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:''This article is about damage in Space combat. For damage in Ground combat, see [[Damage type (ground)]]'' There are three major damage categories in [[Star Trek Online]]: * '''[[#Energy damage|Energy damage]]''' is the set of the 8 main types of damage dealt by direct fire ranged energy weapons in space, as well as two other less-common types. * '''[[#Kinetic damage|Kinetic damage]]''' is dealt by deployed or self-propelled explosive devices, and also by certain abilities in space. * '''[[#Exotic damage|Exotic damage]]''' is a category of damage from sources other than weapons, such as from bridge officer abilities or console abilities. Exotic damage can be the same type as non-exotic damage; see its section below for details. ==Overview== Damage in Star Trek Online exists in multiple, overlapping categories. The first distinction is the '''source''' of the damage: * '''Weapon damage''' is caused by [[Ship weapon]]s. All weapon damage is boosted by {{skill|Starship Weapon Training}}, which you gain automatically as you level up. ** '''[[#Energy damage|Energy damage]]''' is a subset of weapon damage, caused by directed energy weapons including all Beams and Cannons. All energy damage is boosted by {{skill|Energy Weapon Training}}. *** '''Beam damage''' is a subset of energy damage, caused by Beam Arrays, Dual Beam Banks, and Omni-Directional Beam Arrays. All beam damage is boosted by {{con|tac|Directed Energy Distribution Manifold}}s and the {{trait|Beam Training}} trait. *** '''Cannon damage''' is a subset of energy damage, caused by Single Cannons, Dual Cannons, Quad Cannons, Dual Heavy Cannons, and Turrets. All cannon damage is boosted by {{con|tac|Prefire Chamber}}s and the {{trait|Cannon Training}} trait. *** Several abilities and consoles cause non-beam, non-cannon energy damage, such as {{ability|Point Defense System}}. ** '''[[#Projectile damage|Projectile damage]]''' is a subset of weapon damage, caused by Torpedo and Mine weapons. All projectile damage is boosted by {{skill|Projectile Weapon Training}} and the {{trait|Projectile Training}} trait. *** '''Torpedo damage''' is a subset of projectile damage, caused by Torpedo Launchers. All torpedo damage is boosted by {{con|tac|Warhead Yield Chamber}}s. *** '''Mine damage''' is a subset of projectile damage, caused by Mine Launchers. All mine damage is boosted by {{con|tac|Variable Geometry Detonators}}. *** Several abilities and consoles cause non-torpedo, non-mine projectile damage, such as {{ability|Torpedo Point Defense System}}. * '''[[#Exotic damage|Exotic damage]]''' is that caused by most non-weapon sources, including Bridge Officer abilities, and abilities from set bonuses. All exotic damage is boosted by {{skill|Exotic Particle Generator}}. Second, damage can be divided into multiple different attribute modifiers, or '''types'''<ref group="main">[https://www.reddit.com/r/sto/comments/4kb91n/powers_performance_update_may_16/ Attribute Set discussion on Reddit.]</ref> or "elements": [[#Phaser|Phaser]], [[#Disruptor|Disruptor]], [[#Plasma|Plasma]], [[#Tetryon|Tetryon]], [[#Polaron|Polaron]], [[#Antiproton|Antiproton]], [[#Proton|Proton]], [[#Electrical|Electrical]], [[#Kinetic|Kinetic]], [[#Physical|Physical]], [[#Radiation|Radiation]], [[#Fire|Fire]], [[#Cold|Cold]] and [[#Psionic|Psionic]]. Toxic damage can only be dealt in ground combat at this time. Damage resistance ratings against a specific type will always reduce damage from that type, regardless of whether the source of that damage is a directed energy weapon, an ability, or even an exotic damage ability. Third, damage can be divided into activated and attached. And fourthly, damage can be divided into direct damage, DoTs, and hazards.<ref group="main">[https://www.reddit.com/r/sto/comments/4o2g26/star_trek_online_temporal_bridge_officers/d497mzs?context=1 Discussion on Reddit with Borticus-Cryptic]</ref><ref group="main">[https://www.arcgames.com/en/forums/startrekonline/#/discussion/comment/12969246 Official Feedback Thread for Temporal Defense Initiative Reputation]</ref> {{Nu|details=Elaboration on how DoTs are effected by the Temporal specialization tree, and making the Hazard page}} As a large example, "Plasma" damage can refer to: * Plasma weapon damage ** Plasma energy weapon damage, boosted by {{con|tac|Plasma Infuser}}s. *** Plasma beam damage, caused by eg. [[Plasma Beam Array]]s. *** Plasma cannon damage, caused by eg. [[Plasma Turret]]s. *** Other Plasma energy damage, caused by eg. {{ability|Heavy Plasma Lance}} and {{ability|Plasma Wave}}. ** Plasma projectile damage (not to be confused with Kinetic damage caused by plasma projectiles!) *** Plasma torpedo damage, caused by the proc on a [[Plasma Torpedo Launcher]]s. *** Plasma mine damage, caused by the proc on [[Plasma Mine Launcher]]s. *** Other Plasma projectile damage, caused eg. by the [[DoT]] on {{ability|Destabilized Plasma Torpedo}} * [[#Plasma-based|Plasma-based exotic damage]] Assorted equipment boosts damage of specific categories. [[Tactical Consoles]], Fleet [[Advanced Tactical Vulnerability Consoles]] and numerous universal consoles boost damage in various categories. A few examples * {{con|uni|Sustained Radiant Field}} boosts all weapon damage. * {{con|uni|Enhanced Dominion Coordination Protocol}} boosts all energy weapon damage. * {{con|uni|Ambush Gateway Generator}} boosts all cannon weapon damage. * {{con|uni|Plasma Warhead Module}} boosts all torpedo weapon damage. * {{con|uni|Rule 62 Multipurpose Combat Console}} boosts all torpedo and mine damage, but not Projectile weapon damage in general. Console descriptions and tooltips must be read carefully to determine which categories of damage they affect. Additionally, [[Endeavor System#Perks|Endeavor Perks]] provide damage resistances based on type: * Damage Resist Alpha: Plasma, Phaser, Proton, Psionic and Cold damage. * Damage Resist Beta: Disruptor, Polaron, Physical, Radiation and Fire damage. * Damage Resist Gamma: Antiproton, Tetryon, Kinetic, Electric and Toxic damage. ==Energy damage== ===Types=== Energy damage is a set of eight damage types—[[#Phaser|Phaser]], [[#Disruptor|Disruptor]], [[#Plasma|Plasma]], [[#Tetryon|Tetryon]], [[#Polaron|Polaron]], [[#Antiproton|Antiproton]], [[#Proton|Proton]] and [[#Electrical|Electrical]]—that are mostly commonly dealt by [[Ship Weapon|directed energy weapons]]. Each different energy damage type has a bonus effect, known as a ''[[proc]]''. Most weapons come with one of these bonuses, while some rarer weapons may contain multiple, or a special one replacing the standard proc. Directed Energy Weapons, such as Beams and Cannons, use Energy Damage. Deployable [[Ship Device#Deployable devices|Ship Devices]] such as Satellite Turrets also deal Energy Damage based on the type of weapon it carries. There are tactical advantages to using a single energy damage type primarily due to [[console]]s giving a greater bonus by energy type (e.g. phasers) than by weapon type (e.g. beam arrays). However, some players prefer to use a wide variety of damage types in the hopes of scoring multiple ''proc'' hits. ====Phaser==== [[File:Karamumishita Phaser_damage.jpg|thumb|left|{{color|orange|Phaser Energy Damage}}]] '''{{color|orange|Phaser}}''' damage is displayed as orange in color, or sometimes pale yellow. The Andorian and TOS retro versions are a blue color. The term "phaser" is an acronym for '''Phas'''ed '''E'''nergy '''R'''ectification. A type of particle weapon, phasers damage targets with streams of nadions. Against living targets, this can be set to either lethal or non-lethal effect, depending on the power of the stream. Player-acquired [[starship]]s for the Federation by default come with Phaser energy weapons. '''Proc''': 2.5% chance: Disable 1 Subsystem for 5 seconds {{clear}} Abilities that deal Phaser energy weapon damage: * {{ability2|Boarding Party}} (Federation players w/ special [[Specialization: Assault Squad Officer#Boarding Party variant|Boarding Party Assault Squad Officer]]) * {{ability2|Broadside Cannon Barrage}} ({{con|uni|Broadside Emitter Arrays}} from the [[Kelvin Timeline Intel Dreadnought Cruiser]]) * {{ability2|Deploy Defense Platform}} ({{con|uni|Defense Platform}} - Federation Command Battlecruiser) * {{ability2|Deploy Heavy Phaser Assault Platform}} ({{con|uni|Heavy Phaser Assault Platform}} from the [[Paladin Temporal Battlecruiser]], exclusive to Temporal Battlecruisers) * {{ability2|Heavy Phaser Lance}} ({{con|uni|Heavy Phaser Lance}} from the [[Phantom Intel Escort]], exclusive to Intel Escorts) * {{ability2|Nadion Saturation Bomb}} (bomb strikes are energy damage, hazard is exotic damage; {{con|uni|Nadion Saturation Bomb}} from the [[Patrol Escort Refit]], exclusive to Patrol Escorts) * {{ability2|Phaser Lotus}} ({{con|uni|Dynamic Tactical System}} exclusive to the Veteran destroyers in [[Ability: Tactical Mode (Heavy Destroyer)|Tactical Mode]]) * {{ability2|Phaser Spinal Lance}} ([[Galaxy Dreadnought Cruiser]] variants) * {{ability2|Point Defense System}} ({{con|uni|Point Defense System}} - Federation version) Note: * <br />{{Icon2|Agony Phaser Energy Torpedo Launcher|3=very rare|4=24px}} [[Agony Phaser Energy Torpedo Launcher]] is boosted by Phaser-specific consoles and {{skill|Projectile Weapon Training}} rather than energy skills. <br /> ====Disruptor==== [[File:Romulan Disruptor.jpg|thumb|left|{{color|#5ffa32|Disruptor Energy Damage}}]] '''{{color|#5ffa32|Disruptors}}''' are a type of directed energy used in weapons, and are green or dark green in color. Disruptors cause damage to the target by breaking, or "disrupting", the bonds of atoms. Player-acquired [[starship]]s for the Klingon Defense Force by default come with Disruptor energy weapons. '''Proc''': 2.5% chance: -10% Damage Resistance [[Debuff]] {{clear}} Abilities that deal Disruptor energy weapon damage: * {{ability2|Boarding Party|Klingon}} (Klingon Empire players w/ special [[Specialization: Assault Squad Officer#Boarding Party variant|Boarding Party Assault Squad Officer]]) * {{ability2|Deploy Defense Platform|Klingon}} ({{con|uni|Defense Platform}} - Klingon Command Battlecruiser) * {{ability2|Disruptor Autocannon|Klingon}} ({{con|uni|Disruptor Autocannon}} from the [[Bortasqu' Tactical Cruiser]], exclusive to Bortas variants) * {{ability2|Disruptor Lotus|Klingon}} ({{con|uni|Dynamic Tactical System}} exclusive to the Veteran destroyers in {{ability|Tactical Mode}}) * {{ability2|Disruptor Shell|Klingon}} ([[Terran Task Force Starship Technologies]] 4-piece set bonus) * {{ability2|Heavy Disruptor Spinal Cannons|Klingon}} ({{con|uni|Heavy Disruptor Spinal Cannons}} from the [[Mat'Ha Raptor]], exclusive to Mat'Ha variants) * {{ability2|Javelin|Klingon}} ([[Guramba Siege Destroyer]] variants while in {{ability|Siege Mode}}) * {{ability2|Point Defense System|Klingon}} ({{con|uni|Point Defense System}} - KDF version) * {{ability2|Spiral Wave Disruptor Lance}} ([[Cardassian Keldon Cruiser]]) *{{Ability2|Crescent Wave Cannon Barrage|4=}} ([[Elachi S'golth Escort]]) *Console - Universal - Dynamic Defense Deployment System *: ''[[Ability: D.D.D.S. - Photon Mode|D.D.D.S. - Photon Mode]]'' *: ''[[Ability: D.D.D.S. - Tachyon Mode|D.D.D.S. - Tachyon Mode]]'' *: ''[[Ability: D.D.D.S. - Chroniton Mode|D.D.D.S. - Chroniton Mode]]'' Note: * {{icon2|Nausicaan Energy Torpedo Launcher||very rare|24px}} [[Nausicaan Energy Torpedo Launcher]] is boosted by Disruptor-specific consoles and {{skill|Projectile Weapon Training}} rather than energy skills.{{clear}} ====Plasma==== [[File:Plasma_damage.jpg|thumb|left|{{color|#6EFBF3|Plasma Energy Damage}}]] '''{{color|#6EFBF3|Plasma}}''' energy beams are green/cyan in color. Player-acquired [[starship]]s for the Romulan Republic by default come with Plasma energy weapons. '''Proc''': 2.5% chance: Applies a non-stacking [[DoT]] ''Note that Plasma-based Energy Damage is separate from both [[#Kinetic Damage|Plasma-based Projectile Damage]] and [[#Plasma-based|Plasma-based Exotic Damage]].'' {{clear}} Abilities that deal Plasma energy weapon damage: * {{ability2|Boarding Party|Romulan}} (Romulan Republic players w/ special [[Specialization: Assault Squad Officer#Boarding Party variant|Boarding Party Assault Squad Officer]]) * {{ability2|Deploy Defense Platform|Romulan}} ({{con|uni|Defense Platform}} - Romulan Command Warbird Battlecruiser) * {{ability2|Focused Singularity Beam|Romulan}} ({{con|uni|Focused Singularity Modulator}} from the [[Ar'Kif Tactical Carrier Warbird Retrofit]], usable while in {{ability|Annihilation Mode}} on any Ar'Kif variant carrier warbird) * {{ability2|Heavy Plasma Lance|Romulan}} ({{con|uni|Heavy Plasma Lance}} exclusive to the [[Faeht Intel Warbird]]) * {{ability2|Plasma Barrage}} ({{con|uni|Plasma Discharge Array}} from the [[Na'kuhl Tadaari Raider]], exclusive to Na'kuhl starships) * {{ability2|Plasma Hyperflux}} ([[Romulan Singularity Harness]] 3 Piece) * {{ability2|Plasma Lotus|Romulan}} ({{con|uni|Dynamic Tactical System}} exclusive to the Veteran warbird destroyers in {{ability|Tactical Mode}}) * {{ability2|Plasma Spinal Lance|Romulan}} ([[Kara Advanced Warbird]] variants) * {{ability2|Plasma Wave}} ({{con|uni|Plasma Wave}}, usable on any ship) Note: * {{Icon2|Plasmatic Biomatter Torpedo Launcher|3=rare|4=24px}} [[Plasmatic Biomatter Torpedo Launcher/Info|Plasmatic Biomatter Torpedo Launcher]] is boosted by Plasma-specific consoles and {{skill|Projectile Weapon Training}} rather than energy skills. ====Tetryon==== [[File:ComrademocoTetryon Damage.jpg|thumb|left|{{color|#2898f0|Tetryon Energy Damage}}]] '''{{color|#2898f0|Tetryon}}''' energy beams are blue in color. Tetryons are subatomic particles that exist outside of normal space. When brought into normal space from subspace (artificially or naturally) they become highly unstable. '''Proc''': 2.5% chance: additional damage to all shield facings {{clear}} Player abilities that deal Tetryon energy weapon damage: * {{ability2|Antichroniton Infused Tetryon Discharge}} ([[Krenim Temporal Manipulation]] 3-piece set bonus) * {{ability2|Hirogen Feign Death Trap}} ({{con|uni|Alpha Deception Field}} console) * {{trait2|Refracting Tetryon Cascade}} ([[Nukara Strikeforce]] Reputation Tier 5 trait) * {{ability2|Tetryon Sniper Blast}} ([[Apex Predator]] 3-piece set bonus) * {{ability2|Unstable Tetryon Lattice}} ([[Nukara Strikeforce Technologies]] 3-piece set bonus) Note: * {{icon2|Advanced Diffusive Tetryon Torpedo Launcher||very rare|24px}} [[Advanced Diffusive Tetryon Torpedo Launcher]] is boosted by Tetryon-specific consoles and {{skill|Projectile Weapon Training}} rather than energy skills.{{clear}} ====Polaron==== [[File:Comradecomo Polaron_damage.jpg|thumb|left|{{color|#990099|Polaron Energy Damage}}]] '''{{color|#990099|Polaron}}''' are pink/purple in color. These weapons were heavily utilized by the [[Jem'Hadar]] during the {{mAlpha|Dominion War}}. Some Jem'Hadar Polaron ground weaponry can have bonus effects based on the Nanoenergy cell used. '''Proc''': 2.5% chance: -25 power to all Subsystems {{clear}} Player abilities that deal Polaron energy weapon damage: * {{ability2|Boarding Party}} (Dominion players w/ special [[Specialization: Assault Squad Officer#Boarding Party variant|Boarding Party Assault Squad Officer]]) * {{ability2|Polaron Cannon Barrage}} is boosted by Polaron-specific consoles and Projectile Weapon Training rather than energy skills. * {{ability2|Temporal Fluctuation}} is an NPC-exclusive Polaron damage ability. Note: *{{icon2|Morphogenic Polaron Energy Torpedo Launcher||very rare|24px}} [[Morphogenic Polaron Energy Torpedo Launcher]] is boosted by Polaron-specific consoles and {{skill|Projectile Weapon Training}} rather than energy skills.{{clear}} ====Antiproton==== [[File:Comrademoco Antiproton damage.jpg|thumb|left|{{color|red|Antiproton Energy Damage}}]] '''{{color|red|Antiprotons}}''', when confined into a beam, are normally crimson with a black void border. Up close, the energy looks a lot more unstable, similar to Plasma and Tetryon energy. [[Undine]] antiproton weapons are pale yellow in color. '''Proc''': +20% Critical Severity {{clear}} Abilities that deal Antiproton energy weapon Damage: * {{ability2|Chroniton Lance}} ([[Krenim Annorax Science Dreadnought]]) *{{Ability2|Aligned Shielding}} / {{Ability2|Alliance Lance}} ([[Khitomer Alliance Battlecruiser]]) *{{Ability2|Aligned Bombardment}} ([[Temer Alliance Raider]]) Note: * {{icon2|Crystalline Energy Torpedo Launcher||rare|24px}} [[Crystalline Energy Torpedo Launcher]] is boosted by Antiproton-specific consoles and Projectile Weapon Training rather than energy skills.{{clear}} ====Proton==== [[File:Solanae Advanced Technologies Proton Destabiliser Module.jpg|thumb|left|{{color|#B0C4DE|Proton Energy Damage}}]] '''{{color|#B0C4DE|Protons}}''', are whitish-blue in color. This rare and experimental weapon type fires a concentrated stream of proton particles at its target dealing moderate damage over time. This weapon is equally effective against starship shields and hull. Should a Proton Weapon land a critical hit, it has a 50/50 chance of dealing additional proton damage that completely bypasses the target's shields. '''Proc''': 50% chance: on critical: Additional Proton Damage (Ignores Shields) {{clear}} See the [[#Proton-based|Proton-based exotic damage]] section below for player-usable exotic Proton sources. As for non-exotic sources: Proton weapon damage, boosted by {{skill|Starship Weapons Training}}, includes: * {{icon2|Experimental Proton Charge||very rare|24px|nofloat=1}} {{item|Experimental Proton Charge||very rare}} * Proton '''energy''' damage, boosted by {{skill|Energy Weapon Training}}, includes: ** {{icon2|Dyson Proton Weapon||very rare|24px|nofloat=1}} {{item|Dyson Proton Weapon||very rare}} ** {{icon2|Solanae Dual Heavy Proton Cannons||very rare|24px|nofloat=1}} {{item|Solanae Dual Heavy Proton Cannons||very rare}} ** {{icon2|Protonic Polaron Beam Array||very rare|24px|nofloat=1}} {{icon2|Dual Protonic Polaron Beam Bank||very rare|24px|nofloat=1}} {{icon2|Protonic Polaron Turret||very rare|24px|nofloat=1}} {{icon2|Protonic Polaron Cannon||very rare|24px|nofloat=1}} {{icon2|Protonic Polaron Dual Cannons||very rare|24px|nofloat=1}} {{icon2|Protonic Polaron Dual Heavy Cannons||very rare|24px|nofloat=1}} Protonic Polaron space weapons from the [[Dyson Joint Command Reputation Store]] ** {{ability2|Shield Inversion}} and {{ability2|Destabilized Proton Beam}} abilities from the [[Solanae Advanced Technologies]] set ** {{trait2|Point Defense Protocols}}, a starship [[trait]] *Proton '''projectile''' damage, boosted by {{skill|Projectile Weapon Training}}, includes: ** {{ability2|Launch Proton Charges}}, a universal console ability Lastly, these abilities deal Proton damage that scales with your Auxiliary Power, but isn't classified as weapon or exotic damage: * {{ability2|Proton Barrage}}, an ability from the [[Dyson Joint Command Technologies]] three-piece set bonus Things that affect '''non'''-exotic Proton damage: * Proton damage from any source is boosted by {{iconlink|Console - Tactical - Auto Targeting Module Mk XII|24px|rare}} {{con|tac|Auto Targeting Module}}s and the {{iconlink|Console - Universal - Proton Particle Stabilizer|24px|very rare}} {{con|uni|Proton Particle Stabilizer}} from the Dyson Reputation System. ** The two-piece set bonus from the [[Solanae Advanced Technologies]] set also boosts Proton weapon damage (including {{ability|Launch Proton Charges}}), but ''not'' the damage caused by {{ability|Destabilized Proton Beam}}, {{ability|Proton Barrage}}, or {{ability|Shield Inversion}}. * Proton resistance is provided by {{iconlink|Console - Engineering - Energy Signature Dampener Mk XII|24px|rare}} {{con|eng|Energy Signature Dampener}}s, while using the {{iconlink|Subspace Field Modulator|24px|rare}} {{item|Subspace Field Modulator||rare}} will give -400 Proton damage resistance, much like the [[Ophidian Cane]] on the ground. Since Proton is a form of energy damage, the most common protection against it is in the form of All Energy Damage resistance or All Damage resistance ratings, such as from {{con|eng|Neutronium Alloy}}. {{ability2|Protonic Shielding}} does '''''not''''' affect your Proton damage resistance. Finally, damage reflected by the {{skill|Shield Reflection}} skill is dealt as Proton damage, though it cannot be boosted by any means. It is simply 20% of the reflected critical hit's damage. ====Electrical==== [[File:Isometric Dispersal Array Blast.png|thumb|left|{{color|#c4b0de|Electrical Energy Damage}}]] Some weapons and abilities fire a stream of electricity at their target. There is not yet a consistent proc associated with Electrical damage, and indeed, the majority of it is dealt as [[#Electrical-based|Electrical-based Exotic Damage]]. Electrical '''energy''' damage, boosted by {{skill|Energy Weapon Training}}, include: * {{icon2|Experimental Hyperexcited Ion Stream Projector||very rare|24px|nofloat=1}} {{item|Experimental Hyperexcited Ion Stream Projector||very rare}}, an [[Experimental Weapon]] * {{icon2|Field-Distortion Overcharge Pulse||very rare|24px|nofloat=1}} {{item|Field-Distortion Overcharge Pulse||very rare}}, another Experimental Weapon * {{icon2|Soliton Wave Impeller||very rare|24px|nofloat=1}} {{item|Soliton Wave Impeller||very rare}} Protection against Electrical damage: Currently the only protection available is via All Energy Damage Resistance and All Energy Resistance ratings. No items provide specific electrical damage resistance. The Electrical self-damage caused by {{ability|Energy Weapons: Exceed Rated Limits}} cannot be resisted. {{clrl}} ====FeedbackPulse==== [[File:Feedback_pulse_beam.jpg|thumb|left|{{color|#C4B0DE|FeedbackPulse}}]]FeedbackPulse is an ability that is used to reflect Incoming damage. Below are various forms of Feedback abilities; they deal the same type of damage they are reflecting (unless otherwise specified). Feedback abilites Cannot Critically Hit: abilities: * [[Nukara Crystalline Resilient Shields]] 1% Chance for 140% Reflect (+50% Shield Pen) * [[Solanae Resilient Shield Array]] 1% Chance for 33% Reflect * [[Terran Task Force Covariant Shield Array]] 2.5% Chance for 33% Reflect (Disruptor) * [[Ability: Distributed Targeting]] 15% -30% Reflect * [[Ability: Feedback Pulse]] 50- 100% Reflect (+50% Shield Pen) * [[Ability: Haywire]] 5% Chance for 50% Reflect (Pre-Resist +100% Shield Pen) * [[Captain Specialization#Strategist (secondary only)|Specialization: Strategist]] skill: [[Captain Specialization/Strategist skills|Counter-Offensive]] 10k Electrical damage (+50% Shield Pen) * [[Specialization:_Deflector_Officer#Polarize_Hull_variant|Polarize Hull Doff variant]] 2%-5% Chance for 10% to 50% Reflect (+50% Shield Pen) * [[Trait: Nanoprobe Feedback]] 10% Chance for 125% Reflect (Rank 2) * [[Console - Universal - Advanced Engagement System]] * [[Console - Universal - Multidimensional Wave-Function Analysis Module]] 100%- 600% Reflect (+50% Shield Pen, Kinetic only)* Due to Aux and Epg Scaling * [[Console - Universal - Rebounding Resonant Frequencies]] (up to) 125% Reflect (+50% Shield Pen) * Due to Aux and Epg Scaling * {{trait2|Shall We Not Revenge}} 10% to 50% Reflect (Pre-Resist,+50% Shield Pen, Disruptor) ===Protection against energy damage=== In space, Ship Shields, Engineering Consoles and the [[Skill: Starship Hull Plating|Starship Hull Plating]] Commander rank skill provide [[damage resistance|resistance]] against Energy Damage. [[Ship Shields]] may come with one or more damage resistance modifiers, each giving 20% resistance against the damage type indicated by the suffix(es) in the item name: [Pha], [Dis], [Pla], [Pol], [Tet], [Ap]. 3 types of [[Engineering Consoles#Damage resistance consoles|Armor Consoles]] provide resistance against all, or a specific subset of Energy Damage: * '''Platings''' provide '''high''' resistance against 2 energy damage types * '''Armors''' provide '''moderate''' resistance against 4 energy damage types * '''Alloys''' provide '''low''' resistance against all damage types, including non-energy damage There are also specialty Engineering consoles, such as {{con|eng|Energy Signature Dampener}}s which provide the same effect, but at a smaller magnitude. These personal space traits will also provide some energy damage resistance: * {{trait2|Molecular Defense Specialist}} - +10% resistance to Phaser, Disruptor and Plasma damage. * {{trait2|Particle Defense Specialist}} - +10% resistance to Tetryon, Polaron and Antiproton damage. ====Energy types by faction & armor recommendations==== The various [[Faction]]s deal damage types specific to them both in space and ground combat. Since defensive equipment may provide resistance against only a subset of all damage types, knowing in advance what damage to expect from a given foe and using the right equipment to counter it can increase the chances of survival. {| class="wikitable" ! ! width="16%" | [[File:Phaser_Beam_Array_icon.png|32px|link=#Phaser]]<br>[[#Phaser|Phaser]] ! width="16%" | [[File:Disruptor_Beam_Array_icon.png|32px|link=#Disruptor]]<br>[[#Disruptor|Disruptor]] ! width="16%" | [[File:Plasma_Beam_Array_icon.png|32px|link=#Plasma]]<br>[[#Plasma|Plasma]] ! width="16%" | [[File:Tetryon_Beam_Array_icon.png|32px|link=#Tetryon]]<br>[[#Tetryon|Tetryon]] ! width="16%" | [[File:Polaron_Beam_Array_icon.png|32px|link=#Polaron]]<br>[[#Polaron|Polaron]] ! width="16%" | [[File:Antiproton_Beam_Array_icon.png|32px|link=#Antiproton]]<br>[[#Antiproton|Antiproton]] |- ! Used By NPCs<!-- to do: Ocampan NPCs seem to have no weapons? --> |<!-- Phaser --> [[File:Faction_Generic.png|16px]] [[Acamarian]]<hr>[[File:Faction_Federation.png|16px]] [[United Federation of Planets|Federation]]<hr>[[File:Faction_Hur'q.png|16px]] [[Hur'q]]<hr>[[File:Faction_Kazon.png|16px]] [[Kazon]]<hr>[[File:Faction_Octanti.png|16px]] [[Octanti]]<hr>[[File:Faction_Terran_Empire.png|16px]] [[Terran Empire|Terran]] |<!-- Disruptor --> [[File:Faction_Cardassian.png|16px]] [[Cardassian Union|Cardassian]]<hr>[[File:Faction_Elachi.png|16px]] [[Elachi]]<hr>[[File:Faction_Gorn.png|16px]] [[Gorn Hegemony|Gorn]]<hr>[[File:Faction_Klingon.png|16px]] [[Klingon Empire|Klingon]]<hr>[[File:Faction_Nausicaan.png|16px]] [[Nausicaan]]<hr>[[File:Faction_Orion.png|16px]] [[Orion Syndicate|Orion]]<hr>[[File:Faction_Reman.png|16px]] [[Reman]]<hr>[[File:Faction_Romulan_Star_Empire.png|16px]] [[Romulan Star Empire|Romulan Empire]]<hr>[[File:Faction_Cardassian.png|16px]] [[True Way]] <ref group="E" name="trueway" /> |<!-- Plasma--> [[File:Faction_Borg.png|16px]] [[Borg Collective|Borg]] <ref group="E" name="Borg">Both [[Borg Collective]] and [[Borg Cooperative]] ships use Plasma energy weapons and Plasma torpedoes. Borg Collective [[Cube]]s also utilize a [[Kinetic Cutting Beam]] that does Kinetic Energy weapon damage.</ref><hr>[[File:Faction_Monster.png|16px]] [[Idran Swarmer]]<hr>[[File:Faction_Kentari.png|16px]] [[Kentari]]<hr>[[File:Faction_Na'kuhl.png|16px]] [[Na'kuhl]] <hr>[[File:Faction_Romulan Republic.png|16px]] [[Romulan Republic]] <hr>[[File:Faction_Son'a.png|16px]] [[Son'a]]<hr>[[File:Faction_Turei.png|16px]] [[Turei]] |<!-- Tetryon --> [[File:Faction_APU.png|16px]] [[Automated Personnel Unit|APU]]<hr>[[File:Faction_Benthan.png|16px]] [[Benthan]]<hr>[[File:Faction_Hirogen.png|16px]] [[Hirogen]]<hr>[[File:Faction_Tholian.png|16px]] [[Tholian Assembly|Tholian]]<hr>[[File:Faction Tzenkethi.png|16px]] [[Tzenkethi]]<hr>[[File:Faction_Vorgon.png|16px]] [[Vorgon]] |<!-- Polaron--> [[File:Faction_Breen.png|16px]] [[Breen Confederacy|Breen]]<hr>[[File:Faction_Dominion.png|16px]] [[Dominion]]<hr>[[File:Faction_Hazari.png|16px]] [[Hazari]]<hr>[[File:Faction_Hierarchy.png|16px]] [[Hierarchy]]<hr>[[File:Faction_Kobali.png|16px]] [[Kobali]]<hr>[[File:Faction_Krenim.png|16px]] [[Krenim]]<hr>[[File:Faction_Cardassian.png|16px]] [[True Way]] <ref group="E" name="trueway" /><hr>[[File:Faction_Vaadwaur.png|16px]] [[Vaadwaur Supremacy|Vaadwaur]] |<!-- Antiproton --> [[File:Faction_Borg.png|16px]] [[Borg Collective|Borg]] <ref group="E" name="Unimatrix">Borg Collective ''[[Unimatrix 0047 Command Ship]]s'' only, which also use a Kinetic Cutting Beam.</ref><hr>[[File:Faction_Monster.png|16px]] [[Crystalline Entity]]<hr>[[File:Faction_Fek'Ihri.png|16px]] [[Fek'Ihri Horde|Fek'Ihri]]<hr>[[File:Faction_Iconian.png|16px]] [[Iconian]]<hr>[[File:Faction_Klingon.png|16px]] [[Klingon Empire|Klingon]] <ref group="E" name="Bio-neural">[[Klingon Battle Cruiser (Mob)|Klingon battlecruisers]] use [[Bio-neural Warhead]]s.</ref><hr>[[File:Faction_Malon.png|16px]] [[Malon]]<hr>[[File:Faction_Sphere Builders.png|16px]] [[Sphere Builder]]<hr>[[File:Faction_Terran_Empire.png|16px]] [[Terran Empire|Terran]] <ref group="E" name="future" /><hr>[[File:Faction_Undine.png|16px]] [[Undine]]<hr>[[File:Faction_Voth.png|16px]] [[Voth]] |- ! Others <ref group="E" name="Others">This row denotes the default equipment that comes with that species's ship, but can only be encountered as enemy NPCs at this time. On occasion they may appear as allied NPCs, and it would be possible to take damage from them if they are inflicted with a confusion effect.</ref> |<!-- Phaser --> [[File:Faction_Federation.png|16px]] [[Andorian]] <ref group="E" name="Andorian">[[Andorian Pilot Escorts]] default equipment.</ref><hr>[[File:Faction_Federation.png|16px]] [[Bajoran]] <ref group="E" name="Bajoran">[[Denorios-class Bajoran Interceptor]] default equipment.</ref><hr>[[File:Faction_Deferi.png|16px]] [[Deferi]]<hr>[[File:Faction_Ferengi.png|16px]] [[Ferengi]]<hr>[[File:Faction_Lukari.png|16px]] [[Lukari]] <ref group="E" name="Lukari">Default equipment of the Lukari [[Lukari Ho'kuun Science Vessel|''Ho'kuun'' class]] and [[Lukari N'Kaam Scout Ship|''N'Kaam'' class]] is Phaser, the [[L.S.S. Concordium]] uses Plasma, and the default equipment of the [[Lukari Dranuur Scout Ship|''Dranuur'' class]] is Piezo-Polaron.</ref><hr>[[File:Faction_Generic.png|16px]] [[Suliban]] <ref group="E" name="Suliban">[[Suliban Cell Ship]] default equipment is Phaser. [[Suliban Silik Flight-Deck Assault Cruiser]] default equipment is Plasma.</ref><hr>[[File:Faction_Federation.png|16px]] [[Tellarite]] <ref group="E" name="Tellarite">[[Tellarite Pralim Flight-Deck Assault Cruiser]] default equipment.</ref><hr>[[File:Faction_Federation.png|16px]] [[Xindi]]-Aquatic <ref group="E" name="Xindi-Amphibious">The ''[[Xindi-Aquatic Briostrys Dreadnought Carrier]]'' and ''[[Xindi-Reptilian Sistruus Escort]]'' come equipped with [[Phased Biomatter Beam Array|Phased Biomatter weapons]].</ref><hr>[[File:Faction_Federation.png|16px]] Xindi-Reptilian <ref group="E" name="Xindi-Amphibious" /> |<!-- Disruptor --> [[File:Faction_Generic.png|16px]] [[Husnock Warship|Husnock]]<hr>[[File:Faction_Krenim.png|16px]] [[Krenim]] <ref group="E" name="Krenim">Krenim NPCs use Polaron energy weapons, while Krenim ships commissioned by the player come with Coalition Disruptor weapons.</ref><hr>[[File:Faction_Klingon.png|16px]] [[Lethean]] <ref group="E" name="Lethean">[[Lethean Pilot Escorts]] default equipment.</ref><hr>[[File:Faction_Generic.png|16px]] [[Miradorn Theta Class Heavy Raider|Miradorn]]<hr>[[File:Faction_Generic.png|16px]] [[Nihydron Destroyer|Nihydron]]<hr>[[File:Faction_Orion.png|16px]] [[Nimbus III|Nimbosian]] <ref group="E" name="nimbus">[[B'abynii Escort]]s, [[Daxxtarian Science Vessel]]s and [[Easathir Science Vessel]]s are equipped with Disruptor Arrays.</ref><hr>[[File:Faction_Generic.png|16px]] [[Zahl Heavy Cruiser|Zahl]] |<!-- Plasma--> [[File:Faction_Iconian.png|16px]] [[Dewan]] <ref group="E">[[Dewan Pilot Escorts]] default equipment.</ref><hr>[[File:Faction_Lukari.png|16px]] [[Lukari]] <ref group="E" name="Lukari" /><hr>[[File:Faction_Generic.png|16px]] [[Suliban]] <ref group="E" name="Suliban" /><hr>[[File:Faction_Romulan_Star_Empire.png|16px]] [[Romulan Star Empire|Tal Shiar]] <ref group="E" name="Tal Shiar">[[Tal Shiar Adapted Battle Cruiser]] et al. default equipment.</ref><hr>[[File:Faction_Vulcan.png|16px]] [[Vulcan]] <ref group="E">''[[D'Kyr Science Vessel]]'' NPCs and default equipment.</ref><hr>[[File:Faction_Federation.png|16px]] [[Xindi]]-Insectoid <ref group="E" name="Xindi-Terrestrial">The ''[[Xindi-Insectoid Olaen Heavy Escort Carrier]]'' and ''[[Xindi-Primate Ateleth Dreadnought Cruiser]]'' come equipped with [[Plasmatic Biomatter Beam Array|Plasmatic Biomatter weapons]].</ref><hr>[[File:Faction_Federation.png|16px]] Xindi-Primate <ref group="E" name="Xindi-Terrestrial" /> |<!-- Tetryon --> [[File:Faction_Federation.png|16px]] [[Caitian]] <ref group="E">''[[Caitian Atrox Carrier]]'', ''[[Caitian Aspero Support Carrier|Aspero Carrier]]'', & ''[[Caitian Shikaris Escort|Shikaris Escort]]'' default equipment.</ref><hr>[[File:Faction_Klingon.png|16px]] [[Ferasan]] <ref group="E">''[[Ferasan Slithus Escort]]'' default equipment</ref><hr>[[File:Faction_Talaxian.png|16px]] [[Talaxian]]<hr>[[File:Faction_Generic.png|16px]] [[Amarie-class Smuggler's Heavy Escort|Talemstran]]<!--idk what the species name is but I went with the novelization's name for Amarie's homeworld--> |<!-- Polaron --> [[File:Faction_Lukari.png|16px]] [[Lukari]] <ref group="E" name="Lukari" /> |<!-- Antiproton --> [[File:Faction_Cross-Faction.png|16px]] [[Galactic Union]] <ref group="E" name="future">[[Ship Set/Temporal Starship|Future starships]] from the 29th and 31st centuries, eg. the Terran [[Temporal Dreadnought]].</ref><hr>[[File:Faction_Cross-Faction.png|16px]] [[Khitomer Alliance]] <ref group="E" name="Khitomer">Default equipment of the [[Khitomer Alliance Battlecruiser|''Khitomer'']], [[Temer Alliance Raider|''Temer'']], & [[Jarok Alliance Carrier|''Jarok'' class]]</ref><hr>[[File:Faction_Iconian.png|16px]] [[Solanae]] <ref group="E">''[[Obelisk 1]]'' fused equipment</ref> |- ! Plating to use | [[File:Console_-_Engineering_-_Diburnium_Hull_Plating_icon.png|16px]] [[Console - Engineering - Diburnium Hull Plating|Diburnium]] | [[File:Console_-_Engineering_-_Diburnium_Hull_Plating_icon.png|16px]] [[Console - Engineering - Diburnium Hull Plating|Diburnium]] | [[File:Console_-_Engineering_-_Electroceramic_Hull_Plating_icon.png|16px]] [[Console - Engineering - Electroceramic Hull Plating|Electroceramic]] | [[File:Console_-_Engineering_-_Electroceramic_Hull_Plating_icon.png|16px]] [[Console - Engineering - Electroceramic Hull Plating|Electroceramic]] | [[File:Console_-_Engineering_-_Parametallic_Hull_Plating_icon.png|16px]] [[Console - Engineering - Parametallic Hull Plating|Parametallic]] | [[File:Console_-_Engineering_-_Parametallic_Hull_Plating_icon.png|16px]] [[Console - Engineering - Parametallic Hull Plating|Parametallic]] |- ! Armor to use | [[File:Console_-_Engineering_-_Ablative_Hull_Armor_icon.png|16px]] [[Console - Engineering - Ablative Hull Armor|Ablative]] | [[File:Console_-_Engineering_-_Ablative_Hull_Armor_icon.png|16px]] [[Console - Engineering - Ablative Hull Armor|Ablative]] | [[File:Console_-_Engineering_-_Ablative_Hull_Armor_icon.png|16px]] [[Console - Engineering - Ablative Hull Armor|Ablative]]<hr>[[File:Console_-_Engineering_-_Tetraburnium_Hull_Armor_icon.png|16px]] [[Console - Engineering - Tetraburnium Hull Armor|Tetraburnium]] | [[File:Console_-_Engineering_-_Ablative_Hull_Armor_icon.png|16px]] [[Console - Engineering - Ablative Hull Armor|Ablative]]<hr>[[File:Console_-_Engineering_-_Tetraburnium_Hull_Armor_icon.png|16px]] [[Console - Engineering - Tetraburnium Hull Armor|Tetraburnium]] | [[File:Console_-_Engineering_-_Tetraburnium_Hull_Armor_icon.png|16px]] [[Console - Engineering - Tetraburnium Hull Armor|Tetraburnium]] | [[File:Console_-_Engineering_-_Tetraburnium_Hull_Armor_icon.png|16px]] [[Console - Engineering - Tetraburnium Hull Armor|Tetraburnium]] |- ! Shield [[modifier|mods]] to use | 20% - [Pha]<br>15% - [ResA]<br>10% - [ResAll] | 20% - [Dis]<br>15% - [ResB]<br>10% - [ResAll] | 20% - [Pla]<br>15% - [ResB]<br>10% - [ResAll] | 20% - [Tet]<br>15% - [ResA]<br>10% - [ResAll] | 20% - [Pol]<br>15% - [ResA]<br>10% - [ResAll] | 20% - [Ap]<br>15% - [ResB]<br>10% - [ResAll] |- ! {{iconlink|Console - Engineering - Conductive RCS Accelerator|24px|very rare|Mk XII}}{{iconlink|Console - Science - Exotic Particle Field Exciter|24px|very rare|Mk XII}} mods to use | [PhaDis]<br>[ResA]<br>[ResAll] | [PhaDis]<br>[ResA]<br>[ResAll] | [PlaTet]<br>[ResA] [ResB]<br>[ResAll] | [PlaTet]<br>[ResA] [ResB]<br>[ResAll] | [PolAP]<br>[ResB]<br>[ResAll] | [PolAP]<br>[ResB]<br>[ResAll] |- ! {{iconlink|Console - Engineering - Energy Signature Dampener|24px|rare|Mk XII}} mods to use | [ResPhaDis]<br>[Res4b]<br>[ResAll] | [ResPhaDis]<br>[Res4b]<br>[ResAll] | [ResPlaTet]<br>[Res4b] [Res4a]<br>[ResAll] | [ResPlaTet]<br>[Res4b] [Res4a]<br>[ResAll] | [ResPolAP]<br>[Res4a]<br>[ResAll] | [ResPolAP]<br>[Res4a]<br>[ResAll] |} <references group="E" /> ==Kinetic damage== Kinetic damage is dealt by explosive devices of various kinds, including torpedoes launched from [[Torpedo Launcher]]s and deployable [[Deployable Devices (Space)#List of Torpedo Platforms|Torpedo Platforms]], and Mines deployed from [[Mine Launcher]]s, as well as various spatial anomalies caused by certain abilities. In addition to the Kinetic Damage, projectile weapons often have secondary effects, in some cases dealing additional Energy Damage or Exotic Damage to the target in a single hit or as a <span title="Damage over Time" style="cursor: help; border-bottom: 1px dotted #09c;">DoT</span> or <span title="Area of Effect" style="cursor: help; border-bottom: 1px dotted #09c;">AoE</span>. The following [[Experimental Weapon]]s deal Kinetic Damage: * {{icon2|Experimental Dual Warhead Launchers||very rare|24px|nofloat=1}} [[Experimental Dual Warhead Launchers]] * {{icon2|Experimental Flak Shot Artillery||very rare|24px|nofloat=1}} [[Experimental Flak Shot Artillery]] * {{icon2|Experimental Protomatter-Laced Sheller||very rare|24px|nofloat=1}} [[Experimental Protomatter-Laced Sheller]] (50% Kinetic, 50% Radiation) * {{icon2|Experimental Railgun||very rare|24px|nofloat=1}} [[Experimental Railgun]] (has [[Console - Universal - Railgun Destabilizer Module|matching console]]) * {{icon2|Slamshot Magnetic Artillery||very rare|24px|nofloat=1}} [[Slamshot Magnetic Artillery]] There are currently two ways to boost Kinetic damage directly, which would apply to all Kinetic Damage projectiles as well as any Kinetic Exotic Damage: * {{icon2|Console - Universal - Deconstructive Resonance Emitter||epic|24px|nofloat=1}} [[Console - Universal - Deconstructive Resonance Emitter]] * [[Gamma Team Synergies]] 3-piece set bonus. Otherwise, boosting Kinetic damage would require using [[Tactical Consoles]] to boost the output of specific projectile weapons, or increasing your {{skill|Exotic Particle Generator}} skill for Kinetic Exotic Damage. [[Engineering Consoles]] and the {{Skill|Hull Plating}} skill provide resistance against Kinetic Damage. 2 types of [[Engineering Consoles#Armor Consoles|Armor Consoles]] provide resistance against Kinetic Damage: * '''Monotanium Alloy''' provides '''good''' resistance against Kinetic Damage but no resistance against any Energy Damage * '''Neutronium Alloy''' provides '''medium''' resistance against Kinetic Damage and '''medium''' resistance against all Energy Damage. This is very useful when you don't know what energy damage types you will be facing. * The other '''Alloy''' types provide '''low''' resistance against Kinetic Damage, but also provide '''low''' resistance against all 6 Energy Damage types. The personal space trait {{trait2|Impact Defense Specialist}} provides +10% resistance to Kinetic and Physical damage. ===Torpedo=== [[File:Photon torpedo.jpg|thumb|left|{{color|white|Photon Torpedo}}]] [[Torpedo Launcher|Torpedoes]] are self-propelled, target tracking explosive devices (basically, homing missiles) delivering Kinetic Damage to the target, and depending on type applying other harmful effects. There are several types of Torpedoes, which may vary in damage potential, flight speed, launch time, applicable modifiers and additional effects over the base Kinetic Damage, but regardless of type, all of them deal Kinetic Damage. {{clear}} ====Torpedo types by faction & recommendations==== All the torpedo types below deal Kinetic damage, so refer to the above section on how to protect your ship against that. Otherwise, one must keep in mind the different attributes the torpedoes have: * Photon torpedoes can fire more frequently than any others * Quantum torpedoes do more damage per volley than photons * Plasma torpedoes do less damage per volley than photons, but leave behind a plasma burn DoT; consider running {{ability|Hazard Emitters}} to cleanse it. High Yield Plasma torpedoes are destructible (excluding 23rd century ones); Consider {{ability|Beam Array: Fire at Will}}, {{ability|Cannon: Scatter Volley}}, {{ability|Tractor Beam Repulsors}}, or a {{ability|Point Defense System}} to counter them. * Transphasic torpedoes will partially bypass your shields * Chroniton torpedoes can reduce your flight speed and turn rate * Tricobalt devices will temporarily disable you, but are always destructible. {| class="wikitable" width="100%" ! ! width="14%" | [[File:Photon_Torpedo_Launcher_icon.png|32px]]<br>[[Photon Torpedo Launcher|Photon]]<br>6s reload ! width="14%" | [[File:Quantum_Torpedo_Launcher_icon.png|32px]]<br>[[Quantum Torpedo Launcher|Quantum]]<br>8s reload ! width="14%" | [[File:Plasma_Torpedo_Launcher_icon.png|32px]]<br>[[Plasma Torpedo Launcher|Plasma]]<br>8s reload ! width="14%" | [[File:Transphasic_Torpedo_Launcher_icon.png|32px]]<br>[[Transphasic Torpedo Launcher|Transphasic]]<br>10s reload ! width="14%" | [[File:Chroniton_Torpedo_Launcher_icon.png|32px]]<br>[[Chroniton Torpedo Launcher|Chroniton]]<br>10s reload ! width="14%" | [[File:Tricobalt_Torpedo_Launcher_icon.png|32px]]<br>[[Tricobalt Torpedo Launcher|Tricobalt]]<br>30s reload ! width="14%" | [[File:Thermionic_Torpedo_Launcher_icon.png|32px]]<br>[[Thermionic Torpedo Launcher|Thermionic]]<br>10s reload |- ! Used by |<!-- Photon --> [[File:Faction_Cardassian.png|16px]] [[Cardassian Union|Cardassian]]<hr>[[File:Faction_Federation.png|16px]] [[United Federation of Planets|Federation]]<hr>[[File:Faction_Gorn.png|16px]] [[Gorn Hegemony|Gorn]]<hr>[[File:Faction_Hazari.png|16px]] [[Hazari]]<hr>[[File:Faction_Klingon.png|16px]] [[Klingon Empire|Klingon]]<hr>[[File:Faction_Kobali.png|16px]] [[Kobali]]<hr>[[File:Faction_Nausicaan.png|16px]] [[Nausicaan]]<hr>[[File:Faction_Orion.png|16px]] [[Orion Syndicate|Orion]]<hr>[[File:Faction_Terran_Empire.png|16px]] [[Terran Empire|Terran]]<hr>[[File:Faction_True_Way.png|16px]] [[True Way]] <ref group="P" name="trueway">True Way ships are repurposed Cardassian and Dominion vessels.</ref> |<!-- Quantum --> [[File:Faction_APU.png|16px]] [[Automated Personnel Unit|APU]]<hr>[[File:Faction_Dominion.png|16px]] [[Dominion]]<hr>[[File:Faction_Malon.png|16px]] [[Malon]]<hr>[[File:Faction_Orion.png|16px]] [[Nimbus III|Nimbosian]] <ref group="P" name="nimbus">[[B'abynii Escort]]s, [[Daxxtarian Science Vessel]]s and [[Easathir Science Vessel]]s are equipped with Quantum Torpedoes.</ref><hr>[[File:Faction_Terran_Empire.png|16px]] [[Terran Empire|Terran]]<hr>[[File:Faction_Tholian.png|16px]] [[Tholian Assembly|Tholian]]<hr>[[File:Faction_Federation.png|16px]] [[United Federation of Planets|Federation]]<hr>[[File:Faction_True_Way.png|16px]] [[True Way]] <ref group="P" name="trueway">True Way ships are repurposed Cardassian and Dominion vessels.</ref><hr>[[File:Faction_Vaadwaur.png|16px]] [[Vaadwaur Supremacy|Vaadwaur]] |<!-- Plasma --> [[File:Faction_Borg.png|16px]] [[Borg Collective|Borg]]<hr>[[File:Faction_Na'kuhl.png|16px]] [[Na'kuhl]]<hr>[[File:Faction_Reman.png|16px]] [[Reman]]<hr>[[File:Faction_Romulan_Star_Empire.png|16px]] [[Romulan Star Empire|Romulan Empire]]<hr>[[File:Faction_Romulan Republic.png|16px]] [[Romulan Republic]]<hr>[[File:Faction_Turei.png|16px]] [[Turei]]<hr>[[File:Faction_Undine.png|16px]] [[Undine]] <ref group="P" name="Plasma_Torp">''[[Bio-plasmic Warhead]]''</ref> |<!-- Transphasic--> [[File:Faction_Breen.png|16px]] [[Breen Confederacy|Breen]]<hr>[[File:Faction_Hirogen.png|16px]] [[Hirogen]]<hr>[[File:Faction_Iconian.png|16px]] [[Iconian]] |<!-- Chroniton--> [[File:Faction_Fek'Ihri.png|16px]] [[Fek'Ihri Horde|Fek'Ihri]]<hr>[[File:Faction_Cross-Faction.png|16px]] [[Galactic Union]] <ref group="P" name="future">[[Ship Set/Temporal Starship|Future starships]] from the 29th and 31st centuries.</ref><hr>[[File:Faction_Terran_Empire.png|16px]] [[Terran Empire|Terran]] <ref group="P" name="future" /><hr>[[File:Faction_Voth.png|16px]] [[Voth]]<hr>[[File:Faction_Krenim.png|16px]] [[Krenim]] |<!-- Tricobalt--> [[File:Faction_Federation.png|16px]] [[United Federation of Planets|Federation]]<hr>[[File:Faction_Fek'Ihri.png|16px]] [[Fek'Ihri Horde|Fek'Ihri]]<hr>[[File:Faction_Klingon.png|16px]] [[Klingon Empire|Klingon]] <ref group="P" name="Bio-neural">[[Klingon Battle Cruiser (Mob)|Klingon battlecruisers]] use [[Bio-neural Warhead]]s.</ref><hr>[[File:Faction_Terran_Empire.png|16px]] [[Terran Empire|Terran]]<hr>[[File:Faction_Tholian.png|16px]] [[Tholian Assembly|Tholian]]<hr>[[File:Faction_Vaadwaur.png|16px]] [[Vaadwaur Supremacy|Vaadwaur]] | [[File:Faction_Tholian.png|16px]] [[Tholian Assembly|Tholian]] |} <references group="P" /> ===Mine=== [[Mine Launcher|Mines]] are stationary, proximity activated target tracking explosive devices delivering Kinetic Damage to the target, and depending on type applying other harmful effects. The main difference between Mines and Torpedoes is that while Torpedoes actively pursue the designated target from the moment of launch, Mines sit still until a hostile ship comes within 4km proximity, then they pursue the target and detonate on impact. Mines come in the same types as Torpedoes, with the same effects in addition to the Kinetic Damage they all deal. ==Other damage types== The following damage types are not considered Energy or belong to any other category. They may act as [[#Exotic damage|Exotic damage]] depending on the source of the damage. ===Fire=== Previously only available in ground combat, there are now several sources of Fire damage in space: * {{icon2|Console - Tactical - Fek'ihri Torment Engine||rare|24px|nofloat=1}} {{item|Console - Tactical - Fek'ihri Torment Engine||rare}} increases Fire damage. * {{icon2|Phlogiston Projector||very rare|24px|nofloat=1}} [[Phlogiston Projector]] is an [[Experimental Weapon]] that deals Fire damage in space. * {{ability2|Chains of Fire}}, from the {{con|uni|Chains of Fire}} universal console, deals shield-ignoring exotic Fire damage. The console itself also boosts fire damage. * {{ability2|Into the Maw}}, from the {{con|uni|Open the Maw of Grethor}} universal console, deals shield-ignoring exotic Fire damage. The console itself also boosts fire damage. * {{ability2|Fiery Charge}}, from the {{con|uni|Fiery Charge}} universal console, deals shield-ignoring exotic Fire damage. The console itself also boosts fire damage. * {{traiticon|Maw of Gre'thor|24px}} {{trait|Maw of Gre'thor}}, a starship trait, deals exotic Fire damage. * {{traiticon|Fiery Entrance|24px}} {{trait|Fiery Entrance}}, a starship trait, deals exotic Fire damage. * {{traiticon|Gre'thor's Fire|24px}} {{trait|Gre'thor's Fire}}, a starship trait, deals exotic Fire damage. Aside from that, one must rely on All Damage boosts to increase your fire damage in space. ===Cold=== Another damage type previously only available in ground combat, the {{trait2|Out of Time}} is an [[Starship Trait]] that deals Cold damage to self in space. The only way to boost Cold damage in space directly is with: * {{icon2|Console - Universal - Parasitic Ice Containment Vessel||very rare|24px|}} [[Console - Universal - Parasitic Ice Containment Vessel]] All other means must rely on All Damage boosts. ===Psionic=== Yet another damage type previously only available in ground combat, Psionic damage can now be dealt by [[Console - Universal - Rebounding Resonant Frequencies]] {{ability2|Rebounding Resonant Frequencies}}. This is a damage reflection ability, so the damage cannot be boosted or critically hit, but it nevertheless deals Psionic damage to the enemy. ===Radiation=== In space, much like Plasma and Proton damage, Radiation comes in both Exotic and non-Exotic types. Only Exotic Radiation is boosted by {{skill|Exotic Particle Generator}}s. Specific Radiation Damage resistance in space can be found on: * {{icon2|Console - Universal - Momentum Manipulator||epic|24px|nofloat=1}} {{item|Console - Universal - Momentum Manipulator||epic}}, equipable on [[Tzenkethi]] starships * {{icon2|Lukari Restoration Initiative Deflector Array||very rare|24px|nofloat=1}} {{item|Lukari Restoration Initiative Deflector Array||very rare}} * {{icon2|Nukara Crystalline Resilient Shields||very rare|24px|nofloat=1}} {{item|Nukara Crystalline Resilient Shields||very rare}} * {{icon2|Dielectric Oscillation Resilient Shields||ultra rare|24px|nofloat=1}} {{item|Dielectric Oscillation Resilient Shields|[Rad]|ultra rare}} at {{ultra rare}} quality * '''Enhanced Hull Plating''', a [[Starship Mastery]] passive found on [[Cruiser]]s, [[Battle Cruiser]]s, Dreadnought Cruisers, Warbird Battlecruisers, Flight-Deck Cruisers, and Engineering Carriers. Other Radiation-related factors: * {{trait2|Reconstructive Radiation}}, a space [[trait]] that repairs hull and removes Damage-over-time effects when receiving Radiation damage ====Non-Exotic Radiation sources==== Weaponry: * {{icon2|Advanced Radiant Quantum Torpedo Launcher||very rare|24px|nofloat=1}} [[Advanced Radiant Quantum Torpedo Launcher]] * {{icon2|Alliance Hypercannon||very rare|24px|nofloat=1}} [[Alliance Hypercannon]], an [[Experimental Weapon]] * {{icon2|Experimental Protomatter-Laced Sheller||very rare|24px|nofloat=1}} [[Experimental Protomatter-Laced Sheller]], another Experimental Weapon * {{icon2|Kentari Mass-Produced Missile Launcher||very rare|24px|nofloat=1}} [[Kentari Mass-Produced Missile Launcher]] * {{icon2|Hargh'peng Torpedo Launcher||very rare|24px|nofloat=1}} [[Hargh'peng Torpedo Launcher]] * {{icon2|Soliton Wave Impeller||very rare|24px|nofloat=1}} [[Soliton Wave Impeller]] *Proc * {{icon2|Trilithium Tricobalt Torpedo Launcher||very rare|24px|nofloat=1}} [[Trilithium Tricobalt Torpedo Launcher]] * The 8472 Counter-Command Reputation System: ** Bio-Molecular Phaser and Disruptor weapons from the [[8472 Counter-Command Reputation Store]] ** {{icon2|Heavy Bio-Molecular Phaser Turret||very rare|24px|nofloat=1}}{{icon2|Heavy Bio-Molecular Disruptor Turret||very rare|24px|nofloat=1}} {{icon2|Heavy Bio-Molecular Plasma Turret||very rare|24px|nofloat=1}}{{icon2|Heavy Bio-Molecular Tetryon Turret||very rare|24px|nofloat=1}} [[Heavy Bio-Molecular Phaser Turret|Heavy Bio-Molecular Phaser]], [[Heavy Bio-Molecular Disruptor Turret|Disruptor]], [[Heavy Bio-Molecular Plasma Turret|Plasma]] or [[Heavy Bio-Molecular Tetryon Turret|Tetryon Turrets]] from the [[Counter-Command Ordnance]] set ** {{icon2|Enhanced Bio-Molecular Photon Torpedo Launcher||very rare|24px|nofloat=1}} [[Enhanced Bio-Molecular Photon Torpedo Launcher]] from the same set ** the set bonuses from the same set, which increase Bio-Molecular proc chances * The Delta Alliance Reputation System: ** Thoron-Infused Polaron weapons from the [[Delta Alliance Reputation Store]] ** {{icon2|Advanced Thoron Infused Polaron Beam Array||very rare|24px|nofloat=1}} {{icon2|Advanced Thoron Infused Antiproton Beam Array||very rare|24px|nofloat=1}} {{icon2|Advanced Thoron Infused Polaron Dual Heavy Cannons||very rare|24px|nofloat=1}} {{icon2|Advanced Thoron Infused Antiproton Dual Heavy Cannons||very rare|24px|nofloat=1}} [[Advanced Thoron Infused Polaron Beam Array|Advanced Thoron Infused Polaron]] or [[Advanced Thoron Infused Antiproton Beam Array|Antiproton Beam Array]] and [[Advanced Thoron Infused Polaron Dual Heavy Cannons|Advanced Thoron Infused Polaron]] or [[Advanced Thoron Infused Polaron Dual Heavy Cannons|Antiproton Dual Heavy Cannons]] from the [[Delta Alliance Ordnance]] set ** {{icon2|Neutronic Torpedo Launcher||very rare|24px|nofloat=1}} [[Neutronic Torpedo Launcher]] the same set * The Terran Task Force Reputation System: ** Withering Disruptor weapons from the [[Terran Task Force Reputation Store]] ** {{icon2|Terran Task Force Disruptor Beam Array||very rare|24px|nofloat=1}} {{icon2|Terran Task Force Phaser Beam Array||very rare|24px|nofloat=1}} {{icon2|Terran Task Force Disruptor Dual Heavy Cannons||very rare|24px|nofloat=1}} {{icon2|Terran Task Force Phaser Dual Heavy Cannons||very rare|24px|nofloat=1}} [[Terran Task Force Disruptor Beam Array|Terran Task Force Disruptor]] or [[Terran Task Force Phaser Beam Array|Phaser Beam Array]] and [[Terran Task Force Disruptor Dual Heavy Cannons|Terran Task Force Disruptor]] or [[Terran Task Force Phaser Dual Heavy Cannons|Phaser Dual Heavy Cannons]] from the [[Terran Task Force Munitions]] set ** {{icon2|Terran Task Force Photon Torpedo Launcher||very rare|24px|nofloat=1}} [[Terran Task Force Photon Torpedo Launcher]] from the same set * [[Tzenkethi Resolve Set]] weapons: ** {{icon2|Advanced Diffusive Tetryon Dual Beam Bank||very rare|24px|nofloat=1}} [[Advanced Diffusive Tetryon Dual Beam Bank]] ** {{icon2|Advanced Diffusive Tetryon Dual Heavy Cannons||very rare|24px|nofloat=1}} [[Advanced Diffusive Tetryon Dual Heavy Cannons]] ** {{icon2|Advanced Diffusive Tetryon Torpedo Launcher||very rare|24px|nofloat=1}} [[Advanced Diffusive Tetryon Torpedo Launcher]] Other: * {{ability2|Activate Aceton Mode|Klingon}}, from the {{con|uni|Enhanced Aceton Field Generator}} universal console. * {{ability2|Interphasic Instability}}, from the {{con|uni|Interphasic Instability}} universal console. This ability only scales with auxiliary power. * {{ability2|Kemocite-Laced Weaponry}}, a Tactical bridge officer ability * {{ability2|Kemocite Deployment Vortex}}, a universal console ability from the [[Experimental Weaponry Set]]. * {{ability2|Protomatter Barrage}}, a universal console ability exclusive to Tzenkethi starships <!-- does this deal exotic damage? --> * {{trait2|Radiant Detonation Matrix}}, a passive reputation space trait * {{trait2|Theta Radiation Infused Evasive Maneuvers}}, a starship [[trait]] * {{trait2|Automated Aggression}}, a starship [[trait]] from the [[Tzenkethi Tzen-tar Dreadnought Carrier]]. Radiation damage, chance of Radiation hazard. Radiation damage, either exotic or not, is boosted by the {{iconlink|Console - Tactical - Counter-Command Multi-Conduit Energy Relay|24px|very rare}} {{con|tac|Counter-Command Multi-Conduit Energy Relay}}, the {{iconlink|Console - Tactical - Fek'ihri Torment Engine|24px|rare}} {{con|tac|Fek'ihri Torment Engine}}, the two-piece set bonus from the [[Delta Alliance Ordnance]] set, and the {{iconlink|Console - Universal - Temporal Anomaly Projector|24px|epic}} {{con|uni|Temporal Anomaly Projector}}. ==Exotic damage== A specialty "catch all" term used to describe damage caused by certain '''non-weapon''' (i.e not caused by Beams, Cannons, Torpedoes or Mines) consoles/abilities or damage-causing Science bridge officer abilities. These are abilities boosted by {{Skill|Exotic Particle Generator}} skill, and their potency affected by the ship's [[Starship (Power and Subsystems)#Auxiliary|Auxiliary power]] level. A common feature of Exotic damage is (though not always) 50% - 100% shield penetrating Kinetic Damage. However, this form of non-weapon damage can be seen in Electrical as well as Physical and Proton damage in space. These damage types may be inflicted by explosives or abilities during ground combat, or certain player of Bridge Officer abilities during space combat. ===Physical=== In space, the [[Kar'Fi Battle Carrier (Mob)|Kar'Fi Battleships]] of the [[Fek'Ihri Horde]] launch [[Tortured Soul (space)|Tortured Souls]] that do Physical damage, the [[Crystalline Entity]] spawns fragments which do Physical damage, and The Sphere Builders utilize Temporal abilities dealing Physical damage, making these the exceptions to the "only in ground combat" norm for this type of damage from NPCs. Most forms of Physical Damage are ''Shield Ignoring'' Player-usable sources of Physical Damage in space combat are: * {{trait2|Anti-Time Entanglement Singularity}}, a space reputation trait * {{ability2|Causal Anchor}}, a universal console ability from the [[31st Century Temporal Technologies Set]] * {{ability2|Destabilizing Resonance Beam}}, a Science [[Bridge officer ability]] * [[File: Temporal Operative _t1 Entropic Rider_icon.png|24px]] Entropic Rider and [[File: Temporal Operative _t2 Decaying Rebuke icon.png|24px]] Decaying Rebuke I & II from the Temporal Operative skill tree * {{ability2|Disruption Pulse Emitter|Klingon}} from the [[Synergistic Retrofitting Set]] * [[File:Molecular_Deconstruction_Beam_icon.png|24px]] [[Ability: Molecular Reconstruction#Molecular Deconstruction Beam|Molecular Deconstruction Beam]] on Temporal starships * {{ability2|Molecular Cohesion Nullifier Field}}, a universal console ability * {{ability2|Nanoprobe Contagion Field}}, a universal console ability * {{ability|Structural Integrity Collapse}}, an Engineering Bridge officer ability * {{icon2|Console - Universal - Subspace Barrier Agitator||epic|24px|nofloat=1}} {{ability2|Subspace Agitation}}, a universal console ability * {{ability2|Subspace Wake}}, a universal console ability * {{ability2|Temporal Fracture}}, the 4-piece set bonus ability from the [[Temporal Defense Initiative Starship Technologies]] set * {{ability2|Temporal Shockwave}}, a Physical DoT, from the [[Gemini Temporal Cruiser]] universal console. * {{ability2|Timestream Rift Warhead}}, a universal console ability (initial damage boosted by Projectile Weapon Damage, hazard boosted by EPG) * {{ability2|Tholian Web Cannon}}, a universal console ability * {{trait2|Energy Web}}, a starship [[trait]] from the [[Tholian Tarantula Dreadnought Cruiser]] * {{trait2|Subspatial Warheads}}, a starship trait from the [[Son'a Intel Battlecruiser]] * Weapons ** {{icon2|Nukara Web Mine Launcher||very rare|24px|nofloat=1}} [[Nukara_Appropriated_Munitions#Nukara_Web_Mine_Launcher|Nukara Web Mine Launcher]] ** {{icon2|Fluidic Antiproton Beam Array||very rare|24px|nofloat=1}} {{icon2|Fluidic Antiproton Dual Beam Bank||very rare|24px|nofloat=1}} {{icon2|Fluidic Antiproton Turret ||very rare|24px|nofloat=1}} {{icon2|Fluidic Antiproton Cannon||very rare|24px|nofloat=1}} {{icon2|Fluidic Antiproton Dual Cannons||very rare|24px|nofloat=1}} {{icon2|Fluidic Antiproton Dual Heavy Cannons||very rare|24px|nofloat=1}} ''Fluidic Antiproton Weapons'' (Weapon Proc Boosted by EPG) ** {{icon2|Resonant Disruptor Beam Array||very rare|24px|nofloat=1}}{{icon2|Resonant Disruptor Dual Heavy Cannons||very rare|24px|nofloat=1}}{{icon2|Resonant Transphasic Torpedo Launcher||very rare|24px|nofloat=1}} Weapons from the [[Preserver Resonant Technologies Set]] (Weapon Proc) ** {{icon2|Voice of the Prophets||very rare|24px|nofloat=1}} [[Voice of the Prophets]], an [[Experimental Weapon]] * Numerous [[Captain Specialization#Temporal Operative (primary or secondary)|Temporal Operative]] Bridge officer abilities: ** {{ability2|Channeled Deconstruction}} ** {{ability2|Chronometric Inversion Field}} ** {{ability2|Entropic Cascade}} ** {{ability2|Entropic Redistribution}} ** {{ability2|Rapid Decay}} ** {{ability2|Recursive Shearing}} ** {{ability2|Timeline Collapse}} Source of Physical damage resistance in space: * [[Alternate Timeline Set]] 3-piece set bonus * {{icon2|Console - Universal - Momentum Manipulator||epic|24px|nofloat=1}} {{item|Console - Universal - Momentum Manipulator||epic}}, equipable on [[Tzenkethi]] starships * {{icon2|Console - Science - Temporally Shielded Datacore||very rare|24px|nofloat=1}} [[Console - Science - Temporally Shielded Datacore]] * {{trait2|Impact Defense Specialist}} personal space trait ''Note: Damage dealt by any kind of explosion is Kinetic Damage and thus reduced by Kinetic Resistance, and <u>NOT</u> by Physical Resistance.'' ===Phaser-based=== * {{ability2|Nadion Saturation Bomb}} (hazards) * {{ability2|Quantum Destabilizing Beam}} * {{ability2|Quantum Field Focus Phaser}} ===Disruptor-based=== * The {{ability|Subatomic Disruptor}} on the {{iconlink|Subatomic Deflector Array|24px}} [[Subatomic Deflector Array]], also used by the Aeon and Rozhenko [[Carrier Pet]]s from the [[Carrier Pets#Paradox Temporal Dreadnought|Paradox]]'s hangar bay. ===Plasma-based=== A few abilities are classified as "Plasma-based Exotic Damage", and boosted by both Exotic Particle Generators and [[Weapon Signature Nullifiers and Amplifiers#Plasma-Generating Weapon Signature Nullifiers and Amplifiers|Plasma-Generating Threat-Scaling Science Consoles]]. They include: * {{ability2|Coolant Ignition}} ** {{ability2|Reinforcements Squadron}}'s Kolvoord Starburst * {{ability2|Create Fluidic Rift}} (puddles) * {{ability2|Eject Warp Plasma}} * {{iconlink|Eject Cryo Plasma|24px}} {{ability|Eject Cryoplasma}} * {{iconlink|EPS Corruption|24px}} [[Skill#Ultimate Abilities|EPS Corruption]], the Engineering Ultimate ability * {{ability2|Fluidic Phase Jump}} * {{ability2|Infectious Bio-Matter Swarm}} * {{ability2|Micropulse Overcharge}} * {{ability2|Plasma Shockwave|Romulan}} * {{iconlink|Particle Emission Plasma Torpedo Launcher|24px}} [[Particle Emission Plasma Torpedo Launcher]] - Plasma Cloud * {{ability2|Riker Maneuver}} Notes: * the Plasma Explosions caused by the aforementioned Plasma-Generating consoles are not "Plasma-based Exotic Damage" and do not benefit from Exotic Particle Generators * {{ability2|Eject Tetryon Plasma}} from the {{iconlink|Tetryon-Plasma Impulse Engines|24px|very rare}} [[Tetryon-Plasma Impulse Engines]] does not deal damage. {| class="wikitable" ! Users | [[File:Faction_Fek'Ihri.png|16px]] [[Fek'Ihri Horde|Fek'Ihri]] <ref name="Plasma">''{{ability|Eject Warp Plasma}}''</ref> | [[File:Faction_Gorn.png|16px]] [[Gorn Hegemony|Gorn]] <ref name="Plasma"/> | [[File:Faction_Malon.png|16px]] [[Malon]] <ref name="Theta">''{{ability|Vent Theta Radiation}}''</ref> | [[File:Faction_Undine.png|16px]] [[Undine]] <ref name="FluidicJump">''{{ability|Fluidic Phase Jump}}''</ref> |} <small><references/></small> ===Antiproton-based=== * {{ability2|Temporal Distortion Field|Romulan}} ===Proton-based=== In space, Proton ''exotic'' damage is boosted by the {{skill|Exotic Particle Generator}} skill instead of weapon skills as usual, and is still also boosted by things that specifically boost Proton damage. As Proton is a form of Energy damage, it will also be boosted by and resisted by All Energy Damage [resistance] sources. There are currently three sources of exotic Proton damage: * {{icon2|Console - Science - Shield Refrequencer||rare|24px|nofloat=1}}{{con|sci|Shield Refrequencer}} * {{icon2|Console - Universal - Refracting Energy Shunt||epic|24px|nofloat=1}} {{ability2|Refracting Energy Shunt}} * {{icon2|Console - Universal - Tholian Web Generator||epic|24px|nofloat=1}} {{ability2|Tholian Web}}, both colliding with the edge or being inside one when it collapses. ===Electrical-based=== Despite being a type of energy damage, the majority of Electrical damage-dealing abilities are classified as exotic damage. For the purposes of damage resistance/immunity, Electrical is nevertheless considered to be a form of energy damage. Sources of Electrical damage on the include: * Bridge Officer abilities: ** {{ability2|Electromagnetic Pulse Probe}} (Intel) * Universal console abilities: ** {{icon2|Console - Universal - Energy Discharge Capacitors||epic|24px|nofloat=1}} {{ability2|Energy Discharge Array}} from the [[Hypercooled Technology Set]], usable on Breen starships. ** {{icon2|Console - Universal - Heavy Particle Focuser Array||epic|24px|nofloat=1}} {{ability2|Heavy Particle Focuser Array}} from the [[Husnock Warship]] (900{{LC}}), usable on the Husnock Warship and [[Miradorn Theta Class Heavy Raider]]. Part of a 2-piece set that improves its own electrical damage. ** {{icon2|Console - Universal - Indoctrination Nanite Dispersal System||epic|24px|nofloat=1}} {{ability2|Indoctrination Nanites}} from the [[Tal Shiar Adapted Borg Technology Set]], usable on Tal Shiar starships. ** {{icon2|Console - Universal - Ionized Particle Beam||epic|24px|nofloat=1}} {{ability2|Ionized Particle Beam|Romulan}} from the {{romonly}} [[Enhanced Weapon Systems Efficiency]] set, usable on [[Mogai Heavy Warbird]] variants. ** {{icon2|Console - Universal - Isometric Charge||epic|24px|nofloat=1}} {{ability2|Isometric Charge}} from the {{klgonly}} [[Vor'Kang Battle Cruiser]] / [[Temporal Lock Box]] ** {{icon2|Console - Universal - Isometric Dispersal Array||epic|24px|nofloat=1}} {{ability2|Isometric Discharge Array}} from the [[Alliance Multi-Mission Systems Set]], usable on [[Multi-Mission Explorer]]s. ** {{icon2|Console - Universal - Polaric Chromoelectric Modulator||epic|24px|nofloat=1}} {{ability2|Modulated Chromoelectric Pulse}} from the [[Law and Order]] set ** {{icon2|Console - Universal - Mycelial Spore Burst||epic|24px|nofloat=1}} {{ability2|Mycelial Spore Burst}} from the [[Somerville Intel Science Vessel]] or [[Batlh Intel Science Vessel]] ** {{icon2|Console - Universal - Supplemental Subsystems||epic|24px|nofloat=1}} {{ability2|Overload Supplemental Subsystems}} on the [[Dreadnought Cruiser (T6)|Tier 6 Dreadnought Cruiser]] / [[Kolasi Siege Destroyer]] / [[Kara Advanced Warbird]] ** {{icon2|Console - Universal - Sabotage Probe Launcher||epic|24px|nofloat=1}} {{ability2|Sabotage Probe}} from the {{romonly}} [[Dhelan Warbird Retrofit]] / [[Xindi-Amphibious Lock Box]] ** {{icon2|Console - Universal - Sensor Burnout||epic|24px|nofloat=1}} {{ability2|Sensor Burnout}} from the [[Son'a Lock Box]] * Other sources: ** [[File:Science_Skill_4_R1.png|24px]] {{skill|Drain Infection}} from the Science skill tree ** {{trait2|Catastrophic Overload}}, a starship [[trait]] from the {{klgonly}} [[D9 Dreadnought Battlecruiser]] / [[Undiscovered Lock Box]] ** [[File:Spec strategist t1 Counter-Offensive icon.png|24px]] [[Captain Specialization/Strategist skills|Counter-Offensive]], a [[Captain Specialization#Strategist (secondary only)|Strategist Specialization]] ** {{trait2|Spore-Infused Anomalies}} a starship [[trait]] from the [[Somerville Intel Science Vessel]] or [[Batlh Intel Science Vessel]] ** {{trait2|Electrified Anomalies}} a starship [[trait]] from the [[Risian Weather Control Vessel]] {{clear}} {| class="wikitable" ! NPC Users | [[File:Faction_Klingon.png|16px]] [[Klingon Empire]] <ref>Klingon [[Klingon Battle Cruiser (Mob)|Battlecruisers]] and [[Negh'Var Warship|Battleships]] use ''{{ability|Isometric Charge}}''.</ref> | [[File:Faction_Borg.png|16px]] [[Borg Collective|Borg]] <ref>[[Assimilated Negh'Var Warship]]s and the [[Borg Queen's Octahedron]] also use ''{{ability|Isometric Charge}}''.</ref> |}<small><references/></small> ===Radiation-based=== * Bridge Officer abilities: ** {{ability2|Aceton Beam}} (Engineering) ** {{ability2|Endothermic Inhibitor Beam}} (Engineering) * Universal console abilities: ** {{icon2|Console - Universal - Aceton Assimilator||epic|24px|nofloat=1}} {{ability2|Aceton Assimilator}} ** {{icon2|Console - Universal - Delphic Tear Generator||epic|24px|nofloat=1}} {{ability2|Delphic Tear}} ** {{icon2|Console - Universal - Genesis Seed||epic|24px|nofloat=1}} {{ability2|Genesis Seed}}, the console itself also boosts non-exotic and exotic Radiation damage. ** {{icon2|Console - Universal - Oblivion Gateway Module||epic|24px|nofloat=1}} {{ability2|Oblivion Gateway}} from the [[Herald Tactics]] set ** {{icon2|Console - Universal - Radiation Bombardment Matrix||epic|24px|nofloat=1}} {{ability2|Radiation Bombardment}} from the [[Alliance Multi-Mission Systems Set]] ** {{icon2|Console - Universal - Soliton Wave Generator||epic|24px|nofloat=1}} {{ability2|Soliton Wave Generator}} from the [[Exotic Particle Generators]] set ** {{icon2|Console - Universal - Thermolytic Injector||epic|24px|nofloat=1}} {{ability2|Thermolytic Injector}} from the [[Son'a Technology Set]] ** {{icon2|Console - Universal - Dampening Wave Emitter||epic|24px|nofloat=1}} {{ability2|Violent Dampening Wave}} from the [[Flagship Technologies Console Set]] * Set bonuses: ** Certain abilities with the [[Tal Shiar Adapted Borg Technology Set]] 3-piece set bonus, {{Ability|Multi-Spectral Particle Generator}} ** {{ability2|Bio-Molecular Fluidic Space Counter Blast}} and {{ability2|Bio-Molecular Reactive Shielding System}}, the [[Fluidic Counter Assault]] set 3-piece and 4-piece set bonuses, respectively. ** {{ability2|Solar Flare Gateway}}, the [[Herald Tactics]] set 3-piece set bonus ** {{ability2|Thalaron Pulse|Romulan}}, the {{romonly}} [[Advanced Scimitar Systems]] set 3-piece set bonus * Other sources: ** Using {{ability2|Charged Particle Burst}} with a [[Specialization: Gravimetric Scientist#Charged Particle Burst variant|Charged Particle Burst Gravimetric Scientist duty officer]] on active space duty. ** {{trait2|Collect and Consume}}, a starship [[trait]] from the [[Son'a Collector Science Dreadnought]] ** {{ability2|Deploy Consumption Array}}, an innate ability on the above dreadnought ** {{abilityicon|Thermolytic Absorption|Federation|24px}} {{ability|Thermolytic Absorption}}, a passive radiation damage aura found on [[Hangar - Son'a Assault Fighters]]. <ref group=main>[https://www.reddit.com/r/sto/comments/6tncq1/sona_dreadnought_rd_promotion/dlm0jgj/ Borticus-Cryptic explaining Thermolytic Absorption]</ref> ** {{ability2|Gravitic Lance}}, an innate ability on the 26th century Temporal Heavy Dreadnoughts ** {{trait2|Improved Weaponized Emitters}}, a starship [[trait]] ** {{trait2|Temporal Anchor}}, a starship [[trait]] ** the radiation damage from {{iconlink|Deteriorating Secondary Deflector|24px}} Deteriorating and {{iconlink|Inhibiting Secondary Deflector|24px}} Inhibiting [[Secondary Deflector]]s ==References== <references group="main" /> ==Table of all Starship weapons== {{Ship weapon nav}} [[Category:Ship Weapons|*]] [[Category:Game play]]
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