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===Types=== Energy damage is a set of eight damage types—[[#Phaser|Phaser]], [[#Disruptor|Disruptor]], [[#Plasma|Plasma]], [[#Tetryon|Tetryon]], [[#Polaron|Polaron]], [[#Antiproton|Antiproton]], [[#Proton|Proton]] and [[#Electrical|Electrical]]—that are mostly commonly dealt by [[Ship Weapon|directed energy weapons]]. Each different energy damage type has a bonus effect, known as a ''[[proc]]''. Most weapons come with one of these bonuses, while some rarer weapons may contain multiple, or a special one replacing the standard proc. Directed Energy Weapons, such as Beams and Cannons, use Energy Damage. Deployable [[Ship Device#Deployable devices|Ship Devices]] such as Satellite Turrets also deal Energy Damage based on the type of weapon it carries. There are tactical advantages to using a single energy damage type primarily due to [[console]]s giving a greater bonus by energy type (e.g. phasers) than by weapon type (e.g. beam arrays). However, some players prefer to use a wide variety of damage types in the hopes of scoring multiple ''proc'' hits. ====Phaser==== [[File:Karamumishita Phaser_damage.jpg|thumb|left|{{color|orange|Phaser Energy Damage}}]] '''{{color|orange|Phaser}}''' damage is displayed as orange in color, or sometimes pale yellow. The Andorian and TOS retro versions are a blue color. The term "phaser" is an acronym for '''Phas'''ed '''E'''nergy '''R'''ectification. A type of particle weapon, phasers damage targets with streams of nadions. Against living targets, this can be set to either lethal or non-lethal effect, depending on the power of the stream. Player-acquired [[starship]]s for the Federation by default come with Phaser energy weapons. '''Proc''': 2.5% chance: Disable 1 Subsystem for 5 seconds {{clear}} Abilities that deal Phaser energy weapon damage: * {{ability2|Boarding Party}} (Federation players w/ special [[Specialization: Assault Squad Officer#Boarding Party variant|Boarding Party Assault Squad Officer]]) * {{ability2|Broadside Cannon Barrage}} ({{con|uni|Broadside Emitter Arrays}} from the [[Kelvin Timeline Intel Dreadnought Cruiser]]) * {{ability2|Deploy Defense Platform}} ({{con|uni|Defense Platform}} - Federation Command Battlecruiser) * {{ability2|Deploy Heavy Phaser Assault Platform}} ({{con|uni|Heavy Phaser Assault Platform}} from the [[Paladin Temporal Battlecruiser]], exclusive to Temporal Battlecruisers) * {{ability2|Heavy Phaser Lance}} ({{con|uni|Heavy Phaser Lance}} from the [[Phantom Intel Escort]], exclusive to Intel Escorts) * {{ability2|Nadion Saturation Bomb}} (bomb strikes are energy damage, hazard is exotic damage; {{con|uni|Nadion Saturation Bomb}} from the [[Patrol Escort Refit]], exclusive to Patrol Escorts) * {{ability2|Phaser Lotus}} ({{con|uni|Dynamic Tactical System}} exclusive to the Veteran destroyers in [[Ability: Tactical Mode (Heavy Destroyer)|Tactical Mode]]) * {{ability2|Phaser Spinal Lance}} ([[Galaxy Dreadnought Cruiser]] variants) * {{ability2|Point Defense System}} ({{con|uni|Point Defense System}} - Federation version) Note: * <br />{{Icon2|Agony Phaser Energy Torpedo Launcher|3=very rare|4=24px}} [[Agony Phaser Energy Torpedo Launcher]] is boosted by Phaser-specific consoles and {{skill|Projectile Weapon Training}} rather than energy skills. <br /> ====Disruptor==== [[File:Romulan Disruptor.jpg|thumb|left|{{color|#5ffa32|Disruptor Energy Damage}}]] '''{{color|#5ffa32|Disruptors}}''' are a type of directed energy used in weapons, and are green or dark green in color. Disruptors cause damage to the target by breaking, or "disrupting", the bonds of atoms. Player-acquired [[starship]]s for the Klingon Defense Force by default come with Disruptor energy weapons. '''Proc''': 2.5% chance: -10% Damage Resistance [[Debuff]] {{clear}} Abilities that deal Disruptor energy weapon damage: * {{ability2|Boarding Party|Klingon}} (Klingon Empire players w/ special [[Specialization: Assault Squad Officer#Boarding Party variant|Boarding Party Assault Squad Officer]]) * {{ability2|Deploy Defense Platform|Klingon}} ({{con|uni|Defense Platform}} - Klingon Command Battlecruiser) * {{ability2|Disruptor Autocannon|Klingon}} ({{con|uni|Disruptor Autocannon}} from the [[Bortasqu' Tactical Cruiser]], exclusive to Bortas variants) * {{ability2|Disruptor Lotus|Klingon}} ({{con|uni|Dynamic Tactical System}} exclusive to the Veteran destroyers in {{ability|Tactical Mode}}) * {{ability2|Disruptor Shell|Klingon}} ([[Terran Task Force Starship Technologies]] 4-piece set bonus) * {{ability2|Heavy Disruptor Spinal Cannons|Klingon}} ({{con|uni|Heavy Disruptor Spinal Cannons}} from the [[Mat'Ha Raptor]], exclusive to Mat'Ha variants) * {{ability2|Javelin|Klingon}} ([[Guramba Siege Destroyer]] variants while in {{ability|Siege Mode}}) * {{ability2|Point Defense System|Klingon}} ({{con|uni|Point Defense System}} - KDF version) * {{ability2|Spiral Wave Disruptor Lance}} ([[Cardassian Keldon Cruiser]]) *{{Ability2|Crescent Wave Cannon Barrage|4=}} ([[Elachi S'golth Escort]]) *Console - Universal - Dynamic Defense Deployment System *: ''[[Ability: D.D.D.S. - Photon Mode|D.D.D.S. - Photon Mode]]'' *: ''[[Ability: D.D.D.S. - Tachyon Mode|D.D.D.S. - Tachyon Mode]]'' *: ''[[Ability: D.D.D.S. - Chroniton Mode|D.D.D.S. - Chroniton Mode]]'' Note: * {{icon2|Nausicaan Energy Torpedo Launcher||very rare|24px}} [[Nausicaan Energy Torpedo Launcher]] is boosted by Disruptor-specific consoles and {{skill|Projectile Weapon Training}} rather than energy skills.{{clear}} ====Plasma==== [[File:Plasma_damage.jpg|thumb|left|{{color|#6EFBF3|Plasma Energy Damage}}]] '''{{color|#6EFBF3|Plasma}}''' energy beams are green/cyan in color. Player-acquired [[starship]]s for the Romulan Republic by default come with Plasma energy weapons. '''Proc''': 2.5% chance: Applies a non-stacking [[DoT]] ''Note that Plasma-based Energy Damage is separate from both [[#Kinetic Damage|Plasma-based Projectile Damage]] and [[#Plasma-based|Plasma-based Exotic Damage]].'' {{clear}} Abilities that deal Plasma energy weapon damage: * {{ability2|Boarding Party|Romulan}} (Romulan Republic players w/ special [[Specialization: Assault Squad Officer#Boarding Party variant|Boarding Party Assault Squad Officer]]) * {{ability2|Deploy Defense Platform|Romulan}} ({{con|uni|Defense Platform}} - Romulan Command Warbird Battlecruiser) * {{ability2|Focused Singularity Beam|Romulan}} ({{con|uni|Focused Singularity Modulator}} from the [[Ar'Kif Tactical Carrier Warbird Retrofit]], usable while in {{ability|Annihilation Mode}} on any Ar'Kif variant carrier warbird) * {{ability2|Heavy Plasma Lance|Romulan}} ({{con|uni|Heavy Plasma Lance}} exclusive to the [[Faeht Intel Warbird]]) * {{ability2|Plasma Barrage}} ({{con|uni|Plasma Discharge Array}} from the [[Na'kuhl Tadaari Raider]], exclusive to Na'kuhl starships) * {{ability2|Plasma Hyperflux}} ([[Romulan Singularity Harness]] 3 Piece) * {{ability2|Plasma Lotus|Romulan}} ({{con|uni|Dynamic Tactical System}} exclusive to the Veteran warbird destroyers in {{ability|Tactical Mode}}) * {{ability2|Plasma Spinal Lance|Romulan}} ([[Kara Advanced Warbird]] variants) * {{ability2|Plasma Wave}} ({{con|uni|Plasma Wave}}, usable on any ship) Note: * {{Icon2|Plasmatic Biomatter Torpedo Launcher|3=rare|4=24px}} [[Plasmatic Biomatter Torpedo Launcher/Info|Plasmatic Biomatter Torpedo Launcher]] is boosted by Plasma-specific consoles and {{skill|Projectile Weapon Training}} rather than energy skills. ====Tetryon==== [[File:ComrademocoTetryon Damage.jpg|thumb|left|{{color|#2898f0|Tetryon Energy Damage}}]] '''{{color|#2898f0|Tetryon}}''' energy beams are blue in color. Tetryons are subatomic particles that exist outside of normal space. When brought into normal space from subspace (artificially or naturally) they become highly unstable. '''Proc''': 2.5% chance: additional damage to all shield facings {{clear}} Player abilities that deal Tetryon energy weapon damage: * {{ability2|Antichroniton Infused Tetryon Discharge}} ([[Krenim Temporal Manipulation]] 3-piece set bonus) * {{ability2|Hirogen Feign Death Trap}} ({{con|uni|Alpha Deception Field}} console) * {{trait2|Refracting Tetryon Cascade}} ([[Nukara Strikeforce]] Reputation Tier 5 trait) * {{ability2|Tetryon Sniper Blast}} ([[Apex Predator]] 3-piece set bonus) * {{ability2|Unstable Tetryon Lattice}} ([[Nukara Strikeforce Technologies]] 3-piece set bonus) Note: * {{icon2|Advanced Diffusive Tetryon Torpedo Launcher||very rare|24px}} [[Advanced Diffusive Tetryon Torpedo Launcher]] is boosted by Tetryon-specific consoles and {{skill|Projectile Weapon Training}} rather than energy skills.{{clear}} ====Polaron==== [[File:Comradecomo Polaron_damage.jpg|thumb|left|{{color|#990099|Polaron Energy Damage}}]] '''{{color|#990099|Polaron}}''' are pink/purple in color. These weapons were heavily utilized by the [[Jem'Hadar]] during the {{mAlpha|Dominion War}}. Some Jem'Hadar Polaron ground weaponry can have bonus effects based on the Nanoenergy cell used. '''Proc''': 2.5% chance: -25 power to all Subsystems {{clear}} Player abilities that deal Polaron energy weapon damage: * {{ability2|Boarding Party}} (Dominion players w/ special [[Specialization: Assault Squad Officer#Boarding Party variant|Boarding Party Assault Squad Officer]]) * {{ability2|Polaron Cannon Barrage}} is boosted by Polaron-specific consoles and Projectile Weapon Training rather than energy skills. * {{ability2|Temporal Fluctuation}} is an NPC-exclusive Polaron damage ability. Note: *{{icon2|Morphogenic Polaron Energy Torpedo Launcher||very rare|24px}} [[Morphogenic Polaron Energy Torpedo Launcher]] is boosted by Polaron-specific consoles and {{skill|Projectile Weapon Training}} rather than energy skills.{{clear}} ====Antiproton==== [[File:Comrademoco Antiproton damage.jpg|thumb|left|{{color|red|Antiproton Energy Damage}}]] '''{{color|red|Antiprotons}}''', when confined into a beam, are normally crimson with a black void border. Up close, the energy looks a lot more unstable, similar to Plasma and Tetryon energy. [[Undine]] antiproton weapons are pale yellow in color. '''Proc''': +20% Critical Severity {{clear}} Abilities that deal Antiproton energy weapon Damage: * {{ability2|Chroniton Lance}} ([[Krenim Annorax Science Dreadnought]]) *{{Ability2|Aligned Shielding}} / {{Ability2|Alliance Lance}} ([[Khitomer Alliance Battlecruiser]]) *{{Ability2|Aligned Bombardment}} ([[Temer Alliance Raider]]) Note: * {{icon2|Crystalline Energy Torpedo Launcher||rare|24px}} [[Crystalline Energy Torpedo Launcher]] is boosted by Antiproton-specific consoles and Projectile Weapon Training rather than energy skills.{{clear}} ====Proton==== [[File:Solanae Advanced Technologies Proton Destabiliser Module.jpg|thumb|left|{{color|#B0C4DE|Proton Energy Damage}}]] '''{{color|#B0C4DE|Protons}}''', are whitish-blue in color. This rare and experimental weapon type fires a concentrated stream of proton particles at its target dealing moderate damage over time. This weapon is equally effective against starship shields and hull. Should a Proton Weapon land a critical hit, it has a 50/50 chance of dealing additional proton damage that completely bypasses the target's shields. '''Proc''': 50% chance: on critical: Additional Proton Damage (Ignores Shields) {{clear}} See the [[#Proton-based|Proton-based exotic damage]] section below for player-usable exotic Proton sources. As for non-exotic sources: Proton weapon damage, boosted by {{skill|Starship Weapons Training}}, includes: * {{icon2|Experimental Proton Charge||very rare|24px|nofloat=1}} {{item|Experimental Proton Charge||very rare}} * Proton '''energy''' damage, boosted by {{skill|Energy Weapon Training}}, includes: ** {{icon2|Dyson Proton Weapon||very rare|24px|nofloat=1}} {{item|Dyson Proton Weapon||very rare}} ** {{icon2|Solanae Dual Heavy Proton Cannons||very rare|24px|nofloat=1}} {{item|Solanae Dual Heavy Proton Cannons||very rare}} ** {{icon2|Protonic Polaron Beam Array||very rare|24px|nofloat=1}} {{icon2|Dual Protonic Polaron Beam Bank||very rare|24px|nofloat=1}} {{icon2|Protonic Polaron Turret||very rare|24px|nofloat=1}} {{icon2|Protonic Polaron Cannon||very rare|24px|nofloat=1}} {{icon2|Protonic Polaron Dual Cannons||very rare|24px|nofloat=1}} {{icon2|Protonic Polaron Dual Heavy Cannons||very rare|24px|nofloat=1}} Protonic Polaron space weapons from the [[Dyson Joint Command Reputation Store]] ** {{ability2|Shield Inversion}} and {{ability2|Destabilized Proton Beam}} abilities from the [[Solanae Advanced Technologies]] set ** {{trait2|Point Defense Protocols}}, a starship [[trait]] *Proton '''projectile''' damage, boosted by {{skill|Projectile Weapon Training}}, includes: ** {{ability2|Launch Proton Charges}}, a universal console ability Lastly, these abilities deal Proton damage that scales with your Auxiliary Power, but isn't classified as weapon or exotic damage: * {{ability2|Proton Barrage}}, an ability from the [[Dyson Joint Command Technologies]] three-piece set bonus Things that affect '''non'''-exotic Proton damage: * Proton damage from any source is boosted by {{iconlink|Console - Tactical - Auto Targeting Module Mk XII|24px|rare}} {{con|tac|Auto Targeting Module}}s and the {{iconlink|Console - Universal - Proton Particle Stabilizer|24px|very rare}} {{con|uni|Proton Particle Stabilizer}} from the Dyson Reputation System. ** The two-piece set bonus from the [[Solanae Advanced Technologies]] set also boosts Proton weapon damage (including {{ability|Launch Proton Charges}}), but ''not'' the damage caused by {{ability|Destabilized Proton Beam}}, {{ability|Proton Barrage}}, or {{ability|Shield Inversion}}. * Proton resistance is provided by {{iconlink|Console - Engineering - Energy Signature Dampener Mk XII|24px|rare}} {{con|eng|Energy Signature Dampener}}s, while using the {{iconlink|Subspace Field Modulator|24px|rare}} {{item|Subspace Field Modulator||rare}} will give -400 Proton damage resistance, much like the [[Ophidian Cane]] on the ground. Since Proton is a form of energy damage, the most common protection against it is in the form of All Energy Damage resistance or All Damage resistance ratings, such as from {{con|eng|Neutronium Alloy}}. {{ability2|Protonic Shielding}} does '''''not''''' affect your Proton damage resistance. Finally, damage reflected by the {{skill|Shield Reflection}} skill is dealt as Proton damage, though it cannot be boosted by any means. It is simply 20% of the reflected critical hit's damage. ====Electrical==== [[File:Isometric Dispersal Array Blast.png|thumb|left|{{color|#c4b0de|Electrical Energy Damage}}]] Some weapons and abilities fire a stream of electricity at their target. There is not yet a consistent proc associated with Electrical damage, and indeed, the majority of it is dealt as [[#Electrical-based|Electrical-based Exotic Damage]]. Electrical '''energy''' damage, boosted by {{skill|Energy Weapon Training}}, include: * {{icon2|Experimental Hyperexcited Ion Stream Projector||very rare|24px|nofloat=1}} {{item|Experimental Hyperexcited Ion Stream Projector||very rare}}, an [[Experimental Weapon]] * {{icon2|Field-Distortion Overcharge Pulse||very rare|24px|nofloat=1}} {{item|Field-Distortion Overcharge Pulse||very rare}}, another Experimental Weapon * {{icon2|Soliton Wave Impeller||very rare|24px|nofloat=1}} {{item|Soliton Wave Impeller||very rare}} Protection against Electrical damage: Currently the only protection available is via All Energy Damage Resistance and All Energy Resistance ratings. No items provide specific electrical damage resistance. The Electrical self-damage caused by {{ability|Energy Weapons: Exceed Rated Limits}} cannot be resisted. {{clrl}} ====FeedbackPulse==== [[File:Feedback_pulse_beam.jpg|thumb|left|{{color|#C4B0DE|FeedbackPulse}}]]FeedbackPulse is an ability that is used to reflect Incoming damage. Below are various forms of Feedback abilities; they deal the same type of damage they are reflecting (unless otherwise specified). Feedback abilites Cannot Critically Hit: abilities: * [[Nukara Crystalline Resilient Shields]] 1% Chance for 140% Reflect (+50% Shield Pen) * [[Solanae Resilient Shield Array]] 1% Chance for 33% Reflect * [[Terran Task Force Covariant Shield Array]] 2.5% Chance for 33% Reflect (Disruptor) * [[Ability: Distributed Targeting]] 15% -30% Reflect * [[Ability: Feedback Pulse]] 50- 100% Reflect (+50% Shield Pen) * [[Ability: Haywire]] 5% Chance for 50% Reflect (Pre-Resist +100% Shield Pen) * [[Captain Specialization#Strategist (secondary only)|Specialization: Strategist]] skill: [[Captain Specialization/Strategist skills|Counter-Offensive]] 10k Electrical damage (+50% Shield Pen) * [[Specialization:_Deflector_Officer#Polarize_Hull_variant|Polarize Hull Doff variant]] 2%-5% Chance for 10% to 50% Reflect (+50% Shield Pen) * [[Trait: Nanoprobe Feedback]] 10% Chance for 125% Reflect (Rank 2) * [[Console - Universal - Advanced Engagement System]] * [[Console - Universal - Multidimensional Wave-Function Analysis Module]] 100%- 600% Reflect (+50% Shield Pen, Kinetic only)* Due to Aux and Epg Scaling * [[Console - Universal - Rebounding Resonant Frequencies]] (up to) 125% Reflect (+50% Shield Pen) * Due to Aux and Epg Scaling * {{trait2|Shall We Not Revenge}} 10% to 50% Reflect (Pre-Resist,+50% Shield Pen, Disruptor)
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