proc)
Phaser
Disruptor
Plasma
Tetryon
Polaron
Antiproton
Special Energy Weapons (standard + extra proc)
Phaser
-based
Disruptor
-based
Plasma
-based
   
     
Tetryon
-based
Antoproton
-based
 
       
Special Energy Weapons (non-standard proc[s])
Phaser
-based
 
   
Phaser
-based
Disruptor
-based
Disruptor
-based
Plasma
-based
Plasma
-based
Plasma
-based
&
Tetryon
-based
 
Tetryon
-based
Polaron
-based
Polaron
-based
Antiproton
-based
Antiproton
-based
See also Fleet Space Weapons23rd Century Space WeaponsSets
v · d · e
Starship Projectile Weapons
Projectile Type → Torpedo Mine Cluster Torpedo
& Missile
↓ Damage Type Sub-type
Kinetic Chroniton
Photon
 
Plasma
 
Quantum
 
Transphasic
Tricobalt
None
Pure Kinetic
Kinetic + Radiation
Kinetic subtype varies, see above
Energy
Energy damage type varies
   
Other
Physical, etc.
 
Starship Experimental Weapons
v · d · e
Build Type →
↓ Damage Type
Standalone With matching console
Proton
Electrical
Kinetic
Physical
Radiation
Fire