The Constitution-class Temporal Light Cruiser is a Tier 6 Cruiser which may be flown by Starfleet characters and their allies, excluding Federation-aligned Romulan Republic characters. The faction restrictions of this starship can be removed by having a level 65 KDF character or by purchasing the Cross Faction Flying unlock from the Zen Store. This starship can be used from any level upon completion of the tutorial experience. As you level up, this ship gains additional hull, weapon slots, and console slots.
Players can obtain this starship from a [Special Requisition Choice Pack - Tier 6 Promotional Ship Choice Pack], which has a very rare chance to drop from a [Promotional R&D Pack] or a [Promotional Duty Officer Pack]. This box is bound to you until a ship is chosen. The boxed ship is not bound and so may be traded to other players or bought and sold on the Exchange for energy credits under the name [Special Requisition Pack - Temporal Light Cruiser [T6]], as well as under [Special Requisition Pack - 23rd Century Tier 6 Ship]. The choice box's contents depend on the player's faction; Federation players will receive the Constitution Temporal Light Cruiser when opening it.
- 1 Overview
- 2 Class variants
- 3 Starship Mastery
- 4 Abilities
- 5 Standard configuration
- 6 Scaling starship
- 7 Ship comparison
- 8 Admiralty ship
- 9 External links
A legendary Federation cruiser equipped with Molecular Reconstruction technology allowing it to assume one of three different configurations in battle. The ship also has an ominous device that allows for the execution of the infamous Corbomite Maneuver!
|This Constitution-class variant is the classic pre-refit model of the U.S.S. Enterprise (NCC-1701) as seen in The Original Series.
The Constitution class skin is unlocked for free.
|"Where No Man has Gone Before" Variant. Based on the slightly different studio model that appeared in the second Pilot episode for 'Star Trek: The Original Series'.
The Constitution Beta costume is unlocked for free.
|In the late 2260s to early 2270s, the Constitution class underwent its final major refit program. Essential upgrades were made to the Constitution-class' critical systems, some of which would be reflected on in Starfleet designs in the 25th century. The Constitution Refit costume is unlocked for free.|
|Starfleet as a vessel used to resupply planets, space stations, and other starships. The power systems make it possible to run industrial replicators indefinitely, making this class the ideal choice for evacuation and mercy missions.
The Excalibur class skin is unlocked for free.
|The Exeter class is a variant on the famed Constitution Class. The Exeter honors the 400 crew members of the U.S.S. Exeter who were killed by a biological agent in 2268. The Exeter class has the white hull texture common to Federation refit vessels.|
|The Vesper class is reminiscent of the Excelsior class line of ships. However the general layout reflects that of the more traditional Cruiser. The saucer, unlike that of the Excalibur, is completely round.
The Vesper class skin is unlocked for free.
|I||Absorptive Hull Plating||+25 Physical Damage Resistance Rating.|
+25 Kinetic Damage Resistance Rating.
|II||Rapid Repairs||Regenerates 1.25% of your maximum hull every 3 seconds in Space. Twice the amount is regenerated out of combat.|
|III||Enhanced Hull Plating||+25 All Energy Damage Resistance Rating.|
+25 Radiation Damage Resistance Rating.
|IV||Armored Hull||+10% Hull Hitpoints.|
|V||Built To Last||While this trait is slotted, activating a Hull Healing Bridge Officer ability will apply a weapon power cost reduction and a hull regeneration buff. The hull regeneration buff's effectiveness will increase when triggered at low hull strength.|
The Constitution Temporal Light Cruiser comes equipped with the Ominous Device universal console.
The Constitution-class Temporal Light Cruiser supports the following cruiser commands:
Temporal Starships are capable of making subtle alterations on the molecular level through the use of Molecular Reconstruction. This technology allows the starship to assume 1 of 3 different Configurations: Offensive, Defensive and Support.
- (+Max Engine Power, +Turn, +Flight Speed, -Incoming Hull Healing)
- (+Max Shield Power, +Incoming Hull Healing, -Turn, -Flight Speed)
- (+Max Auxiliary Power, +Exotic Damage, +Control Strength, -Energy Weapon Damage)
Each of the configurations generates its own specific counter, which is then used to fuel the Molecular Deconstruction Beam.
- (Scaling Physical DoT, Heals Hull, Disable)
The Constitution-class Temporal Light Cruiser features the following specialist seats:
23rd century Federation starships come with standard equipment and weapons of the lowest mark available at the ship's minimum rank. The items provided are appropriate to the type of vessel and its related playing style.
This starship's equipment slots, base hull capacity and shield capacity scale as your level increases.
Equipment slots and seating
As you rank up every 10 levels, up to level 40, the ship's forward weapon slots, aft weapon slots, tactical console slots, engineering console slots, science console slots and available bridge officer (boff) abilities will slowly increase toward endgame capabilities:
This table shows how the ship's hull strength scales at each level. The base hull of all scaling starships is 10,000, which is then multiplied by the ship's hull modifier (1.375 for the Constitution-class Temporal Light Cruiser), and then multiplied by the scaling multiplier below at each level.
|Level||Multiplier||Hull HP||Level||Multiplier||Hull HP||Level||Multiplier||Hull HP||Level||Multiplier||Hull HP|
By using an [Experimental Ship Upgrade Token], the Constitution-class Temporal Light Cruiser may be upgraded to T6-X, unlocking an extra ship device slot, universal console slot, and the ability to slot an extra starship trait.
- The following table compares all Tier 6 Constitution-class starships.
|Mirror Constitution Warship||1||6||44850||1.3||0.95||5||3||✓||5||4||2||3||✗||13.5||0.18||50|
|Miracle Worker Flight Deck Carrier||1||6||48300||1.4||1.25||5||3||✓||3||5||3||4||2||9||0.18||40|
|Legendary Kelvin Constitution Intel Battlecruiser||1||6||46575||1.35||1||5||3||✓||4||5||2||3||✗||10.5||0.17||55||30,000|
|Legendary Constitution Miracle Worker Light Cruiser||1||6||47438||1.375||1.175||4||4||✗||4||4||3||4||✗||10||0.15||40||30,000|
|Legendary Constitution Temporal Flight Deck Carrier||1||6||48300||1.4||1.3||5||3||✓||3||4||4||4||2||7||0.16||35||30,000|
|Temporal Light Cruiser||1||6||47438||1.375||1.175||5||3||✗||4||4||3||4||✗||11.5||0.15||45|
|Kelvin Constitution Heavy Command Cruiser||1||6||50025||1.45||1.1||4||4||✗||4||4||3||4||✗||8||0.15||40||• 29,500|
|Ignores +/- ENG from Events|
- "R&D Pack Promotion" – Arcgames.com, August 22, 2016
- "Updated Constitution and Miranda Options!" – Arcgames.com, June 21, 2017
Playable starships (All Factions)
|Unlocking Cross-Faction Flying will grant the player the ability to use any starship, from any faction.|
|Starfleet: (Complete & Detailed List)|
|Klingon Defense Force: (Complete & Detailed List)|
|DujHod Chariot • Kivra Shuttle • Rozhenko Timeship • To'Duj Fighter • Toron Shuttle|
|Romulan Republic: (Complete & Detailed List)|
|Commander's Gig • Tiercel Shuttle • Kestrel Runabout • Scorpion Fighter|
|Legend & Lists of Starships|
|See also||Ship requisitions officers • Fleet Ship Module • Starship Upgrade Requisition • Experimental Ship Upgrade Token • Cross Faction Flying Unlock|
|Starships by type: Small Craft • Freighter
|T6 Starships by equipment slots: Engineering consoles • Science consoles • Tactical consoles • Weapons • Hangar bays|
|T6 Starships by specialization seating: Command • Intel • Miracle Worker • Pilot • Temporal|