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[[File:Status_Window_Specializations.png|thumb|The Specializations tab of the [[Character Status]] window]]
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[[File:Status_Window_Specializations.png|thumb|The Specializations tab of the [[Character Status]] window ''(default hotkey: K)'']]
 
'''Captain and Bridge Officer Specializations''' are, in addition to the [[skill]] and [[trait]] systems, a key to individualizing and specializing your character and [[Bridge Officers]].
 
'''Captain and Bridge Officer Specializations''' are, in addition to the [[skill]] and [[trait]] systems, a key to individualizing and specializing your character and [[Bridge Officers]].
   
Captain Specializations are a form of skill progression that is opened after achieving [[rank|Level 50]] and therefore completing the main [[skill]] tree. Each specialization grants three different perks: 1) An inert buff scaling with the points spent in it, 2) any of the selected tree-abilities, 3) certain unlocks (e.g., [[starship traits]]) depending on the amount of points spent. Two specializations may be active at once (primary & secondary); inactive specializations do not grant their buff or tree-abilities (only unlocks remain available). For Bridge Officers, only a single specialization may be active (granting new [[Bridge officer and kit abilities|abilities]] but no further buffs).
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Captain Specializations are a form of skill progression that is opened after achieving [[rank|Level 50]] and therefore completing the main [[skill]] tree. Each specialization grants three different perks: 1) An inert buff scaling with the points spent in it, 2) any of the selected tree-abilities, 3) certain unlocks (e.g., [[starship traits]]) depending on the amount of points spent. Two specializations may be active at once (primary & secondary); inactive specializations do not grant their buff or tree-abilities, while unlocks shown in the bottom Progress Bar still remain enabled. For Bridge Officers, only a single specialization may be active (granting new [[Bridge officer and kit abilities|abilities]] but no further buffs).
  +
 
==Specializations==
 
For player characters, Primary Specializations offer 30 purchasable Abilities and can be activated as Primary or Secondary, while Secondary Specializations offer only purchasable 15 Abilities and are only available as a Secondary Specialization. In total, each Specialization offers three perks:
 
*A passive bonus scaling with the points spent in that Specialization (Must have one point in the tree to initially activate)
  +
*Any of the purchased Abilities
 
*Unlocks (e.g., [[starship traits]], [[Training Manual]]s for your BOffs, or the ability to purchase Primary Specialization-specific [[kit]] modules)
  +
Only two Specializations can be active for a player character at the same time (one as Primary, one as Secondary). Inactive specializations do not grant their Passive buff, nor activate any of their purchased Abilities. Unlocks, however, remain available, even for inactive specializations.
  +
*Having one Primary Specialization active will grant the player access to all tiers (I-IV) of the Specialization, provided it has been completed before hand.
  +
*Having one Secondary Specialization active will grant the player access to the first two Tiers of a Primary Specialization, or the entirety of a Secondary-only Specialization (I-II).
  +
  +
===Available specializations===
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{{Reputation
  +
|color1 = #ff5f50
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|color2 = #a0c1b9
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|icon = File:Command Specialization icon.png
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|link = Command Officer (specialization)
  +
|name = Command Officer
  +
|desc = Leaders and Generals, the Command Officer is trained to improve the effectiveness and coordination of those under their command.
  +
|released = Delta Rising (mid-season update)
  +
}}
  +
{{Reputation
  +
|color1 = #483d8b
  +
|color2 = #a0c1b9
  +
|icon = File:Intelligence Specialization icon.png
 
|link = Intelligence Officer (specialization)
  +
|name = Intelligence Officer
 
|desc = Specializes in finding weaknesses in foes and remaining undetected, while countering the same.
  +
|released = Delta Rising
  +
}}
  +
{{Reputation
  +
|color1 = #bbb859
  +
|color2 = #a0c1b9
  +
|icon = File:Miracle Worker Specialization icon.png
  +
|link = Miracle Worker (specialization)
  +
|name = Miracle Worker
  +
|desc = Miracle Workers are the galaxy's best, using their ingenuity and years of experience to come up with creative solutions to abnormal problems and know the real limitations on their equipment.
  +
|released = Season Fourteen: Emergence
  +
}}
  +
{{Reputation
  +
|color1 = #4e98cc
  +
|color2 = #a0c1b9
  +
|icon = File:Pilot Specialization icon.png
  +
|link = Pilot (specialization)
  +
|name = Pilot
 
|desc = Pushing the upper limits of starship maneuverability.
  +
|released = Delta Rising
  +
}}
  +
{{Reputation
  +
|color1 = #233778
  +
|color2 = #a0c1b9
  +
|icon = File:Temporal Operative Specialization icon.png
 
|link = Temporal Operative (specialization)
  +
|name = Temporal Operative
 
|desc = Temporal Operatives can carefully manipulate the fabric of reality to turn probability and causality on its head, shifting the tide of battle in their favor.
  +
|released = Agents of Yesterday
  +
}}
  +
  +
{{Reputation
  +
|color1 = #cd853f
  +
|color2 = #a0c1b9
  +
|icon = File:Constable Specialization icon.png
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|link = Constable (specialization)
  +
|name = Constable
  +
|desc = Centers on a unique mechanic - your Antagonist.
  +
|released = Season Fourteen: Emergence (mid-season update)
  +
}}
  +
{{Reputation
  +
|color1 = #2e8b57
  +
|color2 = #a0c1b9
  +
|icon = File:Commando Specialization icon.png
  +
|link = Commando (specialization)
  +
|name = Commando
 
|desc = Specialized in ground assaults, and making the most of your weaponry and equipment.
  +
|released = Delta Rising
  +
}}
  +
{{Reputation
  +
|color1 = #8db600
  +
|color2 = #a0c1b9
  +
|icon = File:Strategist Specialization icon.png
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|link = Strategist (specialization)
  +
|name = Strategist
  +
|desc = Experts in developing and adapting battlefield plans, Strategists are prized for their ability to react to the conditions of multi-ship combat.
  +
|released = Season Eleven: New Dawn (mid-season update)
  +
}}
   
 
==Gaining and spending specialization points==
 
==Gaining and spending specialization points==
 
Starting with level 51, each level-up provides a '''specialization point'''. Spending 10 points in a specialization that is available as either Primary or Secondary unlocks the ability to [[Research and Development|craft]] Specialization [[Training Manual]]s. These can teach Bridge Officers in that Specialization, adding to them the option to activate it, thereby unlocking special space and ground [[Bridge officer and kit abilities|abilities]].
 
Starting with level 51, each level-up provides a '''specialization point'''. Spending 10 points in a specialization that is available as either Primary or Secondary unlocks the ability to [[Research and Development|craft]] Specialization [[Training Manual]]s. These can teach Bridge Officers in that Specialization, adding to them the option to activate it, thereby unlocking special space and ground [[Bridge officer and kit abilities|abilities]].
   
After reaching the level cap (currently level 60), specialization points can still be earned indefinitely by filling the [[skill]] point bar the same way as during actual leveling (maxing out at 159,102 {{SP}} per captain specialization point). Specializations cannot be changed or reset because a character is able to acquire all the specialization points that can be spent. As of August 2016, there are 150 specialization points total, therefore one would need to fill their skill bar an additional 140 times to complete the current specialization skill list.
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After reaching the level cap (currently level 65), specialization points can still be earned indefinitely by filling the [[skill]] point bar the same way as during actual leveling (maxing out at 155,872 {{SP}} per captain specialization point). Specializations cannot be changed or reset because a character is able to acquire all the specialization points that can be spent. As of September 2019, there are 195 specialization points total, and therefore one would need to fill their skill bar an additional 180 times (earning a total of 28,056,960 {{SP}}) to complete the current specialization skill list.
   
 
=== Surplus Specialization Points ===
 
=== Surplus Specialization Points ===
Once all 180 Specializations have been earned, any surplus points earned are converted into [[dilithium]] ore {{ore}}.
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Once all 195 Specializations have been earned, any surplus points earned are converted into [[dilithium]] ore {{ore}}.
 
The rate is 2,880 {{ore}} per surplus point which is automatically credited to your character's supplies at the time your experience bar fills and also automatically resets the meter.
 
The rate is 2,880 {{ore}} per surplus point which is automatically credited to your character's supplies at the time your experience bar fills and also automatically resets the meter.
   
Note that bonus Specialization points, such as from Featured episodes or Admiralty (Federation Tour of Duty 10 namely), earned prior to Season 11.5 do not count towards this limit. Points earned prior to this will simply add to your total limit before conversion starts.
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Note that bonus Specialization points, such as from [[Featured TFO Reward]]s or Admiralty ([[Admiralty_System#Tour_of_Duty|Federation Tour of Duty 10]] namely), earned prior to Season 11.5 do not count towards this limit. Points earned prior to this will simply add to your total limit before conversion starts.
   
  +
== Tutorial ==
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Once a character reaches level 51, a short optional tutorial will be offered in-game, as follows:
  +
{{Missiontext|
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* (1/9) You have earned your first Captain Specialization Point. To begin a brief tutorial on this system, click anywhere in this message to continue. Or, click the X in the top-right to cancel.
   
  +
* (2/9) Your list of available Specializations can be seen here ''(Skills window, default hotkey: K)''. Selecting any of them will show details about Abilities and Unlocks they offer, and allow you to spend Specialization points to advance your Captain.
==Specializations==
 
  +
For player characters, most specializations offer 30 selectable tree-abilities and can be activated as Primary or Secondary, while some offer merely 15 tree-abilities and are only available as secondary specialization. In total, each specialization offers three perks:
 
  +
:Click on the 'Intelligence Officer' Specialization.
*A passive bonus scaling with the points spent in that specialization (Must have one point in the tree to initially activate)
 
  +
*Any of the selected tree-abilities
 
  +
* (3/9) The Progress Bar ''(at the bottom of Skill window > Specialization tab)'' reflects your current status within a Specialization tree, and displays the bonuses that can be unlocked in that tree. Clicking anywhere on this bar will display all Unlocks available in that tree.
*Unlocks (e.g., [[starship traits]], [[Training Manual]]s for your BOffs, or the ability to wear specific [[kit]] modules)
 
  +
Only two specializations can be active for a player character at the same time (one as Primary, one as Secondary). Whether a specialization is active as Primary or Secondary does not matter. (Edit: A secondary specialization will not allow you to use any unlocked active specialization skills, which are activated from your hotbar. i.e. you can not have intelligence fleet [intelligence spec] and lone wolf [pilot spec] on your hotbar at the same time. Only the currently selected primary specialization will make such skills available to use.) Inactive specializations do neither grant their inert buff, nor any of their tree-abilities. Unlocks, however, remain available, even for inactive specializations.
 
  +
* (4/9) Abilities that can be purchased in any Specialization are displayed here ''(in the center part of Skill window > Specialization tab)''. Selecting any Ability will show more information to the left. You may need to scroll down to see the higher tiers of Abilities, which will unlock as you spend points within a Specialization.
   
  +
: Select one of the two available Abilities from the top of the tree.
For Bridge Officers, only a single specialization may be active at once, which then gives access to specific [[Bridge officer and kit abilities|abilities]] but grants no other perks.
 
===Command Officer (primary or secondary)===
 
:''See also: [[Captain Specialization/Command skills]]''
 
[[File:Command Officer tree.png.png|thumb|The Command Officer-Tree]]
 
Specializes in the concept of coordination and communication, giving access to abilities that allow your entire team to exceed previous limitations and perform more effectively as a unit.
 
*'''Scaling bonus''':
 
**[[File:QueueSpace.png|12px]] +5% base +0.33% maximum hull capacity per point spent (maximum of 15%)
 
**[[File:QueueGround.png|12px]] +5% base +0.33% maximum health chance per point spent (maximum of 15%)
 
*8 points spent - unlock:
 
**Ability to equip {{common}} [[Kit|Command Kit Modules]] (purchased through the [[Dilithium Store]])
 
*10 points spent - unlock:
 
**Ability to craft Command Specialization [[Training Manual]] for Bridge Officers, including pre-trained abilities (4 space, 4 ground)
 
*13 points spent - unlock:
 
**Ability to equip {{uncommon}} Command Kit Modules (purchased through the Dilithium Store)
 
*15 points spent - unlock:
 
**[[Starship Trait]] - {{Trait|Command Frequency}} (“Low Health” requirement is removed from {{ability|Fleet Support}}; cooldown of Fleet Support reduced by 5 minutes)
 
*18 points spent - unlock:
 
**Ability to equip {{rare}} Command Kit Modules (purchased through the Dilithium Store)
 
*22 points spent - unlock:
 
**Ability to craft Bridge Officer [[Training Manual]]s, Command Specialization Rank III
 
*27 points spent - unlock:
 
**Ability to equip {{very rare}} Command Kit Modules (purchased through the Dilithium Store)
 
*30 points spent - unlock:
 
**[[Starship Trait]] - {{Trait|Improved Command Frequency}} (“Low Health” requirement is removed from {{ability|Fleet Support}}; cooldown of Fleet Support reduced by 10 minutes)
 
{{clear}}
 
   
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* (5/9) While any Ability is selected, click the Accept button to purchase it. All Abilities cost a single Specialization point, but many require previous Abilities to have been unlocked before they are available.
===Intelligence Officer (primary or secondary)===
 
:''See also: [[Captain Specialization/Intelligence skills]]''
 
[[File:Intelligence Officer tree.png|thumb|The Intelligence Officer-Tree]]
 
Specializes in finding weaknesses and remaining undetected, while counter the same.
 
*'''Scaling bonus''':
 
**[[File:QueueSpace.png|12px]] +5% base +0.33% defense per point spent (maximum of 15%)
 
**[[File:QueueGround.png|12px]] +5% base +0.33% dodge chance per point spent (maximum of 15%)
 
*8 points spent - unlock:
 
**Ability to equip {{common}} [[Kit|Intelligence Kit Modules]] (purchased through the [[Dilithium Store]])
 
*10 points spent - unlock:
 
**Ability to craft Intelligence Specialization [[Training Manual]] for Bridge Officers, including pre-trained abilities (4 space, 4 ground)
 
*13 points spent - unlock:
 
**Ability to equip {{uncommon}} Intelligence Kit Modules (purchased through the Dilithium Store)
 
*15 points spent - unlock:
 
**[[Starship Trait]] - {{Trait|Predictive Algorithms}} (self-debuff and accuracy boost)
 
*18 points spent - unlock:
 
**Ability to equip {{rare}} Intelligence Kit Modules (purchased through the Dilithium Store)
 
*22 points spent - unlock:
 
**Ability to craft Bridge Officer [[Training Manual]]s, Intelligence Specialization Rank III
 
*27 points spent - unlock:
 
**Ability to equip {{very rare}} Intelligence Kit Modules (purchased through the Dilithium Store)
 
*30 points spent - unlock:
 
**[[Starship Trait]] - {{Trait|Improved Predictive Algorithms}} (self-debuff and higher accuracy boost)
 
{{clear}}
 
   
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: With an eligible Ability, click 'Accept' to purchase it, and then confirm your selection.
===Miracle Worker (primary or secondary)===
 
:''See also: [[Captain Specialization/Miracle Worker skills]]''
 
[[File:Miracle Worker tree.png|thumb|The Miracle Worker Tree]]
 
The experts in their respective fields, their ingenuity and adaptability to the problems at hand have led to them being named Miracle Workers.
 
*'''Scaling bonus''':
 
**[[File:QueueSpace.png|12px]] 5-50% of Maximum Hull Regeneration
 
**[[File:QueueGround.png|12px]] 5-50% of Maximum Hit Points Regeneration
 
*8 points spent - unlock:
 
**Ability to equip {{common}} [[Kit| Miracle Worker Kit Modules]] (purchased through the [[Dilithium Store]])
 
*10 points spent - unlock:
 
**Ability to craft Miracle Worker Specialization [[Training Manual]] for Bridge Officers, including pre-trained abilities (4 space, 4 ground)
 
*13 points spent - unlock:
 
**Ability to equip {{uncommon}} Miracle Worker Kit Modules (purchased through the Dilithium Store)
 
*15 points spent - unlock:
 
**[[Starship Trait]] - {{Trait|Going the Extra Mile}} (Improves the effectiveness of your Captain and Bridge Officer Heals. If you heal someone while they are above 90% Maximum Hull, they additionally gain a boost to Maximum Hull Capacity for a short duration.)
 
*18 points spent - unlock:
 
**Ability to equip {{rare}} Miracle Worker Kit Modules (purchased through the Dilithium Store)
 
*22 points spent - unlock:
 
**Ability to craft Bridge Officer [[Training Manual]]s Miracle Worker Specialization Rank III
 
*27 points spent - unlock:
 
**Ability to equip {{very rare}} Miracle Worker Kit Modules (purchased through the Dilithium Store)
 
*30 points spent - unlock:
 
**[[Starship Trait]] - [[File:Mastery trait going the extra mile.png|24px]]{{Trait|Going the Extra Mile}} (Improves the effectiveness of your Captain and Bridge Officer Heals. If you heal someone while they are above 90% Maximum Hull, they additionally gain a boost to Maximum Hull Capacity for a short duration.)
 
{{clear}}
 
   
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:''(NB. There is no need to purchase either of the two abilities to proceed with the tutorial, it is alternatively possible to just click on the tutorial message to proceed.)''
===Pilot (primary or secondary)===
 
:''See also: [[Captain Specialization/Pilot skills]]''
 
[[File:Pilot tree.png|thumb|The Pilot-Tree]]
 
Pushing the upper limits of starship maneuverability.
 
*'''Scaling bonus''':
 
**[[File:QueueSpace.png|12px]] +10% base +1% turn rate per point spent (maximum of 40%)
 
*10 points spent - unlock:
 
**Ability to craft Pilot Specialization [[Training Manual]] for Bridge Officers, including pre-trained abilities (4 space)
 
*15 points spent - unlock: [[Starship Trait]] - {{Trait|Pedal to the Metal}} (+1% All Damage boost (stacks 10 times) for maintaining 100% throttle)
 
*22 points spent - unlock:
 
**Ability to craft Bridge Officer [[Training Manual]]s, Pilot Specialization Rank III
 
*30 points spent - unlock: [[Starship Trait]] - [[File:Mastery trait pedal to the metal.png|24px]] [[Starship Mastery/Starship Traits/Pedal to the Metal|Improved Pedal to the Metal]] (+2% All Damage boost (stacks 10 times) for maintaining 100% throttle)
 
{{clear}}
 
   
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* (6/9) All purchased Abilities are enabled as long as their Specialization is currently active. Specializations assigned as Primary will enable all purchased Abilities from a tree, while those assigned as Secondary will enable the Abilities from Tier 1 and Tier 2. You may have one Primary and one Secondary specialization active at any given time.
=== Temporal Operative (primary or secondary)===
 
:''See also: [[Captain Specialization/Temporal Operative skills]]''
 
[[File:Temporal Operative tree.png|thumb|The Temporal Operative-Tree]]
 
Specializes in carefully manipulating the fabric of reality to turn probability and causality on its head, shifting the tide of battle in their favor.
 
*'''Scaling bonus''':
 
**[[File:QueueSpace.png|12px]] +5-50 Exotic Particle Generator Skill
 
**[[File:QueueGround.png|12px]] +5-50 Kit Performance Skill
 
*8 points spent - unlock:
 
**Ability to equip {{common}} [[Kit| Temporal Operative Kit Modules]] (purchased through the [[Dilithium Store]])
 
*10 points spent - unlock:
 
**Ability to craft Temporal Operative Specialization [[Training Manual]] for Bridge Officers, including pre-trained abilities (4 space, 4 ground)
 
*13 points spent - unlock:
 
**Ability to equip {{uncommon}} Temporal Operative Kit Modules (purchased through the Dilithium Store)
 
*15 points spent - unlock:
 
**[[Starship Trait]] - {{Trait|Non-Linear Progression }} (Restore a small amount of Hull and Shields every sec while remaining in Reverse)
 
*18 points spent - unlock:
 
**Ability to equip {{rare}} Temporal Operative Kit Modules (purchased through the Dilithium Store)
 
*22 points spent - unlock:
 
**Ability to craft Bridge Officer [[Training Manual]]s Temporal Operative Specialization Rank III
 
*27 points spent - unlock:
 
**Ability to equip {{very rare}} Temporal Operative Kit Modules (purchased through the Dilithium Store)
 
*30 points spent - unlock:
 
**[[Starship Trait]] - {{Trait|Improved Non-Linear Progression }} ( Reduce all Recharge Timers by 0.2sec every sec while remaining in Reverse)
 
{{clear}}
 
   
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* (7/9) Any Unlocks ''(on the bottom Progress Bar of Skill window > Specialization tab)'' you have earned are permanently enabled, even if their associated Specialization is inactive.
===Commando (secondary only)===
 
[[File:Commando tree.png|thumb|The Commando-Tree]]
 
:''See also: [[Captain Specialization/Commando skills]]''
 
Specialized in ground assaults, and making the most of your weaponry and equipment.
 
*'''Scaling bonus''':
 
**[[File:QueueGround.png|12px]] +5% base + 0.3% weapon and melee damage per point spent
 
*15 points spent - unlock: [[Starship Trait]] - {{Trait|Demolition Teams}} (shield-ignoring damage at close range)
 
{{clear}}
 
   
  +
* (8/9) Additional Abilities may still be purchased from a Specialization regardless of its status as Primary or Secondary, but will not be enabled unless the Specialization is made active.
===Constable (secondary only)===
 
[[File:Constable tree.png|thumb|The Constable-Tree]]
 
:''See also: [[Captain Specialization/Constable skills]]''
 
Marks [[player]]'s main target as Antagonist. While fighting the Antagonist, abilities from this specialization allow the player to be more effective in combat. Player will suffer reduced effects from other foes, and will be more effective at taking the Antagonist down.
 
*'''Scaling bonus''':
 
**[[File:QueueSpace.png|12px]][[File:QueueGround.png|12px]] + Armor Penetration vs Antagonist
 
*15 points spent - unlock: [[Starship Trait]] - [[File:Mastery trait arrest.png|24px]]{{Trait|Arrest}} (-Recharge on Boff abilities)
 
{{clear}}
 
   
  +
* (9/9) Additional Specialization Points will be earned each time your Experience Point bar is filled, even after you reach maximum level. If you have purchased all available Abilities, additional Specialization points will be automatically converted to {{ore}} Dilithium Ore.
===Strategist (secondary only)===
 
  +
}}
[[File:Strategist tree.png|thumb|The Strategist-Tree]]
 
  +
== See also ==
:''See also: [[Captain Specialization/Strategist skills]]''
 
  +
* [[Bridge officer and kit abilities]]
Specialized in improving the {{abilityicon|Threatening Stance|Federation|24px}} {{ability|Threatening Stance}} ability.
 
*'''Scaling bonus''':
 
**[[File:QueueSpace.png|12px]] + Shield strength per point spent
 
*15 points spent - unlock: [[Starship Trait]] - [[File:Unconventional Tactics icon.png|24px]]{{Trait|Unconventional Tactics}} (increased damage while Brace For Impact is active)
 
{{clear}}
 
   
 
== External links ==
 
== External links ==
Line 176: Line 142:
   
 
{{Character specialization}}
 
{{Character specialization}}
[[Category: Glossary]]
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[[Category:Glossary]]
[[Category: Game play]]
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[[Category:Game play]]
[[Category: Delta Rising]]
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[[Category:Captain specializations|*]]
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[[Category:Delta Rising]]

Revision as of 12:38, 17 October 2020

Status Window Specializations

The Specializations tab of the Character Status window (default hotkey: K)

Captain and Bridge Officer Specializations are, in addition to the skill and trait systems, a key to individualizing and specializing your character and Bridge Officers.

Captain Specializations are a form of skill progression that is opened after achieving Level 50 and therefore completing the main skill tree. Each specialization grants three different perks: 1) An inert buff scaling with the points spent in it, 2) any of the selected tree-abilities, 3) certain unlocks (e.g., starship traits) depending on the amount of points spent. Two specializations may be active at once (primary & secondary); inactive specializations do not grant their buff or tree-abilities, while unlocks shown in the bottom Progress Bar still remain enabled. For Bridge Officers, only a single specialization may be active (granting new abilities but no further buffs).

Specializations

For player characters, Primary Specializations offer 30 purchasable Abilities and can be activated as Primary or Secondary, while Secondary Specializations offer only purchasable 15 Abilities and are only available as a Secondary Specialization. In total, each Specialization offers three perks:

  • A passive bonus scaling with the points spent in that Specialization (Must have one point in the tree to initially activate)
  • Any of the purchased Abilities
  • Unlocks (e.g., starship traits, Training Manuals for your BOffs, or the ability to purchase Primary Specialization-specific kit modules)

Only two Specializations can be active for a player character at the same time (one as Primary, one as Secondary). Inactive specializations do not grant their Passive buff, nor activate any of their purchased Abilities. Unlocks, however, remain available, even for inactive specializations.

  • Having one Primary Specialization active will grant the player access to all tiers (I-IV) of the Specialization, provided it has been completed before hand.
  • Having one Secondary Specialization active will grant the player access to the first two Tiers of a Primary Specialization, or the entirety of a Secondary-only Specialization (I-II).

Available specializations

Command Specialization icon Command Officer
Leaders and Generals, the Command Officer is trained to improve the effectiveness and coordination of those under their command.
Released with Delta Rising (mid-season update)
Intelligence Specialization icon Intelligence Officer
Specializes in finding weaknesses in foes and remaining undetected, while countering the same.
Released with Delta Rising
Miracle Worker Specialization icon Miracle Worker
Miracle Workers are the galaxy's best, using their ingenuity and years of experience to come up with creative solutions to abnormal problems and know the real limitations on their equipment.
Released with Season Fourteen: Emergence
Pilot Specialization icon Pilot
Pushing the upper limits of starship maneuverability.
Released with Delta Rising
Temporal Operative Specialization icon Temporal Operative
Temporal Operatives can carefully manipulate the fabric of reality to turn probability and causality on its head, shifting the tide of battle in their favor.
Released with Agents of Yesterday


Constable Specialization icon Constable
Centers on a unique mechanic - your Antagonist.
Released with Season Fourteen: Emergence (mid-season update)
Commando Specialization icon Commando
Specialized in ground assaults, and making the most of your weaponry and equipment.
Released with Delta Rising
Strategist Specialization icon Strategist
Experts in developing and adapting battlefield plans, Strategists are prized for their ability to react to the conditions of multi-ship combat.
Released with Season Eleven: New Dawn (mid-season update)

Gaining and spending specialization points

Starting with level 51, each level-up provides a specialization point. Spending 10 points in a specialization that is available as either Primary or Secondary unlocks the ability to craft Specialization Training Manuals. These can teach Bridge Officers in that Specialization, adding to them the option to activate it, thereby unlocking special space and ground abilities.

After reaching the level cap (currently level 65), specialization points can still be earned indefinitely by filling the skill point bar the same way as during actual leveling (maxing out at 155,872 Experience Point icon per captain specialization point). Specializations cannot be changed or reset because a character is able to acquire all the specialization points that can be spent. As of September 2019, there are 195 specialization points total, and therefore one would need to fill their skill bar an additional 180 times (earning a total of 28,056,960 Experience Point icon) to complete the current specialization skill list.

Surplus Specialization Points

Once all 195 Specializations have been earned, any surplus points earned are converted into dilithium ore Dilithium Ore icon. The rate is 2,880 Dilithium Ore icon per surplus point which is automatically credited to your character's supplies at the time your experience bar fills and also automatically resets the meter.

Note that bonus Specialization points, such as from Featured TFO Rewards or Admiralty (Federation Tour of Duty 10 namely), earned prior to Season 11.5 do not count towards this limit. Points earned prior to this will simply add to your total limit before conversion starts.

Tutorial

Once a character reaches level 51, a short optional tutorial will be offered in-game, as follows:

  • (1/9) You have earned your first Captain Specialization Point. To begin a brief tutorial on this system, click anywhere in this message to continue. Or, click the X in the top-right to cancel.
  • (2/9) Your list of available Specializations can be seen here (Skills window, default hotkey: K). Selecting any of them will show details about Abilities and Unlocks they offer, and allow you to spend Specialization points to advance your Captain.
Click on the 'Intelligence Officer' Specialization.
  • (3/9) The Progress Bar (at the bottom of Skill window > Specialization tab) reflects your current status within a Specialization tree, and displays the bonuses that can be unlocked in that tree. Clicking anywhere on this bar will display all Unlocks available in that tree.
  • (4/9) Abilities that can be purchased in any Specialization are displayed here (in the center part of Skill window > Specialization tab). Selecting any Ability will show more information to the left. You may need to scroll down to see the higher tiers of Abilities, which will unlock as you spend points within a Specialization.
Select one of the two available Abilities from the top of the tree.
  • (5/9) While any Ability is selected, click the Accept button to purchase it. All Abilities cost a single Specialization point, but many require previous Abilities to have been unlocked before they are available.
With an eligible Ability, click 'Accept' to purchase it, and then confirm your selection.
(NB. There is no need to purchase either of the two abilities to proceed with the tutorial, it is alternatively possible to just click on the tutorial message to proceed.)
  • (6/9) All purchased Abilities are enabled as long as their Specialization is currently active. Specializations assigned as Primary will enable all purchased Abilities from a tree, while those assigned as Secondary will enable the Abilities from Tier 1 and Tier 2. You may have one Primary and one Secondary specialization active at any given time.
  • (7/9) Any Unlocks (on the bottom Progress Bar of Skill window > Specialization tab) you have earned are permanently enabled, even if their associated Specialization is inactive.
  • (8/9) Additional Abilities may still be purchased from a Specialization regardless of its status as Primary or Secondary, but will not be enabled unless the Specialization is made active.
  • (9/9) Additional Specialization Points will be earned each time your Experience Point bar is filled, even after you reach maximum level. If you have purchased all available Abilities, additional Specialization points will be automatically converted to Dilithium Ore icon Dilithium Ore.

See also

External links

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Character development in Star Trek Online
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