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<div style="float: right; margin-left: 12px;">__TOC__</div> :''See [[Player abilities]] for non-kit specific abilities innate to the player character.'' :''See [[Ship abilities]] for the abilities granted by [[starship]]s.'' [[Bridge officers]] have a wide range of abilities they can use, starting at rank I and continuing to a possible rank III. Their abilities follow a system of rarity. Most of the Bridge Officer abilities are common and are trained via [[Training Manual]]s, which can be converted from [[Bridge Officers#Candidates|candidates]], and/or are sold by [[Bridge Officer Trainer]]s. Other abilities are only obtained from {{uncommon|uncommon}}, {{rare|rare}} or {{veryrare|very rare}} Bridge Officers. These are given through the {{mission|New Officer}} mission, or can be bought from the [[Exchange]]. Your [[Captain]] can also teach your own bridge officers abilities. The abilities they can teach depend on how many points you spend in a particular track. An example would be the Commander rank [[space]] ability {{ability|Cannon: Rapid Fire|III}}. 2 points or more most be spent in the tactical track to unlock the ability to craft a {{item|Training Manual - Tactical - Cannon Rapid Fire III}}. ''For a list of the skills that teach [[Bridge Officers]] advanced abilities, see [[List of skills trainable by captain]]''. Space abilities can only be used if the officer is of appropriate rank ''and'' is sitting at an appropriately ranked station. Even an Engineer of the rank Commander can only use Ensign/Bekk and Lieutenant abilities when he or she is assigned to a Lieutenant Engineering station on your ship. This is why obtaining new ships becomes so important, as higher tier ships generally offer more Bridge Officer stations of higher rank, which in turn gives you access to more abilities in space. ==Color Key== In the tables below, the background colour of the table cell showing the rank of the ability is specifically colored to indicate where the skill normally comes from. These colors are as follows: * <span style="color: green">'''Green'''</span>: Abilities obtainable from [[Training Manual]]s, sold by the [[Bridge Officer Trainer]] for {{EC}}. Most tier I and II abilities can be obtained this way. * <span style="color: #0080b6">'''Blue'''</span>: Abilities that are obtainable from Training Manuals that a {{CC}} [[List of Training Manuals craftable by captain|Captain can craft]]. Most abilities have specific skill investment requirements before they can be crafted. Most tier III abilities can be obtained this way. Some powers require completing a mission in order to start crafting the ability. * <span style="color: purple">'''Purple'''</span>: Abilities that are only obtainable from either specific Bridge Officers, turned into Training Manuals, or {{tosicon}}[[Fleet_Training_Manuals#Station_K-13|Bridge Officer Trainer (K-13)]] for {{Dil}}. Most of abilities in the above two categories can also be obtained from Bridge Officers, while the abilities that can be obtained only from Bridge Officers are: ** {{ability2|Mask Energy Signature}} ** {{ability2|Tractor Beam Repulsors}} * The abilities that can only be obtained from [[Fleet_Training_Manuals#Station_K-13|Bridge Officer Trainer (K-13)]] for {{Dil}} are: ** {{ability2|Photon Grenade Launcher Fabrication|TOS Federation|4=II}}-III. * <span style="color: orange">'''Orange'''</span>: Abilities that are obtainable from {{LB}} Lockboxes or {{APP}} event vendors. All ranks of abilities are obtained the same way. * <span style="color: #333333">'''Gray'''</span>: Abilities that are generally unavailable through the above means. They may be innate to a ship, available to a captain either as a [[player ability]] or [[kit]], or something else. For use by captains, rather than Bridge Officers, these abilities can be obtained from a kit unless there is a [[Bridge officer ability#Footnotes|footnote]] included. In addition, the following abilities are not available by any known means: ** {{ability2|Plasma Grenade|4=III}} ** {{ability2|Ambush|4=II}}-III ** {{ability2|Motion Accelerator|4=II}}-III '''Note:''' The table below prioritizes abilities by [[Bridge Officer Trainer]], then trainable by captain, and then available from non-common bridge officers. There is some overlap however (i.e. some non-common bridge officers have abilities that are also trainable by captain). ==Abbreviations== Some of the descriptions below and also in the ability articles use common [[MMORPG]] abbreviations, these are: * '''AoE:''' Stands for Area-of-Effect. See main article: [[AoE]]. * '''PBAoE:''' Stands for Point Blank Area-of-Effect. See main article: [[AoE]]. * '''DoT:''' Damage-over-Time. See main article: [[DoT]] * '''HoT:''' Heal-over-Time. Same as DoT, however implies heals rather than damage. * '''Buff:''' See main article: [[Buff]] * '''Debuff:''' See main article: [[Debuff]] ==Tactical Abilities== ===Space=== {| class="wikitable" width="100%" style="font-size: 80%; line-height:1.25;" ! style="background: #600 !important;" width="200" align="left" height="20" | Ability Name ! style="background: #600 !important;"| [[File:Rank Starfleet En.png]] ! style="background: #600 !important;"| [[File:Rank Starfleet Lt.png]] ! style="background: #600 !important;"| [[File:Rank Starfleet LtCom.png]] ! style="background: #600 !important;" colspan=3| [[File:Rank Starfleet Com.png]] ! style="background: #600 !important;" align="left" | Short Game Description |- | {{ability2|Augment Boarding Party}} | style="background: orange" align="center" | I {{LB}} | style="background: orange" align="center" | II {{LB}} | style="background: orange" align="center" | III {{LB}} | colspan="3" | | Drain Shields and Capture ship |- | {{ability2|Beams: Fire at Will}} | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" | III {{CC}} | colspan="3" | | Attack Upgrade - Multi-Target Rate of Fire |- | {{ability2|Beams: Overload}} | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" | III {{CC}} | colspan="3" | | Attack Upgrade - Damage |- | {{ability2|Tactical Team}} | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" | III {{CC}} | colspan="3" | | Automated Shield Distribution, Tactical Buff |- | {{ability2|Torpedo: High Yield}} | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" | III {{CC}} | colspan="3" | | Attack Upgrade - Damage |- | {{ability2|Torpedo: Spread}} | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" | III {{CC}} | colspan="3" | | Attack Upgrade - AoE |- | {{ability2|Target Weapons Subsystems}} | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" | III {{CC}} | colspan="3" | | Attack Upgrade - Disable Weapons |- | {{ability2|Target Engines Subsystems}} | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" | III {{CC}} | colspan="3" | | Attack Upgrade - Disable Engines |- | {{ability2|Target Shields Subsystems}} | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" | III {{CC}} | colspan="3" | | Attack Upgrade - Disable Shields |- | {{ability2|Target Auxiliary Subsystems}} | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" | III {{CC}} | colspan="3" | | Attack Upgrade - Disable Auxiliary |- | {{ability2|Kemocite-Laced Weaponry}} | style="background: orange" align="center" | I {{LB}} | style="background: orange" align="center" | II {{LB}} | style="background: orange" align="center" | III {{LB}} | colspan="3" | | Attack Upgrade - PBAoE Damage and Resistance Debuff |- | {{ability2|Distributed Targeting}} | style="background: orange" align="center" | I {{LB}} | style="background: orange" align="center" | II {{LB}} | style="background: orange" align="center" | III {{LB}} | colspan="3" | | Damage dealt to Target Chains to nearby targets |- | {{ability2|Best Served Cold}} | style="background: orange" align="center" | I {{APP}} | style="background: orange" align="center" | II {{APP}} | style="background: orange" align="center" | III {{APP}} | colspan="3" | | Damage causes Additional Cold Damage |- | {{ability2|Attack Pattern Beta}} | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="3" | III {{CC}} | Damage Resistance and Stealth Debuff |- | {{ability2|Attack Pattern Delta}} | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="3" | III {{CC}} | Buff Self/Ally Target - Debuffs Target's Attackers |- | {{ability2|Cannon: Rapid Fire}} | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="3" | III {{CC}} | Attack Upgrade - Rate of Fire |- | {{ability2|Cannon: Scatter Volley}} | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="3" | III {{CC}} | Attack Upgrade - AoE |- | {{ability2|Dispersal Pattern Alpha}} | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="3" | III {{CC}} | Attack Upgrade - Mine Trail |- | {{ability2|Focused Assault}} | | style="background: #0080b6" align="center" | I {{CC}} | style="background: #0080b6" align="center" | II {{CC}} | style="background: #0080b6" align="center" colspan="3" | III {{CC}} | Bonus Damage and accuracy |- | {{ability2|Dispersal Pattern Beta}} | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="3" | III {{CC}} | Attack Upgrade - Mine Net |- |- | {{ability2|Attack Pattern Omega}} | | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="2" | III {{CC}} | Damage Buff, Resistance and Control Immunity |} ===Ground=== {| class="wikitable" width="100%" style="font-size: 80%; line-height:1.25;" ! style="background: #600 !important;" align="left" height="20" | Ability Name ! style="background: #600 !important;"| [[File:Rank Starfleet En.png]] ! style="background: #600 !important;"| [[File:Rank Starfleet Lt.png]] ! style="background: #600 !important;"| [[File:Rank Starfleet LtCom.png]] ! style="background: #600 !important;" colspan=3| [[File:Rank Starfleet Com.png]] ! style="background: #600 !important;" align="left" | Short Game Description |- | {{ability2|Cease Fire}} | style="background: orange" align="center" | I {{LB}} | style="background: orange" align="center" | II {{LB}} | style="background: orange" align="center" | III {{LB}} | colspan="3" | | Cone AoE Weapon Disable (Fragile) |- | {{ability2|Photon Grenade}} | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" | III {{CC}} | colspan="3" | | AoE damage and knockback |- | {{ability2|Sweeping Strikes}} | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" | III {{CC}} | colspan="3" | | Multiple Opponent Martial Arts Strikes |- | {{ability2|Battle Strategies}} | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" | III {{CC}} | colspan="3" | | Weapon Upgrade - Damage Resistance and Stealth Debuff |- | {{ability2|Draw Fire}} | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" | III {{CC}} | colspan="3" | | Self Threat Generation and Fake Expose, Foe Damage Debuff |- | {{ability2|Graviton Spike}} | style="background: orange" align="center" | I {{APP}} | style="background: orange" align="center" | II {{APP}} | style="background: orange" align="center" | III {{APP}} | colspan="3" | | AoE Kinetic Damage, Knock and Slow |- | {{ability2|Corrosive Grenade}} | style="background: orange" align="center" | I {{APP}} | style="background: orange" align="center" | II {{APP}} | style="background: orange" align="center" | III {{APP}} | colspan="3" | | AoE Damage and DoT |- | {{ability2|Lunge}} | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="3" | III {{CC}} | Close and Attack |- | {{ability2|Suppressing Fire}} | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="3" | III {{CC}} | Weapon Upgrade: Target Slow and Damage Debuff |- | {{ability2|Target Optics}} | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="3" | III {{CC}} | Offense and Perception Buff |- | {{ability2|Smoke Grenade}} | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="3" | III {{CC}} | Debuff Enemy Perception, Buff Ally Stealth |- | {{ability2|Micro Cryonic Warhead}} | | style="background: orange" align="center" | I {{APP}} | style="background: orange" align="center" | II {{APP}} | style="background: orange" align="center" colspan="3" | III {{APP}} | Targeted AoE Cold Damage and Root |- | [[File:Fire on my Mark (Ground) icon (Romulan).png|24px]] [[Ability: Fire on my Mark (Ground)|Fire on my Mark (Ground)]] | | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="2" | III {{CC}} | Damage Resistance and Stealth Debuff |- | {{ability2|Overwatch}} | | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="2" | III {{CC}} | PBAoE Damage Resist Aura |- | {{ability2|Stealth Module}} | | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="2" | III {{CC}} | Stealth Buff |- | {{ability2|Plasma Grenade}} | | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #333333" align="center" colspan="2" | III | AoE Damage and DoT |- | {{ability2|Stun Grenade}} | | | | style="background: green" align="center" | I | style="background: #0080b6" align="center" colspan="2" | II {{CC}} | AoE Damage and Hold |- | {{ability2|Ambush}} | | | | style="background: green" align="center" | I | style="background: #333333" align="center" | II | style="background: #333333" align="center" | III | Single Attack Damage Buff |- | {{ability2|Motion Accelerator}} | | | | style="background: green" align="center" | I | style="background: #333333" align="center" | II | style="background: #333333" align="center" | III | Speed and Physical Damage Buff with Control Immunity |} ==Engineering Abilities== ===Space=== {| class="wikitable" width="100%" style="font-size: 80%; line-height:1.25;" ! style="background: #C90 !important;" align="left" height="20" | Ability Name ! style="background: #C90 !important;"| [[File:Rank Starfleet En.png]] ! style="background: #C90 !important;"| [[File:Rank Starfleet Lt.png]] ! style="background: #C90 !important;"| [[File:Rank Starfleet LtCom.png]] ! style="background: #C90 !important;" colspan=3| [[File:Rank Starfleet Com.png]] ! style="background: #C90 !important;" align="left" | Short Game Description |- | {{ability2|Deploy Construction Shuttle Wing}} | style="background: orange" align="center" | I {{LB}} | style="background: orange" align="center" | II {{LB}} | style="background: orange" align="center" | III {{LB}} | colspan="3" | | Outgoing Healing, Deploys shuttles |- |- | {{ability2|Emergency Power to Auxiliary}} | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" | III {{CC}} | colspan="3" | | Increases Auxiliary Power Level |- | {{ability2|Emergency Power to Weapons}} | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" | III {{CC}} | colspan="3" | | Increases Weapon Power Level, Energy Weapon Damage Buff |- | {{ability2|Emergency Power to Engines}} | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" | III {{CC}} | colspan="3" | | Increases Engine Power Level, Flight Speed Buff |- | {{ability2|Emergency Power to Shields}} | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" | III {{CC}} | colspan="3" | | Increases Shield Power Level, Shield Repair, Shield Damage Resistance |- | {{ability2|Engineering Team}} | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" | III {{CC}} | colspan="3" | | Medium Hull Heal, Engineering Skill Buff, Engineering Debuff Cleanse |- | {{ability2|Structural Integrity Collapse}} | style="background: orange" align="center" | I {{LB}} | style="background: orange" align="center" | II {{LB}} | style="background: orange" align="center" | III {{LB}} | colspan="3" | | Physical and Kinetic Resistance Debuff, Physical DoT |- | {{ability2|Endothermic Inhibitor Beam}} | style="background: orange" align="center" | I {{APP}} | style="background: orange" align="center" | II {{APP}} | style="background: orange" align="center" | III {{APP}} | colspan="3" | | Shield Resist Debuff, Radiation DoT |- |- | {{ability2|Overload Integrity Field}} | style="background: orange" align="center" | I {{LB}} | style="background: orange" align="center" | II {{LB}} | style="background: orange" align="center" | III {{LB}} | colspan="3" | | Outgoing Healing Buff, Spreads Incoming Healing |- | {{ability2|Let It Go}} | style="background: orange" align="center" | I {{APP}} | style="background: orange" align="center" | II {{APP}} | style="background: orange" align="center" | III {{APP}} | colspan="3" | | Cold DoT, Resist Debuff |- | {{ability2|Directed Energy Modulation}} | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="3" | III {{CC}} | Energy Weapon Shield Penetration Buff |- | {{ability2|Emit Unstable Warp Bubble}} | | style="background: #0080b6" align="center" | I {{CC}} | style="background: #0080b6" align="center" | II {{CC}} | style="background: #0080b6" align="center" colspan="3" | III {{CC}} | AOE Damage Debuff, Speed Debuff |- | {{ability2|Extend Shields}} | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="3" | III {{CC}} | Target Friend Small Shield Regen and Large Shield Damage Resistance |- | {{ability2|Auxiliary to Battery}} | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="3" | III {{CC}} | Divert Auxiliary to Weapons, Shields, Engines |- | {{ability2|Auxiliary to Dampeners}} | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="3" | III {{CC}} | Large Kinetic Damage Resistance, Movement Buff, Repel and Disable Immunity |- | {{ability2|Auxiliary to Structural}} | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="3" | III {{CC}} | Small Hull Heal and Medium Damage Resistance |- | {{ability2|Boarding Party}} | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="3" | III {{CC}} | Damage Crew and Subsystems |- | {{ability2|Reverse Shield Polarity}} | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="3" | III {{CC}} | Energy Damage Heals Shields |- | {{ability2|Eject Warp Plasma}} | | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="2" | III {{CC}} | AoE Plasma DoT Field |- | {{ability2|Aceton Beam}} | | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="2" | III {{CC}} | Energy Weapon Debuff and Radiation DoT |} ===Ground=== {| class="wikitable" width="100%" style="font-size: 80%; line-height:1.25;" ! style="background: #C90 !important;" align="left" height="20"| Ability Name ! style="background: #C90 !important;"| [[File:Rank Starfleet En.png]] ! style="background: #C90 !important;"| [[File:Rank Starfleet Lt.png]] ! style="background: #C90 !important;"| [[File:Rank Starfleet LtCom.png]] ! style="background: #C90 !important;" colspan="3"| [[File:Rank Starfleet Com.png]] ! style="background: #C90 !important;" align="left"| Short Game Description |- | {{ability2|Photon Grenade Launcher Fabrication|TOS Federation}} | style="background: green" align="center" | I | style="background: purple" align="center" | II {{tosicon}} | style="background: purple" align="center" | III {{tosicon}} | colspan="3" | | Create Photon Mortar |- | {{ability2|Chroniton Mine Barrier}} | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" | III {{CC}} | colspan="3" | | Creates Mines |- | {{ability2|Quick Fix}} | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" | III {{CC}} | colspan="3" | | Damage Buff and Cures Mechanical Debuffs. Repairs Fabrications |- | {{ability2|Sabotage}} | style="background: orange" align="center" | I {{LB}} | style="background: orange" align="center" | II {{LB}} | style="background: orange" align="center" | III {{LB}} | colspan="3" | | AoE Weapons Offline, Destroy Constructs |- | {{ability2|Shield Recharge}} | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" | III {{CC}} | colspan="3" | | Shield Heal |- | {{ability2|Weapons Malfunction}} | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" | III {{CC}} | colspan="3" | | Disable Weapons |- | {{ability2|Hurricane Turret}} | style="background: orange" align="center" | I {{APP}} | style="background: orange" align="center" | II {{APP}} | style="background: orange" align="center" | III {{APP}} | colspan="3" | | Create Hurricane Turret |- | {{ability2|Molten Terrain}} | style="background: orange" align="center" | I {{APP}} | style="background: orange" align="center" | II {{APP}} | style="background: orange" align="center" | III {{APP}} | colspan="3" | | Delayed AoE Damage and Location Fire Damage |- | {{ability2|Shield Generator Fabrication}} | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="3" | III {{CC}} | Area Shield Damage Reduction and Minor Regeneration |- | {{ability2|Turret Fabrication}} | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="3" | III {{CC}} | Create Energy Turret |- | {{ability2|Reroute Power to Shields}} | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="3" | III {{CC}} | Shield Heal and Damage Resistance Buff |- | {{ability2|Freeze Armor}} | | style="background: orange" align="center" | I {{APP}} | style="background: orange" align="center" | II {{APP}} | style="background: orange" align="center" colspan="3" | III {{APP}} | Slow, Root, Hold, DoT and Shield Hardness Debuff |- | {{ability2|Cover Shield}} | | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="2" | III {{CC}} | Create Cover Shield |- | {{ability2|Equipment Diagnostics}} | | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="2" | III {{CC}} | Cure Mechanical Debuffs and Applies Resistance Buff |- | {{ability2|Medical Generator Fabrication}} | | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="2" | III {{CC}} | Area Damage Resistance and Minor Heal |- | {{ability2|Quantum Mortar Fabrication}} | | | style="background: green" align="center" | I | style="background: green" align="center" colspan="3"| II | Create Quantum Mortar |- | {{ability2|Combat Supply}} | | | | style="background: green" align="center" | I | style="background: #0080b6" align="center" colspan="2"| II {{CC}} | Create Combat Devices |- | {{ability2|Support Drone Fabrication}} | | | | style="background: green" align="center" | I | style="background: #0080b6" align="center" colspan="2" | II {{CC}} | Create Support Drone <ref name="engineering">Support Drone Fabrication III is an exclusive engineering [[player ability]].</ref> |- | {{ability2|Fuse Armor}} | | | | style="background: green" align="center" colspan="3" | I | Scaling Movement Debuff |} ==Science Abilities== ===Space=== {| class="wikitable" width="100%" style="font-size: 80%; line-height:1.25;" ! style="background: #069 !important;" align="left" height="20" | Ability Name ! style="background: #069 !important;"| [[File:Rank Starfleet En.png]] ! style="background: #069 !important;"| [[File:Rank Starfleet Lt.png]] ! style="background: #069 !important;"| [[File:Rank Starfleet LtCom.png]] ! style="background: #069 !important;" colspan="3"| [[File:Rank Starfleet Com.png]] ! style="background: #069 !important;" align="left" | Short Game Description ! style="background: #069 !important;" | [[Secondary Deflector|SecDef]] |- | {{ability2|Hazard Emitters}} | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" | III {{CC}} | colspan="3" | | Large Hull Regen, Small Damage Resistance, Hazard Debuff Cleanse | {{icon2|Resonating Secondary Deflector|||24px|nofloat=1}} |- | {{ability2|Jam Targeting Sensors}} | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" | III {{CC}} | colspan="3" | | Placate | {{icon2|Inhibiting Secondary Deflector|||24px|nofloat=1}} |- | {{ability2|Science Team}} | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" | III {{CC}} | colspan="3" | | Shield Repair, Science Skill Buff, Science Debuff Cleanse | {{icon2|Resonating Secondary Deflector|||24px|nofloat=1}} |- | {{ability2|Tachyon Beam}} | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" | III {{CC}} | colspan="3" | | Drain Shields | {{icon2|Deteriorating Secondary Deflector|||24px|nofloat=1}} |- | {{ability2|Mask Energy Signature}} | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: purple" align="center" | III | colspan="3" | | Stealth Buff | {{icon2|Resonating Secondary Deflector|||24px|nofloat=1}} |- | {{ability2|Polarize Hull}} | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" | III {{CC}} | colspan="3" | | Large Damage Resistance and Tractor Beam Immunity | {{icon2|Resonating Secondary Deflector|||24px|nofloat=1}} |- | {{ability2|Tractor Beam}} | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" | III {{CC}} | colspan="3" | | Slow | {{icon2|Inhibiting Secondary Deflector|||24px|nofloat=1}} |- | {{ability2|Transfer Shield Strength}} | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" | III {{CC}} | colspan="3" | | Large Shield Regen and Small Shield Damage Resistance Buff | {{icon2|Resonating Secondary Deflector|||24px|nofloat=1}} |- | {{ability2|Subspace Vortex}} | style="background: orange" align="center" | I {{LB}} | style="background: orange" align="center" | II {{LB}} | style="background: orange" align="center" | III {{LB}} | colspan="3" | | PBAoE Damage | {{icon2|Resonating Secondary Deflector|||24px|nofloat=1}} |- | {{ability2|Structural Analysis}} | style="background: orange" align="center" | I {{LB}} | style="background: orange" align="center" | II {{LB}} | style="background: orange" align="center" | III {{LB}} | colspan="3" | | Contagious Damage Resistance Debuff | {{icon2|Deteriorating Secondary Deflector|||24px|nofloat=1}} |- | {{ability2|Delayed Overload Cascade}} | style="background: orange" align="center" | I {{LB}} | style="background: orange" align="center" | II {{LB}} | style="background: orange" align="center" | III {{LB}} | colspan="3" | | AoE Damage | |- | {{ability2|Very Cold In Space}} | style="background: orange" align="center" | I {{APP}} | style="background: orange" align="center" | II {{APP}} | style="background: orange" align="center" | III {{APP}} | colspan="3" | | Hazard: Movement Debuff, Cold Damage | |- | {{ability2|Destabilizing Resonance Beam}} | | style="background: #0080b6" align="center" | I {{CC}} | style="background: #0080b6" align="center" | II {{CC}} | style="background: #0080b6" align="center" colspan="3" | III {{CC}} | PBAoE Damage and resistance debuff | {{icon2|Deteriorating Secondary Deflector|||24px|nofloat=1}} |- | {{ability2|Feedback Pulse}} | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="3" | III {{CC}} | Damages Attacker | {{icon2|Resonating Secondary Deflector|||24px|nofloat=1}} |- | {{ability2|Scramble Sensors}} | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="3" | III {{CC}} | AoE Confuse | {{icon2|Inhibiting Secondary Deflector|||24px|nofloat=1}} |- | {{ability2|Charged Particle Burst}} | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="3" | III {{CC}} | PBAoE Disable Cloak and Damage Shields | {{icon2|Deteriorating Secondary Deflector|||24px|nofloat=1}} |- | {{ability2|Energy Siphon}} | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="3" | III {{CC}} | Steal Power | {{icon2|Deteriorating Secondary Deflector|||24px|nofloat=1}} |- | {{ability2|Photonic Officer}} | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="3" | III {{CC}} | Recharge Speed Summon | {{icon2|Resonating Secondary Deflector|||24px|nofloat=1}} |- | {{ability2|Tractor Beam Repulsors}} | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: purple" align="center" colspan="3"| III | PBAoE Repel | {{icon2|Inhibiting Secondary Deflector|||24px|nofloat=1}} |- | {{ability2|Tyken's Rift}} | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="3"| III {{CC}} | AoE Power Drain Hazard | {{icon2|Deteriorating Secondary Deflector|||24px|nofloat=1}} |- | {{ability2|Gravity Well}} | | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="2"| III {{CC}} | AoE Tractor and Kinetic Damage | {{icon2|Inhibiting Secondary Deflector|||24px|nofloat=1}} |- | {{ability2|Photonic Shockwave}} | | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="2" | III {{CC}} | PBAoE Damage, Repel, and Disable | {{icon2|Inhibiting Secondary Deflector|||24px|nofloat=1}} |- | {{ability2|Viral Matrix}} | | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="2" | III {{CC}} | Disable Multiple Subsystems | {{icon2|Deteriorating Secondary Deflector|||24px|nofloat=1}} |} ===Ground=== {| class="wikitable" width="100%" style="font-size: 80%; line-height:1.25;" ! style="background: #069 !important;" align="left" height="20" | Ability Name ! style="background: #069 !important;"| [[File:Rank Starfleet En.png]] ! style="background: #069 !important;"| [[File:Rank Starfleet Lt.png]] ! style="background: #069 !important;"| [[File:Rank Starfleet LtCom.png]] ! style="background: #069 !important;" colspan="3"| [[File:Rank Starfleet Com.png]] ! style="background: #069 !important;" align="left" | Short Game Description |- | {{ability2|Cold Fusion Flash}} | style="background: orange" align="center" | I {{LB}} | style="background: orange" align="center" | II {{LB}} | style="background: orange" align="center" | III {{LB}} | colspan="3" | | AoE Cold Damage + Root, Chance to Hold |- | {{ability2|Electro-Gravitic Field}} | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" | III {{CC}} | colspan="3" | | AoE Root or Slow |- | {{ability2|Hypospray - Dylovene}} | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" | III {{CC}} | colspan="3" | | Cures Toxic Debuffs and Buffs Physical |- | {{ability2|Medical Tricorder}} | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" | III {{CC}} | colspan="3" | | Heal |- | {{ability2|Sonic Disruption}} | style="background: orange" align="center" | I {{APP}} | style="background: orange" align="center" | II {{APP}} | style="background: orange" align="center" | III {{APP}} | colspan="3" | | AoE Damage, Slow, Knockback and Stun |- | {{ability2|Seismic Agitation Field}} | style="background: orange" align="center" | I {{APP}} | style="background: orange" align="center" | II {{APP}} | style="background: orange" align="center" | III {{APP}} | colspan="3" | | AoE Location Kinetic Damage and Knock |- | {{ability2|Tachyon Harmonic}} | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" | III {{CC}} | colspan="3" | | Cone AoE Shield Damage |- | {{ability2|Sonic Pulse}} | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="3" | III {{CC}} | PBAoE Damage, Slow, Interrupt and Knockback |- | {{ability2|Tricorder Scan}} | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="3" | III {{CC}} | Damage Resistance and Stealth Debuff |- | {{ability2|Stasis Field}} | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="3" | III {{CC}} | Fragile Hold |- | {{ability2|Vascular Regenerator}} | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="3" | III {{CC}} | HoT and Cure Bleed |- | {{ability2|Cryonic Pulse}} | | style="background: orange" align="center" | I {{APP}} | style="background: orange" align="center" | II {{APP}} | style="background: orange" align="center" colspan="3" | III {{APP}} | PBAoE Damage, Root, Interrupt and Knockback |- | {{ability2|Hyperonic Radiation}} | | | style="background: green" align="center" | I | style="background: green" align="center" colspan="3"| II | AoE Radiation DoT |- | {{ability2|Hypospray - Melorazine}} | | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="2" | III {{CC}} | Cures Mental Debuffs and Buffs Energy Resistance |- | {{ability2|Neural Neutralizer}} | | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="2" | III {{CC}} | PBAoE Placate |- | {{ability2|Anesthizine Gas}} | | | | style="background: green" align="center" colspan="3" | I | AoE Fragile Hold and Slow |- | [[File:Dampening Field icon (Federation).png|24px]] [[Ability: Dampening Field (Ground)|Dampening Field]] | | | | style="background: green" align="center" | I | style="background: #0080b6" align="center" colspan="2" | II {{CC}} <ref name="science">Dampening Field III is an exclusive science [[player ability]].</ref> | Targeted AoE Damage Debuff |- | {{ability2|Nanite Health Monitor}} | | | | style="background: green" align="center" | I | style="background: #0080b6" align="center" colspan="2" | II {{CC}} | AoE Reactive Heal |} ==Intelligence Abilities== ===Space=== {| class="wikitable" width="100%" style="font-size: 80%; line-height:1.25;" ! style="background: #60c !important;" width="180" align="left" height="20" | Ability Name ! style="background: #60c !important;"| [[File:Rank Starfleet En.png]] ! style="background: #60c !important;"| [[File:Rank Starfleet Lt.png]] ! style="background: #60c !important;"| [[File:Rank Starfleet LtCom.png]] ! style="background: #60c !important;" colspan=3| [[File:Rank Starfleet Com.png]] ! style="background: #60c !important;" align="left" | Short Game Description |- | {{ability2|Evade Target Lock}} | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" | III {{CC}} | colspan="3" | | Accuracy Debuff, Projectile Stealth |- | {{ability2|Intelligence Team}} | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" | III {{CC}} | colspan="3" | | Stealth Increase and Threat Reduction |- | {{ability2|Override Subsystem Safeties}} | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" | III {{CC}} | colspan="3" | | Increased Subsystem Max Power |- | {{ability2|Subspace Beacon}} | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" | III {{CC}} | colspan="3" | | Summon Target / Teleport to Target |- | {{ability2|Viral Impulse Burst}} | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" | III {{CC}} | colspan="3" | | 5km PBAoE Engine Override |- | {{ability2|Electromagnetic Pulse Probe}} | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="3" | III {{CC}} | Targetable Probe - Emits PBAoE Disable Pulse |- | {{ability2|Ionic Turbulence}} | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="3" | III {{CC}} <ref name="vendor">Skill is available on some Intelligence Officers from the Boff vendor.</ref> | Movement and Resistance Debuff, Chance for Hold |- | {{ability2|Kinetic Magnet}} | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="3" | III {{CC}} | Kinetic Red Debuff, Attracts Torpedoes and Mines |- | {{ability2|Energy Weapons: Surgical Strikes}} | | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="2" | III {{CC}} | Attack Upgrade - Accuracy and Critical Hits |- | {{ability2|Subnucleonic Carrier Wave}} | | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="2" | III {{CC}} | PBAoE Buff Removal and Recharge Debuff |- | {{ability2|Torpedo: Transport Warhead}} | | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="2" | III {{CC}} | Torpedo Upgrade - Shield Bypass, Subsystem Offline |} ===Ground=== {| class="wikitable" width="100%" style="font-size: 80%; line-height:1.25;" ! style="background: #60c !important;" width="180" align="left" height="20" | Ability Name ! style="background: #60c !important;"| [[File:Rank Starfleet En.png]] ! style="background: #60c !important;"| [[File:Rank Starfleet Lt.png]] ! style="background: #60c !important;"| [[File:Rank Starfleet LtCom.png]] ! style="background: #60c !important;" colspan=3| [[File:Rank Starfleet Com.png]] ! style="background: #60c !important;" align="left" | Short Game Description |- | {{ability2|Frictionless Particle Grenade}} | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" | III {{CC}} | colspan="3" | | AoE Friction and Resistance Debuff |- | {{ability2|Harmless}} | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" | III {{CC}} | colspan="3" | | Placate Target, Decrease Threat |- | {{ability2|Incite Chaos}} | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" | III {{CC}} | colspan="3" | | Confuse, Chance to Spread Confusion |- | {{ability2|Resonant Tachyon Stream}} | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" | III {{CC}} | colspan="3" | | Shield Steal |- | {{ability2|Sonic Suppression Field}} | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" | III {{CC}} | colspan="3" | | Threat Reduction, Flanking Damage Buff |- | {{ability2|Neurolytic Hypo Injection}} | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="3" | III {{CC}} | Hold then Confuse |- | {{ability2|Photonic Decoy}} | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="3" | III {{CC}} | Create Photonic Decoy |- | {{ability2|Site-to-Site Ensnare}} | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="3" | III {{CC}} | Teleport Foe |- | {{ability2|Subspace Anesthezine Mine}} | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="3" | III {{CC}} | Create Stealth Mine, Slow and Damage Debuff |- | {{ability2|Feign Disintegration}} | | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="2" | III {{CC}} | Reactive Stealth |- | {{ability2|Tripwire Drone}} | | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="2" | III {{CC}} | Create Explosive Knockdown Drone |} ==Command Abilities== ===Space=== {| class="wikitable" width="100%" style="font-size: 80%; line-height:1.25;" ! style="background: #F75407 !important;" width="180" align="left" height="20" | Ability Name ! style="background: #F75407 !important;"| [[File:Rank Starfleet En.png]] ! style="background: #F75407 !important;"| [[File:Rank Starfleet Lt.png]] ! style="background: #F75407 !important;"| [[File:Rank Starfleet LtCom.png]] ! style="background: #F75407 !important;" colspan=3| [[File:Rank Starfleet Com.png]] ! style="background: #F75407 !important;" align="left" | Short Game Description |- | {{ability2|Concentrate Firepower}} | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" | III {{CC}} | colspan="3" | | Mark foe for extra kinetic damage w/ shield penetration, extra high yield torpedoes |- | {{ability2|Overwhelm Emitters}} | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" | III {{CC}} | colspan="3" | | Mark foe for extra shield drain and attackers shield regeneration |- | {{ability2|Reroute Power from Life Support}} | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" | III {{CC}} | colspan="3" | | Gain extra power by sacrificing recharge speed |- | {{ability2|Ambush Point Marker}} | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="3" | III {{CC}} | Mark area for stealth buff. If foe: Summons attack vessels. Damage buff. |- | {{ability2|Needs of the Many}} | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="3" | III {{CC}} | Remove shields to provide temporary hull to the team |- | {{ability2|Rally Point Marker}} | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="3" | III {{CC}} | Mark area for shield, hull regeneration, debuff removal. |- | {{ability2|Subspace Interception}} | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="3" | III {{CC}} | Teleport to ally <50% health, defense buff, make ally immune |- | {{ability2|Call Emergency Artillery}} | | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="2" | III {{CC}} | Bombs current location of target |- | {{ability2|Phalanx Formation}} | | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="2" | III {{CC}} | Mark area for accuracy and defense buff |- | {{ability2|Suppression Barrage}} | | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="2" | III {{CC}} | Modify weapons to reduce target damage, flight speed, turn rate, accuracy |} ===Ground=== {| class="wikitable" width="100%" style="font-size: 80%; line-height:1.25;" ! style="background: red !important;" width="180" align="left" height="20" | Ability Name ! style="background: red !important;"| [[File:Rank Starfleet En.png]] ! style="background: red !important;"| [[File:Rank Starfleet Lt.png]] ! style="background: red !important;"| [[File:Rank Starfleet LtCom.png]] ! style="background: red !important;" colspan=3| [[File:Rank Starfleet Com.png]] ! style="background: red !important;" align="left" | Short Game Description |- | [[File:Take Cover icon.png|24px]] {{ability|Take Cover}} | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" | III {{CC}} | colspan="3" | | Team Wide Crouch Improvement |- | [[File:Hammer and Anvil icon.png|24px]] {{ability|Hammer and Anvil}} | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" | III {{CC}} | colspan="3" | | Team Wide Positional Buffs |- | [[File:Overwhelm Shields icon.png|24px]] {{ability|Overwhelm Shields}} | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" | III {{CC}} | colspan="3" | | Mark Foe - Damage Triggers Shield Steal |- | [[File:Shock and Awe icon.png|24px]] {{ability|Shock and Awe}} | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" | III {{CC}} | colspan="3" | | Mark Foe - Debuff Movement and Flank Defense |- | [[File:Strategic Analysis icon.png|24px]] {{ability|Strategic Analysis}} | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="3" | III {{CC}} | +Dmg and +Resistance, Increases Over Combat Time |- | [[File:Delegated Devestation icon.png|24px]] {{ability|Delegated Devestation}} | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="3" | III {{CC}} | Sacrifices Weapons for Team Damage Buff |- | [[File:Timely Intervention icon.png|24px]] {{ability|Timely Intervention}} | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="3" | III {{CC}} | Teleport to Nearest Ally (30m Max) |- | [[File:Coordinated Bombing Strike icon.png|24px]] {{ability|Coordinated Bombing Strike}} | | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="2" | III {{CC}} | Create Spacial Charges |- | [[File:Return Fire icon.png|24px]] {{ability|Return Fire}} | | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="2" | III {{CC}} | Damage and Recharge Bonus, Scales Up at Low HP |- | [[File:Sanctuary icon.png|24px]] {{ability|Sanctuary}} | | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="2" | III {{CC}} | Emergency Respite from Combat |} ==Pilot Abilities== ===Space=== {| class="wikitable" width="100%" style="font-size: 80%; line-height:1.25;" ! style="background: #5DC8F5 !important;" width="180" align="left" height="20" | Ability Name ! style="background: #5DC8F5 !important;"| [[File:Rank Starfleet En.png]] ! style="background: #5DC8F5 !important;"| [[File:Rank Starfleet Lt.png]] ! style="background: #5DC8F5 !important;"| [[File:Rank Starfleet LtCom.png]] ! style="background: #5DC8F5 !important;" colspan=3| [[File:Rank Starfleet Com.png]] ! style="background: #5DC8F5 !important;" align="left" | Short Game Description |- | [[File:Attack_Pattern_Lambda_icon.png|24px]] {{ability|Attack Pattern Lambda}} | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" | III {{CC}} | colspan="3" | | On Weapon Hit: -Acc, -Perception, Chance to Confuse / Placate |- | [[File:Deploy_Countermeasures_icon (Federation).png|24px]] {{ability|Deploy Countermeasures}} | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" | III {{CC}} | colspan="3" | | PBAoE Destroy Targetable Torpedoes, Kinetic Immunity, Create Decoys |- | [[File:Lock_Trajectory_icon (Federation).png|24px]] {{ability|Lock Trajectory}} | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" | III {{CC}} | colspan="3" | | Continue on Current Course, but Turn Freely, + Crit Chance |- | [[File:Pilot_Team_icon_(Federation).png|24px]] {{ability|Pilot Team}} | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" | III {{CC}} | colspan="3" | | Maneuverability Buff, Immune to Movement and Placate Debuffs |- | [[File:Clean_Getaway_icon.png|24px]] {{ability|Clean Getaway}} | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="3" | III {{CC}} | Rear-Facing Placate / Debuff, Speed Boost, Recharge buff |- | [[File:Fly_Her_Apart_icon.png|24px]] {{ability|Fly Her Apart}} | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="3" | III {{CC}} | Speed Boost but Damage Self; Increasing damage buff based on duration |- | [[File:Hold_Together_icon.png|24px]] {{ability|Hold Together}} | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="3" | III {{CC}} | Self Hull Regen and Dmg Res Based on Throttle |- | [[File:Reinforcements_Squadron_icon.png|24px]] {{ability|Reinforcements Squadron}} | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="3" | III {{CC}} | Summon Fighter Pets |- | [[File:Coolant_Ignition_icon.png|24px]] {{ability|Coolant Ignition}} | | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="2" | III {{CC}} | AoE Plasma Hazard Trail |- | [[File:Form_Up_icon.png|24px]] {{ability|Form Up}} | | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="2" | III {{CC}} | Teleport to Ally, Buff Both if Remain Close |- | [[File:Reroute_Reserves_to_Weapons_icon.png|24px]] {{ability|Energy Weapons: Reroute Reserves to Weapons}} | | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="2" | III {{CC}} | Weapon Haste, but Drain from Engines |- | [[File:Subspace_Boom_icon.png|24px]] {{ability|Subspace Boom}} | | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="2" | III {{CC}} | PBAoE Damage + Movement Debuff |} ==Temporal Abilities== ===Space=== {| class="wikitable" width="100%" style="font-size: 80%; line-height:1.25;" ! style="background: #FFD700 !important;" width="180" align="left" height="20" | Ability Name ! style="background: #FFD700 !important;"| [[File:Rank Starfleet En.png]] ! style="background: #FFD700 !important;"| [[File:Rank Starfleet Lt.png]] ! style="background: #FFD700 !important;"| [[File:Rank Starfleet LtCom.png]] ! style="background: #FFD700 !important;" colspan=3| [[File:Rank Starfleet Com.png]] ! style="background: #FFD700 !important;" align="left" | Short Game Description |- | {{ability2|Channeled Deconstruction}} | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" | III {{CC}} | colspan="3" | | Expanding Physical DOT |- | {{ability2|Heisenberg Amplifier}} | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" | III {{CC}} | colspan="3" | | Random teleport,Confuse |- | {{ability2|Entropic Redistribution}} | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" | III {{CC}} | colspan="3" | | AOE Physical Damage |- | {{ability2|Causal Reversion}} | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" | III {{CC}}<ref name="Causal"> Powers scale up with Entropy, but do not remove it from Foes.</ref> | colspan="3" | | Reverse moderate amount of Hull Damage |- | {{ability2|Entropic Cascade}} | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="3" | III {{CC}} | Physical DOT every few seconds |- | {{ability2|Shared Fate}} | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="3" | III {{CC}} | PBAoE Shield hardness\Drain debuff |- | {{ability2|Rapid Decay}} | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="3" | III {{CC}} | Physical DOT that reduces Damage Resistance Rating |- | {{ability2|Gravimetric Conversion}} | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="3" | III {{CC}} | AoE Instantly shield drain; Self shield Heal |- | {{ability2|Chronometric Inversion Field}} | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="3" | III {{CC}} | Reduces Flight Speed and Outgoing Damage |- | {{ability2|Timeline Collapse}} | | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="2" | III {{CC}} | Create an unstable anomaly; pulls nearby foes |- | {{ability2|Recursive Shearing}} | | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="2" | III {{CC}} | Store incoming damage; Re-Apply to foe |} ===Ground=== {| class="wikitable" width="100%" style="font-size: 80%; line-height:1.25;" ! style="background: #FFD700 !important;" width="180" align="left" height="20" | Ability Name ! style="background: #FFD700 !important;"| [[File:Rank Starfleet En.png]] ! style="background: #FFD700 !important;"| [[File:Rank Starfleet Lt.png]] ! style="background: #FFD700 !important;"| [[File:Rank Starfleet LtCom.png]] ! style="background: #FFD700 !important;" colspan=3| [[File:Rank Starfleet Com.png]] ! style="background: #FFD700 !important;" align="left" | Short Game Description |- | [[File:Degeneration icon.png|24px]] {{ability|Degeneration}} | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" | III {{CC}} | colspan="3" | | Afflict a single foe with a Physical DOT that grows |- | [[File:Uncertainty Burst icon.png|24px]] {{ability|Uncertainty Burst}} | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" | III {{CC}} | colspan="3" | | AoE random teleport, and Confuse |- | [[File:Spread Decay icon.png|24px]] {{ability|Spread Decay}} | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" | III {{CC}} | colspan="3" | | Mark Foe - Physical Damage |- | [[File:Chronoplasty icon.png|24px]] {{ability|Chronoplasty}} | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" | III {{CC}}<ref name="Chronoplasty"> Powers scale up with Entropy, but do not remove it from Foes.</ref> | colspan="3" | | Reverse the effects of recent damage, restores health |- | [[File:Entropic Contagion icon.png|24px]] {{ability|Entropic Contagion}} | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="3" | III {{CC}} | AoE Physical DOT every few seconds |- | [[File:Chronometric Diffusion icon.png|24px]] {{ability|Chronometric Diffusion}} | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="3" | III {{CC}} | Aoe Reduce Run Speed and Outgoing Damage |- | [[File:Causal Entanglement icon.png|24px]] {{ability|Causal Entanglement}} | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="3" | III {{CC}} | AoE Shield hardness and damage resistance debuff |- | [[File:Temporal Narcosis icon.png|24px]] {{ability| Temporal Narcosis}} | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="3" | III {{CC}} | Long-lasting Physical DOT; Chance to Confuse, Slow, Root or Disable |- | [[File:Tachyonic Conversion icon.png|24px]] {{ability|Tachyonic Conversion}} | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="3" | III {{CC}} | AoE Instantly drain the shields\shield restoration |- | [[File:Paradox Bomb icon.png|24px]] {{ability| Paradox Bomb }} | | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="2" | III {{CC}} | Create an unstable anomaly at the target’s location; pull nearby foes |- | [[File: Recursive Affliction icon.png|24px]] {{ability|Recursive Affliction}} | | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="2" | III {{CC}} | ‘Store’ incoming damage received, then apply amount of damage again to foe |} ==Miracle Worker Abilities== ===Space=== {| class="wikitable" width="100%" style="font-size: 80%; line-height:1.25;" ! style="background : #0f0 !important;" width="180" align="left" height="20" | Ability Name ! style="background: #0f0 !important;"| [[File:Rank Starfleet En.png]] ! style="background: #0f0 !important;"| [[File:Rank Starfleet Lt.png]] ! style="background: #0f0 !important;"| [[File:Rank Starfleet LtCom.png]] ! style="background: #0f0 !important;" colspan=3| [[File:Rank Starfleet Com.png]] ! style="background: #0f0 !important;" align="left" | Short Game Description |- | {{ability2|Align Shield Frequencies}} | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" | III {{CC}} | colspan="3" | | PBAoE Shield Hardness, Shield Heal |- | {{ability2|Narrow Sensor Bands}} | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" | III {{CC}} | colspan="3" | | Immune to Confuse + Placate; Damage |- | {{ability2|Null Pointer Flood }} | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" | III {{CC}} | colspan="3" | | PBAoE Confuse + Placate |- | {{ability2|Destabilize Warp Core}} | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" | III {{CC}} | colspan="3" | | Radiation DoT, Kinetic Explosion when target dies |- | [[File:Torpedoes Nanite Repair Payload icon (Federation).png|24px]] {{ability|Torpedoes: Nanite Repair Payload}} | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" | III {{CC}} | colspan="3" | | Self Heal + Ally Healed when fired |- | {{ability2|Reroute Shields to Hull Containment}} | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="3" | III {{CC}} | Sacrifice Shields for +Max Hit Points, +Hull Regeneration, +Damage Resistance |- | {{ability2|Overwhelm Power Regulators}} | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="3" | III {{CC}} | Power Drain, Electrical Damage, Subsystems Offline |- | {{ability2|Mixed Armaments Synergy}} | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="3" | III {{CC}} | Buff from firing other Weapon Types |- | [[File:Energy Weapons Exceed Rated Limits icon (Federation).png|24px]] {{ability|Energy Weapons: Exceed Rated Limits}} | | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="2" | III {{CC}} | Weapons Haste, Continuous Power Drain |- | {{ability2|Deploy Gravitic Induction Platform}} | | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="2" | III {{CC}} | AoE Pull, Shield Bleedthrough Increase |} ===Ground=== {| class="wikitable" width="100%" style="font-size: 80%; line-height:1.25;" ! style="background : #0f0 !important;" width="180" align="left" height="20" | Ability Name ! style="background: #0f0 !important;"| [[File:Rank Starfleet En.png]] ! style="background: #0f0 !important;"| [[File:Rank Starfleet Lt.png]] ! style="background: #0f0 !important;"| [[File:Rank Starfleet LtCom.png]] ! style="background: #0f0 !important;" colspan=3| [[File:Rank Starfleet Com.png]] ! style="background: #0f0 !important;" align="left" | Short Game Description |- | {{ability2|Generate Ablative Protection}} | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" | III {{CC}} | colspan="3" | | Sacrifice Shields for +MaxHP, +Regen, +Res |- | {{ability2|Harmonized Shields}} | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" | III {{CC}} | colspan="3" | | PBAoE +ShieldRes, +ShieldRegen |- | {{ability2|Throw Regenerative Nanite Canister}} | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" | III {{CC}} | colspan="3" | | AoE Heal over Time |- | {{ability2|Gravitic Induction Field}} | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="3" | III {{CC}} | PBAoE Slow + Root Chance |- | {{ability2|Logic Bomb}} | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="3" | III {{CC}} | PBAoE Confuse + Placate Electronics, +Ranged Offline Chance |- | {{ability2|Technical Mishap}} | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="3" | III {{CC}} | Electrical DoT + Kinetic Explosion when target dies |- | {{ability2|Overload Power Cells}} | | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="2" | III {{CC}} | Ranged Weapon Damage splash |- | {{ability2|VISOR Emulation Overlay}} | | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="2" | III {{CC}} | Immune to Confuse + Placate, +Damage |} ==References== <references/> {{Character specialization}} [[Category:Abilities|*]] [[Category:Bridge Officer abilities|*]] [[de:Brückenoffizier_und_Kit_Fertigkeiten]]
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