The Council Defense Pact space set of three items is available from the Lobi Crystal Consortium on Drozana Station for 200 each.
Plasmatic Biomatter Auto-Turret[ | ]
- 360' targeting arc
- to target: ___ Plasma Damage (140 DPS)
- -8 Weapon Power to self while this weapons is firing
- Fires an additional shot at one random target within 5km, dealing 46.2 Plasma Damage each second
- 2.5% chance: 2km radius at target:
- 9.7 Plasma Damage per sec for 10 sec (Ignores Shields) and -50% Flight Speed for 10 sec
- +20 Accuracy Rating
- 2 sec recharge
Item Description[ | ]
Turrets offer a 360 degree firing arc, ensuring they can be used in any situation. They deal less damage than other beam weapons. Beam weapons are equally effective against starship shields and hull. Plasmatic Biomatter weapons have a chance to cause enemies within a short distance of the target to suffer hull damage over time and have their speed decreased.
Ability Stats[ | ]
- Targets Foe
- 360' targeting arc
- 10 kilometer Range
- 2 sec recharge
- Skills that affect his ability:
- Long-Range Targeting Sensors
- (Reduces Damage Penalty from Distance)
- Energy Weapon Training
- (Improves Energy Weapon Damage)
- Weapon Power Setting
- Long-Range Targeting Sensors
Upgrading[ | ]
Cannon weapons can be upgraded using the Cannon Weapons Tech Upgrades or assorted Universal Tech Upgrades. This item will receive an additional modifier on successful quality improvement:
Quality |
Modifier |
Effect
|
---|---|---|
Very Rare | [Acc] | +10 Accuracy Rating |
Ultra Rare | [CrtD] | +20% Critical Severity |
Epic | [Ac/Dm] | +10 Accuracy Rating +X Damage |
Plasmatic Biomatter Torpedo Launcher[ | ]
- 90' targeting arc
- Launch a level X Plasmatic Biomatter Torpedo that deals ___ Plasma Damage to Foe
- 1km radius at target:
- 9.7 Plasma Damage per sec for 10 sec (Ignores Shields) and -50% Flight Speed for 10 sec
- +4% Critical Chance
- 15 sec recharge
Item Description[ | ]
Plasmatic Biomatter Torpedo Launchers fire projectiles that deal heavy Plasma damage. Unlike most torpedo launchers, the Plasmatic Biomatter Torpedo Launcher's damage is enhanced by abilities and items that improve Plasma damage.
Ability Description[ | ]
Heavy torpedoes are slow moving projectiles that can be targeted by enemy weapons. They deal massive AoE damage if they reach their destination.
Ability Stats[ | ]
- Targets Foe
- 90' targeting arc
- 10 kilometer Range
- 15 sec recharge
Upgrading[ | ]
Torpedo Launchers can be upgraded using the Projectile Weapons Tech Upgrades or assorted Universal Tech Upgrades. This item will receive an additional modifier on successful quality improvement:
Quality |
Modifier |
Effect
|
---|---|---|
Very Rare | Random | Random modifier. |
Ultra Rare | Random | Random modifier. |
Epic | [Ac/Dm] | +10 Accuracy Rating +X Damage |
Console - Hatchery Master Controller[ | ]
Item Description[ | ]
The computer core used to manage the moment-to-moment necessities of the Hatchery section of Xindi-Insectoid starships has been shown to have immense utility usage on any starship. Integrating this limited-AI into the systems of your ship will improve its structural integrity, maximum power levels, and resilience against control effects.
You may only equip one of this console per ship.
Set Powers[ | ]
Set 2: Plasmatic Infusion
- + 13.3% Plasma damage
- + 8.9 Kinetic Damage Resistance Rating
- + 8.9 Physical Damage Resistance Rating
Set 3: Penetrative Overcharge
- While above 90% hull, gain 10% armor penetration for weapons
- Plasmatic Biomatter Expulsion
- Radius of Plasmatic Biomatter weapon proc is expanded by 0.5km (new radius equals 2.5km) **
- ** Only works in Xindi Starships.
Gallery[ | ]
Xindi-Insectoid starship fires Biomatter Torpedo Yield
Equipment Sets | |
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See also: Equipment • Set |