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Bridge officer and kit abilities
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Bridge officer and kit abilities
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===Space=== {| class="wikitable" width="100%" style="font-size: 80%; line-height:1.25;" ! style="background: #600 !important;" width="200" align="left" height="20" | Ability Name ! style="background: #600 !important;"| [[File:Rank Starfleet En.png]] ! style="background: #600 !important;"| [[File:Rank Starfleet Lt.png]] ! style="background: #600 !important;"| [[File:Rank Starfleet LtCom.png]] ! style="background: #600 !important;" colspan=3| [[File:Rank Starfleet Com.png]] ! style="background: #600 !important;" align="left" | Short Game Description |- | {{ability2|Augment Boarding Party}} | style="background: orange" align="center" | I {{LB}} | style="background: orange" align="center" | II {{LB}} | style="background: orange" align="center" | III {{LB}} | colspan="3" | | Drain Shields and Capture ship |- | {{ability2|Beams: Fire at Will}} | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" | III {{CC}} | colspan="3" | | Attack Upgrade - Multi-Target Rate of Fire |- | {{ability2|Beams: Overload}} | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" | III {{CC}} | colspan="3" | | Attack Upgrade - Damage |- | {{ability2|Tactical Team}} | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" | III {{CC}} | colspan="3" | | Automated Shield Distribution, Tactical Buff |- | {{ability2|Torpedo: High Yield}} | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" | III {{CC}} | colspan="3" | | Attack Upgrade - Damage |- | {{ability2|Torpedo: Spread}} | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" | III {{CC}} | colspan="3" | | Attack Upgrade - AoE |- | {{ability2|Target Weapons Subsystems}} | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" | III {{CC}} | colspan="3" | | Attack Upgrade - Disable Weapons |- | {{ability2|Target Engines Subsystems}} | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" | III {{CC}} | colspan="3" | | Attack Upgrade - Disable Engines |- | {{ability2|Target Shields Subsystems}} | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" | III {{CC}} | colspan="3" | | Attack Upgrade - Disable Shields |- | {{ability2|Target Auxiliary Subsystems}} | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" | III {{CC}} | colspan="3" | | Attack Upgrade - Disable Auxiliary |- | {{ability2|Kemocite-Laced Weaponry}} | style="background: orange" align="center" | I {{LB}} | style="background: orange" align="center" | II {{LB}} | style="background: orange" align="center" | III {{LB}} | colspan="3" | | Attack Upgrade - PBAoE Damage and Resistance Debuff |- | {{ability2|Distributed Targeting}} | style="background: orange" align="center" | I {{LB}} | style="background: orange" align="center" | II {{LB}} | style="background: orange" align="center" | III {{LB}} | colspan="3" | | Damage dealt to Target Chains to nearby targets |- | {{ability2|Best Served Cold}} | style="background: orange" align="center" | I {{APP}} | style="background: orange" align="center" | II {{APP}} | style="background: orange" align="center" | III {{APP}} | colspan="3" | | Damage causes Additional Cold Damage |- | {{ability2|Attack Pattern Beta}} | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="3" | III {{CC}} | Damage Resistance and Stealth Debuff |- | {{ability2|Attack Pattern Delta}} | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="3" | III {{CC}} | Buff Self/Ally Target - Debuffs Target's Attackers |- | {{ability2|Cannon: Rapid Fire}} | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="3" | III {{CC}} | Attack Upgrade - Rate of Fire |- | {{ability2|Cannon: Scatter Volley}} | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="3" | III {{CC}} | Attack Upgrade - AoE |- | {{ability2|Dispersal Pattern Alpha}} | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="3" | III {{CC}} | Attack Upgrade - Mine Trail |- | {{ability2|Focused Assault}} | | style="background: #0080b6" align="center" | I {{CC}} | style="background: #0080b6" align="center" | II {{CC}} | style="background: #0080b6" align="center" colspan="3" | III {{CC}} | Bonus Damage and accuracy |- | {{ability2|Dispersal Pattern Beta}} | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="3" | III {{CC}} | Attack Upgrade - Mine Net |- |- | {{ability2|Attack Pattern Omega}} | | | style="background: green" align="center" | I | style="background: green" align="center" | II | style="background: #0080b6" align="center" colspan="2" | III {{CC}} | Damage Buff, Resistance and Control Immunity |}
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