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(Added tier 1 Space skills for intel officer tree.)
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==Specializations==
 
==Specializations==
 
For player characters, most specializations offer 30 selectable tree-abilities and can be activated as Primary or Secondary, while some offer merely 15 tree-abilities and are only available as secondary specialization. In total, each specialization offers three perks:
 
For player characters, most specializations offer 30 selectable tree-abilities and can be activated as Primary or Secondary, while some offer merely 15 tree-abilities and are only available as secondary specialization. In total, each specialization offers three perks:
*An inert bonus scaling with the points spent in that specialization
+
*A passive bonus scaling with the points spent in that specialization (Must have one point in the tree to initially activate)
 
*Any of the selected tree-abilities
 
*Any of the selected tree-abilities
 
*Unlocks (e.g., [[starship traits]], [[Training Manual]]s for your BOffs, or the ability to wear specific [[kit]] modules)
 
*Unlocks (e.g., [[starship traits]], [[Training Manual]]s for your BOffs, or the ability to wear specific [[kit]] modules)

Revision as of 15:32, 1 February 2016

Status Window Specializations

The Specializations tab of the Character Status window

Captain and Bridge Officer Specializations are, in addition to the skill and trait systems, a key to individualizing and specializing your character and Bridge Officers.

Captain Specializations are a form of skill progression that is opened after achieving Level 50 and therefore completing the main skill tree. Each specialization grants three different perks: 1) An inert buff scaling with the points spent in it, 2) any of the selected tree-abilities, 3) certain unlocks (e.g., starship traits) depending on the amount of points spent. Two specializations may be active at once (primary & secondary); inactive specializations do not grant their buff or tree-abilities (only unlocks remain available). For Bridge Officers, only a single specialization may be active (granting new abilities but no further buffs).

Gaining and spending specialization points

Starting with level 51, each level-up provides a specialization point. Spending 10 points in a specialization that is available as either Primary or Secondary unlocks the ability to craft Specialization Training Manuals. These can teach Bridge Officers in that Specialization, adding to them the option to activate it, thereby unlocking special space and ground abilities.

After reaching the level cap (currently level 60), specialization points can still be earned indefinitely by filling the skill point bar the same way as during actual leveling (maxing out at 159,102 Experience Point icon per captain specialization point). Specializations cannot be changed or reset because a character is able to acquire all the specialization points that can be spent. As of August 2015, there are 105 specialization points total, therefore one would need to fill their skill bar an additional 95 times to complete the current specialization skill list.

As the Tutorial on Specialization Points indicates, once all Specializations have been purchased, any surplus points earned are converted into dilithium ore Dilithium Ore icon. At the time of this posting, the rate is 2,880 Dilithium Ore icon per surplus point which is automatically credited to your character's supplies at the time your experience bar fills and also automatically resets the meter. Note that some surplus points may be accumulated after the maximum before this begins happening (~4). This number is variable because some methods of gaining Specialization points, such as from special event reward boxes and the Federation Admiralty Tour of Duty, will not be recognized for conversion to ore and will simply add more points to your surplus.

Specializations

For player characters, most specializations offer 30 selectable tree-abilities and can be activated as Primary or Secondary, while some offer merely 15 tree-abilities and are only available as secondary specialization. In total, each specialization offers three perks:

  • A passive bonus scaling with the points spent in that specialization (Must have one point in the tree to initially activate)
  • Any of the selected tree-abilities
  • Unlocks (e.g., starship traits, Training Manuals for your BOffs, or the ability to wear specific kit modules)

Only two specializations can be active for a player character at the same time (one as Primary, one as Secondary). Whether a specialization is active as Primary or Secondary does not matter. Inactive specializations do neither grant their inert buff, nor any of their tree-abilities. Unlocks, however, remain available, even for inactive specializations. For Bridge Officers, only a single specialization may be active at once, which then gives access to specific abilities but grants no other buffs.

Command Officer (primary or secondary)

File:Command Officer tree.png.png

The Command Officer-tree

Specializes in the concept of coordination and communication, giving access to abilities that allow your entire team to exceed previous limitations and perform more effectively as a unit.

  • Scaling bonus:
    • QueueSpace +5% base +0.33% maximum hull capacity per point spent (maximum of 15%)
    • QueueGround +5% base +0.33% maximum health chance per point spent (maximum of 15%)
  • 8 points spent - unlock:
  • 10 points spent - unlock:
    • Ability to craft Command Specialization Training Manual for Bridge Officers, including pre-trained abilities (4 space, 4 ground)
  • 13 points spent - unlock:
    • Ability to equip Uncommon Command Kit Modules (purchased through the Dilithium Store)
  • 15 points spent - unlock:
  • 18 points spent - unlock:
    • Ability to equip Rare Command Kit Modules (purchased through the Dilithium Store)
  • 22 points spent - unlock:
    • Ability to craft Bridge Officer Training Manuals, Command Specialization Rank III
  • 27 points spent - unlock:
    • Ability to equip Very Rare Command Kit Modules (purchased through the Dilithium Store)
  • 30 points spent - unlock:


Intelligence Officer (primary or secondary)

Intelligence Officer tree

The Intelligence Officer-tree

Specializes in finding weaknesses and remaining undetected, while counter the same.

  • Scaling bonus:
    • QueueSpace +5% base +0.33% defense per point spent (maximum of 15%)
    • QueueGround +5% base +0.33% dodge chance per point spent (maximum of 15%)
  • 8 points spent - unlock:
  • 10 points spent - unlock:
    • Ability to craft Intelligence Specialization Training Manual for Bridge Officers, including pre-trained abilities (4 space, 4 ground)
  • 13 points spent - unlock:
    • Ability to equip Uncommon Command Kit Modules (purchased through the Dilithium Store)
  • 15 points spent - unlock:
  • 18 points spent - unlock:
    • Ability to equip Rare Intelligence Kit Modules (purchased through the Dilithium Store)
  • 22 points spent - unlock:
    • Ability to craft Bridge Officer Training Manuals, Intelligence Specialization Rank III
  • 27 points spent - unlock:
    • Ability to equip Very Rare Intelligence Kit Modules (purchased through the Dilithium Store)
  • 30 points spent - unlock:



Intelligence Officer Tree

To unlock a MK II version of a ground skill within the intelligence officer tree, you will first need to unlock the MK I version of it.

Ground Skills - Tier 1

Flank Protection I
Damage Dealt from flanking angles deals less damage than normal.
* Incoming Flanking Damage Reduced by 10%.
Flank Protection II
Damage dealt from flanking angles deals less damage than normal.
* Incoming Flanking Damage Reduced by 20%.


Flank Refraction I
Attackers that Flank you have a chance to be Placated for a short duration.
* When Flanked, 5% Chance: Placate Attacker for 5 sec (Max once every 30 seconds)
Flank Refraction II
Attackers that Flank you have a chance to be Placated for a short duration.
* When Flanked, 10% Chance: Placate Attacker for 5 sec (Max once every 30 seconds)
Flank Refraction III
Attackers that Flank you have a chance to be Placated for a short duration.
* When Flanked, 15% Chance: Placate Attacker for 5 sec (Max once every 30 seconds)


Space Skills - Tier 1

Hide Weakness I
When a shield facing is reduced to zero capacity, gain damage resistance along that arc facing. (Not triggered by Shields Offline)
When any shield facing depleted: +20 All Damage Resistance Rating for 5 sec, along the exposed arc (Max once every 30 seconds)
Hide Weakness II
When a shield facing is reduced to zero capacity, gain damage resistance along that arc facing. (Not triggered by Shields Offline)
When any shield facing depleted: +35 All Damage Resistance Rating for 5 sec, along the exposed arc (Max once every 30 seconds)
Hide Weakness III
When a shield facing is reduced to zero capacity, gain damage resistance along that arc facing. (Not triggered by Shields Offline)
When any shield facing depleted: +50 All Damage Resistance Rating for 5 sec, along the exposed arc (Max once every 30 seconds)


Automated Reinforcement I
When a shield facing is reduced to zero capacity, gain shield regeneration to all facings. (Not triggered by Shields Offline)
When any shield facing depleted: +222.4 Shield Regeneration every 1 sec for 10 sec, to all facings (Max once every 30 seconds)
Automated Reinforcement II
When a shield facing is reduced to zero capacity, gain shield regeneration to all facings. (Not triggered by Shields Offline)
When any shield facing depleted: +317.7 Shield Regeneration every 1 sec for 10 sec, to all facings (Max once every 30 seconds)



Pilot (primary or secondary)

Pilot tree

The Pilot-tree

Pushing the upper limits of starship maneuverability.

  • Scaling bonus:
    • QueueSpace +10% base +1% turn rate per point spent (maximum of 40%)
  • 10 points spent - unlock:
    • Ability to craft Pilot Specialization Training Manual for Bridge Officers, including pre-trained abilities (4 space)
  • 15 points spent - unlock: Starship Trait - Pedal to the Metal (+1% All Damage boost (stacks 10 times) for maintaining 100% throttle)
  • 22 points spent - unlock:
  • 30 points spent - unlock: Starship Trait - Improved Pedal to the Metal (+2% All Damage boost (stacks 10 times) for maintaining 100% throttle)


Commando (secondary only)

Commando tree

The Commando-tree

Specialized in ground assaults, and making the most of your weaponry and equipment.

  • Scaling bonus:
    • QueueGround +5% base + 0.3% weapon and melee damage per point spent
  • 15 points spent - unlock: Starship Trait - Demolition Teams (shield-ignoring damage at close range)


External link

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Character development in Star Trek Online
QueueSpace Bridge Officer abilitiesQueueSpaceQueueGround Captain SpecializationsQueueSpaceQueueGround Career paths
QueueSpace Active Duty Officer SlotsQueueGround KitsQueueSpaceQueueGround SkillsQueueSpace Starship typesQueueSpaceQueueGround Traits