(→Energy types by faction & armor recommendations: added Lukari types) |
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*** '''Mine damage''' is a subset of projectile damage, caused by Mine Launchers. All mine damage is boosted by {{con|tac|Variable Geometry Detonators}}. |
*** '''Mine damage''' is a subset of projectile damage, caused by Mine Launchers. All mine damage is boosted by {{con|tac|Variable Geometry Detonators}}. |
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*** Several abilities and consoles cause non-torpedo, non-mine projectile damage, such as {{ability|Torpedo Point Defense System}}. |
*** Several abilities and consoles cause non-torpedo, non-mine projectile damage, such as {{ability|Torpedo Point Defense System}}. |
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− | * '''[[#Exotic damage|Exotic damage]]''' is that caused by most non-weapon sources, including Bridge Officer abilities, and abilities from set bonuses. All exotic damage is |
+ | * '''[[#Exotic damage|Exotic damage]]''' is that caused by most non-weapon sources, including Bridge Officer abilities, and abilities from set bonuses. All exotic damage is boosted by {{skill|Exotic Particle Generator}}. |
Second, damage can be divided into multiple different attribute modifiers, or '''types'''<ref group="main">[https://www.reddit.com/r/sto/comments/4kb91n/powers_performance_update_may_16/ Attribute Set discussion on Reddit.]</ref> or "elements": [[#Phaser|Phaser]], [[#Disruptor|Disruptor]], [[#Plasma|Plasma]], [[#Tetryon|Tetryon]], [[#Polaron|Polaron]], [[#Antiproton|Antiproton]], [[#Proton|Proton]], [[#Electrical|Electrical]], [[#Kinetic|Kinetic]], [[#Physical|Physical]], [[#Radiation|Radiation]], [[#Fire|Fire]], [[#Cold|Cold]] and [[#Psionic|Psionic]]. Toxic damage can only be dealt in ground combat at this time. |
Second, damage can be divided into multiple different attribute modifiers, or '''types'''<ref group="main">[https://www.reddit.com/r/sto/comments/4kb91n/powers_performance_update_may_16/ Attribute Set discussion on Reddit.]</ref> or "elements": [[#Phaser|Phaser]], [[#Disruptor|Disruptor]], [[#Plasma|Plasma]], [[#Tetryon|Tetryon]], [[#Polaron|Polaron]], [[#Antiproton|Antiproton]], [[#Proton|Proton]], [[#Electrical|Electrical]], [[#Kinetic|Kinetic]], [[#Physical|Physical]], [[#Radiation|Radiation]], [[#Fire|Fire]], [[#Cold|Cold]] and [[#Psionic|Psionic]]. Toxic damage can only be dealt in ground combat at this time. |
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Each different energy damage type has a bonus effect, known as a ''[[proc]]''. Most weapons come with one of these bonuses, while some rarer weapons may contain multiple, or a special one replacing the standard proc. |
Each different energy damage type has a bonus effect, known as a ''[[proc]]''. Most weapons come with one of these bonuses, while some rarer weapons may contain multiple, or a special one replacing the standard proc. |
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− | + | Directed Energy Weapons, such as Beams and Cannons, use Energy Damage. Deployable [[Ship Device#Deployable devices|Ship Devices]] such as Satellite Turrets also deal Energy Damage based on the type of weapon it carries. |
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There are tactical advantages to using a single energy damage type primarily due to [[console]]s giving a greater bonus by energy type (e.g. phasers) than by weapon type (e.g. beam arrays). However, some players prefer to use a wide variety of damage types in the hopes of scoring multiple ''proc'' hits. |
There are tactical advantages to using a single energy damage type primarily due to [[console]]s giving a greater bonus by energy type (e.g. phasers) than by weapon type (e.g. beam arrays). However, some players prefer to use a wide variety of damage types in the hopes of scoring multiple ''proc'' hits. |
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====Phaser==== |
====Phaser==== |
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[[File:Karamumishita Phaser_damage.jpg|thumb|left|{{color|orange|Phaser Energy Damage}}]] |
[[File:Karamumishita Phaser_damage.jpg|thumb|left|{{color|orange|Phaser Energy Damage}}]] |
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− | '''{{color|orange|Phaser}}''' damage is displayed as orange in color, or sometimes pale yellow. The Andorian and TOS retro versions are a blue color. The term "phaser" is an acronym for '''Phas'''ed '''E'''nergy '''R'''ectification. A type of particle weapon, phasers damage targets with streams of nadions. Against living targets, this can be to either lethal or non-lethal effect, depending on the power of the stream. Player-acquired [[starship]]s for the Federation by default come with Phaser energy weapons. |
+ | '''{{color|orange|Phaser}}''' damage is displayed as orange in color, or sometimes pale yellow. The Andorian and TOS retro versions are a blue color. The term "phaser" is an acronym for '''Phas'''ed '''E'''nergy '''R'''ectification. A type of particle weapon, phasers damage targets with streams of nadions. Against living targets, this can be set to either lethal or non-lethal effect, depending on the power of the stream. Player-acquired [[starship]]s for the Federation by default come with Phaser energy weapons. |
'''Proc''': 2.5% chance: Disable 1 Subsystem for 5 seconds |
'''Proc''': 2.5% chance: Disable 1 Subsystem for 5 seconds |
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Abilities that deal Phaser energy weapon damage: |
Abilities that deal Phaser energy weapon damage: |
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− | * {{ |
+ | * {{ability2|Boarding Party}} (Federation players w/ special [[Specialization: Assault Squad Officer#Boarding Party variant|Boarding Party Assault Squad Officer]]) |
− | * {{ |
+ | * {{ability2|Broadside Cannon Barrage}} ({{con|uni|Broadside Emitter Arrays}} from the [[Kelvin Timeline Intel Dreadnought Cruiser]]) |
− | * {{ |
+ | * {{ability2|Deploy Defense Platform}} ({{con|uni|Defense Platform}} - Federation Command Battlecruiser) |
− | * {{ |
+ | * {{ability2|Deploy Heavy Phaser Assault Platform}} ({{con|uni|Heavy Phaser Assault Platform}} from the [[Paladin Temporal Battlecruiser]], exclusive to Temporal Battlecruisers) |
− | * {{ |
+ | * {{ability2|Heavy Phaser Lance}} ({{con|uni|Heavy Phaser Lance}} from the [[Phantom Intel Escort]], exclusive to Intel Escorts) |
− | * {{ |
+ | * {{ability2|Nadion Saturation Bomb}} (bomb strikes are energy damage, hazard is exotic damage; {{con|uni|Nadion Saturation Bomb}} from the [[Patrol Escort Refit]], exclusive to Patrol Escorts) |
− | * {{ |
+ | * {{ability2|Phaser Lotus}} ({{con|uni|Dynamic Tactical System}} exclusive to the Veteran destroyers in [[Ability: Tactical Mode (Heavy Destroyer)|Tactical Mode]]) |
− | * {{ |
+ | * {{ability2|Phaser Spinal Lance}} ([[Galaxy Dreadnought Cruiser]] variants) |
− | * {{ |
+ | * {{ability2|Point Defense System}} ({{con|uni|Point Defense System}} - Federation version) |
+ | |||
+ | Note: |
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+ | |||
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+ | |||
+ | <br /> |
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====Disruptor==== |
====Disruptor==== |
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[[File:Romulan Disruptor.jpg|thumb|left|{{color|#5ffa32|Disruptor Energy Damage}}]] |
[[File:Romulan Disruptor.jpg|thumb|left|{{color|#5ffa32|Disruptor Energy Damage}}]] |
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− | '''{{color|#5ffa32|Disruptors}}''' are a type of directed energy used in weapons, and are green or dark green in color. Disruptors cause damage to the target by breaking the bonds of atoms. Player-acquired [[starship]]s for the Klingon Defense Force by default come with Disruptor energy weapons. |
+ | '''{{color|#5ffa32|Disruptors}}''' are a type of directed energy used in weapons, and are green or dark green in color. Disruptors cause damage to the target by breaking, or "disrupting", the bonds of atoms. Player-acquired [[starship]]s for the Klingon Defense Force by default come with Disruptor energy weapons. |
'''Proc''': 2.5% chance: -10% Damage Resistance [[Debuff]] |
'''Proc''': 2.5% chance: -10% Damage Resistance [[Debuff]] |
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{{clear}} |
{{clear}} |
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Abilities that deal Disruptor energy weapon damage: |
Abilities that deal Disruptor energy weapon damage: |
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− | <!-- needs testing: |
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− | * {{abilityicon2|Crescent Wave Cannon Barrage|Klingon}} {{ability|Crescent Wave Cannon Barrage}} ({{con|uni|Improved Crescent Wave Cannon Set}} from the [[Elachi S'golth Escort]], exclusive to Elachi ships) |
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− | * {{ |
+ | * {{ability2|Boarding Party|Klingon}} (Klingon Empire players w/ special [[Specialization: Assault Squad Officer#Boarding Party variant|Boarding Party Assault Squad Officer]]) |
− | * {{ |
+ | * {{ability2|Deploy Defense Platform|Klingon}} ({{con|uni|Defense Platform}} - Klingon Command Battlecruiser) |
− | * {{ |
+ | * {{ability2|Disruptor Autocannon|Klingon}} ({{con|uni|Disruptor Autocannon}} from the [[Bortasqu' Tactical Cruiser]], exclusive to Bortas variants) |
− | * {{ |
+ | * {{ability2|Disruptor Lotus|Klingon}} ({{con|uni|Dynamic Tactical System}} exclusive to the Veteran destroyers in {{ability|Tactical Mode}}) |
− | * {{ |
+ | * {{ability2|Disruptor Shell|Klingon}} ([[Terran Task Force Starship Technologies]] 4-piece set bonus) |
− | * {{ |
+ | * {{ability2|Heavy Disruptor Spinal Cannons|Klingon}} ({{con|uni|Heavy Disruptor Spinal Cannons}} from the [[Mat'Ha Raptor]], exclusive to Mat'Ha variants) |
− | * {{ |
+ | * {{ability2|Javelin|Klingon}} ([[Guramba Siege Destroyer]] variants while in {{ability|Siege Mode}}) |
− | * {{ |
+ | * {{ability2|Point Defense System|Klingon}} ({{con|uni|Point Defense System}} - KDF version) |
− | * {{ |
+ | * {{ability2|Spiral Wave Disruptor Lance}} ([[Cardassian Keldon Cruiser]]) |
+ | *{{Ability2|Crescent Wave Cannon Barrage|4=}} ([[Elachi S'golth Escort]]) |
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+ | *: ''[[Ability: D.D.D.S. - Photon Mode|D.D.D.S. - Photon Mode]]'' |
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+ | *: ''[[Ability: D.D.D.S. - Tachyon Mode|D.D.D.S. - Tachyon Mode]]'' |
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+ | *: ''[[Ability: D.D.D.S. - Chroniton Mode|D.D.D.S. - Chroniton Mode]]'' |
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+ | |||
Note: |
Note: |
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* {{icon2|Nausicaan Energy Torpedo Launcher||very rare|24px}} [[Nausicaan Energy Torpedo Launcher]] is boosted by Disruptor-specific consoles and {{skill|Projectile Weapon Training}} rather than energy skills.{{clear}} |
* {{icon2|Nausicaan Energy Torpedo Launcher||very rare|24px}} [[Nausicaan Energy Torpedo Launcher]] is boosted by Disruptor-specific consoles and {{skill|Projectile Weapon Training}} rather than energy skills.{{clear}} |
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Abilities that deal Plasma energy weapon damage: |
Abilities that deal Plasma energy weapon damage: |
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− | * {{ |
+ | * {{ability2|Boarding Party|Romulan}} (Romulan Republic players w/ special [[Specialization: Assault Squad Officer#Boarding Party variant|Boarding Party Assault Squad Officer]]) |
− | * {{ |
+ | * {{ability2|Deploy Defense Platform|Romulan}} ({{con|uni|Defense Platform}} - Romulan Command Warbird Battlecruiser) |
− | * {{ |
+ | * {{ability2|Focused Singularity Beam|Romulan}} ({{con|uni|Focused Singularity Modulator}} from the [[Ar'Kif Tactical Carrier Warbird Retrofit]], usable while in {{ability|Annihilation Mode}} on any Ar'Kif variant carrier warbird) |
− | * {{ |
+ | * {{ability2|Heavy Plasma Lance|Romulan}} ({{con|uni|Heavy Plasma Lance}} exclusive to the [[Faeht Intel Warbird]]) |
− | * {{ |
+ | * {{ability2|Plasma Barrage}} ({{con|uni|Plasma Discharge Array}} from the [[Na'kuhl Tadaari Raider]], exclusive to Na'kuhl starships) |
− | * {{ |
+ | * {{ability2|Plasma Hyperflux}} ([[Romulan Singularity Harness]] 3 Piece) |
− | * {{ |
+ | * {{ability2|Plasma Lotus|Romulan}} ({{con|uni|Dynamic Tactical System}} exclusive to the Veteran warbird destroyers in {{ability|Tactical Mode}}) |
− | * {{ |
+ | * {{ability2|Plasma Spinal Lance|Romulan}} ([[Kara Advanced Warbird]] variants) |
− | * {{ |
+ | * {{ability2|Plasma Wave}} ({{con|uni|Plasma Wave}}, usable on any ship) |
+ | |||
− | <!-- Destabilized Plasma torpedo boosted by proj.? --> |
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+ | |||
+ | Note: |
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+ | |||
+ | * {{Icon2|Plasmatic Biomatter Torpedo Launcher|3=rare|4=24px}} [[Plasmatic Biomatter Torpedo Launcher/Info|Plasmatic Biomatter Torpedo Launcher]] is boosted by Plasma-specific consoles and {{skill|Projectile Weapon Training}} rather than energy skills. |
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====Tetryon==== |
====Tetryon==== |
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Player abilities that deal Tetryon energy weapon damage: |
Player abilities that deal Tetryon energy weapon damage: |
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− | * {{ |
+ | * {{ability2|Antichroniton Infused Tetryon Discharge}} ([[Krenim Temporal Manipulation]] 3-piece set bonus) |
+ | |||
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Note: |
Note: |
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* {{icon2|Advanced Diffusive Tetryon Torpedo Launcher||very rare|24px}} [[Advanced Diffusive Tetryon Torpedo Launcher]] is boosted by Tetryon-specific consoles and {{skill|Projectile Weapon Training}} rather than energy skills.{{clear}} |
* {{icon2|Advanced Diffusive Tetryon Torpedo Launcher||very rare|24px}} [[Advanced Diffusive Tetryon Torpedo Launcher]] is boosted by Tetryon-specific consoles and {{skill|Projectile Weapon Training}} rather than energy skills.{{clear}} |
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{{clear}} |
{{clear}} |
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Player abilities that deal Polaron energy weapon damage: |
Player abilities that deal Polaron energy weapon damage: |
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− | * {{ |
+ | * {{ability2|Boarding Party}} (Dominion players w/ special [[Specialization: Assault Squad Officer#Boarding Party variant|Boarding Party Assault Squad Officer]]) |
+ | |||
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⚫ | |||
+ | |||
Note: |
Note: |
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+ | |||
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+ | *{{icon2|Morphogenic Polaron Energy Torpedo Launcher||very rare|24px}} [[Morphogenic Polaron Energy Torpedo Launcher]] is boosted by Polaron-specific consoles and {{skill|Projectile Weapon Training}} rather than energy skills.{{clear}} |
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====Antiproton==== |
====Antiproton==== |
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Abilities that deal Antiproton energy weapon Damage: |
Abilities that deal Antiproton energy weapon Damage: |
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− | * {{ |
+ | * {{ability2|Chroniton Lance}} ([[Krenim Annorax Science Dreadnought]]) |
+ | *{{Ability2|Aligned Shielding}} / {{Ability2|Alliance Lance}} ([[Khitomer Alliance Battlecruiser]]) |
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+ | *{{Ability2|Aligned Bombardment}} ([[Temer Alliance Raider]]) |
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+ | |||
Note: |
Note: |
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* {{icon2|Crystalline Energy Torpedo Launcher||rare|24px}} [[Crystalline Energy Torpedo Launcher]] is boosted by Antiproton-specific consoles and Projectile Weapon Training rather than energy skills.{{clear}} |
* {{icon2|Crystalline Energy Torpedo Launcher||rare|24px}} [[Crystalline Energy Torpedo Launcher]] is boosted by Antiproton-specific consoles and Projectile Weapon Training rather than energy skills.{{clear}} |
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'''Proc''': 50% chance: on critical: Additional Proton Damage (Ignores Shields) |
'''Proc''': 50% chance: on critical: Additional Proton Damage (Ignores Shields) |
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{{clear}} |
{{clear}} |
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− | + | See the [[#Proton-based|Proton-based exotic damage]] section below for player-usable exotic Proton sources. As for non-exotic sources: |
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Proton weapon damage, boosted by {{skill|Starship Weapons Training}}, includes: |
Proton weapon damage, boosted by {{skill|Starship Weapons Training}}, includes: |
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** {{icon2|Solanae Dual Heavy Proton Cannons||very rare|24px|nofloat=1}} {{item|Solanae Dual Heavy Proton Cannons||very rare}} |
** {{icon2|Solanae Dual Heavy Proton Cannons||very rare|24px|nofloat=1}} {{item|Solanae Dual Heavy Proton Cannons||very rare}} |
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** {{icon2|Protonic Polaron Beam Array||very rare|24px|nofloat=1}} {{icon2|Dual Protonic Polaron Beam Bank||very rare|24px|nofloat=1}} {{icon2|Protonic Polaron Turret||very rare|24px|nofloat=1}} {{icon2|Protonic Polaron Cannon||very rare|24px|nofloat=1}} {{icon2|Protonic Polaron Dual Cannons||very rare|24px|nofloat=1}} {{icon2|Protonic Polaron Dual Heavy Cannons||very rare|24px|nofloat=1}} Protonic Polaron space weapons from the [[Dyson Joint Command Reputation Store]] |
** {{icon2|Protonic Polaron Beam Array||very rare|24px|nofloat=1}} {{icon2|Dual Protonic Polaron Beam Bank||very rare|24px|nofloat=1}} {{icon2|Protonic Polaron Turret||very rare|24px|nofloat=1}} {{icon2|Protonic Polaron Cannon||very rare|24px|nofloat=1}} {{icon2|Protonic Polaron Dual Cannons||very rare|24px|nofloat=1}} {{icon2|Protonic Polaron Dual Heavy Cannons||very rare|24px|nofloat=1}} Protonic Polaron space weapons from the [[Dyson Joint Command Reputation Store]] |
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− | ** {{ |
+ | ** {{ability2|Shield Inversion}} and {{ability2|Destabilized Proton Beam}} abilities from the [[Solanae Advanced Technologies]] set |
− | ** {{ |
+ | ** {{trait2|Point Defense Protocols}}, a starship [[trait]] |
*Proton '''projectile''' damage, boosted by {{skill|Projectile Weapon Training}}, includes: |
*Proton '''projectile''' damage, boosted by {{skill|Projectile Weapon Training}}, includes: |
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− | ** {{ |
+ | ** {{ability2|Launch Proton Charges}}, a universal console ability |
Lastly, these abilities deal Proton damage that scales with your Auxiliary Power, but isn't classified as weapon or exotic damage: |
Lastly, these abilities deal Proton damage that scales with your Auxiliary Power, but isn't classified as weapon or exotic damage: |
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− | * {{ |
+ | * {{ability2|Proton Barrage}}, an ability from the [[Dyson Joint Command Technologies]] three-piece set bonus |
Things that affect '''non'''-exotic Proton damage: |
Things that affect '''non'''-exotic Proton damage: |
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* Proton damage from any source is boosted by {{iconlink|Console - Tactical - Auto Targeting Module Mk XII|24px|rare}} {{con|tac|Auto Targeting Module}}s and the {{iconlink|Console - Universal - Proton Particle Stabilizer|24px|very rare}} {{con|uni|Proton Particle Stabilizer}} from the Dyson Reputation System. |
* Proton damage from any source is boosted by {{iconlink|Console - Tactical - Auto Targeting Module Mk XII|24px|rare}} {{con|tac|Auto Targeting Module}}s and the {{iconlink|Console - Universal - Proton Particle Stabilizer|24px|very rare}} {{con|uni|Proton Particle Stabilizer}} from the Dyson Reputation System. |
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** The two-piece set bonus from the [[Solanae Advanced Technologies]] set also boosts Proton weapon damage (including {{ability|Launch Proton Charges}}), but ''not'' the damage caused by {{ability|Destabilized Proton Beam}}, {{ability|Proton Barrage}}, or {{ability|Shield Inversion}}. |
** The two-piece set bonus from the [[Solanae Advanced Technologies]] set also boosts Proton weapon damage (including {{ability|Launch Proton Charges}}), but ''not'' the damage caused by {{ability|Destabilized Proton Beam}}, {{ability|Proton Barrage}}, or {{ability|Shield Inversion}}. |
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− | * Proton resistance is provided by {{iconlink|Console - Engineering - Energy Signature Dampener Mk XII|24px|rare}} {{con|eng|Energy Signature Dampener}}s, while using the {{iconlink|Subspace Field Modulator|24px|rare}} {{item|Subspace Field Modulator||rare}} will give -400 Proton damage resistance, much like the [[Ophidian Cane]] on the ground. Since Proton is a form of energy damage, the most common protection against it is in the form of All Energy Damage resistance or All Damage resistance ratings, such as from {{con|eng|Neutronium Alloy}}. {{ |
+ | * Proton resistance is provided by {{iconlink|Console - Engineering - Energy Signature Dampener Mk XII|24px|rare}} {{con|eng|Energy Signature Dampener}}s, while using the {{iconlink|Subspace Field Modulator|24px|rare}} {{item|Subspace Field Modulator||rare}} will give -400 Proton damage resistance, much like the [[Ophidian Cane]] on the ground. Since Proton is a form of energy damage, the most common protection against it is in the form of All Energy Damage resistance or All Damage resistance ratings, such as from {{con|eng|Neutronium Alloy}}. {{ability2|Protonic Shielding}} does '''''not''''' affect your Proton damage resistance. |
Finally, damage reflected by the {{skill|Shield Reflection}} skill is dealt as Proton damage, though it cannot be boosted by any means. It is simply 20% of the reflected critical hit's damage. |
Finally, damage reflected by the {{skill|Shield Reflection}} skill is dealt as Proton damage, though it cannot be boosted by any means. It is simply 20% of the reflected critical hit's damage. |
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====FeedbackPulse==== |
====FeedbackPulse==== |
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− | [[File:Feedback_pulse_beam.jpg|thumb|left|{{color|#C4B0DE|FeedbackPulse}}]]FeedbackPulse is an ability that is used to reflect Incoming damage. Below are various forms of Feedback abilities; they deal the same type of damage they are reflecting: |
+ | [[File:Feedback_pulse_beam.jpg|thumb|left|{{color|#C4B0DE|FeedbackPulse}}]]FeedbackPulse is an ability that is used to reflect Incoming damage. Below are various forms of Feedback abilities; they deal the same type of damage they are reflecting (unless otherwise specified). Feedback abilites Cannot Critically Hit: |
abilities: |
abilities: |
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− | * [[Nukara Crystalline Resilient Shields]] |
+ | * [[Nukara Crystalline Resilient Shields]] 1% Chance for 140% Reflect (+50% Shield Pen) |
+ | * [[Solanae Resilient Shield Array]] 1% Chance for 33% Reflect |
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− | |||
− | * [[ |
+ | * [[Terran Task Force Covariant Shield Array]] 2.5% Chance for 33% Reflect (Disruptor) |
+ | * [[Ability: Distributed Targeting]] 15% -30% Reflect |
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− | * [[Terran Task Force Covariant Shield Array]] |
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− | * [[Ability: |
+ | * [[Ability: Feedback Pulse]] 50- 100% Reflect (+50% Shield Pen) |
+ | * [[Ability: Haywire]] 5% Chance for 50% Reflect (Pre-Resist +100% Shield Pen) |
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− | * [[Ability: Feedback Pulse]] |
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− | * [[Ability: Haywire]] |
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− | * [[Ability: Multidimensional Graviton Shield]] |
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+ | * [[Console - Universal - Advanced Engagement System]] |
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+ | * [[Console - Universal - Multidimensional Wave-Function Analysis Module]] 100%- 600% Reflect (+50% Shield Pen, Kinetic only)* Due to Aux and Epg Scaling |
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+ | * [[Console - Universal - Rebounding Resonant Frequencies]] (up to) 125% Reflect (+50% Shield Pen) * Due to Aux and Epg Scaling |
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+ | * {{trait2|Shall We Not Revenge}} 10% to 50% Reflect (Pre-Resist,+50% Shield Pen, Disruptor) |
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===Protection against energy damage=== |
===Protection against energy damage=== |
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These personal space traits will also provide some energy damage resistance: |
These personal space traits will also provide some energy damage resistance: |
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− | * {{ |
+ | * {{trait2|Molecular Defense Specialist}} - +10% resistance to Phaser, Disruptor and Plasma damage. |
− | * {{ |
+ | * {{trait2|Particle Defense Specialist}} - +10% resistance to Tetryon, Polaron and Antiproton damage. |
====Energy types by faction & armor recommendations==== |
====Energy types by faction & armor recommendations==== |
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! Used By NPCs<!-- to do: Ocampan NPCs seem to have no weapons? --> |
! Used By NPCs<!-- to do: Ocampan NPCs seem to have no weapons? --> |
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− | |<!-- Phaser --> [[File:Faction_Cardassian.png|16px]] [[Cardassian Union|Cardassian]] <ref group="E" name="spoon">All Cardassian vessels are equipped with both a [[Dual Phaser Beam Bank]] and two [[Spiral Wave Disruptor]] Beam Arrays.</ref><hr>[[File:Faction_Federation.png|16px]] [[United Federation of Planets|Federation]]<hr>[[File:Faction_Hur'q.png|16px]] [[Hur'q]]<hr>[[File:Faction_Kazon.png|16px]] [[Kazon]]<hr>[[File:Faction_Octanti.png|16px]] [[Octanti]]<hr>[[File:Faction_Terran_Empire.png|16px]] [[Terran Empire|Terran]]<hr>[[File:Faction_Cardassian.png|16px]] [[True Way]] <ref group="E" name="trueway">True Way ships are repurposed Cardassian and Dominion vessels.</ref> |
+ | |<!-- Phaser --> [[File:Faction_Generic.png|16px]] [[Acamarian]]<hr>[[File:Faction_Cardassian.png|16px]] [[Cardassian Union|Cardassian]] <ref group="E" name="spoon">All Cardassian vessels are equipped with both a [[Dual Phaser Beam Bank]] and two [[Spiral Wave Disruptor]] Beam Arrays.</ref><hr>[[File:Faction_Federation.png|16px]] [[United Federation of Planets|Federation]]<hr>[[File:Faction_Hur'q.png|16px]] [[Hur'q]]<hr>[[File:Faction_Kazon.png|16px]] [[Kazon]]<hr>[[File:Faction_Octanti.png|16px]] [[Octanti]]<hr>[[File:Faction_Terran_Empire.png|16px]] [[Terran Empire|Terran]]<hr>[[File:Faction_Cardassian.png|16px]] [[True Way]] <ref group="E" name="trueway">True Way ships are repurposed Cardassian and Dominion vessels.</ref> |
|<!-- Disruptor --> [[File:Faction_Cardassian.png|16px]] [[Cardassian Union|Cardassian]] <ref group="E" name="spoon" /><hr>[[File:Faction_Elachi.png|16px]] [[Elachi]]<hr>[[File:Faction_Gorn.png|16px]] [[Gorn Hegemony|Gorn]]<hr>[[File:Faction_Klingon.png|16px]] [[Klingon Empire|Klingon]]<hr>[[File:Faction_Nausicaan.png|16px]] [[Nausicaan]]<hr>[[File:Faction_Orion.png|16px]] [[Orion Syndicate|Orion]]<hr>[[File:Faction_Reman.png|16px]] [[Reman]]<hr>[[File:Faction_Romulan_Star_Empire.png|16px]] [[Romulan Star Empire|Romulan Empire]]<hr>[[File:Faction_Cardassian.png|16px]] [[True Way]] <ref group="E" name="trueway" /> |
|<!-- Disruptor --> [[File:Faction_Cardassian.png|16px]] [[Cardassian Union|Cardassian]] <ref group="E" name="spoon" /><hr>[[File:Faction_Elachi.png|16px]] [[Elachi]]<hr>[[File:Faction_Gorn.png|16px]] [[Gorn Hegemony|Gorn]]<hr>[[File:Faction_Klingon.png|16px]] [[Klingon Empire|Klingon]]<hr>[[File:Faction_Nausicaan.png|16px]] [[Nausicaan]]<hr>[[File:Faction_Orion.png|16px]] [[Orion Syndicate|Orion]]<hr>[[File:Faction_Reman.png|16px]] [[Reman]]<hr>[[File:Faction_Romulan_Star_Empire.png|16px]] [[Romulan Star Empire|Romulan Empire]]<hr>[[File:Faction_Cardassian.png|16px]] [[True Way]] <ref group="E" name="trueway" /> |
||
|<!-- Plasma--> [[File:Faction_Borg.png|16px]] [[Borg Collective|Borg]] <ref group="E" name="Borg">Both [[Borg Collective]] and [[Borg Cooperative]] ships use Plasma energy weapons and Plasma torpedoes. Borg Collective [[Cube]]s also utilize a [[Kinetic Cutting Beam]] that does Kinetic Energy weapon damage.</ref><hr>[[File:Faction_Monster.png|16px]] [[Idran Swarmer]]<hr>[[File:Faction_Kentari.png|16px]] [[Kentari]]<hr>[[File:Faction_Na'kuhl.png|16px]] [[Na'kuhl]] <hr>[[File:Faction_Romulan Republic.png|16px]] [[Romulan Republic]] <hr>[[File:Faction_Son'a.png|16px]] [[Son'a]]<hr>[[File:Faction_Turei.png|16px]] [[Turei]] |
|<!-- Plasma--> [[File:Faction_Borg.png|16px]] [[Borg Collective|Borg]] <ref group="E" name="Borg">Both [[Borg Collective]] and [[Borg Cooperative]] ships use Plasma energy weapons and Plasma torpedoes. Borg Collective [[Cube]]s also utilize a [[Kinetic Cutting Beam]] that does Kinetic Energy weapon damage.</ref><hr>[[File:Faction_Monster.png|16px]] [[Idran Swarmer]]<hr>[[File:Faction_Kentari.png|16px]] [[Kentari]]<hr>[[File:Faction_Na'kuhl.png|16px]] [[Na'kuhl]] <hr>[[File:Faction_Romulan Republic.png|16px]] [[Romulan Republic]] <hr>[[File:Faction_Son'a.png|16px]] [[Son'a]]<hr>[[File:Faction_Turei.png|16px]] [[Turei]] |
||
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|<!-- Antiproton --> [[File:Faction_Borg.png|16px]] [[Borg Collective|Borg]] <ref group="E" name="Unimatrix">Borg Collective ''[[Unimatrix 0047 Command Ship]]s'' only, which also use a Kinetic Cutting Beam.</ref><hr>[[File:Faction_Monster.png|16px]] [[Crystalline Entity]]<hr>[[File:Faction_Fek'Ihri.png|16px]] [[Fek'Ihri Horde|Fek'Ihri]]<hr>[[File:Faction_Iconian.png|16px]] [[Iconian]]<hr>[[File:Faction_Klingon.png|16px]] [[Klingon Empire|Klingon]] <ref group="E" name="Bio-neural">[[Klingon Battle Cruiser (Mob)|Klingon battlecruisers]] use [[Bio-neural Warhead]]s.</ref><hr>[[File:Faction_Malon.png|16px]] [[Malon]]<hr>[[File:Faction_Sphere Builders.png|16px]] [[Sphere Builder]]<hr>[[File:Faction_Terran_Empire.png|16px]] [[Terran Empire|Terran]] <ref group="E" name="future" /><hr>[[File:Faction_Undine.png|16px]] [[Undine]]<hr>[[File:Faction_Voth.png|16px]] [[Voth]] |
|<!-- Antiproton --> [[File:Faction_Borg.png|16px]] [[Borg Collective|Borg]] <ref group="E" name="Unimatrix">Borg Collective ''[[Unimatrix 0047 Command Ship]]s'' only, which also use a Kinetic Cutting Beam.</ref><hr>[[File:Faction_Monster.png|16px]] [[Crystalline Entity]]<hr>[[File:Faction_Fek'Ihri.png|16px]] [[Fek'Ihri Horde|Fek'Ihri]]<hr>[[File:Faction_Iconian.png|16px]] [[Iconian]]<hr>[[File:Faction_Klingon.png|16px]] [[Klingon Empire|Klingon]] <ref group="E" name="Bio-neural">[[Klingon Battle Cruiser (Mob)|Klingon battlecruisers]] use [[Bio-neural Warhead]]s.</ref><hr>[[File:Faction_Malon.png|16px]] [[Malon]]<hr>[[File:Faction_Sphere Builders.png|16px]] [[Sphere Builder]]<hr>[[File:Faction_Terran_Empire.png|16px]] [[Terran Empire|Terran]] <ref group="E" name="future" /><hr>[[File:Faction_Undine.png|16px]] [[Undine]]<hr>[[File:Faction_Voth.png|16px]] [[Voth]] |
||
|- |
|- |
||
− | ! Others <ref group="E" name="Others">This row denotes the default equipment that comes with that species's ship, but |
+ | ! Others <ref group="E" name="Others">This row denotes the default equipment that comes with that species's ship, but can only be encountered as enemy NPCs at this time. On occasion they may appear as allied NPCs, and it would be possible to take damage from them if they are inflicted with a confusion effect.</ref> |
|<!-- Phaser --> [[File:Faction_Federation.png|16px]] [[Andorian]] <ref group="E" name="Andorian">[[Andorian Pilot Escorts]] default equipment.</ref><hr>[[File:Faction_Federation.png|16px]] [[Bajoran]] <ref group="E" name="Bajoran">[[Denorios-class Bajoran Interceptor]] default equipment.</ref><hr>[[File:Faction_Deferi.png|16px]] [[Deferi]]<hr>[[File:Faction_Ferengi.png|16px]] [[Ferengi]]<hr>[[File:Faction_Lukari.png|16px]] [[Lukari]] <ref group="E" name="Lukari">Default equipment of the Lukari [[Lukari Ho'kuun Science Vessel|''Ho'kuun'' class]] and [[Lukari N'Kaam Scout Ship|''N'Kaam'' class]] is Phaser, the [[L.S.S. Concordium]] uses Plasma, and the default equipment of the [[Lukari Dranuur Scout Ship|''Dranuur'' class]] is Piezo-Polaron.</ref><hr>[[File:Faction_Generic.png|16px]] [[Suliban]] <ref group="E" name="Suliban">[[Suliban Cell Ship]] default equipment is Phaser. [[Suliban Silik Flight-Deck Assault Cruiser]] default equipment is Plasma.</ref><hr>[[File:Faction_Federation.png|16px]] [[Tellarite]] <ref group="E" name="Tellarite">[[Tellarite Pralim Flight-Deck Assault Cruiser]] default equipment.</ref><hr>[[File:Faction_Federation.png|16px]] [[Xindi]]-Aquatic <ref group="E" name="Xindi-Amphibious">The ''[[Xindi-Aquatic Briostrys Dreadnought Carrier]]'' and ''[[Xindi-Reptilian Sistruus Escort]]'' come equipped with [[Phased Biomatter Beam Array|Phased Biomatter weapons]].</ref><hr>[[File:Faction_Federation.png|16px]] Xindi-Reptilian <ref group="E" name="Xindi-Amphibious" /> |
|<!-- Phaser --> [[File:Faction_Federation.png|16px]] [[Andorian]] <ref group="E" name="Andorian">[[Andorian Pilot Escorts]] default equipment.</ref><hr>[[File:Faction_Federation.png|16px]] [[Bajoran]] <ref group="E" name="Bajoran">[[Denorios-class Bajoran Interceptor]] default equipment.</ref><hr>[[File:Faction_Deferi.png|16px]] [[Deferi]]<hr>[[File:Faction_Ferengi.png|16px]] [[Ferengi]]<hr>[[File:Faction_Lukari.png|16px]] [[Lukari]] <ref group="E" name="Lukari">Default equipment of the Lukari [[Lukari Ho'kuun Science Vessel|''Ho'kuun'' class]] and [[Lukari N'Kaam Scout Ship|''N'Kaam'' class]] is Phaser, the [[L.S.S. Concordium]] uses Plasma, and the default equipment of the [[Lukari Dranuur Scout Ship|''Dranuur'' class]] is Piezo-Polaron.</ref><hr>[[File:Faction_Generic.png|16px]] [[Suliban]] <ref group="E" name="Suliban">[[Suliban Cell Ship]] default equipment is Phaser. [[Suliban Silik Flight-Deck Assault Cruiser]] default equipment is Plasma.</ref><hr>[[File:Faction_Federation.png|16px]] [[Tellarite]] <ref group="E" name="Tellarite">[[Tellarite Pralim Flight-Deck Assault Cruiser]] default equipment.</ref><hr>[[File:Faction_Federation.png|16px]] [[Xindi]]-Aquatic <ref group="E" name="Xindi-Amphibious">The ''[[Xindi-Aquatic Briostrys Dreadnought Carrier]]'' and ''[[Xindi-Reptilian Sistruus Escort]]'' come equipped with [[Phased Biomatter Beam Array|Phased Biomatter weapons]].</ref><hr>[[File:Faction_Federation.png|16px]] Xindi-Reptilian <ref group="E" name="Xindi-Amphibious" /> |
||
− | |<!-- Disruptor --> [[File:Faction_Generic.png|16px]] [[Husnock Warship|Husnock]]<hr>[[File:Faction_Krenim.png|16px]] [[Krenim]] <ref group="E" name="Krenim">Krenim NPCs use Polaron energy weapons, while Krenim ships commissioned by the player come with Coalition |
+ | |<!-- Disruptor --> [[File:Faction_Generic.png|16px]] [[Husnock Warship|Husnock]]<hr>[[File:Faction_Krenim.png|16px]] [[Krenim]] <ref group="E" name="Krenim">Krenim NPCs use Polaron energy weapons, while Krenim ships commissioned by the player come with Coalition Disruptor weapons.</ref><hr>[[File:Faction_Klingon.png|16px]] [[Lethean]] <ref group="E" name="Lethean">[[Lethean Pilot Escorts]] default equipment.</ref><hr>[[File:Faction_Generic.png|16px]] [[Miradorn Theta Class Heavy Raider|Miradorn]]<hr>[[File:Faction_Generic.png|16px]] [[Nihydron Destroyer|Nihydron]]<hr>[[File:Faction_Orion.png|16px]] [[Nimbus III|Nimbosian]] <ref group="E" name="nimbus">[[B'abynii Escort]]s, [[Daxxtarian Science Vessel]]s and [[Easathir Science Vessel]]s are equipped with Disruptor Arrays.</ref><hr>[[File:Faction_Generic.png|16px]] [[Zahl Heavy Cruiser|Zahl]] |
|<!-- Plasma--> [[File:Faction_Iconian.png|16px]] [[Dewan]] <ref group="E">[[Dewan Pilot Escorts]] default equipment.</ref><hr>[[File:Faction_Lukari.png|16px]] [[Lukari]] <ref group="E" name="Lukari" /><hr>[[File:Faction_Generic.png|16px]] [[Suliban]] <ref group="E" name="Suliban" /><hr>[[File:Faction_Romulan_Star_Empire.png|16px]] [[Romulan Star Empire|Tal Shiar]] <ref group="E" name="Tal Shiar">[[Tal Shiar Adapted Battle Cruiser]] et al. default equipment.</ref><hr>[[File:Faction_Vulcan.png|16px]] [[Vulcan]] <ref group="E">''[[D'Kyr Science Vessel]]'' NPCs and default equipment.</ref><hr>[[File:Faction_Federation.png|16px]] [[Xindi]]-Insectoid <ref group="E" name="Xindi-Terrestrial">The ''[[Xindi-Insectoid Olaen Heavy Escort Carrier]]'' and ''[[Xindi-Primate Ateleth Dreadnought Cruiser]]'' come equipped with [[Plasmatic Biomatter Beam Array|Plasmatic Biomatter weapons]].</ref><hr>[[File:Faction_Federation.png|16px]] Xindi-Primate <ref group="E" name="Xindi-Terrestrial" /> |
|<!-- Plasma--> [[File:Faction_Iconian.png|16px]] [[Dewan]] <ref group="E">[[Dewan Pilot Escorts]] default equipment.</ref><hr>[[File:Faction_Lukari.png|16px]] [[Lukari]] <ref group="E" name="Lukari" /><hr>[[File:Faction_Generic.png|16px]] [[Suliban]] <ref group="E" name="Suliban" /><hr>[[File:Faction_Romulan_Star_Empire.png|16px]] [[Romulan Star Empire|Tal Shiar]] <ref group="E" name="Tal Shiar">[[Tal Shiar Adapted Battle Cruiser]] et al. default equipment.</ref><hr>[[File:Faction_Vulcan.png|16px]] [[Vulcan]] <ref group="E">''[[D'Kyr Science Vessel]]'' NPCs and default equipment.</ref><hr>[[File:Faction_Federation.png|16px]] [[Xindi]]-Insectoid <ref group="E" name="Xindi-Terrestrial">The ''[[Xindi-Insectoid Olaen Heavy Escort Carrier]]'' and ''[[Xindi-Primate Ateleth Dreadnought Cruiser]]'' come equipped with [[Plasmatic Biomatter Beam Array|Plasmatic Biomatter weapons]].</ref><hr>[[File:Faction_Federation.png|16px]] Xindi-Primate <ref group="E" name="Xindi-Terrestrial" /> |
||
− | |<!-- Tetryon --> [[File:Faction_Federation.png|16px]] [[Caitian]] <ref group="E">''[[Caitian Atrox Carrier]]'' & ''[[Caitian Shikaris Escort|Shikaris Escort]]'' default equipment.</ref><hr>[[File:Faction_Klingon.png|16px]] [[Ferasan]] <ref group="E">''[[Ferasan Slithus Escort]]'' default equipment</ref><hr>[[File:Faction_Talaxian.png|16px]] [[Talaxian]]<hr>[[File:Faction_Generic.png|16px]] [[Amarie-class Smuggler's Heavy Escort|Talemstran]]<!--idk what the species name is but I went with the novelization's name for Amarie's homeworld--> |
+ | |<!-- Tetryon --> [[File:Faction_Federation.png|16px]] [[Caitian]] <ref group="E">''[[Caitian Atrox Carrier]]'', ''[[Caitian Aspero Support Carrier|Aspero Carrier]]'', & ''[[Caitian Shikaris Escort|Shikaris Escort]]'' default equipment.</ref><hr>[[File:Faction_Klingon.png|16px]] [[Ferasan]] <ref group="E">''[[Ferasan Slithus Escort]]'' default equipment</ref><hr>[[File:Faction_Talaxian.png|16px]] [[Talaxian]]<hr>[[File:Faction_Generic.png|16px]] [[Amarie-class Smuggler's Heavy Escort|Talemstran]]<!--idk what the species name is but I went with the novelization's name for Amarie's homeworld--> |
|<!-- Polaron --> [[File:Faction_Lukari.png|16px]] [[Lukari]] <ref group="E" name="Lukari" /> |
|<!-- Polaron --> [[File:Faction_Lukari.png|16px]] [[Lukari]] <ref group="E" name="Lukari" /> |
||
− | |<!-- Antiproton --> [[File:Faction_Cross-Faction.png|16px]] [[Galactic Union]] <ref group="E" name="future">[[Ship Set/Temporal Starship|Future starships]] from the 29th and 31st centuries, eg. the Terran [[Temporal Dreadnought]].</ref><hr>[[File:Faction_Iconian.png|16px]] [[Solanae]] <ref group="E">''[[Obelisk 1]]'' fused equipment</ref> |
+ | |<!-- Antiproton --> [[File:Faction_Cross-Faction.png|16px]] [[Galactic Union]] <ref group="E" name="future">[[Ship Set/Temporal Starship|Future starships]] from the 29th and 31st centuries, eg. the Terran [[Temporal Dreadnought]].</ref><hr>[[File:Faction_Cross-Faction.png|16px]] [[Khitomer Alliance]] <ref group="E" name="Khitomer">Default equipment of the [[Khitomer Alliance Battlecruiser|''Khitomer'']] & [[Temer Alliance Raider|''Temer'' class]]</ref><hr>[[File:Faction_Iconian.png|16px]] [[Solanae]] <ref group="E">''[[Obelisk 1]]'' fused equipment</ref> |
|- |
|- |
||
! Plating to use |
! Plating to use |
||
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* The other '''Alloy''' types provide '''low''' resistance against Kinetic Damage, but also provide '''low''' resistance against all 6 Energy Damage types. |
* The other '''Alloy''' types provide '''low''' resistance against Kinetic Damage, but also provide '''low''' resistance against all 6 Energy Damage types. |
||
− | The personal space trait {{ |
+ | The personal space trait {{trait2|Impact Defense Specialist}} provides +10% resistance to Kinetic and Physical damage. |
===Torpedo=== |
===Torpedo=== |
||
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|- |
|- |
||
! Used by |
! Used by |
||
− | |<!-- Photon --> [[File:Faction_Cardassian.png|16px]] [[Cardassian Union|Cardassian]]<hr>[[File:Faction_Federation.png|16px]] [[United Federation of Planets|Federation]]<hr>[[File:Faction_Gorn.png|16px]] [[Gorn Hegemony|Gorn]]<hr>[[File:Faction_Hazari.png|16px]] [[Hazari]]<hr>[[File:Faction_Klingon.png|16px]] [[Klingon Empire|Klingon]]<hr>[[File:Faction_Kobali.png|16px]] [[Kobali]]<hr>[[File:Faction_Nausicaan.png|16px]] [[Nausicaan]]<hr>[[File:Faction_Orion.png|16px]] [[Orion Syndicate|Orion]]<hr>[[File:Faction_Terran_Empire.png|16px]] [[Terran Empire|Terran]]<hr>[[File:Faction_True_Way.png|16px]] [[True Way]] <ref group=" |
+ | |<!-- Photon --> [[File:Faction_Cardassian.png|16px]] [[Cardassian Union|Cardassian]]<hr>[[File:Faction_Federation.png|16px]] [[United Federation of Planets|Federation]]<hr>[[File:Faction_Gorn.png|16px]] [[Gorn Hegemony|Gorn]]<hr>[[File:Faction_Hazari.png|16px]] [[Hazari]]<hr>[[File:Faction_Klingon.png|16px]] [[Klingon Empire|Klingon]]<hr>[[File:Faction_Kobali.png|16px]] [[Kobali]]<hr>[[File:Faction_Nausicaan.png|16px]] [[Nausicaan]]<hr>[[File:Faction_Orion.png|16px]] [[Orion Syndicate|Orion]]<hr>[[File:Faction_Terran_Empire.png|16px]] [[Terran Empire|Terran]]<hr>[[File:Faction_True_Way.png|16px]] [[True Way]] <ref group="P" name="trueway">True Way ships are repurposed Cardassian and Dominion vessels.</ref> |
− | |<!-- Quantum --> [[File:Faction_APU.png|16px]] [[Automated Personnel Unit|APU]]<hr>[[File:Faction_Dominion.png|16px]] [[Dominion]]<hr>[[File:Faction_Malon.png|16px]] [[Malon]]<hr>[[File:Faction_Terran_Empire.png|16px]] [[Terran Empire|Terran]]<hr>[[File:Faction_Tholian.png|16px]] [[Tholian Assembly|Tholian]]<hr>[[File:Faction_Federation.png|16px]] [[United Federation of Planets|Federation]]<hr>[[File:Faction_True_Way.png|16px]] [[True Way]] <ref group=" |
+ | |<!-- Quantum --> [[File:Faction_APU.png|16px]] [[Automated Personnel Unit|APU]]<hr>[[File:Faction_Dominion.png|16px]] [[Dominion]]<hr>[[File:Faction_Malon.png|16px]] [[Malon]]<hr>[[File:Faction_Orion.png|16px]] [[Nimbus III|Nimbosian]] <ref group="P" name="nimbus">[[B'abynii Escort]]s, [[Daxxtarian Science Vessel]]s and [[Easathir Science Vessel]]s are equipped with Quantum Torpedoes.</ref><hr>[[File:Faction_Terran_Empire.png|16px]] [[Terran Empire|Terran]]<hr>[[File:Faction_Tholian.png|16px]] [[Tholian Assembly|Tholian]]<hr>[[File:Faction_Federation.png|16px]] [[United Federation of Planets|Federation]]<hr>[[File:Faction_True_Way.png|16px]] [[True Way]] <ref group="P" name="trueway">True Way ships are repurposed Cardassian and Dominion vessels.</ref><hr>[[File:Faction_Vaadwaur.png|16px]] [[Vaadwaur Supremacy|Vaadwaur]] |
− | |<!-- Plasma --> [[File:Faction_Borg.png|16px]] [[Borg Collective|Borg]]<hr>[[File:Faction_Na'kuhl.png|16px]] [[Na'kuhl]]<hr>[[File:Faction_Reman.png|16px]] [[Reman]]<hr>[[File:Faction_Romulan_Star_Empire.png|16px]] [[Romulan Star Empire|Romulan Empire]]<hr>[[File:Faction_Romulan Republic.png|16px]] [[Romulan Republic]]<hr>[[File:Faction_Turei.png|16px]] [[Turei]]<hr>[[File:Faction_Undine.png|16px]] [[Undine]] <ref group=" |
+ | |<!-- Plasma --> [[File:Faction_Borg.png|16px]] [[Borg Collective|Borg]]<hr>[[File:Faction_Na'kuhl.png|16px]] [[Na'kuhl]]<hr>[[File:Faction_Reman.png|16px]] [[Reman]]<hr>[[File:Faction_Romulan_Star_Empire.png|16px]] [[Romulan Star Empire|Romulan Empire]]<hr>[[File:Faction_Romulan Republic.png|16px]] [[Romulan Republic]]<hr>[[File:Faction_Turei.png|16px]] [[Turei]]<hr>[[File:Faction_Undine.png|16px]] [[Undine]] <ref group="P" name="Plasma_Torp">''[[Bio-plasmic Warhead]]''</ref> |
|<!-- Transphasic--> [[File:Faction_Breen.png|16px]] [[Breen Confederacy|Breen]]<hr>[[File:Faction_Hirogen.png|16px]] [[Hirogen]]<hr>[[File:Faction_Iconian.png|16px]] [[Iconian]] |
|<!-- Transphasic--> [[File:Faction_Breen.png|16px]] [[Breen Confederacy|Breen]]<hr>[[File:Faction_Hirogen.png|16px]] [[Hirogen]]<hr>[[File:Faction_Iconian.png|16px]] [[Iconian]] |
||
− | |<!-- Chroniton--> [[File:Faction_Fek'Ihri.png|16px]] [[Fek'Ihri Horde|Fek'Ihri]]<hr>[[File:Faction_Cross-Faction.png|16px]] [[Galactic Union]] <ref group=" |
+ | |<!-- Chroniton--> [[File:Faction_Fek'Ihri.png|16px]] [[Fek'Ihri Horde|Fek'Ihri]]<hr>[[File:Faction_Cross-Faction.png|16px]] [[Galactic Union]] <ref group="P" name="future">[[Ship Set/Temporal Starship|Future starships]] from the 29th and 31st centuries.</ref><hr>[[File:Faction_Terran_Empire.png|16px]] [[Terran Empire|Terran]] <ref group="P" name="future" /><hr>[[File:Faction_Voth.png|16px]] [[Voth]]<hr>[[File:Faction_Krenim.png|16px]] [[Krenim]] |
− | |<!-- Tricobalt--> [[File:Faction_Federation.png|16px]] [[United Federation of Planets|Federation]]<hr>[[File:Faction_Fek'Ihri.png|16px]] [[Fek'Ihri Horde|Fek'Ihri]]<hr>[[File:Faction_Klingon.png|16px]] [[Klingon Empire|Klingon]] <ref group=" |
+ | |<!-- Tricobalt--> [[File:Faction_Federation.png|16px]] [[United Federation of Planets|Federation]]<hr>[[File:Faction_Fek'Ihri.png|16px]] [[Fek'Ihri Horde|Fek'Ihri]]<hr>[[File:Faction_Klingon.png|16px]] [[Klingon Empire|Klingon]] <ref group="P" name="Bio-neural">[[Klingon Battle Cruiser (Mob)|Klingon battlecruisers]] use [[Bio-neural Warhead]]s.</ref><hr>[[File:Faction_Terran_Empire.png|16px]] [[Terran Empire|Terran]]<hr>[[File:Faction_Tholian.png|16px]] [[Tholian Assembly|Tholian]]<hr>[[File:Faction_Vaadwaur.png|16px]] [[Vaadwaur Supremacy|Vaadwaur]] |
| [[File:Faction_Tholian.png|16px]] [[Tholian Assembly|Tholian]] |
| [[File:Faction_Tholian.png|16px]] [[Tholian Assembly|Tholian]] |
||
|} |
|} |
||
− | <references group=" |
+ | <references group="P" /> |
===Mine=== |
===Mine=== |
||
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The following damage types are not considered Energy or belong to any other category. They may act as [[#Exotic damage|Exotic damage]] depending on the source of the damage. |
The following damage types are not considered Energy or belong to any other category. They may act as [[#Exotic damage|Exotic damage]] depending on the source of the damage. |
||
===Fire=== |
===Fire=== |
||
− | Previously only available in ground combat, there are now |
+ | Previously only available in ground combat, there are now several sources of Fire damage in space: |
+ | * {{icon2|Console - Tactical - Fek'ihri Torment Engine||rare|24px|nofloat=1}} {{item|Console - Tactical - Fek'ihri Torment Engine||rare}} increases Fire damage. |
||
* {{icon2|Phlogiston Projector||very rare|24px|nofloat=1}} [[Phlogiston Projector]] is an [[Experimental Weapon]] that deals Fire damage in space. |
* {{icon2|Phlogiston Projector||very rare|24px|nofloat=1}} [[Phlogiston Projector]] is an [[Experimental Weapon]] that deals Fire damage in space. |
||
− | * {{ |
+ | * {{ability2|Chains of Fire}}, found on the {{con|uni|Chains of Fire}} universal console, deals shield-ignoring exotic Fire damage. The console itself also boosts fire damage. |
+ | * {{ability2|Into the Maw}}, found on the {{con|uni|Open the Maw of Grethor}} universal console, deals shield-ignoring exotic Fire damage. The console itself also boosts fire damage. |
||
+ | * {{ability2|Fiery Charge}}, found on the {{con|uni||Fiery Charge}} universal console, deals shield-ignoring exotic Fire damage. The console itself also boosts fire damage. |
||
* {{traiticon|Maw of Gre'thor|24px}} {{trait|Maw of Gre'thor}}, a starship trait, deals exotic Fire damage. |
* {{traiticon|Maw of Gre'thor|24px}} {{trait|Maw of Gre'thor}}, a starship trait, deals exotic Fire damage. |
||
+ | * {{traiticon|Fiery Entrance|24px}} {{trait|Fiery Entrance}}, a starship trait, deals exotic Fire damage. |
||
+ | * {{traiticon|Gre'thor's Fire|24px}} {{trait|Gre'thor's Fire}}, a starship trait, deals exotic Fire damage. |
||
Aside from that, one must rely on All Damage boosts to increase your fire damage in space. |
Aside from that, one must rely on All Damage boosts to increase your fire damage in space. |
||
===Cold=== |
===Cold=== |
||
− | Another damage type previously only available in ground combat, the {{ |
+ | Another damage type previously only available in ground combat, the {{trait2|Out of Time}} is an [[Starship Trait]] that deals Cold damage to self in space. The only way to boost Cold damage in space directly is with: |
+ | * {{icon2|Console - Universal - Parasitic Ice Containment Vessel||very rare|24px|}} [[Console - Universal - Parasitic Ice Containment Vessel]] |
||
+ | |||
+ | All other means must rely on All Damage boosts. |
||
===Psionic=== |
===Psionic=== |
||
− | Yet another damage type previously only available in ground combat, Psionic damage can now be dealt by |
+ | Yet another damage type previously only available in ground combat, Psionic damage can now be dealt by [[Console - Universal - Rebounding Resonant Frequencies]] {{ability2|Rebounding Resonant Frequencies}}. This is a damage reflection ability, so the damage cannot be boosted or critically hit, but it nevertheless deals Psionic damage to the enemy. |
===Radiation=== |
===Radiation=== |
||
Line 401: | Line 431: | ||
* '''Enhanced Hull Plating''', a [[Starship Mastery]] passive found on [[Cruiser]]s, [[Battle Cruiser]]s, Dreadnought Cruisers, Warbird Battlecruisers, Flight-Deck Cruisers, and Engineering Carriers. |
* '''Enhanced Hull Plating''', a [[Starship Mastery]] passive found on [[Cruiser]]s, [[Battle Cruiser]]s, Dreadnought Cruisers, Warbird Battlecruisers, Flight-Deck Cruisers, and Engineering Carriers. |
||
Other Radiation-related factors: |
Other Radiation-related factors: |
||
− | * {{ |
+ | * {{trait2|Reconstructive Radiation}}, a space [[trait]] that repairs hull and removes Damage-over-time effects when receiving Radiation damage |
====Non-Exotic Radiation sources==== |
====Non-Exotic Radiation sources==== |
||
Weaponry: |
Weaponry: |
||
Line 429: | Line 459: | ||
Other: |
Other: |
||
− | * {{ |
+ | * {{ability2|Activate Aceton Mode|Klingon}} |
− | * {{ |
+ | * {{ability2|Interphasic Instability}}, a universal console ability. Scales only with auxiliary power. |
− | * {{ |
+ | * {{ability2|Kemocite-Laced Weaponry}}, a Tactical bridge officer ability |
− | * {{ |
+ | * {{ability2|Kemocite Deployment Vortex}}, a universal console ability from the [[Experimental Weaponry Set]]. |
− | * {{ |
+ | * {{ability2|Protomatter Barrage}}, a universal console ability exclusive to Tzenkethi starships <!-- does this deal exotic damage? --> |
− | * {{ |
+ | * {{trait2|Radiant Detonation Matrix}}, a passive reputation space trait |
− | * {{ |
+ | * {{trait2|Theta Radiation Infused Evasive Maneuvers}}, a starship [[trait]] |
− | * {{ |
+ | * {{trait2|Automated Aggression}}, a starship [[trait]] from the [[Tzenkethi Tzen-tar Dreadnought Carrier]]. Radiation damage, chance of Radiation hazard. |
− | + | Radiation damage, either exotic or not, is boosted by the {{iconlink|Console - Tactical - Counter-Command Multi-Conduit Energy Relay|24px|very rare}} {{con|tac|Counter-Command Multi-Conduit Energy Relay}} and the two-piece set bonus from the [[Delta Alliance Ordnance]] set. |
|
==Exotic damage== |
==Exotic damage== |
||
Line 449: | Line 479: | ||
Player-usable sources of Physical Damage in space combat are: |
Player-usable sources of Physical Damage in space combat are: |
||
− | * {{ |
+ | * {{trait2|Anti-Time Entanglement Singularity}}, a space reputation trait |
− | * {{ |
+ | * {{ability2|Causal Anchor}}, a universal console ability from the [[31st Century Temporal Technologies Set]] |
− | * {{ |
+ | * {{ability2|Destabilizing Resonance Beam}}, a Science [[Bridge officer ability]] |
* [[File: Temporal Operative _t1 Entropic Rider_icon.png|24px]] Entropic Rider and [[File: Temporal Operative _t2 Decaying Rebuke icon.png|24px]] Decaying Rebuke I & II from the Temporal Operative skill tree |
* [[File: Temporal Operative _t1 Entropic Rider_icon.png|24px]] Entropic Rider and [[File: Temporal Operative _t2 Decaying Rebuke icon.png|24px]] Decaying Rebuke I & II from the Temporal Operative skill tree |
||
− | *{{ |
+ | * {{ability2|Disruption Pulse Emitter|Klingon}} from the [[Synergistic Retrofitting Set]] |
* [[File:Molecular_Deconstruction_Beam_icon.png|24px]] [[Ability: Molecular Reconstruction#Molecular Deconstruction Beam|Molecular Deconstruction Beam]] on Temporal starships |
* [[File:Molecular_Deconstruction_Beam_icon.png|24px]] [[Ability: Molecular Reconstruction#Molecular Deconstruction Beam|Molecular Deconstruction Beam]] on Temporal starships |
||
− | * {{ |
+ | * {{ability2|Molecular Cohesion Nullifier Field}}, a universal console ability |
− | * {{ |
+ | * {{ability2|Nanoprobe Contagion Field}}, a universal console ability |
− | * |
+ | * {{ability|Structural Integrity Collapse}}, an Engineering Bridge officer ability |
− | * {{icon2|Console - Universal - Subspace Barrier Agitator||epic|24px|nofloat=1}} {{ |
+ | * {{icon2|Console - Universal - Subspace Barrier Agitator||epic|24px|nofloat=1}} {{ability2|Subspace Agitation}}, a universal console ability |
− | * {{ |
+ | * {{ability2|Subspace Wake}}, a universal console ability |
− | * {{ |
+ | * {{ability2|Temporal Fracture}}, the 4-piece set bonus ability from the [[Temporal Defense Initiative Starship Technologies]] set |
− | * {{ |
+ | * {{ability2|Temporal Shockwave}}, a Physical DoT, from the [[Gemini Temporal Cruiser]] universal console. |
− | * {{ |
+ | * {{ability2|Timestream Rift Warhead}}, a universal console ability (initial damage boosted by Projectile Weapon Damage, hazard boosted by EPG) |
− | * {{ |
+ | * {{ability2|Tholian Web Cannon}}, a universal console ability |
− | * {{ |
+ | * {{trait2|Energy Web}}, a starship [[trait]] from the [[Tholian Tarantula Dreadnought Cruiser]] |
− | * {{ |
+ | * {{trait2|Subspatial Warheads}}, a starship trait from the [[Son'a Intel Battlecruiser]] |
* Weapons |
* Weapons |
||
** {{icon2|Nukara Web Mine Launcher||very rare|24px|nofloat=1}} [[Nukara_Appropriated_Munitions#Nukara_Web_Mine_Launcher|Nukara Web Mine Launcher]] |
** {{icon2|Nukara Web Mine Launcher||very rare|24px|nofloat=1}} [[Nukara_Appropriated_Munitions#Nukara_Web_Mine_Launcher|Nukara Web Mine Launcher]] |
||
Line 472: | Line 502: | ||
** {{icon2|Voice of the Prophets||very rare|24px|nofloat=1}} [[Voice of the Prophets]], an [[Experimental Weapon]] |
** {{icon2|Voice of the Prophets||very rare|24px|nofloat=1}} [[Voice of the Prophets]], an [[Experimental Weapon]] |
||
* Numerous [[Captain Specialization#Temporal Operative (primary or secondary)|Temporal Operative]] Bridge officer abilities: |
* Numerous [[Captain Specialization#Temporal Operative (primary or secondary)|Temporal Operative]] Bridge officer abilities: |
||
− | ** {{ |
+ | ** {{ability2|Channeled Deconstruction}} |
− | ** {{ |
+ | ** {{ability2|Chronometric Inversion Field}} |
− | ** {{ |
+ | ** {{ability2|Entropic Cascade}} |
− | ** {{ |
+ | ** {{ability2|Entropic Redistribution}} |
− | ** {{ |
+ | ** {{ability2|Rapid Decay}} |
− | ** {{ |
+ | ** {{ability2|Recursive Shearing}} |
− | ** {{ |
+ | ** {{ability2|Timeline Collapse}} |
Source of Physical damage resistance in space: |
Source of Physical damage resistance in space: |
||
Line 484: | Line 514: | ||
* {{icon2|Console - Universal - Momentum Manipulator||epic|24px|nofloat=1}} {{item|Console - Universal - Momentum Manipulator||epic}}, equipable on [[Tzenkethi]] starships |
* {{icon2|Console - Universal - Momentum Manipulator||epic|24px|nofloat=1}} {{item|Console - Universal - Momentum Manipulator||epic}}, equipable on [[Tzenkethi]] starships |
||
* {{icon2|Console - Science - Temporally Shielded Datacore||very rare|24px|nofloat=1}} [[Console - Science - Temporally Shielded Datacore]] |
* {{icon2|Console - Science - Temporally Shielded Datacore||very rare|24px|nofloat=1}} [[Console - Science - Temporally Shielded Datacore]] |
||
− | * {{ |
+ | * {{trait2|Impact Defense Specialist}} personal space trait |
''Note: Damage dealt by any kind of explosion is Kinetic Damage and thus reduced by Kinetic Resistance, and <u>NOT</u> by Physical Resistance.'' |
''Note: Damage dealt by any kind of explosion is Kinetic Damage and thus reduced by Kinetic Resistance, and <u>NOT</u> by Physical Resistance.'' |
||
===Phaser-based=== |
===Phaser-based=== |
||
− | * {{ |
+ | * {{ability2|Nadion Saturation Bomb}} (hazards) |
− | * {{ |
+ | * {{ability2|Quantum Destabilizing Beam}} |
− | * {{ |
+ | * {{ability2|Quantum Field Focus Phaser}} |
===Disruptor-based=== |
===Disruptor-based=== |
||
Line 498: | Line 528: | ||
===Plasma-based=== |
===Plasma-based=== |
||
A few abilities are classified as "Plasma-based Exotic Damage", and boosted by both Exotic Particle Generators and [[Weapon Signature Nullifiers and Amplifiers#Plasma-Generating Weapon Signature Nullifiers and Amplifiers|Plasma-Generating Threat-Scaling Science Consoles]]. They include: |
A few abilities are classified as "Plasma-based Exotic Damage", and boosted by both Exotic Particle Generators and [[Weapon Signature Nullifiers and Amplifiers#Plasma-Generating Weapon Signature Nullifiers and Amplifiers|Plasma-Generating Threat-Scaling Science Consoles]]. They include: |
||
− | * {{ |
+ | * {{ability2|Coolant Ignition}} |
− | ** {{ |
+ | ** {{ability2|Reinforcements Squadron}}'s Kolvoord Starburst |
− | * {{ |
+ | * {{ability2|Create Fluidic Rift}} (puddles) |
− | * {{ |
+ | * {{ability2|Eject Warp Plasma}} |
* {{iconlink|Eject Cryo Plasma|24px}} {{ability|Eject Cryoplasma}} |
* {{iconlink|Eject Cryo Plasma|24px}} {{ability|Eject Cryoplasma}} |
||
* {{iconlink|EPS Corruption|24px}} [[Skill#Ultimate Abilities|EPS Corruption]], the Engineering Ultimate ability |
* {{iconlink|EPS Corruption|24px}} [[Skill#Ultimate Abilities|EPS Corruption]], the Engineering Ultimate ability |
||
− | * {{ |
+ | * {{ability2|Fluidic Phase Jump}} |
− | * {{ |
+ | * {{ability2|Infectious Bio-Matter Swarm}} |
− | * {{ |
+ | * {{ability2|Micropulse Overcharge}} |
− | * {{ |
+ | * {{ability2|Plasma Shockwave|Romulan}} |
* {{iconlink|Particle Emission Plasma Torpedo Launcher|24px}} [[Particle Emission Plasma Torpedo Launcher]] - Plasma Cloud |
* {{iconlink|Particle Emission Plasma Torpedo Launcher|24px}} [[Particle Emission Plasma Torpedo Launcher]] - Plasma Cloud |
||
− | * {{ |
+ | * {{ability2|Riker Maneuver}} |
Notes: |
Notes: |
||
* the Plasma Explosions caused by the aforementioned Plasma-Generating consoles are not "Plasma-based Exotic Damage" and do not benefit from Exotic Particle Generators |
* the Plasma Explosions caused by the aforementioned Plasma-Generating consoles are not "Plasma-based Exotic Damage" and do not benefit from Exotic Particle Generators |
||
− | * {{ |
+ | * {{ability2|Eject Tetryon Plasma}} from the {{iconlink|Tetryon-Plasma Impulse Engines|24px|very rare}} [[Tetryon-Plasma Impulse Engines]] does not deal damage. |
{| class="wikitable" |
{| class="wikitable" |
||
! Users |
! Users |
||
Line 523: | Line 553: | ||
===Antiproton-based=== |
===Antiproton-based=== |
||
− | * {{ |
+ | * {{ability2|Temporal Distortion Field|Romulan}} |
===Proton-based=== |
===Proton-based=== |
||
In space, Proton ''exotic'' damage is boosted by the {{skill|Exotic Particle Generator}} skill instead of weapon skills as usual, and is still also boosted by things that specifically boost Proton damage. As Proton is a form of Energy damage, it will also be boosted by and resisted by All Energy Damage [resistance] sources. There are currently three sources of exotic Proton damage: |
In space, Proton ''exotic'' damage is boosted by the {{skill|Exotic Particle Generator}} skill instead of weapon skills as usual, and is still also boosted by things that specifically boost Proton damage. As Proton is a form of Energy damage, it will also be boosted by and resisted by All Energy Damage [resistance] sources. There are currently three sources of exotic Proton damage: |
||
* {{icon2|Console - Science - Shield Refrequencer||rare|24px|nofloat=1}}{{con|sci|Shield Refrequencer}} |
* {{icon2|Console - Science - Shield Refrequencer||rare|24px|nofloat=1}}{{con|sci|Shield Refrequencer}} |
||
− | * {{icon2|Console - Universal - Refracting Energy Shunt||epic|24px|nofloat=1 |
+ | * {{icon2|Console - Universal - Refracting Energy Shunt||epic|24px|nofloat=1}} {{ability2|Refracting Energy Shunt}} |
− | * {{icon2|Console - Universal - Tholian Web Generator||epic|24px|nofloat=1 |
+ | * {{icon2|Console - Universal - Tholian Web Generator||epic|24px|nofloat=1}} {{ability2|Tholian Web}}, both colliding with the edge or being inside one when it collapses. |
===Electrical-based=== |
===Electrical-based=== |
||
Despite being a type of energy damage, the majority of Electrical damage-dealing abilities are classified as exotic damage. For the purposes of damage resistance/immunity, Electrical is nevertheless considered to be a form of energy damage. Sources of Electrical damage on the include: |
Despite being a type of energy damage, the majority of Electrical damage-dealing abilities are classified as exotic damage. For the purposes of damage resistance/immunity, Electrical is nevertheless considered to be a form of energy damage. Sources of Electrical damage on the include: |
||
* Bridge Officer abilities: |
* Bridge Officer abilities: |
||
− | ** {{ |
+ | ** {{ability2|Electromagnetic Pulse Probe}} (Intel) |
* Universal console abilities: |
* Universal console abilities: |
||
− | ** {{icon2|Console - Universal - Energy Discharge Capacitors||epic|24px|nofloat=1}} {{ |
+ | ** {{icon2|Console - Universal - Energy Discharge Capacitors||epic|24px|nofloat=1}} {{ability2|Energy Discharge Array}} from the [[Hypercooled Technology Set]], usable on Breen starships. |
− | ** {{icon2|Console - Universal - Heavy Particle Focuser Array||epic|24px|nofloat=1}} {{ |
+ | ** {{icon2|Console - Universal - Heavy Particle Focuser Array||epic|24px|nofloat=1}} {{ability2|Heavy Particle Focuser Array}} from the [[Husnock Warship]] (900{{LC}}), usable on the Husnock Warship and [[Miradorn Theta Class Heavy Raider]]. Part of a 2-piece set that improves its own electrical damage. |
− | ** {{icon2|Console - Universal - Indoctrination Nanite Dispersal System||epic|24px|nofloat=1}} {{ |
+ | ** {{icon2|Console - Universal - Indoctrination Nanite Dispersal System||epic|24px|nofloat=1}} {{ability2|Indoctrination Nanites}} from the [[Tal Shiar Adapted Borg Technology Set]], usable on Tal Shiar starships. |
− | ** {{icon2|Console - Universal - Ionized Particle Beam||epic|24px|nofloat=1}} {{ |
+ | ** {{icon2|Console - Universal - Ionized Particle Beam||epic|24px|nofloat=1}} {{ability2|Ionized Particle Beam|Romulan}} from the {{romonly}} [[Enhanced Weapon Systems Efficiency]] set, usable on [[Mogai Heavy Warbird]] variants. |
− | ** {{icon2|Console - Universal - Isometric Charge||epic|24px|nofloat=1}} {{ |
+ | ** {{icon2|Console - Universal - Isometric Charge||epic|24px|nofloat=1}} {{ability2|Isometric Charge}} from the {{klgonly}} [[Vor'Kang Battle Cruiser]] / [[Temporal Lock Box]] |
− | ** {{icon2|Console - Universal - Isometric Dispersal Array||epic|24px|nofloat=1}} {{ |
+ | ** {{icon2|Console - Universal - Isometric Dispersal Array||epic|24px|nofloat=1}} {{ability2|Isometric Discharge Array}} from the [[Alliance Multi-Mission Systems Set]], usable on [[Multi-Mission Explorer]]s. |
− | ** {{icon2|Console - Universal - Polaric Chromoelectric Modulator||epic|24px|nofloat=1}} {{ |
+ | ** {{icon2|Console - Universal - Polaric Chromoelectric Modulator||epic|24px|nofloat=1}} {{ability2|Modulated Chromoelectric Pulse}} from the [[Law and Order]] set |
− | ** {{icon2|Console |
+ | ** {{icon2|Console - Universal - Mycelial Spore Burst||epic|24px|nofloat=1}} {{ability2|Mycelial Spore Burst}} from the [[Somerville Intel Science Vessel]] or [[Batlh Intel Science Vessel]] |
− | ** {{icon2|Console - Universal - Supplemental Subsystems||epic|24px|nofloat=1}} {{ |
+ | ** {{icon2|Console - Universal - Supplemental Subsystems||epic|24px|nofloat=1}} {{ability2|Overload Supplemental Subsystems}} on the [[Dreadnought Cruiser (T6)|Tier 6 Dreadnought Cruiser]] / [[Kolasi Siege Destroyer]] / [[Kara Advanced Warbird]] |
− | ** {{icon2|Console - Universal - Sabotage Probe Launcher||epic|24px|nofloat=1}} {{ |
+ | ** {{icon2|Console - Universal - Sabotage Probe Launcher||epic|24px|nofloat=1}} {{ability2|Sabotage Probe}} from the {{romonly}} [[Dhelan Warbird Retrofit]] / [[Xindi-Amphibious Lock Box]] |
− | ** {{icon2|Console - Universal - Sensor Burnout||epic|24px|nofloat=1}} {{ |
+ | ** {{icon2|Console - Universal - Sensor Burnout||epic|24px|nofloat=1}} {{ability2|Sensor Burnout}} from the [[Son'a Lock Box]] |
* Other sources: |
* Other sources: |
||
** [[File:Science_Skill_4_R1.png|24px]] {{skill|Drain Infection}} from the Science skill tree |
** [[File:Science_Skill_4_R1.png|24px]] {{skill|Drain Infection}} from the Science skill tree |
||
− | ** {{ |
+ | ** {{trait2|Catastrophic Overload}}, a starship [[trait]] from the {{klgonly}} [[D9 Dreadnought Battlecruiser]] / [[Undiscovered Lock Box]] |
** [[File:Spec strategist t1 Counter-Offensive icon.png|24px]] [[Captain Specialization/Strategist skills|Counter-Offensive]], a [[Captain Specialization#Strategist (secondary only)|Strategist Specialization]] |
** [[File:Spec strategist t1 Counter-Offensive icon.png|24px]] [[Captain Specialization/Strategist skills|Counter-Offensive]], a [[Captain Specialization#Strategist (secondary only)|Strategist Specialization]] |
||
− | ** {{ |
+ | ** {{trait2|Spore-Infused Anomalies}} a starship [[trait]] from the [[Somerville Intel Science Vessel]] or [[Batlh Intel Science Vessel]] |
+ | ** {{trait2|Electrified Anomalies}} a starship [[trait]] from the [[Risian Weather Control Vessel]] |
||
{{clear}} |
{{clear}} |
||
{| class="wikitable" |
{| class="wikitable" |
||
Line 561: | Line 592: | ||
===Radiation-based=== |
===Radiation-based=== |
||
* Bridge Officer abilities: |
* Bridge Officer abilities: |
||
− | ** {{ |
+ | ** {{ability2|Aceton Beam}} (Engineering) |
− | ** {{ |
+ | ** {{ability2|Endothermic Inhibitor Beam}} (Engineering) |
* Universal console abilities: |
* Universal console abilities: |
||
− | ** {{icon2|Console - Universal - Aceton Assimilator||epic|24px|nofloat=1}} {{ |
+ | ** {{icon2|Console - Universal - Aceton Assimilator||epic|24px|nofloat=1}} {{ability2|Aceton Assimilator}} |
− | ** {{icon2|Console - Universal - Delphic Tear Generator||epic|24px|nofloat=1}} {{ |
+ | ** {{icon2|Console - Universal - Delphic Tear Generator||epic|24px|nofloat=1}} {{ability2|Delphic Tear}} |
− | ** {{icon2|Console - Universal - Oblivion Gateway Module||epic|24px|nofloat=1}} {{ |
+ | ** {{icon2|Console - Universal - Oblivion Gateway Module||epic|24px|nofloat=1}} {{ability2|Oblivion Gateway}} from the [[Herald Tactics]] set |
− | ** {{icon2|Console - Universal - Radiation Bombardment Matrix||epic|24px|nofloat=1}} {{ |
+ | ** {{icon2|Console - Universal - Radiation Bombardment Matrix||epic|24px|nofloat=1}} {{ability2|Radiation Bombardment}} from the [[Alliance Multi-Mission Systems Set]] |
− | ** {{icon2|Console - Universal - Soliton Wave Generator||epic|24px|nofloat=1}} {{ |
+ | ** {{icon2|Console - Universal - Soliton Wave Generator||epic|24px|nofloat=1}} {{ability2|Soliton Wave Generator}} from the [[Exotic Particle Generators]] set |
− | ** {{icon2|Console - Universal - Thermolytic Injector||epic|24px|nofloat=1}} {{ |
+ | ** {{icon2|Console - Universal - Thermolytic Injector||epic|24px|nofloat=1}} {{ability2|Thermolytic Injector}} from the [[Son'a Technology Set]] |
− | ** {{icon2|Console - Universal - Dampening Wave Emitter||epic|24px|nofloat=1}} {{ |
+ | ** {{icon2|Console - Universal - Dampening Wave Emitter||epic|24px|nofloat=1}} {{ability2|Violent Dampening Wave}} from the [[Flagship Technologies Console Set]] |
* Set bonuses: |
* Set bonuses: |
||
− | ** Certain abilities with the [[Tal Shiar Adapted Borg Technology Set]] 3-piece set bonus, |
+ | ** Certain abilities with the [[Tal Shiar Adapted Borg Technology Set]] 3-piece set bonus, {{Ability|Multi-Spectral Particle Generator}} |
− | ** {{ |
+ | ** {{ability2|Bio-Molecular Fluidic Space Counter Blast}} and {{ability2|Bio-Molecular Reactive Shielding System}}, the [[Fluidic Counter Assault]] set 3-piece and 4-piece set bonuses, respectively. |
− | ** {{ |
+ | ** {{ability2|Solar Flare Gateway}}, the [[Herald Tactics]] set 3-piece set bonus |
− | ** {{ |
+ | ** {{ability2|Thalaron Pulse|Romulan}}, the {{romonly}} [[Advanced Scimitar Systems]] set 3-piece set bonus |
* Other sources: |
* Other sources: |
||
− | ** Using {{ |
+ | ** Using {{ability2|Charged Particle Burst}} with a [[Specialization: Gravimetric Scientist#Charged Particle Burst variant|Charged Particle Burst Gravimetric Scientist duty officer]] on active space duty. |
− | ** {{ |
+ | ** {{trait2|Collect and Consume}}, a starship [[trait]] from the [[Son'a Collector Science Dreadnought]] |
− | ** {{ |
+ | ** {{ability2|Deploy Consumption Array}}, an innate ability on the above dreadnought |
− | ** {{ |
+ | ** {{abilityicon|Thermolytic Absorption|Federation|24px}} {{ability|Thermolytic Absorption}}, a passive radiation damage aura found on [[Son'a Assault Fighters]]. <ref group=main>[https://www.reddit.com/r/sto/comments/6tncq1/sona_dreadnought_rd_promotion/dlm0jgj/ Borticus-Cryptic explaining Thermolytic Absorption]</ref> |
− | ** {{ |
+ | ** {{ability2|Gravitic Lance}}, an innate ability on the 26th century Temporal Heavy Dreadnoughts |
− | ** {{ |
+ | ** {{trait2|Improved Weaponized Emitters}}, a starship [[trait]] |
+ | ** {{trait2|Temporal Anchor}}, a starship [[trait]] |
||
** the radiation damage from {{iconlink|Deteriorating Secondary Deflector|24px}} Deteriorating and {{iconlink|Inhibiting Secondary Deflector|24px}} Inhibiting [[Secondary Deflector]]s |
** the radiation damage from {{iconlink|Deteriorating Secondary Deflector|24px}} Deteriorating and {{iconlink|Inhibiting Secondary Deflector|24px}} Inhibiting [[Secondary Deflector]]s |
||
Revision as of 05:59, 21 September 2021
- This article is about damage in Space combat. For damage in Ground combat, see Damage type (ground)
There are three major damage categories in Star Trek Online:
- Energy damage is the set of the 6 main types of damage dealt by direct fire ranged energy weapons in space, as well as two other less-common types.
- Kinetic damage is dealt by deployed or self-propelled explosive devices, and also by certain abilities in space.
- Exotic damage is a category of damage from sources other than weapons, such as from bridge officer abilities or console abilities. Exotic damage can be the same type as non-exotic damage; see its section below for details.
Overview
Damage in Star Trek Online exists in multiple, overlapping categories. The first distinction is the source of the damage:
- Weapon damage is caused by Ship weapons. All weapon damage is boosted by Starship Weapon Training, which you gain automatically as you level up.
- Energy damage is a subset of weapon damage, caused by directed energy weapons including all Beams and Cannons. All energy damage is boosted by Energy Weapon Training.
- Beam damage is a subset of energy damage, caused by Beam Arrays, Dual Beam Banks, and Omni-Directional Beam Arrays. All beam damage is boosted by Directed Energy Distribution Manifolds and the Beam Training trait.
- Cannon damage is a subset of energy damage, caused by Single Cannons, Dual Cannons, Quad Cannons, Dual Heavy Cannons, and Turrets. All cannon damage is boosted by Prefire Chambers and the Cannon Training trait.
- Several abilities and consoles cause non-beam, non-cannon energy damage, such as Point Defense System.
- Projectile damage is a subset of weapon damage, caused by Torpedo and Mine weapons. All projectile damage is boosted by Projectile Weapon Training and the Projectile Training trait.
- Torpedo damage is a subset of projectile damage, caused by Torpedo Launchers. All torpedo damage is boosted by Warhead Yield Chambers.
- Mine damage is a subset of projectile damage, caused by Mine Launchers. All mine damage is boosted by Variable Geometry Detonators.
- Several abilities and consoles cause non-torpedo, non-mine projectile damage, such as Torpedo Point Defense System.
- Energy damage is a subset of weapon damage, caused by directed energy weapons including all Beams and Cannons. All energy damage is boosted by Energy Weapon Training.
- Exotic damage is that caused by most non-weapon sources, including Bridge Officer abilities, and abilities from set bonuses. All exotic damage is boosted by Exotic Particle Generator.
Second, damage can be divided into multiple different attribute modifiers, or types[main 1] or "elements": Phaser, Disruptor, Plasma, Tetryon, Polaron, Antiproton, Proton, Electrical, Kinetic, Physical, Radiation, Fire, Cold and Psionic. Toxic damage can only be dealt in ground combat at this time.
Damage resistance ratings against a specific type will always reduce damage from that type, regardless of whether the source of that damage is a directed energy weapon, an ability, or even an exotic damage ability.
Third, damage can be divided into activated and attached. And fourthly, damage can be divided into direct damage, DoTs, and hazards.[main 2][main 3]
This article or section is in need of an update Elaboration on how DoTs are effected by the Temporal specialization tree, and making the Hazard page Please help out STO Wiki by adding the necessary changes! |
As a large example, "Plasma" damage can refer to:
- Plasma weapon damage
- Plasma energy weapon damage, boosted by Plasma Infusers.
- Plasma beam damage, caused by eg. Plasma Beam Arrays.
- Plasma cannon damage, caused by eg. Plasma Turrets.
- Other Plasma energy damage, caused by eg. Heavy Plasma Lance and Plasma Wave.
- Plasma projectile damage (not to be confused with Kinetic damage caused by plasma projectiles!)
- Plasma torpedo damage, caused by the proc on a Plasma Torpedo Launchers.
- Plasma mine damage, caused by the proc on Plasma Mine Launchers.
- Other Plasma projectile damage, caused eg. by the DoT on Destabilized Plasma Torpedo
- Plasma energy weapon damage, boosted by Plasma Infusers.
- Plasma-based exotic damage
Assorted equipment boosts damage of specific categories. Tactical Consoles, Fleet Advanced Tactical Vulnerability Consoles and numerous universal consoles boost damage in various categories. A few examples
- Sustained Radiant Field boosts all weapon damage.
- Enhanced Dominion Coordination Protocol boosts all energy weapon damage.
- Ambush Gateway Generator boosts all cannon weapon damage.
- Plasma Warhead Module boosts all torpedo weapon damage.
- Rule 62 Multipurpose Combat Console boosts all torpedo and mine damage, but not Projectile weapon damage in general.
Console descriptions and tooltips must be read carefully to determine which categories of damage they affect.
Additionally, Endeavor Perks provide damage resistances based on type:
- Damage Resist Alpha: Plasma, Phaser, Proton, Psionic and Cold damage.
- Damage Resist Beta: Disruptor, Polaron, Physical, Radiation and Fire damage.
- Damage Resist Gamma: Antiproton, Tetryon, Kinetic, Electric and Toxic damage.
Energy damage
Types
Energy damage is a set of eight damage types—Phaser, Disruptor, Plasma, Tetryon, Polaron, Antiproton, Proton and Electrical—that are mostly commonly dealt by directed energy weapons.
Each different energy damage type has a bonus effect, known as a proc. Most weapons come with one of these bonuses, while some rarer weapons may contain multiple, or a special one replacing the standard proc.
Directed Energy Weapons, such as Beams and Cannons, use Energy Damage. Deployable Ship Devices such as Satellite Turrets also deal Energy Damage based on the type of weapon it carries.
There are tactical advantages to using a single energy damage type primarily due to consoles giving a greater bonus by energy type (e.g. phasers) than by weapon type (e.g. beam arrays). However, some players prefer to use a wide variety of damage types in the hopes of scoring multiple proc hits.
Phaser
Phaser damage is displayed as orange in color, or sometimes pale yellow. The Andorian and TOS retro versions are a blue color. The term "phaser" is an acronym for Phased Energy Rectification. A type of particle weapon, phasers damage targets with streams of nadions. Against living targets, this can be set to either lethal or non-lethal effect, depending on the power of the stream. Player-acquired starships for the Federation by default come with Phaser energy weapons.
Proc: 2.5% chance: Disable 1 Subsystem for 5 seconds
Abilities that deal Phaser energy weapon damage:
- Boarding Party (Federation players w/ special Boarding Party Assault Squad Officer)
- Broadside Cannon Barrage (Broadside Emitter Arrays from the Kelvin Timeline Intel Dreadnought Cruiser)
- Deploy Defense Platform (Defense Platform - Federation Command Battlecruiser)
- Deploy Heavy Phaser Assault Platform (Heavy Phaser Assault Platform from the Paladin Temporal Battlecruiser, exclusive to Temporal Battlecruisers)
- Heavy Phaser Lance (Heavy Phaser Lance from the Phantom Intel Escort, exclusive to Intel Escorts)
- Nadion Saturation Bomb (bomb strikes are energy damage, hazard is exotic damage; Nadion Saturation Bomb from the Patrol Escort Refit, exclusive to Patrol Escorts)
- Phaser Lotus (Dynamic Tactical System exclusive to the Veteran destroyers in Tactical Mode)
- Phaser Spinal Lance (Galaxy Dreadnought Cruiser variants)
- Point Defense System (Point Defense System - Federation version)
Note:
Agony Phaser Energy Torpedo Launcher is boosted by Phaser-specific consoles and Projectile Weapon Training rather than energy skills.
Disruptor
Disruptors are a type of directed energy used in weapons, and are green or dark green in color. Disruptors cause damage to the target by breaking, or "disrupting", the bonds of atoms. Player-acquired starships for the Klingon Defense Force by default come with Disruptor energy weapons.
Proc: 2.5% chance: -10% Damage Resistance Debuff
Abilities that deal Disruptor energy weapon damage:
- Boarding Party (Klingon Empire players w/ special Boarding Party Assault Squad Officer)
- Deploy Defense Platform (Defense Platform - Klingon Command Battlecruiser)
- Disruptor Autocannon (Disruptor Autocannon from the Bortasqu' Tactical Cruiser, exclusive to Bortas variants)
- Disruptor Lotus (Dynamic Tactical System exclusive to the Veteran destroyers in Tactical Mode)
- Disruptor Shell (Terran Task Force Starship Technologies 4-piece set bonus)
- Heavy Disruptor Spinal Cannons (Heavy Disruptor Spinal Cannons from the Mat'Ha Raptor, exclusive to Mat'Ha variants)
- Javelin (Guramba Siege Destroyer variants while in Siege Mode)
- Point Defense System (Point Defense System - KDF version)
- Spiral Wave Disruptor Lance (Cardassian Keldon Cruiser)
- Crescent Wave Cannon Barrage (Elachi S'golth Escort)
- Console - Universal - Dynamic Defense Deployment System
Note:
- Nausicaan Energy Torpedo Launcher is boosted by Disruptor-specific consoles and Projectile Weapon Training rather than energy skills.
Plasma
Plasma energy beams are green/cyan in color. Player-acquired starships for the Romulan Republic by default come with Plasma energy weapons.
Proc: 2.5% chance: Applies a non-stacking DoT
Note that Plasma-based Energy Damage is separate from both Plasma-based Projectile Damage and Plasma-based Exotic Damage.
Abilities that deal Plasma energy weapon damage:
- Boarding Party (Romulan Republic players w/ special Boarding Party Assault Squad Officer)
- Deploy Defense Platform (Defense Platform - Romulan Command Warbird Battlecruiser)
- Focused Singularity Beam (Focused Singularity Modulator from the Ar'Kif Tactical Carrier Warbird Retrofit, usable while in Annihilation Mode on any Ar'Kif variant carrier warbird)
- Heavy Plasma Lance (Heavy Plasma Lance exclusive to the Faeht Intel Warbird)
- Plasma Barrage (Plasma Discharge Array from the Na'kuhl Tadaari Raider, exclusive to Na'kuhl starships)
- Plasma Hyperflux (Romulan Singularity Harness 3 Piece)
- Plasma Lotus (Dynamic Tactical System exclusive to the Veteran warbird destroyers in Tactical Mode)
- Plasma Spinal Lance (Kara Advanced Warbird variants)
- Plasma Wave (Plasma Wave, usable on any ship)
Note:
- Plasmatic Biomatter Torpedo Launcher is boosted by Plasma-specific consoles and Projectile Weapon Training rather than energy skills.
Tetryon
Tetryon energy beams are blue in color. Tetryons are subatomic particles that exist outside of normal space. When brought into normal space from subspace (artificially or naturally) they become highly unstable.
Proc: 2.5% chance: additional damage to all shield facings
Player abilities that deal Tetryon energy weapon damage:
- Antichroniton Infused Tetryon Discharge (Krenim Temporal Manipulation 3-piece set bonus)
- Hirogen Feign Death Trap (Alpha Deception Field console)
- Refracting Tetryon Cascade (Nukara Strikeforce Reputation Tier 5 trait)
- Tetryon Sniper Blast (Apex Predator 3-piece set bonus)
- Unstable Tetryon Lattice (Nukara Strikeforce Technologies 3-piece set bonus)
Note:
- Advanced Diffusive Tetryon Torpedo Launcher is boosted by Tetryon-specific consoles and Projectile Weapon Training rather than energy skills.
Polaron
Polaron are pink/purple in color. These weapons were heavily utilized by the Jem'Hadar during the Dominion War. Some Jem'Hadar Polaron ground weaponry can have bonus effects based on the Nanoenergy cell used.
Proc: 2.5% chance: -25 power to all Subsystems
Player abilities that deal Polaron energy weapon damage:
- Boarding Party (Dominion players w/ special Boarding Party Assault Squad Officer)
- Polaron Cannon Barrage is boosted by Polaron-specific consoles and Projectile Weapon Training rather than energy skills.
- Temporal Fluctuation is an NPC-exclusive Polaron damage ability.
Note:
- Morphogenic Polaron Energy Torpedo Launcher is boosted by Polaron-specific consoles and Projectile Weapon Training rather than energy skills.
Antiproton
Antiprotons, when confined into a beam, are normally crimson with a black void border. Up close, the energy looks a lot more unstable, similar to Plasma and Tetryon energy. Undine antiproton weapons are pale yellow in color.
Proc: +20% Critical Severity
Abilities that deal Antiproton energy weapon Damage:
- Chroniton Lance (Krenim Annorax Science Dreadnought)
- Aligned Shielding / Alliance Lance (Khitomer Alliance Battlecruiser)
- Aligned Bombardment (Temer Alliance Raider)
Note:
- Crystalline Energy Torpedo Launcher is boosted by Antiproton-specific consoles and Projectile Weapon Training rather than energy skills.
Proton
Protons, are whitish-blue in color. This rare and experimental weapon type fires a concentrated stream of proton particles at its target dealing moderate damage over time. This weapon is equally effective against starship shields and hull. Should a Proton Weapon land a critical hit, it has a 50/50 chance of dealing additional proton damage that completely bypasses the target's shields.
Proc: 50% chance: on critical: Additional Proton Damage (Ignores Shields)
See the Proton-based exotic damage section below for player-usable exotic Proton sources. As for non-exotic sources:
Proton weapon damage, boosted by Starship Weapons Training, includes:
- Proton energy damage, boosted by Energy Weapon Training, includes:
- [Dyson Proton Weapon]
- [Solanae Dual Heavy Proton Cannons]
- Protonic Polaron space weapons from the Dyson Joint Command Reputation Store
- Shield Inversion and Destabilized Proton Beam abilities from the Solanae Advanced Technologies set
- Point Defense Protocols, a starship trait
- Proton projectile damage, boosted by Projectile Weapon Training, includes:
- Launch Proton Charges, a universal console ability
Lastly, these abilities deal Proton damage that scales with your Auxiliary Power, but isn't classified as weapon or exotic damage:
- Proton Barrage, an ability from the Dyson Joint Command Technologies three-piece set bonus
Things that affect non-exotic Proton damage:
- Proton damage from any source is boosted by Auto Targeting Modules and the Proton Particle Stabilizer from the Dyson Reputation System.
- The two-piece set bonus from the Solanae Advanced Technologies set also boosts Proton weapon damage (including Launch Proton Charges), but not the damage caused by Destabilized Proton Beam, Proton Barrage, or Shield Inversion.
- Proton resistance is provided by Energy Signature Dampeners, while using the [Subspace Field Modulator] will give -400 Proton damage resistance, much like the Ophidian Cane on the ground. Since Proton is a form of energy damage, the most common protection against it is in the form of All Energy Damage resistance or All Damage resistance ratings, such as from Neutronium Alloy. Protonic Shielding does not affect your Proton damage resistance.
Finally, damage reflected by the Shield Reflection skill is dealt as Proton damage, though it cannot be boosted by any means. It is simply 20% of the reflected critical hit's damage.
Electrical
Some weapons and abilities fire a stream of electricity at their target. There is not yet a consistent proc associated with Electrical damage, and indeed, the majority of it is dealt as Electrical-based Exotic Damage.
Electrical energy damage, boosted by Energy Weapon Training, include:
- [Experimental Hyperexcited Ion Stream Projector], an Experimental Weapon
- [Field-Distortion Overcharge Pulse], another Experimental Weapon
- [Soliton Wave Impeller]
Protection against Electrical damage: Currently the only protection available is via All Energy Damage Resistance and All Energy Resistance ratings. No items provide specific electrical damage resistance. The Electrical self-damage caused by Energy Weapons: Exceed Rated Limits cannot be resisted.
FeedbackPulse
FeedbackPulse is an ability that is used to reflect Incoming damage. Below are various forms of Feedback abilities; they deal the same type of damage they are reflecting (unless otherwise specified). Feedback abilites Cannot Critically Hit:
abilities:
- Nukara Crystalline Resilient Shields 1% Chance for 140% Reflect (+50% Shield Pen)
- Solanae Resilient Shield Array 1% Chance for 33% Reflect
- Terran Task Force Covariant Shield Array 2.5% Chance for 33% Reflect (Disruptor)
- Ability: Distributed Targeting 15% -30% Reflect
- Ability: Feedback Pulse 50- 100% Reflect (+50% Shield Pen)
- Ability: Haywire 5% Chance for 50% Reflect (Pre-Resist +100% Shield Pen)
- Specialization: Strategist skill: Counter-Offensive 10k Electrical damage (+50% Shield Pen)
- Polarize Hull Doff variant 2%-5% Chance for 10% to 50% Reflect (+50% Shield Pen)
- Trait: Nanoprobe Feedback 10% Chance for 125% Reflect (Rank 2)
- Console - Universal - Advanced Engagement System
- Console - Universal - Multidimensional Wave-Function Analysis Module 100%- 600% Reflect (+50% Shield Pen, Kinetic only)* Due to Aux and Epg Scaling
- Console - Universal - Rebounding Resonant Frequencies (up to) 125% Reflect (+50% Shield Pen) * Due to Aux and Epg Scaling
- Shall We Not Revenge 10% to 50% Reflect (Pre-Resist,+50% Shield Pen, Disruptor)
Protection against energy damage
In space, Ship Shields, Engineering Consoles and the Starship Hull Plating Commander rank skill provide resistance against Energy Damage.
Ship Shields may come with one or more damage resistance modifiers, each giving 20% resistance against the damage type indicated by the suffix(es) in the item name: [Pha], [Dis], [Pla], [Pol], [Tet], [Ap].
3 types of Armor Consoles provide resistance against all, or a specific subset of Energy Damage:
- Platings provide high resistance against 2 energy damage types
- Armors provide moderate resistance against 4 energy damage types
- Alloys provide low resistance against all damage types, including non-energy damage
There are also specialty Engineering consoles, such as Energy Signature Dampeners which provide the same effect, but at a smaller magnitude.
These personal space traits will also provide some energy damage resistance:
- Molecular Defense Specialist - +10% resistance to Phaser, Disruptor and Plasma damage.
- Particle Defense Specialist - +10% resistance to Tetryon, Polaron and Antiproton damage.
Energy types by faction & armor recommendations
The various Factions deal damage types specific to them both in space and ground combat. Since defensive equipment may provide resistance against only a subset of all damage types, knowing in advance what damage to expect from a given foe and using the right equipment to counter it can increase the chances of survival.
- ↑ 1.0 1.1 All Cardassian vessels are equipped with both a Dual Phaser Beam Bank and two Spiral Wave Disruptor Beam Arrays.
- ↑ 2.0 2.1 2.2 True Way ships are repurposed Cardassian and Dominion vessels.
- ↑ Both Borg Collective and Borg Cooperative ships use Plasma energy weapons and Plasma torpedoes. Borg Collective Cubes also utilize a Kinetic Cutting Beam that does Kinetic Energy weapon damage.
- ↑ Borg Collective Unimatrix 0047 Command Ships only, which also use a Kinetic Cutting Beam.
- ↑ Klingon battlecruisers use Bio-neural Warheads.
- ↑ 6.0 6.1 Future starships from the 29th and 31st centuries, eg. the Terran Temporal Dreadnought.
- ↑ This row denotes the default equipment that comes with that species's ship, but can only be encountered as enemy NPCs at this time. On occasion they may appear as allied NPCs, and it would be possible to take damage from them if they are inflicted with a confusion effect.
- ↑ Andorian Pilot Escorts default equipment.
- ↑ Denorios-class Bajoran Interceptor default equipment.
- ↑ 10.0 10.1 10.2 Default equipment of the Lukari Ho'kuun class and N'Kaam class is Phaser, the L.S.S. Concordium uses Plasma, and the default equipment of the Dranuur class is Piezo-Polaron.
- ↑ 11.0 11.1 Suliban Cell Ship default equipment is Phaser. Suliban Silik Flight-Deck Assault Cruiser default equipment is Plasma.
- ↑ Tellarite Pralim Flight-Deck Assault Cruiser default equipment.
- ↑ 13.0 13.1 The Xindi-Aquatic Briostrys Dreadnought Carrier and Xindi-Reptilian Sistruus Escort come equipped with Phased Biomatter weapons.
- ↑ Krenim NPCs use Polaron energy weapons, while Krenim ships commissioned by the player come with Coalition Disruptor weapons.
- ↑ Lethean Pilot Escorts default equipment.
- ↑ B'abynii Escorts, Daxxtarian Science Vessels and Easathir Science Vessels are equipped with Disruptor Arrays.
- ↑ Dewan Pilot Escorts default equipment.
- ↑ Tal Shiar Adapted Battle Cruiser et al. default equipment.
- ↑ D'Kyr Science Vessel NPCs and default equipment.
- ↑ 20.0 20.1 The Xindi-Insectoid Olaen Heavy Escort Carrier and Xindi-Primate Ateleth Dreadnought Cruiser come equipped with Plasmatic Biomatter weapons.
- ↑ Caitian Atrox Carrier, Aspero Carrier, & Shikaris Escort default equipment.
- ↑ Ferasan Slithus Escort default equipment
- ↑ Default equipment of the Khitomer & Temer class
- ↑ Obelisk 1 fused equipment
Kinetic damage
Kinetic damage is dealt by explosive devices of various kinds, including torpedoes launched from Torpedo Launchers and deployable Torpedo Platforms, and Mines deployed from Mine Launchers, as well as various spatial anomalies caused by certain abilities. In addition to the Kinetic Damage, projectile weapons often have secondary effects, in some cases dealing additional Energy Damage or Exotic Damage to the target in a single hit or as a DoT or AoE.
The following Experimental Weapons deal Kinetic Damage:
- Experimental Dual Warhead Launchers
- Experimental Flak Shot Artillery
- Experimental Protomatter-Laced Sheller (50% Kinetic, 50% Radiation)
- Experimental Railgun (has matching console)
- Slamshot Magnetic Artillery
There are currently two ways to boost Kinetic damage directly, which would apply to all Kinetic Damage projectiles as well as any Kinetic Exotic Damage:
- Console - Universal - Deconstructive Resonance Emitter
- Gamma Team Synergies 3-piece set bonus.
Otherwise, boosting Kinetic damage would require using Tactical Consoles to boost the output of specific projectile weapons, or increasing your Exotic Particle Generator skill for Kinetic Exotic Damage.
Engineering Consoles and the Hull Plating skill provide resistance against Kinetic Damage. 2 types of Armor Consoles provide resistance against Kinetic Damage:
- Monotanium Alloy provides good resistance against Kinetic Damage but no resistance against any Energy Damage
- Neutronium Alloy provides medium resistance against Kinetic Damage and medium resistance against all Energy Damage. This is very useful when you don't know what energy damage types you will be facing.
- The other Alloy types provide low resistance against Kinetic Damage, but also provide low resistance against all 6 Energy Damage types.
The personal space trait Impact Defense Specialist provides +10% resistance to Kinetic and Physical damage.
Torpedo
Torpedoes are self-propelled, target tracking explosive devices (basically, homing missiles) delivering Kinetic Damage to the target, and depending on type applying other harmful effects.
There are several types of Torpedoes, which may vary in damage potential, flight speed, launch time, applicable modifiers and additional effects over the base Kinetic Damage, but regardless of type, all of them deal Kinetic Damage.
Torpedo types by faction & recommendations
All the torpedo types below deal Kinetic damage, so refer to the above section on how to protect your ship against that. Otherwise, one must keep in mind the different attributes the torpedoes have:
- Photon torpedoes can fire more frequently than any others
- Quantum torpedoes do more damage per volley than photons
- Plasma torpedoes do less damage per volley than photons, but leave behind a plasma burn DoT; consider running Hazard Emitters to cleanse it. High Yield Plasma torpedoes are destructible (excluding 23rd century ones); Consider Beam Array: Fire at Will, Cannon: Scatter Volley, Tractor Beam Repulsors, or a Point Defense System to counter them.
- Transphasic torpedoes will partially bypass your shields
- Chroniton torpedoes can reduce your flight speed and turn rate
- Tricobalt devices will temporarily disable you, but are always destructible.
Photon 6s reload |
Quantum 8s reload |
Plasma 8s reload |
Transphasic 10s reload |
Chroniton 10s reload |
Tricobalt 30s reload |
Thermionic 10s reload | |
---|---|---|---|---|---|---|---|
Used by | Cardassian Federation Gorn Hazari Klingon Kobali Nausicaan Orion Terran True Way [P 1] |
APU Dominion Malon Nimbosian [P 2] Terran Tholian Federation True Way [P 1] Vaadwaur |
Borg Na'kuhl Reman Romulan Empire Romulan Republic Turei Undine [P 3] |
Breen Hirogen Iconian |
Fek'Ihri Galactic Union [P 4] Terran [P 4] Voth Krenim |
Federation Fek'Ihri Klingon [P 5] Terran Tholian Vaadwaur |
Tholian |
- ↑ 1.0 1.1 True Way ships are repurposed Cardassian and Dominion vessels.
- ↑ B'abynii Escorts, Daxxtarian Science Vessels and Easathir Science Vessels are equipped with Quantum Torpedoes.
- ↑ Bio-plasmic Warhead
- ↑ 4.0 4.1 Future starships from the 29th and 31st centuries.
- ↑ Klingon battlecruisers use Bio-neural Warheads.
Mine
Mines are stationary, proximity activated target tracking explosive devices delivering Kinetic Damage to the target, and depending on type applying other harmful effects. The main difference between Mines and Torpedoes is that while Torpedoes actively pursue the designated target from the moment of launch, Mines sit still until a hostile ship comes within 4km proximity, then they pursue the target and detonate on impact.
Mines come in the same types as Torpedoes, with the same effects in addition to the Kinetic Damage they all deal.
Other damage types
The following damage types are not considered Energy or belong to any other category. They may act as Exotic damage depending on the source of the damage.
Fire
Previously only available in ground combat, there are now several sources of Fire damage in space:
- [Console - Tactical - Fek'ihri Torment Engine] increases Fire damage.
- Phlogiston Projector is an Experimental Weapon that deals Fire damage in space.
- Chains of Fire, found on the Chains of Fire universal console, deals shield-ignoring exotic Fire damage. The console itself also boosts fire damage.
- Into the Maw, found on the Open the Maw of Grethor universal console, deals shield-ignoring exotic Fire damage. The console itself also boosts fire damage.
- Fiery Charge, found on the [[Console - Universal - |]] universal console, deals shield-ignoring exotic Fire damage. The console itself also boosts fire damage.
- Maw of Gre'thor, a starship trait, deals exotic Fire damage.
- Fiery Entrance, a starship trait, deals exotic Fire damage.
- Gre'thor's Fire, a starship trait, deals exotic Fire damage.
Aside from that, one must rely on All Damage boosts to increase your fire damage in space.
Cold
Another damage type previously only available in ground combat, the Out of Time is an Starship Trait that deals Cold damage to self in space. The only way to boost Cold damage in space directly is with:
All other means must rely on All Damage boosts.
Psionic
Yet another damage type previously only available in ground combat, Psionic damage can now be dealt by Console - Universal - Rebounding Resonant Frequencies Rebounding Resonant Frequencies. This is a damage reflection ability, so the damage cannot be boosted or critically hit, but it nevertheless deals Psionic damage to the enemy.
Radiation
In space, much like Plasma and Proton damage, Radiation comes in both Exotic and non-Exotic types. Only Exotic Radiation is boosted by Exotic Particle Generators. Specific Radiation Damage resistance in space can be found on:
- [Console - Universal - Momentum Manipulator], equipable on Tzenkethi starships
- [Lukari Restoration Initiative Deflector Array]
- [Nukara Crystalline Resilient Shields]
- [Dielectric Oscillation Resilient Shields [Rad]] at Ultra Rare quality
- Enhanced Hull Plating, a Starship Mastery passive found on Cruisers, Battle Cruisers, Dreadnought Cruisers, Warbird Battlecruisers, Flight-Deck Cruisers, and Engineering Carriers.
Other Radiation-related factors:
- Reconstructive Radiation, a space trait that repairs hull and removes Damage-over-time effects when receiving Radiation damage
Non-Exotic Radiation sources
Weaponry:
- Advanced Radiant Quantum Torpedo Launcher
- Alliance Hypercannon, an Experimental Weapon
- Experimental Protomatter-Laced Sheller, another Experimental Weapon
- Hargh'peng Torpedo Launcher
- Soliton Wave Impeller *Proc
- Trilithium Tricobalt Torpedo Launcher
- The 8472 Counter-Command Reputation System:
- Bio-Molecular Phaser and Disruptor weapons from the 8472 Counter-Command Reputation Store
- Heavy Bio-Molecular Phaser, Disruptor, Plasma or Tetryon Turrets from the Counter-Command Ordnance set
- Enhanced Bio-Molecular Photon Torpedo Launcher from the same set
- the set bonuses from the same set, which increase Bio-Molecular proc chances
- The Delta Alliance Reputation System:
- Thoron-Infused Polaron weapons from the Delta Alliance Reputation Store
- Advanced Thoron Infused Polaron or Antiproton Beam Array and Advanced Thoron Infused Polaron or Antiproton Dual Heavy Cannons from the Delta Alliance Ordnance set
- Neutronic Torpedo Launcher the same set
- The Terran Task Force Reputation System:
- Withering Disruptor weapons from the Terran Task Force Reputation Store
- Terran Task Force Disruptor or Phaser Beam Array and Terran Task Force Disruptor or Phaser Dual Heavy Cannons from the Terran Task Force Munitions set
- Terran Task Force Photon Torpedo Launcher from the same set
- Tzenkethi Resolve Set weapons:
Other:
- Activate Aceton Mode
- Interphasic Instability, a universal console ability. Scales only with auxiliary power.
- Kemocite-Laced Weaponry, a Tactical bridge officer ability
- Kemocite Deployment Vortex, a universal console ability from the Experimental Weaponry Set.
- Protomatter Barrage, a universal console ability exclusive to Tzenkethi starships
- Radiant Detonation Matrix, a passive reputation space trait
- Theta Radiation Infused Evasive Maneuvers, a starship trait
- Automated Aggression, a starship trait from the Tzenkethi Tzen-tar Dreadnought Carrier. Radiation damage, chance of Radiation hazard.
Radiation damage, either exotic or not, is boosted by the Counter-Command Multi-Conduit Energy Relay and the two-piece set bonus from the Delta Alliance Ordnance set.
Exotic damage
A specialty "catch all" term used to describe damage caused by certain non-weapon (i.e not caused by Beams, Cannons, Torpedoes or Mines) consoles/abilities or damage-causing Science bridge officer abilities. These are abilities boosted by Exotic Particle Generator skill, and their potency affected by the ship's Auxiliary power level. A common feature of Exotic damage is (though not always) 50% - 100% shield penetrating Kinetic Damage. However, this form of non-weapon damage can be seen in Electrical as well as Physical and Proton damage in space.
These damage types may be inflicted by explosives or abilities during ground combat, or certain player of Bridge Officer abilities during space combat.
Physical
In space, the Kar'Fi Battleships of the Fek'Ihri Horde launch Tortured Souls that do Physical damage, the Crystalline Entity spawns fragments which do Physical damage, and The Sphere Builders utilize Temporal abilities dealing Physical damage, making these the exceptions to the "only in ground combat" norm for this type of damage from NPCs. Most forms of Physical Damage are Shield Ignoring
Player-usable sources of Physical Damage in space combat are:
- Anti-Time Entanglement Singularity, a space reputation trait
- Causal Anchor, a universal console ability from the 31st Century Temporal Technologies Set
- Destabilizing Resonance Beam, a Science Bridge officer ability
- Entropic Rider and Decaying Rebuke I & II from the Temporal Operative skill tree
- Disruption Pulse Emitter from the Synergistic Retrofitting Set
- Molecular Deconstruction Beam on Temporal starships
- Molecular Cohesion Nullifier Field, a universal console ability
- Nanoprobe Contagion Field, a universal console ability
- Structural Integrity Collapse, an Engineering Bridge officer ability
- Subspace Agitation, a universal console ability
- Subspace Wake, a universal console ability
- Temporal Fracture, the 4-piece set bonus ability from the Temporal Defense Initiative Starship Technologies set
- Temporal Shockwave, a Physical DoT, from the Gemini Temporal Cruiser universal console.
- Timestream Rift Warhead, a universal console ability (initial damage boosted by Projectile Weapon Damage, hazard boosted by EPG)
- Tholian Web Cannon, a universal console ability
- Energy Web, a starship trait from the Tholian Tarantula Dreadnought Cruiser
- Subspatial Warheads, a starship trait from the Son'a Intel Battlecruiser
- Weapons
- Nukara Web Mine Launcher
- Fluidic Antiproton Weapons (Weapon Proc Boosted by EPG)
- Weapons from the Preserver Resonant Technologies Set (Weapon Proc)
- Voice of the Prophets, an Experimental Weapon
- Numerous Temporal Operative Bridge officer abilities:
Source of Physical damage resistance in space:
- Alternate Timeline Set 3-piece set bonus
- [Console - Universal - Momentum Manipulator], equipable on Tzenkethi starships
- Console - Science - Temporally Shielded Datacore
- Impact Defense Specialist personal space trait
Note: Damage dealt by any kind of explosion is Kinetic Damage and thus reduced by Kinetic Resistance, and NOT by Physical Resistance.
Phaser-based
Disruptor-based
- The Subatomic Disruptor on the Subatomic Deflector Array, also used by the Aeon and Rozhenko Carrier Pets from the Paradox's hangar bay.
Plasma-based
A few abilities are classified as "Plasma-based Exotic Damage", and boosted by both Exotic Particle Generators and Plasma-Generating Threat-Scaling Science Consoles. They include:
- Coolant Ignition
- Reinforcements Squadron's Kolvoord Starburst
- Create Fluidic Rift (puddles)
- Eject Warp Plasma
- Eject Cryoplasma
- EPS Corruption, the Engineering Ultimate ability
- Fluidic Phase Jump
- Infectious Bio-Matter Swarm
- Micropulse Overcharge
- Plasma Shockwave
- Particle Emission Plasma Torpedo Launcher - Plasma Cloud
- Riker Maneuver
Notes:
- the Plasma Explosions caused by the aforementioned Plasma-Generating consoles are not "Plasma-based Exotic Damage" and do not benefit from Exotic Particle Generators
- Eject Tetryon Plasma from the Tetryon-Plasma Impulse Engines does not deal damage.
Users | Fek'Ihri [1] | Gorn [1] | Malon [2] | Undine [3] |
---|
Antiproton-based
Proton-based
In space, Proton exotic damage is boosted by the Exotic Particle Generator skill instead of weapon skills as usual, and is still also boosted by things that specifically boost Proton damage. As Proton is a form of Energy damage, it will also be boosted by and resisted by All Energy Damage [resistance] sources. There are currently three sources of exotic Proton damage:
- Shield Refrequencer
- Refracting Energy Shunt
- Tholian Web, both colliding with the edge or being inside one when it collapses.
Electrical-based
Despite being a type of energy damage, the majority of Electrical damage-dealing abilities are classified as exotic damage. For the purposes of damage resistance/immunity, Electrical is nevertheless considered to be a form of energy damage. Sources of Electrical damage on the include:
- Bridge Officer abilities:
- Electromagnetic Pulse Probe (Intel)
- Universal console abilities:
- Energy Discharge Array from the Hypercooled Technology Set, usable on Breen starships.
- Heavy Particle Focuser Array from the Husnock Warship (900), usable on the Husnock Warship and Miradorn Theta Class Heavy Raider. Part of a 2-piece set that improves its own electrical damage.
- Indoctrination Nanites from the Tal Shiar Adapted Borg Technology Set, usable on Tal Shiar starships.
- Ionized Particle Beam from the Enhanced Weapon Systems Efficiency set, usable on Mogai Heavy Warbird variants.
- Isometric Charge from the Vor'Kang Battle Cruiser / Temporal Lock Box
- Isometric Discharge Array from the Alliance Multi-Mission Systems Set, usable on Multi-Mission Explorers.
- Modulated Chromoelectric Pulse from the Law and Order set
- Mycelial Spore Burst from the Somerville Intel Science Vessel or Batlh Intel Science Vessel
- Overload Supplemental Subsystems on the Tier 6 Dreadnought Cruiser / Kolasi Siege Destroyer / Kara Advanced Warbird
- Sabotage Probe from the Dhelan Warbird Retrofit / Xindi-Amphibious Lock Box
- Sensor Burnout from the Son'a Lock Box
- Other sources:
- Drain Infection from the Science skill tree
- Catastrophic Overload, a starship trait from the D9 Dreadnought Battlecruiser / Undiscovered Lock Box
- Counter-Offensive, a Strategist Specialization
- Spore-Infused Anomalies a starship trait from the Somerville Intel Science Vessel or Batlh Intel Science Vessel
- Electrified Anomalies a starship trait from the Risian Weather Control Vessel
NPC Users | Klingon Empire [1] | Borg [2] |
---|
- ↑ Klingon Battlecruisers and Battleships use Isometric Charge.
- ↑ Assimilated Negh'Var Warships and the Borg Queen's Octahedron also use Isometric Charge.
Radiation-based
- Bridge Officer abilities:
- Aceton Beam (Engineering)
- Endothermic Inhibitor Beam (Engineering)
- Universal console abilities:
- Aceton Assimilator
- Delphic Tear
- Oblivion Gateway from the Herald Tactics set
- Radiation Bombardment from the Alliance Multi-Mission Systems Set
- Soliton Wave Generator from the Exotic Particle Generators set
- Thermolytic Injector from the Son'a Technology Set
- Violent Dampening Wave from the Flagship Technologies Console Set
- Set bonuses:
- Certain abilities with the Tal Shiar Adapted Borg Technology Set 3-piece set bonus, Multi-Spectral Particle Generator
- Bio-Molecular Fluidic Space Counter Blast and Bio-Molecular Reactive Shielding System, the Fluidic Counter Assault set 3-piece and 4-piece set bonuses, respectively.
- Solar Flare Gateway, the Herald Tactics set 3-piece set bonus
- Thalaron Pulse, the Advanced Scimitar Systems set 3-piece set bonus
- Other sources:
- Using Charged Particle Burst with a Charged Particle Burst Gravimetric Scientist duty officer on active space duty.
- Collect and Consume, a starship trait from the Son'a Collector Science Dreadnought
- Deploy Consumption Array, an innate ability on the above dreadnought
- Thermolytic Absorption, a passive radiation damage aura found on Son'a Assault Fighters. [main 4]
- Gravitic Lance, an innate ability on the 26th century Temporal Heavy Dreadnoughts
- Improved Weaponized Emitters, a starship trait
- Temporal Anchor, a starship trait
- the radiation damage from Deteriorating and Inhibiting Secondary Deflectors
References
Table of all Starship weapons
Starship Energy weapons
| ||||||
---|---|---|---|---|---|---|
Energy Type | Beam | Cannon | ||||
Array & Omni | Dual Bank | Turret | Single | Dual & Quad | Dual Heavy | |
Standard Energy weapons | ||||||
Phaser | ||||||
Disruptor | ||||||
Plasma | ||||||
Tetryon | ||||||
Polaron | ||||||
Antiproton | ||||||
Proton | ||||||
Other |
Cosmetics Energy Weapons (different visuals) | ||||||
---|---|---|---|---|---|---|
These weapons are functionally identical to the Standard Energy Weapons above, but are visually different when firing. This includes most 23rd-century weaponry, with the exception of the 23rd century Plasma Torpedo Launcher in the section below and most Discovery-era weapons. | ||||||
Phaser | ||||||
Disruptor | ||||||
Plasma |
Hybrid Energy Weapons (two standard procs) | ||||||
---|---|---|---|---|---|---|
Disruptor -based |
||||||
Plasma -based |
||||||
Tetryon -based |
||||||
Polaron -based |
Elite Fleet Energy Weapons (standard + extra proc) | ||||||
---|---|---|---|---|---|---|
Phaser | ||||||
Disruptor | ||||||
Plasma | ||||||
Tetryon | ||||||
Polaron | ||||||
Antiproton |
Special Energy Weapons (standard + extra proc) | ||||||
---|---|---|---|---|---|---|
Phaser -based |
||||||
Disruptor -based |
||||||
Plasma -based |
||||||
Tetryon -based |
||||||
Antoproton -based |
Special Energy Weapons (non-standard proc[s]) | ||||||
---|---|---|---|---|---|---|
Phaser -based |
||||||
Phaser -based |
||||||
Disruptor -based |
||||||
Disruptor -based |
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Plasma -based |
||||||
Plasma -based |
||||||
Plasma -based & |
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Tetryon -based |
||||||
Tetryon -based |
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Polaron -based |
||||||
Polaron -based |
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Antiproton -based |
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Antiproton -based |
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See also | Fleet Space Weapons • 23rd Century Space Weapons • Sets |
Starship Projectile Weapons
| ||||
---|---|---|---|---|
Projectile Type → | Torpedo | Mine | Cluster Torpedo & Missile | |
↓ Damage Type | Sub-type | |||
Kinetic | Chroniton | |||
Photon | ||||
Plasma | ||||
Quantum | ||||
Transphasic | ||||
Tricobalt | ||||
None Pure Kinetic |
||||
Kinetic + Radiation Kinetic subtype varies, see above |
||||
Energy Energy damage type varies |
||||
Other Physical, etc. |
Starship Experimental Weapons | |||
---|---|---|---|
Build Type → ↓ Damage Type |
Standalone | With matching console | |
Proton | |||
Electrical | |||
Kinetic | |||
Physical | |||
Radiation | |||
Fire |