- See Player abilities for non-kit specific abilities innate to the player character.
- See Ship abilities for the abilities granted by starships.
Bridge officers have a wide range of abilities they can use, starting at rank I and continuing to a possible rank III. Their abilities follow a system of rarity. Most of the Bridge Officer abilities are common and are trained via Training Manuals, which can be converted from candidates, and/or are sold by Bridge Officer Trainers. Other abilities are only obtained from uncommon, rare or very rare Bridge Officers. These are given through the “New Officer” mission, or can be bought from the Exchange.
Your Captain can also teach your own bridge officers abilities. The abilities they can teach depend on how many points you spend in a particular track. An example would be the Commander rank space ability Cannon: Rapid Fire III. 2 points or more most be spent in the tactical track to unlock the ability to craft a [Training Manual - Tactical - Cannon Rapid Fire III]. For a list of the skills that teach Bridge Officers advanced abilities, see List of skills trainable by captain.
Space abilities can only be used if the officer is of appropriate rank and is sitting at an appropriately ranked station. Even an Engineer of the rank Commander can only use Ensign/Bekk and Lieutenant abilities when he or she is assigned to a Lieutenant Engineering station on your ship. This is why obtaining new ships becomes so important, as higher tier ships generally offer more Bridge Officer stations of higher rank, which in turn gives you access to more abilities in space.
Color Key[]
In the tables below, the background colour of the table cell showing the rank of the ability is specifically colored to indicate where the skill normally comes from. These colors are as follows:
- Green: Abilities obtainable from Training Manuals, sold by the Bridge Officer Trainer for
. Most tier I and II abilities can be obtained this way.
- Blue: Abilities that are obtainable from Training Manuals that a
Captain can craft. Most abilities have specific skill investment requirements before they can be crafted. Most tier III abilities can be obtained this way. Some powers require completing a mission in order to start crafting the ability.
- Purple: Abilities that are only obtainable from either specific Bridge Officers, turned into Training Manuals, or
Bridge Officer Trainer (K-13) for
. Most of abilities in the above two categories can also be obtained from Bridge Officers, while the abilities that can be obtained only from Bridge Officers are:
- The abilities that can only be obtained from Bridge Officer Trainer (K-13) for
are:
- Orange: Abilities that are obtainable from
Lockboxes or
event vendors. All ranks of abilities are obtained the same way.
- Gray: Abilities that are generally unavailable through the above means. They may be innate to a ship, available to a captain either as a player ability or kit, or something else. For use by captains, rather than Bridge Officers, these abilities can be obtained from a kit unless there is a footnote included. In addition, the following abilities are not available by any known means:
Note: The table below prioritizes abilities by Bridge Officer Trainer, then trainable by captain, and then available from non-common bridge officers. There is some overlap however (i.e. some non-common bridge officers have abilities that are also trainable by captain).
Abbreviations[]
Some of the descriptions below and also in the ability articles use common MMORPG abbreviations, these are:
- AoE: Stands for Area-of-Effect. See main article: AoE.
- PBAoE: Stands for Point Blank Area-of-Effect. See main article: AoE.
- DoT: Damage-over-Time. See main article: DoT
- HoT: Heal-over-Time. Same as DoT, however implies heals rather than damage.
- Buff: See main article: Buff
- Debuff: See main article: Debuff
Tactical Abilities[]
Space[]
Ability Name | ![]() |
![]() |
![]() |
![]() |
Short Game Description | ||
---|---|---|---|---|---|---|---|
![]() |
I ![]() |
II ![]() |
III ![]() |
Drain Shields and Capture ship | |||
![]() |
I | II | III ![]() |
Attack Upgrade - Multi-Target Rate of Fire | |||
![]() |
I | II | III ![]() |
Attack Upgrade - Damage | |||
![]() |
I | II | III ![]() |
Automated Shield Distribution, Tactical Buff | |||
![]() |
I | II | III ![]() |
Attack Upgrade - Damage | |||
![]() |
I | II | III ![]() |
Attack Upgrade - AoE | |||
![]() |
I | II | III ![]() |
Attack Upgrade - Disable Weapons | |||
![]() |
I | II | III ![]() |
Attack Upgrade - Disable Engines | |||
![]() |
I | II | III ![]() |
Attack Upgrade - Disable Shields | |||
![]() |
I | II | III ![]() |
Attack Upgrade - Disable Auxiliary | |||
![]() |
I ![]() |
II ![]() |
III ![]() |
Attack Upgrade - PBAoE Damage and Resistance Debuff | |||
![]() |
I ![]() |
II ![]() |
III ![]() |
Damage dealt to Target Chains to nearby targets | |||
![]() |
I ![]() |
II ![]() |
III ![]() |
Damage causes Additional Cold Damage | |||
![]() |
I | II | III ![]() |
Damage Resistance and Stealth Debuff | |||
![]() |
I | II | III ![]() |
Buff Self/Ally Target - Debuffs Target's Attackers | |||
![]() |
I | II | III ![]() |
Attack Upgrade - Rate of Fire | |||
![]() |
I | II | III ![]() |
Attack Upgrade - AoE | |||
![]() |
I | II | III ![]() |
Attack Upgrade - Mine Trail | |||
![]() |
I ![]() |
II ![]() |
III ![]() |
Bonus Damage and accuracy | |||
![]() |
I | II | III ![]() |
Attack Upgrade - Mine Net | |||
![]() |
I | II | III ![]() |
Damage Buff, Resistance and Control Immunity |
Ground[]
Ability Name | ![]() |
![]() |
![]() |
![]() |
Short Game Description | ||
---|---|---|---|---|---|---|---|
![]() |
I ![]() |
II ![]() |
III ![]() |
Cone AoE Weapon Disable (Fragile) | |||
![]() |
I | II | III ![]() |
AoE damage and knockback | |||
![]() |
I | II | III ![]() |
Multiple Opponent Martial Arts Strikes | |||
![]() |
I | II | III ![]() |
Weapon Upgrade - Damage Resistance and Stealth Debuff | |||
![]() |
I | II | III ![]() |
Self Threat Generation and Fake Expose, Foe Damage Debuff | |||
![]() |
I ![]() |
II ![]() |
III ![]() |
AoE Kinetic Damage, Knock and Slow | |||
![]() |
I ![]() |
II ![]() |
III ![]() |
AoE Damage and DoT | |||
![]() |
I | II | III ![]() |
Close and Attack | |||
![]() |
I | II | III ![]() |
Weapon Upgrade: Target Slow and Damage Debuff | |||
![]() |
I | II | III ![]() |
Offense and Perception Buff | |||
![]() |
I | II | III ![]() |
Debuff Enemy Perception, Buff Ally Stealth | |||
![]() |
I ![]() |
II ![]() |
III ![]() |
Targeted AoE Cold Damage and Root | |||
![]() |
I | II | III ![]() |
Damage Resistance and Stealth Debuff | |||
![]() |
I | II | III ![]() |
PBAoE Damage Resist Aura | |||
![]() |
I | II | III ![]() |
Stealth Buff | |||
![]() |
I | II | III | AoE Damage and DoT | |||
![]() |
I | II ![]() |
AoE Damage and Hold | ||||
![]() |
I | II | III | Single Attack Damage Buff | |||
![]() |
I | II | III | Speed and Physical Damage Buff with Control Immunity |
Engineering Abilities[]
Space[]
Ability Name | ![]() |
![]() |
![]() |
![]() |
Short Game Description | ||
---|---|---|---|---|---|---|---|
![]() |
I ![]() |
II ![]() |
III ![]() |
Outgoing Healing, Deploys shuttles | |||
![]() |
I | II | III ![]() |
Increases Auxiliary Power Level | |||
![]() |
I | II | III ![]() |
Increases Weapon Power Level, Energy Weapon Damage Buff | |||
![]() |
I | II | III ![]() |
Increases Engine Power Level, Flight Speed Buff | |||
![]() |
I | II | III ![]() |
Increases Shield Power Level, Shield Repair, Shield Damage Resistance | |||
![]() |
I | II | III ![]() |
Medium Hull Heal, Engineering Skill Buff, Engineering Debuff Cleanse | |||
![]() |
I ![]() |
II ![]() |
III ![]() |
Physical and Kinetic Resistance Debuff, Physical DoT | |||
![]() |
I ![]() |
II ![]() |
III ![]() |
Shield Resist Debuff, Radiation DoT | |||
![]() |
I ![]() |
II ![]() |
III ![]() |
Outgoing Healing Buff, Spreads Incoming Healing | |||
![]() |
I ![]() |
II ![]() |
III ![]() |
Cold DoT, Resist Debuff | |||
![]() |
I | II | III ![]() |
Energy Weapon Shield Penetration Buff | |||
![]() |
I ![]() |
II ![]() |
III ![]() |
AOE Damage Debuff, Speed Debuff | |||
![]() |
I | II | III ![]() |
Target Friend Small Shield Regen and Large Shield Damage Resistance | |||
![]() |
I | II | III ![]() |
Divert Auxiliary to Weapons, Shields, Engines | |||
![]() |
I | II | III ![]() |
Large Kinetic Damage Resistance, Movement Buff, Repel and Disable Immunity | |||
![]() |
I | II | III ![]() |
Small Hull Heal and Medium Damage Resistance | |||
![]() |
I | II | III ![]() |
Damage Crew and Subsystems | |||
![]() |
I | II | III ![]() |
Energy Damage Heals Shields | |||
![]() |
I | II | III ![]() |
AoE Plasma DoT Field | |||
![]() |
I | II | III ![]() |
Energy Weapon Debuff and Radiation DoT |
Ground[]
Ability Name | ![]() |
![]() |
![]() |
![]() |
Short Game Description | ||
---|---|---|---|---|---|---|---|
![]() |
I | II ![]() |
III ![]() |
Create Photon Mortar | |||
![]() |
I | II | III ![]() |
Creates Mines | |||
![]() |
I | II | III ![]() |
Damage Buff and Cures Mechanical Debuffs. Repairs Fabrications | |||
![]() |
I ![]() |
II ![]() |
III ![]() |
AoE Weapons Offline, Destroy Constructs | |||
![]() |
I | II | III ![]() |
Shield Heal | |||
![]() |
I | II | III ![]() |
Disable Weapons | |||
![]() |
I ![]() |
II ![]() |
III ![]() |
Create Hurricane Turret | |||
![]() |
I ![]() |
II ![]() |
III ![]() |
Delayed AoE Damage and Location Fire Damage | |||
![]() |
I | II | III ![]() |
Area Shield Damage Reduction and Minor Regeneration | |||
![]() |
I | II | III ![]() |
Create Energy Turret | |||
![]() |
I | II | III ![]() |
Shield Heal and Damage Resistance Buff | |||
![]() |
I ![]() |
II ![]() |
III ![]() |
Slow, Root, Hold, DoT and Shield Hardness Debuff | |||
![]() |
I | II | III ![]() |
Create Cover Shield | |||
![]() |
I | II | III ![]() |
Cure Mechanical Debuffs and Applies Resistance Buff | |||
![]() |
I | II | III ![]() |
Area Damage Resistance and Minor Heal | |||
![]() |
I | II | Create Quantum Mortar | ||||
![]() |
I | II ![]() |
Create Combat Devices | ||||
![]() |
I | II ![]() |
Create Support Drone [1] | ||||
![]() |
I | Scaling Movement Debuff |
Science Abilities[]
Space[]
Ability Name | ![]() |
![]() |
![]() |
![]() |
Short Game Description | SecDef | ||
---|---|---|---|---|---|---|---|---|
![]() |
I | II | III ![]() |
Large Hull Regen, Small Damage Resistance, Hazard Debuff Cleanse | ||||
![]() |
I | II | III ![]() |
Placate | ||||
![]() |
I | II | III ![]() |
Shield Repair, Science Skill Buff, Science Debuff Cleanse | ||||
![]() |
I | II | III ![]() |
Drain Shields | ||||
![]() |
I | II | III | Stealth Buff | ||||
![]() |
I | II | III ![]() |
Large Damage Resistance and Tractor Beam Immunity | ||||
![]() |
I | II | III ![]() |
Slow | ||||
![]() |
I | II | III ![]() |
Large Shield Regen and Small Shield Damage Resistance Buff | ||||
![]() |
I ![]() |
II ![]() |
III ![]() |
PBAoE Damage | ||||
![]() |
I ![]() |
II ![]() |
III ![]() |
Contagious Damage Resistance Debuff | ||||
![]() |
I ![]() |
II ![]() |
III ![]() |
AoE Damage | ||||
![]() |
I ![]() |
II ![]() |
III ![]() |
Hazard: Movement Debuff, Cold Damage | ||||
![]() |
I ![]() |
II ![]() |
III ![]() |
PBAoE Damage and resistance debuff | ||||
![]() |
I | II | III ![]() |
Damages Attacker | ||||
![]() |
I | II | III ![]() |
AoE Confuse | ||||
![]() |
I | II | III ![]() |
PBAoE Disable Cloak and Damage Shields | ||||
![]() |
I | II | III ![]() |
Steal Power | ||||
![]() |
I | II | III ![]() |
Recharge Speed Summon | ||||
![]() |
I | II | III | PBAoE Repel | ||||
![]() |
I | II | III ![]() |
AoE Power Drain Hazard | ||||
![]() |
I | II | III ![]() |
AoE Tractor and Kinetic Damage | ||||
![]() |
I | II | III ![]() |
PBAoE Damage, Repel, and Disable | ||||
![]() |
I | II | III ![]() |
Disable Multiple Subsystems |
Ground[]
Ability Name | ![]() |
![]() |
![]() |
![]() |
Short Game Description | ||
---|---|---|---|---|---|---|---|
![]() |
I ![]() |
II ![]() |
III ![]() |
AoE Cold Damage + Root, Chance to Hold | |||
![]() |
I | II | III ![]() |
AoE Root or Slow | |||
![]() |
I | II | III ![]() |
Cures Toxic Debuffs and Buffs Physical | |||
![]() |
I | II | III ![]() |
Heal | |||
![]() |
I ![]() |
II ![]() |
III ![]() |
AoE Damage, Slow, Knockback and Stun | |||
![]() |
I ![]() |
II ![]() |
III ![]() |
AoE Location Kinetic Damage and Knock | |||
![]() |
I | II | III ![]() |
Cone AoE Shield Damage | |||
![]() |
I | II | III ![]() |
PBAoE Damage, Slow, Interrupt and Knockback | |||
![]() |
I | II | III ![]() |
Damage Resistance and Stealth Debuff | |||
![]() |
I | II | III ![]() |
Fragile Hold | |||
![]() |
I | II | III ![]() |
HoT and Cure Bleed | |||
![]() |
I ![]() |
II ![]() |
III ![]() |
PBAoE Damage, Root, Interrupt and Knockback | |||
![]() |
I | II | AoE Radiation DoT | ||||
![]() |
I | II | III ![]() |
Cures Mental Debuffs and Buffs Energy Resistance | |||
![]() |
I | II | III ![]() |
PBAoE Placate | |||
![]() |
I | AoE Fragile Hold and Slow | |||||
![]() |
I | II ![]() |
Targeted AoE Damage Debuff | ||||
![]() |
I | II ![]() |
AoE Reactive Heal |
Intelligence Abilities[]
Space[]
Ability Name | ![]() |
![]() |
![]() |
![]() |
Short Game Description | ||
---|---|---|---|---|---|---|---|
![]() |
I | II | III ![]() |
Accuracy Debuff, Projectile Stealth | |||
![]() |
I | II | III ![]() |
Stealth Increase and Threat Reduction | |||
![]() |
I | II | III ![]() |
Increased Subsystem Max Power | |||
![]() |
I | II | III ![]() |
Summon Target / Teleport to Target | |||
![]() |
I | II | III ![]() |
5km PBAoE Engine Override | |||
![]() |
I | II | III ![]() |
Targetable Probe - Emits PBAoE Disable Pulse | |||
![]() |
I | II | III ![]() |
Movement and Resistance Debuff, Chance for Hold | |||
![]() |
I | II | III ![]() |
Kinetic Red Debuff, Attracts Torpedoes and Mines | |||
![]() |
I | II | III ![]() |
Attack Upgrade - Accuracy and Critical Hits | |||
![]() |
I | II | III ![]() |
PBAoE Buff Removal and Recharge Debuff | |||
![]() |
I | II | III ![]() |
Torpedo Upgrade - Shield Bypass, Subsystem Offline |
Ground[]
Ability Name | ![]() |
![]() |
![]() |
![]() |
Short Game Description | ||
---|---|---|---|---|---|---|---|
![]() |
I | II | III ![]() |
AoE Friction and Resistance Debuff | |||
![]() |
I | II | III ![]() |
Placate Target, Decrease Threat | |||
![]() |
I | II | III ![]() |
Confuse, Chance to Spread Confusion | |||
![]() |
I | II | III ![]() |
Shield Steal | |||
![]() |
I | II | III ![]() |
Threat Reduction, Flanking Damage Buff | |||
![]() |
I | II | III ![]() |
Hold then Confuse | |||
![]() |
I | II | III ![]() |
Create Photonic Decoy | |||
![]() |
I | II | III ![]() |
Teleport Foe | |||
![]() |
I | II | III ![]() |
Create Stealth Mine, Slow and Damage Debuff | |||
![]() |
I | II | III ![]() |
Reactive Stealth | |||
![]() |
I | II | III ![]() |
Create Explosive Knockdown Drone |
Command Abilities[]
Space[]
Ability Name | ![]() |
![]() |
![]() |
![]() |
Short Game Description | ||
---|---|---|---|---|---|---|---|
![]() |
I | II | III ![]() |
Mark foe for extra kinetic damage w/ shield penetration, extra high yield torpedoes | |||
![]() |
I | II | III ![]() |
Mark foe for extra shield drain and attackers shield regeneration | |||
![]() |
I | II | III ![]() |
Gain extra power by sacrificing recharge speed | |||
![]() |
I | II | III ![]() |
Mark area for stealth buff. If foe: Summons attack vessels. Damage buff. | |||
![]() |
I | II | III ![]() |
Remove shields to provide temporary hull to the team | |||
![]() |
I | II | III ![]() |
Mark area for shield, hull regeneration, debuff removal. | |||
![]() |
I | II | III ![]() |
Teleport to ally <50% health, defense buff, make ally immune | |||
![]() |
I | II | III ![]() |
Bombs current location of target | |||
![]() |
I | II | III ![]() |
Mark area for accuracy and defense buff | |||
![]() |
I | II | III ![]() |
Modify weapons to reduce target damage, flight speed, turn rate, accuracy |
Ground[]
Ability Name | ![]() |
![]() |
![]() |
![]() |
Short Game Description | ||
---|---|---|---|---|---|---|---|
![]() |
I | II | III ![]() |
Team Wide Crouch Improvement | |||
![]() |
I | II | III ![]() |
Team Wide Positional Buffs | |||
![]() |
I | II | III ![]() |
Mark Foe - Damage Triggers Shield Steal | |||
![]() |
I | II | III ![]() |
Mark Foe - Debuff Movement and Flank Defense | |||
![]() |
I | II | III ![]() |
+Dmg and +Resistance, Increases Over Combat Time | |||
![]() |
I | II | III ![]() |
Sacrifices Weapons for Team Damage Buff | |||
![]() |
I | II | III ![]() |
Teleport to Nearest Ally (30m Max) | |||
![]() |
I | II | III ![]() |
Create Spacial Charges | |||
![]() |
I | II | III ![]() |
Damage and Recharge Bonus, Scales Up at Low HP | |||
![]() |
I | II | III ![]() |
Emergency Respite from Combat |
Pilot Abilities[]
Space[]
Ability Name | ![]() |
![]() |
![]() |
![]() |
Short Game Description | ||
---|---|---|---|---|---|---|---|
![]() |
I | II | III ![]() |
On Weapon Hit: -Acc, -Perception, Chance to Confuse | |||
![]() |
I | II | III ![]() |
PBAoE Destroy Targetable Torpedoes, Kinetic Immunity | |||
![]() |
I | II | III ![]() |
Continue on Current Course, but Turn Freely | |||
![]() |
I | II | III ![]() |
Maneuverability Buff, Immune to Movement Debuffs | |||
![]() |
I | II | III ![]() |
Rear-Facing Placate / Debuff, Speed Boost | |||
![]() |
I | II | III ![]() |
Speed Boost but Damage Self; Ambush on Expire | |||
![]() |
I | II | III ![]() |
Self Hull Regen and Dmg Res Based on Throttle | |||
![]() |
I | II | III ![]() |
Summon Fighter Pets | |||
![]() |
I | II | III ![]() |
AoE Plasma Hazard Trail | |||
![]() |
I | II | III ![]() |
Teleport to Ally, Buff Both if Remain Close | |||
![]() |
I | II | III ![]() |
Weapon Haste, but Drain from Engines | |||
![]() |
I | II | III ![]() |
PBAoE Damage + Movement Debuff |
Temporal Abilities[]
Space[]
Ability Name | ![]() |
![]() |
![]() |
![]() |
Short Game Description | ||
---|---|---|---|---|---|---|---|
![]() |
I | II | III ![]() |
Expanding Physical DOT | |||
![]() |
I | II | III ![]() |
Random teleport,Confuse | |||
![]() |
I | II | III ![]() |
AOE Physical Damage | |||
![]() |
I | II | III ![]() |
Reverse moderate amount of Hull Damage | |||
![]() |
I | II | III ![]() |
Physical DOT every few seconds | |||
![]() |
I | II | III ![]() |
PBAoE Shield hardness\Drain debuff | |||
![]() |
I | II | III ![]() |
Physical DOT that reduces Damage Resistance Rating | |||
![]() |
I | II | III ![]() |
AoE Instantly shield drain; Self shield Heal | |||
![]() |
I | II | III ![]() |
Reduces Flight Speed and Outgoing Damage | |||
![]() |
I | II | III ![]() |
Create an unstable anomaly; pulls nearby foes | |||
![]() |
I | II | III ![]() |
Store incoming damage; Re-Apply to foe |
Ground[]
Ability Name | ![]() |
![]() |
![]() |
![]() |
Short Game Description | ||
---|---|---|---|---|---|---|---|
![]() |
I | II | III ![]() |
Afflict a single foe with a Physical DOT that grows | |||
![]() |
I | II | III ![]() |
AoE random teleport, and Confuse | |||
![]() |
I | II | III ![]() |
Mark Foe - Physical Damage | |||
![]() |
I | II | III ![]() |
Reverse the effects of recent damage, restores health | |||
![]() |
I | II | III ![]() |
AoE Physical DOT every few seconds | |||
![]() |
I | II | III ![]() |
Aoe Reduce Run Speed and Outgoing Damage | |||
![]() |
I | II | III ![]() |
AoE Shield hardness and damage resistance debuff | |||
![]() |
I | II | III ![]() |
Long-lasting Physical DOT; Chance to Confuse, Slow, Root or Disable | |||
![]() |
I | II | III ![]() |
AoE Instantly drain the shields\shield restoration | |||
![]() |
I | II | III ![]() |
Create an unstable anomaly at the target’s location; pull nearby foes | |||
![]() |
I | II | III ![]() |
‘Store’ incoming damage received, then apply amount of damage again to foe |
Miracle Worker Abilities[]
Space[]
Ability Name | ![]() |
![]() |
![]() |
![]() |
Short Game Description | ||
---|---|---|---|---|---|---|---|
![]() |
I | II | III ![]() |
PBAoE Shield Hardness, Shield Heal | |||
![]() |
I | II | III ![]() |
Immune to Confuse + Placate; Damage | |||
![]() |
I | II | III ![]() |
PBAoE Confuse + Placate | |||
![]() |
I | II | III ![]() |
Radiation DoT, Kinetic Explosion when target dies | |||
![]() |
I | II | III ![]() |
Self Heal + Ally Healed when fired | |||
![]() |
I | II | III ![]() |
Sacrifice Shields for +Max Hit Points, +Hull Regeneration, +Damage Resistance | |||
![]() |
I | II | III ![]() |
Power Drain, Electrical Damage, Subsystems Offline | |||
![]() |
I | II | III ![]() |
Buff from firing other Weapon Types | |||
![]() |
I | II | III ![]() |
Weapons Haste, Continuous Power Drain | |||
![]() |
I | II | III ![]() |
AoE Pull, Shield Bleedthrough Increase |
Ground[]
Ability Name | ![]() |
![]() |
![]() |
![]() |
Short Game Description | ||
---|---|---|---|---|---|---|---|
![]() |
I | II | III ![]() |
Sacrifice Shields for +MaxHP, +Regen, +Res | |||
![]() |
I | II | III ![]() |
PBAoE +ShieldRes, +ShieldRegen | |||
![]() |
I | II | III ![]() |
AoE Heal over Time | |||
![]() |
I | II | III ![]() |
PBAoE Slow + Root Chance | |||
![]() |
I | II | III ![]() |
PBAoE Confuse + Placate Electronics, +Ranged Offline Chance | |||
![]() |
I | II | III ![]() |
Electrical DoT + Kinetic Explosion when target dies | |||
![]() |
I | II | III ![]() |
Ranged Weapon Damage splash | |||
![]() |
I | II | III ![]() |
Immune to Confuse + Placate, +Damage |
References[]
- ↑ Support Drone Fabrication III is an exclusive engineering player ability.
- ↑ Dampening Field III is an exclusive science player ability.
- ↑ Skill is available on some Intelligence Officers from the Boff vendor.
- ↑ Powers scale up with Entropy, but do not remove it from Foes.
- ↑ Powers scale up with Entropy, but do not remove it from Foes.
Character development in Star Trek Online
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