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Courier Antiproton Compression Pistol MK XII
Very Rare Ground Weapon
Account Bind On Pickup
Rear Admiral, Upper Half
Values do not reflect skills or other modifiers

Compression Bolt Setting
Antiproton Damage
25 meter Range
42.7 Antiproton Damage x2 (117.9 DPS)
10% chance: to apply +40% Critical Severity for 20 sec, 100% chance if Foe is Exposed
Compression Bolt Setting
Exploit Attack
Antiproton Damage and Knockback
25 meter Range
170.9 Antiproton Damage (36 DPS)
+10 Repel
10% chance: to apply +40% Critical Severity for 20 sec, 100% chance if Foe is Exposed
4 sec recharge
Value: 11,000 Energy credit icon
Courier Antiproton Compression Pistol icon
Common icon
Courier Antiproton Compression Pistols are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode hits a single target with a high damage bolt of energy that also repels back from the force of the impact.

Courier Antiproton Spray Pistol MK XII
Very Rare Ground Weapon
Account Bind On Pickup
Rear Admiral, Upper Half
Values do not reflect skills or other modifiers

Bolt Setting
Antiproton Damage
25 meter Range
42.7 Antiproton Damage x2 (117.9 DPS)
10% chance: to apply +40% Critical Severity for 20 sec, 100% chance if Foe is Exposed
Bolt Spray Setting
Expose Attack
Cone AoE Antiproton Damage
15 meter Range
136.7 Antiproton Damage (26 DPS)
10% chance: to apply +40% Critical Severity for 20 sec, 100% chance if Foe is Exposed
4 sec recharge
Value: 11,000 Energy credit icon
Courier Antiproton Spray Pistol icon
Common icon
Courier Antiproton Spray Pistols are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode stuns a single target, and deals minor damage.

Courier Antiproton Full Auto Rifle MK XII
Very Rare Ground Weapon
Account Bind On Pickup
Rear Admiral, Upper Half
Values do not reflect skills or other modifiers

Bolt Burst
Antiproton Damage
30 meter Range
42.7 Antiproton Damage x3 (106.8 DPS)
10% chance: to apply +40% Critical Severity for 20 sec, 100% chance if Foe is Exposed
0.5 sec recharge
Full Auto Sweep
Expose Attack
Cone AoE Antiproton Damage
20 meter Range; 20 degree Cone
27.3.9 Antiproton Damage x5 (14.3 DPS)
10% chance: to apply +40% Critical Severity for 20 sec, 100% chance if Foe is Exposed
8 sec recharge
Value: 11,000 Energy credit icon
Courier Antiproton Full Auto Rifle icon
Common icon
Courier Antiproton Full Auto Rifles are ranged ground weapons available for characters and bridge officers. They fire a quick burst of three energy damage bolts at a single target. Their secondary fire mode saturates a large area with energy weapon fire, repeatedly hitting multiple targets in front of the player.

Courier Antiproton Blast Assault MK XII
Very Rare Ground Weapon
Account Bind On Pickup
Rear Admiral, Upper Half
Values do not reflect skills or other modifiers

Bolt Burst
Antiproton Damage
30 meter Range
44.4 Antiproton Damage x4 (93.6 DPS)
10% chance: to apply +40% Critical Severity for 20 sec, 100% chance if Foe is Exposed
Blast Setting
Exploit Attack
Cone AoE Antiproton Damage
30 meter Range; 4.6 meter sphere
119.7 Antiproton Damage (8.7 DPS)
66% chance: Kocks back +8 meters
10% chance: to apply +40% Critical Severity for 20 sec, 100% chance if Foe is Exposed
12 sec recharge
Value: 11,000 Energy credit icon
Courier Antiproton Blast Assault icon
Common icon
Courier Antiproton Blast Assaults are ranged ground weapons available for characters and bridge officers. They fire an energy damage bolt at a single target. Their secondary fire mode releases a concentrated ball of energy that explodes on contact and deals damage in a radius with a chance to knock back targets.

Courier ground weapons have a chance to improve Critical Severity more than standard Antiproton weapons for a time, increasing the damage dealt by Critical Hits. This always occurs on attacks which Exploit Exposed enemies.

Obtained

Courier Antiproton weapons can be obtained from the [Special Equipment Pack - Courier Antiproton Weapons], which has a chance to drop from the [Discovery: Unlikely Allies Lock Box].

Modifiers

Very Rare Courier Antiproton weapons will have three modifier suffixes and Ultra Rare will have four. Epic adds a fifth unique modifier.

Standard Modifiers: Can appear multiple times (e.g. [Dmg]x2, [CrtH]x2, [CritD]x2, etc)

  • [CrtD]: +20 Critical Severity
  • [CrtH]: +2% Critical Chance
  • [Dmg]: +X Damage

Can appear only once (e.g. [DoT3], [KB3], etc.)

  • [DoT1]: 2.5% chance: X Physical Damage per sec for 15 sec
  • [DoT2]: 2.5% chance: X Radiation Damage per sec for 15 sec
  • [DoT3]: 2.5% chance: X Radiation Damage per sec for 15 sec in a 10m radius
  • [KB1]: 2.5% chance: Knocks back +5 meters
  • [KB2]: 5% chance: Knocks back +10 meters
  • [KB3]: 5% chance: Knocks the target back 10 meters, 2.5% chance: Knocks back all foes +5 meters in a 8 meter radius

Epic Modifier: All ground weapons upgraded to Epic quality receive:

  • [Dm/CrH]: +X Damage, +2% Critical Chance
  • Re-engineering options: [CrtD/CrtH], [Dm/CrtD]

Base damage table

All values given are for Common weapons. There is greater damage with increasing rarity.

• Compression Pistol:  
 →
Bolt Setting
(25 m)
Compression Bolt
Setting (25 m)
Jab
(2.44 m)
Mark DPV DPS DPV DPS DPV DPS
I 20 49 68 14 10 31
II 22 54 75 16 11 33
III 23 59 81 17 12 36
IV 25 63 87 18 13 39
V 27 68 94 20 14 42
VI 29 73 100 21 15 45
VII 31 77 107 22 16 48
VIII 33 82 113 24 17 51
IX 35 86 120 25 18 54
X 36 91 126 27 19 56
XI 38 96 132 28 20 59
XII 40 100 139 29 21 62
• Stun Pistol:  
 →
Beam Setting
(25 m)
Stun Beam Setting
(25 m)
Jab
(2.44 m)
Mark DPV DPS DPV DPS DPV DPS
Std. 16 43 5.2 1.5 9 29
I 17 47 5.7 1.7 10 31
II 19 51 6.2 1.8 11 33
III 20 56 6.8 2 12 36
IV 22 60 7.3 2.1 13 39
V 23 65 7.8 2.3 14 42
VI 25 69 8.4 2.4 15 45
VII 27 74 8.9 2.6 16 48
VIII 28 78 9.4 2.7 17 51
IX 30 82 10 2.9 18 54
X 31 87 10 3.1 19 56
XI 33 91 11 3.2 20 59
XII 35 96 12 3.4 21 62
• Full Auto Rifle:  
 →
Bolt Burst
(30 m)
Full Auto Sweep
(20 m)
Rifle Butt
(2.44 m)
Mark DPV DPS DPV DPS DPV DPS
I 20 51 13 6.8 13 17
II 22 55 14 7.4 14 19
III 24 60 15 8.1 15 21
IV 26 65 17 8.7 17 22
V 28 70 18 9.4 18 24
VI 30 75 19 10 19 25
VII 32 79 20 11 20 27
VIII 34 84 22 11 22 29
IX 36 89 23 12 23 30
X 38 94 24 13 24 32
XI 39 99 25 13 25 34
XII 41 103 26 14 26 35
• Blast Assault:
 →
Bolt Setting
(30 m)
Energy Blast
(30 m)
Melee Strike
(2 m)
Mark DPV DPS DPV DPS DPV DPS
I 45 36 57 4.1 5.2 5.2
II 49 39 62 4.5 5.7 5.7
III 53 42 68 4.9 6.2 6.2
IV 57 46 73 5.3 6.7 6.7
V 61 49 78 5.7 7.2 7.2
VI 66 53 84 6.1 7.6 7.6
VII 70 56 89 6.5 8.1 8.1
VIII 74 59 94 6.9 8.6 8.6
IX 78 63 100 7.2 9.1 9.1
X 82 66 105 7.6 9.6 9.6
XI 87 69 110 8 10 10
XII 91 73 116 8.4 11 11

Performance

There are several factors that can affect performance of ground weapons. These are modifier suffixes, skill points, traits, equipment and sets.

Skills

Courier Antiproton weapons (ground)s can be enhanced by the following Ground Skills:

Sets

v · d · e
+Sets
Set Passive Effects
Duelist Regalia - Set 2 Heightened Focus +25% Antiproton Damage
Temporal Defense Initiative Operative - Set 2 Chroniton Acclimation +14.3% Antiproton Damage
Crystalline Nanofiber Shell - Set 2 Absorption Lattice When receiving damage, 50% chance to grant: +5% All Damage (100% for Environmental damage)
Furtive Perseverance - Set 2 Prepared Strikes +10%/+20% CritH/CrtD while Stealthed and not moving. (Doubled if also Crouched)
Gamma Concerted Armaments - Set 2 Concerted Reinforcements To Team and Self (stacks with teammates): +10% All Weapon Damage
Iconian Resistance Elite - Set 2 Reinforced Combat Circuitry +5% Armor Penetration
Jem'Hadar Armored Shroud - Set 2 Jem'Hadar Shroud When receiving any damage, 7.5% chance: +15% All Damage for 8 sec
Klingon Honor Guard (Ground) / Adapted M.A.C.O. (Ground) - Set 3 Blood of the Warrior +2.5% Bonus All Damage, +0% Bonus All Damage (bonus increases as you take damage), +2% Critical Chance, +20% Critical Severity
Na'kuhl Temporal Operative - Set 2 Agent's Training +2% Critical Chance, +30% Critical Severity
Omega Force (Ground) - Set 3 Team Ambush Field +2.5% Critical Chance, +2.5% Critical Severity
Romulan Imperial Navy - Set 2 Integrated Tactical Support While Crouching, +30% Critical Severity

Personal equipment

Body Armor
Icon Equipment Effects Energy/Melee
Recoil Compensating Armor icon Recoil Compensating Armor +40% Critical Severity Both
Integrated Targeting Armor icon Integrated Targeting Armor +5% Critical Chance Both
Physical Augmentation Armor icon Physical Augmentation Armor +10% Physical Damage strength Melee
Energy Harness Armor icon Energy Harness Armor +5% All Energy Damage Energy
Personal Shields
Icon Equipment Effects Energy/Melee
Personal Shield icon
Common icon
Personal Shield [Ene]
Personal Energy Harness Shield
Chance to provide a 10% Energy Damage Buff for 4 sec when you take damage. Energy
Crystalline Personal Shield Matrix icon
Veryrare icon
Crystalline Personal Shield Matrix Chance of 10% energy damage buff for 4 sec when taking damage. Energy
Kits
Icon Equipment Effects Energy/Melee
Romulan Imperial Navy Tactical Kit icon
Very rare icon
Romulan Imperial Navy Career-Specific Kit +__% Plasma Damage
+__% Critical Chance
+__% Critical Severity
Energy (Plasma Damage)
Both (Criticals)
Herald Tactical Kit icon
Very rare icon
Herald Career-Specific Kit [+Ap] +20% Antiproton Weapon Damage Energy
Xindi Tactical Kit icon
Very rare icon
Xindi Career-Specific Kit [+ExpDur] +__ sec Expose Duration Both
Xindi Tactical Kit icon
Very rare icon
Xindi Career-Specific Kit [+ExpHit] +__% Chance to Expose Both
Delta Expedition Tactical Kit icon
Very rare icon
Delta Expedition Career-Specific Kit [CritD] +__% Critical Severity Both
Delta Expedition Tactical Kit icon
Very rare icon
Delta Expedition Career-Specific Kit [CritH] +__% Critical Chance Both
Delta Expedition Tactical Kit icon
Very rare icon
Delta Expedition Career-Specific Kit [CritX] +__% Critical Chance
+__% Critical Severity
Both
Ground Devices
Icon Equipment Effects Energy/Melee
Gambling Device icon
Rare icon
Gambling Device +10% Critical Chance
+10% Critical Severity
Both
Polygeminus grex stahl icon Tribble +1% - +2.5% All Damage strength, depending on Tribble used. Both
Small Power Cell icon
Common icon
Power Cell
SmallMediumLarge
Small - +15 All Energy Damage for 15 secs.
Medium - +20 All Energy Damage for 15 secs.
Large - +25 All Energy Damage for 15 secs.
Consumed on use.
Energy

External links


Ground weapon table
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