- 360' targeting arc
- ___ (___ DPS) Kinetic damage each every 0.5 sec (Ignore 50% Shield Penetration) for 4 sec
- On each hit (from self or ally), 20% chance: One Random Subsystem Offline for 4 sec
- After 2sec, causes 1 ally within 10km to also attack the target:
- * ___ (___ DPS) Kinetic damage each every 0.5 sec (Ignore 50% Shield Penetration) for 2 sec
- 2 sec recharge
The Coordinated Hull Piercer is an Experimental Weapon for starships. This weapon system is integrated into a ship's external holoprojectors, and has independent targeting and communications systems designed to work with similar systems aboard allied ships. The resulting beam is capable of firing coalesced kinetic energy on enemy vessels, and can allow nearby allied vessels to coordinate fire for additional impact damage. This weapon has a good chance of knocking one or more of an enemy's subsystems offline with each hit, whether from itself or from an ally's coordinated attack.
It may be upgraded like a standard weapon, swapped out for another Experimental Weapon and placed in any other starship's Experimental Weapon Slot.
It is obtainable from the La Sirena Heavy Raider, and can be equipped on any starship capable of utilizing Experimental Weapons.
Gear Upgrade[ | ]
Experimental Weapons can be upgraded using the Beam Weapons Tech Upgrades, Cannon Weapons Tech Upgrades or assorted Universal Tech Upgrades. It will receive an additional modifier on successful quality improvement:
Quality |
Modifier |
Effect
|
---|---|---|
Ultra Rare | [CrtX] | +2% Critical Chance +10% Critical Severity |
Epic | [Ac/Dm] | +10 Accuracy Rating +X Damage |
Starship Energy weapons
| ||||||
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Energy Type | Beam | Cannon | ||||
Array & Omni | Dual Bank | Turret | Single | Dual & Quad | Dual Heavy | |
Standard Energy weapons | ||||||
Phaser | ||||||
Disruptor | ||||||
Plasma | ||||||
Tetryon | ||||||
Polaron | ||||||
Antiproton | ||||||
Proton | ||||||
Other |
Cosmetics Energy Weapons (different visuals) | ||||||
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These weapons are functionally identical to the Standard Energy Weapons above, but are visually different when firing. This includes most 23rd-century weaponry, with the exception of the 23rd century Plasma Torpedo Launcher in the section below and most Discovery-era weapons. | ||||||
Phaser | ||||||
Disruptor | ||||||
Plasma |
Hybrid Energy Weapons (two standard procs) | ||||||
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Disruptor -based |
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Plasma -based |
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Tetryon -based |
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Polaron -based |
Elite Fleet Energy Weapons (standard + extra proc) | ||||||
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Phaser | ||||||
Disruptor | ||||||
Plasma | ||||||
Tetryon | ||||||
Polaron | ||||||
Antiproton |
Special Energy Weapons (standard + extra proc) | ||||||
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Phaser -based |
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Disruptor -based |
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Plasma -based |
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Tetryon -based |
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Antoproton -based |
Special Energy Weapons (non-standard proc[s]) | ||||||
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Phaser -based |
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Phaser -based |
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Disruptor -based |
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Disruptor -based |
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Plasma -based |
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Plasma -based |
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Plasma -based & |
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Tetryon -based |
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Tetryon -based |
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Polaron -based |
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Polaron -based |
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Antiproton -based |
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Antiproton -based |
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See also | Fleet Space Weapons • 23rd Century Space Weapons • Sets |
Starship Projectile Weapons
| ||||
---|---|---|---|---|
Projectile Type → | Torpedo | Mine | Cluster Torpedo & Missile | |
↓ Damage Type | Sub-type | |||
Kinetic | Chroniton | |||
Photon | ||||
Plasma | ||||
Quantum | ||||
Transphasic | ||||
Tricobalt | ||||
None Pure Kinetic |
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Kinetic + Radiation Kinetic subtype varies, see above |
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Energy Energy damage type varies |
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Other Physical, etc. |
Starship Experimental Weapons | |||
---|---|---|---|
Build Type → ↓ Damage Type |
Standalone | With matching console | |
Proton | |||
Electrical | |||
Kinetic | |||
Physical | |||
Radiation | |||
Fire |