Console - Tactical - Prefire Chamber
Common Ship Tactical Console
Values do not reflect skills or other modifiers
+__% Cannon Weapon Damage
The Prefire Chamber is a Tactical Console that adds a bonus to your starship cannon and turret energy damage. It affects all cannons and turrets regardless of damage type.
Stats[ | ]
Minimum Rank | Mk | Cannon Weapon Damage | |||||
---|---|---|---|---|---|---|---|
Common | Uncommon | Rare | Very Rare | Ultra Rare | Epic | ||
Lieutenant Levels 1-9 |
Mk I | +2.5% | +3.8% | +5% | +6.2% | +7.5% | +8.8% |
Mk II | +3.8% | +5% | +6.2% | +7.5% | +8.8% | +10% | |
Lt. Commander Levels 10-19 |
Mk III | +5% | +6.2% | +7.5% | +8.8% | +10% | +11.2% |
Mk IV | +6.2% | +7.5% | +8.8% | +10% | +11.2% | +12.5% | |
Commander Levels 20-29 |
Mk V | +7.5% | +8.8% | +10% | +11.2% | +12.5% | +13.8% |
Mk VI | +8.8% | +10% | +11.2% | +12.5% | +13.8% | +15% | |
Captain Levels 30-39 |
Mk VII | +10% | +11.2% | +12.5% | +13.8% | +15% | +16.2% |
Mk VIII | +11.2% | +12.5% | +13.8% | +15% | +16.2% | +17.5% | |
Rear Admiral, Lower Half Levels 40-45 |
Mk IX | +12.5% | +13.8% | +15% | +16.2% | +17.5% | +18.8% |
Mk X | +13.8% | +15% | +16.2% | +17.5% | +18.8% | +20% | |
Rear Admiral, Upper Half Levels 45-49 |
Mk XI | +15% | +16.2% | +17.5% | +18.8% | +20% | +21.3% |
Mk XII | +16.2% | +17.5% | +18.8% | +20% | +21.3% | +22.5% | |
Vice Admiral Levels 50+ |
Mk XIII | +17.5% | +18.8% | +20% | +21.3% | +22.5% | +23.8% |
Mk XIV | +18.8% | +20% | +21.3% | +22.5% | +23.8% | +25% | |
Mk XV | +20% | +21.3% | +22.5% | +23.8% | +25% | +26.2% |
Variants[ | ]
Console - Tactical - Bellum Prefire Chamber
Very Rare Ship Tactical Console
Character Bind On Pickup
Values do not reflect skills or other modifiers
+__% Cannon Weapon Damage
+__% Critical Hit Chance
Console - Tactical - Pax Prefire Chamber
Very Rare Ship Tactical Console
Character Bind On Pickup
Values do not reflect skills or other modifiers
+__% Cannon Weapon Damage
+__% Hull Capacity
See also: Fleet Tactical Consoles
Bellum and Pax variants of this console can be obtained from the Discovery Legends reputation system. These increase the Cannon damage, plus an additional boost to Critical Hit Chance or Hull Capacity, respectively.
Variant stats[ | ]
Bellum | Pax | |||
---|---|---|---|---|
Damage | Critical Hit Chance | Damage | Hull Capacity | |
Mk XII Rare | +23.4% | +1.1% | +18.7% | +8.8% |
Mk XIII Rare Mk XII VR |
+25% | +1.2% | +20% | +9.4% |
Mk XIV Rare Mk XIII VR |
+26.6% | +1.3% | +21.3% | +10% |
Mk XV Rare Mk XIV VR Mk XIII UR |
+28.1% | +1.3% | +22.5% | +10.5% |
Mk XV VR Mk XIV UR |
+29.7% | +1.4% | +23.8% | +11.1% |
Mk XV UR Mk XIV Epic |
+31.3% | +1.5% | +25% | +11.7% |
Mk XV Epic | +32.8% | +1.6% | +26.2% | +12.3% |
Alternatives[ | ]
Captains may wish to consider the following alternatives to this console:
- Phaser Relay to affect phaser cannons, turrets, and beams.
- Disruptor Induction Coil to affect disruptor cannons, turrets, and beams.
- Plasma Infuser to affect plasma cannons, turrets, and beams.
- Tetryon Pulse Generator to affect tetryon cannons, turrets, and beams.
- Polaron Phase Modulator to affect polaron cannons, turrets, and beams.
- Antiproton Mag Regulator to affect antiproton cannons, turrets, and beams.
But note that the above options only affect cannon and turrets of the relevant damage type.
Notes[ | ]
- Before the skill revamp in Season Five, this console used to improve the Starship Cannon Weapons skill, which no longer exists.