Console - Tactical - Zero Point Quantum Chamber
Common Ship Tactical Console
Values do not reflect skills or other modifiers
+__% Quantum Projectile Weapon Damage
The Zero Point Quantum Chamber is a Tactical Console that adds a bonus to your starship quantum projectile weapon damage. It affects both quantum torpedoes and mines.
Alternatives[]
Captains may wish to consider the following alternatives to this console:
- Variable Geometry Detonators to affect mines of any damage type, but not torpedoes.
- Warhead Yield Chamber to affect torpedoes of any damage type, but not mines.
Stats[]
Minimum Rank | Mk | Quantum Projectile Damage | |||||
---|---|---|---|---|---|---|---|
Common | Uncommon | Rare | Very Rare | Ultra Rare | Epic | ||
Lieutenant Levels 1-9 |
Mk I | +3.8% | +5.6% | +7.5% | +9.4% | +11.2% | +13.1% |
Mk II | +5.6% | +7.5% | +9.4% | +11.2% | +13.1% | +15% | |
Lt. Commander Levels 10-19 |
Mk III | +7.5% | +9.4% | +11.2% | +13.1% | +15% | +16.9% |
Mk IV | +9.4% | +11.2% | +13.1% | +15% | +16.9% | +18.8% | |
Commander Levels 20-29 |
Mk V | +11.2% | +13.1% | +15% | +16.9% | +18.8% | +20.6% |
Mk VI | +13.1% | +15% | +16.9% | +18.8% | +20.6% | +22.5% | |
Captain Levels 30-39 |
Mk VII | +15% | +16.9% | +18.8% | +20.6% | +22.5% | +24.4% |
Mk VIII | +16.9% | +18.8% | +20.6% | +22.5% | +24.4% | +26.2% | |
Rear Admiral, Lower Half Levels 40-45 |
Mk IX | +18.8% | +20.6% | +22.5% | +24.4% | +26.2% | +28.1% |
Mk X | +20.6% | +22.5% | +24.4% | +26.2% | +28.1% | +30% | |
Rear Admiral, Upper Half Levels 45-49 |
Mk XI | +22.5% | +24.4% | +26.2% | +28.1% | +30% | +31.9% |
Mk XII | +24.4% | +26.2% | +28.1% | +30% | +31.9% | +33.8% | |
Vice Admiral Levels 50+ |
Mk XIII | +26.2% | +28.1% | +30% | +31.9% | +33.8% | +35.6% |
Mk XIV | +28.1% | +30% | +31.9% | +33.8% | +35.6% | +37.5% | |
Mk XV | +30% | +31.9% | +33.8% | +35.6% | +37.5% | +39.4% |
Notes[]
Before the skill revamp in Season Five, this console used to improve the Starship Quantum Projectiles skill, which no longer exists.