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This article is about damage in Space combat. For damage in Ground combat, see Damage type (ground)

There are three major damage categories in Star Trek Online:

  • Energy damage is the set of the 8 main types of damage dealt by direct fire ranged energy weapons in space, as well as two other less-common types.
  • Kinetic damage is dealt by deployed or self-propelled explosive devices, and also by certain abilities in space.
  • Exotic damage is a category of damage from sources other than weapons, such as from bridge officer abilities or console abilities. Exotic damage can be the same type as non-exotic damage; see its section below for details.

Overview[ | ]

Damage in Star Trek Online exists in multiple, overlapping categories. The first distinction is the source of the damage:

Second, damage can be divided into multiple different attribute modifiers, or types[main 1] or "elements": Phaser, Disruptor, Plasma, Tetryon, Polaron, Antiproton, Proton, Electrical, Kinetic, Physical, Radiation, Fire, Cold and Psionic. Toxic damage can only be dealt in ground combat at this time.

Damage resistance ratings against a specific type will always reduce damage from that type, regardless of whether the source of that damage is a directed energy weapon, an ability, or even an exotic damage ability.

Third, damage can be divided into activated and attached. And fourthly, damage can be divided into direct damage, DoTs, and hazards.[main 2][main 3]

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This article or section is in need of an update

Elaboration on how DoTs are effected by the Temporal specialization tree, and making the Hazard page

Please help out STO Wiki by adding the necessary changes!

As a large example, "Plasma" damage can refer to:

Assorted equipment boosts damage of specific categories. Tactical Consoles, Fleet Advanced Tactical Vulnerability Consoles and numerous universal consoles boost damage in various categories. A few examples

Console descriptions and tooltips must be read carefully to determine which categories of damage they affect.

Additionally, Endeavor Perks provide damage resistances based on type:

  • Damage Resist Alpha: Plasma, Phaser, Proton, Psionic and Cold damage.
  • Damage Resist Beta: Disruptor, Polaron, Physical, Radiation and Fire damage.
  • Damage Resist Gamma: Antiproton, Tetryon, Kinetic, Electric and Toxic damage.

Energy damage[ | ]

Types[ | ]

Energy damage is a set of eight damage types—Phaser, Disruptor, Plasma, Tetryon, Polaron, Antiproton, Proton and Electrical—that are mostly commonly dealt by directed energy weapons.

Each different energy damage type has a bonus effect, known as a proc. Most weapons come with one of these bonuses, while some rarer weapons may contain multiple, or a special one replacing the standard proc.

Directed Energy Weapons, such as Beams and Cannons, use Energy Damage. Deployable Ship Devices such as Satellite Turrets also deal Energy Damage based on the type of weapon it carries.

There are tactical advantages to using a single energy damage type primarily due to consoles giving a greater bonus by energy type (e.g. phasers) than by weapon type (e.g. beam arrays). However, some players prefer to use a wide variety of damage types in the hopes of scoring multiple proc hits.

Phaser[ | ]

Karamumishita Phaser damage

Phaser Energy Damage

Phaser damage is displayed as orange in color, or sometimes pale yellow. The Andorian and TOS retro versions are a blue color. The term "phaser" is an acronym for Phased Energy Rectification. A type of particle weapon, phasers damage targets with streams of nadions. Against living targets, this can be set to either lethal or non-lethal effect, depending on the power of the stream. Player-acquired starships for the Federation by default come with Phaser energy weapons.

Proc: 2.5% chance: Disable 1 Subsystem for 5 seconds
Abilities that deal Phaser energy weapon damage:


Note:


Disruptor[ | ]

Romulan Disruptor

Disruptor Energy Damage

Disruptors are a type of directed energy used in weapons, and are green or dark green in color. Disruptors cause damage to the target by breaking, or "disrupting", the bonds of atoms. Player-acquired starships for the Klingon Defense Force by default come with Disruptor energy weapons.

Proc: 2.5% chance: -10% Damage Resistance Debuff


Abilities that deal Disruptor energy weapon damage:

Note:

Plasma[ | ]

Plasma damage

Plasma Energy Damage

Plasma energy beams are green/cyan in color. Player-acquired starships for the Romulan Republic by default come with Plasma energy weapons.

Proc: 2.5% chance: Applies a non-stacking DoT

Note that Plasma-based Energy Damage is separate from both Plasma-based Projectile Damage and Plasma-based Exotic Damage.
Abilities that deal Plasma energy weapon damage:


Note:

Tetryon[ | ]

ComrademocoTetryon Damage

Tetryon Energy Damage

Tetryon energy beams are blue in color. Tetryons are subatomic particles that exist outside of normal space. When brought into normal space from subspace (artificially or naturally) they become highly unstable.

Proc: 2.5% chance: additional damage to all shield facings
Player abilities that deal Tetryon energy weapon damage:

Note:

Polaron[ | ]

Comradecomo Polaron damage

Polaron Energy Damage

Polaron are pink/purple in color. These weapons were heavily utilized by the Jem'Hadar during the Dominion War. Some Jem'Hadar Polaron ground weaponry can have bonus effects based on the Nanoenergy cell used.

Proc: 2.5% chance: -25 power to all Subsystems


Player abilities that deal Polaron energy weapon damage:


Note:

Antiproton[ | ]

Comrademoco Antiproton damage

Antiproton Energy Damage

Antiprotons, when confined into a beam, are normally crimson with a black void border. Up close, the energy looks a lot more unstable, similar to Plasma and Tetryon energy. Undine antiproton weapons are pale yellow in color.

Proc: +20% Critical Severity


Abilities that deal Antiproton energy weapon Damage:

Note:

Proton[ | ]

Solanae Advanced Technologies Proton Destabiliser Module

Proton Energy Damage

Protons, are whitish-blue in color. This rare and experimental weapon type fires a concentrated stream of proton particles at its target dealing moderate damage over time. This weapon is equally effective against starship shields and hull. Should a Proton Weapon land a critical hit, it has a 50/50 chance of dealing additional proton damage that completely bypasses the target's shields.

Proc: 50% chance: on critical: Additional Proton Damage (Ignores Shields)
See the Proton-based exotic damage section below for player-usable exotic Proton sources. As for non-exotic sources:

Proton weapon damage, boosted by Starship Weapons Training, includes:

Lastly, these abilities deal Proton damage that scales with your Auxiliary Power, but isn't classified as weapon or exotic damage:

Things that affect non-exotic Proton damage:

Finally, damage reflected by the Shield Reflection skill is dealt as Proton damage, though it cannot be boosted by any means. It is simply 20% of the reflected critical hit's damage.

Electrical[ | ]

Isometric Dispersal Array Blast

Electrical Energy Damage

Some weapons and abilities fire a stream of electricity at their target. There is not yet a consistent proc associated with Electrical damage, and indeed, the majority of it is dealt as Electrical-based Exotic Damage.

Electrical energy damage, boosted by Energy Weapon Training, include:

Protection against Electrical damage: Currently the only protection available is via All Energy Damage Resistance and All Energy Resistance ratings. No items provide specific electrical damage resistance. The Electrical self-damage caused by Energy Weapons: Exceed Rated Limits cannot be resisted.

FeedbackPulse[ | ]

Feedback pulse beam

FeedbackPulse

FeedbackPulse is an ability that is used to reflect Incoming damage. Below are various forms of Feedback abilities; they deal the same type of damage they are reflecting (unless otherwise specified). Feedback abilites Cannot Critically Hit:

abilities:

Protection against energy damage[ | ]

In space, Ship Shields, Engineering Consoles and the Starship Hull Plating Commander rank skill provide resistance against Energy Damage.

Ship Shields may come with one or more damage resistance modifiers, each giving 20% resistance against the damage type indicated by the suffix(es) in the item name: [Pha], [Dis], [Pla], [Pol], [Tet], [Ap].

3 types of Armor Consoles provide resistance against all, or a specific subset of Energy Damage:

  • Platings provide high resistance against 2 energy damage types
  • Armors provide moderate resistance against 4 energy damage types
  • Alloys provide low resistance against all damage types, including non-energy damage

There are also specialty Engineering consoles, such as Energy Signature Dampeners which provide the same effect, but at a smaller magnitude.

These personal space traits will also provide some energy damage resistance:

Energy types by faction & armor recommendations[ | ]

The various Factions deal damage types specific to them both in space and ground combat. Since defensive equipment may provide resistance against only a subset of all damage types, knowing in advance what damage to expect from a given foe and using the right equipment to counter it can increase the chances of survival.

Phaser Beam Array icon
Phaser
Disruptor Beam Array icon
Disruptor
Plasma Beam Array icon
Plasma
Tetryon Beam Array icon
Tetryon
Polaron Beam Array icon
Polaron
Antiproton Beam Array icon
Antiproton
Used By NPCs Faction Generic Acamarian
Faction Federation Federation
Faction Hur'q Hur'q
Faction Kazon Kazon
Faction Octanti Octanti
Faction Terran Empire Terran
Faction Cardassian Cardassian
Faction Elachi Elachi
Faction Gorn Gorn
Faction Klingon Klingon
Faction Nausicaan Nausicaan
Faction Orion Orion
Faction Reman Reman
Faction Romulan Star Empire Romulan Empire
Faction Cardassian True Way [E 1]
Faction Borg Borg [E 2]
Faction Monster Idran Swarmer
Faction Kentari Kentari
Faction Na'kuhl Na'kuhl
Faction Romulan Republic Romulan Republic
Faction Son'a Son'a
Faction Turei Turei
Faction APU APU
Faction Benthan Benthan
Faction Hirogen Hirogen
Faction Tholian Tholian
Faction Tzenkethi Tzenkethi
Faction Vorgon Vorgon
Faction Breen Breen
Faction Dominion Dominion
Faction Hazari Hazari
Faction Hierarchy Hierarchy
Faction Kobali Kobali
Faction Krenim Krenim
Faction Cardassian True Way [E 1]
Faction Vaadwaur Vaadwaur
Faction Borg Borg [E 3]
Faction Monster Crystalline Entity
Faction Fek'Ihri Fek'Ihri
Faction Iconian Iconian
Faction Klingon Klingon [E 4]
Faction Malon Malon
Faction Sphere Builders Sphere Builder
Faction Terran Empire Terran [E 5]
Faction Undine Undine
Faction Voth Voth
Others [E 6] Faction Federation Andorian [E 7]
Faction Federation Bajoran [E 8]
Faction Deferi Deferi
Faction Ferengi Ferengi
Faction Lukari Lukari [E 9]
Faction Generic Suliban [E 10]
Faction Federation Tellarite [E 11]
Faction Federation Xindi-Aquatic [E 12]
Faction Federation Xindi-Reptilian [E 12]
Faction Generic Husnock
Faction Krenim Krenim [E 13]
Faction Klingon Lethean [E 14]
Faction Generic Miradorn
Faction Generic Nihydron
Faction Orion Nimbosian [E 15]
Faction Generic Zahl
Faction Iconian Dewan [E 16]
Faction Lukari Lukari [E 9]
Faction Generic Suliban [E 10]
Faction Romulan Star Empire Tal Shiar [E 17]
Faction Vulcan Vulcan [E 18]
Faction Federation Xindi-Insectoid [E 19]
Faction Federation Xindi-Primate [E 19]
Faction Federation Caitian [E 20]
Faction Klingon Ferasan [E 21]
Faction Talaxian Talaxian
Faction Generic Talemstran
Faction Lukari Lukari [E 9] Faction Cross-Faction Galactic Union [E 5]
Faction Cross-Faction Khitomer Alliance [E 22]
Faction Iconian Solanae [E 23]
Plating to use Console - Engineering - Diburnium Hull Plating icon Diburnium Console - Engineering - Diburnium Hull Plating icon Diburnium Console - Engineering - Electroceramic Hull Plating icon Electroceramic Console - Engineering - Electroceramic Hull Plating icon Electroceramic Console - Engineering - Parametallic Hull Plating icon Parametallic Console - Engineering - Parametallic Hull Plating icon Parametallic
Armor to use Console - Engineering - Ablative Hull Armor icon Ablative Console - Engineering - Ablative Hull Armor icon Ablative Console - Engineering - Ablative Hull Armor icon Ablative
Console - Engineering - Tetraburnium Hull Armor icon Tetraburnium
Console - Engineering - Ablative Hull Armor icon Ablative
Console - Engineering - Tetraburnium Hull Armor icon Tetraburnium
Console - Engineering - Tetraburnium Hull Armor icon Tetraburnium Console - Engineering - Tetraburnium Hull Armor icon Tetraburnium
Shield mods to use 20% - [Pha]
15% - [ResA]
10% - [ResAll]
20% - [Dis]
15% - [ResB]
10% - [ResAll]
20% - [Pla]
15% - [ResB]
10% - [ResAll]
20% - [Tet]
15% - [ResA]
10% - [ResAll]
20% - [Pol]
15% - [ResA]
10% - [ResAll]
20% - [Ap]
15% - [ResB]
10% - [ResAll]
Console - Engineering - Conductive RCS Accelerator iconVery rare iconConsole - Science - Exotic Particle Field Exciter iconVery rare icon mods to use [PhaDis]
[ResA]
[ResAll]
[PhaDis]
[ResA]
[ResAll]
[PlaTet]
[ResA] [ResB]
[ResAll]
[PlaTet]
[ResA] [ResB]
[ResAll]
[PolAP]
[ResB]
[ResAll]
[PolAP]
[ResB]
[ResAll]
Console - Engineering - Energy Signature Dampener Mk XII iconRare icon mods to use [ResPhaDis]
[Res4b]
[ResAll]
[ResPhaDis]
[Res4b]
[ResAll]
[ResPlaTet]
[Res4b] [Res4a]
[ResAll]
[ResPlaTet]
[Res4b] [Res4a]
[ResAll]
[ResPolAP]
[Res4a]
[ResAll]
[ResPolAP]
[Res4a]
[ResAll]
  1. ↑ 1.0 1.1 Cite error: Invalid <ref> tag; no text was provided for refs named trueway
  2. ↑ Both Borg Collective and Borg Cooperative ships use Plasma energy weapons and Plasma torpedoes. Borg Collective Cubes also utilize a Kinetic Cutting Beam that does Kinetic Energy weapon damage.
  3. ↑ Borg Collective Unimatrix 0047 Command Ships only, which also use a Kinetic Cutting Beam.
  4. ↑ Klingon battlecruisers use Bio-neural Warheads.
  5. ↑ 5.0 5.1 Future starships from the 29th and 31st centuries, eg. the Terran Temporal Dreadnought.
  6. ↑ This row denotes the default equipment that comes with that species's ship, but can only be encountered as enemy NPCs at this time. On occasion they may appear as allied NPCs, and it would be possible to take damage from them if they are inflicted with a confusion effect.
  7. ↑ Andorian Pilot Escorts default equipment.
  8. ↑ Denorios-class Bajoran Interceptor default equipment.
  9. ↑ 9.0 9.1 9.2 Default equipment of the Lukari Ho'kuun class and N'Kaam class is Phaser, the L.S.S. Concordium uses Plasma, and the default equipment of the Dranuur class is Piezo-Polaron.
  10. ↑ 10.0 10.1 Suliban Cell Ship default equipment is Phaser. Suliban Silik Flight-Deck Assault Cruiser default equipment is Plasma.
  11. ↑ Tellarite Pralim Flight-Deck Assault Cruiser default equipment.
  12. ↑ 12.0 12.1 The Xindi-Aquatic Briostrys Dreadnought Carrier and Xindi-Reptilian Sistruus Escort come equipped with Phased Biomatter weapons.
  13. ↑ Krenim NPCs use Polaron energy weapons, while Krenim ships commissioned by the player come with Coalition Disruptor weapons.
  14. ↑ Lethean Pilot Escorts default equipment.
  15. ↑ B'abynii Escorts, Daxxtarian Science Vessels and Easathir Science Vessels are equipped with Disruptor Arrays.
  16. ↑ Dewan Pilot Escorts default equipment.
  17. ↑ Tal Shiar Adapted Battle Cruiser et al. default equipment.
  18. ↑ D'Kyr Science Vessel NPCs and default equipment.
  19. ↑ 19.0 19.1 The Xindi-Insectoid Olaen Heavy Escort Carrier and Xindi-Primate Ateleth Dreadnought Cruiser come equipped with Plasmatic Biomatter weapons.
  20. ↑ Caitian Atrox Carrier, Aspero Carrier, & Shikaris Escort default equipment.
  21. ↑ Ferasan Slithus Escort default equipment
  22. ↑ Default equipment of the Khitomer, Temer, & Jarok class
  23. ↑ Obelisk 1 fused equipment

Kinetic damage[ | ]

Kinetic damage is dealt by explosive devices of various kinds, including torpedoes launched from Torpedo Launchers and deployable Torpedo Platforms, and Mines deployed from Mine Launchers, as well as various spatial anomalies caused by certain abilities. In addition to the Kinetic Damage, projectile weapons often have secondary effects, in some cases dealing additional Energy Damage or Exotic Damage to the target in a single hit or as a DoT or AoE.

The following Experimental Weapons deal Kinetic Damage:

There are currently two ways to boost Kinetic damage directly, which would apply to all Kinetic Damage projectiles as well as any Kinetic Exotic Damage:

Otherwise, boosting Kinetic damage would require using Tactical Consoles to boost the output of specific projectile weapons, or increasing your Exotic Particle Generator skill for Kinetic Exotic Damage.

Engineering Consoles and the Hull Plating skill provide resistance against Kinetic Damage. 2 types of Armor Consoles provide resistance against Kinetic Damage:

  • Monotanium Alloy provides good resistance against Kinetic Damage but no resistance against any Energy Damage
  • Neutronium Alloy provides medium resistance against Kinetic Damage and medium resistance against all Energy Damage. This is very useful when you don't know what energy damage types you will be facing.
  • The other Alloy types provide low resistance against Kinetic Damage, but also provide low resistance against all 6 Energy Damage types.

The personal space trait Impact Defense Specialist icon Impact Defense Specialist provides +10% resistance to Kinetic and Physical damage.

Torpedo[ | ]

Photon torpedo

Photon Torpedo

Torpedoes are self-propelled, target tracking explosive devices (basically, homing missiles) delivering Kinetic Damage to the target, and depending on type applying other harmful effects.

There are several types of Torpedoes, which may vary in damage potential, flight speed, launch time, applicable modifiers and additional effects over the base Kinetic Damage, but regardless of type, all of them deal Kinetic Damage.

Torpedo types by faction & recommendations[ | ]

All the torpedo types below deal Kinetic damage, so refer to the above section on how to protect your ship against that. Otherwise, one must keep in mind the different attributes the torpedoes have:

  • Photon torpedoes can fire more frequently than any others
  • Quantum torpedoes do more damage per volley than photons
  • Plasma torpedoes do less damage per volley than photons, but leave behind a plasma burn DoT; consider running Hazard Emitters to cleanse it. High Yield Plasma torpedoes are destructible (excluding 23rd century ones); Consider Beam Array: Fire at Will, Cannon: Scatter Volley, Tractor Beam Repulsors, or a Point Defense System to counter them.
  • Transphasic torpedoes will partially bypass your shields
  • Chroniton torpedoes can reduce your flight speed and turn rate
  • Tricobalt devices will temporarily disable you, but are always destructible.
  Photon Torpedo Launcher icon
Photon
6s reload
Quantum Torpedo Launcher icon
Quantum
8s reload
Plasma Torpedo Launcher icon
Plasma
8s reload
Transphasic Torpedo Launcher icon
Transphasic
10s reload
Chroniton Torpedo Launcher icon
Chroniton
10s reload
Tricobalt Torpedo Launcher icon
Tricobalt
30s reload
Thermionic Torpedo Launcher icon
Thermionic
10s reload
Used by Faction Cardassian Cardassian
Faction Federation Federation
Faction Gorn Gorn
Faction Hazari Hazari
Faction Klingon Klingon
Faction Kobali Kobali
Faction Nausicaan Nausicaan
Faction Orion Orion
Faction Terran Empire Terran
Faction True Way True Way [P 1]
Faction APU APU
Faction Dominion Dominion
Faction Malon Malon
Faction Orion Nimbosian [P 2]
Faction Terran Empire Terran
Faction Tholian Tholian
Faction Federation Federation
Faction True Way True Way [P 1]
Faction Vaadwaur Vaadwaur
Faction Borg Borg
Faction Na'kuhl Na'kuhl
Faction Reman Reman
Faction Romulan Star Empire Romulan Empire
Faction Romulan Republic Romulan Republic
Faction Turei Turei
Faction Undine Undine [P 3]
Faction Breen Breen
Faction Hirogen Hirogen
Faction Iconian Iconian
Faction Fek'Ihri Fek'Ihri
Faction Cross-Faction Galactic Union [P 4]
Faction Terran Empire Terran [P 4]
Faction Voth Voth
Faction Krenim Krenim
Faction Federation Federation
Faction Fek'Ihri Fek'Ihri
Faction Klingon Klingon [P 5]
Faction Terran Empire Terran
Faction Tholian Tholian
Faction Vaadwaur Vaadwaur
Faction Tholian Tholian
  1. ↑ 1.0 1.1 True Way ships are repurposed Cardassian and Dominion vessels.
  2. ↑ B'abynii Escorts, Daxxtarian Science Vessels and Easathir Science Vessels are equipped with Quantum Torpedoes.
  3. ↑ Bio-plasmic Warhead
  4. ↑ 4.0 4.1 Future starships from the 29th and 31st centuries.
  5. ↑ Klingon battlecruisers use Bio-neural Warheads.

Mine[ | ]

Mines are stationary, proximity activated target tracking explosive devices delivering Kinetic Damage to the target, and depending on type applying other harmful effects. The main difference between Mines and Torpedoes is that while Torpedoes actively pursue the designated target from the moment of launch, Mines sit still until a hostile ship comes within 4km proximity, then they pursue the target and detonate on impact.

Mines come in the same types as Torpedoes, with the same effects in addition to the Kinetic Damage they all deal.

Other damage types[ | ]

The following damage types are not considered Energy or belong to any other category. They may act as Exotic damage depending on the source of the damage.

Fire[ | ]

Previously only available in ground combat, there are now several sources of Fire damage in space:

Aside from that, one must rely on All Damage boosts to increase your fire damage in space.

Cold[ | ]

Another damage type previously only available in ground combat, the Out of Time icon Out of Time is an Starship Trait that deals Cold damage to self in space. The only way to boost Cold damage in space directly is with:

All other means must rely on All Damage boosts.

Psionic[ | ]

Yet another damage type previously only available in ground combat, Psionic damage can now be dealt by Console - Universal - Rebounding Resonant Frequencies Rebounding Resonant Frequencies icon (Federation) Rebounding Resonant Frequencies. This is a damage reflection ability, so the damage cannot be boosted or critically hit, but it nevertheless deals Psionic damage to the enemy.

Radiation[ | ]

In space, much like Plasma and Proton damage, Radiation comes in both Exotic and non-Exotic types. Only Exotic Radiation is boosted by Exotic Particle Generators. Specific Radiation Damage resistance in space can be found on:

Other Radiation-related factors:

Non-Exotic Radiation sources[ | ]

Weaponry:

Other:

Radiation damage, either exotic or not, is boosted by the Console - Tactical - Counter-Command Multi-Conduit Energy Relay iconVery rare icon Counter-Command Multi-Conduit Energy Relay, the Console - Tactical - Fek'ihri Torment Engine iconRare icon Fek'ihri Torment Engine, the two-piece set bonus from the Delta Alliance Ordnance set, and the Console - Universal - Temporal Anomaly Projector iconEpic icon Temporal Anomaly Projector.

Exotic damage[ | ]

A specialty "catch all" term used to describe damage caused by certain non-weapon (i.e not caused by Beams, Cannons, Torpedoes or Mines) consoles/abilities or damage-causing Science bridge officer abilities. These are abilities boosted by Exotic Particle Generator skill, and their potency affected by the ship's Auxiliary power level. A common feature of Exotic damage is (though not always) 50% - 100% shield penetrating Kinetic Damage. However, this form of non-weapon damage can be seen in Electrical as well as Physical and Proton damage in space.

These damage types may be inflicted by explosives or abilities during ground combat, or certain player of Bridge Officer abilities during space combat.

Physical[ | ]

In space, the Kar'Fi Battleships of the Fek'Ihri Horde launch Tortured Souls that do Physical damage, the Crystalline Entity spawns fragments which do Physical damage, and The Sphere Builders utilize Temporal abilities dealing Physical damage, making these the exceptions to the "only in ground combat" norm for this type of damage from NPCs. Most forms of Physical Damage are Shield Ignoring

Player-usable sources of Physical Damage in space combat are:

Source of Physical damage resistance in space:

Note: Damage dealt by any kind of explosion is Kinetic Damage and thus reduced by Kinetic Resistance, and NOT by Physical Resistance.

Phaser-based[ | ]

Disruptor-based[ | ]

Plasma-based[ | ]

A few abilities are classified as "Plasma-based Exotic Damage", and boosted by both Exotic Particle Generators and Plasma-Generating Threat-Scaling Science Consoles. They include:

Notes:

Users Faction Fek'Ihri Fek'Ihri [1] Faction Gorn Gorn [1] Faction Malon Malon [2] Faction Undine Undine [3]

Antiproton-based[ | ]

Proton-based[ | ]

In space, Proton exotic damage is boosted by the Exotic Particle Generator skill instead of weapon skills as usual, and is still also boosted by things that specifically boost Proton damage. As Proton is a form of Energy damage, it will also be boosted by and resisted by All Energy Damage [resistance] sources. There are currently three sources of exotic Proton damage:

Electrical-based[ | ]

Despite being a type of energy damage, the majority of Electrical damage-dealing abilities are classified as exotic damage. For the purposes of damage resistance/immunity, Electrical is nevertheless considered to be a form of energy damage. Sources of Electrical damage on the include:


NPC Users Faction Klingon Klingon Empire [1] Faction Borg Borg [2]

Radiation-based[ | ]

References[ | ]

Table of all Starship weapons[ | ]


v · d · e
Starship Energy weapons
Energy Type Beam Cannon
Array & Omni Dual Bank Turret Single Dual & Quad Dual Heavy
Standard Energy weapons
Phaser
Phaser Beam Array icon
Common icon
Omni-Directional Phaser Beam Array icon
Very rare icon
Dual Phaser Beam Bank icon
Common icon
Phaser Wide Angle Dual Heavy Beam Bank icon
Common icon
Phaser Turret icon
Common icon
Phaser Cannon icon
Common icon
Phaser Dual Cannons icon
Common icon
Phaser Quad Cannons icon
Very rare icon
Tempest Tail Gun icon
Epic icon
Kumari Phaser Wing Cannons icon
Very rare icon
Light Kumari Phaser Wing Cannons icon
Very rare icon
Phaser Dual Heavy Cannons icon
Common icon
Wide Arc Phaser Dual Heavy Cannons icon
Very rare icon
Aux Phaser Dual Heavy Cannons icon
Very Rare icon
Disruptor
Disruptor Beam Array icon
Common icon
Omni-Directional Disruptor Beam Array icon
Very rare icon
House Martok Omni-Directional Disruptor Beam Array icon
Very rare icon
Dual Disruptor Beam Bank icon
Common icon
Disruptor Wide Angle Dual Heavy Beam Bank icon
Common icon
Disruptor Turret icon
Common icon
Disruptor Cannon icon
Common icon
Disruptor Dual Cannons icon
Common icon
Disruptor Quad Cannons icon
Very rare icon
Disruptor Dual Heavy Cannons icon
Common icon
Wide Arc Disruptor Dual Heavy Cannons icon
Very rare icon
Aux Disruptor Dual Heavy Cannons icon
Very Rare icon
Plasma
Plasma Beam Array icon
Common icon
Omni-Directional Plasma Beam Array icon
Very rare icon
Dual Plasma Beam Bank icon
Common icon
Plasma Turret icon
Common icon
Plasma Cannon icon
Common icon
Plasma Dual Cannons icon
Common icon
Plasma Quad Cannons icon
Very rare icon
Plasma Dual Heavy Cannons icon
Common icon
Wide Arc Plasma Dual Heavy Cannons icon
Very rare icon
Aux Plasma Dual Heavy Cannons icon
Very Rare icon
Tetryon
Tetryon Beam Array icon
Common icon
Omni-Directional Tetryon Beam Array icon
Very rare icon
Dual Tetryon Beam Bank icon
Common icon
Tetryon Turret icon
Common icon
Tetryon Cannon icon
Common icon
Tetryon Dual Cannons icon
Common icon
Tetryon Dual Heavy Cannons icon
Common icon
Wide Arc Tetryon Dual Heavy Cannons icon
Very rare icon
Polaron
Polaron Beam Array icon
Common icon
Omni-Directional Polaron Beam Array icon
Very rare icon
Dual Polaron Beam Bank icon
Common icon
Polaron Turret icon
Common icon
Morphogenic Polaron Energy Weapon icon
Very Rare icon
Polaron Cannon icon
Common icon
Polaron Dual Cannons icon
Common icon
Polaron Quad Cannons icon
Very rare icon
Polaron Dual Heavy Cannons icon
Common icon
Wide Arc Polaron Dual Heavy Cannons icon
Very rare icon
Antiproton
Antiproton Beam Array icon
Common icon
Omni-Directional Antiproton Beam Array icon
Very rare icon
Ancient Omni-Directional Antiproton Beam Array icon
Very rare icon
Dual Antiproton Beam Bank icon
Common icon
Antiproton Turret icon
Common icon
Antiproton Cannon icon
Common icon
Antiproton Dual Cannons icon
Common icon
Antiproton Dual Heavy Cannons icon
Common icon
Wide Arc Antiproton Dual Heavy Cannons icon
Very rare icon
Proton    
Dyson Proton Weapon icon
Very rare icon
Mk XII icon
 
Solanae Dual Heavy Proton Cannons icon
Very rare icon
Other
Kinetic Cutting Beam icon
Common icon
Breen Omni-Directional Cryonic Beam Array icon
Common icon
         
Cosmetics Energy Weapons (different visuals)
These weapons are functionally identical to the Standard Energy Weapons above, but are visually different when firing. This includes most 23rd-century weaponry, with the exception of the 23rd century Plasma Torpedo Launcher in the section below and most Discovery-era weapons.
Phaser
Single Phaser Beam Array icon
Common icon
Twin Phaser Beam Array icon
Common icon
Phaser Beam Array (Dsc) icon
Common icon
Andorian Phaser Beam Array icon
Common icon
Dual Phaser Beam Bank (23c) icon
Common icon
Dual Phaser Beam Bank (Dsc) icon
Common icon
Andorian Phaser Dual Beam Bank icon
Common icon
Phaser Turret (23c) icon
Common icon
Phaser Turret (Dsc) icon
Common icon
Andorian Phaser Turret icon
Common icon
Phaser Cannon (23c) icon
Common icon
Phaser Cannon (Dsc) icon
Common icon
Andorian Phaser Cannon icon
Common icon
Phaser Dual Cannons (23c) icon
Common icon
Phaser Dual Cannons (Dsc) icon
Common icon
Andorian Phaser Dual Cannons icon
Common icon
Phaser Dual Heavy Cannons (23c) icon
Common icon
Phaser Dual Heavy Cannons (Dsc) icon
Common icon
Andorian Phaser Dual Heavy Cannons icon
Common icon
Disruptor
Disruptor Beam Array (23c) icon
Common icon
Disruptor Beam Array (Dsc) icon
Common icon
Lethean Disruptor Beam Array icon
Common icon
Dual Disruptor Beam Bank (23c) icon
Common icon
Disruptor Dual Beam Bank (Dsc) icon
Common icon
Lethean Disruptor Dual Beam Bank icon
Common icon
Disruptor Turret (23c) icon
Common icon
Disruptor Turret (Dsc) icon
Common icon
Lethean Disruptor Turret icon
Common icon
Disruptor Cannon (23c) icon
Common icon
Disruptor Cannon (Dsc) icon
Common icon
Lethean Disruptor Cannon icon
Common icon
Disruptor Dual Cannons (23c) icon
Common icon
Disruptor Dual Cannons (Dsc) icon
Common icon
Lethean Disruptor Dual Cannons icon
Common icon
Disruptor Dual Heavy Cannons (23c) icon
Common icon
Lethean Disruptor Dual Heavy Cannons icon
Common icon
Plasma
Plasma Beam Array (23c) icon
Common icon
Dewan Plasma Beam Array icon
Common icon
Dual Plasma Beam Bank (23c) icon
Common icon
Dewan Plasma Dual Beam Bank icon
Common icon
Plasma Turret (23c) icon
Common icon
Dewan Plasma Turret icon
Common icon
Plasma Cannon (23c) icon
Common icon
Dewan Plasma Cannon icon
Common icon
Plasma Dual Cannons (23c) icon
Common icon
Dewan Plasma Dual Cannons icon
Common icon
Plasma Dual Heavy Cannons (23c) icon
Common icon
Dewan Plasma Dual Heavy Cannons icon
Common icon
Hybrid Energy Weapons (two standard procs)
Disruptor
-based
Experimental Romulan Disruptor Beam Array icon
Common icon
Polarized Disruptor Beam Array icon
Common icon
Plasma-Disruptor Hybrid Beam Array icon
Rare icon
Spiral Wave Disruptor icon
Common icon
Spiral Wave Disruptor Beam Array icon
Common icon
Polarized Disruptor Dual Beam Bank icon
Common icon
Spiral Wave Disruptor Dual Beam Bank icon
Common icon
Polarized Disruptor Turret icon
Common icon
Spiral Wave Disruptor Turret icon
Common icon
Polarized Disruptor Cannon icon
Common icon
Spiral Wave Disruptor Cannon icon
Common icon
Polarized Disruptor Dual Cannons icon
Common icon
Spiral Wave Disruptor Dual Cannons icon
Common icon
Polarized Disruptor Dual Heavy Cannons icon
Common icon
Spiral Wave Disruptor Dual Heavy Cannons icon
Common icon
Plasma-Disruptor Hybrid Dual Heavy Cannons icon
Rare icon
Plasma
-based
Romulan Plasma Beam Array icon
Common icon
Experimental Romulan Plasma Beam Array icon
Common icon
Romulan Plasma Dual Beam Bank icon
Common icon
Romulan Plasma Turret icon
Common icon
Romulan Plasma Cannon icon
Common icon
Romulan Plasma Dual Cannons icon
Common icon
Romulan Plasma Dual Heavy Cannons icon
Common icon
Tetryon
-based
Phased Tetryon Beam Array icon
Common icon
Resonating Tetryon Beam Array icon
Rare icon
Phased Tetryon Dual Beam Bank icon
Common icon
Polarized Dual Tetryon Beam Bank icon
Rare icon
Phased Tetryon Turret icon
Common icon
Resonating Tetryon Turret icon
Rare icon
Phased Tetryon Cannon icon
Common icon
Phased Tetryon Dual Cannons icon
Common icon
Phased Tetryon Dual Heavy Cannons icon
Common icon
Resonating Tetryon Dual Heavy Cannons icon
Rare icon
Polaron
-based
Phased Polaron Beam Array icon
Common icon
Protonic Polaron Beam Array icon
Common icon
Dominion Polaron Beam Array icon
Rare icon
Phased Polaron Dual Beam Bank icon
Common icon
Protonic Polaron Dual Beam Bank icon
Common icon
Phased Polaron Turret icon
Common icon
Protonic Polaron Turret icon
Common icon
Phased Polaron Cannon icon
Common icon
Protonic Polaron Cannon icon
Common icon
Phased Polaron Dual Cannons icon
Common icon
Protonic Polaron Dual Cannons icon
Common icon
Dominion Polaron Dual Cannon icon
Rare icon
Phased Polaron Dual Heavy Cannons icon
Common icon
Protonic Polaron Dual Heavy Cannons icon
Common icon
Elite Fleet Energy Weapons (standard + extra proc)
Phaser
Elite Fleet Dranuur Phaser Beam Array icon
Ultra rare icon
Phaser Beam Array icon
Ultra rare icon
Elite Fleet Dranuur Phaser Dual Beam Bank icon
Ultra rare icon
Dual Phaser Beam Bank icon
Ultra rare icon
Elite Fleet Dranuur Phaser Turret icon
Ultra rare icon
Phaser Turret icon
Ultra rare icon
Elite Fleet Dranuur Phaser Cannon icon
Ultra rare icon
Phaser Cannon icon
Ultra rare icon
Elite Fleet Dranuur Phaser Dual Cannons icon
Ultra rare icon
Phaser Dual Cannons icon
Ultra rare icon
Elite Fleet Dranuur Phaser Dual Heavy Cannons icon
Ultra rare icon
Phaser Dual Heavy Cannons icon
Ultra rare icon
Disruptor
Elite Fleet Dranuur Disruptor Beam Array icon
Ultra rare icon
Disruptor Beam Array icon
Ultra Rare icon
Elite Fleet Dranuur Disruptor Dual Beam Bank icon
Ultra rare icon
Dual Disruptor Beam Bank icon
Ultra Rare icon
Elite Fleet Dranuur Disruptor Turret icon
Ultra rare icon
Disruptor Turret icon
Ultra Rare icon
Elite Fleet Dranuur Disruptor Cannon icon
Ultra rare icon
Disruptor Cannon icon
Ultra Rare icon
Elite Fleet Dranuur Disruptor Dual Cannons icon
Ultra rare icon
Disruptor Dual Cannons icon
Ultra Rare icon
Elite Fleet Dranuur Disruptor Dual Heavy Cannons icon
Ultra rare icon
Disruptor Dual Heavy Cannons icon
Ultra Rare icon
Plasma
Elite Fleet Dranuur Plasma Beam Array icon
Ultra rare icon
Elite Fleet Dranuur Plasma Dual Beam Bank icon
Ultra rare icon
Elite Fleet Dranuur Plasma Turret icon
Ultra rare icon
Elite Fleet Dranuur Plasma Cannon icon
Ultra rare icon
Elite Fleet Dranuur Plasma Dual Cannons icon
Ultra rare icon
Elite Fleet Dranuur Plasma Dual Heavy Cannons icon
Ultra rare icon
Tetryon
Elite Fleet Dranuur Tetryon Beam Array icon
Ultra rare icon
Elite Fleet Dranuur Tetryon Dual Beam Bank icon
Ultra rare icon
Elite Fleet Dranuur Tetryon Turret icon
Ultra rare icon
Elite Fleet Dranuur Tetryon Cannon icon
Ultra rare icon
Elite Fleet Dranuur Tetryon Dual Cannons icon
Ultra rare icon
Elite Fleet Dranuur Tetryon Dual Heavy Cannons icon
Ultra rare icon
Polaron
Elite Fleet Dranuur Polaron Beam Array icon
Ultra rare icon
Elite Fleet Dranuur Polaron Dual Beam Bank icon
Ultra rare icon
Elite Fleet Dranuur Polaron Turret icon
Ultra rare icon
Elite Fleet Dranuur Polaron Cannon icon
Ultra rare icon
Elite Fleet Dranuur Polaron Dual Cannons icon
Ultra rare icon
Elite Fleet Dranuur Polaron Dual Heavy Cannons icon
Ultra rare icon
Antiproton
Elite Fleet Dranuur Antiproton Beam Array icon
Ultra rare icon
Elite Fleet Dranuur Antiproton Dual Beam Bank icon
Ultra rare icon
Elite Fleet Dranuur Antiproton Turret icon
Ultra rare icon
Elite Fleet Dranuur Antiproton Cannon icon
Ultra rare icon
Elite Fleet Dranuur Antiproton Dual Cannons icon
Ultra rare icon
Elite Fleet Dranuur Antiproton Dual Heavy Cannons icon
Ultra rare icon
Special Energy Weapons (standard + extra proc)
Phaser
-based
Bio-Molecular Phaser Beam Array icon
Very Rare icon
Prolonged Engagement Phaser Beam Array icon
Ultra Rare icon
Quantum Phase Beam Array icon
Very Rare icon
Bio-Molecular Phaser Dual Beam Bank icon
Very Rare icon
Bio-Molecular Phaser Turret icon
Very Rare icon
Heavy Bio-Molecular Phaser Turret icon