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Generic Body Armor.png

Body Armor is a type of personal equipment that offers players various forms of damage resistance and damage strength.


Types of body armor[]

There are four basic categories of armor:

  • Energy Dampening Armor is Energy Armor that provides the highest resistance to energy damage, and an equal amount of resistance to kinetic damage, but no resistance to physical damage or any other bonus.
  • Polyalloy Weave Armor is Physical Armor that provides the highest resistance to physical damage, and an equal amount of resistance to kinetic damage, as well as moderate resistance to energy damage.
  • The other four standard types (below) are known as Utility Armor. They provide moderate resistance to physical and kinetic damage, low resistance to energy damage, and a boost to combat performance.
  • Environmental suits provide resistance to harsh environments, and many are armored as well. See the Environmental Suit article for details.
Type Skills boosted
Energy Dampening Armor icon.pngCommon icon.png
Energy Dampening
+S×2 Kinetic Damage Resistance Rating
+S×2 Energy Damage Resistance Rating
Energy Harness Armor icon.pngCommon icon.png
Energy Harness
+S Energy Damage Resistance Rating
+S×1.5 Physical Damage Resistance Rating
+S×1.5 Kinetic Damage Resistance Rating
+5% Energy Damage
Integrated Targeting Armor icon.pngCommon icon.png
Integrated Targeting
+S Energy Damage Resistance Rating
+S×1.5 Physical Damage Resistance Rating
+S×1.5 Kinetic Damage Resistance Rating
+5% Critical Chance
Physical Augmentation Armor icon.pngCommon icon.png
Physical Augmentation
+S Energy Damage Resistance Rating
+S×1.5 Physical Damage Resistance Rating
+S×1.5 Kinetic Damage Resistance Rating
+10% Physical Damage (Melee Only)
Recoil Compensating Armor icon.pngCommon icon.png
Recoil Compensating
+S Energy Damage Resistance Rating
+S×1.5 Physical Damage Resistance Rating
+S×1.5 Kinetic Damage Resistance Rating
+40% Critical Severity
Polyalloy Weave Armor icon.pngCommon icon.png
Polyalloy Weave
+S×1.5 Energy Damage Resistance Rating
+S×4 Physical Damage Resistance Rating
+S×4 Kinetic Damage Resistance Rating
Mark level of item S
Standard Issue 5
Mk I 6.6
Mk II 8.7
Mk III 10.7
Mk IV 12.8
Mk V 14.8
Mk VI 16.8
Mk VII 18.9
Mk VIII 20.9
Mk IX 23
Mk X 25
Mk XI 27
Mk XII 29.1
Mk XIII 35
Mk XIV 40
  • S = 4.55 + Mk × 2.05, for Marks I through XII, with values rounded to the nearest tenth in the in-game tooltip.
  • Standard issue, Mk XIII and Mk XIV seem to use custom, hard-coded values, as they do not fit any formula consistent with the other Mark levels.


Set Armor[]

Numerous ground sets incorporate Body Armor as part of a 3-set bonus. See the Set page for details.

Other Special Body Armors[]

Some missions in the game reward special body armor, which are based on existing armors:

Armor Equivalence Additional bonus
Faction Khitomer.png [Diburnium Reinforced Body Armor Mk XI] [Energy Dampening Armor Mk XI [PhaDis]x3]]
Faction Romulan Republic.png [Exo-Plating Armor Mk XI] [Polyalloy Weave Armor Mk XI [Pla]x4]
Faction KDF.png [Klingon Intelligence Stealth Utility Armor Mk XI [HP] [RegHP]] [Physical Augmentation Armor Mk XI [HP] [RegHP]] +11% Stealth

+11% StealthSight

Faction Khitomer.png [Neutronium-Laced Combat Armor] [Energy Dampening Armor [HP]x2 [Phys]] Physical resistance increased
to match Kinetic resistance
Faction Khitomer.png [Physical Augmentation Utility Armor Mk XI] [Physical Augmentation Armor Mk XI [CrtD]]
Faction Khitomer.png [Polyalloy Weave Armor Mk X [Mob] [Tox]]
Obtainable from Box - Invasion Requisitions
Faction Khitomer.png [Stealth Operational Armor Mk XIII]] [Energy Harness Armor Mk XIII] -5% Energy Damage
+5% Increased Exploit Damage
+20% Stealth
+5% Expose Chance
+2 sec Expose Duration

Lobi Store[]

Players who purchased the Digital Deluxe Edition of Star Trek Online can claim a special body armor:

Modifiers[]

There are two factors that can affect body armor. These are modifier suffixes and spent player skill points.

Skills[]

Skill Rank Effects
Combat Armor Admiral Improves ground armor damage resistance bonuses.

Body armor modifiers[]

Uncommon, Rare, Very Rare, Ultra Rare, and Epic Body Armor gains additional modifiers. Only one of each may appear at a time. Below is a list of personal armor modifiers.

Modifier Effect
[HP] +H Maximum Hit Points
[HPP] Gives a 5% chance to Heal +P Hit Points when receiving damage for 5 minutes.
[RegHP] +R% Health Regeneration
[RegSH] +S Shield Regeneration every 4 sec
[PhaDis] +X Phaser and Disruptor Damage Resistance Rating
[PlaTet] +X Tetryon and Plasma Damage Resistance Rating
[PolAp] +X Polaron and Antiproton Damage Resistance Rating
[Pha] +X×1.5 Phaser Damage Resistance Rating
[Dis] +X×1.5 Disruptor Damage Resistance Rating
[Pla] +X×1.5 Plasma Damage Resistance Rating
[Tet] +X×1.5 Tetryon Damage Resistance Rating
[Pol] +X×1.5 Polaron Damage Resistance Rating
[Ap] +X×1.5 Antiproton Damage Resistance Rating
[Phys] +X×3 Physical and Kinetic Damage Resistance Rating
Special armor only (Fleet, Reputation, etc.)
[ResAll] +X All Damage Resistance Rating
Advanced and Elite Fleet Armor only.
[CrtD] +40% Critical Severity
Advanced Fleet Recoil Compensating Armor only, doubling the innate stat.
Also found on [Kentari Fortified Combat Armor [PhysD]].
[CrtH] +5% Critical Chance
Advanced Fleet Integrated Targeting Armor only, doubling the innate stat.
[Ene] +5% Energy Damage
Advanced Fleet Energy Harness Armor only, doubling the innate stat.
[PhysD] +10% Physical Damage (Melee Only)
Advanced Fleet Physical Augmentation Armor only, doubling the innate stat.
Also found on [Jem'Hadar Armor [PhysD]].
[Nanite] Grant Medical Nanite Generator - Scan
If the wearer is below 50% Health he or she receives:
+___ Hit Points
Removes all expose effects.

Elite Fleet Polyalloy Weave and Energy Dampening Armor only.

[Dire] [1] Life Support Energy Diversion

Damage is Enhanced by Current Health

  • +__% Bonus All Damage
(Decreases with Health Loss, Minimum 5%)

Found on Elite Fleet Colony Energy Dampening and Polyalloy Weave Armor.

[Ener] +X×2.5 Kinetic Damage Resistance Rating
+X×2.5 Energy Damage Resistance Rating
Found on Elite Fleet Colony Energy Dampening Armor.
[Physr] +X×5 Physical Damage Resistance Rating
+X×5 Kinetic Damage Resistance Rating
+X×2 Energy Damage Resistance Rating
Found on Elite Fleet Colony Polyalloy Weave Armor.
[Mob] +X×5 Root and Knockback Resistance Rating [2]
[Tox] +X×3 Toxic Damage Resistance Rating [2]
Epic Body Armor
[HP/Res] +H Maximum Hit Points
+X All Damage Resistance Rating
This is the default Epic modifier for Body Armor.
The others must be obtained by re-engineering your Armor.
[RegenHP/HP] +R Health Regeneration
+H Maximum Hit Points
[RegenHP/Res] +R Health Regeneration
+X All Damage Resistance Rating
[ResA/HP] +X×1.5 Phaser Damage Resistance Rating
+X×1.5 Tetryon Damage Resistance Rating
+X×1.5 Polaron Damage Resistance Rating
+H Maximum Hit Points
[ResA/RegenHP] +X×1.5 Phaser Damage Resistance Rating
+X×1.5 Tetryon Damage Resistance Rating
+X×1.5 Polaron Damage Resistance Rating
+R Health Regeneration
[ResB/HP] +X×1.5 Disruptor Damage Resistance Rating
+X×1.5 Plasma Damage Resistance Rating
+X×1.5 Antiproton Damage Resistance Rating
+H Maximum Hit Points
[ResB/RegenHP] +X×1.5 Disruptor Damage Resistance Rating
+X×1.5 Plasma Damage Resistance Rating
+X×1.5 Antiproton Damage Resistance Rating
+R Health Regeneration
Mark level of item X H
[HP]
[HP/Res]
P
[HPP]
R
[RegHP]
S
[RegSH]
Mk I 1.3 22.05 19.8 18% 3.4
Mk II 1.7 24.6 22.1 20% 3.85
Mk III 2.1 27.15 24.4 22% 4.3
Mk IV 2.6 29.7 26.7 23% 4.75
Mk V 3 32.25 29 25% 5.2
Mk VI 3.4 34.8 31.3 27% 5.65
Mk VII 3.8 37.35 33.6 28% 6.1
Mk VIII 4.2 39.9 35.9 30% 6.55
Mk IX 4.6 42.45 38.2 32% 7
Mk X 5 45 40.5 33% 7.45
Mk XI 5.4 47.55 42.8 35% 7.9
Mk XII 5.8 50.1 45.1 37% 8.35
Mk XIII 7 60 49.5 40% 9.25
Mk XIV 8 77.5 58.5 47% 11.05

Note: Values round in-game.

X is approximately 1+0.4*Mk
H seems to be 19.5+2.55*Mk
P seems to be 17.5+2.3*Mk
R seems to be 0.1(6)+0.01(6)*Mk
S is approximately 2.95+0.45*Mk
  1. [Dire] scaling is as follows:
    • Bonus All Damage scales linearly at 5 + 0.15% Bonus All Damage per 1% of Health above one third of max health. Thus:
    • From 0 to 33.33% Health, it gives +5% Bonus All Damage
    • At 50% Health, it gives 5 + (0.15 * 16.66)% = 5 + 2.5% = 7.5% Bonus All Damage
    • At 100% Health, it gives 5 + (0.15 * 66.66)% = 5 + 10% = +15% Bonus All Damage.
  2. 2.0 2.1 These mods, normally only found on Environmental Suits, can only be found on:



Display[]

Armor visuals are now added in the Tailor and can be customized accordingly.

v · d · e
Gear Upgrade SystemLevel Scaling EquipmentMarkModifierQualityRe-engineeringResearch and Development
Starship Components
Deflectors Regular: StandardGravitonPositronTachyonNeutrino
Special: NeodymiumTal Shiar Tachyon
Set: Aegis GravitonAssimilated(Breen) Polarized ParabolicCounter-CommandDelta AllianceDysonHonor Guard PositronIconian ResistanceJem'HadarKobaliM.A.C.O. GravitonNukaraOmega Force TachyonQuantum PhaseReman PrototypeRomulan PrototypeSol DefenseSolanaeTerran Task Force
Fleet: Fleet Deflector Array
Secondary Deflectors Regular: DeterioratingInhibitingResonating
Set: Solanae
Fleet: Strategic Secondary Deflectors
Impulse Engines Regular: StandardCombatHyper
Special: EfficientCombat HyperDynamic ReroutePrototype Gravitic ModulationTetryon-Plasma (small craft)
Set: Aegis HyperAssimilated Subtranswarp (Standard)(Breen) Supercooled CombatCounter-Command HyperDelta Alliance Hyper-EfficientDyson CombatHonor Guard (Combat)Iconian Resistance HyperJem'Hadar CombatKobali HyperM.A.C.O. StandardNukaraOmega Force HyperQuantum Phase CombatReman Prototype (Combat)Romulan PrototypeSol DefenseSolanae Hyper-EfficientTerran Task Force
Fleet: Fleet Engines
Warp Cores
Matter/Anti-Matter
Regular: StandardDeuterium-StabilizedField StabilizingHyper InjectionOverchargedPlasma-Integrated
Special: Tal Shiar Adapted Borg(Jem'Hadar) Standard
Set: (Breen) Cryoplasma InfusedCounter-Command Hyper InjectionDelta Alliance TrajectorDyson Field StabilizingIconian Resistance Hyper InjectionKobali Field StabilizingObelisk Subspace RiftSolanae OverchargedTemporal Phase OverchargedTerran Task Force Quantum Capacitor
Fleet: Fleet Warp Cores
Warp Cores
Singularity
Regular: StandardField StabilizingHyper InjectionOverchargedPlasma-IntegratedThoron-Infused
Special: Dual Injection
Set: (Breen) Cryoplasma InfusedCounter-Command Hyper InjectionDelta Alliance TrajectorDyson Field StabilizingIconian Resistance Hyper InjectionKobali Field StabilizingSolanae OverchargedTemporal Phase OverchargedTerran Task Force Quantum Capacitor
Fleet: Fleet Singularity Cores
Shield Arrays Regular: StandardCovariantRegenerativeResilient
Special: Hyper-CapacitorMetaphasic (small craft)Numiri RegenerativeParatrinic
Set: Aegis CovariantAssimilated Regenerative(Breen) Dielectric Oscillation ResilientCounter-Command CovariantDelta Alliance UnimatrixDyson RegenerativeHonor Guard CovariantIconian Resistance ResilientJem'Hadar ResilientKobali RegenerativeM.A.C.O. ResilientNukara Crystalline ResilientOmega Force StandardQuantum Phase ResilientReman Prototype CovariantRomulan Prototype CovariantSol Defense CovariantSolanae ResilientTerran Task Force
Fleet: Fleet Space Shields
Ship Weapons Regular: Beam ArrayDual Beam BankTurretCannonDual CannonsDual Heavy CannonsQuad CannonsTorpedo LauncherMine LauncherMissile
Fleet: Fleet Space Weapons
Devices Consumable: BatteriesDeuterium SurplusDewan Herbal Life Support AdditiveHargh'peng Torpedo LauncherPrototype Ablative Jevonite HardpointsSatellite Turrets and Torpedo PlatformsScorpion Fighters
Permanent: Nimbus Pirate Distress CallNon-combat petsRed Matter CapacitorSubspace Field ModulatorTemporal NegotiatorDelta Alliance Reinforcements Beacon
Consoles Regular: Engineering ConsolesScience ConsolesTactical ConsolesUniversal Consoles
Fleet: Advanced Engineering Armor ConsolesAdvanced Engineering RCS ConsolesWeapon Signature Nullifiers and AmplifiersAdvanced Tactical Vulnerability ConsolesParticle Focuser Science Consoles
Hangar Bays All: Hangar pet
Personal Equipment
Kits
Regular: VendorsSpecial kit framesKit modulesLegacy Kits
Fleet: Embassy KitsSpire Experimental and Prototype KitsResearch Lab Kits23rd Century Kit ModulesColony World Kits
Armor
Regular: Energy DampeningPhysical Augmentation Polyalloy Weave
Recoil CompensatingIntegrated TargetingEnergy Harness
Environmental Suit
Fleet: Fleet Ground Armors
Weapons
Pistols Compression PistolDual PistolsStun PistolWide Beam Pistol
Rifles Full Auto RifleHigh Density Beam RifleSniper RifleSplit Beam Rifle
Assault Assault MinigunBlast AssaultPulsewave Assault
Other Melee weaponsSpecial Ground Weapons
Fleet: Fleet Ground Weapons
Personal Shields
Regular: Personal ShieldSpecial Shield
Fleet: Fleet Personal Shields
Ground Devices Regular: FoodNon-FoodTribbles
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