Star Trek Online Wiki
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[[File:Deep Space Encounter symbol.png|thumb|A Deep Space Encounter as it is displayed on the galaxy map]]
[[File:Random_static_encounter.png|thumb|right|{{PAGENAME}}]]{{OOD}}
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[[File:Random_static_encounter.png|thumb|A {{PAGENAME}} node as it appears in [[sector space]]]]
'''{{PAGENAME}}s''' (also known as ''random encounters'') are seen in [[sector space]]. Players, whilst in sector space, will be able to see "Enemy Contact" or "Enemy Signal Contact" on their screen. The contacts lead to Deep Space Encounters.
 
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'''{{PAGENAME}}s''' are nodes appearing at random intervals and at random locations in [[sector space]]. They appear for 5 minutes and give access to an otherwise empty space map containing six groups of a randomly selected enemy (either pre-existing and/or successively warping in). On the sector space map, they are indicated as red exclamation marks and can be automatically navigated to the same way as to any location.
   
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Any given Deep Space Encounter may be entered by up to five players. Combat levels of both players and enemies are set to the same level, depending on the quadrant in which the encounter takes place (Beta = [[Player rank|30]], Alpha = 50, Delta = 60). Upon completion of the encounter, each participating player is rewarded with [[dilithium]] {{ore}}, [[skill point]]s {{SP}}, [[expertise]] {{Exp}} and an [[Research and Development Material|R&D Material Package]].
==Encounters==
 
There are two methods for players to enter into a Deep Space Encounter. These are:
 
===Static Encounter===
 
A ''static encounter'' is a view as a red swirling vortex in sector space. When approached, players are shown a dialog window where the player can choose to enter the battle or continue on their way. If a player chooses to enter the [[battle]] they will be loaded into one of the Deep Space Encounter instances, possibly with other players, to fight off the enemy.
 
   
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If a group of players performs exceptionally well in defeating the enemy groups in a Deep Space Encounter, it may trigger an escalation in which several waves of ships, including numerous [[Dreadnought]]-class vessels to engage the player.
===Dynamic Encounters===
 
Along with static encounters are ''dynamic "forced engagement" encounters''. These are created from enemy [[starship]]s flying around sector space and if a player gets to close to them the enemy ship will give chase. If they very close to a player, the player is then automatically loaded into a Deep Space Encounter [[instance]] to fight them. These battles are more random than static encounters as they force the player to fight, and enemy ships can and will engage you rather than you having to engage them. Players who get to within 0.75 Light Years of the enemy vessel will be automatically pursued, and players who enter within 0.1 Light Years of the enemy ships are forcibly engaged.
 
   
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Deep Space Encounters are named according to the enemy type they contain:
==[[Crystalline Entity]]==
 
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;Alpha & Beta Quadrants
The Crystalline Entity is visible as an Enemy Signal Contact in the Alpha Centauri [[Sector Block]]. If a player flies close to it they will be hailed from [[Admiral]] [[Grigori Yanishev]] and instructed on how to complete the [[fleet action]].
 
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*"Abduction": [[Elachi]]
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*"Assimilate the Barbarians": [[Borg Collective]]
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*"The Other Side": [[Terran Empire]] of the [[Mirror Universe]]
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;[[Alpha Quadrant]] only
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*"Cold Shoulder": [[Breen Confederacy]]
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*"Into the Web": [[Tholian Assembly]]
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*"The True Way": Cardassian forces of the [[True Way]]
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;[[Beta Quadrant]] only
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*"Gorn Separatists": Seperatists of the [[Gorn Hegemony]]
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*"Intelligence Disaster": [[Tal Shiar]]-[[Romulan Star Empire]]
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*"Klingon Rebels": Rogue [[Klingon Empire]]
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*"Orion Slavers": [[Orion Syndicate]]
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*"Salvage Operations": [[Nausicaan]] pirates
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;[[Delta Quadrant]] only
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*"Assimilation Grounds": [[Borg Collective]]
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*"Hirogen Proving Grounds": [[Hirogen]]
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*"Show of Force": [[Vaadwaur Supremacy]]
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*"Territory Dispute": [[Voth]]
   
==Fighting Area==
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==Notes==
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*Due to its larger size relative to the Alpha and Delta Quadrant maps, the Beta Quadrant map has the highest probability of containing a Deep Space Encounter at any given point in time.
Areas that players fight in are automatically generated by the [[Genesis Engine]]. The enemy ships that are involved in the Deep Space Encounter and the graphics of the area itself varies depending on which [[:Category:Missions_by_Episode|front]] the player is in.
 
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*While in a given instance, it may be possible to change to another instance of the same encounter already in progress (if one exists).
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==See also==
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*{{mission|Tholian Red Alert Event (Daily)}}
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*{{mission|Borg Invasion Event (Daily)}}
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[[Category: Sector space]]
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[[Category: Glossary]]

Latest revision as of 20:31, 6 April 2019

Deep Space Encounter symbol

A Deep Space Encounter as it is displayed on the galaxy map

Random static encounter

A Deep Space Encounter node as it appears in sector space

Deep Space Encounters are nodes appearing at random intervals and at random locations in sector space. They appear for 5 minutes and give access to an otherwise empty space map containing six groups of a randomly selected enemy (either pre-existing and/or successively warping in). On the sector space map, they are indicated as red exclamation marks and can be automatically navigated to the same way as to any location.

Any given Deep Space Encounter may be entered by up to five players. Combat levels of both players and enemies are set to the same level, depending on the quadrant in which the encounter takes place (Beta = 30, Alpha = 50, Delta = 60). Upon completion of the encounter, each participating player is rewarded with dilithium Dilithium Ore icon, skill points Experience Point icon, expertise Expertise icon and an R&D Material Package.

If a group of players performs exceptionally well in defeating the enemy groups in a Deep Space Encounter, it may trigger an escalation in which several waves of ships, including numerous Dreadnought-class vessels to engage the player.

Deep Space Encounters are named according to the enemy type they contain:

Alpha & Beta Quadrants
Alpha Quadrant only
Beta Quadrant only
Delta Quadrant only

Notes[ | ]

  • Due to its larger size relative to the Alpha and Delta Quadrant maps, the Beta Quadrant map has the highest probability of containing a Deep Space Encounter at any given point in time.
  • While in a given instance, it may be possible to change to another instance of the same encounter already in progress (if one exists).

See also[ | ]