Blacksmith and Ninja (talk | contribs) (Updated the page to include a color for lockbox/event powers, as well as added some event powers that were missing on ground.) |
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In the tables below, the background colour of the table cell showing the rank of the ability is specifically colored to indicate where the skill normally comes from. These colors are as follows: |
In the tables below, the background colour of the table cell showing the rank of the ability is specifically colored to indicate where the skill normally comes from. These colors are as follows: |
||
* <span style="color: green">'''Green'''</span>: Abilities obtainable from [[Training Manual]]s, sold by the [[Bridge Officer Trainer]] for {{EC}}. Most tier I and II abilities can be obtained this way. |
* <span style="color: green">'''Green'''</span>: Abilities obtainable from [[Training Manual]]s, sold by the [[Bridge Officer Trainer]] for {{EC}}. Most tier I and II abilities can be obtained this way. |
||
− | * <span style="color: #0080b6">'''Blue'''</span>: Abilities that are obtainable from Training Manuals that a [[List of Training Manuals craftable by captain|Captain can craft]]. Most abilities have specific skill investment requirements before they can be crafted. Most tier III abilities can be obtained this way. Some powers require completing a mission in order to start crafting the ability. |
+ | * <span style="color: #0080b6">'''Blue'''</span>: Abilities that are obtainable from Training Manuals that a {{CC}} [[List of Training Manuals craftable by captain|Captain can craft]]. Most abilities have specific skill investment requirements before they can be crafted. Most tier III abilities can be obtained this way. Some powers require completing a mission in order to start crafting the ability. |
− | * <span style="color: purple">'''Purple'''</span>: Abilities that are only obtainable from either specific Bridge Officers, turned into Training Manuals, or [[Fleet_Training_Manuals#Station_K-13|Bridge Officer Trainer (K-13)]] for {{Dil}}. Most of abilities in the above two categories can also be obtained from Bridge Officers, while the abilities that can be obtained only from Bridge Officers are: |
+ | * <span style="color: purple">'''Purple'''</span>: Abilities that are only obtainable from either specific Bridge Officers, turned into Training Manuals, or {{tosicon}}[[Fleet_Training_Manuals#Station_K-13|Bridge Officer Trainer (K-13)]] for {{Dil}}. Most of abilities in the above two categories can also be obtained from Bridge Officers, while the abilities that can be obtained only from Bridge Officers are: |
− | ** |
+ | ** {{ability2|Mask Energy Signature}} |
− | ** |
+ | ** {{ability2|Tractor Beam Repulsors}} |
* The abilities that can only be obtained from [[Fleet_Training_Manuals#Station_K-13|Bridge Officer Trainer (K-13)]] for {{Dil}} are: |
* The abilities that can only be obtained from [[Fleet_Training_Manuals#Station_K-13|Bridge Officer Trainer (K-13)]] for {{Dil}} are: |
||
− | ** |
+ | ** {{ability2|Photon Grenade Launcher Fabrication|TOS Federation|4=II}}-III. |
− | * <span style="color: orange">'''Orange'''</span>: Abilities that are obtainable from Lockboxes or event vendors. All ranks of abilities are obtained the same way. |
+ | * <span style="color: orange">'''Orange'''</span>: Abilities that are obtainable from {{LB}} Lockboxes or {{APP}} event vendors. All ranks of abilities are obtained the same way. |
* <span style="color: #333333">'''Gray'''</span>: Abilities that are generally unavailable through the above means. They may be innate to a ship, available to a captain either as a [[player ability]] or [[kit]], or something else. For use by captains, rather than Bridge Officers, these abilities can be obtained from a kit unless there is a [[Bridge officer ability#Footnotes|footnote]] included. In addition, the following abilities are not available by any known means: |
* <span style="color: #333333">'''Gray'''</span>: Abilities that are generally unavailable through the above means. They may be innate to a ship, available to a captain either as a [[player ability]] or [[kit]], or something else. For use by captains, rather than Bridge Officers, these abilities can be obtained from a kit unless there is a [[Bridge officer ability#Footnotes|footnote]] included. In addition, the following abilities are not available by any known means: |
||
− | ** |
+ | ** {{ability2|Plasma Grenade|4=III}} |
− | ** |
+ | ** {{ability2|Ambush|4=II}}-III |
− | ** |
+ | ** {{ability2|Motion Accelerator|4=II}}-III |
'''Note:''' The table below prioritizes abilities by [[Bridge Officer Trainer]], then trainable by captain, and then available from non-common bridge officers. There is some overlap however (i.e. some non-common bridge officers have abilities that are also trainable by captain). |
'''Note:''' The table below prioritizes abilities by [[Bridge Officer Trainer]], then trainable by captain, and then available from non-common bridge officers. There is some overlap however (i.e. some non-common bridge officers have abilities that are also trainable by captain). |
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===Space=== |
===Space=== |
||
{| class="wikitable" width="100%" style="font-size: 80%; line-height:1.25;" |
{| class="wikitable" width="100%" style="font-size: 80%; line-height:1.25;" |
||
− | ! style="background: #600 !important;" width=" |
+ | ! style="background: #600 !important;" width="200" align="left" height="20" | Ability Name |
! style="background: #600 !important;"| [[File:Rank Starfleet En.png]] |
! style="background: #600 !important;"| [[File:Rank Starfleet En.png]] |
||
! style="background: #600 !important;"| [[File:Rank Starfleet Lt.png]] |
! style="background: #600 !important;"| [[File:Rank Starfleet Lt.png]] |
||
Line 44: | Line 44: | ||
! style="background: #600 !important;" align="left" | Short Game Description |
! style="background: #600 !important;" align="left" | Short Game Description |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Augment Boarding Party}} |
− | | style="background: orange" align="center" | I |
+ | | style="background: orange" align="center" | I {{LB}} |
− | | style="background: orange" align="center" | II |
+ | | style="background: orange" align="center" | II {{LB}} |
− | | style="background: orange" align="center" | III |
+ | | style="background: orange" align="center" | III {{LB}} |
| colspan="3" | |
| colspan="3" | |
||
| Drain Shields and Capture ship |
| Drain Shields and Capture ship |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Beams: Fire at Will}} |
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" | III |
+ | | style="background: #0080b6" align="center" | III {{CC}} |
| colspan="3" | |
| colspan="3" | |
||
| Attack Upgrade - Multi-Target Rate of Fire |
| Attack Upgrade - Multi-Target Rate of Fire |
||
|- |
|- |
||
+ | | {{ability2|Beams: Overload}} |
||
− | | [[File:Beam Array Overload icon (Federation).png|24px]] {{ability|Beam Array: Overload}} |
||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" | III |
+ | | style="background: #0080b6" align="center" | III {{CC}} |
| colspan="3" | |
| colspan="3" | |
||
| Attack Upgrade - Damage |
| Attack Upgrade - Damage |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Tactical Team}} |
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" | III |
+ | | style="background: #0080b6" align="center" | III {{CC}} |
| colspan="3" | |
| colspan="3" | |
||
| Automated Shield Distribution, Tactical Buff |
| Automated Shield Distribution, Tactical Buff |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Torpedo: High Yield}} |
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" | III |
+ | | style="background: #0080b6" align="center" | III {{CC}} |
| colspan="3" | |
| colspan="3" | |
||
| Attack Upgrade - Damage |
| Attack Upgrade - Damage |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Torpedo: Spread}} |
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" | III |
+ | | style="background: #0080b6" align="center" | III {{CC}} |
| colspan="3" | |
| colspan="3" | |
||
| Attack Upgrade - AoE |
| Attack Upgrade - AoE |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Target Weapons Subsystems}} |
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" | III |
+ | | style="background: #0080b6" align="center" | III {{CC}} |
| colspan="3" | |
| colspan="3" | |
||
| Attack Upgrade - Disable Weapons |
| Attack Upgrade - Disable Weapons |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Target Engines Subsystems}} |
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" | III |
+ | | style="background: #0080b6" align="center" | III {{CC}} |
| colspan="3" | |
| colspan="3" | |
||
| Attack Upgrade - Disable Engines |
| Attack Upgrade - Disable Engines |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Target Shields Subsystems}} |
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" | III |
+ | | style="background: #0080b6" align="center" | III {{CC}} |
| colspan="3" | |
| colspan="3" | |
||
| Attack Upgrade - Disable Shields |
| Attack Upgrade - Disable Shields |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Target Auxiliary Subsystems}} |
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" | III |
+ | | style="background: #0080b6" align="center" | III {{CC}} |
| colspan="3" | |
| colspan="3" | |
||
| Attack Upgrade - Disable Auxiliary |
| Attack Upgrade - Disable Auxiliary |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Kemocite-Laced Weaponry}} |
− | | style="background: orange" align="center" | I |
+ | | style="background: orange" align="center" | I {{LB}} |
− | | style="background: orange" align="center" | II |
+ | | style="background: orange" align="center" | II {{LB}} |
− | | style="background: orange" align="center" | III |
+ | | style="background: orange" align="center" | III {{LB}} |
| colspan="3" | |
| colspan="3" | |
||
| Attack Upgrade - PBAoE Damage and Resistance Debuff |
| Attack Upgrade - PBAoE Damage and Resistance Debuff |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Distributed Targeting}} |
− | | style="background: orange" align="center" | I |
+ | | style="background: orange" align="center" | I {{LB}} |
− | | style="background: orange" align="center" | II |
+ | | style="background: orange" align="center" | II {{LB}} |
− | | style="background: orange" align="center" | III |
+ | | style="background: orange" align="center" | III {{LB}} |
| colspan="3" | |
| colspan="3" | |
||
| Damage dealt to Target Chains to nearby targets |
| Damage dealt to Target Chains to nearby targets |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Best Served Cold}} |
− | | style="background: orange" align="center" | I |
+ | | style="background: orange" align="center" | I {{APP}} |
− | | style="background: orange" align="center" | II |
+ | | style="background: orange" align="center" | II {{APP}} |
− | | style="background: orange" align="center" | III |
+ | | style="background: orange" align="center" | III {{APP}} |
| colspan="3" | |
| colspan="3" | |
||
| Damage causes Additional Cold Damage |
| Damage causes Additional Cold Damage |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Attack Pattern Beta}} |
| |
| |
||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="3" | III |
+ | | style="background: #0080b6" align="center" colspan="3" | III {{CC}} |
| Damage Resistance and Stealth Debuff |
| Damage Resistance and Stealth Debuff |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Attack Pattern Delta}} |
| |
| |
||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="3" | III |
+ | | style="background: #0080b6" align="center" colspan="3" | III {{CC}} |
| Buff Self/Ally Target - Debuffs Target's Attackers |
| Buff Self/Ally Target - Debuffs Target's Attackers |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Cannon: Rapid Fire}} |
| |
| |
||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="3" | III |
+ | | style="background: #0080b6" align="center" colspan="3" | III {{CC}} |
| Attack Upgrade - Rate of Fire |
| Attack Upgrade - Rate of Fire |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Cannon: Scatter Volley}} |
| |
| |
||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="3" | III |
+ | | style="background: #0080b6" align="center" colspan="3" | III {{CC}} |
| Attack Upgrade - AoE |
| Attack Upgrade - AoE |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Dispersal Pattern Alpha}} |
| |
| |
||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="3" | III |
+ | | style="background: #0080b6" align="center" colspan="3" | III {{CC}} |
| Attack Upgrade - Mine Trail |
| Attack Upgrade - Mine Trail |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Focused Assault}} |
| |
| |
||
− | | style="background: #0080b6" align="center" | I |
+ | | style="background: #0080b6" align="center" | I {{CC}} |
− | | style="background: #0080b6" align="center" | II |
+ | | style="background: #0080b6" align="center" | II {{CC}} |
− | | style="background: #0080b6" align="center" colspan="3" | III |
+ | | style="background: #0080b6" align="center" colspan="3" | III {{CC}} |
| Bonus Damage and accuracy |
| Bonus Damage and accuracy |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Dispersal Pattern Beta}} |
| |
| |
||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="3" | III |
+ | | style="background: #0080b6" align="center" colspan="3" | III {{CC}} |
| Attack Upgrade - Mine Net |
| Attack Upgrade - Mine Net |
||
|- |
|- |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Attack Pattern Omega}} |
| |
| |
||
| |
| |
||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="2" | III |
+ | | style="background: #0080b6" align="center" colspan="2" | III {{CC}} |
| Damage Buff, Resistance and Control Immunity |
| Damage Buff, Resistance and Control Immunity |
||
|} |
|} |
||
Line 203: | Line 203: | ||
! style="background: #600 !important;" align="left" | Short Game Description |
! style="background: #600 !important;" align="left" | Short Game Description |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Cease Fire}} |
− | | style="background: |
+ | | style="background: orange" align="center" | I {{LB}} |
− | | style="background: |
+ | | style="background: orange" align="center" | II {{LB}} |
− | | style="background: |
+ | | style="background: orange" align="center" | III {{LB}} |
| colspan="3" | |
| colspan="3" | |
||
| Cone AoE Weapon Disable (Fragile) |
| Cone AoE Weapon Disable (Fragile) |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Photon Grenade}} |
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" | III |
+ | | style="background: #0080b6" align="center" | III {{CC}} |
| colspan="3" | |
| colspan="3" | |
||
| AoE damage and knockback |
| AoE damage and knockback |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Sweeping Strikes}} |
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" | III |
+ | | style="background: #0080b6" align="center" | III {{CC}} |
| colspan="3" | |
| colspan="3" | |
||
| Multiple Opponent Martial Arts Strikes |
| Multiple Opponent Martial Arts Strikes |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Battle Strategies}} |
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" | III |
+ | | style="background: #0080b6" align="center" | III {{CC}} |
| colspan="3" | |
| colspan="3" | |
||
| Weapon Upgrade - Damage Resistance and Stealth Debuff |
| Weapon Upgrade - Damage Resistance and Stealth Debuff |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Draw Fire}} |
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" | III |
+ | | style="background: #0080b6" align="center" | III {{CC}} |
| colspan="3" | |
| colspan="3" | |
||
| Self Threat Generation and Fake Expose, Foe Damage Debuff |
| Self Threat Generation and Fake Expose, Foe Damage Debuff |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Graviton Spike}} |
− | | style="background: orange" align="center" | I |
+ | | style="background: orange" align="center" | I {{APP}} |
− | | style="background: orange" align="center" | II |
+ | | style="background: orange" align="center" | II {{APP}} |
− | | style="background: orange" align="center" | III |
+ | | style="background: orange" align="center" | III {{APP}} |
| colspan="3" | |
| colspan="3" | |
||
| AoE Kinetic Damage, Knock and Slow |
| AoE Kinetic Damage, Knock and Slow |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Corrosive Grenade}} |
− | | style="background: orange" align="center" | I |
+ | | style="background: orange" align="center" | I {{APP}} |
− | | style="background: orange" align="center" | II |
+ | | style="background: orange" align="center" | II {{APP}} |
− | | style="background: orange" align="center" | III |
+ | | style="background: orange" align="center" | III {{APP}} |
| colspan="3" | |
| colspan="3" | |
||
| AoE Damage and DoT |
| AoE Damage and DoT |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Lunge}} |
| |
| |
||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="3" | III |
+ | | style="background: #0080b6" align="center" colspan="3" | III {{CC}} |
| Close and Attack |
| Close and Attack |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Suppressing Fire}} |
| |
| |
||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="3" | III |
+ | | style="background: #0080b6" align="center" colspan="3" | III {{CC}} |
| Weapon Upgrade: Target Slow and Damage Debuff |
| Weapon Upgrade: Target Slow and Damage Debuff |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Target Optics}} |
| |
| |
||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="3" | III |
+ | | style="background: #0080b6" align="center" colspan="3" | III {{CC}} |
| Offense and Perception Buff |
| Offense and Perception Buff |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Smoke Grenade}} |
| |
| |
||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="3" | III |
+ | | style="background: #0080b6" align="center" colspan="3" | III {{CC}} |
| Debuff Enemy Perception, Buff Ally Stealth |
| Debuff Enemy Perception, Buff Ally Stealth |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Micro Cryonic Warhead}} |
| |
| |
||
− | | style="background: orange" align="center" | I |
+ | | style="background: orange" align="center" | I {{APP}} |
− | | style="background: orange" align="center" | II |
+ | | style="background: orange" align="center" | II {{APP}} |
− | | style="background: orange" align="center" colspan="3" | III |
+ | | style="background: orange" align="center" colspan="3" | III {{APP}} |
| Targeted AoE Cold Damage and Root |
| Targeted AoE Cold Damage and Root |
||
|- |
|- |
||
− | | [[File:Fire on my Mark (Ground) icon (Romulan).png|24px]] [[Ability: Fire on my Mark (Ground)|Fire on my Mark]] |
+ | | [[File:Fire on my Mark (Ground) icon (Romulan).png|24px]] [[Ability: Fire on my Mark (Ground)|Fire on my Mark (Ground)]] |
| |
| |
||
| |
| |
||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="2" | III |
+ | | style="background: #0080b6" align="center" colspan="2" | III {{CC}} |
| Damage Resistance and Stealth Debuff |
| Damage Resistance and Stealth Debuff |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Overwatch}} |
| |
| |
||
| |
| |
||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="2" | III |
+ | | style="background: #0080b6" align="center" colspan="2" | III {{CC}} |
| PBAoE Damage Resist Aura |
| PBAoE Damage Resist Aura |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Stealth Module}} |
| |
| |
||
| |
| |
||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="2" | III |
+ | | style="background: #0080b6" align="center" colspan="2" | III {{CC}} |
| Stealth Buff |
| Stealth Buff |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Plasma Grenade}} |
| |
| |
||
| |
| |
||
Line 319: | Line 319: | ||
| AoE Damage and DoT |
| AoE Damage and DoT |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Stun Grenade}} |
| |
| |
||
| |
| |
||
| |
| |
||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
− | | style="background: #0080b6" align="center" colspan="2" | II |
+ | | style="background: #0080b6" align="center" colspan="2" | II {{CC}} |
| AoE Damage and Hold |
| AoE Damage and Hold |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Ambush}} |
| |
| |
||
| |
| |
||
Line 336: | Line 336: | ||
| Single Attack Damage Buff |
| Single Attack Damage Buff |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Motion Accelerator}} |
| |
| |
||
| |
| |
||
Line 356: | Line 356: | ||
! style="background: #C90 !important;" align="left" | Short Game Description |
! style="background: #C90 !important;" align="left" | Short Game Description |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Deploy Construction Shuttle Wing}} |
− | | style="background: orange" align="center" | I |
+ | | style="background: orange" align="center" | I {{LB}} |
− | | style="background: orange" align="center" | II |
+ | | style="background: orange" align="center" | II {{LB}} |
− | | style="background: orange" align="center" | III |
+ | | style="background: orange" align="center" | III {{LB}} |
| colspan="3" | |
| colspan="3" | |
||
| Outgoing Healing, Deploys shuttles |
| Outgoing Healing, Deploys shuttles |
||
|- |
|- |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Emergency Power to Auxiliary}} |
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" | III |
+ | | style="background: #0080b6" align="center" | III {{CC}} |
| colspan="3" | |
| colspan="3" | |
||
| Increases Auxiliary Power Level |
| Increases Auxiliary Power Level |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Emergency Power to Weapons}} |
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" | III |
+ | | style="background: #0080b6" align="center" | III {{CC}} |
| colspan="3" | |
| colspan="3" | |
||
| Increases Weapon Power Level, Energy Weapon Damage Buff |
| Increases Weapon Power Level, Energy Weapon Damage Buff |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Emergency Power to Engines}} |
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" | III |
+ | | style="background: #0080b6" align="center" | III {{CC}} |
| colspan="3" | |
| colspan="3" | |
||
| Increases Engine Power Level, Flight Speed Buff |
| Increases Engine Power Level, Flight Speed Buff |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Emergency Power to Shields}} |
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" | III |
+ | | style="background: #0080b6" align="center" | III {{CC}} |
| colspan="3" | |
| colspan="3" | |
||
| Increases Shield Power Level, Shield Repair, Shield Damage Resistance |
| Increases Shield Power Level, Shield Repair, Shield Damage Resistance |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Engineering Team}} |
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" | III |
+ | | style="background: #0080b6" align="center" | III {{CC}} |
| colspan="3" | |
| colspan="3" | |
||
| Medium Hull Heal, Engineering Skill Buff, Engineering Debuff Cleanse |
| Medium Hull Heal, Engineering Skill Buff, Engineering Debuff Cleanse |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Structural Integrity Collapse}} |
− | | style="background: orange" align="center" | I |
+ | | style="background: orange" align="center" | I {{LB}} |
− | | style="background: orange" align="center" | II |
+ | | style="background: orange" align="center" | II {{LB}} |
− | | style="background: orange" align="center" | III |
+ | | style="background: orange" align="center" | III {{LB}} |
| colspan="3" | |
| colspan="3" | |
||
| Physical and Kinetic Resistance Debuff, Physical DoT |
| Physical and Kinetic Resistance Debuff, Physical DoT |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Endothermic Inhibitor Beam}} |
− | | style="background: orange" align="center" | I |
+ | | style="background: orange" align="center" | I {{APP}} |
− | | style="background: orange" align="center" | II |
+ | | style="background: orange" align="center" | II {{APP}} |
− | | style="background: orange" align="center" | III |
+ | | style="background: orange" align="center" | III {{APP}} |
| colspan="3" | |
| colspan="3" | |
||
| Shield Resist Debuff, Radiation DoT |
| Shield Resist Debuff, Radiation DoT |
||
|- |
|- |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Overload Integrity Field}} |
− | | style="background: orange" align="center" | I |
+ | | style="background: orange" align="center" | I {{LB}} |
− | | style="background: orange" align="center" | II |
+ | | style="background: orange" align="center" | II {{LB}} |
− | | style="background: orange" align="center" | III |
+ | | style="background: orange" align="center" | III {{LB}} |
| colspan="3" | |
| colspan="3" | |
||
| Outgoing Healing Buff, Spreads Incoming Healing |
| Outgoing Healing Buff, Spreads Incoming Healing |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Let It Go}} |
− | | style="background: orange" align="center" | I |
+ | | style="background: orange" align="center" | I {{APP}} |
− | | style="background: orange" align="center" | II |
+ | | style="background: orange" align="center" | II {{APP}} |
− | | style="background: orange" align="center" | III |
+ | | style="background: orange" align="center" | III {{APP}} |
| colspan="3" | |
| colspan="3" | |
||
| Cold DoT, Resist Debuff |
| Cold DoT, Resist Debuff |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Directed Energy Modulation}} |
| |
| |
||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="3" | III |
+ | | style="background: #0080b6" align="center" colspan="3" | III {{CC}} |
| Energy Weapon Shield Penetration Buff |
| Energy Weapon Shield Penetration Buff |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Emit Unstable Warp Bubble}} |
| |
| |
||
− | | style="background: #0080b6" align="center" | I |
+ | | style="background: #0080b6" align="center" | I {{CC}} |
− | | style="background: #0080b6" align="center" | II |
+ | | style="background: #0080b6" align="center" | II {{CC}} |
− | | style="background: #0080b6" align="center" colspan="3" | III |
+ | | style="background: #0080b6" align="center" colspan="3" | III {{CC}} |
| AOE Damage Debuff, Speed Debuff |
| AOE Damage Debuff, Speed Debuff |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Extend Shields}} |
| |
| |
||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="3" | III |
+ | | style="background: #0080b6" align="center" colspan="3" | III {{CC}} |
| Target Friend Small Shield Regen and Large Shield Damage Resistance |
| Target Friend Small Shield Regen and Large Shield Damage Resistance |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Auxiliary to Battery}} |
| |
| |
||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="3" | III |
+ | | style="background: #0080b6" align="center" colspan="3" | III {{CC}} |
| Divert Auxiliary to Weapons, Shields, Engines |
| Divert Auxiliary to Weapons, Shields, Engines |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Auxiliary to Dampeners}} |
| |
| |
||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="3" | III |
+ | | style="background: #0080b6" align="center" colspan="3" | III {{CC}} |
| Large Kinetic Damage Resistance, Movement Buff, Repel and Disable Immunity |
| Large Kinetic Damage Resistance, Movement Buff, Repel and Disable Immunity |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Auxiliary to Structural}} |
| |
| |
||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="3" | III |
+ | | style="background: #0080b6" align="center" colspan="3" | III {{CC}} |
| Small Hull Heal and Medium Damage Resistance |
| Small Hull Heal and Medium Damage Resistance |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Boarding Party}} |
| |
| |
||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="3" | III |
+ | | style="background: #0080b6" align="center" colspan="3" | III {{CC}} |
| Damage Crew and Subsystems |
| Damage Crew and Subsystems |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Reverse Shield Polarity}} |
| |
| |
||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="3" | III |
+ | | style="background: #0080b6" align="center" colspan="3" | III {{CC}} |
| Energy Damage Heals Shields |
| Energy Damage Heals Shields |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Eject Warp Plasma}} |
| |
| |
||
| |
| |
||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="2" | III |
+ | | style="background: #0080b6" align="center" colspan="2" | III {{CC}} |
| AoE Plasma DoT Field |
| AoE Plasma DoT Field |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Aceton Beam}} |
| |
| |
||
| |
| |
||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="2" | III |
+ | | style="background: #0080b6" align="center" colspan="2" | III {{CC}} |
| Energy Weapon Debuff and Radiation DoT |
| Energy Weapon Debuff and Radiation DoT |
||
|} |
|} |
||
Line 510: | Line 510: | ||
! style="background: #C90 !important;" align="left"| Short Game Description |
! style="background: #C90 !important;" align="left"| Short Game Description |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Photon Grenade Launcher Fabrication|TOS Federation}} |
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
− | | style="background: purple" align="center" | II |
+ | | style="background: purple" align="center" | II {{tosicon}} |
− | | style="background: purple" align="center" | III |
+ | | style="background: purple" align="center" | III {{tosicon}} |
| colspan="3" | |
| colspan="3" | |
||
| Create Photon Mortar |
| Create Photon Mortar |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Chroniton Mine Barrier}} |
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" | III |
+ | | style="background: #0080b6" align="center" | III {{CC}} |
| colspan="3" | |
| colspan="3" | |
||
| Creates Mines |
| Creates Mines |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Quick Fix}} |
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" | III |
+ | | style="background: #0080b6" align="center" | III {{CC}} |
| colspan="3" | |
| colspan="3" | |
||
| Damage Buff and Cures Mechanical Debuffs. Repairs Fabrications |
| Damage Buff and Cures Mechanical Debuffs. Repairs Fabrications |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Sabotage}} |
− | | style="background: |
+ | | style="background: orange" align="center" | I {{LB}} |
− | | style="background: |
+ | | style="background: orange" align="center" | II {{LB}} |
− | | style="background: |
+ | | style="background: orange" align="center" | III {{LB}} |
| colspan="3" | |
| colspan="3" | |
||
| AoE Weapons Offline, Destroy Constructs |
| AoE Weapons Offline, Destroy Constructs |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Shield Recharge}} |
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" | III |
+ | | style="background: #0080b6" align="center" | III {{CC}} |
| colspan="3" | |
| colspan="3" | |
||
| Shield Heal |
| Shield Heal |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Weapons Malfunction}} |
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" | III |
+ | | style="background: #0080b6" align="center" | III {{CC}} |
| colspan="3" | |
| colspan="3" | |
||
| Disable Weapons |
| Disable Weapons |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Hurricane Turret}} |
− | | style="background: orange" align="center" | I |
+ | | style="background: orange" align="center" | I {{APP}} |
− | | style="background: orange" align="center" | II |
+ | | style="background: orange" align="center" | II {{APP}} |
− | | style="background: orange" align="center" | III |
+ | | style="background: orange" align="center" | III {{APP}} |
| colspan="3" | |
| colspan="3" | |
||
| Create Hurricane Turret |
| Create Hurricane Turret |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Molten Terrain}} |
− | | style="background: orange" align="center" | I |
+ | | style="background: orange" align="center" | I {{APP}} |
− | | style="background: orange" align="center" | II |
+ | | style="background: orange" align="center" | II {{APP}} |
− | | style="background: orange" align="center" | III |
+ | | style="background: orange" align="center" | III {{APP}} |
| colspan="3" | |
| colspan="3" | |
||
| Delayed AoE Damage and Location Fire Damage |
| Delayed AoE Damage and Location Fire Damage |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Shield Generator Fabrication}} |
| |
| |
||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="3" | III |
+ | | style="background: #0080b6" align="center" colspan="3" | III {{CC}} |
| Area Shield Damage Reduction and Minor Regeneration |
| Area Shield Damage Reduction and Minor Regeneration |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Turret Fabrication}} |
| |
| |
||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="3" | III |
+ | | style="background: #0080b6" align="center" colspan="3" | III {{CC}} |
| Create Energy Turret |
| Create Energy Turret |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Reroute Power to Shields}} |
| |
| |
||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="3" | III |
+ | | style="background: #0080b6" align="center" colspan="3" | III {{CC}} |
| Shield Heal and Damage Resistance Buff |
| Shield Heal and Damage Resistance Buff |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Freeze Armor}} |
| |
| |
||
− | | style="background: orange" align="center" | I |
+ | | style="background: orange" align="center" | I {{APP}} |
− | | style="background: orange" align="center" | II |
+ | | style="background: orange" align="center" | II {{APP}} |
− | | style="background: orange" align="center" colspan="3" | III |
+ | | style="background: orange" align="center" colspan="3" | III {{APP}} |
| Slow, Root, Hold, DoT and Shield Hardness Debuff |
| Slow, Root, Hold, DoT and Shield Hardness Debuff |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Cover Shield}} |
| |
| |
||
| |
| |
||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="2" | III |
+ | | style="background: #0080b6" align="center" colspan="2" | III {{CC}} |
| Create Cover Shield |
| Create Cover Shield |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Equipment Diagnostics}} |
| |
| |
||
| |
| |
||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="2" | III |
+ | | style="background: #0080b6" align="center" colspan="2" | III {{CC}} |
| Cure Mechanical Debuffs and Applies Resistance Buff |
| Cure Mechanical Debuffs and Applies Resistance Buff |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Medical Generator Fabrication}} |
| |
| |
||
| |
| |
||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="2" | III |
+ | | style="background: #0080b6" align="center" colspan="2" | III {{CC}} |
| Area Damage Resistance and Minor Heal |
| Area Damage Resistance and Minor Heal |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Quantum Mortar Fabrication}} |
| |
| |
||
| |
| |
||
Line 625: | Line 625: | ||
| Create Quantum Mortar |
| Create Quantum Mortar |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Combat Supply}} |
| |
| |
||
| |
| |
||
| |
| |
||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
− | | style="background: #0080b6" align="center" colspan="2"| II |
+ | | style="background: #0080b6" align="center" colspan="2"| II {{CC}} |
| Create Combat Devices |
| Create Combat Devices |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Support Drone Fabrication}} |
| |
| |
||
| |
| |
||
| |
| |
||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
− | | style="background: #0080b6" align="center" colspan="2" | II |
+ | | style="background: #0080b6" align="center" colspan="2" | II {{CC}} |
| Create Support Drone <ref name="engineering">Support Drone Fabrication III is an exclusive engineering [[player ability]].</ref> |
| Create Support Drone <ref name="engineering">Support Drone Fabrication III is an exclusive engineering [[player ability]].</ref> |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Fuse Armor}} |
| |
| |
||
| |
| |
||
Line 660: | Line 660: | ||
! style="background: #069 !important;" | [[Secondary Deflector|SecDef]] |
! style="background: #069 !important;" | [[Secondary Deflector|SecDef]] |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Hazard Emitters}} |
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" | III |
+ | | style="background: #0080b6" align="center" | III {{CC}} |
| colspan="3" | |
| colspan="3" | |
||
| Large Hull Regen, Small Damage Resistance, Hazard Debuff Cleanse |
| Large Hull Regen, Small Damage Resistance, Hazard Debuff Cleanse |
||
| {{icon2|Resonating Secondary Deflector|||24px|nofloat=1}} |
| {{icon2|Resonating Secondary Deflector|||24px|nofloat=1}} |
||
|- |
|- |
||
+ | | {{ability2|Jam Targeting Sensors}} |
||
− | | [[File:Jam Targeting Sensors icon (Federation).png|24px]] {{ability|Jam Sensors}} |
||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" | III |
+ | | style="background: #0080b6" align="center" | III {{CC}} |
| colspan="3" | |
| colspan="3" | |
||
| Placate |
| Placate |
||
| {{icon2|Inhibiting Secondary Deflector|||24px|nofloat=1}} |
| {{icon2|Inhibiting Secondary Deflector|||24px|nofloat=1}} |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Science Team}} |
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" | III |
+ | | style="background: #0080b6" align="center" | III {{CC}} |
| colspan="3" | |
| colspan="3" | |
||
| Shield Repair, Science Skill Buff, Science Debuff Cleanse |
| Shield Repair, Science Skill Buff, Science Debuff Cleanse |
||
| {{icon2|Resonating Secondary Deflector|||24px|nofloat=1}} |
| {{icon2|Resonating Secondary Deflector|||24px|nofloat=1}} |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Tachyon Beam}} |
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" | III |
+ | | style="background: #0080b6" align="center" | III {{CC}} |
| colspan="3" | |
| colspan="3" | |
||
| Drain Shields |
| Drain Shields |
||
| {{icon2|Deteriorating Secondary Deflector|||24px|nofloat=1}} |
| {{icon2|Deteriorating Secondary Deflector|||24px|nofloat=1}} |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Mask Energy Signature}} |
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
Line 700: | Line 700: | ||
| {{icon2|Resonating Secondary Deflector|||24px|nofloat=1}} |
| {{icon2|Resonating Secondary Deflector|||24px|nofloat=1}} |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Polarize Hull}} |
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" | III |
+ | | style="background: #0080b6" align="center" | III {{CC}} |
| colspan="3" | |
| colspan="3" | |
||
| Large Damage Resistance and Tractor Beam Immunity |
| Large Damage Resistance and Tractor Beam Immunity |
||
| {{icon2|Resonating Secondary Deflector|||24px|nofloat=1}} |
| {{icon2|Resonating Secondary Deflector|||24px|nofloat=1}} |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Tractor Beam}} |
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" | III |
+ | | style="background: #0080b6" align="center" | III {{CC}} |
| colspan="3" | |
| colspan="3" | |
||
| Slow |
| Slow |
||
| {{icon2|Inhibiting Secondary Deflector|||24px|nofloat=1}} |
| {{icon2|Inhibiting Secondary Deflector|||24px|nofloat=1}} |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Transfer Shield Strength}} |
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" | III |
+ | | style="background: #0080b6" align="center" | III {{CC}} |
| colspan="3" | |
| colspan="3" | |
||
| Large Shield Regen and Small Shield Damage Resistance Buff |
| Large Shield Regen and Small Shield Damage Resistance Buff |
||
| {{icon2|Resonating Secondary Deflector|||24px|nofloat=1}} |
| {{icon2|Resonating Secondary Deflector|||24px|nofloat=1}} |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Subspace Vortex}} |
− | | style="background: orange" align="center" | I |
+ | | style="background: orange" align="center" | I {{LB}} |
− | | style="background: orange" align="center" | II |
+ | | style="background: orange" align="center" | II {{LB}} |
− | | style="background: orange" align="center" | III |
+ | | style="background: orange" align="center" | III {{LB}} |
| colspan="3" | |
| colspan="3" | |
||
| PBAoE Damage |
| PBAoE Damage |
||
| {{icon2|Resonating Secondary Deflector|||24px|nofloat=1}} |
| {{icon2|Resonating Secondary Deflector|||24px|nofloat=1}} |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Structural Analysis}} |
− | | style="background: orange" align="center" | I |
+ | | style="background: orange" align="center" | I {{LB}} |
− | | style="background: orange" align="center" | II |
+ | | style="background: orange" align="center" | II {{LB}} |
− | | style="background: orange" align="center" | III |
+ | | style="background: orange" align="center" | III {{LB}} |
| colspan="3" | |
| colspan="3" | |
||
| Contagious Damage Resistance Debuff |
| Contagious Damage Resistance Debuff |
||
| {{icon2|Deteriorating Secondary Deflector|||24px|nofloat=1}} |
| {{icon2|Deteriorating Secondary Deflector|||24px|nofloat=1}} |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Delayed Overload Cascade}} |
− | | style="background: orange" align="center" | I |
+ | | style="background: orange" align="center" | I {{LB}} |
− | | style="background: orange" align="center" | II |
+ | | style="background: orange" align="center" | II {{LB}} |
− | | style="background: orange" align="center" | III |
+ | | style="background: orange" align="center" | III {{LB}} |
| colspan="3" | |
| colspan="3" | |
||
| AoE Damage |
| AoE Damage |
||
| |
| |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Very Cold In Space}} |
− | | style="background: orange" align="center" | I |
+ | | style="background: orange" align="center" | I {{APP}} |
− | | style="background: orange" align="center" | II |
+ | | style="background: orange" align="center" | II {{APP}} |
− | | style="background: orange" align="center" | III |
+ | | style="background: orange" align="center" | III {{APP}} |
| colspan="3" | |
| colspan="3" | |
||
| Hazard: Movement Debuff, Cold Damage |
| Hazard: Movement Debuff, Cold Damage |
||
| |
| |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Destabilizing Resonance Beam}} |
| |
| |
||
− | | style="background: #0080b6" align="center" | I |
+ | | style="background: #0080b6" align="center" | I {{CC}} |
− | | style="background: #0080b6" align="center" | II |
+ | | style="background: #0080b6" align="center" | II {{CC}} |
− | | style="background: #0080b6" align="center" colspan="3" | III |
+ | | style="background: #0080b6" align="center" colspan="3" | III {{CC}} |
| PBAoE Damage and resistance debuff |
| PBAoE Damage and resistance debuff |
||
| {{icon2|Deteriorating Secondary Deflector|||24px|nofloat=1}} |
| {{icon2|Deteriorating Secondary Deflector|||24px|nofloat=1}} |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Feedback Pulse}} |
| |
| |
||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="3" | III |
+ | | style="background: #0080b6" align="center" colspan="3" | III {{CC}} |
| Damages Attacker |
| Damages Attacker |
||
| {{icon2|Resonating Secondary Deflector|||24px|nofloat=1}} |
| {{icon2|Resonating Secondary Deflector|||24px|nofloat=1}} |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Scramble Sensors}} |
| |
| |
||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="3" | III |
+ | | style="background: #0080b6" align="center" colspan="3" | III {{CC}} |
| AoE Confuse |
| AoE Confuse |
||
| {{icon2|Inhibiting Secondary Deflector|||24px|nofloat=1}} |
| {{icon2|Inhibiting Secondary Deflector|||24px|nofloat=1}} |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Charged Particle Burst}} |
| |
| |
||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="3" | III |
+ | | style="background: #0080b6" align="center" colspan="3" | III {{CC}} |
| PBAoE Disable Cloak and Damage Shields |
| PBAoE Disable Cloak and Damage Shields |
||
| {{icon2|Deteriorating Secondary Deflector|||24px|nofloat=1}} |
| {{icon2|Deteriorating Secondary Deflector|||24px|nofloat=1}} |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Energy Siphon}} |
| |
| |
||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="3" | III |
+ | | style="background: #0080b6" align="center" colspan="3" | III {{CC}} |
| Steal Power |
| Steal Power |
||
| {{icon2|Deteriorating Secondary Deflector|||24px|nofloat=1}} |
| {{icon2|Deteriorating Secondary Deflector|||24px|nofloat=1}} |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Photonic Officer}} |
| |
| |
||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="3" | III |
+ | | style="background: #0080b6" align="center" colspan="3" | III {{CC}} |
| Recharge Speed Summon |
| Recharge Speed Summon |
||
| {{icon2|Resonating Secondary Deflector|||24px|nofloat=1}} |
| {{icon2|Resonating Secondary Deflector|||24px|nofloat=1}} |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Tractor Beam Repulsors}} |
| |
| |
||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
Line 812: | Line 812: | ||
| {{icon2|Inhibiting Secondary Deflector|||24px|nofloat=1}} |
| {{icon2|Inhibiting Secondary Deflector|||24px|nofloat=1}} |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Tyken's Rift}} |
| |
| |
||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="3"| III |
+ | | style="background: #0080b6" align="center" colspan="3"| III {{CC}} |
| AoE Power Drain Hazard |
| AoE Power Drain Hazard |
||
| {{icon2|Deteriorating Secondary Deflector|||24px|nofloat=1}} |
| {{icon2|Deteriorating Secondary Deflector|||24px|nofloat=1}} |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Gravity Well}} |
| |
| |
||
| |
| |
||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="2"| III |
+ | | style="background: #0080b6" align="center" colspan="2"| III {{CC}} |
| AoE Tractor and Kinetic Damage |
| AoE Tractor and Kinetic Damage |
||
| {{icon2|Inhibiting Secondary Deflector|||24px|nofloat=1}} |
| {{icon2|Inhibiting Secondary Deflector|||24px|nofloat=1}} |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Photonic Shockwave}} |
| |
| |
||
| |
| |
||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="2" | III |
+ | | style="background: #0080b6" align="center" colspan="2" | III {{CC}} |
| PBAoE Damage, Repel, and Disable |
| PBAoE Damage, Repel, and Disable |
||
| {{icon2|Inhibiting Secondary Deflector|||24px|nofloat=1}} |
| {{icon2|Inhibiting Secondary Deflector|||24px|nofloat=1}} |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Viral Matrix}} |
| |
| |
||
| |
| |
||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="2" | III |
+ | | style="background: #0080b6" align="center" colspan="2" | III {{CC}} |
| Disable Multiple Subsystems |
| Disable Multiple Subsystems |
||
| {{icon2|Deteriorating Secondary Deflector|||24px|nofloat=1}} |
| {{icon2|Deteriorating Secondary Deflector|||24px|nofloat=1}} |
||
Line 857: | Line 857: | ||
! style="background: #069 !important;" align="left" | Short Game Description |
! style="background: #069 !important;" align="left" | Short Game Description |
||
|- |
|- |
||
+ | | {{ability2|Cold Fusion Flash}} |
||
− | | [[File:Electro-Gravitic Field icon (Federation).png|24px]] {{ability|Electro-Gravitic Field}} |
||
+ | | style="background: orange" align="center" | I {{LB}} |
||
+ | | style="background: orange" align="center" | II {{LB}} |
||
+ | | style="background: orange" align="center" | III {{LB}} |
||
+ | | colspan="3" | |
||
+ | | AoE Cold Damage + Root, Chance to Hold |
||
+ | |- |
||
+ | | {{ability2|Electro-Gravitic Field}} |
||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" | III |
+ | | style="background: #0080b6" align="center" | III {{CC}} |
| colspan="3" | |
| colspan="3" | |
||
| AoE Root or Slow |
| AoE Root or Slow |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Hypospray - Dylovene}} |
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" | III |
+ | | style="background: #0080b6" align="center" | III {{CC}} |
| colspan="3" | |
| colspan="3" | |
||
| Cures Toxic Debuffs and Buffs Physical |
| Cures Toxic Debuffs and Buffs Physical |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Medical Tricorder}} |
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" | III |
+ | | style="background: #0080b6" align="center" | III {{CC}} |
| colspan="3" | |
| colspan="3" | |
||
| Heal |
| Heal |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Sonic Disruption}} |
− | | style="background: orange" align="center" | I |
+ | | style="background: orange" align="center" | I {{APP}} |
− | | style="background: orange" align="center" | II |
+ | | style="background: orange" align="center" | II {{APP}} |
− | | style="background: orange" align="center" | III |
+ | | style="background: orange" align="center" | III {{APP}} |
| colspan="3" | |
| colspan="3" | |
||
| AoE Damage, Slow, Knockback and Stun |
| AoE Damage, Slow, Knockback and Stun |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Seismic Agitation Field}} |
− | | style="background: orange" align="center" | I |
+ | | style="background: orange" align="center" | I {{APP}} |
− | | style="background: orange" align="center" | II |
+ | | style="background: orange" align="center" | II {{APP}} |
− | | style="background: orange" align="center" | III |
+ | | style="background: orange" align="center" | III {{APP}} |
| colspan="3" | |
| colspan="3" | |
||
| AoE Location Kinetic Damage and Knock |
| AoE Location Kinetic Damage and Knock |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Tachyon Harmonic}} |
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" | III |
+ | | style="background: #0080b6" align="center" | III {{CC}} |
| colspan="3" | |
| colspan="3" | |
||
| Cone AoE Shield Damage |
| Cone AoE Shield Damage |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Sonic Pulse}} |
| |
| |
||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="3" | III |
+ | | style="background: #0080b6" align="center" colspan="3" | III {{CC}} |
| PBAoE Damage, Slow, Interrupt and Knockback |
| PBAoE Damage, Slow, Interrupt and Knockback |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Tricorder Scan}} |
| |
| |
||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="3" | III |
+ | | style="background: #0080b6" align="center" colspan="3" | III {{CC}} |
| Damage Resistance and Stealth Debuff |
| Damage Resistance and Stealth Debuff |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Stasis Field}} |
| |
| |
||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="3" | III |
+ | | style="background: #0080b6" align="center" colspan="3" | III {{CC}} |
| Fragile Hold |
| Fragile Hold |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Vascular Regenerator}} |
| |
| |
||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="3" | III |
+ | | style="background: #0080b6" align="center" colspan="3" | III {{CC}} |
| HoT and Cure Bleed |
| HoT and Cure Bleed |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Cryonic Pulse}} |
| |
| |
||
− | | style="background: orange" align="center" | I |
+ | | style="background: orange" align="center" | I {{APP}} |
− | | style="background: orange" align="center" | II |
+ | | style="background: orange" align="center" | II {{APP}} |
− | | style="background: orange" align="center" colspan="3" | III |
+ | | style="background: orange" align="center" colspan="3" | III {{APP}} |
| PBAoE Damage, Root, Interrupt and Knockback |
| PBAoE Damage, Root, Interrupt and Knockback |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Hyperonic Radiation}} |
| |
| |
||
| |
| |
||
Line 941: | Line 948: | ||
| AoE Radiation DoT |
| AoE Radiation DoT |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Hypospray - Melorazine}} |
| |
| |
||
| |
| |
||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="2" | III |
+ | | style="background: #0080b6" align="center" colspan="2" | III {{CC}} |
| Cures Mental Debuffs and Buffs Energy Resistance |
| Cures Mental Debuffs and Buffs Energy Resistance |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Neural Neutralizer}} |
| |
| |
||
| |
| |
||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="2" | III |
+ | | style="background: #0080b6" align="center" colspan="2" | III {{CC}} |
| PBAoE Placate |
| PBAoE Placate |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Anesthizine Gas}} |
| |
| |
||
| |
| |
||
Line 969: | Line 976: | ||
| |
| |
||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
− | | style="background: #0080b6" align="center" colspan="2" | II <ref name="science">Dampening Field III is an exclusive science [[player ability]].</ref> |
+ | | style="background: #0080b6" align="center" colspan="2" | II {{CC}} <ref name="science">Dampening Field III is an exclusive science [[player ability]].</ref> |
| Targeted AoE Damage Debuff |
| Targeted AoE Damage Debuff |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Nanite Health Monitor}} |
| |
| |
||
| |
| |
||
| |
| |
||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
− | | style="background: #0080b6" align="center" colspan="2" | II |
+ | | style="background: #0080b6" align="center" colspan="2" | II {{CC}} |
| AoE Reactive Heal |
| AoE Reactive Heal |
||
|} |
|} |
||
Line 991: | Line 998: | ||
! style="background: #60c !important;" align="left" | Short Game Description |
! style="background: #60c !important;" align="left" | Short Game Description |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Evade Target Lock}} |
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" | III |
+ | | style="background: #0080b6" align="center" | III {{CC}} |
| colspan="3" | |
| colspan="3" | |
||
| Accuracy Debuff, Projectile Stealth |
| Accuracy Debuff, Projectile Stealth |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Intelligence Team}} |
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" | III |
+ | | style="background: #0080b6" align="center" | III {{CC}} |
| colspan="3" | |
| colspan="3" | |
||
| Stealth Increase and Threat Reduction |
| Stealth Increase and Threat Reduction |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Override Subsystem Safeties}} |
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" | III |
+ | | style="background: #0080b6" align="center" | III {{CC}} |
| colspan="3" | |
| colspan="3" | |
||
| Increased Subsystem Max Power |
| Increased Subsystem Max Power |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Subspace Beacon}} |
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" | III |
+ | | style="background: #0080b6" align="center" | III {{CC}} |
| colspan="3" | |
| colspan="3" | |
||
| Summon Target / Teleport to Target |
| Summon Target / Teleport to Target |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Viral Impulse Burst}} |
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" | III |
+ | | style="background: #0080b6" align="center" | III {{CC}} |
| colspan="3" | |
| colspan="3" | |
||
| 5km PBAoE Engine Override |
| 5km PBAoE Engine Override |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Electromagnetic Pulse Probe}} |
| |
| |
||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="3" | III |
+ | | style="background: #0080b6" align="center" colspan="3" | III {{CC}} |
| Targetable Probe - Emits PBAoE Disable Pulse |
| Targetable Probe - Emits PBAoE Disable Pulse |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Ionic Turbulence}} |
| |
| |
||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="3" | III <ref name="vendor">Skill is available on some Intelligence Officers from the Boff vendor.</ref> |
+ | | style="background: #0080b6" align="center" colspan="3" | III {{CC}} <ref name="vendor">Skill is available on some Intelligence Officers from the Boff vendor.</ref> |
| Movement and Resistance Debuff, Chance for Hold |
| Movement and Resistance Debuff, Chance for Hold |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Kinetic Magnet}} |
| |
| |
||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="3" | III |
+ | | style="background: #0080b6" align="center" colspan="3" | III {{CC}} |
| Kinetic Red Debuff, Attracts Torpedoes and Mines |
| Kinetic Red Debuff, Attracts Torpedoes and Mines |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Energy Weapons: Surgical Strikes}} |
| |
| |
||
| |
| |
||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="2" | III |
+ | | style="background: #0080b6" align="center" colspan="2" | III {{CC}} |
| Attack Upgrade - Accuracy and Critical Hits |
| Attack Upgrade - Accuracy and Critical Hits |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Subnucleonic Carrier Wave}} |
| |
| |
||
| |
| |
||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="2" | III |
+ | | style="background: #0080b6" align="center" colspan="2" | III {{CC}} |
| PBAoE Buff Removal and Recharge Debuff |
| PBAoE Buff Removal and Recharge Debuff |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Torpedo: Transport Warhead}} |
| |
| |
||
| |
| |
||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="2" | III |
+ | | style="background: #0080b6" align="center" colspan="2" | III {{CC}} |
| Torpedo Upgrade - Shield Bypass, Subsystem Offline |
| Torpedo Upgrade - Shield Bypass, Subsystem Offline |
||
|} |
|} |
||
Line 1,081: | Line 1,088: | ||
! style="background: #60c !important;" align="left" | Short Game Description |
! style="background: #60c !important;" align="left" | Short Game Description |
||
|- |
|- |
||
− | | {{ |
+ | | {{ability2|Frictionless Particle Grenade}} |
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" | III |
+ | | style="background: #0080b6" align="center" | III {{CC}} |
| colspan="3" | |
| colspan="3" | |
||
| AoE Friction and Resistance Debuff |
| AoE Friction and Resistance Debuff |
||
|- |
|- |
||
− | | {{ |
+ | | {{ability2|Harmless}} |
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" | III |
+ | | style="background: #0080b6" align="center" | III {{CC}} |
| colspan="3" | |
| colspan="3" | |
||
| Placate Target, Decrease Threat |
| Placate Target, Decrease Threat |
||
|- |
|- |
||
− | | {{ |
+ | | {{ability2|Incite Chaos}} |
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" | III |
+ | | style="background: #0080b6" align="center" | III {{CC}} |
| colspan="3" | |
| colspan="3" | |
||
| Confuse, Chance to Spread Confusion |
| Confuse, Chance to Spread Confusion |
||
|- |
|- |
||
− | | {{ |
+ | | {{ability2|Resonant Tachyon Stream}} |
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" | III |
+ | | style="background: #0080b6" align="center" | III {{CC}} |
| colspan="3" | |
| colspan="3" | |
||
| Shield Steal |
| Shield Steal |
||
|- |
|- |
||
− | | {{ |
+ | | {{ability2|Sonic Suppression Field}} |
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" | III |
+ | | style="background: #0080b6" align="center" | III {{CC}} |
| colspan="3" | |
| colspan="3" | |
||
| Threat Reduction, Flanking Damage Buff |
| Threat Reduction, Flanking Damage Buff |
||
|- |
|- |
||
− | | {{ |
+ | | {{ability2|Neurolytic Hypo Injection}} |
| |
| |
||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="3" | III |
+ | | style="background: #0080b6" align="center" colspan="3" | III {{CC}} |
| Hold then Confuse |
| Hold then Confuse |
||
|- |
|- |
||
− | | {{ |
+ | | {{ability2|Photonic Decoy}} |
| |
| |
||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="3" | III |
+ | | style="background: #0080b6" align="center" colspan="3" | III {{CC}} |
| Create Photonic Decoy |
| Create Photonic Decoy |
||
|- |
|- |
||
− | | {{ |
+ | | {{ability2|Site-to-Site Ensnare}} |
| |
| |
||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="3" | III |
+ | | style="background: #0080b6" align="center" colspan="3" | III {{CC}} |
| Teleport Foe |
| Teleport Foe |
||
|- |
|- |
||
− | | {{ |
+ | | {{ability2|Subspace Anesthezine Mine}} |
| |
| |
||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="3" | III |
+ | | style="background: #0080b6" align="center" colspan="3" | III {{CC}} |
| Create Stealth Mine, Slow and Damage Debuff |
| Create Stealth Mine, Slow and Damage Debuff |
||
|- |
|- |
||
− | | {{ |
+ | | {{ability2|Feign Disintegration}} |
| |
| |
||
| |
| |
||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="2" | III |
+ | | style="background: #0080b6" align="center" colspan="2" | III {{CC}} |
| Reactive Stealth |
| Reactive Stealth |
||
|- |
|- |
||
− | | {{ |
+ | | {{ability2|Tripwire Drone}} |
| |
| |
||
| |
| |
||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="2" | III |
+ | | style="background: #0080b6" align="center" colspan="2" | III {{CC}} |
| Create Explosive Knockdown Drone |
| Create Explosive Knockdown Drone |
||
|} |
|} |
||
Line 1,171: | Line 1,178: | ||
! style="background: #F75407 !important;" align="left" | Short Game Description |
! style="background: #F75407 !important;" align="left" | Short Game Description |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Concentrate Firepower}} |
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" | III |
+ | | style="background: #0080b6" align="center" | III {{CC}} |
| colspan="3" | |
| colspan="3" | |
||
| Mark foe for extra kinetic damage w/ shield penetration, extra high yield torpedoes |
| Mark foe for extra kinetic damage w/ shield penetration, extra high yield torpedoes |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Overwhelm Emitters}} |
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" | III |
+ | | style="background: #0080b6" align="center" | III {{CC}} |
| colspan="3" | |
| colspan="3" | |
||
| Mark foe for extra shield drain and attackers shield regeneration |
| Mark foe for extra shield drain and attackers shield regeneration |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Reroute Power from Life Support}} |
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" | III |
+ | | style="background: #0080b6" align="center" | III {{CC}} |
| colspan="3" | |
| colspan="3" | |
||
| Gain extra power by sacrificing recharge speed |
| Gain extra power by sacrificing recharge speed |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Ambush Point Marker}} |
| |
| |
||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="3" | III |
+ | | style="background: #0080b6" align="center" colspan="3" | III {{CC}} |
| Mark area for stealth buff. If foe: Summons attack vessels. Damage buff. |
| Mark area for stealth buff. If foe: Summons attack vessels. Damage buff. |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Needs of the Many}} |
| |
| |
||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="3" | III |
+ | | style="background: #0080b6" align="center" colspan="3" | III {{CC}} |
| Remove shields to provide temporary hull to the team |
| Remove shields to provide temporary hull to the team |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Rally Point Marker}} |
| |
| |
||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="3" | III |
+ | | style="background: #0080b6" align="center" colspan="3" | III {{CC}} |
| Mark area for shield, hull regeneration, debuff removal. |
| Mark area for shield, hull regeneration, debuff removal. |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Subspace Interception}} |
| |
| |
||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="3" | III |
+ | | style="background: #0080b6" align="center" colspan="3" | III {{CC}} |
| Teleport to ally <50% health, defense buff, make ally immune |
| Teleport to ally <50% health, defense buff, make ally immune |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Call Emergency Artillery}} |
| |
| |
||
| |
| |
||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="2" | III |
+ | | style="background: #0080b6" align="center" colspan="2" | III {{CC}} |
| Bombs current location of target |
| Bombs current location of target |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Phalanx Formation}} |
| |
| |
||
| |
| |
||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="2" | III |
+ | | style="background: #0080b6" align="center" colspan="2" | III {{CC}} |
| Mark area for accuracy and defense buff |
| Mark area for accuracy and defense buff |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Suppression Barrage}} |
| |
| |
||
| |
| |
||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="2" | III |
+ | | style="background: #0080b6" align="center" colspan="2" | III {{CC}} |
| Modify weapons to reduce target damage, flight speed, turn rate, accuracy |
| Modify weapons to reduce target damage, flight speed, turn rate, accuracy |
||
|} |
|} |
||
Line 1,257: | Line 1,264: | ||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" | III |
+ | | style="background: #0080b6" align="center" | III {{CC}} |
| colspan="3" | |
| colspan="3" | |
||
| Team Wide Crouch Improvement |
| Team Wide Crouch Improvement |
||
Line 1,264: | Line 1,271: | ||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" | III |
+ | | style="background: #0080b6" align="center" | III {{CC}} |
| colspan="3" | |
| colspan="3" | |
||
| Team Wide Positional Buffs |
| Team Wide Positional Buffs |
||
Line 1,271: | Line 1,278: | ||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" | III |
+ | | style="background: #0080b6" align="center" | III {{CC}} |
| colspan="3" | |
| colspan="3" | |
||
| Mark Foe - Damage Triggers Shield Steal |
| Mark Foe - Damage Triggers Shield Steal |
||
Line 1,278: | Line 1,285: | ||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" | III |
+ | | style="background: #0080b6" align="center" | III {{CC}} |
| colspan="3" | |
| colspan="3" | |
||
| Mark Foe - Debuff Movement and Flank Defense |
| Mark Foe - Debuff Movement and Flank Defense |
||
Line 1,286: | Line 1,293: | ||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="3" | III |
+ | | style="background: #0080b6" align="center" colspan="3" | III {{CC}} |
| +Dmg and +Resistance, Increases Over Combat Time |
| +Dmg and +Resistance, Increases Over Combat Time |
||
|- |
|- |
||
Line 1,293: | Line 1,300: | ||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="3" | III |
+ | | style="background: #0080b6" align="center" colspan="3" | III {{CC}} |
| Sacrifices Weapons for Team Damage Buff |
| Sacrifices Weapons for Team Damage Buff |
||
|- |
|- |
||
Line 1,300: | Line 1,307: | ||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="3" | III |
+ | | style="background: #0080b6" align="center" colspan="3" | III {{CC}} |
| Teleport to Nearest Ally (30m Max) |
| Teleport to Nearest Ally (30m Max) |
||
|- |
|- |
||
Line 1,308: | Line 1,315: | ||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="2" | III |
+ | | style="background: #0080b6" align="center" colspan="2" | III {{CC}} |
| Create Spacial Charges |
| Create Spacial Charges |
||
|- |
|- |
||
Line 1,316: | Line 1,323: | ||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="2" | III |
+ | | style="background: #0080b6" align="center" colspan="2" | III {{CC}} |
| Damage and Recharge Bonus, Scales Up at Low HP |
| Damage and Recharge Bonus, Scales Up at Low HP |
||
|- |
|- |
||
Line 1,324: | Line 1,331: | ||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="2" | III |
+ | | style="background: #0080b6" align="center" colspan="2" | III {{CC}} |
| Emergency Respite from Combat |
| Emergency Respite from Combat |
||
|} |
|} |
||
Line 1,341: | Line 1,348: | ||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" | III |
+ | | style="background: #0080b6" align="center" | III {{CC}} |
| colspan="3" | |
| colspan="3" | |
||
| On Weapon Hit: -Acc, -Perception, Chance to Confuse |
| On Weapon Hit: -Acc, -Perception, Chance to Confuse |
||
Line 1,348: | Line 1,355: | ||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" | III |
+ | | style="background: #0080b6" align="center" | III {{CC}} |
| colspan="3" | |
| colspan="3" | |
||
| PBAoE Destroy Targetable Torpedoes, Kinetic Immunity |
| PBAoE Destroy Targetable Torpedoes, Kinetic Immunity |
||
Line 1,355: | Line 1,362: | ||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" | III |
+ | | style="background: #0080b6" align="center" | III {{CC}} |
| colspan="3" | |
| colspan="3" | |
||
| Continue on Current Course, but Turn Freely |
| Continue on Current Course, but Turn Freely |
||
Line 1,362: | Line 1,369: | ||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" | III |
+ | | style="background: #0080b6" align="center" | III {{CC}} |
| colspan="3" | |
| colspan="3" | |
||
| Maneuverability Buff, Immune to Movement Debuffs |
| Maneuverability Buff, Immune to Movement Debuffs |
||
Line 1,370: | Line 1,377: | ||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="3" | III |
+ | | style="background: #0080b6" align="center" colspan="3" | III {{CC}} |
| Rear-Facing Placate / Debuff, Speed Boost |
| Rear-Facing Placate / Debuff, Speed Boost |
||
|- |
|- |
||
Line 1,377: | Line 1,384: | ||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="3" | III |
+ | | style="background: #0080b6" align="center" colspan="3" | III {{CC}} |
| Speed Boost but Damage Self; Ambush on Expire |
| Speed Boost but Damage Self; Ambush on Expire |
||
|- |
|- |
||
Line 1,384: | Line 1,391: | ||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="3" | III |
+ | | style="background: #0080b6" align="center" colspan="3" | III {{CC}} |
| Self Hull Regen and Dmg Res Based on Throttle |
| Self Hull Regen and Dmg Res Based on Throttle |
||
|- |
|- |
||
Line 1,391: | Line 1,398: | ||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="3" | III |
+ | | style="background: #0080b6" align="center" colspan="3" | III {{CC}} |
| Summon Fighter Pets |
| Summon Fighter Pets |
||
|- |
|- |
||
Line 1,399: | Line 1,406: | ||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="2" | III |
+ | | style="background: #0080b6" align="center" colspan="2" | III {{CC}} |
| AoE Plasma Hazard Trail |
| AoE Plasma Hazard Trail |
||
|- |
|- |
||
Line 1,407: | Line 1,414: | ||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="2" | III |
+ | | style="background: #0080b6" align="center" colspan="2" | III {{CC}} |
| Teleport to Ally, Buff Both if Remain Close |
| Teleport to Ally, Buff Both if Remain Close |
||
|- |
|- |
||
− | | [[File:Reroute_Reserves_to_Weapons_icon.png|24px]] {{ability|Reroute Reserves to Weapons}} |
+ | | [[File:Reroute_Reserves_to_Weapons_icon.png|24px]] {{ability|Energy Weapons: Reroute Reserves to Weapons}} |
| |
| |
||
| |
| |
||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="2" | III |
+ | | style="background: #0080b6" align="center" colspan="2" | III {{CC}} |
| Weapon Haste, but Drain from Engines |
| Weapon Haste, but Drain from Engines |
||
|- |
|- |
||
Line 1,423: | Line 1,430: | ||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="2" | III |
+ | | style="background: #0080b6" align="center" colspan="2" | III {{CC}} |
| PBAoE Damage + Movement Debuff |
| PBAoE Damage + Movement Debuff |
||
|} |
|} |
||
Line 1,437: | Line 1,444: | ||
! style="background: #FFD700 !important;" align="left" | Short Game Description |
! style="background: #FFD700 !important;" align="left" | Short Game Description |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Channeled Deconstruction}} |
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" | III |
+ | | style="background: #0080b6" align="center" | III {{CC}} |
| colspan="3" | |
| colspan="3" | |
||
| Expanding Physical DOT |
| Expanding Physical DOT |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Heisenberg Amplifier}} |
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" | III |
+ | | style="background: #0080b6" align="center" | III {{CC}} |
| colspan="3" | |
| colspan="3" | |
||
| Random teleport,Confuse |
| Random teleport,Confuse |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Entropic Redistribution}} |
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" | III |
+ | | style="background: #0080b6" align="center" | III {{CC}} |
| colspan="3" | |
| colspan="3" | |
||
| AOE Physical Damage |
| AOE Physical Damage |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Causal Reversion}} |
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" | III<ref name="Causal"> Powers scale up with Entropy, but do not remove it from Foes.</ref> |
+ | | style="background: #0080b6" align="center" | III {{CC}}<ref name="Causal"> Powers scale up with Entropy, but do not remove it from Foes.</ref> |
| colspan="3" | |
| colspan="3" | |
||
| Reverse moderate amount of Hull Damage |
| Reverse moderate amount of Hull Damage |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Entropic Cascade}} |
| |
| |
||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="3" | III |
+ | | style="background: #0080b6" align="center" colspan="3" | III {{CC}} |
| Physical DOT every few seconds |
| Physical DOT every few seconds |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Shared Fate}} |
| |
| |
||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="3" | III |
+ | | style="background: #0080b6" align="center" colspan="3" | III {{CC}} |
− | | |
+ | | PBAoE Shield hardness\Drain debuff |
|- |
|- |
||
− | | |
+ | | {{ability2|Rapid Decay}} |
| |
| |
||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="3" | III |
+ | | style="background: #0080b6" align="center" colspan="3" | III {{CC}} |
| Physical DOT that reduces Damage Resistance Rating |
| Physical DOT that reduces Damage Resistance Rating |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Gravimetric Conversion}} |
| |
| |
||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="3" | III |
+ | | style="background: #0080b6" align="center" colspan="3" | III {{CC}} |
| AoE Instantly shield drain; Self shield Heal |
| AoE Instantly shield drain; Self shield Heal |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Chronometric Inversion Field}} |
| |
| |
||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="3" | III |
+ | | style="background: #0080b6" align="center" colspan="3" | III {{CC}} |
| Reduces Flight Speed and Outgoing Damage |
| Reduces Flight Speed and Outgoing Damage |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Timeline Collapse}} |
| |
| |
||
| |
| |
||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="2" | III |
+ | | style="background: #0080b6" align="center" colspan="2" | III {{CC}} |
| Create an unstable anomaly; pulls nearby foes |
| Create an unstable anomaly; pulls nearby foes |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Recursive Shearing}} |
| |
| |
||
| |
| |
||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="2" | III |
+ | | style="background: #0080b6" align="center" colspan="2" | III {{CC}} |
| Store incoming damage; Re-Apply to foe |
| Store incoming damage; Re-Apply to foe |
||
|} |
|} |
||
Line 1,529: | Line 1,536: | ||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" | III |
+ | | style="background: #0080b6" align="center" | III {{CC}} |
| colspan="3" | |
| colspan="3" | |
||
| Afflict a single foe with a Physical DOT that grows |
| Afflict a single foe with a Physical DOT that grows |
||
Line 1,536: | Line 1,543: | ||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" | III |
+ | | style="background: #0080b6" align="center" | III {{CC}} |
| colspan="3" | |
| colspan="3" | |
||
| AoE random teleport, and Confuse |
| AoE random teleport, and Confuse |
||
Line 1,543: | Line 1,550: | ||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" | III |
+ | | style="background: #0080b6" align="center" | III {{CC}} |
| colspan="3" | |
| colspan="3" | |
||
| Mark Foe - Physical Damage |
| Mark Foe - Physical Damage |
||
Line 1,550: | Line 1,557: | ||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" | III<ref name="Chronoplasty"> Powers scale up with Entropy, but do not remove it from Foes.</ref> |
+ | | style="background: #0080b6" align="center" | III {{CC}}<ref name="Chronoplasty"> Powers scale up with Entropy, but do not remove it from Foes.</ref> |
| colspan="3" | |
| colspan="3" | |
||
| Reverse the effects of recent damage, restores health |
| Reverse the effects of recent damage, restores health |
||
Line 1,558: | Line 1,565: | ||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="3" | III |
+ | | style="background: #0080b6" align="center" colspan="3" | III {{CC}} |
| AoE Physical DOT every few seconds |
| AoE Physical DOT every few seconds |
||
|- |
|- |
||
Line 1,565: | Line 1,572: | ||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="3" | III |
+ | | style="background: #0080b6" align="center" colspan="3" | III {{CC}} |
| Aoe Reduce Run Speed and Outgoing Damage |
| Aoe Reduce Run Speed and Outgoing Damage |
||
|- |
|- |
||
Line 1,572: | Line 1,579: | ||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="3" | III |
+ | | style="background: #0080b6" align="center" colspan="3" | III {{CC}} |
| AoE Shield hardness and damage resistance debuff |
| AoE Shield hardness and damage resistance debuff |
||
|- |
|- |
||
Line 1,579: | Line 1,586: | ||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="3" | III |
+ | | style="background: #0080b6" align="center" colspan="3" | III {{CC}} |
| Long-lasting Physical DOT; Chance to Confuse, Slow, Root or Disable |
| Long-lasting Physical DOT; Chance to Confuse, Slow, Root or Disable |
||
|- |
|- |
||
Line 1,586: | Line 1,593: | ||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="3" | III |
+ | | style="background: #0080b6" align="center" colspan="3" | III {{CC}} |
| AoE Instantly drain the shields\shield restoration |
| AoE Instantly drain the shields\shield restoration |
||
|- |
|- |
||
Line 1,594: | Line 1,601: | ||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="2" | III |
+ | | style="background: #0080b6" align="center" colspan="2" | III {{CC}} |
| Create an unstable anomaly at the target’s location; pull nearby foes |
| Create an unstable anomaly at the target’s location; pull nearby foes |
||
|- |
|- |
||
Line 1,602: | Line 1,609: | ||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="2" | III |
+ | | style="background: #0080b6" align="center" colspan="2" | III {{CC}} |
| ‘Store’ incoming damage received, then apply amount of damage again to foe |
| ‘Store’ incoming damage received, then apply amount of damage again to foe |
||
|} |
|} |
||
Line 1,616: | Line 1,623: | ||
! style="background: #0f0 !important;" align="left" | Short Game Description |
! style="background: #0f0 !important;" align="left" | Short Game Description |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Align Shield Frequencies}} |
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" | III |
+ | | style="background: #0080b6" align="center" | III {{CC}} |
| colspan="3" | |
| colspan="3" | |
||
| PBAoE Shield Hardness, Shield Heal |
| PBAoE Shield Hardness, Shield Heal |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Narrow Sensor Bands}} |
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" | III |
+ | | style="background: #0080b6" align="center" | III {{CC}} |
| colspan="3" | |
| colspan="3" | |
||
| Immune to Confuse + Placate; Damage |
| Immune to Confuse + Placate; Damage |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Null Pointer Flood }} |
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" | III |
+ | | style="background: #0080b6" align="center" | III {{CC}} |
| colspan="3" | |
| colspan="3" | |
||
| PBAoE Confuse + Placate |
| PBAoE Confuse + Placate |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Destabilize Warp Core}} |
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" | III |
+ | | style="background: #0080b6" align="center" | III {{CC}} |
| colspan="3" | |
| colspan="3" | |
||
| Radiation DoT, Kinetic Explosion when target dies |
| Radiation DoT, Kinetic Explosion when target dies |
||
|- |
|- |
||
− | | [[File: |
+ | | [[File:Torpedoes Nanite Repair Payload icon (Federation).png|24px]] {{ability|Torpedoes: Nanite Repair Payload}} |
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" | III |
+ | | style="background: #0080b6" align="center" | III {{CC}} |
| colspan="3" | |
| colspan="3" | |
||
| Self Heal + Ally Healed when fired |
| Self Heal + Ally Healed when fired |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Reroute Shields to Hull Containment}} |
| |
| |
||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="3" | III |
+ | | style="background: #0080b6" align="center" colspan="3" | III {{CC}} |
| Sacrifice Shields for +Max Hit Points, +Hull Regeneration, +Damage Resistance |
| Sacrifice Shields for +Max Hit Points, +Hull Regeneration, +Damage Resistance |
||
|- |
|- |
||
+ | | {{ability2|Overwhelm Power Regulators}} |
||
− | |||
− | | [[File: Overwhelm Power Regulators icon (Federation).png|24px]] {{ability| Overwhelm Power Regulators}} |
||
| |
| |
||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="3" | III |
+ | | style="background: #0080b6" align="center" colspan="3" | III {{CC}} |
| Power Drain, Electrical Damage, Subsystems Offline |
| Power Drain, Electrical Damage, Subsystems Offline |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Mixed Armaments Synergy}} |
| |
| |
||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="3" | III |
+ | | style="background: #0080b6" align="center" colspan="3" | III {{CC}} |
| Buff from firing other Weapon Types |
| Buff from firing other Weapon Types |
||
|- |
|- |
||
Line 1,678: | Line 1,684: | ||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="2" | III |
+ | | style="background: #0080b6" align="center" colspan="2" | III {{CC}} |
| Weapons Haste, Continuous Power Drain |
| Weapons Haste, Continuous Power Drain |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Deploy Gravitic Induction Platform}} |
| |
| |
||
| |
| |
||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="2" | III |
+ | | style="background: #0080b6" align="center" colspan="2" | III {{CC}} |
| AoE Pull, Shield Bleedthrough Increase |
| AoE Pull, Shield Bleedthrough Increase |
||
|} |
|} |
||
Line 1,699: | Line 1,705: | ||
! style="background: #0f0 !important;" align="left" | Short Game Description |
! style="background: #0f0 !important;" align="left" | Short Game Description |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Generate Ablative Protection}} |
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" | III |
+ | | style="background: #0080b6" align="center" | III {{CC}} |
| colspan="3" | |
| colspan="3" | |
||
| Sacrifice Shields for +MaxHP, +Regen, +Res |
| Sacrifice Shields for +MaxHP, +Regen, +Res |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Harmonized Shields}} |
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" | III |
+ | | style="background: #0080b6" align="center" | III {{CC}} |
| colspan="3" | |
| colspan="3" | |
||
| PBAoE +ShieldRes, +ShieldRegen |
| PBAoE +ShieldRes, +ShieldRegen |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Throw Regenerative Nanite Canister}} |
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" | III |
+ | | style="background: #0080b6" align="center" | III {{CC}} |
| colspan="3" | |
| colspan="3" | |
||
| AoE Heal over Time |
| AoE Heal over Time |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Gravitic Induction Field}} |
| |
| |
||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="3" | III |
+ | | style="background: #0080b6" align="center" colspan="3" | III {{CC}} |
| PBAoE Slow + Root Chance |
| PBAoE Slow + Root Chance |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Logic Bomb}} |
| |
| |
||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="3" | III |
+ | | style="background: #0080b6" align="center" colspan="3" | III {{CC}} |
| PBAoE Confuse + Placate Electronics, +Ranged Offline Chance |
| PBAoE Confuse + Placate Electronics, +Ranged Offline Chance |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Technical Mishap}} |
| |
| |
||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="3" | III |
+ | | style="background: #0080b6" align="center" colspan="3" | III {{CC}} |
| Electrical DoT + Kinetic Explosion when target dies |
| Electrical DoT + Kinetic Explosion when target dies |
||
|- |
|- |
||
− | | |
+ | | {{ability2|Overload Power Cells}} |
| |
| |
||
| |
| |
||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="2" | III |
+ | | style="background: #0080b6" align="center" colspan="2" | III {{CC}} |
| Ranged Weapon Damage splash |
| Ranged Weapon Damage splash |
||
|- |
|- |
||
− | | |
+ | | {{ability2|VISOR Emulation Overlay}} |
| |
| |
||
| |
| |
||
| style="background: green" align="center" | I |
| style="background: green" align="center" | I |
||
| style="background: green" align="center" | II |
| style="background: green" align="center" | II |
||
− | | style="background: #0080b6" align="center" colspan="2" | III |
+ | | style="background: #0080b6" align="center" colspan="2" | III {{CC}} |
| Immune to Confuse + Placate, +Damage |
| Immune to Confuse + Placate, +Damage |
||
|} |
|} |
Revision as of 20:44, 15 April 2022
- See Player abilities for non-kit specific abilities innate to the player character.
- See Ship abilities for the abilities granted by starships.
Bridge officers have a wide range of abilities they can use, starting at rank I and continuing to a possible rank III. Their abilities follow a system of rarity. Most of the Bridge Officer abilities are common and are trained via Training Manuals, which can be converted from candidates, and/or are sold by Bridge Officer Trainers. Other abilities are only obtained from uncommon, rare or very rare Bridge Officers. These are given through the “New Officer” mission, or can be bought from the Exchange.
Your Captain can also teach your own bridge officers abilities. The abilities they can teach depend on how many points you spend in a particular track. An example would be the Commander rank space ability Cannon: Rapid Fire III. 2 points or more most be spent in the tactical track to unlock the ability to craft a [Training Manual - Tactical - Cannon Rapid Fire III]. For a list of the skills that teach Bridge Officers advanced abilities, see List of skills trainable by captain.
Space abilities can only be used if the officer is of appropriate rank and is sitting at an appropriately ranked station. Even an Engineer of the rank Commander can only use Ensign/Bekk and Lieutenant abilities when he or she is assigned to a Lieutenant Engineering station on your ship. This is why obtaining new ships becomes so important, as higher tier ships generally offer more Bridge Officer stations of higher rank, which in turn gives you access to more abilities in space.
Color Key
In the tables below, the background colour of the table cell showing the rank of the ability is specifically colored to indicate where the skill normally comes from. These colors are as follows:
- Green: Abilities obtainable from Training Manuals, sold by the Bridge Officer Trainer for . Most tier I and II abilities can be obtained this way.
- Blue: Abilities that are obtainable from Training Manuals that a Captain can craft. Most abilities have specific skill investment requirements before they can be crafted. Most tier III abilities can be obtained this way. Some powers require completing a mission in order to start crafting the ability.
- Purple: Abilities that are only obtainable from either specific Bridge Officers, turned into Training Manuals, or Bridge Officer Trainer (K-13) for . Most of abilities in the above two categories can also be obtained from Bridge Officers, while the abilities that can be obtained only from Bridge Officers are:
- The abilities that can only be obtained from Bridge Officer Trainer (K-13) for are:
- Orange: Abilities that are obtainable from Lockboxes or event vendors. All ranks of abilities are obtained the same way.
- Gray: Abilities that are generally unavailable through the above means. They may be innate to a ship, available to a captain either as a player ability or kit, or something else. For use by captains, rather than Bridge Officers, these abilities can be obtained from a kit unless there is a footnote included. In addition, the following abilities are not available by any known means:
Note: The table below prioritizes abilities by Bridge Officer Trainer, then trainable by captain, and then available from non-common bridge officers. There is some overlap however (i.e. some non-common bridge officers have abilities that are also trainable by captain).
Abbreviations
Some of the descriptions below and also in the ability articles use common MMORPG abbreviations, these are:
- AoE: Stands for Area-of-Effect. See main article: AoE.
- PBAoE: Stands for Point Blank Area-of-Effect. See main article: AoE.
- DoT: Damage-over-Time. See main article: DoT
- HoT: Heal-over-Time. Same as DoT, however implies heals rather than damage.
- Buff: See main article: Buff
- Debuff: See main article: Debuff
Tactical Abilities
Space
Ability Name | Short Game Description | ||||||
---|---|---|---|---|---|---|---|
Augment Boarding Party | I | II | III | Drain Shields and Capture ship | |||
Beams: Fire at Will | I | II | III | Attack Upgrade - Multi-Target Rate of Fire | |||
Beams: Overload | I | II | III | Attack Upgrade - Damage | |||
Tactical Team | I | II | III | Automated Shield Distribution, Tactical Buff | |||
Torpedo: High Yield | I | II | III | Attack Upgrade - Damage | |||
Torpedo: Spread | I | II | III | Attack Upgrade - AoE | |||
Target Weapons Subsystems | I | II | III | Attack Upgrade - Disable Weapons | |||
Target Engines Subsystems | I | II | III | Attack Upgrade - Disable Engines | |||
Target Shields Subsystems | I | II | III | Attack Upgrade - Disable Shields | |||
Target Auxiliary Subsystems | I | II | III | Attack Upgrade - Disable Auxiliary | |||
Kemocite-Laced Weaponry | I | II | III | Attack Upgrade - PBAoE Damage and Resistance Debuff | |||
Distributed Targeting | I | II | III | Damage dealt to Target Chains to nearby targets | |||
Best Served Cold | I | II | III | Damage causes Additional Cold Damage | |||
Attack Pattern Beta | I | II | III | Damage Resistance and Stealth Debuff | |||
Attack Pattern Delta | I | II | III | Buff Self/Ally Target - Debuffs Target's Attackers | |||
Cannon: Rapid Fire | I | II | III | Attack Upgrade - Rate of Fire | |||
Cannon: Scatter Volley | I | II | III | Attack Upgrade - AoE | |||
Dispersal Pattern Alpha | I | II | III | Attack Upgrade - Mine Trail | |||
Focused Assault | I | II | III | Bonus Damage and accuracy | |||
Dispersal Pattern Beta | I | II | III | Attack Upgrade - Mine Net | |||
Attack Pattern Omega | I | II | III | Damage Buff, Resistance and Control Immunity |
Ground
Ability Name | Short Game Description | ||||||
---|---|---|---|---|---|---|---|
Cease Fire | I | II | III | Cone AoE Weapon Disable (Fragile) | |||
Photon Grenade | I | II | III | AoE damage and knockback | |||
Sweeping Strikes | I | II | III | Multiple Opponent Martial Arts Strikes | |||
Battle Strategies | I | II | III | Weapon Upgrade - Damage Resistance and Stealth Debuff | |||
Draw Fire | I | II | III | Self Threat Generation and Fake Expose, Foe Damage Debuff | |||
Graviton Spike | I | II | III | AoE Kinetic Damage, Knock and Slow | |||
Corrosive Grenade | I | II | III | AoE Damage and DoT | |||
Lunge | I | II | III | Close and Attack | |||
Suppressing Fire | I | II | III | Weapon Upgrade: Target Slow and Damage Debuff | |||
Target Optics | I | II | III | Offense and Perception Buff | |||
Smoke Grenade | I | II | III | Debuff Enemy Perception, Buff Ally Stealth | |||
Micro Cryonic Warhead | I | II | III | Targeted AoE Cold Damage and Root | |||
Fire on my Mark (Ground) | I | II | III | Damage Resistance and Stealth Debuff | |||
Overwatch | I | II | III | PBAoE Damage Resist Aura | |||
Stealth Module | I | II | III | Stealth Buff | |||
Plasma Grenade | I | II | III | AoE Damage and DoT | |||
Stun Grenade | I | II | AoE Damage and Hold | ||||
Ambush | I | II | III | Single Attack Damage Buff | |||
Motion Accelerator | I | II | III | Speed and Physical Damage Buff with Control Immunity |
Engineering Abilities
Space
Ability Name | Short Game Description | ||||||
---|---|---|---|---|---|---|---|
Deploy Construction Shuttle Wing | I | II | III | Outgoing Healing, Deploys shuttles | |||
Emergency Power to Auxiliary | I | II | III | Increases Auxiliary Power Level | |||
Emergency Power to Weapons | I | II | III | Increases Weapon Power Level, Energy Weapon Damage Buff | |||
Emergency Power to Engines | I | II | III | Increases Engine Power Level, Flight Speed Buff | |||
Emergency Power to Shields | I | II | III | Increases Shield Power Level, Shield Repair, Shield Damage Resistance | |||
Engineering Team | I | II | III | Medium Hull Heal, Engineering Skill Buff, Engineering Debuff Cleanse | |||
Structural Integrity Collapse | I | II | III | Physical and Kinetic Resistance Debuff, Physical DoT | |||
Endothermic Inhibitor Beam | I | II | III | Shield Resist Debuff, Radiation DoT | |||
Overload Integrity Field | I | II | III | Outgoing Healing Buff, Spreads Incoming Healing | |||
Let It Go | I | II | III | Cold DoT, Resist Debuff | |||
Directed Energy Modulation | I | II | III | Energy Weapon Shield Penetration Buff | |||
Emit Unstable Warp Bubble | I | II | III | AOE Damage Debuff, Speed Debuff | |||
Extend Shields | I | II | III | Target Friend Small Shield Regen and Large Shield Damage Resistance | |||
Auxiliary to Battery | I | II | III | Divert Auxiliary to Weapons, Shields, Engines | |||
Auxiliary to Dampeners | I | II | III | Large Kinetic Damage Resistance, Movement Buff, Repel and Disable Immunity | |||
Auxiliary to Structural | I | II | III | Small Hull Heal and Medium Damage Resistance | |||
Boarding Party | I | II | III | Damage Crew and Subsystems | |||
Reverse Shield Polarity | I | II | III | Energy Damage Heals Shields | |||
Eject Warp Plasma | I | II | III | AoE Plasma DoT Field | |||
Aceton Beam | I | II | III | Energy Weapon Debuff and Radiation DoT |
Ground
Ability Name | Short Game Description | ||||||
---|---|---|---|---|---|---|---|
Photon Grenade Launcher Fabrication | I | II | III | Create Photon Mortar | |||
Chroniton Mine Barrier | I | II | III | Creates Mines | |||
Quick Fix | I | II | III | Damage Buff and Cures Mechanical Debuffs. Repairs Fabrications | |||
Sabotage | I | II | III | AoE Weapons Offline, Destroy Constructs | |||
Shield Recharge | I | II | III | Shield Heal | |||
Weapons Malfunction | I | II | III | Disable Weapons | |||
Hurricane Turret | I | II | III | Create Hurricane Turret | |||
Molten Terrain | I | II | III | Delayed AoE Damage and Location Fire Damage | |||
Shield Generator Fabrication | I | II | III | Area Shield Damage Reduction and Minor Regeneration | |||
Turret Fabrication | I | II | III | Create Energy Turret | |||
Reroute Power to Shields | I | II | III | Shield Heal and Damage Resistance Buff | |||
Freeze Armor | I | II | III | Slow, Root, Hold, DoT and Shield Hardness Debuff | |||
Cover Shield | I | II | III | Create Cover Shield | |||
Equipment Diagnostics | I | II | III | Cure Mechanical Debuffs and Applies Resistance Buff | |||
Medical Generator Fabrication | I | II | III | Area Damage Resistance and Minor Heal | |||
Quantum Mortar Fabrication | I | II | Create Quantum Mortar | ||||
Combat Supply | I | II | Create Combat Devices | ||||
Support Drone Fabrication | I | II | Create Support Drone [1] | ||||
Fuse Armor | I | Scaling Movement Debuff |
Science Abilities
Space
Ability Name | Short Game Description | SecDef | ||||||
---|---|---|---|---|---|---|---|---|
Hazard Emitters | I | II | III | Large Hull Regen, Small Damage Resistance, Hazard Debuff Cleanse | ||||
Jam Targeting Sensors | I | II | III | Placate | ||||
Science Team | I | II | III | Shield Repair, Science Skill Buff, Science Debuff Cleanse | ||||
Tachyon Beam | I | II | III | Drain Shields | ||||
Mask Energy Signature | I | II | III | Stealth Buff | ||||
Polarize Hull | I | II | III | Large Damage Resistance and Tractor Beam Immunity | ||||
Tractor Beam | I | II | III | Slow | ||||
Transfer Shield Strength | I | II | III | Large Shield Regen and Small Shield Damage Resistance Buff | ||||
Subspace Vortex | I | II | III | PBAoE Damage | ||||
Structural Analysis | I | II | III | Contagious Damage Resistance Debuff | ||||
Delayed Overload Cascade | I | II | III | AoE Damage | ||||
Very Cold In Space | I | II | III | Hazard: Movement Debuff, Cold Damage | ||||
Destabilizing Resonance Beam | I | II | III | PBAoE Damage and resistance debuff | ||||
Feedback Pulse | I | II | III | Damages Attacker | ||||
Scramble Sensors | I | II | III | AoE Confuse | ||||
Charged Particle Burst | I | II | III | PBAoE Disable Cloak and Damage Shields | ||||
Energy Siphon | I | II | III | Steal Power | ||||
Photonic Officer | I | II | III | Recharge Speed Summon | ||||
Tractor Beam Repulsors | I | II | III | PBAoE Repel | ||||
Tyken's Rift | I | II | III | AoE Power Drain Hazard | ||||
Gravity Well | I | II | III | AoE Tractor and Kinetic Damage | ||||
Photonic Shockwave | I | II | III | PBAoE Damage, Repel, and Disable | ||||
Viral Matrix | I | II | III | Disable Multiple Subsystems |
Ground
Ability Name | Short Game Description | ||||||
---|---|---|---|---|---|---|---|
Cold Fusion Flash | I | II | III | AoE Cold Damage + Root, Chance to Hold | |||
Electro-Gravitic Field | I | II | III | AoE Root or Slow | |||
Hypospray - Dylovene | I | II | III | Cures Toxic Debuffs and Buffs Physical | |||
Medical Tricorder | I | II | III | Heal | |||
Sonic Disruption | I | II | III | AoE Damage, Slow, Knockback and Stun | |||
Seismic Agitation Field | I | II | III | AoE Location Kinetic Damage and Knock | |||
Tachyon Harmonic | I | II | III | Cone AoE Shield Damage | |||
Sonic Pulse | I | II | III | PBAoE Damage, Slow, Interrupt and Knockback | |||
Tricorder Scan | I | II | III | Damage Resistance and Stealth Debuff | |||
Stasis Field | I | II | III | Fragile Hold | |||
Vascular Regenerator | I | II | III | HoT and Cure Bleed | |||
Cryonic Pulse | I | II | III | PBAoE Damage, Root, Interrupt and Knockback | |||
Hyperonic Radiation | I | II | AoE Radiation DoT | ||||
Hypospray - Melorazine | I | II | III | Cures Mental Debuffs and Buffs Energy Resistance | |||
Neural Neutralizer | I | II | III | PBAoE Placate | |||
Anesthizine Gas | I | AoE Fragile Hold and Slow | |||||
Dampening Field | I | II [2] | Targeted AoE Damage Debuff | ||||
Nanite Health Monitor | I | II | AoE Reactive Heal |
Intelligence Abilities
Space
Ability Name | Short Game Description | ||||||
---|---|---|---|---|---|---|---|
Evade Target Lock | I | II | III | Accuracy Debuff, Projectile Stealth | |||
Intelligence Team | I | II | III | Stealth Increase and Threat Reduction | |||
Override Subsystem Safeties | I | II | III | Increased Subsystem Max Power | |||
Subspace Beacon | I | II | III | Summon Target / Teleport to Target | |||
Viral Impulse Burst | I | II | III | 5km PBAoE Engine Override | |||
Electromagnetic Pulse Probe | I | II | III | Targetable Probe - Emits PBAoE Disable Pulse | |||
Ionic Turbulence | I | II | III [3] | Movement and Resistance Debuff, Chance for Hold | |||
Kinetic Magnet | I | II | III | Kinetic Red Debuff, Attracts Torpedoes and Mines | |||
Energy Weapons: Surgical Strikes | I | II | III | Attack Upgrade - Accuracy and Critical Hits | |||
Subnucleonic Carrier Wave | I | II | III | PBAoE Buff Removal and Recharge Debuff | |||
Torpedo: Transport Warhead | I | II | III | Torpedo Upgrade - Shield Bypass, Subsystem Offline |
Ground
Ability Name | Short Game Description | ||||||
---|---|---|---|---|---|---|---|
Frictionless Particle Grenade | I | II | III | AoE Friction and Resistance Debuff | |||
Harmless | I | II | III | Placate Target, Decrease Threat | |||
Incite Chaos | I | II | III | Confuse, Chance to Spread Confusion | |||
Resonant Tachyon Stream | I | II | III | Shield Steal | |||
Sonic Suppression Field | I | II | III | Threat Reduction, Flanking Damage Buff | |||
Neurolytic Hypo Injection | I | II | III | Hold then Confuse | |||
Photonic Decoy | I | II | III | Create Photonic Decoy | |||
Site-to-Site Ensnare | I | II | III | Teleport Foe | |||
Subspace Anesthezine Mine | I | II | III | Create Stealth Mine, Slow and Damage Debuff | |||
Feign Disintegration | I | II | III | Reactive Stealth | |||
Tripwire Drone | I | II | III | Create Explosive Knockdown Drone |
Command Abilities
Space
Ability Name | Short Game Description | ||||||
---|---|---|---|---|---|---|---|
Concentrate Firepower | I | II | III | Mark foe for extra kinetic damage w/ shield penetration, extra high yield torpedoes | |||
Overwhelm Emitters | I | II | III | Mark foe for extra shield drain and attackers shield regeneration | |||
Reroute Power from Life Support | I | II | III | Gain extra power by sacrificing recharge speed | |||
Ambush Point Marker | I | II | III | Mark area for stealth buff. If foe: Summons attack vessels. Damage buff. | |||
Needs of the Many | I | II | III | Remove shields to provide temporary hull to the team | |||
Rally Point Marker | I | II | III | Mark area for shield, hull regeneration, debuff removal. | |||
Subspace Interception | I | II | III | Teleport to ally <50% health, defense buff, make ally immune | |||
Call Emergency Artillery | I | II | III | Bombs current location of target | |||
Phalanx Formation | I | II | III | Mark area for accuracy and defense buff | |||
Suppression Barrage | I | II | III | Modify weapons to reduce target damage, flight speed, turn rate, accuracy |
Ground
Ability Name | Short Game Description | ||||||
---|---|---|---|---|---|---|---|
Take Cover | I | II | III | Team Wide Crouch Improvement | |||
Hammer and Anvil | I | II | III | Team Wide Positional Buffs | |||
Overwhelm Shields | I | II | III | Mark Foe - Damage Triggers Shield Steal | |||
Shock and Awe | I | II | III | Mark Foe - Debuff Movement and Flank Defense | |||
Strategic Analysis | I | II | III | +Dmg and +Resistance, Increases Over Combat Time | |||
Delegated Devestation | I | II | III | Sacrifices Weapons for Team Damage Buff | |||
Timely Intervention | I | II | III | Teleport to Nearest Ally (30m Max) | |||
Coordinated Bombing Strike | I | II | III | Create Spacial Charges | |||
Return Fire | I | II | III | Damage and Recharge Bonus, Scales Up at Low HP | |||
Sanctuary | I | II | III | Emergency Respite from Combat |
Pilot Abilities
Space
Ability Name | Short Game Description | ||||||
---|---|---|---|---|---|---|---|
Attack Pattern Lambda | I | II | III | On Weapon Hit: -Acc, -Perception, Chance to Confuse | |||
Deploy Countermeasures | I | II | III | PBAoE Destroy Targetable Torpedoes, Kinetic Immunity | |||
Lock Trajectory | I | II | III | Continue on Current Course, but Turn Freely | |||
Pilot Team | I | II | III | Maneuverability Buff, Immune to Movement Debuffs | |||
Clean Getaway | I | II | III | Rear-Facing Placate / Debuff, Speed Boost | |||
Fly Her Apart | I | II | III | Speed Boost but Damage Self; Ambush on Expire | |||
Hold Together | I | II | III | Self Hull Regen and Dmg Res Based on Throttle | |||
Reinforcements Squadron | I | II | III | Summon Fighter Pets | |||
Coolant Ignition | I | II | III | AoE Plasma Hazard Trail | |||
Form Up | I | II | III | Teleport to Ally, Buff Both if Remain Close | |||
Energy Weapons: Reroute Reserves to Weapons | I | II | III | Weapon Haste, but Drain from Engines | |||
Subspace Boom | I | II | III | PBAoE Damage + Movement Debuff |
Temporal Abilities
Space
Ability Name | Short Game Description | ||||||
---|---|---|---|---|---|---|---|
Channeled Deconstruction | I | II | III | Expanding Physical DOT | |||
Heisenberg Amplifier | I | II | III | Random teleport,Confuse | |||
Entropic Redistribution | I | II | III | AOE Physical Damage | |||
Causal Reversion | I | II | III [4] | Reverse moderate amount of Hull Damage | |||
Entropic Cascade | I | II | III | Physical DOT every few seconds | |||
Shared Fate | I | II | III | PBAoE Shield hardness\Drain debuff | |||
Rapid Decay | I | II | III | Physical DOT that reduces Damage Resistance Rating | |||
Gravimetric Conversion | I | II | III | AoE Instantly shield drain; Self shield Heal | |||
Chronometric Inversion Field | I | II | III | Reduces Flight Speed and Outgoing Damage | |||
Timeline Collapse | I | II | III | Create an unstable anomaly; pulls nearby foes | |||
Recursive Shearing | I | II | III | Store incoming damage; Re-Apply to foe |
Ground
Ability Name | Short Game Description | ||||||
---|---|---|---|---|---|---|---|
Degeneration | I | II | III | Afflict a single foe with a Physical DOT that grows | |||
Uncertainty Burst | I | II | III | AoE random teleport, and Confuse | |||
Spread Decay | I | II | III | Mark Foe - Physical Damage | |||
Chronoplasty | I | II | III [5] | Reverse the effects of recent damage, restores health | |||
Entropic Contagion | I | II | III | AoE Physical DOT every few seconds | |||
Chronometric Diffusion | I | II | III | Aoe Reduce Run Speed and Outgoing Damage | |||
Causal Entanglement | I | II | III | AoE Shield hardness and damage resistance debuff | |||
Temporal Narcosis | I | II | III | Long-lasting Physical DOT; Chance to Confuse, Slow, Root or Disable | |||
Tachyonic Conversion | I | II | III | AoE Instantly drain the shields\shield restoration | |||
Paradox Bomb | I | II | III | Create an unstable anomaly at the target’s location; pull nearby foes | |||
Recursive Affliction | I | II | III | ‘Store’ incoming damage received, then apply amount of damage again to foe |
Miracle Worker Abilities
Space
Ability Name | Short Game Description | ||||||
---|---|---|---|---|---|---|---|
Align Shield Frequencies | I | II | III | PBAoE Shield Hardness, Shield Heal | |||
Narrow Sensor Bands | I | II | III | Immune to Confuse + Placate; Damage | |||
Null Pointer Flood | I | II | III | PBAoE Confuse + Placate | |||
Destabilize Warp Core | I | II | III | Radiation DoT, Kinetic Explosion when target dies | |||
Torpedoes: Nanite Repair Payload | I | II | III | Self Heal + Ally Healed when fired | |||
Reroute Shields to Hull Containment | I | II | III | Sacrifice Shields for +Max Hit Points, +Hull Regeneration, +Damage Resistance | |||
Overwhelm Power Regulators | I | II | III | Power Drain, Electrical Damage, Subsystems Offline | |||
Mixed Armaments Synergy | I | II | III | Buff from firing other Weapon Types | |||
Energy Weapons: Exceed Rated Limits | I | II | III | Weapons Haste, Continuous Power Drain | |||
Deploy Gravitic Induction Platform | I | II | III | AoE Pull, Shield Bleedthrough Increase |
Ground
Ability Name | Short Game Description | ||||||
---|---|---|---|---|---|---|---|
Generate Ablative Protection | I | II | III | Sacrifice Shields for +MaxHP, +Regen, +Res | |||
Harmonized Shields | I | II | III | PBAoE +ShieldRes, +ShieldRegen | |||
Throw Regenerative Nanite Canister | I | II | III | AoE Heal over Time | |||
Gravitic Induction Field | I | II | III | PBAoE Slow + Root Chance | |||
Logic Bomb | I | II | III | PBAoE Confuse + Placate Electronics, +Ranged Offline Chance | |||
Technical Mishap | I | II | III | Electrical DoT + Kinetic Explosion when target dies | |||
Overload Power Cells | I | II | III | Ranged Weapon Damage splash | |||
VISOR Emulation Overlay | I | II | III | Immune to Confuse + Placate, +Damage |
References
- ↑ Support Drone Fabrication III is an exclusive engineering player ability.
- ↑ Dampening Field III is an exclusive science player ability.
- ↑ Skill is available on some Intelligence Officers from the Boff vendor.
- ↑ Powers scale up with Entropy, but do not remove it from Foes.
- ↑ Powers scale up with Entropy, but do not remove it from Foes.
Character development in Star Trek Online
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Bridge Officer abilities • Captain Specializations • Career paths Active Duty Officer Slots • Kits • Skills • Starship types • Traits |