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Console - Engineering - Conductive RCS Accelerator
Very Rare Ship Engineering Console
Account Bind On Equip
Cannot Equip more than 1 of this Item
Any Ship
Values do not reflect skills or other modifiers

+__% Flight Turn Rate
+__ to listed modifier
When healed, applies Conductive Accelerator for 15 sec
  • 10% Shield Resistance for 15 sec
  • +20% Turn Rate
  • Effect can occur once every 30 sec
Value: __

The Conductive RCS Accelerator is an Engineering Console that improves a ship's turn rate. In addition, when your ship is healed the Conductive RCS Accelerator will activate, giving you a temporary boost to turn rate and shield hardness.

Obtaining[]

It is available for crafting when Level 15 Engineering School R&D is reached.

Stats[]

The Flight Turn Rate given is the same as on a standard RCS Accelerator:

Mk Level Flight Turn Rate
Mk XII Very Rare +40%
Mk XIII Very Rare
Mk XII Ultra Rare
+42.5%
Mk XIV Very Rare
Mk XIII Ultra Rare
+45%
Mk XIV Ultra Rare
Mk XIII Epic
+47.5%
Mk XV Ultra Rare
Mk XIV Epic
+50%
Mk XV Epic +52.5%


Modifiers[]

At Ultra Rare quality, these consoles gain an additional modifier that gives them the stats of a standard Engineering or Science Console of that mark and quality. For example, a Console - Engineering - Conductive RCS Accelerator Mk XII [ShldPwr] gives the same Shield Power boost as Console - Engineering - Field Emitter Mk XII. This makes them a direct upgrade to a standard Engineering console, or allows you to equip the equivalent of an extra Science console, with the catch being that you may only equip one Conductive RCS.

Engineering console modifiers[]

The majority of these modifiers are based on existing Engineering Consoles, which are listed in the "cf." column. Notes:

  • [HP] has no Engineering console equivalent. It scales the same as [ResAll].
  • [AuxPower] and the other power system mods currently give half as much power as they are supposed to, as do the [Pha], [Dis] and [Pla] mods.
Modifier Description Type                     Cf.
WpnPwr †
WepPwr ‡
+Weapon Power Setting Energy Setting ✓ †     ×2/3
ShldPwr †
ShPwr ‡
+Shield Power Setting Energy Setting ✓ †     ×2/3
EngPwr +Engine Power Setting Energy Setting     ×2/3
AuxPwr +Auxiliary Power Setting Energy Setting     ×2/3
HP +Starship Hull Capacity Skill   ×1/2 ×1/2    
EPS +Power Transfer Rate Special ×1/4   ×2/3
Turn +Flight Turn Rate Special ×1/2   ×2/3
HullHeal †
HullRepair ‡
+Starship Hull Restoration Skill ✓ ‡ ×1/2   ×2/3
SSRep +Resistance Rating vs. Duration of Subsystem Offline Special       ×2/3
ResA †
Res4b ‡
+Phaser Damage Resistance Rating
+Disruptor Damage Resistance Rating
+Plasma Damage Resistance Rating
+Tetryon Damage Resistance Rating
Resistance Rating (Armor) ✓ †     ×2/3
ResB †
Res4a ‡
+Plasma Damage Resistance Rating
+Tetryon Damage Resistance Rating
+Polaron Damage Resistance Rating
+Antiproton Damage Resistance Rating
Resistance Rating (Armor) ✓ †     ×2/3
PhaDis †
ResPhaDis ‡
+Phaser Damage Resistance Rating
+Disruptor Damage Resistance Rating
Resistance Rating (Plating) ✓ †     ×2/3
PlaTet †
ResPlaTet ‡
+Plasma Damage Resistance Rating
+Tetryon Damage Resistance Rating
Resistance Rating (Plating) ✓ †     ×2/3
PolAP †
ResPolAn ‡
+Polaron Damage Resistance Rating
+Antiproton Damage Resistance Rating
Resistance Rating (Plating) ✓ †     ×2/3
Kin+Phys †
ResKin+Phys ‡
+Physical Damage Resistance Rating
+Kinetic Damage Resistance Rating
Resistance Rating (Alloy)   ×1/2 ×2/3
ResAll +All Damage Resistance Rating Resistance Rating (Alloy)   ×1/2 ×2/3
Pha +Phaser Damage Resistance Rating Resistance Rating        
Dis +Disruptor Damage Resistance Rating Resistance Rating        
Pla +Plasma Damage Resistance Rating Resistance Rating        

Science console modifiers[]

The majority of these modifiers are based on existing Science Consoles, which are listed in the "cf." column.

Note: Restorative Particle Focusers and Exotic Particle Focusers have two modifiers: one will provide 1× the stats of a normal science console, while the other will provide 2/3× the stats. Thus, a "[DrainX]x2" actually gives 12/3× the stats, not 2×.

Modifier Description Type                     Cf.
CtrlX +Starship Control Expertise Skill or×2/3 ×2/3
DrainX +Starship Drain Expertise Skill or×2/3 ×2/3
EPG +Starship Exotic Particle Generator Skill or×2/3 ×2/3
HullReg In Combat: +% Hull Regeneration per minute
Out of Combat: +(twice)% Hull Regeneration per minute
Special       ×2/3
Per +Starship Perception Skill   ×2/3
ShHeal +Starship Shield Restoration Skill   ×2/3
ShHP +% Maximum Shield Capacity Special or×2/3   ×2/3
ShReg +% Shield Regeneraton Rate Special     ×2/3
Stealth +Starship Stealth Skill   ×2/3
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