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==Kinetic damage== Kinetic damage is dealt by explosive devices of various kinds, including torpedoes launched from [[Torpedo Launcher]]s and deployable [[Deployable Devices (Space)#List of Torpedo Platforms|Torpedo Platforms]], and Mines deployed from [[Mine Launcher]]s, as well as various spatial anomalies caused by certain abilities. In addition to the Kinetic Damage, projectile weapons often have secondary effects, in some cases dealing additional Energy Damage or Exotic Damage to the target in a single hit or as a <span title="Damage over Time" style="cursor: help; border-bottom: 1px dotted #09c;">DoT</span> or <span title="Area of Effect" style="cursor: help; border-bottom: 1px dotted #09c;">AoE</span>. The following [[Experimental Weapon]]s deal Kinetic Damage: * {{icon2|Experimental Dual Warhead Launchers||very rare|24px|nofloat=1}} [[Experimental Dual Warhead Launchers]] * {{icon2|Experimental Flak Shot Artillery||very rare|24px|nofloat=1}} [[Experimental Flak Shot Artillery]] * {{icon2|Experimental Protomatter-Laced Sheller||very rare|24px|nofloat=1}} [[Experimental Protomatter-Laced Sheller]] (50% Kinetic, 50% Radiation) * {{icon2|Experimental Railgun||very rare|24px|nofloat=1}} [[Experimental Railgun]] (has [[Console - Universal - Railgun Destabilizer Module|matching console]]) * {{icon2|Slamshot Magnetic Artillery||very rare|24px|nofloat=1}} [[Slamshot Magnetic Artillery]] There are currently two ways to boost Kinetic damage directly, which would apply to all Kinetic Damage projectiles as well as any Kinetic Exotic Damage: * {{icon2|Console - Universal - Deconstructive Resonance Emitter||epic|24px|nofloat=1}} [[Console - Universal - Deconstructive Resonance Emitter]] * [[Gamma Team Synergies]] 3-piece set bonus. Otherwise, boosting Kinetic damage would require using [[Tactical Consoles]] to boost the output of specific projectile weapons, or increasing your {{skill|Exotic Particle Generator}} skill for Kinetic Exotic Damage. [[Engineering Consoles]] and the {{Skill|Hull Plating}} skill provide resistance against Kinetic Damage. 2 types of [[Engineering Consoles#Armor Consoles|Armor Consoles]] provide resistance against Kinetic Damage: * '''Monotanium Alloy''' provides '''good''' resistance against Kinetic Damage but no resistance against any Energy Damage * '''Neutronium Alloy''' provides '''medium''' resistance against Kinetic Damage and '''medium''' resistance against all Energy Damage. This is very useful when you don't know what energy damage types you will be facing. * The other '''Alloy''' types provide '''low''' resistance against Kinetic Damage, but also provide '''low''' resistance against all 6 Energy Damage types. The personal space trait {{trait2|Impact Defense Specialist}} provides +10% resistance to Kinetic and Physical damage. ===Torpedo=== [[File:Photon torpedo.jpg|thumb|left|{{color|white|Photon Torpedo}}]] [[Torpedo Launcher|Torpedoes]] are self-propelled, target tracking explosive devices (basically, homing missiles) delivering Kinetic Damage to the target, and depending on type applying other harmful effects. There are several types of Torpedoes, which may vary in damage potential, flight speed, launch time, applicable modifiers and additional effects over the base Kinetic Damage, but regardless of type, all of them deal Kinetic Damage. {{clear}} ====Torpedo types by faction & recommendations==== All the torpedo types below deal Kinetic damage, so refer to the above section on how to protect your ship against that. Otherwise, one must keep in mind the different attributes the torpedoes have: * Photon torpedoes can fire more frequently than any others * Quantum torpedoes do more damage per volley than photons * Plasma torpedoes do less damage per volley than photons, but leave behind a plasma burn DoT; consider running {{ability|Hazard Emitters}} to cleanse it. High Yield Plasma torpedoes are destructible (excluding 23rd century ones); Consider {{ability|Beam Array: Fire at Will}}, {{ability|Cannon: Scatter Volley}}, {{ability|Tractor Beam Repulsors}}, or a {{ability|Point Defense System}} to counter them. * Transphasic torpedoes will partially bypass your shields * Chroniton torpedoes can reduce your flight speed and turn rate * Tricobalt devices will temporarily disable you, but are always destructible. {| class="wikitable" width="100%" ! ! width="14%" | [[File:Photon_Torpedo_Launcher_icon.png|32px]]<br>[[Photon Torpedo Launcher|Photon]]<br>6s reload ! width="14%" | [[File:Quantum_Torpedo_Launcher_icon.png|32px]]<br>[[Quantum Torpedo Launcher|Quantum]]<br>8s reload ! width="14%" | [[File:Plasma_Torpedo_Launcher_icon.png|32px]]<br>[[Plasma Torpedo Launcher|Plasma]]<br>8s reload ! width="14%" | [[File:Transphasic_Torpedo_Launcher_icon.png|32px]]<br>[[Transphasic Torpedo Launcher|Transphasic]]<br>10s reload ! width="14%" | [[File:Chroniton_Torpedo_Launcher_icon.png|32px]]<br>[[Chroniton Torpedo Launcher|Chroniton]]<br>10s reload ! width="14%" | [[File:Tricobalt_Torpedo_Launcher_icon.png|32px]]<br>[[Tricobalt Torpedo Launcher|Tricobalt]]<br>30s reload ! width="14%" | [[File:Thermionic_Torpedo_Launcher_icon.png|32px]]<br>[[Thermionic Torpedo Launcher|Thermionic]]<br>10s reload |- ! Used by |<!-- Photon --> [[File:Faction_Cardassian.png|16px]] [[Cardassian Union|Cardassian]]<hr>[[File:Faction_Federation.png|16px]] [[United Federation of Planets|Federation]]<hr>[[File:Faction_Gorn.png|16px]] [[Gorn Hegemony|Gorn]]<hr>[[File:Faction_Hazari.png|16px]] [[Hazari]]<hr>[[File:Faction_Klingon.png|16px]] [[Klingon Empire|Klingon]]<hr>[[File:Faction_Kobali.png|16px]] [[Kobali]]<hr>[[File:Faction_Nausicaan.png|16px]] [[Nausicaan]]<hr>[[File:Faction_Orion.png|16px]] [[Orion Syndicate|Orion]]<hr>[[File:Faction_Terran_Empire.png|16px]] [[Terran Empire|Terran]]<hr>[[File:Faction_True_Way.png|16px]] [[True Way]] <ref group="P" name="trueway">True Way ships are repurposed Cardassian and Dominion vessels.</ref> |<!-- Quantum --> [[File:Faction_APU.png|16px]] [[Automated Personnel Unit|APU]]<hr>[[File:Faction_Dominion.png|16px]] [[Dominion]]<hr>[[File:Faction_Malon.png|16px]] [[Malon]]<hr>[[File:Faction_Orion.png|16px]] [[Nimbus III|Nimbosian]] <ref group="P" name="nimbus">[[B'abynii Escort]]s, [[Daxxtarian Science Vessel]]s and [[Easathir Science Vessel]]s are equipped with Quantum Torpedoes.</ref><hr>[[File:Faction_Terran_Empire.png|16px]] [[Terran Empire|Terran]]<hr>[[File:Faction_Tholian.png|16px]] [[Tholian Assembly|Tholian]]<hr>[[File:Faction_Federation.png|16px]] [[United Federation of Planets|Federation]]<hr>[[File:Faction_True_Way.png|16px]] [[True Way]] <ref group="P" name="trueway">True Way ships are repurposed Cardassian and Dominion vessels.</ref><hr>[[File:Faction_Vaadwaur.png|16px]] [[Vaadwaur Supremacy|Vaadwaur]] |<!-- Plasma --> [[File:Faction_Borg.png|16px]] [[Borg Collective|Borg]]<hr>[[File:Faction_Na'kuhl.png|16px]] [[Na'kuhl]]<hr>[[File:Faction_Reman.png|16px]] [[Reman]]<hr>[[File:Faction_Romulan_Star_Empire.png|16px]] [[Romulan Star Empire|Romulan Empire]]<hr>[[File:Faction_Romulan Republic.png|16px]] [[Romulan Republic]]<hr>[[File:Faction_Turei.png|16px]] [[Turei]]<hr>[[File:Faction_Undine.png|16px]] [[Undine]] <ref group="P" name="Plasma_Torp">''[[Bio-plasmic Warhead]]''</ref> |<!-- Transphasic--> [[File:Faction_Breen.png|16px]] [[Breen Confederacy|Breen]]<hr>[[File:Faction_Hirogen.png|16px]] [[Hirogen]]<hr>[[File:Faction_Iconian.png|16px]] [[Iconian]] |<!-- Chroniton--> [[File:Faction_Fek'Ihri.png|16px]] [[Fek'Ihri Horde|Fek'Ihri]]<hr>[[File:Faction_Cross-Faction.png|16px]] [[Galactic Union]] <ref group="P" name="future">[[Ship Set/Temporal Starship|Future starships]] from the 29th and 31st centuries.</ref><hr>[[File:Faction_Terran_Empire.png|16px]] [[Terran Empire|Terran]] <ref group="P" name="future" /><hr>[[File:Faction_Voth.png|16px]] [[Voth]]<hr>[[File:Faction_Krenim.png|16px]] [[Krenim]] |<!-- Tricobalt--> [[File:Faction_Federation.png|16px]] [[United Federation of Planets|Federation]]<hr>[[File:Faction_Fek'Ihri.png|16px]] [[Fek'Ihri Horde|Fek'Ihri]]<hr>[[File:Faction_Klingon.png|16px]] [[Klingon Empire|Klingon]] <ref group="P" name="Bio-neural">[[Klingon Battle Cruiser (Mob)|Klingon battlecruisers]] use [[Bio-neural Warhead]]s.</ref><hr>[[File:Faction_Terran_Empire.png|16px]] [[Terran Empire|Terran]]<hr>[[File:Faction_Tholian.png|16px]] [[Tholian Assembly|Tholian]]<hr>[[File:Faction_Vaadwaur.png|16px]] [[Vaadwaur Supremacy|Vaadwaur]] | [[File:Faction_Tholian.png|16px]] [[Tholian Assembly|Tholian]] |} <references group="P" /> ===Mine=== [[Mine Launcher|Mines]] are stationary, proximity activated target tracking explosive devices delivering Kinetic Damage to the target, and depending on type applying other harmful effects. The main difference between Mines and Torpedoes is that while Torpedoes actively pursue the designated target from the moment of launch, Mines sit still until a hostile ship comes within 4km proximity, then they pursue the target and detonate on impact. Mines come in the same types as Torpedoes, with the same effects in addition to the Kinetic Damage they all deal.
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