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Breen Transphasic Cluster Torpedo
Rare Ship Weapon
Character Bind On Pickup
Values do not reflect skills or other modifiers

Transphasic Cluster Torpedo
Destructible Projectile that Deploys Mines (Kinetic Damage with 20% Bonus Shield Penetration)
90' targeting arc
Launches a level __ Transphasic Cluster Torpedo:
Creates 10 level __ Transphasic Mines in a wide pattern:
__ Kinetic Damage (40% Shield Penetration) per mine (40% Shield Penetration) per mine
45 sec recharge
Value: 0

Breen Transphasic Cluster Torpedoes launch a single fragile torpedo that will drop a series of automatic mines. When a hostile target gets close, the mines will activate and chase the target before detonating with a heavy kinetic damage blast. Shields drastically reduce the effects of kinetic damage.

The Breen Transphasic Cluster Torpedo is a special reward gained from “Out in the Cold” and the level of the deployed transphasic mines will match the player's level.

Transphasic Cluster Torpedo[]

A high yield Transphasic Cluster Torpedo detonates and then scatters Transphasic Mines near the target.

  • Targets Foe
  • 90' target arc
  • 10 kilometer range
  • 45 sec recharge
  • Creates 10 Level X Transphasic Mines in a wide pattern

Mechanics[]

The 20% shield penetration bonus works by reducing the innate penetration resistance of shields. The penetration resistance is 90% for most shields, and it will be reduced to 72% against transphasic weapons, which is equivalent to a bleedthrough of 28%. For resilient shields, the bleedthrough will be 24% against transphasic weapons.

There is a minimum "arming distance" of 1.5km for the torpedo to release the mines in a successful attack.

Modifiers[]

Breen Transphasic Cluster Torpedo does not come with modifiers suffixes, as other weapons normally do, as it is a Rare item on its own.

This weapon is not enhanced by the Boff abiliites that affect most torpedoes and mines: Dispersal Pattern Alpha, Dispersal Pattern Beta, Torpedo: High Yield, and Torpedo: Spread do nothing. However, this weapon also does not start a cooldown on other torpedoes when fired.

Upgrading[]

The Breen Transphasic Cluster Torpedo Mk XII can be upgraded using the Projectile Weapons Tech Upgrades or Universal Tech Upgrades. It will receive an additional modifier on successful rarity improvement:

Rarity [Mod] Effect
Ultra Rare [CrtH] +X% Critical Hit
Epic [Dm\Dm] +X Damage
+X Damage



Skill Rank Effects
Starship Weapons Training Lieutenant All weapon damage.
Starship Projectile Weapons Lt. Commander Kinetic weapon damage.
Starship Targeting Systems Commander Weapon accuracy.
Starship Projectile Weapon Specialization Admiral Kinetic critical hit chance and severity.
Icon Console Name Effects
Variable Geometry Detonators Mine damage.
Transphasic Compressor Transphasic Projectile damage.
Assimilated Module +0.92% Critical Chance.
+9.2% Critical Severity.
Tachyokinetic Converter +0.76% Critical Chance.
+7.6% Critical Severity.
Zero-Point Energy Conduit +1.8% Critical Chance.
Rule 62 Multipurpose Combat Console +11% Mine and Torpedo Damage.

Gallery[]

Notes[]

  • At the time of writing this (March 2013), the weapon appears to bug out randomly, making it very unreliable: at times it rarely ever works (cooldown starts but no projectile is actually launched in most attempts) while at other times it works perfectly every single time on the same ship under the same circumstances. (It may be possible such problems are not observed by everybody)

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Starship Energy weapons
Energy Type Beam Cannon
Array & Omni Dual Bank Turret Single Dual & Quad Dual Heavy
Standard Energy weapons
Phaser
Disruptor
Plasma
Tetryon
Polaron
Antiproton
Proton    
 
Other
         
Cosmetics Energy Weapons (different visuals)
These weapons are functionally identical to the Standard Energy Weapons above, but are visually different when firing. This includes most 23rd-century weaponry, with the exception of the 23rd century Plasma Torpedo Launcher in the section below and most Discovery-era weapons.
Phaser
Disruptor
Plasma
Hybrid Energy Weapons (two standard procs)
Disruptor
-based
Plasma
-based
Tetryon
-based
Polaron
-based
Elite Fleet Energy Weapons (standard + extra proc)
Phaser
Disruptor
Plasma
Tetryon
Polaron
Antiproton
Special Energy Weapons (standard + extra proc)
Phaser
-based
Disruptor
-based
Plasma
-based
   
     
Tetryon
-based
Antoproton
-based
 
       
Special Energy Weapons (non-standard proc[s])
Phaser
-based
 
   
Phaser
-based
Disruptor
-based
Disruptor
-based
Plasma
-based
Plasma
-based
Plasma
-based
&
Tetryon
-based
 
Tetryon
-based
Polaron
-based
Polaron
-based
Antiproton
-based
Antiproton
-based
See also Fleet Space Weapons23rd Century Space WeaponsSets
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Starship Projectile Weapons
Projectile Type → Torpedo Mine Cluster Torpedo
& Missile
↓ Damage Type Sub-type
Kinetic Chroniton
Photon
 
Plasma
 
Quantum
 
Transphasic
Tricobalt
None
Pure Kinetic
Kinetic + Radiation
Kinetic subtype varies, see above
Energy
Energy damage type varies
   
Other
Physical, etc.
 
Starship Experimental Weapons
v · d · e
Build Type →
↓ Damage Type
Standalone With matching console
Proton
Electrical
Kinetic
Physical
Radiation
Fire