Star Trek Online Wiki
(Updated the page to include a color for lockbox/event powers, as well as added some event powers that were missing on ground.)
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In the tables below, the background colour of the table cell showing the rank of the ability is specifically colored to indicate where the skill normally comes from. These colors are as follows:
 
In the tables below, the background colour of the table cell showing the rank of the ability is specifically colored to indicate where the skill normally comes from. These colors are as follows:
 
* <span style="color: green">'''Green'''</span>: Abilities obtainable from [[Training Manual]]s, sold by the [[Bridge Officer Trainer]] for {{EC}}. Most tier I and II abilities can be obtained this way.
 
* <span style="color: green">'''Green'''</span>: Abilities obtainable from [[Training Manual]]s, sold by the [[Bridge Officer Trainer]] for {{EC}}. Most tier I and II abilities can be obtained this way.
* <span style="color: #0080b6">'''Blue'''</span>: Abilities that are obtainable from Training Manuals that a [[List of Training Manuals craftable by captain|Captain can craft]]. Most abilities have specific skill investment requirements before they can be crafted. Most tier III abilities can be obtained this way. Some powers require completing a mission in order to start crafting the ability.
+
* <span style="color: #0080b6">'''Blue'''</span>: Abilities that are obtainable from Training Manuals that a {{CC}} [[List of Training Manuals craftable by captain|Captain can craft]]. Most abilities have specific skill investment requirements before they can be crafted. Most tier III abilities can be obtained this way. Some powers require completing a mission in order to start crafting the ability.
* <span style="color: purple">'''Purple'''</span>: Abilities that are only obtainable from either specific Bridge Officers, turned into Training Manuals, or [[Fleet_Training_Manuals#Station_K-13|Bridge Officer Trainer (K-13)]] for {{Dil}}. Most of abilities in the above two categories can also be obtained from Bridge Officers, while the abilities that can be obtained only from Bridge Officers are:
+
* <span style="color: purple">'''Purple'''</span>: Abilities that are only obtainable from either specific Bridge Officers, turned into Training Manuals, or {{tosicon}}[[Fleet_Training_Manuals#Station_K-13|Bridge Officer Trainer (K-13)]] for {{Dil}}. Most of abilities in the above two categories can also be obtained from Bridge Officers, while the abilities that can be obtained only from Bridge Officers are:
** [[File:Mask Energy Signature icon (Federation).png|24px]] {{ability|Mask Energy Signature}}
+
** {{ability2|Mask Energy Signature}}
** [[File:Tractor Beam Repulsors icon (Federation).png|24px]] {{ability|Tractor Beam Repulsors}}
+
** {{ability2|Tractor Beam Repulsors}}
 
* The abilities that can only be obtained from [[Fleet_Training_Manuals#Station_K-13|Bridge Officer Trainer (K-13)]] for {{Dil}} are:
 
* The abilities that can only be obtained from [[Fleet_Training_Manuals#Station_K-13|Bridge Officer Trainer (K-13)]] for {{Dil}} are:
** [[File:Photon Grenade Launcher Fabrication icon (TOS Federation).png|24px]] {{ability|Photon Grenade Launcher Fabrication|II}}-III.
+
** {{ability2|Photon Grenade Launcher Fabrication|TOS Federation|4=II}}-III.
* <span style="color: orange">'''Orange'''</span>: Abilities that are obtainable from Lockboxes or event vendors. All ranks of abilities are obtained the same way.
+
* <span style="color: orange">'''Orange'''</span>: Abilities that are obtainable from {{LB}} Lockboxes or {{APP}} event vendors. All ranks of abilities are obtained the same way.
 
* <span style="color: #333333">'''Gray'''</span>: Abilities that are generally unavailable through the above means. They may be innate to a ship, available to a captain either as a [[player ability]] or [[kit]], or something else. For use by captains, rather than Bridge Officers, these abilities can be obtained from a kit unless there is a [[Bridge officer ability#Footnotes|footnote]] included. In addition, the following abilities are not available by any known means:
 
* <span style="color: #333333">'''Gray'''</span>: Abilities that are generally unavailable through the above means. They may be innate to a ship, available to a captain either as a [[player ability]] or [[kit]], or something else. For use by captains, rather than Bridge Officers, these abilities can be obtained from a kit unless there is a [[Bridge officer ability#Footnotes|footnote]] included. In addition, the following abilities are not available by any known means:
** [[File:Plasma Grenade icon (Romulan).png|24px]] {{ability|Plasma Grenade|III}}
+
** {{ability2|Plasma Grenade|4=III}}
** [[File:Ambush icon (Romulan).png|24px]] {{ability|Ambush|II}}-III
+
** {{ability2|Ambush|4=II}}-III
** [[File:Motion Accelerator icon (Romulan).png|24px]] {{ability|Motion Accelerator|II}}-III
+
** {{ability2|Motion Accelerator|4=II}}-III
   
 
'''Note:''' The table below prioritizes abilities by [[Bridge Officer Trainer]], then trainable by captain, and then available from non-common bridge officers. There is some overlap however (i.e. some non-common bridge officers have abilities that are also trainable by captain).
 
'''Note:''' The table below prioritizes abilities by [[Bridge Officer Trainer]], then trainable by captain, and then available from non-common bridge officers. There is some overlap however (i.e. some non-common bridge officers have abilities that are also trainable by captain).
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===Space===
 
===Space===
 
{| class="wikitable" width="100%" style="font-size: 80%; line-height:1.25;"
 
{| class="wikitable" width="100%" style="font-size: 80%; line-height:1.25;"
! style="background: #600 !important;" width="180" align="left" height="20" | Ability Name
+
! style="background: #600 !important;" width="200" align="left" height="20" | Ability Name
 
! style="background: #600 !important;"| [[File:Rank Starfleet En.png]]
 
! style="background: #600 !important;"| [[File:Rank Starfleet En.png]]
 
! style="background: #600 !important;"| [[File:Rank Starfleet Lt.png]]
 
! style="background: #600 !important;"| [[File:Rank Starfleet Lt.png]]
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! style="background: #600 !important;" align="left" | Short Game Description
 
! style="background: #600 !important;" align="left" | Short Game Description
 
|-
 
|-
| [[File:Augment Boarding Party icon (Federation).png|24px]] {{ability|Augment Boarding Party}}
+
| {{ability2|Augment Boarding Party}}
| style="background: orange" align="center" | I
+
| style="background: orange" align="center" | I {{LB}}
| style="background: orange" align="center" | II
+
| style="background: orange" align="center" | II {{LB}}
| style="background: orange" align="center" | III
+
| style="background: orange" align="center" | III {{LB}}
 
| colspan="3" |
 
| colspan="3" |
 
| Drain Shields and Capture ship
 
| Drain Shields and Capture ship
 
|-
 
|-
| [[File:Beam Array Fire at Will icon (Federation).png|24px]] {{ability|Beam Array: Fire at Will}}
+
| {{ability2|Beams: Fire at Will}}
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" | III
+
| style="background: #0080b6" align="center" | III {{CC}}
 
| colspan="3" |
 
| colspan="3" |
 
| Attack Upgrade - Multi-Target Rate of Fire
 
| Attack Upgrade - Multi-Target Rate of Fire
 
|-
 
|-
  +
| {{ability2|Beams: Overload}}
| [[File:Beam Array Overload icon (Federation).png|24px]] {{ability|Beam Array: Overload}}
 
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" | III
+
| style="background: #0080b6" align="center" | III {{CC}}
 
| colspan="3" |
 
| colspan="3" |
 
| Attack Upgrade - Damage
 
| Attack Upgrade - Damage
 
|-
 
|-
| [[File:Tactical Team icon (Federation).png|24px]] {{ability|Tactical Team}}
+
| {{ability2|Tactical Team}}
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" | III
+
| style="background: #0080b6" align="center" | III {{CC}}
 
| colspan="3" |
 
| colspan="3" |
 
| Automated Shield Distribution, Tactical Buff
 
| Automated Shield Distribution, Tactical Buff
 
|-
 
|-
| [[File:Torpedo High Yield icon (Federation).png|24px]] {{ability|Torpedo: High Yield}}
+
| {{ability2|Torpedo: High Yield}}
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" | III
+
| style="background: #0080b6" align="center" | III {{CC}}
 
| colspan="3" |
 
| colspan="3" |
 
| Attack Upgrade - Damage
 
| Attack Upgrade - Damage
 
|-
 
|-
| [[File:Torpedo Spread icon (Federation).png|24px]] {{ability|Torpedo: Spread}}
+
| {{ability2|Torpedo: Spread}}
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" | III
+
| style="background: #0080b6" align="center" | III {{CC}}
 
| colspan="3" |
 
| colspan="3" |
 
| Attack Upgrade - AoE
 
| Attack Upgrade - AoE
 
|-
 
|-
| [[File:Target Weapon Subsystems icon (Federation).png|24px]] {{ability|Target Weapons Subsystems}}
+
| {{ability2|Target Weapons Subsystems}}
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" | III
+
| style="background: #0080b6" align="center" | III {{CC}}
 
| colspan="3" |
 
| colspan="3" |
 
| Attack Upgrade - Disable Weapons
 
| Attack Upgrade - Disable Weapons
 
|-
 
|-
| [[File:Target Engines Subsystems icon (Federation).png|24px]] {{ability|Target Engines Subsystems}}
+
| {{ability2|Target Engines Subsystems}}
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" | III
+
| style="background: #0080b6" align="center" | III {{CC}}
 
| colspan="3" |
 
| colspan="3" |
 
| Attack Upgrade - Disable Engines
 
| Attack Upgrade - Disable Engines
 
|-
 
|-
| [[File:Target Shields Subsystems icon (Federation).png|24px]] {{ability|Target Shields Subsystems}}
+
| {{ability2|Target Shields Subsystems}}
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" | III
+
| style="background: #0080b6" align="center" | III {{CC}}
 
| colspan="3" |
 
| colspan="3" |
 
| Attack Upgrade - Disable Shields
 
| Attack Upgrade - Disable Shields
 
|-
 
|-
| [[File:Target Auxiliary Subsystems icon (Federation).png|24px]] {{ability|Target Auxiliary Subsystems}}
+
| {{ability2|Target Auxiliary Subsystems}}
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" | III
+
| style="background: #0080b6" align="center" | III {{CC}}
 
| colspan="3" |
 
| colspan="3" |
 
| Attack Upgrade - Disable Auxiliary
 
| Attack Upgrade - Disable Auxiliary
 
|-
 
|-
| [[File:Kemocite-Laced Weaponry icon (Federation).png|24px]] {{ability|Kemocite-Laced Weaponry}}
+
| {{ability2|Kemocite-Laced Weaponry}}
| style="background: orange" align="center" | I
+
| style="background: orange" align="center" | I {{LB}}
| style="background: orange" align="center" | II
+
| style="background: orange" align="center" | II {{LB}}
| style="background: orange" align="center" | III
+
| style="background: orange" align="center" | III {{LB}}
 
| colspan="3" |
 
| colspan="3" |
 
| Attack Upgrade - PBAoE Damage and Resistance Debuff
 
| Attack Upgrade - PBAoE Damage and Resistance Debuff
 
|-
 
|-
| [[File:Distributed Targeting icon (Federation).png|24px]] {{ability|Distributed Targeting}}
+
| {{ability2|Distributed Targeting}}
| style="background: orange" align="center" | I
+
| style="background: orange" align="center" | I {{LB}}
| style="background: orange" align="center" | II
+
| style="background: orange" align="center" | II {{LB}}
| style="background: orange" align="center" | III
+
| style="background: orange" align="center" | III {{LB}}
 
| colspan="3" |
 
| colspan="3" |
 
| Damage dealt to Target Chains to nearby targets
 
| Damage dealt to Target Chains to nearby targets
 
|-
 
|-
| [[File:Best Served Cold icon (Federation).png|24px]] {{ability|Best Served Cold}}
+
| {{ability2|Best Served Cold}}
| style="background: orange" align="center" | I
+
| style="background: orange" align="center" | I {{APP}}
| style="background: orange" align="center" | II
+
| style="background: orange" align="center" | II {{APP}}
| style="background: orange" align="center" | III
+
| style="background: orange" align="center" | III {{APP}}
 
| colspan="3" |
 
| colspan="3" |
 
| Damage causes Additional Cold Damage
 
| Damage causes Additional Cold Damage
 
|-
 
|-
| [[File:Attack Pattern Beta icon (Federation).png|24px]] {{ability|Attack Pattern Beta}}
+
| {{ability2|Attack Pattern Beta}}
 
|
 
|
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="3" | III
+
| style="background: #0080b6" align="center" colspan="3" | III {{CC}}
 
| Damage Resistance and Stealth Debuff
 
| Damage Resistance and Stealth Debuff
 
|-
 
|-
| [[File:Attack Pattern Delta icon (Federation).png|24px]] {{ability|Attack Pattern Delta}}
+
| {{ability2|Attack Pattern Delta}}
 
|
 
|
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="3" | III
+
| style="background: #0080b6" align="center" colspan="3" | III {{CC}}
 
| Buff Self/Ally Target - Debuffs Target's Attackers
 
| Buff Self/Ally Target - Debuffs Target's Attackers
 
|-
 
|-
| [[File:Cannon Rapid Fire icon (Federation).png|24px]] {{ability|Cannon: Rapid Fire}}
+
| {{ability2|Cannon: Rapid Fire}}
 
|
 
|
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="3" | III
+
| style="background: #0080b6" align="center" colspan="3" | III {{CC}}
 
| Attack Upgrade - Rate of Fire
 
| Attack Upgrade - Rate of Fire
 
|-
 
|-
| [[File:Cannon Scatter Volley icon (Federation).png|24px]] {{ability|Cannon: Scatter Volley}}
+
| {{ability2|Cannon: Scatter Volley}}
 
|
 
|
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="3" | III
+
| style="background: #0080b6" align="center" colspan="3" | III {{CC}}
 
| Attack Upgrade - AoE
 
| Attack Upgrade - AoE
 
|-
 
|-
| [[File:Dispersal Pattern Alpha icon (Federation).png|24px]] {{ability|Dispersal Pattern Alpha}}
+
| {{ability2|Dispersal Pattern Alpha}}
 
|
 
|
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="3" | III
+
| style="background: #0080b6" align="center" colspan="3" | III {{CC}}
 
| Attack Upgrade - Mine Trail
 
| Attack Upgrade - Mine Trail
 
|-
 
|-
| [[File:Focused Assault icon (Federation).png|24px]] {{ability|Focused Assault}}
+
| {{ability2|Focused Assault}}
 
|
 
|
| style="background: #0080b6" align="center" | I
+
| style="background: #0080b6" align="center" | I {{CC}}
| style="background: #0080b6" align="center" | II
+
| style="background: #0080b6" align="center" | II {{CC}}
| style="background: #0080b6" align="center" colspan="3" | III
+
| style="background: #0080b6" align="center" colspan="3" | III {{CC}}
 
| Bonus Damage and accuracy
 
| Bonus Damage and accuracy
 
|-
 
|-
| [[File:Dispersal Pattern Beta icon (Federation).png|24px]] {{ability|Dispersal Pattern Beta}}
+
| {{ability2|Dispersal Pattern Beta}}
 
|
 
|
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="3" | III
+
| style="background: #0080b6" align="center" colspan="3" | III {{CC}}
 
| Attack Upgrade - Mine Net
 
| Attack Upgrade - Mine Net
 
|-
 
|-
 
|-
 
|-
| [[File:Attack Pattern Omega icon (Federation).png|24px]] {{ability|Attack Pattern Omega}}
+
| {{ability2|Attack Pattern Omega}}
 
|
 
|
 
|
 
|
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="2" | III
+
| style="background: #0080b6" align="center" colspan="2" | III {{CC}}
 
| Damage Buff, Resistance and Control Immunity
 
| Damage Buff, Resistance and Control Immunity
 
|}
 
|}
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! style="background: #600 !important;" align="left" | Short Game Description
 
! style="background: #600 !important;" align="left" | Short Game Description
 
|-
 
|-
| [[File:Cease_Fire_icon_(Federation).png|24px]] {{ability|Cease Fire}}
+
| {{ability2|Cease Fire}}
| style="background: green" align="center" | I
+
| style="background: orange" align="center" | I {{LB}}
| style="background: green" align="center" | II
+
| style="background: orange" align="center" | II {{LB}}
| style="background: #0080b6" align="center" | III
+
| style="background: orange" align="center" | III {{LB}}
 
| colspan="3" |
 
| colspan="3" |
 
| Cone AoE Weapon Disable (Fragile)
 
| Cone AoE Weapon Disable (Fragile)
 
|-
 
|-
| [[File:Photon_Grenade_icon_(Romulan).png|24px]] {{ability|Photon Grenade}}
+
| {{ability2|Photon Grenade}}
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" | III
+
| style="background: #0080b6" align="center" | III {{CC}}
 
| colspan="3" |
 
| colspan="3" |
 
| AoE damage and knockback
 
| AoE damage and knockback
 
|-
 
|-
| [[File:Sweeping Strikes icon (Romulan).png|24px]] {{ability|Sweeping Strikes}}
+
| {{ability2|Sweeping Strikes}}
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" | III
+
| style="background: #0080b6" align="center" | III {{CC}}
 
| colspan="3" |
 
| colspan="3" |
 
| Multiple Opponent Martial Arts Strikes
 
| Multiple Opponent Martial Arts Strikes
 
|-
 
|-
| [[File:Battle Strategies icon (Romulan).png|24px]] {{ability|Battle Strategies}}
+
| {{ability2|Battle Strategies}}
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" | III
+
| style="background: #0080b6" align="center" | III {{CC}}
 
| colspan="3" |
 
| colspan="3" |
 
| Weapon Upgrade - Damage Resistance and Stealth Debuff
 
| Weapon Upgrade - Damage Resistance and Stealth Debuff
 
|-
 
|-
| [[File:Draw Fire icon (Romulan).png|24px]] {{ability|Draw Fire}}
+
| {{ability2|Draw Fire}}
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" | III
+
| style="background: #0080b6" align="center" | III {{CC}}
 
| colspan="3" |
 
| colspan="3" |
 
| Self Threat Generation and Fake Expose, Foe Damage Debuff
 
| Self Threat Generation and Fake Expose, Foe Damage Debuff
 
|-
 
|-
| [[File:Graviton Spike icon (Romulan).png|24px]] {{ability|Graviton Spike}}
+
| {{ability2|Graviton Spike}}
| style="background: orange" align="center" | I
+
| style="background: orange" align="center" | I {{APP}}
| style="background: orange" align="center" | II
+
| style="background: orange" align="center" | II {{APP}}
| style="background: orange" align="center" | III
+
| style="background: orange" align="center" | III {{APP}}
 
| colspan="3" |
 
| colspan="3" |
 
| AoE Kinetic Damage, Knock and Slow
 
| AoE Kinetic Damage, Knock and Slow
 
|-
 
|-
| [[File:Corrosive Grenade icon (Romulan).png|24px]] {{ability|Corrosive Grenade}}
+
| {{ability2|Corrosive Grenade}}
| style="background: orange" align="center" | I
+
| style="background: orange" align="center" | I {{APP}}
| style="background: orange" align="center" | II
+
| style="background: orange" align="center" | II {{APP}}
| style="background: orange" align="center" | III
+
| style="background: orange" align="center" | III {{APP}}
 
| colspan="3" |
 
| colspan="3" |
 
| AoE Damage and DoT
 
| AoE Damage and DoT
 
|-
 
|-
| [[File:Lunge icon (Romulan).png|24px]] {{ability|Lunge}}
+
| {{ability2|Lunge}}
 
|
 
|
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="3" | III
+
| style="background: #0080b6" align="center" colspan="3" | III {{CC}}
 
| Close and Attack
 
| Close and Attack
 
|-
 
|-
| [[File:Suppressing Fire icon (Romulan).png|24px]] {{ability|Suppressing Fire}}
+
| {{ability2|Suppressing Fire}}
 
|
 
|
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="3" | III
+
| style="background: #0080b6" align="center" colspan="3" | III {{CC}}
 
| Weapon Upgrade: Target Slow and Damage Debuff
 
| Weapon Upgrade: Target Slow and Damage Debuff
 
|-
 
|-
| [[File:Target Optics icon (Romulan).png|24px]] {{ability|Target Optics}}
+
| {{ability2|Target Optics}}
 
|
 
|
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="3" | III
+
| style="background: #0080b6" align="center" colspan="3" | III {{CC}}
 
| Offense and Perception Buff
 
| Offense and Perception Buff
 
|-
 
|-
| [[File:Smoke Grenade icon (Romulan).png|24px]] {{ability|Smoke Grenade}}
+
| {{ability2|Smoke Grenade}}
 
|
 
|
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="3" | III
+
| style="background: #0080b6" align="center" colspan="3" | III {{CC}}
 
| Debuff Enemy Perception, Buff Ally Stealth
 
| Debuff Enemy Perception, Buff Ally Stealth
 
|-
 
|-
| [[File:Micro Cryonic Warhead icon (Federation).png|24px]] {{ability|Micro Cryonic Warhead}}
+
| {{ability2|Micro Cryonic Warhead}}
 
|
 
|
| style="background: orange" align="center" | I
+
| style="background: orange" align="center" | I {{APP}}
| style="background: orange" align="center" | II
+
| style="background: orange" align="center" | II {{APP}}
| style="background: orange" align="center" colspan="3" | III
+
| style="background: orange" align="center" colspan="3" | III {{APP}}
 
| Targeted AoE Cold Damage and Root
 
| Targeted AoE Cold Damage and Root
 
|-
 
|-
| [[File:Fire on my Mark (Ground) icon (Romulan).png|24px]] [[Ability: Fire on my Mark (Ground)|Fire on my Mark]]
+
| [[File:Fire on my Mark (Ground) icon (Romulan).png|24px]] [[Ability: Fire on my Mark (Ground)|Fire on my Mark (Ground)]]
 
|
 
|
 
|
 
|
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="2" | III
+
| style="background: #0080b6" align="center" colspan="2" | III {{CC}}
 
| Damage Resistance and Stealth Debuff
 
| Damage Resistance and Stealth Debuff
 
|-
 
|-
| [[File:Overwatch icon (Romulan).png|24px]] {{ability|Overwatch}}
+
| {{ability2|Overwatch}}
 
|
 
|
 
|
 
|
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="2" | III
+
| style="background: #0080b6" align="center" colspan="2" | III {{CC}}
 
| PBAoE Damage Resist Aura
 
| PBAoE Damage Resist Aura
 
|-
 
|-
| [[File:Stealth Module icon (Romulan).png|24px]] {{ability|Stealth Module}}
+
| {{ability2|Stealth Module}}
 
|
 
|
 
|
 
|
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="2" | III
+
| style="background: #0080b6" align="center" colspan="2" | III {{CC}}
 
| Stealth Buff
 
| Stealth Buff
 
|-
 
|-
| [[File:Plasma Grenade icon (Romulan).png|24px]] {{ability|Plasma Grenade}}
+
| {{ability2|Plasma Grenade}}
 
|
 
|
 
|
 
|
Line 319: Line 319:
 
| AoE Damage and DoT
 
| AoE Damage and DoT
 
|-
 
|-
| [[File:Stun Grenade icon (Romulan).png|24px]] {{ability|Stun Grenade}}
+
| {{ability2|Stun Grenade}}
 
|
 
|
 
|
 
|
 
|
 
|
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
| style="background: #0080b6" align="center" colspan="2" | II
+
| style="background: #0080b6" align="center" colspan="2" | II {{CC}}
 
| AoE Damage and Hold
 
| AoE Damage and Hold
 
|-
 
|-
| [[File:Ambush icon (Romulan).png|24px]] {{ability|Ambush}}
+
| {{ability2|Ambush}}
 
|
 
|
 
|
 
|
Line 336: Line 336:
 
| Single Attack Damage Buff
 
| Single Attack Damage Buff
 
|-
 
|-
| [[File:Motion Accelerator icon (Romulan).png|24px]] {{ability|Motion Accelerator}}
+
| {{ability2|Motion Accelerator}}
 
|
 
|
 
|
 
|
Line 356: Line 356:
 
! style="background: #C90 !important;" align="left" | Short Game Description
 
! style="background: #C90 !important;" align="left" | Short Game Description
 
|-
 
|-
| [[File:Deploy Construction Shuttle Wing icon (Federation).png|24px]] {{ability|Deploy Construction Shuttle Wing}}
+
| {{ability2|Deploy Construction Shuttle Wing}}
| style="background: orange" align="center" | I
+
| style="background: orange" align="center" | I {{LB}}
| style="background: orange" align="center" | II
+
| style="background: orange" align="center" | II {{LB}}
| style="background: orange" align="center" | III
+
| style="background: orange" align="center" | III {{LB}}
 
| colspan="3" |
 
| colspan="3" |
 
| Outgoing Healing, Deploys shuttles
 
| Outgoing Healing, Deploys shuttles
 
|-
 
|-
 
|-
 
|-
| [[File:Emergency Power to Auxiliary icon (Federation).png|24px]] {{ability|Emergency Power to Auxiliary}}
+
| {{ability2|Emergency Power to Auxiliary}}
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" | III
+
| style="background: #0080b6" align="center" | III {{CC}}
 
| colspan="3" |
 
| colspan="3" |
 
| Increases Auxiliary Power Level
 
| Increases Auxiliary Power Level
 
|-
 
|-
| [[File:Emergency Power to Weapons icon (Federation).png|24px]] {{ability|Emergency Power to Weapons}}
+
| {{ability2|Emergency Power to Weapons}}
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" | III
+
| style="background: #0080b6" align="center" | III {{CC}}
 
| colspan="3" |
 
| colspan="3" |
 
| Increases Weapon Power Level, Energy Weapon Damage Buff
 
| Increases Weapon Power Level, Energy Weapon Damage Buff
 
|-
 
|-
| [[File:Emergency Power to Engines icon (Federation).png|24px]] {{ability|Emergency Power to Engines}}
+
| {{ability2|Emergency Power to Engines}}
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" | III
+
| style="background: #0080b6" align="center" | III {{CC}}
 
| colspan="3" |
 
| colspan="3" |
 
| Increases Engine Power Level, Flight Speed Buff
 
| Increases Engine Power Level, Flight Speed Buff
 
|-
 
|-
| [[File:Emergency Power to Shields icon (Federation).png|24px]] {{ability|Emergency Power to Shields}}
+
| {{ability2|Emergency Power to Shields}}
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" | III
+
| style="background: #0080b6" align="center" | III {{CC}}
 
| colspan="3" |
 
| colspan="3" |
 
| Increases Shield Power Level, Shield Repair, Shield Damage Resistance
 
| Increases Shield Power Level, Shield Repair, Shield Damage Resistance
 
|-
 
|-
| [[File:Engineering Team icon (Federation).png|24px]] {{ability|Engineering Team}}
+
| {{ability2|Engineering Team}}
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" | III
+
| style="background: #0080b6" align="center" | III {{CC}}
 
| colspan="3" |
 
| colspan="3" |
 
| Medium Hull Heal, Engineering Skill Buff, Engineering Debuff Cleanse
 
| Medium Hull Heal, Engineering Skill Buff, Engineering Debuff Cleanse
 
|-
 
|-
| [[File:Structural Integrity Collapse icon (Federation).png|24px]] {{ability|Structural Integrity Collapse}}
+
| {{ability2|Structural Integrity Collapse}}
| style="background: orange" align="center" | I
+
| style="background: orange" align="center" | I {{LB}}
| style="background: orange" align="center" | II
+
| style="background: orange" align="center" | II {{LB}}
| style="background: orange" align="center" | III
+
| style="background: orange" align="center" | III {{LB}}
 
| colspan="3" |
 
| colspan="3" |
 
| Physical and Kinetic Resistance Debuff, Physical DoT
 
| Physical and Kinetic Resistance Debuff, Physical DoT
 
|-
 
|-
| [[File:Endothermic Inhibitor Beam icon (Federation).png|24px]] {{ability|Endothermic Inhibitor Beam}}
+
| {{ability2|Endothermic Inhibitor Beam}}
| style="background: orange" align="center" | I
+
| style="background: orange" align="center" | I {{APP}}
| style="background: orange" align="center" | II
+
| style="background: orange" align="center" | II {{APP}}
| style="background: orange" align="center" | III
+
| style="background: orange" align="center" | III {{APP}}
 
| colspan="3" |
 
| colspan="3" |
 
| Shield Resist Debuff, Radiation DoT
 
| Shield Resist Debuff, Radiation DoT
 
|-
 
|-
 
|-
 
|-
| [[File:Overload Integrity Field icon (Federation).png|24px]] {{ability|Overload Integrity Field}}
+
| {{ability2|Overload Integrity Field}}
| style="background: orange" align="center" | I
+
| style="background: orange" align="center" | I {{LB}}
| style="background: orange" align="center" | II
+
| style="background: orange" align="center" | II {{LB}}
| style="background: orange" align="center" | III
+
| style="background: orange" align="center" | III {{LB}}
 
| colspan="3" |
 
| colspan="3" |
 
| Outgoing Healing Buff, Spreads Incoming Healing
 
| Outgoing Healing Buff, Spreads Incoming Healing
 
|-
 
|-
| [[File:Let It Go icon (Federation).png|24px]] {{ability|Let It Go}}
+
| {{ability2|Let It Go}}
| style="background: orange" align="center" | I
+
| style="background: orange" align="center" | I {{APP}}
| style="background: orange" align="center" | II
+
| style="background: orange" align="center" | II {{APP}}
| style="background: orange" align="center" | III
+
| style="background: orange" align="center" | III {{APP}}
 
| colspan="3" |
 
| colspan="3" |
 
| Cold DoT, Resist Debuff
 
| Cold DoT, Resist Debuff
 
|-
 
|-
| [[File:Directed Energy Modulation icon (Federation).png|24px]] {{ability|Directed Energy Modulation}}
+
| {{ability2|Directed Energy Modulation}}
 
|
 
|
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="3" | III
+
| style="background: #0080b6" align="center" colspan="3" | III {{CC}}
 
| Energy Weapon Shield Penetration Buff
 
| Energy Weapon Shield Penetration Buff
 
|-
 
|-
| [[File:Emit Unstable Warp Bubble icon (Federation).png|24px ]] {{ability|Emit Unstable Warp Bubble}}
+
| {{ability2|Emit Unstable Warp Bubble}}
 
|
 
|
| style="background: #0080b6" align="center" | I
+
| style="background: #0080b6" align="center" | I {{CC}}
| style="background: #0080b6" align="center" | II
+
| style="background: #0080b6" align="center" | II {{CC}}
| style="background: #0080b6" align="center" colspan="3" | III
+
| style="background: #0080b6" align="center" colspan="3" | III {{CC}}
 
| AOE Damage Debuff, Speed Debuff
 
| AOE Damage Debuff, Speed Debuff
 
|-
 
|-
| [[File:Extend Shields icon (Federation).png|24px]] {{ability|Extend Shields}}
+
| {{ability2|Extend Shields}}
 
|
 
|
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="3" | III
+
| style="background: #0080b6" align="center" colspan="3" | III {{CC}}
 
| Target Friend Small Shield Regen and Large Shield Damage Resistance
 
| Target Friend Small Shield Regen and Large Shield Damage Resistance
 
|-
 
|-
| [[File:Auxiliary to Battery icon (Federation).png|24px]] {{ability|Auxiliary to Battery}}
+
| {{ability2|Auxiliary to Battery}}
 
|
 
|
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="3" | III
+
| style="background: #0080b6" align="center" colspan="3" | III {{CC}}
 
| Divert Auxiliary to Weapons, Shields, Engines
 
| Divert Auxiliary to Weapons, Shields, Engines
 
|-
 
|-
| [[File:Auxiliary to Dampeners icon (Federation).png|24px]] {{ability|Auxiliary to Dampeners}}
+
| {{ability2|Auxiliary to Dampeners}}
 
|
 
|
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="3" | III
+
| style="background: #0080b6" align="center" colspan="3" | III {{CC}}
 
| Large Kinetic Damage Resistance, Movement Buff, Repel and Disable Immunity
 
| Large Kinetic Damage Resistance, Movement Buff, Repel and Disable Immunity
 
|-
 
|-
| [[File:Auxiliary to Structural icon (Federation).png|24px]] {{ability|Auxiliary to Structural}}
+
| {{ability2|Auxiliary to Structural}}
 
|
 
|
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="3" | III
+
| style="background: #0080b6" align="center" colspan="3" | III {{CC}}
 
| Small Hull Heal and Medium Damage Resistance
 
| Small Hull Heal and Medium Damage Resistance
 
|-
 
|-
| [[File:Boarding Party icon (Federation).png|24px]] {{ability|Boarding Party}}
+
| {{ability2|Boarding Party}}
 
|
 
|
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="3" | III
+
| style="background: #0080b6" align="center" colspan="3" | III {{CC}}
 
| Damage Crew and Subsystems
 
| Damage Crew and Subsystems
 
|-
 
|-
| [[File:Reverse Shield Polarity icon (Federation).png|24px]] {{ability|Reverse Shield Polarity}}
+
| {{ability2|Reverse Shield Polarity}}
 
|
 
|
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="3" | III
+
| style="background: #0080b6" align="center" colspan="3" | III {{CC}}
 
| Energy Damage Heals Shields
 
| Energy Damage Heals Shields
 
|-
 
|-
| [[File:Eject Warp Plasma icon (Federation).png|24px]] {{ability|Eject Warp Plasma}}
+
| {{ability2|Eject Warp Plasma}}
 
|
 
|
 
|
 
|
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="2" | III
+
| style="background: #0080b6" align="center" colspan="2" | III {{CC}}
 
| AoE Plasma DoT Field
 
| AoE Plasma DoT Field
 
|-
 
|-
| [[File:Aceton Beam icon (Federation).png|24px]] {{ability|Aceton Beam}}
+
| {{ability2|Aceton Beam}}
 
|
 
|
 
|
 
|
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="2" | III
+
| style="background: #0080b6" align="center" colspan="2" | III {{CC}}
 
| Energy Weapon Debuff and Radiation DoT
 
| Energy Weapon Debuff and Radiation DoT
 
|}
 
|}
Line 510: Line 510:
 
! style="background: #C90 !important;" align="left"| Short Game Description
 
! style="background: #C90 !important;" align="left"| Short Game Description
 
|-
 
|-
| [[File:Photon Grenade Launcher Fabrication icon (TOS Federation).png|24px]] {{ability|Photon Grenade Launcher Fabrication}}
+
| {{ability2|Photon Grenade Launcher Fabrication|TOS Federation}}
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
| style="background: purple" align="center" | II
+
| style="background: purple" align="center" | II {{tosicon}}
| style="background: purple" align="center" | III
+
| style="background: purple" align="center" | III {{tosicon}}
 
| colspan="3" |
 
| colspan="3" |
 
| Create Photon Mortar
 
| Create Photon Mortar
 
|-
 
|-
| [[File:Chroniton Mine Barrier icon (Federation).png|24px]] {{ability|Chroniton Mine Barrier}}
+
| {{ability2|Chroniton Mine Barrier}}
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" | III
+
| style="background: #0080b6" align="center" | III {{CC}}
 
| colspan="3" |
 
| colspan="3" |
 
| Creates Mines
 
| Creates Mines
 
|-
 
|-
| [[File:Quick Fix icon (Federation).png|24px]] {{ability|Quick Fix}}
+
| {{ability2|Quick Fix}}
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" | III
+
| style="background: #0080b6" align="center" | III {{CC}}
 
| colspan="3" |
 
| colspan="3" |
 
| Damage Buff and Cures Mechanical Debuffs. Repairs Fabrications
 
| Damage Buff and Cures Mechanical Debuffs. Repairs Fabrications
 
|-
 
|-
| [[File:Sabotage icon (Federation).png|24px]] {{ability|Sabotage}}
+
| {{ability2|Sabotage}}
| style="background: green" align="center" | I
+
| style="background: orange" align="center" | I {{LB}}
| style="background: green" align="center" | II
+
| style="background: orange" align="center" | II {{LB}}
| style="background: #0080b6" align="center" | III
+
| style="background: orange" align="center" | III {{LB}}
 
| colspan="3" |
 
| colspan="3" |
 
| AoE Weapons Offline, Destroy Constructs
 
| AoE Weapons Offline, Destroy Constructs
 
|-
 
|-
| [[File:Shield Recharge icon (Federation).png|24px]] {{ability|Shield Recharge}}
+
| {{ability2|Shield Recharge}}
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" | III
+
| style="background: #0080b6" align="center" | III {{CC}}
 
| colspan="3" |
 
| colspan="3" |
 
| Shield Heal
 
| Shield Heal
 
|-
 
|-
| [[File:Weapons Malfunction icon (Federation).png|24px]] {{ability|Weapons Malfunction}}
+
| {{ability2|Weapons Malfunction}}
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" | III
+
| style="background: #0080b6" align="center" | III {{CC}}
 
| colspan="3" |
 
| colspan="3" |
 
| Disable Weapons
 
| Disable Weapons
 
|-
 
|-
| [[File:Hurricane Turret icon (Federation).png|24px]] {{ability|Hurricane Turret}}
+
| {{ability2|Hurricane Turret}}
| style="background: orange" align="center" | I
+
| style="background: orange" align="center" | I {{APP}}
| style="background: orange" align="center" | II
+
| style="background: orange" align="center" | II {{APP}}
| style="background: orange" align="center" | III
+
| style="background: orange" align="center" | III {{APP}}
 
| colspan="3" |
 
| colspan="3" |
 
| Create Hurricane Turret
 
| Create Hurricane Turret
 
|-
 
|-
| [[File:Molten Terrain icon (Federation).png|24px]] {{ability|Molten Terrain}}
+
| {{ability2|Molten Terrain}}
| style="background: orange" align="center" | I
+
| style="background: orange" align="center" | I {{APP}}
| style="background: orange" align="center" | II
+
| style="background: orange" align="center" | II {{APP}}
| style="background: orange" align="center" | III
+
| style="background: orange" align="center" | III {{APP}}
 
| colspan="3" |
 
| colspan="3" |
 
| Delayed AoE Damage and Location Fire Damage
 
| Delayed AoE Damage and Location Fire Damage
 
|-
 
|-
| [[File:Shield Generator Fabrication icon (Federation).png|24px]] {{ability|Shield Generator Fabrication}}
+
| {{ability2|Shield Generator Fabrication}}
 
|
 
|
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="3" | III
+
| style="background: #0080b6" align="center" colspan="3" | III {{CC}}
 
| Area Shield Damage Reduction and Minor Regeneration
 
| Area Shield Damage Reduction and Minor Regeneration
 
|-
 
|-
| [[File:Turret Fabrication icon (Federation).png|24px]] {{ability|Turret Fabrication}}
+
| {{ability2|Turret Fabrication}}
 
|
 
|
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="3" | III
+
| style="background: #0080b6" align="center" colspan="3" | III {{CC}}
 
| Create Energy Turret
 
| Create Energy Turret
 
|-
 
|-
| [[File:Reroute Power to Shields icon (Federation).png|24px]] {{ability|Reroute Power to Shields}}
+
| {{ability2|Reroute Power to Shields}}
 
|
 
|
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="3" | III
+
| style="background: #0080b6" align="center" colspan="3" | III {{CC}}
 
| Shield Heal and Damage Resistance Buff
 
| Shield Heal and Damage Resistance Buff
 
|-
 
|-
| [[File:Freeze Armor icon (Federation).png|24px]] {{ability|Freeze Armor}}
+
| {{ability2|Freeze Armor}}
 
|
 
|
| style="background: orange" align="center" | I
+
| style="background: orange" align="center" | I {{APP}}
| style="background: orange" align="center" | II
+
| style="background: orange" align="center" | II {{APP}}
| style="background: orange" align="center" colspan="3" | III
+
| style="background: orange" align="center" colspan="3" | III {{APP}}
 
| Slow, Root, Hold, DoT and Shield Hardness Debuff
 
| Slow, Root, Hold, DoT and Shield Hardness Debuff
 
|-
 
|-
| [[File:Cover Shield icon (Federation).png|24px]] {{ability|Cover Shield}}
+
| {{ability2|Cover Shield}}
 
|
 
|
 
|
 
|
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="2" | III
+
| style="background: #0080b6" align="center" colspan="2" | III {{CC}}
 
| Create Cover Shield
 
| Create Cover Shield
 
|-
 
|-
| [[File:Equipment Diagnostics icon (Federation).png|24px]] {{ability|Equipment Diagnostics}}
+
| {{ability2|Equipment Diagnostics}}
 
|
 
|
 
|
 
|
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="2" | III
+
| style="background: #0080b6" align="center" colspan="2" | III {{CC}}
 
| Cure Mechanical Debuffs and Applies Resistance Buff
 
| Cure Mechanical Debuffs and Applies Resistance Buff
 
|-
 
|-
| [[File:Medical Generator Fabrication icon (Federation).png|24px]] {{ability|Medical Generator Fabrication}}
+
| {{ability2|Medical Generator Fabrication}}
 
|
 
|
 
|
 
|
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="2" | III
+
| style="background: #0080b6" align="center" colspan="2" | III {{CC}}
 
| Area Damage Resistance and Minor Heal
 
| Area Damage Resistance and Minor Heal
 
|-
 
|-
| [[File:Quantum Mortar Fabrication icon (Federation).png|24px]] {{ability|Quantum Mortar Fabrication}}
+
| {{ability2|Quantum Mortar Fabrication}}
 
|
 
|
 
|
 
|
Line 625: Line 625:
 
| Create Quantum Mortar
 
| Create Quantum Mortar
 
|-
 
|-
| [[File:Combat Supply icon (Federation).png|24px]] {{ability|Combat Supply}}
+
| {{ability2|Combat Supply}}
 
|
 
|
 
|
 
|
 
|
 
|
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
| style="background: #0080b6" align="center" colspan="2"| II
+
| style="background: #0080b6" align="center" colspan="2"| II {{CC}}
 
| Create Combat Devices
 
| Create Combat Devices
 
|-
 
|-
| [[File:Support Drone Fabrication icon (Federation).png|24px]] {{ability|Support Drone Fabrication}}
+
| {{ability2|Support Drone Fabrication}}
 
|
 
|
 
|
 
|
 
|
 
|
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
| style="background: #0080b6" align="center" colspan="2" | II
+
| style="background: #0080b6" align="center" colspan="2" | II {{CC}}
 
| Create Support Drone <ref name="engineering">Support Drone Fabrication III is an exclusive engineering [[player ability]].</ref>
 
| Create Support Drone <ref name="engineering">Support Drone Fabrication III is an exclusive engineering [[player ability]].</ref>
 
|-
 
|-
| [[File:Fuse Armor icon (Federation).png|24px]] {{ability|Fuse Armor}}
+
| {{ability2|Fuse Armor}}
 
|
 
|
 
|
 
|
Line 660: Line 660:
 
! style="background: #069 !important;" | [[Secondary Deflector|SecDef]]
 
! style="background: #069 !important;" | [[Secondary Deflector|SecDef]]
 
|-
 
|-
| [[File:Hazard Emitters icon (Federation).png|24px]] {{ability|Hazard Emitters}}
+
| {{ability2|Hazard Emitters}}
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" | III
+
| style="background: #0080b6" align="center" | III {{CC}}
 
| colspan="3" |
 
| colspan="3" |
 
| Large Hull Regen, Small Damage Resistance, Hazard Debuff Cleanse
 
| Large Hull Regen, Small Damage Resistance, Hazard Debuff Cleanse
 
| {{icon2|Resonating Secondary Deflector|||24px|nofloat=1}}
 
| {{icon2|Resonating Secondary Deflector|||24px|nofloat=1}}
 
|-
 
|-
  +
| {{ability2|Jam Targeting Sensors}}
| [[File:Jam Targeting Sensors icon (Federation).png|24px]] {{ability|Jam Sensors}}
 
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" | III
+
| style="background: #0080b6" align="center" | III {{CC}}
 
| colspan="3" |
 
| colspan="3" |
 
| Placate
 
| Placate
 
| {{icon2|Inhibiting Secondary Deflector|||24px|nofloat=1}}
 
| {{icon2|Inhibiting Secondary Deflector|||24px|nofloat=1}}
 
|-
 
|-
| [[File:Science Team icon (Federation).png|24px]] {{ability|Science Team}}
+
| {{ability2|Science Team}}
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" | III
+
| style="background: #0080b6" align="center" | III {{CC}}
 
| colspan="3" |
 
| colspan="3" |
 
| Shield Repair, Science Skill Buff, Science Debuff Cleanse
 
| Shield Repair, Science Skill Buff, Science Debuff Cleanse
 
| {{icon2|Resonating Secondary Deflector|||24px|nofloat=1}}
 
| {{icon2|Resonating Secondary Deflector|||24px|nofloat=1}}
 
|-
 
|-
| [[File:Tachyon Beam icon (Federation).png|24px]] {{ability|Tachyon Beam}}
+
| {{ability2|Tachyon Beam}}
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" | III
+
| style="background: #0080b6" align="center" | III {{CC}}
 
| colspan="3" |
 
| colspan="3" |
 
| Drain Shields
 
| Drain Shields
 
| {{icon2|Deteriorating Secondary Deflector|||24px|nofloat=1}}
 
| {{icon2|Deteriorating Secondary Deflector|||24px|nofloat=1}}
 
|-
 
|-
| [[File:Mask Energy Signature icon (Federation).png|24px]] {{ability|Mask Energy Signature}}
+
| {{ability2|Mask Energy Signature}}
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
Line 700: Line 700:
 
| {{icon2|Resonating Secondary Deflector|||24px|nofloat=1}}
 
| {{icon2|Resonating Secondary Deflector|||24px|nofloat=1}}
 
|-
 
|-
| [[File:Polarize Hull icon (Federation).png|24px]] {{ability|Polarize Hull}}
+
| {{ability2|Polarize Hull}}
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" | III
+
| style="background: #0080b6" align="center" | III {{CC}}
 
| colspan="3" |
 
| colspan="3" |
 
| Large Damage Resistance and Tractor Beam Immunity
 
| Large Damage Resistance and Tractor Beam Immunity
 
| {{icon2|Resonating Secondary Deflector|||24px|nofloat=1}}
 
| {{icon2|Resonating Secondary Deflector|||24px|nofloat=1}}
 
|-
 
|-
| [[File:Tractor Beam icon (Federation).png|24px]] {{ability|Tractor Beam}}
+
| {{ability2|Tractor Beam}}
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" | III
+
| style="background: #0080b6" align="center" | III {{CC}}
 
| colspan="3" |
 
| colspan="3" |
 
| Slow
 
| Slow
 
| {{icon2|Inhibiting Secondary Deflector|||24px|nofloat=1}}
 
| {{icon2|Inhibiting Secondary Deflector|||24px|nofloat=1}}
 
|-
 
|-
| [[File:Transfer Shield Strength icon (Federation).png|24px]] {{ability|Transfer Shield Strength}}
+
| {{ability2|Transfer Shield Strength}}
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" | III
+
| style="background: #0080b6" align="center" | III {{CC}}
 
| colspan="3" |
 
| colspan="3" |
 
| Large Shield Regen and Small Shield Damage Resistance Buff
 
| Large Shield Regen and Small Shield Damage Resistance Buff
 
| {{icon2|Resonating Secondary Deflector|||24px|nofloat=1}}
 
| {{icon2|Resonating Secondary Deflector|||24px|nofloat=1}}
 
|-
 
|-
| [[File:Subspace Vortex icon (Federation).png|24px]] {{ability|Subspace Vortex}}
+
| {{ability2|Subspace Vortex}}
| style="background: orange" align="center" | I
+
| style="background: orange" align="center" | I {{LB}}
| style="background: orange" align="center" | II
+
| style="background: orange" align="center" | II {{LB}}
| style="background: orange" align="center" | III
+
| style="background: orange" align="center" | III {{LB}}
 
| colspan="3" |
 
| colspan="3" |
 
| PBAoE Damage
 
| PBAoE Damage
 
| {{icon2|Resonating Secondary Deflector|||24px|nofloat=1}}
 
| {{icon2|Resonating Secondary Deflector|||24px|nofloat=1}}
 
|-
 
|-
| [[File:Structural Analysis icon (Federation).png|24px]] {{ability|Structural Analysis}}
+
| {{ability2|Structural Analysis}}
| style="background: orange" align="center" | I
+
| style="background: orange" align="center" | I {{LB}}
| style="background: orange" align="center" | II
+
| style="background: orange" align="center" | II {{LB}}
| style="background: orange" align="center" | III
+
| style="background: orange" align="center" | III {{LB}}
 
| colspan="3" |
 
| colspan="3" |
 
| Contagious Damage Resistance Debuff
 
| Contagious Damage Resistance Debuff
 
| {{icon2|Deteriorating Secondary Deflector|||24px|nofloat=1}}
 
| {{icon2|Deteriorating Secondary Deflector|||24px|nofloat=1}}
 
|-
 
|-
| [[File:Delayed Overload Cascade icon (Federation).png|24px]] {{ability|Delayed Overload Cascade}}
+
| {{ability2|Delayed Overload Cascade}}
| style="background: orange" align="center" | I
+
| style="background: orange" align="center" | I {{LB}}
| style="background: orange" align="center" | II
+
| style="background: orange" align="center" | II {{LB}}
| style="background: orange" align="center" | III
+
| style="background: orange" align="center" | III {{LB}}
 
| colspan="3" |
 
| colspan="3" |
 
| AoE Damage
 
| AoE Damage
 
|
 
|
 
|-
 
|-
| [[File:Very Cold In Space icon (Federation).png|24px]] {{ability|Very Cold In Space}}
+
| {{ability2|Very Cold In Space}}
| style="background: orange" align="center" | I
+
| style="background: orange" align="center" | I {{APP}}
| style="background: orange" align="center" | II
+
| style="background: orange" align="center" | II {{APP}}
| style="background: orange" align="center" | III
+
| style="background: orange" align="center" | III {{APP}}
 
| colspan="3" |
 
| colspan="3" |
 
| Hazard: Movement Debuff, Cold Damage
 
| Hazard: Movement Debuff, Cold Damage
 
|
 
|
 
|-
 
|-
| [[File:Destabilizing Resonance Beam icon (Federation).png|24px]] {{ability|Destabilizing Resonance Beam}}
+
| {{ability2|Destabilizing Resonance Beam}}
 
|
 
|
| style="background: #0080b6" align="center" | I
+
| style="background: #0080b6" align="center" | I {{CC}}
| style="background: #0080b6" align="center" | II
+
| style="background: #0080b6" align="center" | II {{CC}}
| style="background: #0080b6" align="center" colspan="3" | III
+
| style="background: #0080b6" align="center" colspan="3" | III {{CC}}
 
| PBAoE Damage and resistance debuff
 
| PBAoE Damage and resistance debuff
 
| {{icon2|Deteriorating Secondary Deflector|||24px|nofloat=1}}
 
| {{icon2|Deteriorating Secondary Deflector|||24px|nofloat=1}}
 
|-
 
|-
| [[File:Feedback Pulse icon (Federation).png|24px]] {{ability|Feedback Pulse}}
+
| {{ability2|Feedback Pulse}}
 
|
 
|
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="3" | III
+
| style="background: #0080b6" align="center" colspan="3" | III {{CC}}
 
| Damages Attacker
 
| Damages Attacker
 
| {{icon2|Resonating Secondary Deflector|||24px|nofloat=1}}
 
| {{icon2|Resonating Secondary Deflector|||24px|nofloat=1}}
 
|-
 
|-
| [[File:Scramble Sensors icon (Federation).png|24px]] {{ability|Scramble Sensors}}
+
| {{ability2|Scramble Sensors}}
 
|
 
|
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="3" | III
+
| style="background: #0080b6" align="center" colspan="3" | III {{CC}}
 
| AoE Confuse
 
| AoE Confuse
 
| {{icon2|Inhibiting Secondary Deflector|||24px|nofloat=1}}
 
| {{icon2|Inhibiting Secondary Deflector|||24px|nofloat=1}}
 
|-
 
|-
| [[File:Charged Particle Burst icon (Federation).png|24px]] {{ability|Charged Particle Burst}}
+
| {{ability2|Charged Particle Burst}}
 
|
 
|
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="3" | III
+
| style="background: #0080b6" align="center" colspan="3" | III {{CC}}
 
| PBAoE Disable Cloak and Damage Shields
 
| PBAoE Disable Cloak and Damage Shields
 
| {{icon2|Deteriorating Secondary Deflector|||24px|nofloat=1}}
 
| {{icon2|Deteriorating Secondary Deflector|||24px|nofloat=1}}
 
|-
 
|-
| [[File:Energy Siphon icon (Federation).png|24px]] {{ability|Energy Siphon}}
+
| {{ability2|Energy Siphon}}
 
|
 
|
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="3" | III
+
| style="background: #0080b6" align="center" colspan="3" | III {{CC}}
 
| Steal Power
 
| Steal Power
 
| {{icon2|Deteriorating Secondary Deflector|||24px|nofloat=1}}
 
| {{icon2|Deteriorating Secondary Deflector|||24px|nofloat=1}}
 
|-
 
|-
| [[File:Photonic Officer icon (Federation).png|24px]] {{ability|Photonic Officer}}
+
| {{ability2|Photonic Officer}}
 
|
 
|
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="3" | III
+
| style="background: #0080b6" align="center" colspan="3" | III {{CC}}
 
| Recharge Speed Summon
 
| Recharge Speed Summon
 
| {{icon2|Resonating Secondary Deflector|||24px|nofloat=1}}
 
| {{icon2|Resonating Secondary Deflector|||24px|nofloat=1}}
 
|-
 
|-
| [[File:Tractor Beam Repulsors icon (Federation).png|24px]] {{ability|Tractor Beam Repulsors}}
+
| {{ability2|Tractor Beam Repulsors}}
 
|
 
|
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
Line 812: Line 812:
 
| {{icon2|Inhibiting Secondary Deflector|||24px|nofloat=1}}
 
| {{icon2|Inhibiting Secondary Deflector|||24px|nofloat=1}}
 
|-
 
|-
| [[File:Tyken's Rift icon (Federation).png|24px]] {{ability|Tyken's Rift}}
+
| {{ability2|Tyken's Rift}}
 
|
 
|
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="3"| III
+
| style="background: #0080b6" align="center" colspan="3"| III {{CC}}
 
| AoE Power Drain Hazard
 
| AoE Power Drain Hazard
 
| {{icon2|Deteriorating Secondary Deflector|||24px|nofloat=1}}
 
| {{icon2|Deteriorating Secondary Deflector|||24px|nofloat=1}}
 
|-
 
|-
| [[File:Gravity Well icon (Federation).png|24px]] {{ability|Gravity Well}}
+
| {{ability2|Gravity Well}}
 
|
 
|
 
|
 
|
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="2"| III
+
| style="background: #0080b6" align="center" colspan="2"| III {{CC}}
 
| AoE Tractor and Kinetic Damage
 
| AoE Tractor and Kinetic Damage
 
| {{icon2|Inhibiting Secondary Deflector|||24px|nofloat=1}}
 
| {{icon2|Inhibiting Secondary Deflector|||24px|nofloat=1}}
 
|-
 
|-
| [[File:Photonic Shockwave icon (Federation).png|24px]] {{ability|Photonic Shockwave}}
+
| {{ability2|Photonic Shockwave}}
 
|
 
|
 
|
 
|
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="2" | III
+
| style="background: #0080b6" align="center" colspan="2" | III {{CC}}
 
| PBAoE Damage, Repel, and Disable
 
| PBAoE Damage, Repel, and Disable
 
| {{icon2|Inhibiting Secondary Deflector|||24px|nofloat=1}}
 
| {{icon2|Inhibiting Secondary Deflector|||24px|nofloat=1}}
 
|-
 
|-
| [[File:Viral Matrix icon (Federation).png|24px]] {{ability|Viral Matrix}}
+
| {{ability2|Viral Matrix}}
 
|
 
|
 
|
 
|
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="2" | III
+
| style="background: #0080b6" align="center" colspan="2" | III {{CC}}
 
| Disable Multiple Subsystems
 
| Disable Multiple Subsystems
 
| {{icon2|Deteriorating Secondary Deflector|||24px|nofloat=1}}
 
| {{icon2|Deteriorating Secondary Deflector|||24px|nofloat=1}}
Line 857: Line 857:
 
! style="background: #069 !important;" align="left" | Short Game Description
 
! style="background: #069 !important;" align="left" | Short Game Description
 
|-
 
|-
  +
| {{ability2|Cold Fusion Flash}}
| [[File:Electro-Gravitic Field icon (Federation).png|24px]] {{ability|Electro-Gravitic Field}}
 
  +
| style="background: orange" align="center" | I {{LB}}
  +
| style="background: orange" align="center" | II {{LB}}
  +
| style="background: orange" align="center" | III {{LB}}
  +
| colspan="3" |
  +
| AoE Cold Damage + Root, Chance to Hold
  +
|-
  +
| {{ability2|Electro-Gravitic Field}}
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" | III
+
| style="background: #0080b6" align="center" | III {{CC}}
 
| colspan="3" |
 
| colspan="3" |
 
| AoE Root or Slow
 
| AoE Root or Slow
 
|-
 
|-
| [[File:Hypospray - Dylovene icon (Federation).png|24px]] {{ability|Hypospray - Dylovene}}
+
| {{ability2|Hypospray - Dylovene}}
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" | III
+
| style="background: #0080b6" align="center" | III {{CC}}
 
| colspan="3" |
 
| colspan="3" |
 
| Cures Toxic Debuffs and Buffs Physical
 
| Cures Toxic Debuffs and Buffs Physical
 
|-
 
|-
| [[File:Medical Tricorder icon (Federation).png|24px]] {{ability|Medical Tricorder}}
+
| {{ability2|Medical Tricorder}}
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" | III
+
| style="background: #0080b6" align="center" | III {{CC}}
 
| colspan="3" |
 
| colspan="3" |
 
| Heal
 
| Heal
 
|-
 
|-
| [[File:Sonic Disruption icon (Federation).png|24px]] {{ability|Sonic Disruption}}
+
| {{ability2|Sonic Disruption}}
| style="background: orange" align="center" | I
+
| style="background: orange" align="center" | I {{APP}}
| style="background: orange" align="center" | II
+
| style="background: orange" align="center" | II {{APP}}
| style="background: orange" align="center" | III
+
| style="background: orange" align="center" | III {{APP}}
 
| colspan="3" |
 
| colspan="3" |
 
| AoE Damage, Slow, Knockback and Stun
 
| AoE Damage, Slow, Knockback and Stun
 
|-
 
|-
| [[File:Seismic Agitation icon (Federation).png|24px]] {{ability|Seismic Agitation}}
+
| {{ability2|Seismic Agitation Field}}
| style="background: orange" align="center" | I
+
| style="background: orange" align="center" | I {{APP}}
| style="background: orange" align="center" | II
+
| style="background: orange" align="center" | II {{APP}}
| style="background: orange" align="center" | III
+
| style="background: orange" align="center" | III {{APP}}
 
| colspan="3" |
 
| colspan="3" |
 
| AoE Location Kinetic Damage and Knock
 
| AoE Location Kinetic Damage and Knock
 
|-
 
|-
| [[File:Tachyon Harmonic icon (Federation).png|24px]] {{ability|Tachyon Harmonic}}
+
| {{ability2|Tachyon Harmonic}}
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" | III
+
| style="background: #0080b6" align="center" | III {{CC}}
 
| colspan="3" |
 
| colspan="3" |
 
| Cone AoE Shield Damage
 
| Cone AoE Shield Damage
 
|-
 
|-
| [[File:Sonic Pulse icon (Federation).png|24px]] {{ability|Sonic Pulse}}
+
| {{ability2|Sonic Pulse}}
 
|
 
|
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="3" | III
+
| style="background: #0080b6" align="center" colspan="3" | III {{CC}}
 
| PBAoE Damage, Slow, Interrupt and Knockback
 
| PBAoE Damage, Slow, Interrupt and Knockback
 
|-
 
|-
| [[File:Tricorder Scan icon (Federation).png|24px]] {{ability|Tricorder Scan}}
+
| {{ability2|Tricorder Scan}}
 
|
 
|
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="3" | III
+
| style="background: #0080b6" align="center" colspan="3" | III {{CC}}
 
| Damage Resistance and Stealth Debuff
 
| Damage Resistance and Stealth Debuff
 
|-
 
|-
| [[File:Stasis Field icon (Federation).png|24px]] {{ability|Stasis Field}}
+
| {{ability2|Stasis Field}}
 
|
 
|
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="3" | III
+
| style="background: #0080b6" align="center" colspan="3" | III {{CC}}
 
| Fragile Hold
 
| Fragile Hold
 
|-
 
|-
| [[File:Vascular Regenerator icon (Federation).png|24px]] {{ability|Vascular Regenerator}}
+
| {{ability2|Vascular Regenerator}}
 
|
 
|
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="3" | III
+
| style="background: #0080b6" align="center" colspan="3" | III {{CC}}
 
| HoT and Cure Bleed
 
| HoT and Cure Bleed
 
|-
 
|-
| [[File:Cryonic Pulse icon (Federation).png|24px]] {{ability|Cryonic Pulse}}
+
| {{ability2|Cryonic Pulse}}
 
|
 
|
| style="background: orange" align="center" | I
+
| style="background: orange" align="center" | I {{APP}}
| style="background: orange" align="center" | II
+
| style="background: orange" align="center" | II {{APP}}
| style="background: orange" align="center" colspan="3" | III
+
| style="background: orange" align="center" colspan="3" | III {{APP}}
 
| PBAoE Damage, Root, Interrupt and Knockback
 
| PBAoE Damage, Root, Interrupt and Knockback
 
|-
 
|-
| [[File:Hyperonic Radiation icon (Federation).png|24px]] {{ability|Hyperonic Radiation}}
+
| {{ability2|Hyperonic Radiation}}
 
|
 
|
 
|
 
|
Line 941: Line 948:
 
| AoE Radiation DoT
 
| AoE Radiation DoT
 
|-
 
|-
| [[File:Hypospray - Melorazine icon (Federation).png|24px]] {{ability|Hypospray - Melorazine}}
+
| {{ability2|Hypospray - Melorazine}}
 
|
 
|
 
|
 
|
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="2" | III
+
| style="background: #0080b6" align="center" colspan="2" | III {{CC}}
 
| Cures Mental Debuffs and Buffs Energy Resistance
 
| Cures Mental Debuffs and Buffs Energy Resistance
 
|-
 
|-
| [[File:Neural Neutralizer icon (Federation).png|24px]] {{ability|Neural Neutralizer}}
+
| {{ability2|Neural Neutralizer}}
 
|
 
|
 
|
 
|
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="2" | III
+
| style="background: #0080b6" align="center" colspan="2" | III {{CC}}
 
| PBAoE Placate
 
| PBAoE Placate
 
|-
 
|-
| [[File:Anesthizine Gas icon (Federation).png|24px]] {{ability|Anesthizine Gas}}
+
| {{ability2|Anesthizine Gas}}
 
|
 
|
 
|
 
|
Line 969: Line 976:
 
|
 
|
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
| style="background: #0080b6" align="center" colspan="2" | II <ref name="science">Dampening Field III is an exclusive science [[player ability]].</ref>
+
| style="background: #0080b6" align="center" colspan="2" | II {{CC}} <ref name="science">Dampening Field III is an exclusive science [[player ability]].</ref>
 
| Targeted AoE Damage Debuff
 
| Targeted AoE Damage Debuff
 
|-
 
|-
| [[File:Nanite Health Monitor icon (Federation).png|24px]] {{ability|Nanite Health Monitor}}
+
| {{ability2|Nanite Health Monitor}}
 
|
 
|
 
|
 
|
 
|
 
|
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
| style="background: #0080b6" align="center" colspan="2" | II
+
| style="background: #0080b6" align="center" colspan="2" | II {{CC}}
 
| AoE Reactive Heal
 
| AoE Reactive Heal
 
|}
 
|}
Line 991: Line 998:
 
! style="background: #60c !important;" align="left" | Short Game Description
 
! style="background: #60c !important;" align="left" | Short Game Description
 
|-
 
|-
| [[File:Evade Target Lock icon (Federation).png|24px]] {{ability|Evade Target Lock}}
+
| {{ability2|Evade Target Lock}}
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" | III
+
| style="background: #0080b6" align="center" | III {{CC}}
 
| colspan="3" |
 
| colspan="3" |
 
| Accuracy Debuff, Projectile Stealth
 
| Accuracy Debuff, Projectile Stealth
 
|-
 
|-
| [[File:Intelligence Team icon (Federation).png|24px]] {{ability|Intelligence Team}}
+
| {{ability2|Intelligence Team}}
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" | III
+
| style="background: #0080b6" align="center" | III {{CC}}
 
| colspan="3" |
 
| colspan="3" |
 
| Stealth Increase and Threat Reduction
 
| Stealth Increase and Threat Reduction
 
|-
 
|-
| [[File:Override Subsystem Safeties icon (Federation).png|24px]] {{ability|Override Subsystem Safeties}}
+
| {{ability2|Override Subsystem Safeties}}
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" | III
+
| style="background: #0080b6" align="center" | III {{CC}}
 
| colspan="3" |
 
| colspan="3" |
 
| Increased Subsystem Max Power
 
| Increased Subsystem Max Power
 
|-
 
|-
| [[File:Subspace Beacon icon (Federation).png|24px]] {{ability|Subspace Beacon}}
+
| {{ability2|Subspace Beacon}}
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" | III
+
| style="background: #0080b6" align="center" | III {{CC}}
 
| colspan="3" |
 
| colspan="3" |
 
| Summon Target / Teleport to Target
 
| Summon Target / Teleport to Target
 
|-
 
|-
| [[File:Viral Impulse Burst icon (Federation).png|24px]] {{ability|Viral Impulse Burst}}
+
| {{ability2|Viral Impulse Burst}}
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" | III
+
| style="background: #0080b6" align="center" | III {{CC}}
 
| colspan="3" |
 
| colspan="3" |
 
| 5km PBAoE Engine Override
 
| 5km PBAoE Engine Override
 
|-
 
|-
| [[File:Electromagnetic Pulse Probe icon (Federation).png|24px]] {{ability|Electromagnetic Pulse Probe}}
+
| {{ability2|Electromagnetic Pulse Probe}}
 
|
 
|
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="3" | III
+
| style="background: #0080b6" align="center" colspan="3" | III {{CC}}
 
| Targetable Probe - Emits PBAoE Disable Pulse
 
| Targetable Probe - Emits PBAoE Disable Pulse
 
|-
 
|-
| [[File:Ionic Turbulence icon (Federation).png|24px]] {{ability|Ionic Turbulence}}
+
| {{ability2|Ionic Turbulence}}
 
|
 
|
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="3" | III <ref name="vendor">Skill is available on some Intelligence Officers from the Boff vendor.</ref>
+
| style="background: #0080b6" align="center" colspan="3" | III {{CC}} <ref name="vendor">Skill is available on some Intelligence Officers from the Boff vendor.</ref>
 
| Movement and Resistance Debuff, Chance for Hold
 
| Movement and Resistance Debuff, Chance for Hold
 
|-
 
|-
| [[File:Kinetic Magnet icon (Federation).png|24px]] {{ability|Kinetic Magnet}}
+
| {{ability2|Kinetic Magnet}}
 
|
 
|
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="3" | III
+
| style="background: #0080b6" align="center" colspan="3" | III {{CC}}
 
| Kinetic Red Debuff, Attracts Torpedoes and Mines
 
| Kinetic Red Debuff, Attracts Torpedoes and Mines
 
|-
 
|-
| [[File:Energy Weapons - Surgical Strikes icon (Federation).png|24px]] {{ability|Energy Weapons: Surgical Strikes}}
+
| {{ability2|Energy Weapons: Surgical Strikes}}
 
|
 
|
 
|
 
|
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="2" | III
+
| style="background: #0080b6" align="center" colspan="2" | III {{CC}}
 
| Attack Upgrade - Accuracy and Critical Hits
 
| Attack Upgrade - Accuracy and Critical Hits
 
|-
 
|-
| [[File:Subnucleonic Carrier Wave icon (Federation).png|24px]] {{ability|Subnucleonic Carrier Wave}}
+
| {{ability2|Subnucleonic Carrier Wave}}
 
|
 
|
 
|
 
|
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="2" | III
+
| style="background: #0080b6" align="center" colspan="2" | III {{CC}}
 
| PBAoE Buff Removal and Recharge Debuff
 
| PBAoE Buff Removal and Recharge Debuff
 
|-
 
|-
| [[File:Torpedo - Transport Warhead icon (Federation).png|24px]] {{ability|Torpedo: Transport Warhead}}
+
| {{ability2|Torpedo: Transport Warhead}}
 
|
 
|
 
|
 
|
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="2" | III
+
| style="background: #0080b6" align="center" colspan="2" | III {{CC}}
 
| Torpedo Upgrade - Shield Bypass, Subsystem Offline
 
| Torpedo Upgrade - Shield Bypass, Subsystem Offline
 
|}
 
|}
Line 1,081: Line 1,088:
 
! style="background: #60c !important;" align="left" | Short Game Description
 
! style="background: #60c !important;" align="left" | Short Game Description
 
|-
 
|-
| {{ability|Frictionless Particle Grenade}}
+
| {{ability2|Frictionless Particle Grenade}}
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" | III
+
| style="background: #0080b6" align="center" | III {{CC}}
 
| colspan="3" |
 
| colspan="3" |
 
| AoE Friction and Resistance Debuff
 
| AoE Friction and Resistance Debuff
 
|-
 
|-
| {{ability|Harmless}}
+
| {{ability2|Harmless}}
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" | III
+
| style="background: #0080b6" align="center" | III {{CC}}
 
| colspan="3" |
 
| colspan="3" |
 
| Placate Target, Decrease Threat
 
| Placate Target, Decrease Threat
 
|-
 
|-
| {{ability|Incite Chaos}}
+
| {{ability2|Incite Chaos}}
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" | III
+
| style="background: #0080b6" align="center" | III {{CC}}
 
| colspan="3" |
 
| colspan="3" |
 
| Confuse, Chance to Spread Confusion
 
| Confuse, Chance to Spread Confusion
 
|-
 
|-
| {{ability|Resonant Tachyon Stream}}
+
| {{ability2|Resonant Tachyon Stream}}
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" | III
+
| style="background: #0080b6" align="center" | III {{CC}}
 
| colspan="3" |
 
| colspan="3" |
 
| Shield Steal
 
| Shield Steal
 
|-
 
|-
| {{ability|Sonic Suppression Field}}
+
| {{ability2|Sonic Suppression Field}}
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" | III
+
| style="background: #0080b6" align="center" | III {{CC}}
 
| colspan="3" |
 
| colspan="3" |
 
| Threat Reduction, Flanking Damage Buff
 
| Threat Reduction, Flanking Damage Buff
 
|-
 
|-
| {{ability|Neurolytic Hypo Injection}}
+
| {{ability2|Neurolytic Hypo Injection}}
 
|
 
|
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="3" | III
+
| style="background: #0080b6" align="center" colspan="3" | III {{CC}}
 
| Hold then Confuse
 
| Hold then Confuse
 
|-
 
|-
| {{ability|Photonic Decoy}}
+
| {{ability2|Photonic Decoy}}
 
|
 
|
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="3" | III
+
| style="background: #0080b6" align="center" colspan="3" | III {{CC}}
 
| Create Photonic Decoy
 
| Create Photonic Decoy
 
|-
 
|-
| {{ability|Site-to-Site Ensnare}}
+
| {{ability2|Site-to-Site Ensnare}}
 
|
 
|
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="3" | III
+
| style="background: #0080b6" align="center" colspan="3" | III {{CC}}
 
| Teleport Foe
 
| Teleport Foe
 
|-
 
|-
| {{ability|Subspace Anesthezine Mine}}
+
| {{ability2|Subspace Anesthezine Mine}}
 
|
 
|
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="3" | III
+
| style="background: #0080b6" align="center" colspan="3" | III {{CC}}
 
| Create Stealth Mine, Slow and Damage Debuff
 
| Create Stealth Mine, Slow and Damage Debuff
 
|-
 
|-
| {{ability|Feign Disintegration}}
+
| {{ability2|Feign Disintegration}}
 
|
 
|
 
|
 
|
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="2" | III
+
| style="background: #0080b6" align="center" colspan="2" | III {{CC}}
 
| Reactive Stealth
 
| Reactive Stealth
 
|-
 
|-
| {{ability|Tripwire Drone}}
+
| {{ability2|Tripwire Drone}}
 
|
 
|
 
|
 
|
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="2" | III
+
| style="background: #0080b6" align="center" colspan="2" | III {{CC}}
 
| Create Explosive Knockdown Drone
 
| Create Explosive Knockdown Drone
 
|}
 
|}
Line 1,171: Line 1,178:
 
! style="background: #F75407 !important;" align="left" | Short Game Description
 
! style="background: #F75407 !important;" align="left" | Short Game Description
 
|-
 
|-
| [[File:Concentrate Firepower icon (Federation).png|24px]] {{ability|Concentrate Firepower}}
+
| {{ability2|Concentrate Firepower}}
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" | III
+
| style="background: #0080b6" align="center" | III {{CC}}
 
| colspan="3" |
 
| colspan="3" |
 
| Mark foe for extra kinetic damage w/ shield penetration, extra high yield torpedoes
 
| Mark foe for extra kinetic damage w/ shield penetration, extra high yield torpedoes
 
|-
 
|-
| [[File:Overwhelm Emitters icon (Federation).png|24px]] {{ability|Overwhelm Emitters}}
+
| {{ability2|Overwhelm Emitters}}
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" | III
+
| style="background: #0080b6" align="center" | III {{CC}}
 
| colspan="3" |
 
| colspan="3" |
 
| Mark foe for extra shield drain and attackers shield regeneration
 
| Mark foe for extra shield drain and attackers shield regeneration
 
|-
 
|-
| [[File:Reroute Power from Life Support icon (Federation).png|24px]] {{ability|Reroute Power from Life Support}}
+
| {{ability2|Reroute Power from Life Support}}
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" | III
+
| style="background: #0080b6" align="center" | III {{CC}}
 
| colspan="3" |
 
| colspan="3" |
 
| Gain extra power by sacrificing recharge speed
 
| Gain extra power by sacrificing recharge speed
 
|-
 
|-
| [[File:Ambush Point Marker icon (Federation).png|24px]] {{ability|Ambush Point Marker}}
+
| {{ability2|Ambush Point Marker}}
 
|
 
|
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="3" | III
+
| style="background: #0080b6" align="center" colspan="3" | III {{CC}}
 
| Mark area for stealth buff. If foe: Summons attack vessels. Damage buff.
 
| Mark area for stealth buff. If foe: Summons attack vessels. Damage buff.
 
|-
 
|-
| [[File:Needs of the Many icon (Federation).png|24px]] {{ability|Needs of the Many}}
+
| {{ability2|Needs of the Many}}
 
|
 
|
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="3" | III
+
| style="background: #0080b6" align="center" colspan="3" | III {{CC}}
 
| Remove shields to provide temporary hull to the team
 
| Remove shields to provide temporary hull to the team
 
|-
 
|-
| [[File:Rally Point Marker icon (Federation).png|24px]] {{ability|Rally Point Marker}}
+
| {{ability2|Rally Point Marker}}
 
|
 
|
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="3" | III
+
| style="background: #0080b6" align="center" colspan="3" | III {{CC}}
 
| Mark area for shield, hull regeneration, debuff removal.
 
| Mark area for shield, hull regeneration, debuff removal.
 
|-
 
|-
| [[File:Subspace Interception icon (Federation).png|24px]] {{ability|Subspace Interception}}
+
| {{ability2|Subspace Interception}}
 
|
 
|
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="3" | III
+
| style="background: #0080b6" align="center" colspan="3" | III {{CC}}
 
| Teleport to ally <50% health, defense buff, make ally immune
 
| Teleport to ally <50% health, defense buff, make ally immune
 
|-
 
|-
| [[File:Call Emergency Artillery icon (Federation).png|24px]] {{ability|Call Emergency Artillery}}
+
| {{ability2|Call Emergency Artillery}}
 
|
 
|
 
|
 
|
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="2" | III
+
| style="background: #0080b6" align="center" colspan="2" | III {{CC}}
 
| Bombs current location of target
 
| Bombs current location of target
 
|-
 
|-
| [[File:Phalanx Formation icon (Federation).png|24px]] {{ability|Phalanx Formation}}
+
| {{ability2|Phalanx Formation}}
 
|
 
|
 
|
 
|
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="2" | III
+
| style="background: #0080b6" align="center" colspan="2" | III {{CC}}
 
| Mark area for accuracy and defense buff
 
| Mark area for accuracy and defense buff
 
|-
 
|-
| [[File:Suppression Barrage icon (Federation).png|24px]] {{ability|Suppression Barrage}}
+
| {{ability2|Suppression Barrage}}
 
|
 
|
 
|
 
|
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="2" | III
+
| style="background: #0080b6" align="center" colspan="2" | III {{CC}}
 
| Modify weapons to reduce target damage, flight speed, turn rate, accuracy
 
| Modify weapons to reduce target damage, flight speed, turn rate, accuracy
 
|}
 
|}
Line 1,257: Line 1,264:
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" | III
+
| style="background: #0080b6" align="center" | III {{CC}}
 
| colspan="3" |
 
| colspan="3" |
 
| Team Wide Crouch Improvement
 
| Team Wide Crouch Improvement
Line 1,264: Line 1,271:
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" | III
+
| style="background: #0080b6" align="center" | III {{CC}}
 
| colspan="3" |
 
| colspan="3" |
 
| Team Wide Positional Buffs
 
| Team Wide Positional Buffs
Line 1,271: Line 1,278:
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" | III
+
| style="background: #0080b6" align="center" | III {{CC}}
 
| colspan="3" |
 
| colspan="3" |
 
| Mark Foe - Damage Triggers Shield Steal
 
| Mark Foe - Damage Triggers Shield Steal
Line 1,278: Line 1,285:
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" | III
+
| style="background: #0080b6" align="center" | III {{CC}}
 
| colspan="3" |
 
| colspan="3" |
 
| Mark Foe - Debuff Movement and Flank Defense
 
| Mark Foe - Debuff Movement and Flank Defense
Line 1,286: Line 1,293:
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="3" | III
+
| style="background: #0080b6" align="center" colspan="3" | III {{CC}}
 
| +Dmg and +Resistance, Increases Over Combat Time
 
| +Dmg and +Resistance, Increases Over Combat Time
 
|-
 
|-
Line 1,293: Line 1,300:
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="3" | III
+
| style="background: #0080b6" align="center" colspan="3" | III {{CC}}
 
| Sacrifices Weapons for Team Damage Buff
 
| Sacrifices Weapons for Team Damage Buff
 
|-
 
|-
Line 1,300: Line 1,307:
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="3" | III
+
| style="background: #0080b6" align="center" colspan="3" | III {{CC}}
 
| Teleport to Nearest Ally (30m Max)
 
| Teleport to Nearest Ally (30m Max)
 
|-
 
|-
Line 1,308: Line 1,315:
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="2" | III
+
| style="background: #0080b6" align="center" colspan="2" | III {{CC}}
 
| Create Spacial Charges
 
| Create Spacial Charges
 
|-
 
|-
Line 1,316: Line 1,323:
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="2" | III
+
| style="background: #0080b6" align="center" colspan="2" | III {{CC}}
 
| Damage and Recharge Bonus, Scales Up at Low HP
 
| Damage and Recharge Bonus, Scales Up at Low HP
 
|-
 
|-
Line 1,324: Line 1,331:
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="2" | III
+
| style="background: #0080b6" align="center" colspan="2" | III {{CC}}
 
| Emergency Respite from Combat
 
| Emergency Respite from Combat
 
|}
 
|}
Line 1,341: Line 1,348:
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" | III
+
| style="background: #0080b6" align="center" | III {{CC}}
 
| colspan="3" |
 
| colspan="3" |
 
| On Weapon Hit: -Acc, -Perception, Chance to Confuse
 
| On Weapon Hit: -Acc, -Perception, Chance to Confuse
Line 1,348: Line 1,355:
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" | III
+
| style="background: #0080b6" align="center" | III {{CC}}
 
| colspan="3" |
 
| colspan="3" |
 
| PBAoE Destroy Targetable Torpedoes, Kinetic Immunity
 
| PBAoE Destroy Targetable Torpedoes, Kinetic Immunity
Line 1,355: Line 1,362:
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" | III
+
| style="background: #0080b6" align="center" | III {{CC}}
 
| colspan="3" |
 
| colspan="3" |
 
| Continue on Current Course, but Turn Freely
 
| Continue on Current Course, but Turn Freely
Line 1,362: Line 1,369:
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" | III
+
| style="background: #0080b6" align="center" | III {{CC}}
 
| colspan="3" |
 
| colspan="3" |
 
| Maneuverability Buff, Immune to Movement Debuffs
 
| Maneuverability Buff, Immune to Movement Debuffs
Line 1,370: Line 1,377:
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="3" | III
+
| style="background: #0080b6" align="center" colspan="3" | III {{CC}}
 
| Rear-Facing Placate / Debuff, Speed Boost
 
| Rear-Facing Placate / Debuff, Speed Boost
 
|-
 
|-
Line 1,377: Line 1,384:
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="3" | III
+
| style="background: #0080b6" align="center" colspan="3" | III {{CC}}
 
| Speed Boost but Damage Self; Ambush on Expire
 
| Speed Boost but Damage Self; Ambush on Expire
 
|-
 
|-
Line 1,384: Line 1,391:
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="3" | III
+
| style="background: #0080b6" align="center" colspan="3" | III {{CC}}
 
| Self Hull Regen and Dmg Res Based on Throttle
 
| Self Hull Regen and Dmg Res Based on Throttle
 
|-
 
|-
Line 1,391: Line 1,398:
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="3" | III
+
| style="background: #0080b6" align="center" colspan="3" | III {{CC}}
 
| Summon Fighter Pets
 
| Summon Fighter Pets
 
|-
 
|-
Line 1,399: Line 1,406:
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="2" | III
+
| style="background: #0080b6" align="center" colspan="2" | III {{CC}}
 
| AoE Plasma Hazard Trail
 
| AoE Plasma Hazard Trail
 
|-
 
|-
Line 1,407: Line 1,414:
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="2" | III
+
| style="background: #0080b6" align="center" colspan="2" | III {{CC}}
 
| Teleport to Ally, Buff Both if Remain Close
 
| Teleport to Ally, Buff Both if Remain Close
 
|-
 
|-
| [[File:Reroute_Reserves_to_Weapons_icon.png|24px]] {{ability|Reroute Reserves to Weapons}}
+
| [[File:Reroute_Reserves_to_Weapons_icon.png|24px]] {{ability|Energy Weapons: Reroute Reserves to Weapons}}
 
|
 
|
 
|
 
|
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="2" | III
+
| style="background: #0080b6" align="center" colspan="2" | III {{CC}}
 
| Weapon Haste, but Drain from Engines
 
| Weapon Haste, but Drain from Engines
 
|-
 
|-
Line 1,423: Line 1,430:
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="2" | III
+
| style="background: #0080b6" align="center" colspan="2" | III {{CC}}
 
| PBAoE Damage + Movement Debuff
 
| PBAoE Damage + Movement Debuff
 
|}
 
|}
Line 1,437: Line 1,444:
 
! style="background: #FFD700 !important;" align="left" | Short Game Description
 
! style="background: #FFD700 !important;" align="left" | Short Game Description
 
|-
 
|-
| [[File:Channeled_Deconstruction_icon (Federation).png|24px]] {{ability|Channeled Deconstruction}}
+
| {{ability2|Channeled Deconstruction}}
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" | III
+
| style="background: #0080b6" align="center" | III {{CC}}
 
| colspan="3" |
 
| colspan="3" |
 
| Expanding Physical DOT
 
| Expanding Physical DOT
 
|-
 
|-
| [[File:Heisenberg_Amplifier_icon_(Federation).png|24px]] {{ability|Heisenberg Amplifier}}
+
| {{ability2|Heisenberg Amplifier}}
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" | III
+
| style="background: #0080b6" align="center" | III {{CC}}
 
| colspan="3" |
 
| colspan="3" |
 
| Random teleport,Confuse
 
| Random teleport,Confuse
 
|-
 
|-
| [[File:Entropic_Redistribution_icon_(Federation).png|24px]] {{ability|Entropic Redistribution}}
+
| {{ability2|Entropic Redistribution}}
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" | III
+
| style="background: #0080b6" align="center" | III {{CC}}
 
| colspan="3" |
 
| colspan="3" |
 
| AOE Physical Damage
 
| AOE Physical Damage
 
|-
 
|-
| [[File:Causal_Reversion_icon_(Federation).png|24px]] {{ability|Causal Reversion}}
+
| {{ability2|Causal Reversion}}
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" | III<ref name="Causal"> Powers scale up with Entropy, but do not remove it from Foes.</ref>
+
| style="background: #0080b6" align="center" | III {{CC}}<ref name="Causal"> Powers scale up with Entropy, but do not remove it from Foes.</ref>
 
| colspan="3" |
 
| colspan="3" |
 
| Reverse moderate amount of Hull Damage
 
| Reverse moderate amount of Hull Damage
 
|-
 
|-
| [[File:Entropic_Cascade_icon_(Federation).png|24px]] {{ability|Entropic Cascade}}
+
| {{ability2|Entropic Cascade}}
 
|
 
|
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="3" | III
+
| style="background: #0080b6" align="center" colspan="3" | III {{CC}}
 
| Physical DOT every few seconds
 
| Physical DOT every few seconds
 
|-
 
|-
| [[File:Shared_Fate_icon_(Federation).png|24px]] {{ability|Shared Fate}}
+
| {{ability2|Shared Fate}}
 
|
 
|
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="3" | III
+
| style="background: #0080b6" align="center" colspan="3" | III {{CC}}
| AoE Shield hardness\Drain debuff
+
| PBAoE Shield hardness\Drain debuff
 
|-
 
|-
| [[File:Rapid_Decay_icon_(Federation).png|24px]] {{ability|Rapid Decay}}
+
| {{ability2|Rapid Decay}}
 
|
 
|
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="3" | III
+
| style="background: #0080b6" align="center" colspan="3" | III {{CC}}
 
| Physical DOT that reduces Damage Resistance Rating
 
| Physical DOT that reduces Damage Resistance Rating
 
|-
 
|-
| [[File:Gravimetric_Conversion_icon_(Federation).png|24px]] {{ability|Gravimetric Conversion}}
+
| {{ability2|Gravimetric Conversion}}
 
|
 
|
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="3" | III
+
| style="background: #0080b6" align="center" colspan="3" | III {{CC}}
 
| AoE Instantly shield drain; Self shield Heal
 
| AoE Instantly shield drain; Self shield Heal
 
|-
 
|-
| [[File:Chronometric_Inversion_Field_icon_(Federation).png|24px]] {{ability|Chronometric Inversion Field}}
+
| {{ability2|Chronometric Inversion Field}}
 
|
 
|
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="3" | III
+
| style="background: #0080b6" align="center" colspan="3" | III {{CC}}
 
| Reduces Flight Speed and Outgoing Damage
 
| Reduces Flight Speed and Outgoing Damage
 
|-
 
|-
| [[File:Timeline_Collapse_icon_(Federation).png|24px]] {{ability|Timeline Collapse}}
+
| {{ability2|Timeline Collapse}}
 
|
 
|
 
|
 
|
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="2" | III
+
| style="background: #0080b6" align="center" colspan="2" | III {{CC}}
 
| Create an unstable anomaly; pulls nearby foes
 
| Create an unstable anomaly; pulls nearby foes
 
|-
 
|-
| [[File:Recursive_Shearing_icon_(Federation).png|24px]] {{ability|Recursive Shearing}}
+
| {{ability2|Recursive Shearing}}
 
|
 
|
 
|
 
|
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="2" | III
+
| style="background: #0080b6" align="center" colspan="2" | III {{CC}}
 
| Store incoming damage; Re-Apply to foe
 
| Store incoming damage; Re-Apply to foe
 
|}
 
|}
Line 1,529: Line 1,536:
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" | III
+
| style="background: #0080b6" align="center" | III {{CC}}
 
| colspan="3" |
 
| colspan="3" |
 
| Afflict a single foe with a Physical DOT that grows
 
| Afflict a single foe with a Physical DOT that grows
Line 1,536: Line 1,543:
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" | III
+
| style="background: #0080b6" align="center" | III {{CC}}
 
| colspan="3" |
 
| colspan="3" |
 
| AoE random teleport, and Confuse
 
| AoE random teleport, and Confuse
Line 1,543: Line 1,550:
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" | III
+
| style="background: #0080b6" align="center" | III {{CC}}
 
| colspan="3" |
 
| colspan="3" |
 
| Mark Foe - Physical Damage
 
| Mark Foe - Physical Damage
Line 1,550: Line 1,557:
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" | III<ref name="Chronoplasty"> Powers scale up with Entropy, but do not remove it from Foes.</ref>
+
| style="background: #0080b6" align="center" | III {{CC}}<ref name="Chronoplasty"> Powers scale up with Entropy, but do not remove it from Foes.</ref>
 
| colspan="3" |
 
| colspan="3" |
 
| Reverse the effects of recent damage, restores health
 
| Reverse the effects of recent damage, restores health
Line 1,558: Line 1,565:
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="3" | III
+
| style="background: #0080b6" align="center" colspan="3" | III {{CC}}
 
| AoE Physical DOT every few seconds
 
| AoE Physical DOT every few seconds
 
|-
 
|-
Line 1,565: Line 1,572:
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="3" | III
+
| style="background: #0080b6" align="center" colspan="3" | III {{CC}}
 
| Aoe Reduce Run Speed and Outgoing Damage
 
| Aoe Reduce Run Speed and Outgoing Damage
 
|-
 
|-
Line 1,572: Line 1,579:
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="3" | III
+
| style="background: #0080b6" align="center" colspan="3" | III {{CC}}
 
| AoE Shield hardness and damage resistance debuff
 
| AoE Shield hardness and damage resistance debuff
 
|-
 
|-
Line 1,579: Line 1,586:
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="3" | III
+
| style="background: #0080b6" align="center" colspan="3" | III {{CC}}
 
| Long-lasting Physical DOT; Chance to Confuse, Slow, Root or Disable
 
| Long-lasting Physical DOT; Chance to Confuse, Slow, Root or Disable
 
|-
 
|-
Line 1,586: Line 1,593:
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="3" | III
+
| style="background: #0080b6" align="center" colspan="3" | III {{CC}}
 
| AoE Instantly drain the shields\shield restoration
 
| AoE Instantly drain the shields\shield restoration
 
|-
 
|-
Line 1,594: Line 1,601:
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="2" | III
+
| style="background: #0080b6" align="center" colspan="2" | III {{CC}}
 
| Create an unstable anomaly at the target’s location; pull nearby foes
 
| Create an unstable anomaly at the target’s location; pull nearby foes
 
|-
 
|-
Line 1,602: Line 1,609:
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="2" | III
+
| style="background: #0080b6" align="center" colspan="2" | III {{CC}}
 
| ‘Store’ incoming damage received, then apply amount of damage again to foe
 
| ‘Store’ incoming damage received, then apply amount of damage again to foe
 
|}
 
|}
Line 1,616: Line 1,623:
 
! style="background: #0f0 !important;" align="left" | Short Game Description
 
! style="background: #0f0 !important;" align="left" | Short Game Description
 
|-
 
|-
| [[File: Align Shield Frequencies icon (Federation).png|24px]] {{ability| Align Shield Frequencies}}
+
| {{ability2|Align Shield Frequencies}}
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" | III
+
| style="background: #0080b6" align="center" | III {{CC}}
 
| colspan="3" |
 
| colspan="3" |
 
| PBAoE Shield Hardness, Shield Heal
 
| PBAoE Shield Hardness, Shield Heal
 
|-
 
|-
| [[File: Narrow Sensor Bands icon (Federation).png|24px]] {{ability| Narrow Sensor Bands}}
+
| {{ability2|Narrow Sensor Bands}}
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" | III
+
| style="background: #0080b6" align="center" | III {{CC}}
 
| colspan="3" |
 
| colspan="3" |
 
| Immune to Confuse + Placate; Damage
 
| Immune to Confuse + Placate; Damage
 
|-
 
|-
| [[File:Null Pointer Flood icon (Federation).png|24px]] {{ability| Null Pointer Flood }}
+
| {{ability2|Null Pointer Flood }}
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" | III
+
| style="background: #0080b6" align="center" | III {{CC}}
 
| colspan="3" |
 
| colspan="3" |
 
| PBAoE Confuse + Placate
 
| PBAoE Confuse + Placate
 
|-
 
|-
| [[File: Destabilize Warp Core icon (Federation).png|24px]] {{ability|Destabilize Warp Core}}
+
| {{ability2|Destabilize Warp Core}}
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" | III
+
| style="background: #0080b6" align="center" | III {{CC}}
 
| colspan="3" |
 
| colspan="3" |
 
| Radiation DoT, Kinetic Explosion when target dies
 
| Radiation DoT, Kinetic Explosion when target dies
 
|-
 
|-
| [[File: Torpedoes Nanite Repair Payload icon (Federation).png|24px]] {{ability|Torpedoes: Nanite Repair Payload }}
+
| [[File:Torpedoes Nanite Repair Payload icon (Federation).png|24px]] {{ability|Torpedoes: Nanite Repair Payload}}
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" | III
+
| style="background: #0080b6" align="center" | III {{CC}}
 
| colspan="3" |
 
| colspan="3" |
 
| Self Heal + Ally Healed when fired
 
| Self Heal + Ally Healed when fired
 
|-
 
|-
| [[File: Reroute Shields to Hull Containment icon (Federation).png|24px]] {{ability| Reroute Shields to Hull Containment}}
+
| {{ability2|Reroute Shields to Hull Containment}}
 
|
 
|
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="3" | III
+
| style="background: #0080b6" align="center" colspan="3" | III {{CC}}
 
| Sacrifice Shields for +Max Hit Points, +Hull Regeneration, +Damage Resistance
 
| Sacrifice Shields for +Max Hit Points, +Hull Regeneration, +Damage Resistance
 
|-
 
|-
  +
| {{ability2|Overwhelm Power Regulators}}
 
| [[File: Overwhelm Power Regulators icon (Federation).png|24px]] {{ability| Overwhelm Power Regulators}}
 
 
|
 
|
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="3" | III
+
| style="background: #0080b6" align="center" colspan="3" | III {{CC}}
 
| Power Drain, Electrical Damage, Subsystems Offline
 
| Power Drain, Electrical Damage, Subsystems Offline
 
|-
 
|-
| [[File:Mixed Armaments Synergy icon (Federation).png|24px]] {{ability| Mixed Armaments Synergy}}
+
| {{ability2|Mixed Armaments Synergy}}
 
|
 
|
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="3" | III
+
| style="background: #0080b6" align="center" colspan="3" | III {{CC}}
 
| Buff from firing other Weapon Types
 
| Buff from firing other Weapon Types
 
|-
 
|-
Line 1,678: Line 1,684:
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="2" | III
+
| style="background: #0080b6" align="center" colspan="2" | III {{CC}}
 
| Weapons Haste, Continuous Power Drain
 
| Weapons Haste, Continuous Power Drain
 
|-
 
|-
| [[File:Deploy Gravitic Induction Platform icon (Federation).png|24px]] {{ability|Deploy Gravitic Induction Platform}}
+
| {{ability2|Deploy Gravitic Induction Platform}}
 
|
 
|
 
|
 
|
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="2" | III
+
| style="background: #0080b6" align="center" colspan="2" | III {{CC}}
 
| AoE Pull, Shield Bleedthrough Increase
 
| AoE Pull, Shield Bleedthrough Increase
 
|}
 
|}
Line 1,699: Line 1,705:
 
! style="background: #0f0 !important;" align="left" | Short Game Description
 
! style="background: #0f0 !important;" align="left" | Short Game Description
 
|-
 
|-
| [[File: Generate Ablative Protection icon (Federation).png|24px]] {{ability| Generate Ablative Protection}}
+
| {{ability2|Generate Ablative Protection}}
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" | III
+
| style="background: #0080b6" align="center" | III {{CC}}
 
| colspan="3" |
 
| colspan="3" |
 
| Sacrifice Shields for +MaxHP, +Regen, +Res
 
| Sacrifice Shields for +MaxHP, +Regen, +Res
 
|-
 
|-
| [[File: Harmonized Shields icon (Federation).png|24px]] {{ability| Harmonized Shields}}
+
| {{ability2|Harmonized Shields}}
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" | III
+
| style="background: #0080b6" align="center" | III {{CC}}
 
| colspan="3" |
 
| colspan="3" |
 
| PBAoE +ShieldRes, +ShieldRegen
 
| PBAoE +ShieldRes, +ShieldRegen
 
|-
 
|-
| [[File:Throw Regenerative Nanite Canister icon (Federation).png|24px]] {{ability| Throw Regenerative Nanite Canister }}
+
| {{ability2|Throw Regenerative Nanite Canister}}
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" | III
+
| style="background: #0080b6" align="center" | III {{CC}}
 
| colspan="3" |
 
| colspan="3" |
 
| AoE Heal over Time
 
| AoE Heal over Time
 
|-
 
|-
| [[File: Gravitic Induction Field icon (Federation).png|24px]] {{ability| Gravitic Induction Field}}
+
| {{ability2|Gravitic Induction Field}}
 
|
 
|
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="3" | III
+
| style="background: #0080b6" align="center" colspan="3" | III {{CC}}
 
| PBAoE Slow + Root Chance
 
| PBAoE Slow + Root Chance
 
|-
 
|-
| [[File: Logic Bomb icon (Federation).png|24px]] {{ability| Logic Bomb}}
+
| {{ability2|Logic Bomb}}
 
|
 
|
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="3" | III
+
| style="background: #0080b6" align="center" colspan="3" | III {{CC}}
 
| PBAoE Confuse + Placate Electronics, +Ranged Offline Chance
 
| PBAoE Confuse + Placate Electronics, +Ranged Offline Chance
 
|-
 
|-
| [[File: Technical Mishap icon (Federation).png|24px]] {{ability|Technical Mishap }}
+
| {{ability2|Technical Mishap}}
 
|
 
|
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="3" | III
+
| style="background: #0080b6" align="center" colspan="3" | III {{CC}}
 
| Electrical DoT + Kinetic Explosion when target dies
 
| Electrical DoT + Kinetic Explosion when target dies
 
|-
 
|-
| [[File: Overload Power Cells icon (Federation).png|24px]] {{ability|Overload Power Cells}}
+
| {{ability2|Overload Power Cells}}
 
|
 
|
 
|
 
|
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="2" | III
+
| style="background: #0080b6" align="center" colspan="2" | III {{CC}}
 
| Ranged Weapon Damage splash
 
| Ranged Weapon Damage splash
 
|-
 
|-
| [[File: VISOR Emulation Overlay icon (Federation).png|24px]] {{ability|VISOR Emulation Overlay}}
+
| {{ability2|VISOR Emulation Overlay}}
 
|
 
|
 
|
 
|
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | I
 
| style="background: green" align="center" | II
 
| style="background: green" align="center" | II
| style="background: #0080b6" align="center" colspan="2" | III
+
| style="background: #0080b6" align="center" colspan="2" | III {{CC}}
 
| Immune to Confuse + Placate, +Damage
 
| Immune to Confuse + Placate, +Damage
 
|}
 
|}

Revision as of 20:44, 15 April 2022

See Player abilities for non-kit specific abilities innate to the player character.
See Ship abilities for the abilities granted by starships.

Bridge officers have a wide range of abilities they can use, starting at rank I and continuing to a possible rank III. Their abilities follow a system of rarity. Most of the Bridge Officer abilities are common and are trained via Training Manuals, which can be converted from candidates, and/or are sold by Bridge Officer Trainers. Other abilities are only obtained from uncommon, rare or very rare Bridge Officers. These are given through the “New Officer” mission, or can be bought from the Exchange.

Your Captain can also teach your own bridge officers abilities. The abilities they can teach depend on how many points you spend in a particular track. An example would be the Commander rank space ability Cannon: Rapid Fire III. 2 points or more most be spent in the tactical track to unlock the ability to craft a [Training Manual - Tactical - Cannon Rapid Fire III]. For a list of the skills that teach Bridge Officers advanced abilities, see List of skills trainable by captain.

Space abilities can only be used if the officer is of appropriate rank and is sitting at an appropriately ranked station. Even an Engineer of the rank Commander can only use Ensign/Bekk and Lieutenant abilities when he or she is assigned to a Lieutenant Engineering station on your ship. This is why obtaining new ships becomes so important, as higher tier ships generally offer more Bridge Officer stations of higher rank, which in turn gives you access to more abilities in space.

Color Key

In the tables below, the background colour of the table cell showing the rank of the ability is specifically colored to indicate where the skill normally comes from. These colors are as follows:

  • Green: Abilities obtainable from Training Manuals, sold by the Bridge Officer Trainer for Energy credit icon. Most tier I and II abilities can be obtained this way.
  • Blue: Abilities that are obtainable from Training Manuals that a School - Officer Training Icon Captain can craft. Most abilities have specific skill investment requirements before they can be crafted. Most tier III abilities can be obtained this way. Some powers require completing a mission in order to start crafting the ability.
  • Purple: Abilities that are only obtainable from either specific Bridge Officers, turned into Training Manuals, or Faction TOS Starfleet Bridge Officer Trainer (K-13) for Refined dilithium icon. Most of abilities in the above two categories can also be obtained from Bridge Officers, while the abilities that can be obtained only from Bridge Officers are:
  • The abilities that can only be obtained from Bridge Officer Trainer (K-13) for Refined dilithium icon are:
  • Orange: Abilities that are obtainable from Generic Lock Box v2 Lockboxes or Appointment Progress event vendors. All ranks of abilities are obtained the same way.
  • Gray: Abilities that are generally unavailable through the above means. They may be innate to a ship, available to a captain either as a player ability or kit, or something else. For use by captains, rather than Bridge Officers, these abilities can be obtained from a kit unless there is a footnote included. In addition, the following abilities are not available by any known means:

Note: The table below prioritizes abilities by Bridge Officer Trainer, then trainable by captain, and then available from non-common bridge officers. There is some overlap however (i.e. some non-common bridge officers have abilities that are also trainable by captain).

Abbreviations

Some of the descriptions below and also in the ability articles use common MMORPG abbreviations, these are:

  • AoE: Stands for Area-of-Effect. See main article: AoE.
  • PBAoE: Stands for Point Blank Area-of-Effect. See main article: AoE.
  • DoT: Damage-over-Time. See main article: DoT
  • HoT: Heal-over-Time. Same as DoT, however implies heals rather than damage.
  • Buff: See main article: Buff
  • Debuff: See main article: Debuff

Tactical Abilities

Space

Ability Name Rank Starfleet En Rank Starfleet Lt Rank Starfleet LtCom Rank Starfleet Com Short Game Description
Augment Boarding Party icon (Federation) Augment Boarding Party I Generic Lock Box v2 II Generic Lock Box v2 III Generic Lock Box v2 Drain Shields and Capture ship
Beams: Fire at Will icon (Federation) Beams: Fire at Will I II III School - Officer Training Icon Attack Upgrade - Multi-Target Rate of Fire
Beams: Overload icon (Federation) Beams: Overload I II III School - Officer Training Icon Attack Upgrade - Damage
Tactical Team icon (Federation) Tactical Team I II III School - Officer Training Icon Automated Shield Distribution, Tactical Buff
Torpedo: High Yield icon (Federation) Torpedo: High Yield I II III School - Officer Training Icon Attack Upgrade - Damage
Torpedo: Spread icon (Federation) Torpedo: Spread I II III School - Officer Training Icon Attack Upgrade - AoE
Target Weapons Subsystems icon (Federation) Target Weapons Subsystems I II III School - Officer Training Icon Attack Upgrade - Disable Weapons
Target Engines Subsystems icon (Federation) Target Engines Subsystems I II III School - Officer Training Icon Attack Upgrade - Disable Engines
Target Shields Subsystems icon (Federation) Target Shields Subsystems I II III School - Officer Training Icon Attack Upgrade - Disable Shields
Target Auxiliary Subsystems icon (Federation) Target Auxiliary Subsystems I II III School - Officer Training Icon Attack Upgrade - Disable Auxiliary
Kemocite-Laced Weaponry icon (Federation) Kemocite-Laced Weaponry I Generic Lock Box v2 II Generic Lock Box v2 III Generic Lock Box v2 Attack Upgrade - PBAoE Damage and Resistance Debuff
Distributed Targeting icon (Federation) Distributed Targeting I Generic Lock Box v2 II Generic Lock Box v2 III Generic Lock Box v2 Damage dealt to Target Chains to nearby targets
Best Served Cold icon (Federation) Best Served Cold I Appointment Progress II Appointment Progress III Appointment Progress Damage causes Additional Cold Damage
Attack Pattern Beta icon (Federation) Attack Pattern Beta I II III School - Officer Training Icon Damage Resistance and Stealth Debuff
Attack Pattern Delta icon (Federation) Attack Pattern Delta I II III School - Officer Training Icon Buff Self/Ally Target - Debuffs Target's Attackers
Cannon: Rapid Fire icon (Federation) Cannon: Rapid Fire I II III School - Officer Training Icon Attack Upgrade - Rate of Fire
Cannon: Scatter Volley icon (Federation) Cannon: Scatter Volley I II III School - Officer Training Icon Attack Upgrade - AoE
Dispersal Pattern Alpha icon (Federation) Dispersal Pattern Alpha I II III School - Officer Training Icon Attack Upgrade - Mine Trail
Focused Assault icon (Federation) Focused Assault I School - Officer Training Icon II School - Officer Training Icon III School - Officer Training Icon Bonus Damage and accuracy
Dispersal Pattern Beta icon (Federation) Dispersal Pattern Beta I II III School - Officer Training Icon Attack Upgrade - Mine Net
Attack Pattern Omega icon (Federation) Attack Pattern Omega I II III School - Officer Training Icon Damage Buff, Resistance and Control Immunity

Ground

Ability Name Rank Starfleet En Rank Starfleet Lt Rank Starfleet LtCom Rank Starfleet Com Short Game Description
Cease Fire icon (Federation) Cease Fire I Generic Lock Box v2 II Generic Lock Box v2 III Generic Lock Box v2 Cone AoE Weapon Disable (Fragile)
Photon Grenade icon (Federation) Photon Grenade I II III School - Officer Training Icon AoE damage and knockback
Sweeping Strikes icon (Federation) Sweeping Strikes I II III School - Officer Training Icon Multiple Opponent Martial Arts Strikes
Battle Strategies icon (Federation) Battle Strategies I II III School - Officer Training Icon Weapon Upgrade - Damage Resistance and Stealth Debuff
Draw Fire icon (Federation) Draw Fire I II III School - Officer Training Icon Self Threat Generation and Fake Expose, Foe Damage Debuff
Graviton Spike icon (Federation) Graviton Spike I Appointment Progress II Appointment Progress III Appointment Progress AoE Kinetic Damage, Knock and Slow
Corrosive Grenade icon (Federation) Corrosive Grenade I Appointment Progress II Appointment Progress III Appointment Progress AoE Damage and DoT
Lunge icon (Federation) Lunge I II III School - Officer Training Icon Close and Attack
Suppressing Fire icon (Federation) Suppressing Fire I II III School - Officer Training Icon Weapon Upgrade: Target Slow and Damage Debuff
Target Optics icon (Federation) Target Optics I II III School - Officer Training Icon Offense and Perception Buff
Smoke Grenade icon (Federation) Smoke Grenade I II III School - Officer Training Icon Debuff Enemy Perception, Buff Ally Stealth
Micro Cryonic Warhead icon (Federation) Micro Cryonic Warhead I Appointment Progress II Appointment Progress III Appointment Progress Targeted AoE Cold Damage and Root
Fire on my Mark (Ground) icon (Romulan) Fire on my Mark (Ground) I II III School - Officer Training Icon Damage Resistance and Stealth Debuff
Overwatch icon (Federation) Overwatch I II III School - Officer Training Icon PBAoE Damage Resist Aura
Stealth Module icon (Federation) Stealth Module I II III School - Officer Training Icon Stealth Buff
Plasma Grenade icon (Federation) Plasma Grenade I II III AoE Damage and DoT
Stun Grenade icon (Federation) Stun Grenade I II School - Officer Training Icon AoE Damage and Hold
Ambush icon (Federation) Ambush I II III Single Attack Damage Buff
Motion Accelerator icon (Federation) Motion Accelerator I II III Speed and Physical Damage Buff with Control Immunity

Engineering Abilities

Space

Ability Name Rank Starfleet En Rank Starfleet Lt Rank Starfleet LtCom Rank Starfleet Com Short Game Description
Deploy Construction Shuttle Wing icon (Federation) Deploy Construction Shuttle Wing I Generic Lock Box v2 II Generic Lock Box v2 III Generic Lock Box v2 Outgoing Healing, Deploys shuttles
Emergency Power to Auxiliary icon (Federation) Emergency Power to Auxiliary I II III School - Officer Training Icon Increases Auxiliary Power Level
Emergency Power to Weapons icon (Federation) Emergency Power to Weapons I II III School - Officer Training Icon Increases Weapon Power Level, Energy Weapon Damage Buff
Emergency Power to Engines icon (Federation) Emergency Power to Engines I II III School - Officer Training Icon Increases Engine Power Level, Flight Speed Buff
Emergency Power to Shields icon (Federation) Emergency Power to Shields I II III School - Officer Training Icon Increases Shield Power Level, Shield Repair, Shield Damage Resistance
Engineering Team icon (Federation) Engineering Team I II III School - Officer Training Icon Medium Hull Heal, Engineering Skill Buff, Engineering Debuff Cleanse
Structural Integrity Collapse icon (Federation) Structural Integrity Collapse I Generic Lock Box v2 II Generic Lock Box v2 III Generic Lock Box v2 Physical and Kinetic Resistance Debuff, Physical DoT
Endothermic Inhibitor Beam icon (Federation) Endothermic Inhibitor Beam I Appointment Progress II Appointment Progress III Appointment Progress Shield Resist Debuff, Radiation DoT
Overload Integrity Field icon (Federation) Overload Integrity Field I Generic Lock Box v2 II Generic Lock Box v2 III Generic Lock Box v2 Outgoing Healing Buff, Spreads Incoming Healing
Let It Go icon (Federation) Let It Go I Appointment Progress II Appointment Progress III Appointment Progress Cold DoT, Resist Debuff
Directed Energy Modulation icon (Federation) Directed Energy Modulation I II III School - Officer Training Icon Energy Weapon Shield Penetration Buff
Emit Unstable Warp Bubble icon (Federation) Emit Unstable Warp Bubble I School - Officer Training Icon II School - Officer Training Icon III School - Officer Training Icon AOE Damage Debuff, Speed Debuff
Extend Shields icon (Federation) Extend Shields I II III School - Officer Training Icon Target Friend Small Shield Regen and Large Shield Damage Resistance
Auxiliary to Battery icon (Federation) Auxiliary to Battery I II III School - Officer Training Icon Divert Auxiliary to Weapons, Shields, Engines
Auxiliary to Dampeners icon (Federation) Auxiliary to Dampeners I II III School - Officer Training Icon Large Kinetic Damage Resistance, Movement Buff, Repel and Disable Immunity
Auxiliary to Structural icon (Federation) Auxiliary to Structural I II III School - Officer Training Icon Small Hull Heal and Medium Damage Resistance
Boarding Party icon (Federation) Boarding Party I II III School - Officer Training Icon Damage Crew and Subsystems
Reverse Shield Polarity icon (Federation) Reverse Shield Polarity I II III School - Officer Training Icon Energy Damage Heals Shields
Eject Warp Plasma icon (Federation) Eject Warp Plasma I II III School - Officer Training Icon AoE Plasma DoT Field
Aceton Beam icon (Federation) Aceton Beam I II III School - Officer Training Icon Energy Weapon Debuff and Radiation DoT

Ground

Ability Name Rank Starfleet En Rank Starfleet Lt Rank Starfleet LtCom Rank Starfleet Com Short Game Description
Photon Grenade Launcher Fabrication icon (TOS Federation) Photon Grenade Launcher Fabrication I II Faction TOS Starfleet  III Faction TOS Starfleet  Create Photon Mortar
Chroniton Mine Barrier icon (Federation) Chroniton Mine Barrier I II III School - Officer Training Icon Creates Mines
Quick Fix icon (Federation) Quick Fix I II III School - Officer Training Icon Damage Buff and Cures Mechanical Debuffs. Repairs Fabrications
Sabotage icon (Federation) Sabotage I Generic Lock Box v2 II Generic Lock Box v2 III Generic Lock Box v2 AoE Weapons Offline, Destroy Constructs
Shield Recharge icon (Federation) Shield Recharge I II III School - Officer Training Icon Shield Heal
Weapons Malfunction icon (Federation) Weapons Malfunction I II III School - Officer Training Icon Disable Weapons
Hurricane Turret icon (Federation) Hurricane Turret I Appointment Progress II Appointment Progress III Appointment Progress Create Hurricane Turret
Molten Terrain icon (Federation) Molten Terrain I Appointment Progress II Appointment Progress III Appointment Progress Delayed AoE Damage and Location Fire Damage
Shield Generator Fabrication icon (Federation) Shield Generator Fabrication I II III School - Officer Training Icon Area Shield Damage Reduction and Minor Regeneration
Turret Fabrication icon (Federation) Turret Fabrication I II III School - Officer Training Icon Create Energy Turret
Reroute Power to Shields icon (Federation) Reroute Power to Shields I II III School - Officer Training Icon Shield Heal and Damage Resistance Buff
Freeze Armor icon (Federation) Freeze Armor I Appointment Progress II Appointment Progress III Appointment Progress Slow, Root, Hold, DoT and Shield Hardness Debuff
Cover Shield icon (Federation) Cover Shield I II III School - Officer Training Icon Create Cover Shield
Equipment Diagnostics icon (Federation) Equipment Diagnostics I II III School - Officer Training Icon Cure Mechanical Debuffs and Applies Resistance Buff
Medical Generator Fabrication icon (Federation) Medical Generator Fabrication I II III School - Officer Training Icon Area Damage Resistance and Minor Heal
Quantum Mortar Fabrication icon (Federation) Quantum Mortar Fabrication I II Create Quantum Mortar
Combat Supply icon (Federation) Combat Supply I II School - Officer Training Icon Create Combat Devices
Support Drone Fabrication icon (Federation) Support Drone Fabrication I II School - Officer Training Icon Create Support Drone [1]
Fuse Armor icon (Federation) Fuse Armor I Scaling Movement Debuff

Science Abilities

Space

Ability Name Rank Starfleet En Rank Starfleet Lt Rank Starfleet LtCom Rank Starfleet Com Short Game Description SecDef
Hazard Emitters icon (Federation) Hazard Emitters I II III School - Officer Training Icon Large Hull Regen, Small Damage Resistance, Hazard Debuff Cleanse
Resonating Secondary Deflector icon
Common icon
Jam Targeting Sensors icon (Federation) Jam Targeting Sensors I II III School - Officer Training Icon Placate
Inhibiting Secondary Deflector icon
Common icon
Science Team icon (Federation) Science Team I II III School - Officer Training Icon Shield Repair, Science Skill Buff, Science Debuff Cleanse
Resonating Secondary Deflector icon
Common icon
Tachyon Beam icon (Federation) Tachyon Beam I II III School - Officer Training Icon Drain Shields
Deteriorating Secondary Deflector icon
Common icon
Mask Energy Signature icon (Federation) Mask Energy Signature I II III Stealth Buff
Resonating Secondary Deflector icon
Common icon
Polarize Hull icon (Federation) Polarize Hull I II III School - Officer Training Icon Large Damage Resistance and Tractor Beam Immunity
Resonating Secondary Deflector icon
Common icon
Tractor Beam icon (Federation) Tractor Beam I II III School - Officer Training Icon Slow
Inhibiting Secondary Deflector icon
Common icon
Transfer Shield Strength icon (Federation) Transfer Shield Strength I II III School - Officer Training Icon Large Shield Regen and Small Shield Damage Resistance Buff
Resonating Secondary Deflector icon
Common icon
Subspace Vortex icon (Federation) Subspace Vortex I Generic Lock Box v2 II Generic Lock Box v2 III Generic Lock Box v2 PBAoE Damage
Resonating Secondary Deflector icon
Common icon
Structural Analysis icon (Federation) Structural Analysis I Generic Lock Box v2 II Generic Lock Box v2 III Generic Lock Box v2 Contagious Damage Resistance Debuff
Deteriorating Secondary Deflector icon
Common icon
Delayed Overload Cascade icon (Federation) Delayed Overload Cascade I Generic Lock Box v2 II Generic Lock Box v2 III Generic Lock Box v2 AoE Damage
Very Cold In Space icon (Federation) Very Cold In Space I Appointment Progress II Appointment Progress III Appointment Progress Hazard: Movement Debuff, Cold Damage
Destabilizing Resonance Beam icon (Federation) Destabilizing Resonance Beam I School - Officer Training Icon II School - Officer Training Icon III School - Officer Training Icon PBAoE Damage and resistance debuff
Deteriorating Secondary Deflector icon
Common icon
Feedback Pulse icon (Federation) Feedback Pulse I II III School - Officer Training Icon Damages Attacker
Resonating Secondary Deflector icon
Common icon
Scramble Sensors icon (Federation) Scramble Sensors I II III School - Officer Training Icon AoE Confuse
Inhibiting Secondary Deflector icon
Common icon
Charged Particle Burst icon (Federation) Charged Particle Burst I II III School - Officer Training Icon PBAoE Disable Cloak and Damage Shields
Deteriorating Secondary Deflector icon
Common icon
Energy Siphon icon (Federation) Energy Siphon I II III School - Officer Training Icon Steal Power
Deteriorating Secondary Deflector icon
Common icon
Photonic Officer icon (Federation) Photonic Officer I II III School - Officer Training Icon Recharge Speed Summon
Resonating Secondary Deflector icon
Common icon
Tractor Beam Repulsors icon (Federation) Tractor Beam Repulsors I II III PBAoE Repel
Inhibiting Secondary Deflector icon
Common icon
Tyken's Rift icon (Federation) Tyken's Rift I II III School - Officer Training Icon AoE Power Drain Hazard
Deteriorating Secondary Deflector icon
Common icon
Gravity Well icon (Federation) Gravity Well I II III School - Officer Training Icon AoE Tractor and Kinetic Damage
Inhibiting Secondary Deflector icon
Common icon
Photonic Shockwave icon (Federation) Photonic Shockwave I II III School - Officer Training Icon PBAoE Damage, Repel, and Disable
Inhibiting Secondary Deflector icon
Common icon
Viral Matrix icon (Federation) Viral Matrix I II III School - Officer Training Icon Disable Multiple Subsystems
Deteriorating Secondary Deflector icon
Common icon

Ground

Ability Name Rank Starfleet En Rank Starfleet Lt Rank Starfleet LtCom Rank Starfleet Com Short Game Description
Cold Fusion Flash icon (Federation) Cold Fusion Flash I Generic Lock Box v2 II Generic Lock Box v2 III Generic Lock Box v2 AoE Cold Damage + Root, Chance to Hold
Electro-Gravitic Field icon (Federation) Electro-Gravitic Field I II III School - Officer Training Icon AoE Root or Slow
Hypospray - Dylovene icon (Federation) Hypospray - Dylovene I II III School - Officer Training Icon Cures Toxic Debuffs and Buffs Physical
Medical Tricorder icon (Federation) Medical Tricorder I II III School - Officer Training Icon Heal
Sonic Disruption icon (Federation) Sonic Disruption I Appointment Progress II Appointment Progress III Appointment Progress AoE Damage, Slow, Knockback and Stun
Seismic Agitation Field icon (Federation) Seismic Agitation Field I Appointment Progress II Appointment Progress III Appointment Progress AoE Location Kinetic Damage and Knock
Tachyon Harmonic icon (Federation) Tachyon Harmonic I II III School - Officer Training Icon Cone AoE Shield Damage
Sonic Pulse icon (Federation) Sonic Pulse I II III School - Officer Training Icon PBAoE Damage, Slow, Interrupt and Knockback
Tricorder Scan icon (Federation) Tricorder Scan I II III School - Officer Training Icon Damage Resistance and Stealth Debuff
Stasis Field icon (Federation) Stasis Field I II III School - Officer Training Icon Fragile Hold
Vascular Regenerator icon (Federation) Vascular Regenerator I II III School - Officer Training Icon HoT and Cure Bleed
Cryonic Pulse icon (Federation) Cryonic Pulse I Appointment Progress II Appointment Progress III Appointment Progress PBAoE Damage, Root, Interrupt and Knockback
Hyperonic Radiation icon (Federation) Hyperonic Radiation I II AoE Radiation DoT
Hypospray - Melorazine icon (Federation) Hypospray - Melorazine I II III School - Officer Training Icon Cures Mental Debuffs and Buffs Energy Resistance
Neural Neutralizer icon (Federation) Neural Neutralizer I II III School - Officer Training Icon PBAoE Placate
Anesthizine Gas icon (Federation) Anesthizine Gas I AoE Fragile Hold and Slow
Dampening Field icon (Federation) Dampening Field I II School - Officer Training Icon [2] Targeted AoE Damage Debuff
Nanite Health Monitor icon (Federation) Nanite Health Monitor I II School - Officer Training Icon AoE Reactive Heal

Intelligence Abilities

Space

Ability Name Rank Starfleet En Rank Starfleet Lt Rank Starfleet LtCom Rank Starfleet Com Short Game Description
Evade Target Lock icon (Federation) Evade Target Lock I II III School - Officer Training Icon Accuracy Debuff, Projectile Stealth
Intelligence Team icon (Federation) Intelligence Team I II III School - Officer Training Icon Stealth Increase and Threat Reduction
Override Subsystem Safeties icon (Federation) Override Subsystem Safeties I II III School - Officer Training Icon Increased Subsystem Max Power
Subspace Beacon icon (Federation) Subspace Beacon I II III School - Officer Training Icon Summon Target / Teleport to Target
Viral Impulse Burst icon (Federation) Viral Impulse Burst I II III School - Officer Training Icon 5km PBAoE Engine Override
Electromagnetic Pulse Probe icon (Federation) Electromagnetic Pulse Probe I II III School - Officer Training Icon Targetable Probe - Emits PBAoE Disable Pulse
Ionic Turbulence icon (Federation) Ionic Turbulence I II III School - Officer Training Icon [3] Movement and Resistance Debuff, Chance for Hold
Kinetic Magnet icon (Federation) Kinetic Magnet I II III School - Officer Training Icon Kinetic Red Debuff, Attracts Torpedoes and Mines
Energy Weapons: Surgical Strikes icon (Federation) Energy Weapons: Surgical Strikes I II III School - Officer Training Icon Attack Upgrade - Accuracy and Critical Hits
Subnucleonic Carrier Wave icon (Federation) Subnucleonic Carrier Wave I II III School - Officer Training Icon PBAoE Buff Removal and Recharge Debuff
Torpedo: Transport Warhead icon (Federation) Torpedo: Transport Warhead I II III School - Officer Training Icon Torpedo Upgrade - Shield Bypass, Subsystem Offline

Ground

Ability Name Rank Starfleet En Rank Starfleet Lt Rank Starfleet LtCom Rank Starfleet Com Short Game Description
Frictionless Particle Grenade icon (Federation) Frictionless Particle Grenade I II III School - Officer Training Icon AoE Friction and Resistance Debuff
Harmless icon (Federation) Harmless I II III School - Officer Training Icon Placate Target, Decrease Threat
Incite Chaos icon (Federation) Incite Chaos I II III School - Officer Training Icon Confuse, Chance to Spread Confusion
Resonant Tachyon Stream icon (Federation) Resonant Tachyon Stream I II III School - Officer Training Icon Shield Steal
Sonic Suppression Field icon (Federation) Sonic Suppression Field I II III School - Officer Training Icon Threat Reduction, Flanking Damage Buff
Neurolytic Hypo Injection icon (Federation) Neurolytic Hypo Injection I II III School - Officer Training Icon Hold then Confuse
Photonic Decoy icon (Federation) Photonic Decoy I II III School - Officer Training Icon Create Photonic Decoy
Site-to-Site Ensnare icon (Federation) Site-to-Site Ensnare I II III School - Officer Training Icon Teleport Foe
Subspace Anesthezine Mine icon (Federation) Subspace Anesthezine Mine I II III School - Officer Training Icon Create Stealth Mine, Slow and Damage Debuff
Feign Disintegration icon (Federation) Feign Disintegration I II III School - Officer Training Icon Reactive Stealth
Tripwire Drone icon (Federation) Tripwire Drone I II III School - Officer Training Icon Create Explosive Knockdown Drone

Command Abilities

Space

Ability Name Rank Starfleet En Rank Starfleet Lt Rank Starfleet LtCom Rank Starfleet Com Short Game Description
Concentrate Firepower icon (Federation) Concentrate Firepower I II III School - Officer Training Icon Mark foe for extra kinetic damage w/ shield penetration, extra high yield torpedoes
Overwhelm Emitters icon (Federation) Overwhelm Emitters I II III School - Officer Training Icon Mark foe for extra shield drain and attackers shield regeneration
Reroute Power from Life Support icon (Federation) Reroute Power from Life Support I II III School - Officer Training Icon Gain extra power by sacrificing recharge speed
Ambush Point Marker icon (Federation) Ambush Point Marker I II III School - Officer Training Icon Mark area for stealth buff. If foe: Summons attack vessels. Damage buff.
Needs of the Many icon (Federation) Needs of the Many I II III School - Officer Training Icon Remove shields to provide temporary hull to the team
Rally Point Marker icon (Federation) Rally Point Marker I II III School - Officer Training Icon Mark area for shield, hull regeneration, debuff removal.
Subspace Interception icon (Federation) Subspace Interception I II III School - Officer Training Icon Teleport to ally <50% health, defense buff, make ally immune
Call Emergency Artillery icon (Federation) Call Emergency Artillery I II III School - Officer Training Icon Bombs current location of target
Phalanx Formation icon (Federation) Phalanx Formation I II III School - Officer Training Icon Mark area for accuracy and defense buff
Suppression Barrage icon (Federation) Suppression Barrage I II III School - Officer Training Icon Modify weapons to reduce target damage, flight speed, turn rate, accuracy

Ground

Ability Name Rank Starfleet En Rank Starfleet Lt Rank Starfleet LtCom Rank Starfleet Com Short Game Description
Take Cover icon Take Cover I II III School - Officer Training Icon Team Wide Crouch Improvement
Hammer and Anvil icon Hammer and Anvil I II III School - Officer Training Icon Team Wide Positional Buffs
Overwhelm Shields icon Overwhelm Shields I II III School - Officer Training Icon Mark Foe - Damage Triggers Shield Steal
Shock and Awe icon Shock and Awe I II III School - Officer Training Icon Mark Foe - Debuff Movement and Flank Defense
Strategic Analysis icon Strategic Analysis I II III School - Officer Training Icon +Dmg and +Resistance, Increases Over Combat Time
Delegated Devestation icon Delegated Devestation I II III School - Officer Training Icon Sacrifices Weapons for Team Damage Buff
Timely Intervention icon Timely Intervention I II III School - Officer Training Icon Teleport to Nearest Ally (30m Max)
Coordinated Bombing Strike icon Coordinated Bombing Strike I II III School - Officer Training Icon Create Spacial Charges
Return Fire icon Return Fire I II III School - Officer Training Icon Damage and Recharge Bonus, Scales Up at Low HP
Sanctuary icon Sanctuary I II III School - Officer Training Icon Emergency Respite from Combat

Pilot Abilities

Space

Ability Name Rank Starfleet En Rank Starfleet Lt Rank Starfleet LtCom Rank Starfleet Com Short Game Description
Attack Pattern Lambda icon Attack Pattern Lambda I II III School - Officer Training Icon On Weapon Hit: -Acc, -Perception, Chance to Confuse
Deploy Countermeasures icon (Federation) Deploy Countermeasures I II III School - Officer Training Icon PBAoE Destroy Targetable Torpedoes, Kinetic Immunity
Lock Trajectory icon (Federation) Lock Trajectory I II III School - Officer Training Icon Continue on Current Course, but Turn Freely
Pilot Team icon (Federation) Pilot Team I II III School - Officer Training Icon Maneuverability Buff, Immune to Movement Debuffs
Clean Getaway icon Clean Getaway I II III School - Officer Training Icon Rear-Facing Placate / Debuff, Speed Boost
Fly Her Apart icon Fly Her Apart I II III School - Officer Training Icon Speed Boost but Damage Self; Ambush on Expire
Hold Together icon Hold Together I II III School - Officer Training Icon Self Hull Regen and Dmg Res Based on Throttle
Reinforcements Squadron icon Reinforcements Squadron I II III School - Officer Training Icon Summon Fighter Pets
Coolant Ignition icon Coolant Ignition I II III School - Officer Training Icon AoE Plasma Hazard Trail
Form Up icon Form Up I II III School - Officer Training Icon Teleport to Ally, Buff Both if Remain Close
Reroute Reserves to Weapons icon Energy Weapons: Reroute Reserves to Weapons I II III School - Officer Training Icon Weapon Haste, but Drain from Engines
Subspace Boom icon Subspace Boom I II III School - Officer Training Icon PBAoE Damage + Movement Debuff

Temporal Abilities

Space

Ability Name Rank Starfleet En Rank Starfleet Lt Rank Starfleet LtCom Rank Starfleet Com Short Game Description
Channeled Deconstruction icon (Federation) Channeled Deconstruction I II III School - Officer Training Icon Expanding Physical DOT
Heisenberg Amplifier icon (Federation) Heisenberg Amplifier I II III School - Officer Training Icon Random teleport,Confuse
Entropic Redistribution icon (Federation) Entropic Redistribution I II III School - Officer Training Icon AOE Physical Damage
Causal Reversion icon (Federation) Causal Reversion I II III School - Officer Training Icon[4] Reverse moderate amount of Hull Damage
Entropic Cascade icon (Federation) Entropic Cascade I II III School - Officer Training Icon Physical DOT every few seconds
Shared Fate icon (Federation) Shared Fate I II III School - Officer Training Icon PBAoE Shield hardness\Drain debuff
Rapid Decay icon (Federation) Rapid Decay I II III School - Officer Training Icon Physical DOT that reduces Damage Resistance Rating
Gravimetric Conversion icon (Federation) Gravimetric Conversion I II III School - Officer Training Icon AoE Instantly shield drain; Self shield Heal
Chronometric Inversion Field icon (Federation) Chronometric Inversion Field I II III School - Officer Training Icon Reduces Flight Speed and Outgoing Damage
Timeline Collapse icon (Federation) Timeline Collapse I II III School - Officer Training Icon Create an unstable anomaly; pulls nearby foes
Recursive Shearing icon (Federation) Recursive Shearing I II III School - Officer Training Icon Store incoming damage; Re-Apply to foe

Ground

Ability Name Rank Starfleet En Rank Starfleet Lt Rank Starfleet LtCom Rank Starfleet Com Short Game Description
Degeneration icon Degeneration I II III School - Officer Training Icon Afflict a single foe with a Physical DOT that grows
Uncertainty Burst icon Uncertainty Burst I II III School - Officer Training Icon AoE random teleport, and Confuse
Spread Decay icon Spread Decay I II III School - Officer Training Icon Mark Foe - Physical Damage
Chronoplasty icon Chronoplasty I II III School - Officer Training Icon[5] Reverse the effects of recent damage, restores health
Entropic Contagion icon Entropic Contagion I II III School - Officer Training Icon AoE Physical DOT every few seconds
Chronometric Diffusion icon Chronometric Diffusion I II III School - Officer Training Icon Aoe Reduce Run Speed and Outgoing Damage
Causal Entanglement icon Causal Entanglement I II III School - Officer Training Icon AoE Shield hardness and damage resistance debuff
Temporal Narcosis icon Temporal Narcosis I II III School - Officer Training Icon Long-lasting Physical DOT; Chance to Confuse, Slow, Root or Disable
Tachyonic Conversion icon Tachyonic Conversion I II III School - Officer Training Icon AoE Instantly drain the shields\shield restoration
Paradox Bomb icon Paradox Bomb I II III School - Officer Training Icon Create an unstable anomaly at the target’s location; pull nearby foes
Recursive Affliction icon Recursive Affliction I II III School - Officer Training Icon ‘Store’ incoming damage received, then apply amount of damage again to foe

Miracle Worker Abilities

Space

Ability Name Rank Starfleet En Rank Starfleet Lt Rank Starfleet LtCom Rank Starfleet Com Short Game Description
Align Shield Frequencies icon (Federation) Align Shield Frequencies I II III School - Officer Training Icon PBAoE Shield Hardness, Shield Heal
Narrow Sensor Bands icon (Federation) Narrow Sensor Bands I II III School - Officer Training Icon Immune to Confuse + Placate; Damage
Null Pointer Flood icon (Federation) Null Pointer Flood I II III School - Officer Training Icon PBAoE Confuse + Placate
Destabilize Warp Core icon (Federation) Destabilize Warp Core I II III School - Officer Training Icon Radiation DoT, Kinetic Explosion when target dies
Torpedoes Nanite Repair Payload icon (Federation) Torpedoes: Nanite Repair Payload I II III School - Officer Training Icon Self Heal + Ally Healed when fired
Reroute Shields to Hull Containment icon (Federation) Reroute Shields to Hull Containment I II III School - Officer Training Icon Sacrifice Shields for +Max Hit Points, +Hull Regeneration, +Damage Resistance
Overwhelm Power Regulators icon (Federation) Overwhelm Power Regulators I II III School - Officer Training Icon Power Drain, Electrical Damage, Subsystems Offline
Mixed Armaments Synergy icon (Federation) Mixed Armaments Synergy I II III School - Officer Training Icon Buff from firing other Weapon Types
Energy Weapons Exceed Rated Limits icon (Federation) Energy Weapons: Exceed Rated Limits I II III School - Officer Training Icon Weapons Haste, Continuous Power Drain
Deploy Gravitic Induction Platform icon (Federation) Deploy Gravitic Induction Platform I II III School - Officer Training Icon AoE Pull, Shield Bleedthrough Increase

Ground

Ability Name Rank Starfleet En Rank Starfleet Lt Rank Starfleet LtCom Rank Starfleet Com Short Game Description
Generate Ablative Protection icon (Federation) Generate Ablative Protection I II III School - Officer Training Icon Sacrifice Shields for +MaxHP, +Regen, +Res
Harmonized Shields icon (Federation) Harmonized Shields I II III School - Officer Training Icon PBAoE +ShieldRes, +ShieldRegen
Throw Regenerative Nanite Canister icon (Federation) Throw Regenerative Nanite Canister I II III School - Officer Training Icon AoE Heal over Time
Gravitic Induction Field icon (Federation) Gravitic Induction Field I II III School - Officer Training Icon PBAoE Slow + Root Chance
Logic Bomb icon (Federation) Logic Bomb I II III School - Officer Training Icon PBAoE Confuse + Placate Electronics, +Ranged Offline Chance
Technical Mishap icon (Federation) Technical Mishap I II III School - Officer Training Icon Electrical DoT + Kinetic Explosion when target dies
Overload Power Cells icon (Federation) Overload Power Cells I II III School - Officer Training Icon Ranged Weapon Damage splash
VISOR Emulation Overlay icon (Federation) VISOR Emulation Overlay I II III School - Officer Training Icon Immune to Confuse + Placate, +Damage

References

  1. Support Drone Fabrication III is an exclusive engineering player ability.
  2. Dampening Field III is an exclusive science player ability.
  3. Skill is available on some Intelligence Officers from the Boff vendor.
  4. Powers scale up with Entropy, but do not remove it from Foes.
  5. Powers scale up with Entropy, but do not remove it from Foes.
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