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Star Trek Online Wiki
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==Overview== Damage in Star Trek Online exists in multiple, overlapping categories. The first distinction is the '''source''' of the damage: * '''Weapon damage''' is caused by [[Ship weapon]]s. All weapon damage is boosted by {{skill|Starship Weapon Training}}, which you gain automatically as you level up. ** '''[[#Energy damage|Energy damage]]''' is a subset of weapon damage, caused by directed energy weapons including all Beams and Cannons. All energy damage is boosted by {{skill|Energy Weapon Training}}. *** '''Beam damage''' is a subset of energy damage, caused by Beam Arrays, Dual Beam Banks, and Omni-Directional Beam Arrays. All beam damage is boosted by {{con|tac|Directed Energy Distribution Manifold}}s and the {{trait|Beam Training}} trait. *** '''Cannon damage''' is a subset of energy damage, caused by Single Cannons, Dual Cannons, Quad Cannons, Dual Heavy Cannons, and Turrets. All cannon damage is boosted by {{con|tac|Prefire Chamber}}s and the {{trait|Cannon Training}} trait. *** Several abilities and consoles cause non-beam, non-cannon energy damage, such as {{ability|Point Defense System}}. ** '''[[#Projectile damage|Projectile damage]]''' is a subset of weapon damage, caused by Torpedo and Mine weapons. All projectile damage is boosted by {{skill|Projectile Weapon Training}} and the {{trait|Projectile Training}} trait. *** '''Torpedo damage''' is a subset of projectile damage, caused by Torpedo Launchers. All torpedo damage is boosted by {{con|tac|Warhead Yield Chamber}}s. *** '''Mine damage''' is a subset of projectile damage, caused by Mine Launchers. All mine damage is boosted by {{con|tac|Variable Geometry Detonators}}. *** Several abilities and consoles cause non-torpedo, non-mine projectile damage, such as {{ability|Torpedo Point Defense System}}. * '''[[#Exotic damage|Exotic damage]]''' is that caused by most non-weapon sources, including Bridge Officer abilities, and abilities from set bonuses. All exotic damage is boosted by {{skill|Exotic Particle Generator}}. Second, damage can be divided into multiple different attribute modifiers, or '''types'''<ref group="main">[https://www.reddit.com/r/sto/comments/4kb91n/powers_performance_update_may_16/ Attribute Set discussion on Reddit.]</ref> or "elements": [[#Phaser|Phaser]], [[#Disruptor|Disruptor]], [[#Plasma|Plasma]], [[#Tetryon|Tetryon]], [[#Polaron|Polaron]], [[#Antiproton|Antiproton]], [[#Proton|Proton]], [[#Electrical|Electrical]], [[#Kinetic|Kinetic]], [[#Physical|Physical]], [[#Radiation|Radiation]], [[#Fire|Fire]], [[#Cold|Cold]] and [[#Psionic|Psionic]]. Toxic damage can only be dealt in ground combat at this time. Damage resistance ratings against a specific type will always reduce damage from that type, regardless of whether the source of that damage is a directed energy weapon, an ability, or even an exotic damage ability. Third, damage can be divided into activated and attached. And fourthly, damage can be divided into direct damage, DoTs, and hazards.<ref group="main">[https://www.reddit.com/r/sto/comments/4o2g26/star_trek_online_temporal_bridge_officers/d497mzs?context=1 Discussion on Reddit with Borticus-Cryptic]</ref><ref group="main">[https://www.arcgames.com/en/forums/startrekonline/#/discussion/comment/12969246 Official Feedback Thread for Temporal Defense Initiative Reputation]</ref> {{Nu|details=Elaboration on how DoTs are effected by the Temporal specialization tree, and making the Hazard page}} As a large example, "Plasma" damage can refer to: * Plasma weapon damage ** Plasma energy weapon damage, boosted by {{con|tac|Plasma Infuser}}s. *** Plasma beam damage, caused by eg. [[Plasma Beam Array]]s. *** Plasma cannon damage, caused by eg. [[Plasma Turret]]s. *** Other Plasma energy damage, caused by eg. {{ability|Heavy Plasma Lance}} and {{ability|Plasma Wave}}. ** Plasma projectile damage (not to be confused with Kinetic damage caused by plasma projectiles!) *** Plasma torpedo damage, caused by the proc on a [[Plasma Torpedo Launcher]]s. *** Plasma mine damage, caused by the proc on [[Plasma Mine Launcher]]s. *** Other Plasma projectile damage, caused eg. by the [[DoT]] on {{ability|Destabilized Plasma Torpedo}} * [[#Plasma-based|Plasma-based exotic damage]] Assorted equipment boosts damage of specific categories. [[Tactical Consoles]], Fleet [[Advanced Tactical Vulnerability Consoles]] and numerous universal consoles boost damage in various categories. A few examples * {{con|uni|Sustained Radiant Field}} boosts all weapon damage. * {{con|uni|Enhanced Dominion Coordination Protocol}} boosts all energy weapon damage. * {{con|uni|Ambush Gateway Generator}} boosts all cannon weapon damage. * {{con|uni|Plasma Warhead Module}} boosts all torpedo weapon damage. * {{con|uni|Rule 62 Multipurpose Combat Console}} boosts all torpedo and mine damage, but not Projectile weapon damage in general. Console descriptions and tooltips must be read carefully to determine which categories of damage they affect. Additionally, [[Endeavor System#Perks|Endeavor Perks]] provide damage resistances based on type: * Damage Resist Alpha: Plasma, Phaser, Proton, Psionic and Cold damage. * Damage Resist Beta: Disruptor, Polaron, Physical, Radiation and Fire damage. * Damage Resist Gamma: Antiproton, Tetryon, Kinetic, Electric and Toxic damage.
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