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Overview

Bridge officers have a wide range of abilities they can use, starting at rank I and continuing to a possible rank III. Their abilities follow a system of rarity. Most of the Bridge Officer abilities are common and are trained from basic candidates or from the Bridge Officer Trainer. Other abilities are only obtained from uncommon, rare or very rare Bridge Officers. These are given through the “New Officer” mission, or can be bought from the Exchange.

Your Captain can also teach your own bridge officers abilities. The abilities they can teach depend solely on which personal skills you picked for yourself. An example would be the personal skill Starship Cannon Weapons; when this is skill is learned to its full nine ranks, it enables you to train your Tactical Bridge Officers to use the Commander rank space ability Cannon: Rapid Fire III.

Color Key

In the tables below, the background color of the table cell showing the rank of the ability is specifically colored to indicate where the skill normally comes from. These colors are as follows:

  • Green: Abilities learned from the Bridge Officer Trainer or Bridge Officer Requisition vendor
  • Blue: Abilities that are learned from uncommon, rare or very rare Bridge Officers
  • Purple: Abilities that are obtainable primarily from Captain training

Note: Players have seen some Captain trained Rank III abilities [1] listed on non-common Bridge Officer candidates. They are seemingly very hard to acquire. It could also be a bug, but this is not confirmed.

Abbreviations

Some of the descriptions below and also in the ability articles use common MMORPG abbreviations, these are:

  • AoE: Stands for Area-of-Effect. See main article: AoE.
  • DoT: See main article: DoT
  • HoT: The same as DoT, however implies to heals rather than damage.
  • Buff: See main article: Buff
  • Debuff: See main article: Debuff

Ground Abilities

Tactical Ground Abilities
Ability Name En/Bk Lieut. Lt. Cdr. Cmdr. Short Game Description
Draw Fire I II III Threat Generation and Fake Expose
Focus Fire I II III Stacking Damage Resistance Debuff
Leg Sweep I II III PBAoE Knockback
Photon Grenade I II III AoE damage and knockback
Smoke Grenade I II III Debuff Enemy Perception, Buff Ally Stealth
Suppressing Fire I II III Slow and Damage Debuff
Target Optics I II III Offense Buff
Lunge I II III Lunge melee attack
Overwatch I II III PBAoE Damage Resistance Aura
Fire on my Mark (Ground) I II III Damage Resistance Debuff
Plasma Grenade I II AoE damage and DoT
Stealth Module I II III Stealth Buff
Ambush I II III Fragile Damage Buff
Motion Accelerator I Speed Buff and Control Immunity
Stun Grenade I II III AoE Damage and Hold
Engineering Ground Abilities
Ability Name En/Bk Lieut. Lt. Cdr. Cmdr. Short Game Description
Chroniton Mine Barrier I II Creates Mines
Quick Fix I II III Cure Mechanical Debuffs
Shield Recharge I II III Shield Heal
Weapons Malfunction I II III Disable Weapons
Reroute Power to Shields I II III Shield Heal and Damage Resistance Buff
Shield Generator Fabrication I II III Create Shield Generator
Phaser Turret Fabrication I II III Create Phaser Turret
Cover Shield I II III Create Cover Shield
Equipment Diagnostics I II III Cure Mechanical Debuffs and Buff Resistance
Medical Generator Fabrication I II Create Medical Generator
Quantum Mortar Fabrication I II Create Quantum Mortar
Combat Supply I II III Create Combat Devices
Fuse Armor I Scaling Movement Debuff
Support Drone Fabrication I III Create Support Drone
Science Ground Abilities
Ability Name En/Bk Lieut. Lt. Cdr. Cmdr. Short Game Description
Tachyon Harmonic I II III AoE Shield Damage
Gravimetric Shift I II III AoE Root
Hypospray - Dylovene [2] I II III Cures Toxic Debuffs and Cures Physical
Medical Tricorder I II III Heal
Sonic Pulse I II III PBAoE Damage, Slow, Interrupt and Knocback
Stasis Field I II III Fragile Hold
Tricorder Scan I II III
Vascular Regenerator I II Cures Bleed and HoT
Dampening Field (Ground) I II III
Hyperonic Radiation I II AoE Radiation DoT
Hypospray - Melorazine I II Cures Mental Debuffs and Buffs Energy Resistance
Neural Neutralizer I II III
Anesthizine Gas I AoE Fragile Hold and Slow
Nanite Health Monitor I II III AoE Health Monitor

Space Abilities

Tactical Space Abilities
Ability Name En/Bk Lieut. Lt. Cdr. Cmdr. Short Game Description
Beam Array: Fire at Will I II III Attack Upgrade - Multi-Target Rate of Fire
Beam Array: Overload I II III Attack Upgrade - Damage
Tactical Team [3] I II III Crew Recovery, Tactical Buff
Torpedo: High Yield I II III Attack Upgrade - Damage
Torpedo: Spread I II III
Target Weapons Subsystems I [4] II III Attack Upgrade - Disable Weapons
Target Engines Subsystems I [4] II III Attack Upgrade - Disable Engines
Target Shields Subsystems I [4] II III Attack Upgrade - Disable Shields
Target Auxiliary Subsystems I [4] II III Attack Upgrade - Disable Auxiliary
Attack Pattern Beta I II III
Attack Pattern Delta I II III
Cannon: Rapid Fire I II III
Cannon: Scatter Volley I II III
Dispersal Pattern Alpha I II III
Dispersal Pattern Beta I II III
Attack Pattern Omega I II III [5]
Engineering Space Abilities
Ability Name En/Bk Lieut. Lt. Cdr. Cmdr. Short Game Description
Emergency Power to Auxiliary I II III Increases Auxiliary Power level
Emergency Power to Weapons I II III Increases Weapon Power level
Emergency Power to Engines I II III Increases Engine Power level
Emergency Power to Shields I II III Increases Shield Power level
Engineering Team I II III Hull Repair, Engineering Buff
Auxiliary to Battery [6] I II
Auxiliary to Dampeners [7] I II
Auxiliary to Structural [8] I II III Hull Regen and Damage Resistance
Boarding Party I II III Damage Crew and Subsystems
Directed Energy Modulation I II III
Extend Shields I II III
Reverse Shield Polarity I II III
Aceton Field I II III Radiation DoT and Damage Debuff
Eject Warp Plasma I II III
Science Space Abilities
Ability Name En/Bk Lieut. Lt. Cdr. Cmdr. Short Game Description
Hazard Emitters I II III Clears Fire/Rad Debuffs, Hull HoT
Jam Sensors I II III Prevents Ship From Being Targeted (Single)
Mask Energy Signature I II III Chance to Prevent Ship From Being Targeted (AoE)
Polarize Hull I II III Energy Resistance and Tractor Beam Immunity
Science Team I II III Shield Repair, Science Buff, Cleanse
Tachyon Beam I II III Drains Targets Shields
Tractor Beam I II III Slow
Transfer Shield Strength I II III Boosts Allies Shield Power and Resistance Buff
Charged Particle Burst I II III PBAoE Cloak Disable
Energy Siphon I II III Single Target Energy Drain
Feedback Pulse I II III Beam Attacks On You Damage Attacker
Photonic Officer I II Reduces Cooldown Of Bridge Officer Abilities
Scramble Sensors I II III AoE Confuse
Tyken's Rift I II III AoE Power Drain
Gravity Well I II III
Photonic Shock Wave I II III PBAoE Damage and Knockback
Viral Matrix I II III Target Hold

Notes

Bridge officer space abilities can only be used if the officer is of appropriate rank and is sitting at an appropriately ranked station. Even an Engineer of the rank Commander can only use Ensign/Bekk and Lieutenant abilities when he or she is assigned to a Lieutenant Engineering station on your ship. This is why obtaining new ships becomes so important, as they unlock better consoles, which in turn gives you access to more abilities in space.

Footnotes

  1. Attack Pattern Omega III on a Bridge Officer Candidate. (Source image)
  2. This ability is also referred to as Hypospray - Masiform D in-game and in release notes.
  3. Tactical Team was originally called Security Team in Star Trek Online, then later renamed. There are still some references in release notes and in-game tooltips for skills that still call it Security Team.
  4. 4.0 4.1 4.2 4.3 Rank I of these abilities are innate to Federation Science starships
  5. Attack Pattern Omega III can currently be obtained through Captain training and from a non-common Bridge Officer candidate.
  6. This skill is called both Auxiliary to Battery and Auxiliary Power to the Emergency Battery in-game.
  7. This skill is called both Auxiliary to Dampeners and Auxiliary Power to the Intertial Dampeners in-game.
  8. This skill is called both Auxiliary to Structural and Auxiliary Power to the Structure Integrity Field in-game.
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